My Favorite Modeling Techniques for Beginners in Blender

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 285

  • @KaizenTutorials
    @KaizenTutorials  ปีที่แล้ว +106

    ⚠DANGER! READ THIS NOW!⚠
    Me and @smeaf are having a little wager on who's reaching 100K first. And he's on the winning side! We can't let this happen CAN WE?
    If he wins I have to buy him a LARGE pepperoni pizza 🍕 which are really FREAKING expensive where he lives.
    If I win, I get a selection of my countries finest beers. I love beer and I'm thirsty as hell. 🍺
    These last few days the channel's been doing amazing and we're getting closer than ever. So let's keep that momentum going and take OVER! 💪🏆

    • @Smeaf
      @Smeaf ปีที่แล้ว +10

      I can smell the dough and peppy cups already 😋🍕

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +7

      @@Smeaf I'll have them put some vegemite on it though!

    • @fals_volks3127
      @fals_volks3127 ปีที่แล้ว

      i subscribe you and smeaf...so im in the middle side (~ ̄▽ ̄)~

    • @apersunthathasaridiculousl1890
      @apersunthathasaridiculousl1890 ปีที่แล้ว

      I’ll just sub to both so my sub won’t count 🗿

    • @generalbroom7318
      @generalbroom7318 ปีที่แล้ว +3

      @@KaizenTutorials As a fellow Aussie I agree

  • @hurleyman77
    @hurleyman77 ปีที่แล้ว +146

    It's worth mentioning that these modeling methods are not mutually exclusive, meaning that when you start a model you don't have to pick one method and use only that method for the whole model. You can mix and match to suit the needs of the model. The earbuds example is a good case for multiple techniques. Maybe boolean is best for some of the more angular components of the earbuds, and subsurf is better for some of the more curvy parts. Maybe even throw in some sculpting if there are more organic things you want to add to them, like scratches and wear-and-tear marks. Try them all!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +17

      Absolutely! In fact the techniques usually enhance eachother for a more satisfying and functional modeling experience. Trying to do everything with just 1 technique can be frustrating!

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 ปีที่แล้ว

      For example, booleans and subsurf are available as node types within Geometry Nodes.

  • @JonathanWinbush
    @JonathanWinbush ปีที่แล้ว +92

    Plus 10 for the Cell thumbnail!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +11

      Winbush! Good to see you here dude! Yeah it's an amazing artwork. Love the details!

    • @matiasguisado3714
      @matiasguisado3714 ปีที่แล้ว +2

      Real author of the thumbnail is Jonas Ronnegard.

    • @Alzeal07
      @Alzeal07 ปีที่แล้ว +1

      minus 10 for removing the Cell thumbnail!

    • @dmnsterdevil4682
      @dmnsterdevil4682 ปีที่แล้ว +1

      I wanna make

    • @clarajosephine3295
      @clarajosephine3295 ปีที่แล้ว

      @@matiasguisado3714 THANK YOU! O WAS LOOKING FOR THAT

  • @baeac
    @baeac ปีที่แล้ว +97

    To get sharper edges in subdivision modelling I usually just press Shift+E to add a crease. Great video tho!!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +26

      That is another great option! But I often run into shading issues with creases. Plus if you want to change the crease strength it's annoyign to have to reselect edges, and change it with the same command. The bevel is more non destructive and easy to change up in my opinion!

    • @baeac
      @baeac ปีที่แล้ว +8

      @@KaizenTutorials Yeah I get that! I switch between the two depending on what I want :)

    • @MichiganGaminglevrai
      @MichiganGaminglevrai ปีที่แล้ว +4

      @@KaizenTutorials that's just a skill issue

    • @OrangeBird21
      @OrangeBird21 7 หลายเดือนก่อน

      💀​@@MichiganGaminglevrai

  • @overseastom
    @overseastom ปีที่แล้ว +47

    Just bookmarking the bit at 6:08 for your good tip on sub-d modeling: add a bevel modifier above the sub-d mod, then change Limit Method to Weight and then select the edges, hitting N to open item menu, then increase the Mean Bevel Weight, and then increase the bevel segments.

  • @AlarmingBoot205
    @AlarmingBoot205 ปีที่แล้ว +5

    this video was actually more usefull than all those tutorial videos on the internet i downloaded blender 2 days ago and i don't even know how to 3d model untill i see this video now i can finally do 3d modeling with combining the things i learned from the other 30 tutorials

  • @marcopolo8584
    @marcopolo8584 ปีที่แล้ว +44

    Box is very underrated, but definitely better suited for lowpoly and retro styles.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +10

      True. I think Box is like the default version of sub D.

  • @nostalgianinja
    @nostalgianinja ปีที่แล้ว +12

    Worth noting: Edge creases work too in the subdivision modelling workflow. By using Shift+E on selected edges, you can influence how edges are averaged out in the subdivision, giving you sharper edges right where you need them.

  • @Estrallio
    @Estrallio 7 หลายเดือนก่อน +1

    I just started learning Blender. I just now realized how big the possibilities are and how much I have to learn and practice. It's quite daunting, but I trust that it will get easier.

    • @KaizenTutorials
      @KaizenTutorials  6 หลายเดือนก่อน

      I completely understand! It is daunting and it will keep on being daunting for quite a while tbh. But with experience comes ease and with ease comes the skill to create what you want and with that things become less daunting!

  • @RickHenderson
    @RickHenderson ปีที่แล้ว +6

    I fully agree that these are great techniques. Some people might confuse the technique with the tool, but in a lot of cases you’ll likely use multiple techniques in a single project. I don’t know just guessing here. I really like your videos.

  • @ThreeFourEqualsSeven
    @ThreeFourEqualsSeven ปีที่แล้ว +1

    His English has gotten better over time it wild and really cool to see

  • @WatzyN
    @WatzyN ปีที่แล้ว +2

    Getting these videos in my feed after trying to use UEFN is amazing ❤

  • @bionic9473
    @bionic9473 ปีที่แล้ว +4

    Hey mate, I'm just starting in 3D and I love the style of your videos, some I saved for later as they are to high for my current stage. But you give a great overview of all the features in blender at a whole, that I would never have heard of otherwise. Keep up the great work!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thank you for the kind words. Always great to hear such feedbacj!k!

  • @synthbendati
    @synthbendati ปีที่แล้ว +5

    I have been using Box cutter and Hardops for a while and these two in combination with Mesh Machine are the greatest toolset in modeling with blender and help a lot. Just consider before them I hated modeling and since using them I LOVE modeling

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Nice! I think having the right tools can make something not-fun become FUN!

    • @killrat3D
      @killrat3D ปีที่แล้ว +1

      How would you recommend learning these two addons?

    • @falconiusazurius5572
      @falconiusazurius5572 ปีที่แล้ว +1

      I found boxcutter to be mostly useless. It is better to create your own cutters. I can't understand how people can tolerate boxcutter, it just messes Blender up completely.

    • @synthbendati
      @synthbendati ปีที่แล้ว

      @@KaizenTutorials Absolutly True

    • @synthbendati
      @synthbendati ปีที่แล้ว

      @@killrat3D You can start with Blender Bros tutorial. They have two free complete courses that makes a real master in hard surface modeling out of any beginner or even experts. So much fun and very perfect courses. Highly recommended @PonteRyuurui

  • @victorobi2619
    @victorobi2619 ปีที่แล้ว +1

    This is what I have been looking for

  • @LenaMilize
    @LenaMilize ปีที่แล้ว +1

    Best tutorial channel fr

  • @idoblenderstuffs
    @idoblenderstuffs ปีที่แล้ว +3

    I usually only use subdivision or manually extruding every poly the old fashioned way. Although I only set subdiv to 2 or 3 because I'm not a madman.

  • @stache_obj
    @stache_obj ปีที่แล้ว +9

    Ahhh so you add some geometry and boolean doesn't do that weird shading thing? i didn't know that. thanks man!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +2

      Yep, it's not all fixing, but it gets a lot of the issues solved.

  • @DavidP-DigitalArt
    @DavidP-DigitalArt 4 หลายเดือนก่อน

    wasn't expecting seeing some of my stuff in here, haha. cool video!

    • @KaizenTutorials
      @KaizenTutorials  4 หลายเดือนก่อน

      Thanks! You have great stuff!

  • @greatvideos1665
    @greatvideos1665 ปีที่แล้ว +1

    Thank you so much I finally learn some new method

  • @bohomannodi8731
    @bohomannodi8731 ปีที่แล้ว +2

    I'm excited as hell
    Your videos r AMAZING 😍

  • @Everyday_Foreman
    @Everyday_Foreman ปีที่แล้ว +2

    There are so many things you go into Blender. The list is forever

  • @TertiaryChrome
    @TertiaryChrome ปีที่แล้ว +3

    Another modelling technic around is to use metaballs. It's a bit non-intuitive, but looks very powerful.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Oh yeah! The future is SDF modeling, which is super functional metaballs basically!

  • @sobreaver
    @sobreaver ปีที่แล้ว +4

    Harder, Better, Faster, Stronger !

  • @tawandandlovu2505
    @tawandandlovu2505 ปีที่แล้ว +1

    Enjoyed this!

  • @leinadreign3510
    @leinadreign3510 ปีที่แล้ว

    3:49 Thank you.
    This is really helpful and I needed to hear that!

  • @Paul_nutfrom80s
    @Paul_nutfrom80s ปีที่แล้ว +1

    Looking forward to trying out weight beveling its unbelievable how many ways to model blender has

  • @Cerasum_chrysanthes
    @Cerasum_chrysanthes ปีที่แล้ว +1

    7:21 omfg the owl in the nodes. Amazing joke xD
    That's definitely how it feels as someone who doesn't understand much about nodes yet.

  • @MLL-oh3lx
    @MLL-oh3lx ปีที่แล้ว

    Thank you. These hot keys are really usefull.

  • @ArcFlayer
    @ArcFlayer ปีที่แล้ว

    Instead of adding more edge loops to help define a shape, you can use Edge Crease (Ctrl + E, Edge Crease) to make the selected edges run closer what they are un-Subdivided. If you're going to retopologize later it doesn't matter, but if that's your final model, it can save you a lot of faces.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Good addition! I don't like creasing because it causes a lot of shading artifacts in my experience, but you're right it is a valid option to define shape!

    • @ArcFlayer
      @ArcFlayer ปีที่แล้ว

      @@KaizenTutorials does it still add the artifacts if you crease an entire loop?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Sometimes yeah for me atleast

    • @ArcFlayer
      @ArcFlayer ปีที่แล้ว +1

      @@KaizenTutorials thanks.

  • @cartonks.2492
    @cartonks.2492 ปีที่แล้ว +1

    My man is closer to 100 k 😁😁😁

  • @shrimpeyeball
    @shrimpeyeball ปีที่แล้ว

    Thx for the vid, I always struggled with mak8ng my sculpts detailed and not lose geometry the more I extruded/built out.

  • @KMILORD
    @KMILORD 9 หลายเดือนก่อน

    Damn, thx for showing me the way for learning ❤

  • @ValeriiVarich
    @ValeriiVarich ปีที่แล้ว +1

    such a good video😭

  • @onlyeyeno
    @onlyeyeno ปีที่แล้ว +1

    I realize that "box modelling" might not be very "chic" if You want to "strut Your knowledge" but for anyone "starting out" I would argue that it most definitively is a technique that You should "master" as one of the first ones, as it can serve as a "base" for so many of the others.
    At least that's my view.
    Best regards

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I agree. I just feel that sub d modeling is a more fleshed out and functional version of box modeling. So why not just learn that? But thanks for sharing your insight!

  • @andrewsponer7973
    @andrewsponer7973 ปีที่แล้ว +1

    Amazing video

  • @y0gesh
    @y0gesh ปีที่แล้ว +2

    Great Video Kaizen!
    I hope you get your beer!😂

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thank you and yeah, I hope so too haha! ;-)

  • @dudleybarker2273
    @dudleybarker2273 ปีที่แล้ว +1

    would definitely be interested to know your take on CAD modelling

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      I once began my 3D journey in Solidworks, but haven’t done any CAD stuff in Blender. I know it’s a possibility, but since I don’t need CAD modeling in my day to day work I don’t do it.

    • @dudleybarker2273
      @dudleybarker2273 ปีที่แล้ว

      @@KaizenTutorials cool, thanks

  • @marsmotion
    @marsmotion ปีที่แล้ว +2

    you should rec fluent and fluent materializer as well its really cool for modeling.

  • @Zerivo
    @Zerivo ปีที่แล้ว +2

    oooh now i understand how they made big city with tall builds fast, i alway wonder how they spend much time xD

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Exactly! It can be a real timesaver for those types of projects.

  • @joshuaedley5191
    @joshuaedley5191 ปีที่แล้ว +1

    this is interesting stuff I did not think of using subdisivion with beval for madeling Ill have to look into doing that!. overall very informative.

  • @henwoll7988
    @henwoll7988 ปีที่แล้ว +2

    U forgot one.. the poly by poly modeling ! These people are existing 😂

  • @SalvatoreCostasowegot
    @SalvatoreCostasowegot ปีที่แล้ว

    Wow. Great tut!

  • @Mart-E12
    @Mart-E12 ปีที่แล้ว +11

    I love using edge creases with subdivision modelling, if only they didn't disappear randomly Idk why that keeps happening recently

    • @wadeeliason969
      @wadeeliason969 ปีที่แล้ว +1

      I havent had them disapear. Does it happen all the time?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +2

      I've never had that either. Once applied, the only way to remove the crease was by hand as far as I know!

    • @Mart-E12
      @Mart-E12 ปีที่แล้ว +1

      In my project they keep disapearing everytime I open it, Idk why

    • @wadeeliason969
      @wadeeliason969 ปีที่แล้ว +1

      @@Mart-E12 interesting. Is it only the one project.

    • @Mart-E12
      @Mart-E12 ปีที่แล้ว +1

      @@wadeeliason969 yeah I'm not sure if it's the problem with using alt+d to duplicate assets or what

  • @shabihahoqsneha7029
    @shabihahoqsneha7029 ปีที่แล้ว +1

    Hope u win the bet and I wish u the best of everything 🥰♥️

  • @Paddy.121
    @Paddy.121 ปีที่แล้ว

    Aaaaaaaaaand subscribed! I really like your content! I´ve started with Blender about 2-3 Years ago and theres always something new to learn even if you think you know for example how to use subdivision modeling. The crease feature for booleans was kinda new to me 😅

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thank you! And yeah you're absolutely right, there's always new things to learn for anyone, no matter their experience!

  • @slawomirmiazga3728
    @slawomirmiazga3728 ปีที่แล้ว +1

    Beautiful ❤

  • @hendersonsalvador5112
    @hendersonsalvador5112 ปีที่แล้ว +1

    more with cad modeling please

  • @frankdearr2772
    @frankdearr2772 ปีที่แล้ว

    Great, thanks :) 👍

  • @chrisdixonstudios
    @chrisdixonstudios ปีที่แล้ว +4

    This is a great tutorial to bring us up to speed, Thanks. Subscribed! p.s. anybody recommend a reasonable drawing tablet & Pen for sculpts?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thanks for the sub! Tablets I'd go with Wacom or any other bigger brand. I have an XP Pen tablet myself and that works just fine aswell and is reasonably priced. I have the Medium bundle!

  • @Nnnyssusujwjw
    @Nnnyssusujwjw 10 หลายเดือนก่อน

    Appreciate yoi

  • @Uropinion01
    @Uropinion01 ปีที่แล้ว

    There tons of modelling techniques is soo funny 😂

  • @paulkotelevets7526
    @paulkotelevets7526 ปีที่แล้ว

    Stripe modeling with F2 is also beginners-friendly

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Wait what!? I never heard of that before!

    • @1DInciner
      @1DInciner ปีที่แล้ว +1

      @@KaizenTutorials our studio usually train strioe modeling first to the newbies to enhance organic modeling and retopology.

  • @znedj
    @znedj ปีที่แล้ว +1

    Awesome.

  • @bigbaz4632
    @bigbaz4632 ปีที่แล้ว

    I was not expecting Espinas at 2:21

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      uh oh, yeah didn't know she was well known, apparently a bad person too

  • @comet.x
    @comet.x ปีที่แล้ว +2

    damn people really be doing literally anything but Shift+E mark crease when it comes to subdivision workflow

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I think creasing is finicky and gets weird results. Smart bevels are a lot better in my opinion!

  • @Damian_DH
    @Damian_DH ปีที่แล้ว

    a dude told me once avoid booleans as much as posible force ur brain to find the best options posible to implement the details u want in an optimized way. So i rarely use booleans it's been stuck in my head for years to the point i demonized booleans. But i think when it comes to model im very versatile but i also notice the hard surface is harder than organic shapes in my case maybe i should start using them properly(booleans).

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Hmm yeah I had a similar experience with NGONs. Turns out theyre not that bad perse haha. Give booleans a try! I think theyre nice and efficient.

  • @zan7756
    @zan7756 ปีที่แล้ว +3

    Make tutorial for wall environment plss

    • @treel5004
      @treel5004 ปีที่แล้ว +1

      There are already many tutorials for walls and even free addons I think

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +2

      Yeah you can create walls pretty easily! There's even a Blender built in addon for it I think.

  • @marcapouli7805
    @marcapouli7805 ปีที่แล้ว +1

    After years of practice and never been able to finish something, my prefered technique is to desinstall any kind of creation software, to live with social minima and stop trying to do anything constructive. Maybe it was an error to stop my job and waste almost 10 years to practice something I love, 15 hours a day, 365 days, hoping that one day I would earn at least a bit of money. Now I still don't see how I could earn money with all I have learned. I don't know what else to do so I continue trying, but it is a cycle, I waste month/years on project that I finally give up and I get depressed, and after some times I still don't know what to do so I try again until I give up.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Hmm I'm sorry to hear that. My best advice is to always try and set attainable goals for yourself, no matter how small they are. By setting goals and reaching them you're creating good habits and rewarding yourself for achieving the goals. This makes learning MORE fun and easier to maintain! Try a small project and get it done. Then move on to another project and do that!
      Maybe that helps. Good luck!

    • @marcapouli7805
      @marcapouli7805 ปีที่แล้ว +1

      @@KaizenTutorials That doesn't help, but these kind words touch me 😉. Thanks

  • @uxedmedia
    @uxedmedia ปีที่แล้ว +1

    Kaizen! 😄

  • @FunKayyy
    @FunKayyy ปีที่แล้ว +1

    The best modeling method: Metaballs

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Lol! With the upcoming SDF volume modeling a similar technique to Metaballs, that might just become truth!

  • @hillfortherstudios2757
    @hillfortherstudios2757 6 หลายเดือนก่อน +1

    People told me i was too ugly to be a model but........ah man, ruin my dad joke like 5 seconds into your video!

  • @MikkoRantalainen
    @MikkoRantalainen ปีที่แล้ว

    Great video! I hope you create video about currently existing CAD plugins/extensions for Blender. I've learned to use Blender and I've been trying to learn Fusion 360 later and even though Fusion 360 allows easy CAD style design, it's lacking a lot of feature I miss from Blender. If Blender had usable CAD tools I think it would be overall better solution for 3D modeling.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thanks! I have basically no knowledge of CAD in Blender, so I'm probably not the right person to do a vid on it. I just know it's possible. I've only ever done CAD in Solidworks myself.

  • @swgman
    @swgman ปีที่แล้ว +1

    Damn you look like young blender guru

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Lol you think so?

    • @swgman
      @swgman ปีที่แล้ว

      @@KaizenTutorials Yeah you remind me of him a lot

  • @art_out_of_despair
    @art_out_of_despair ปีที่แล้ว +1

    you didn't show how you made that cool terrain out of the simple cube though =)))
    I expected there a displacement modifier)

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 ปีที่แล้ว +1

    you gonna win against smeaf

  • @zhofir2443
    @zhofir2443 ปีที่แล้ว +1

    Im new in blender, just to start for fun, but also thinking about the future career development. May i know what is possible in terms of career if i learn blender?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Cool! There's tons of things you could do when youre good with Blender. Anywhere from freelance 3D artist, to working in the game or movie industry, or being a fashion designer, product designer, product engineer, engineer, architect. So many things I can't even name them all!

  • @schemage2210
    @schemage2210 ปีที่แล้ว +4

    Strange that Box Modelling wasn't on this list as it goes hand in hand with Sub-D.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +4

      I guess it's more or less the basis of SubD. But technically it's a standalone modeling technique, which to me is a lot less flexible, intuitive and 'dated' compared to SubD. Afaik in real Box modeling you don't use any subdivision modifiers. Just subdivide the geometry and transform the poly's to get the look you want.

    • @schemage2210
      @schemage2210 ปีที่แล้ว +2

      @@KaizenTutorials Your not entirely wrong. Unless you are going for super low poly models (and even then this might not be true), you are going to need a Sub-D modifier at some point. When it comes to creating base meshes for Sculpting or Boolean workflows, you really can't pass by box modelling.

  • @ajallen212
    @ajallen212 ปีที่แล้ว +1

    I enjoy box modeling myself. I find that my polycount gets a little out of control too quickly with Sub-D modeling, and for booleans topology and edge flow just flies out the window. If im going to have to shrinkwrap box model on top of the darn thing afterwards anyway, id rather just get most of the base shapes through box modeling from the get go.

  • @cephalos81
    @cephalos81 ปีที่แล้ว

    There is a giant misconception on the internet that booleans cause shading artifacts. This is not true. An artifact happens when a polygon with more than three vertices is bent, or one of the vertices is misaligned with the others. The only polygon that doesn’t create artifacts is a triangle. Every other polygon can bend and create artifacts. So to fix shading issues with quads and ngons you either clamp the bend or move the vertex in question to the proper position.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      You're very right! It's just easier to shout that Ngons and stuff like Booleans are the issue, since they are mostly responsible for such bended polygons!

  • @PatricksPlayTime
    @PatricksPlayTime ปีที่แล้ว +1

    Do you know the youtuber aleksey. His animations are insane. Can you which software is he using?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      I do not! What is his full online alias? I will look it up!

    • @PatricksPlayTime
      @PatricksPlayTime ปีที่แล้ว

      @@KaizenTutorials look up and say

  • @PolyCharmStudios
    @PolyCharmStudios ปีที่แล้ว

    Try our technique 😎

  • @TheLoneVertex
    @TheLoneVertex ปีที่แล้ว

    tfw you put in the time to sculpt a Toriyama character, only for it to announce that it's not even their final form.

  • @dylanreid3955
    @dylanreid3955 ปีที่แล้ว

    Would love to see a tutorial for that thumbnail scene if you're up for it!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      It’s sculpting, but I haven’t made the artwork. But yeah maybe ill do something like that in the future. Thanks!

    • @julm3141
      @julm3141 ปีที่แล้ว

      There's a full course on that scene up here: th-cam.com/video/ePJ_66EVkug/w-d-xo.html
      Very much worth a watch, JROTools does fantastic courses.

    • @julm3141
      @julm3141 ปีที่แล้ว

      @@KaizenTutorials Also kinda highkey unprofessional to steal someone's course thumbnail for your video and not give credit

    • @dylanreid3955
      @dylanreid3955 ปีที่แล้ว

      @@julm3141 Thank you very much!

    • @benflightart
      @benflightart ปีที่แล้ว

      @@julm3141 do you know who the original artist is?

  • @dedsetproductions9262
    @dedsetproductions9262 ปีที่แล้ว

    @KaizenTutorials (or anyone else) do you have any info you can point me towards with the laser animation with Geometry Nodes at 8:13? Thanks!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I sortof know but I forgot haha and I can't seem to find it anymore...

  • @rikmylemans1826
    @rikmylemans1826 ปีที่แล้ว

    With subdivision modeling you can actualy press shift+e for sharper edges.

  • @SpartanPhobos
    @SpartanPhobos ปีที่แล้ว +2

    Who created the Nintendo 64 controller? @5:20

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +3

      Amazing work by Xavier Flibotte; www.artstation.com/artwork/WmRGVv

  • @matrunk168
    @matrunk168 ปีที่แล้ว +2

    Good tips for begginer but please does it require money to promote good topology on blender 😂

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      thanks and yes, it'll cost you about $500 to promote good topology 😂

  • @williammanning5066
    @williammanning5066 ปีที่แล้ว

    Can geometry nodes do boolean operations?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Yes! Both mathematically and geometrically.

  • @w8a2nd90
    @w8a2nd90 ปีที่แล้ว

    is there a tutorial on how to create the structure from the thumbnail?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Not that I know of no, sorry! I do know it was made using sculpting.

  • @jflittlebase414
    @jflittlebase414 ปีที่แล้ว +1

    need to learn until what level just can get a jobs?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      That's a bit of a broad question to answer. Some jobs require entry level skill, others require pro level skill. Just practice A LOT and when you feel confident you can do the things you see a company puts out, apply to a job with them.

    • @jflittlebase414
      @jflittlebase414 ปีที่แล้ว

      @@KaizenTutorials thanks for your advice ,hope can watch more tutorial from your channel

  • @gc8972b
    @gc8972b ปีที่แล้ว

    7:19 how can I find more about this type of animation?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      It's a very complicated Geometry Node setup. As far as I know there isn't any info on that exact animation, but basically you can just learn Geometry Nodes and watch animation related tutorials about that to learn similar techniques.

  • @Salvag3dHalos
    @Salvag3dHalos 2 หลายเดือนก่อน

    can someone point me to a video on how to add your materials when you sub d model? When I finish with adding my loops and moving things to get the shape I want, the materials never look right when I add them later (always stretched and pinched everywhere).

    • @KaizenTutorials
      @KaizenTutorials  2 หลายเดือนก่อน +1

      Yeah that’s an issue but only if you use image textures. If you want to use textures then youll have to apply the modifier and unwrap the new high poly model.

  • @animebinger7974
    @animebinger7974 ปีที่แล้ว

    Any information on how to create something similar to the thumbnail's stunning rock formation?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Yes! Sculpting is your friend here. Block out a basic shape using simple extrusions and then take it into sculpting and get to work on creating those sharp, unique shapes!

    • @animebinger7974
      @animebinger7974 ปีที่แล้ว

      @@KaizenTutorials Thanks! :D

  • @TheDTrickster
    @TheDTrickster หลายเดือนก่อน

    5:43 how can I see the frame like that ? (just started a few days ago :> )

    • @KaizenTutorials
      @KaizenTutorials  หลายเดือนก่อน

      That's just the original mesh, unsubdivided. If you add a subdivision modifier to a cube and then go into edit mode with TAB you imemdiately get this look.

  • @ElKulte
    @ElKulte ปีที่แล้ว

    What's the source of the building generator at around 7:24? Is that an addon?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      It's part of a movie studio. They built it for creating concept art for something I believe! You can watch the full talk about it here; th-cam.com/video/7aP_QAypcBM/w-d-xo.html

    • @ElKulte
      @ElKulte ปีที่แล้ว

      @@KaizenTutorials Oh wow! Thank you for the quick reply! I'll check that talk out, it's super intriguing!

  • @xaxuelx7987
    @xaxuelx7987 ปีที่แล้ว

    Okay so where is the video that details how to make the landscape in the thumbnail of this video?

  • @김기독이
    @김기독이 ปีที่แล้ว

    나도 저런일 해보고 싶었는데..

  • @TE4358g
    @TE4358g 7 หลายเดือนก่อน

    I watched a video where a professional modeller didn't like the use of booleans ina gun model an amateur had created. Why would that be?

    • @KaizenTutorials
      @KaizenTutorials  7 หลายเดือนก่อน +1

      Because booleans tend to create NGONS. There's still a lot of different schools when it comes to topology. Generally speaking in games and VFX NGONS are very heavily frowned upon and good topology with a quadded up edge flow are expected. Booleans, without proper correction afterwards, will create terrible topology. That's probably why. Unless you know what you're doing booleans can be a pain.

  • @Mjj5557
    @Mjj5557 ปีที่แล้ว +1

    what is numpad??

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      The right part of a full size keyboard with numbers, the Numlock button and some other mathmatical symbols.

  • @nithishpb9070
    @nithishpb9070 ปีที่แล้ว

    R u blender guru😮? U look like him . Or r u him?

  • @icedriver2207
    @icedriver2207 ปีที่แล้ว

    Didn't mention Fluent at all for hard surface modeling?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I did not no, honestly I've never used it so no idea how it works and if it's any good!

    • @icedriver2207
      @icedriver2207 ปีที่แล้ว

      @@KaizenTutorials It doesn't have all the features of Hardops/box cutter It is way easier to use though.

  • @mylesprospero8105
    @mylesprospero8105 6 หลายเดือนก่อน

    8:20 where is this from?

    • @KaizenTutorials
      @KaizenTutorials  6 หลายเดือนก่อน

      oof I can't remember. Should've properly credited it, my bad.

  • @tanaysarkar0408
    @tanaysarkar0408 ปีที่แล้ว +1

    I'm a 3d modeler and I'm struggling with earning money can someone suggest something.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      There's this great video by Stylized Station that can help; th-cam.com/video/3WRxvKrR_d4/w-d-xo.html Their channel has quite a few of these types of videos that can inspire you to make money in some way with 3D or your art in general!

  • @mutedsounds2k
    @mutedsounds2k ปีที่แล้ว

    Methods #2 and #4 are definetly NOT FOR ME.

  • @henrikmartensson2044
    @henrikmartensson2044 ปีที่แล้ว +1

    Please do not use keyboard shortcuts in a tutorial for beginners. It adds to the cognitive load. WIMP operations are much easier to learn and remember.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I get your point, however I feel like shortcuts are crucial for a quick and efficient workflow. So you're better off starting of harder, but gaining more from it in the end!

    • @henrikmartensson2044
      @henrikmartensson2044 ปีที่แล้ว +1

      @@KaizenTutorials When learning something new, a quick and efficient workflow has very low value.
      I already have a good workflow with other software. When I start learning a new piece of software, I value keeping the cognitive load low. Improving the workflow comes later.
      For now, I'll stick to the software I've got.

  • @wowozable
    @wowozable ปีที่แล้ว +1

    absolute clickbait with thumbnail

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Hmm sorry you feel that way, but thanks for the feedback.

  • @dermott575
    @dermott575 ปีที่แล้ว +13

    Is it normal for people to use other artists work for their thumbnails? your thumbnails is by the artist Jonas Ronnegard. He has his own tutorial on how he sculpted those rocks in your thumbnail. Just a misleading thumbnail, thought you'd be using your own art from your tutorial.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +5

      Fair point, but the thumbnail already does mention his name. I've also added it to the description.

    • @thomazplays9305
      @thomazplays9305 7 หลายเดือนก่อน +7

      Plus putting that one starting cube on the thumbnail just screams "low quality, clickbait"

  • @Antosha_Bazovichek
    @Antosha_Bazovichek ปีที่แล้ว +1

    idk what type of developers should watch it... 9 min video where 90% of the time is talking face and already finished models. and only 10% of tips to create a model... there is even no way to create what was in the preview. its not useful for any type of human being...

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks for the feedback. It’s an introduction to modeling techniques in Blender aimed very much at beginners or people who are completely new.

  • @Robiu666
    @Robiu666 ปีที่แล้ว +1

    Bruh chill with the ads

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Hmm TH-cam must think you like ads or something! 😲