Best Realistic Glass Shader in Blender (Tutorial)
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- เผยแพร่เมื่อ 25 พ.ย. 2024
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➤ Interior Scene ( Compressed .WinRAR) bit.ly/3CmgoD7
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#b3d
#Glass
#tutorial
My observations and comments:
1) I wouldn't cheese bevels using a bevel node for something as simple as glass panes.
2) Glass shadows along the transparent normals should be subject to fresnel/layer weighted shadows. A thin cube will cause more shadows at grazing angles (from the light sources POV). I wouldn't bother at all with shadow handling for the rim.
3) Never use colored glass shader, as the reflection should "always" be white. Typically architectural glass don't have an anti reflective coating on it like regular glasses to wear do, which does create a green tint but only on facing (white at grazing) angles. Use volume absorption instead, this will also tint the edges correctly (with high enough refraction and glossy bounces, around 64?). If you don't want volume calculations, at least setup glass manually with refraction and glossy mixed with fresnel, and color only the refraction portion.
4) Make sure you create a glass material that enables you to use it for both architectural glass with thickness (like in the video) and for architectural glass without thickness (like you'd use for windows usually). You'd have to drop it into a group node with two output sockets, one for each. You could go further and mix/expose controls for other absorption shaders as well, such as diffuse, translucency, sss (no translucency, so use with care). Basically it could get hella complex really fast if you want to.
I think it's easier to split it into at least two glass materials to use, because for most architectural and furniture glass we don't want it to create too many shadows, and they won't be photographed up close for detail most of the time. For objects like glass mugs, gemstones and such, we would want it to produce an effect closer to the real thing, so it's just a matter of differentiating and simply grabbing and using it.
This is incredible, after years of using blender and testing so many glass shaders, this one is the simplest and the best!!!
tip for copying color:
with mouse pointer over a color field, press Ctrl+C to copy the color. put mouse pointer over a different color field, press Ctrl+V to paste the color. 😎
Good timing! I was just looking for a better way to do glass because I was sick of the dark edges. Low and behold your video is the first thing I see when I opened YT. Exactly what I was looking for. Excellent video!
Glad it helps mate! Thanks
TNice tutorials was a fantastic beginner's guide, straight to the point, very clear. As a long-ti teacher I can tell you are quite apt at teacNice tutorialng!
Can drag and drop the colour to another colour I think too. Saves a bit of time.
New to me, too much shortcuts to keep track off in blender. Still helpful thanks!!
Make a video about how to make realistic pool in garden
Will do for sure, maybe with exterior Scene set soon.
Your tutorials have been beneficial... In which your detail touch to 3D-modeled object... Gives more life to my 3D-modeled works...
Really glad it helps mate!
IT WORKED, THANKS I'VE BEEN LOOKING FOR THIS FOREVER, BUT NO TUTORIAL COULD EXPLAIN IT AS YOU DID
holy heck, this is the best tutorial ever. Finally my renders don't look flat and dark
Awesome tutorial!
I´m rewatching it again!
Thank you for sharing your knowledge with us!!
Does anyone knows how to switch through the light path types without the need to pushing the node into the sockect thing? Just to click and switch up or down in the light path options?
I saw this tip in one tutorial and forgot it completly!
Thanks guys!
Fabulous tutorial. Do you have a office room looking out to the city and making window glass tutorial?
qual sua placa de vídeo? GPU?
The download only includes the Eevee glass shader.
Great Video Man!!! first time knowing about the volume thing nice to share.
Glad it helps
You have a subscribe for the easy tutorial, shortcuts and the color wheel. You made my life better
Thank you very much for these always excellent Videos.
Do you use this kind of glass, for window glass too?
Yes for sure, the glass node mixed with transparency and a shadow ray factor is standard in Archviz blender. We did here upgrade it a bit from the previous tutorial we made using the volume to fix the edges and also the bevel node and the roughness textures.
"goodbye." hehehe Thanks for the tut! Blender should have shipped with this node setup as default for REAL glass.
And BOOM, another little gem being thrown at us. Thanks for the clear videos and naration (sometimes a little weird with certain words like anisotropy). Keep'm coming. Did you already did a glass tutorial for other than flat sheet glass? Like wine bottles and glasses?
Thanks mate! yeah lol it's pronouncing weird stuff.
For thing you mentioned like accessory glass the process is similar and might have difference with IOR or the roughness input, still I don't much focus on it since I always recommends to rely on pre-made models for people who do Interior/Exterior Arch viz.
you better had enable any key press showing addon
Man I just love that robotic "Hello Guys"
Cool! Didn't knew the bevel trick in the shader editor! 😍
Glad it helps mate!
Great tutorial -- thank you so much!
Simplest method I've found, Thank you so much 🔥😍
The color I didn't know about thanks
Thanks!
was like why would glass need a 8 min video but i actually learned something. (Video is in my material playlist now)
Well thanks mate! glad it helps
thank you, nice tut !!!!
You're Welcome mate! Glad you liked it
Excellent,it's really helpful,thank you。
thx !
it worked! thank you so much!!
Great tutorial!!! 🔥🔥🔥🔥
thoses synthetic voices are unbearable really
Top tut!
Wonderful
Mlk, se pá que o canal foi hackeado
Super!
Top!!! 👍👍👍
Thanks!
nice
I A M A R O B O T
YEEET
Lol
Say again. Tu to ri al 🙂
lol
please uninstal BLENDER
it worked! thank you so much!!
Glad it help.