Seriously there’s one change that can fix vendreads and make them at least decent. Have it so the Pringles give the inherent effects from anywhere. Easy
I doubt they would change the existing monsters to accommodate that but I could see future support removing the field restriction, or a continuous card that makes it apply from anywhere.
Don’t know why they even gave them that restriction, the monsters are still better used as link material but you won’t be able to get the ritual effects
That's a wonderful idea! Basically Djinns but specifically for Vendreads. All they would have to say is "if this card is used as material for the Ritual summon of a Vendread monster", it would be perfect
"There's nothing more upsetting than an aesthetically pleasing looking TCG archetype being horrendous". Boy, that opening quote nails it so well. There have been so many of those, I dread that the recently revealed Ashened will follow the same path as Vendread.
I'm convinced that Vendreads can be good, but they really need some better Ritual monsters and more ways to boost attack. If I may quote Rata, "for a battle focused archetype, their damage output is embarrassing"
@@stevenceja4706after. So we KNOW for a fact Konami could make it good. They just decided to smoke a mountain of meth before designing the card's effects
@fxlja they probably overbalanced these cards because of how powerful Nekroz was, which is kinda fair but there's absolutely no reason why they can't have better support now. I imagine Impcantations help this deck as much as they do any other ritual archetype but its just not enough
@@GeneralAdvance they tried that and succeeded in varying degrees. Cyber Dragon just keeps ramming into you until you're dead. Cubics kill you with burn damage if they fail to OTK. Chaos MAX doesn't care about 80% of the card pool that tries to stop it.
listening to this "failed cards" series, almost every archetype goes into it at some point. Wait a few months and we'll eventually see Naturia in there. "Failed" is too strong of a word imho
Vendread is the biggest case of konami shotting the deck on the head, cuz they are still cool and have great ritual spells and now with scavenger some traps and the field spell are decent, but god the rituals really need an improvement
They're currently part of meta in ocg that ppl side lancea mainly bc of it,it's likely either the same case with ocg or high rogue at worst in tcg @@stevenceja4706
I'm convinced that that one time like a decade ago when zombies were meta scarred Konami ao badly that they refuse to give zombies cards that aren't mediocre. The amount of nonsensical drawbacks and middling effects printed across all zombie cards lets me know there's some sort of grudge
I play Vendreads. They're pretty good as a Link and Synchro deck and their Ritual spells are honestly one of the best, as all of them can Ritual summon from the graveyard. One under-appreciated feature that both Slayer and Battlelord have effects in which they can search *any* Ritual monster and *any* Ritual spell card; you can build creative decks that way. Their main issue is you have to special summon their main deck monsters onto the field, which often costs resources from the gy. One card that I don't see played with Vendreads is Lich Lord, King of the Underworld, whose effect is not limited to a once per turn, which provides Vendreads tribute fodder. Zombie World also helps a lot (you can banish Diviner and Herald of the Arc Light). I think the biggest issue with Vendreads is the Rituals have lackluster effects when on the field. Sure, Revendread prevents targeting and Chimera (often considered the worst of the Rituals) offers protection, but if you didn't use the Vendread main deck monsters as field tributes, you are often left without the ability to interact during your opponent's turn. One solution is to have either a Vendread Ritual Monster *or* Vendread Continuous Spell that allows you to banish your opponent's zombie monsters from their graveyard instead of your own. This will allow Vendreads to be a pseudo Bystials, and be balanced out by the fact you have to run Zombie World, which is vulnerable to removal.
I love this sort of thinking, having an eye for cracks in the text for archetype effect that open them up support non-archetype plays. Unfortunately, you don't see much of this in duel links.
13:10 Every time an archetype has a powerful card that ends up unlimited, it really shows how weak the archetype is. Ursarctic Radiation is another example.
Vendreads is one of my main decks that i play in master duel and i always admire it although it lacks alot of things considering that the current meta decks are Tough to deal with ,yet i play it for fun and i hope it gets some future support , and Ritual support in general since it's being avoided for quite some time
I dared to use the Ritual Djinn and Hand Destruction/Dark World Dealings with Vendread There was this may he were the opponent was MILLING MY DECK! needless to say I won with all that cooperative effort! XD
I played this archetype in Master Duel during the event that ended on the 29th of January and it was a fun deck to play with plus I managed to win some games. Could you cover the Cloudian archetype next?
Hmm. Maybe I lost to you. My Subterrors lost to a Vendread deck after a very long but exciting back and forth. I vote for plunder patrol as a failed archetype. Most people want them to be godd and they almost are, but not against Spright and later.
If cloudians had more special summon monsters and were slightly more consistent and reliable with their cloud counter mechanic they’d be decent at least.
This deck needs an on-theme Burial from a Different Dimensions that returns up to 5 Vendreads instead, and a ritual spell similar to Scavenger's Ritual Spell
I actually play these guys on a pretty religious basis, both in TCG and in MD, and honestly I think they are one of the best non-competitive deck since they don’t run out of gas easily at all unless you just get a bad start. But if you wanted to make these guys a competitive there I think all that would be needed is a MD monster that gives the effect to make the monster ritual summoned with it immune to card destruction. They already have very consistent ways to get 10k+ dmg on the field, great ritual spells, a board wipe trap, Vendread Reorigin, and a great link monster. Now they just need that little push that’ll make them at least tier 3
Main thing is Vendreads need more recovery cards. Spells or the like that allow you to quickly recover your banished cards so you can use them again along with adding Vendread Monsters than can grant effects regardless of where they are sacrificed from.
Yeah, needs cards like the ritual Djinns that just give effect regardless of location. would also be good if the was a ritual spell that let you just used the banished monsters
I would say that the last support helped vendreads a lot, being able to make an untargetable, banish 1 monster and 1 s/t executor is much easier now. The problem is still that this deck lacks swarming, which is weird for a zombie deck, and that its kinda slow. This is a deck that can see some really good amount of play in duel links, even without skills specific for the deck, if only konami adds the bew support. Heck, they could even make a skill that allows the rituals to gain the monster effects from anywhere, not just the field. Its kinda like how triamids has a deck that flows well, but then theres the trap that banishes the cards instead of shuffling them into the deck for whatever reason.
Correction at 12:00 Scar of the Vendread is the ONLY Vendread to not banish themselves after they revive which went to show that none of the other vendreads needed tgat restriction.
they made it bad on purpose to sell the meta changing deck in the same pack., Its standard Komoney shit that they are still doing. did you never realised how every deck that does not cost you an arm an leg to play is never meta. We will never have the back in days thing of 3 structures win VCs thing.
@@nsreturn1365 Scar is a good card I was talking more about how it was proof that Vendreads didn't need to Banish themselves if they used the revive effect. In an imaginary world where Houndhorde and Revnants both had a discard cost to summon themselves from GY but didn't banish themselves when leaving the field they'd be _okay_ if they gave their inheritance of used for the summon of a Vendread anywhere and the inheritance wasn't OPT they'd have been amazing for their time since you make a ritual using them on field(or linking them off) then make a ritual by banishing them from GY and then the Vendread endboard would have upwards of 2-3 rituals that each banish a monster and a backrow for free at Quick Effect speed which honestly would have been fine for their time.
This is not like suship where its one card away from being broken, and let me tell you all they need is just continuous trap that detach, zone lock and destroy things like actual warship bombarment, i caj guaranteed that suship will get these shelling-like effect, vendead being ritual and battle themed limit the card design.
I always knew this deck was woefully in conflict with itself and never even rogue-tier. What I didn't know was that it started in VRAINS-era. I doubt this would've been meta in Zexal ffs
The fact of the matter is that vendread half-assess being a control deck not letting you use the rituals in it's full potential with the complementary effects that the main deck monsters give them, and they also half-ass being one of the best Zombie and Ritual Engines to any generic zombie and/or ritual deck.
N/R FORMAT MENTIONED! Thanks for mentioning the greatest alt format and how we are constantly wondering if we have to ban Scar or what we dub "Branded Fusion" (the ritual that sends materials from deck)
My main Deck in Master Duel is a zombie - deck that also contains some Vendread cards to support it. I really like giving Houndhorde's effect to slayer - being able to banish one of your opponent's spell or trap cards per turn while also being protected by Revendread Origin is kinda nice. Avendread Saviour is also quite nice. Makes it easier to get Zombie World on your Side of the field (by sending "Nekroworld Banshee" to the GY).You can also send Doom King Balerdroch to the GY for an even bigger debuff (-1600 ATK enables Saviour to beat over anything with 3000 ATK or less) and to get it on the field during the next Standby Phase (as long as there is a field spell on the field). It might not be a good archetype on its own but some of the cards can be quite decent in generic zombie decks.. (Plus I really like the lore around them ^^).
Still using Vendread in Master Duel, and it's still good enough even before Ravenous and Scar was released. Revendread Evolution was great, even if it pop your ritual at the end phase, the point is just to put your Slayer or Battlelord on the field, so you can link them into Savior and triggered their grave effect. Or even better, if you open with Diviner of Herald, you can Synchro Slayer and Diviner into Ultimaya. Though the deck release time was terrible. Their initial release is during the era where things like Gouki U-Link, Summon Sorceress, and Firewall Loop exist, and three years later when it released the last support, the deck can only be 'Decently playable' because the game already evolved so far.
That one trap card is also could be sleeper op because of it's ability to do special summon the materials and ritual summon all in one card. Again the problem with it is getting the card either in the gy or field easily and consistently
I'm curious as to if Vendreads would have been good or even a decent rogue option if it had come out a format or two earlier. A lot of these failed archetypes probably would have been strong if they had come out earlier than they had been. For all we know, this one could have been great if it came out with the first wave of Link Monsters. The banish effect could stop early Link Climbing, and popping spells and traps would have probably been a good call to hinder the enemy if they were playing something like Mirror Force to deal with Links. It's just a shame that Vendreads have such an uphill battle going for them. It's appropriate, given the story of the archetype, but just making the main deck monsters restricted to only passing on those effects to Vendread Ritual Monsters probably would have been more than enough of a restriction to allow their effects to be passed on. Maybe this deck could be fixed with a new field spell that recurs the banished Vendreads for constant recycling, and maybe adding in some level manipulation so that they can be more effective in actually ritual summoning the cards. But hey. At least the Vendreads are powerful in Master Duel's N/R format. That's gotta account for something.
Just give them a ritual spell that also uses banished and gets the monsters effects. Shuffle them back in the deck. And make it preprep-able by associating it with one of the vendread rather than the Reve dreads
Vendread is also one of the first Archetypes to use Pre-Preparation of Rituals outside of it's intended purpose. Pre-Preparation's intended effect is to search both a Ritual Monster and it's specific Ritual Spell, meaning it would support old Rituals (as these had Ritual Spells that only worked on 1 monster) while newer Rituals with their more generic Spells would need something else. But Vendread was designed to ignore this, since all their ritual spells are generic for Vendreads, but 2 of them also have an extra effect that specifically lists a Vendread Monster. Origin with an effect that only protects Revendread Slayer, and Ravenous with an effect that _Excludes_ Vendread Scavenger! It's a very creative way to go about it, and I've found it amusing for years.
This is definitely a case of Konami being too afraid to give Vendread strong support because of the zombie toolbox. Being forced to have the material on the field to give otherwise mediocre Ritual monsters halfway decent effects really forces this archetype to jump through so many hurdles when a normal deck can do better off of 1-2 card combos. Vendread is a really cool theme, but is definitely lacking compared to other archetypes
You should cover Dark Magician. It really only sees use as a side deck option (as a meme), has over 15 cards to support it but a pure deck doesn't necessarily place or place consistently in really any format. Targeted banish doesn't do much when most cards have protection from targeting and a number of archetypes use banish as a means of floating/ banish doesn't do anything against them and just about the same number of archetypes/ cards make use of nontargeting banish (ex. Metaphys Daedelus & Evenly Matched). Eternal Soul literally kills your Dark magician monsters. The archetype could be rogue but let's be honest, people playing it is playing it to meme. This should be covered
There's a ton of ritual support released around the beginning of the link era with megalith, vendread and the impcantations all being released within a few packs of eachother. The reason for this is probably that rituals are the only alternate summoning mechanic that wasn't affected by master rule 4.
The deck needs archetype specific djinns, a means to recycle materials better, and even a card that allows rituals to gain the effects of the materials from anywhere. The deck isn’t so broken that it needed this level of restriction 😢
Not even a minute into the video: the fuck was konami thinking? a link era ritual with the effect to banish something from your grave to gain 300 attack. bruh.
Imagine a world where their field spell could tribute a monster and special summon "Vendread" monsters from the grave face down up to the combined level of the tributed monster, thus turning on their ritual effects. And if you control a "Vendread" ritual monster could shuffle "Vendread" monsters from banished into the deck up to the combined level of "Vendread" ritual monsters you control. It wouldn't suddenly make the deck beyond op, but it could make the deck so much more useable
messed around with the vendread loaner during the theme chronicles event and it felt clunky. considering you need the monsters on the field to grant their effects to the ritual while the ritual spells let you use the graveyard and the monsters would banish themselves or others for meh at best effects. you want to play a ritual deck that messes with the graveyard just go drytron. Scar and ravenous felt like the only that were actually doing something.
Charge is the key. It is all the gas needed to make the deck work. I played against some of those Vendread players and I saw lines they didn't where them summoning Slayer with both banish effects would have put me in a hole wouldn't have recovered from. It is a hard deck to figure out though, so I get it. Once you realize Slayers gy effect is not once per turn, it becomes easier to see the lines and grab the right ritual spells.
Honestly, the one change that would fix the deck and make it competitive is just make main decks that are starters (similar to diviner or aluber). I've played the deck religiously in MD and it combos fine, but no summonable starters to add consistency is why the deck suffers, it's just basic deck design. Vendread practically just copied what some xyz decks do (hence the on the field restriction), but fails because no starters. TLDR: Vendread has no starters, just give it starters and the deck is fixed.
The main issue with this archetype is that the materials need to be on the field to give the extra effects. Sure Mezuki, Book of Life, etc facilitate that a bit but it’s still super clunky. They need to either errata the cards or make retrains that grant the effects when they’re used as material regardless of where they are. They should also make a card similar to Nouvelles “At Table” so they can recycle monsters and ritual spells from banishment (ha ha! New keyword!)
@@xelius2683Piercing and excavate are 2 of the few keywords/official terms we have. Prior to PSCT, prercing was used once with the Duelist Pack: Zane reprint of Cyberdark Horn. Excavate debuted as a keyword when the Sylvans debuted. With more and more cards interacting with banished cards, out of play cards kinda needed a collective term. For example Pokemon calls where their banished cards go The Lost Zone
Ritual spell cards need to be beefed up with lingering effects or more graveyard effects. It eats up a spell card slot and its usually dead weight if its just sitting in your hand. We have pendulums so it wouldnt surprise me if we get Spell/Trap hybrid cards in the future. Vandread Contamination Ritual Spell/Trap Its gonna get ugly as sin because Pendulums are pretty ugly imo.
YEAAAAAAAAAH!!! VENDREAD WAS ADDRESS AS A POWERFUL DECK IN NR FORMAT! DuelLogs is not lying, Vendreads is a very good deck. As it is rn, the deck has suffer major hits in the banlist, but the council members are open to bring some key carda back to see if vendreads comes back to the meta
Field spell vendead vendread monsters give they're tribute effects from anywhere Once per turn active one of the following effects 1 you can return 1 vendread monster from the banish to the gy 2 during the end phase return monsters from the banish zone = to the number of ritual monsters you control What do you think? 😅
I’ve had some success with Vendread in MD getting to Platinum rank. The deck just needs some decent support and I hope Konami doesn’t forget about this archetype
Looking at the comment section I see some people taking a lot of copium after this vid, sadly it's true, to anyone seeing this comment: Revendread sucks, I would even say it sucks more than pure gunkan if we were at that, I am also sorry to hear that. Archetype art and lore looks neat, sadly nothing else in the archetype is cool
It's so frustrating that Vendread have so many unnecessary restrictions, that only exist to bloat the cards and make them worse than their contemporary decks. But with Vendread should have come a ruling change. Ritual spells say Equal or Exceed the level of a monster but that's NOT WHAT IT DOES it actually means: Equal but can exceed unless the extra levels are not needed. To this day you can't 7 lv1 monsters to summon a lv6 even though logically you should be allowed to. Also also every Vendread monster should have been lv3 it would have solved so many issues as long as they had nothing to do with exact levels since you would gain access to a certain rank 3 that recycles banished cards.
if the ritual effect could be applied when used from anywhere would really turn the deck around, but if they had addition minor effects when banished by a vendread card then the cost wouldn't have been so heavy. like if banished, send from deck to graveyard a vendread that is a lower level. of course once per turn
Why do i now want this deck. I like the story and the designs. I think i have ideas on trying to make a minor fix for them but id need time to make a plan on it.
I am really hopeful that one day we will get another awesome ritual deck as it is my favorite form of summoning but with how much the design of rituals busts I'm not keeping my hopes up. Also I am really hopeful that the Ashened archetype turns out good, I'd love to see another "reference" archetype that is actually really viable.
The biggest issue with these cards is how card you have to neg/brick to make the Ritual gimmick work. The "lesser" materials float but need to be on the FIELD to give effects so you're often dumping them directly if not wasting resources on Ritual Summoning things stuck in hand to get them to the field by using resources from the GY. And the Ritual bosses didn't do enough either. Savior is probably the most used card in this archetype right now even if it's just a harder to make Hayate for Zombies. The 3 biggest things it needs are ways to recover resources(an actual use for your banished materials like Orcust does with its Links), support that has ways of gaining those effects when not Ritual Summoned from Field(one person in these threads suggested XYZ materials which already do the Influence Effect thing often), and more Boss monsters that either do useful things without influences or have viable protection effects that let you focus on good offensive inherits(even things like Tribute + Banish immunity, a Zombie requirement for use as Fusion Material or a Theft Protection option can go a long way in certain formats). But overall it's mainly the Ritual Focus that's limiting how you can lower its brickiness without resorting to Floodgate or Towers shenanigans.
I loved to play Vendread+Shiranui in Duell Links. Evolution, Nights or Gozuki sending Shiranui Swordsoul and a Vendread Monster to the Graveyard to Synchro Summon from there the "powerfull" Shiranui Synchros. With Shogunsaga often exceding 5k ATK dealing the final Blow in a 4000 Life Point game. But even Duell Links is now to speedy to make that tactic viable. You already lost to Gouki/Crusadia/D/D/Dark Magician by the point you have all preperations ready for the final blow. But I still like Ritual Summoning for some odd (maybe masochistic) reason.
I honestly think it has huge potential, the struggle not so much the setup as much as it is just straight up bricking or only going into beat down because you drew no ritual spells or monster cards.
Scar of the vendread doesnt banish itself, it always comes back and counts all tributes made. The ritual however does banish itself. But yeah vendreads should lose the "on the field" or just dont banish itself to be actually good and simulate the unstopabble zombie horde that it tries to do. Another fix could be merging vendreads night with nightmare so at least you can make a beatstick
I think if they add a ritual monster that has a quick effect like return, banish or destroy a card orginal effect not from the tributed monsters. its gonna make the deck decent
Honest question: Since Vendread is both a Ritual Deck AND Battle focused, would 1or a couple of copies of "Ritual Weapon" be helpful to them? Asking as a noob...
In my head cannon, at the end of his story, the now Avendread Savior and his actions of saving the city had caught the attention of the HEROES and are actively trying to recruit him to their team. Perhaps we'll see a HERO version of Avendread Savior?
My existence is a failure!!😅could bring out baaron, hope harbinger, and either apallosa or phoneix enforcer on my first turn, with one least a hand trap and one revendread origin I would recycle from avendread if I didn’t already have an extra. Going second wasn’t a real problem either. It was damn near game ending too if I got nibirued or got my negates taken out, but I would have the extra origin to bring out executor and possibly take something out. My new version I play on ygo omega for now is as follows.
I really wish Vendread was good because it's one of my favorite archetypes and I love the lore and concept behind it. All I think the deck really needs to be better is a Continouous Spell that lets you treat the monsters used for the Ritual Summon as if they were Tributed from the field. So you can banish them or Tribute them from hand and the Rituals will still gain their effects
Certainly feel like the biggest problem with Vandread is the banish aspect of the archetype. Like you said it took away resources without giving you enough of a benefit. Without a card that can seriously utilize the banished cards the entire archetype just feels like it revolves around shooting yourself in the foot to get what amounts to, imo, a wiffle ball bat.
suggestion for a side series, vendred, genex and ally of justice are usable in master duel's single player, how about going through those, the good and the bad. also two archtypes are fused together in later levels in single player so could be a good time to talk about decks and deck building for example one of the loaner decks is a wynn the wind charmer epthys deck, is that a good or bad deck and why
It’s funny that you posted this a couple days after MangaKamen made a video about the “women in refrigerators” trope, as that is arguably what kickstarts the protagonist’s journey.
Maybe if they had a card that returned monsters to the GY from the banished zone, then once per turn drew a card from it, maybe even searched on activation. A Continuous Spell, to make it balanced
Aethestically a corrupted hero slaughtering waves of zombies, stealing their powers as he gets stronger, fits a battle focused archetype in gameplan. Its just that the mechanics do not fully line up. Slayer has to start off weak (2400 ATK) as to implement the gaining power from battling and inherentance effects but that does not suit the fast paced game. Are all these hoops really worth jumping through compared to playing any other OTK Deck?
it really seems like vendread is good in a vacuum, like discarding cards isn't a steep cost because the deck has so much access to the GY. but then once it leaves it's vacuum and we compare it to other cards that do the same thing without hardly any cost it doesn't stack up
....It may not be much but Vendreads managed to stand-in for eldlich's absence in the event. Funny how battlelord stomps Avramax spams when vampire tribute is out of question.
an easy way to fix all the problems would be to make the pringle monsters count as the whole tribute for the ritual summon of a Vendread Ritual Monster. That's it.
I love this archetype A lot and I tried many different decks to make them work and found a pile zombie world works best, but even then It's win rate barely above 50% just too weak of a archetype however I feel like its one more support away being rogue ( I'm in denial )
Just a question, all the versions of Slayer whose names are treated as Slayer. Is it just for flavour? Or does it have a practical application as well?
The Master Duel story rundown of this archetype is pretty cool.
Yeah, that's been one my favorite Gates in the Solo mode.
It's a shame the archetype isn't better, it's art and lore are just so cool.
Resident evil zombies with spawn? Yeah they're pretty cool. They definitely deserves better
Seriously there’s one change that can fix vendreads and make them at least decent. Have it so the Pringles give the inherent effects from anywhere. Easy
Exactly
They wouldn't even have to change that much text!
I doubt they would change the existing monsters to accommodate that but I could see future support removing the field restriction, or a continuous card that makes it apply from anywhere.
Don’t know why they even gave them that restriction, the monsters are still better used as link material but you won’t be able to get the ritual effects
That's a wonderful idea! Basically Djinns but specifically for Vendreads. All they would have to say is "if this card is used as material for the Ritual summon of a Vendread monster", it would be perfect
"There's nothing more upsetting than an aesthetically pleasing looking TCG archetype being horrendous". Boy, that opening quote nails it so well.
There have been so many of those, I dread that the recently revealed Ashened will follow the same path as Vendread.
Me with Digi Bugs
They did. Ghoti too
@@ThatOneWeirdFlex Yeah, that was definitely sad to see.
I'm convinced that Vendreads can be good, but they really need some better Ritual monsters and more ways to boost attack. If I may quote Rata, "for a battle focused archetype, their damage output is embarrassing"
Did Vendreds come out before or after Nekroz?
@@stevenceja4706after. So we KNOW for a fact Konami could make it good. They just decided to smoke a mountain of meth before designing the card's effects
@fxlja they probably overbalanced these cards because of how powerful Nekroz was, which is kinda fair but there's absolutely no reason why they can't have better support now. I imagine Impcantations help this deck as much as they do any other ritual archetype but its just not enough
I swear that half the battle focused archetypes that fail cos of be fixed by just double or tripling their damage bonuses
@@GeneralAdvance they tried that and succeeded in varying degrees. Cyber Dragon just keeps ramming into you until you're dead. Cubics kill you with burn damage if they fail to OTK. Chaos MAX doesn't care about 80% of the card pool that tries to stop it.
I'm gonna depress myself listening to this. Always loved the aesthetics. Thank you.
As someone who stopped playing before Vendreads came out, I Love them, both visually, and for the implied story.
listening to this "failed cards" series, almost every archetype goes into it at some point. Wait a few months and we'll eventually see Naturia in there. "Failed" is too strong of a word imho
@@neyrhuit's just like that Rata series
Vendread is the biggest case of konami shotting the deck on the head, cuz they are still cool and have great ritual spells and now with scavenger some traps and the field spell are decent, but god the rituals really need an improvement
New Voiceless Voice archetype seems interesting
They're currently part of meta in ocg that ppl side lancea mainly bc of it,it's likely either the same case with ocg or high rogue at worst in tcg
@@stevenceja4706
@@stevenceja4706hope it does not get the " pack filler treatment"
As a fan of both Resident Evil and Spawn this archetype hits a sweet spot. I hope it gets more support
*I hope it gets good support
I'm convinced that that one time like a decade ago when zombies were meta scarred Konami ao badly that they refuse to give zombies cards that aren't mediocre. The amount of nonsensical drawbacks and middling effects printed across all zombie cards lets me know there's some sort of grudge
I play Vendreads. They're pretty good as a Link and Synchro deck and their Ritual spells are honestly one of the best, as all of them can Ritual summon from the graveyard.
One under-appreciated feature that both Slayer and Battlelord have effects in which they can search *any* Ritual monster and *any* Ritual spell card; you can build creative decks that way.
Their main issue is you have to special summon their main deck monsters onto the field, which often costs resources from the gy. One card that I don't see played with Vendreads is Lich Lord, King of the Underworld, whose effect is not limited to a once per turn, which provides Vendreads tribute fodder. Zombie World also helps a lot (you can banish Diviner and Herald of the Arc Light).
I think the biggest issue with Vendreads is the Rituals have lackluster effects when on the field. Sure, Revendread prevents targeting and Chimera (often considered the worst of the Rituals) offers protection, but if you didn't use the Vendread main deck monsters as field tributes, you are often left without the ability to interact during your opponent's turn.
One solution is to have either a Vendread Ritual Monster *or* Vendread Continuous Spell that allows you to banish your opponent's zombie monsters from their graveyard instead of your own. This will allow Vendreads to be a pseudo Bystials, and be balanced out by the fact you have to run Zombie World, which is vulnerable to removal.
I love this sort of thinking, having an eye for cracks in the text for archetype effect that open them up support non-archetype plays. Unfortunately, you don't see much of this in duel links.
13:10 Every time an archetype has a powerful card that ends up unlimited, it really shows how weak the archetype is.
Ursarctic Radiation is another example.
Vendreads is one of my main decks that i play in master duel and i always admire it although it lacks alot of things considering that the current meta decks are Tough to deal with ,yet i play it for fun and i hope it gets some future support , and Ritual support in general since it's being avoided for quite some time
I dared to use the Ritual Djinn and Hand Destruction/Dark World Dealings with Vendread
There was this may he were the opponent was MILLING MY DECK! needless to say I won with all that cooperative effort!
XD
I played this archetype in Master Duel during the event that ended on the 29th of January and it was a fun deck to play with plus I managed to win some games. Could you cover the Cloudian archetype next?
I played against this archetype also in the last event and I won with stunt deck
@@mohammednorth2660 Cool
Hmm. Maybe I lost to you. My Subterrors lost to a Vendread deck after a very long but exciting back and forth.
I vote for plunder patrol as a failed archetype. Most people want them to be godd and they almost are, but not against Spright and later.
If cloudians had more special summon monsters and were slightly more consistent and reliable with their cloud counter mechanic they’d be decent at least.
@@larshoffmann2594 I did face a Subterror deck but I defeated the person in six turns
This deck needs an on-theme Burial from a Different Dimensions that returns up to 5 Vendreads instead, and a ritual spell similar to Scavenger's Ritual Spell
Why not just use burial itself its at 3 copies and we have the vendread revolution trap that shuffles 5 banished vendreads to draw 1.
@@dwaynemcfadden731 1. burial isn't searchable
2. the traps are slow
I actually play these guys on a pretty religious basis, both in TCG and in MD, and honestly I think they are one of the best non-competitive deck since they don’t run out of gas easily at all unless you just get a bad start. But if you wanted to make these guys a competitive there I think all that would be needed is a MD monster that gives the effect to make the monster ritual summoned with it immune to card destruction. They already have very consistent ways to get 10k+ dmg on the field, great ritual spells, a board wipe trap, Vendread Reorigin, and a great link monster. Now they just need that little push that’ll make them at least tier 3
The Djinn's exist, there's probably one that stops card distruction
Main thing is Vendreads need more recovery cards. Spells or the like that allow you to quickly recover your banished cards so you can use them again along with adding Vendread Monsters than can grant effects regardless of where they are sacrificed from.
Yeah, needs cards like the ritual Djinns that just give effect regardless of location. would also be good if the was a ritual spell that let you just used the banished monsters
I would say that the last support helped vendreads a lot, being able to make an untargetable, banish 1 monster and 1 s/t executor is much easier now.
The problem is still that this deck lacks swarming, which is weird for a zombie deck, and that its kinda slow.
This is a deck that can see some really good amount of play in duel links, even without skills specific for the deck, if only konami adds the bew support.
Heck, they could even make a skill that allows the rituals to gain the monster effects from anywhere, not just the field.
Its kinda like how triamids has a deck that flows well, but then theres the trap that banishes the cards instead of shuffling them into the deck for whatever reason.
Its biggest weaknesses are definitely the needing to be on the field for buffs and the amount of costs for effects.
Correction at 12:00 Scar of the Vendread is the ONLY Vendread to not banish themselves after they revive which went to show that none of the other vendreads needed tgat restriction.
they made it bad on purpose to sell the meta changing deck in the same pack., Its standard Komoney shit that they are still doing. did you never realised how every deck that does not cost you an arm an leg to play is never meta. We will never have the back in days thing of 3 structures win VCs thing.
@@nsreturn1365 Scar is a good card I was talking more about how it was proof that Vendreads didn't need to Banish themselves if they used the revive effect.
In an imaginary world where Houndhorde and Revnants both had a discard cost to summon themselves from GY but didn't banish themselves when leaving the field they'd be _okay_ if they gave their inheritance of used for the summon of a Vendread anywhere and the inheritance wasn't OPT they'd have been amazing for their time since you make a ritual using them on field(or linking them off) then make a ritual by banishing them from GY and then the Vendread endboard would have upwards of 2-3 rituals that each banish a monster and a backrow for free at Quick Effect speed which honestly would have been fine for their time.
The Archetype needs more support as it could legit work.
You have to let go
This is not like suship where its one card away from being broken, and let me tell you all they need is just continuous trap that detach, zone lock and destroy things like actual warship bombarment, i caj guaranteed that suship will get these shelling-like effect,
vendead being ritual and battle themed limit the card design.
@@r3zafulit doesn’t need to be battle themed, change it so it’s banished themed
they need like a nekroz of clausolas, that way you can use ravenous to use scar from deck to ritual summon it.
We need a Ritual Spell that can summon ANY Ritual Monster, period, ignoring summoning conditions even.
This
I always knew this deck was woefully in conflict with itself and never even rogue-tier. What I didn't know was that it started in VRAINS-era. I doubt this would've been meta in Zexal ffs
The fact of the matter is that vendread half-assess being a control deck not letting you use the rituals in it's full potential with the complementary effects that the main deck monsters give them, and they also half-ass being one of the best Zombie and Ritual Engines to any generic zombie and/or ritual deck.
N/R FORMAT MENTIONED! Thanks for mentioning the greatest alt format and how we are constantly wondering if we have to ban Scar or what we dub "Branded Fusion" (the ritual that sends materials from deck)
NR FORMAT HAS A BAN LIST?! (Not counting SR/UR cards being banned by definition)
This video kind of broke my heart. Vendreads was the first deck that helped me get to KoG rank in Duel Links. Oh well...Great video!
My main Deck in Master Duel is a zombie - deck that also contains some Vendread cards to support it.
I really like giving Houndhorde's effect to slayer - being able to banish one of your opponent's spell or trap cards per turn while also being protected by Revendread Origin is kinda nice.
Avendread Saviour is also quite nice. Makes it easier to get Zombie World on your Side of the field (by sending "Nekroworld Banshee" to the GY).You can also send Doom King Balerdroch to the GY for an even bigger debuff (-1600 ATK enables Saviour to beat over anything with 3000 ATK or less) and to get it on the field during the next Standby Phase (as long as there is a field spell on the field).
It might not be a good archetype on its own but some of the cards can be quite decent in generic zombie decks..
(Plus I really like the lore around them ^^).
Still using Vendread in Master Duel, and it's still good enough even before Ravenous and Scar was released.
Revendread Evolution was great, even if it pop your ritual at the end phase, the point is just to put your Slayer or Battlelord on the field, so you can link them into Savior and triggered their grave effect. Or even better, if you open with Diviner of Herald, you can Synchro Slayer and Diviner into Ultimaya.
Though the deck release time was terrible. Their initial release is during the era where things like Gouki U-Link, Summon Sorceress, and Firewall Loop exist, and three years later when it released the last support, the deck can only be 'Decently playable' because the game already evolved so far.
That one trap card is also could be sleeper op because of it's ability to do special summon the materials and ritual summon all in one card. Again the problem with it is getting the card either in the gy or field easily and consistently
I'm looking forward to seeing the Falied Cards focused on my boy BLS and Demise.
I'm curious as to if Vendreads would have been good or even a decent rogue option if it had come out a format or two earlier. A lot of these failed archetypes probably would have been strong if they had come out earlier than they had been. For all we know, this one could have been great if it came out with the first wave of Link Monsters. The banish effect could stop early Link Climbing, and popping spells and traps would have probably been a good call to hinder the enemy if they were playing something like Mirror Force to deal with Links.
It's just a shame that Vendreads have such an uphill battle going for them. It's appropriate, given the story of the archetype, but just making the main deck monsters restricted to only passing on those effects to Vendread Ritual Monsters probably would have been more than enough of a restriction to allow their effects to be passed on. Maybe this deck could be fixed with a new field spell that recurs the banished Vendreads for constant recycling, and maybe adding in some level manipulation so that they can be more effective in actually ritual summoning the cards.
But hey. At least the Vendreads are powerful in Master Duel's N/R format. That's gotta account for something.
Just give them a ritual spell that also uses banished and gets the monsters effects. Shuffle them back in the deck. And make it preprep-able by associating it with one of the vendread rather than the Reve dreads
Vendread is also one of the first Archetypes to use Pre-Preparation of Rituals outside of it's intended purpose.
Pre-Preparation's intended effect is to search both a Ritual Monster and it's specific Ritual Spell, meaning it would support old Rituals (as these had Ritual Spells that only worked on 1 monster) while newer Rituals with their more generic Spells would need something else.
But Vendread was designed to ignore this, since all their ritual spells are generic for Vendreads, but 2 of them also have an extra effect that specifically lists a Vendread Monster.
Origin with an effect that only protects Revendread Slayer, and Ravenous with an effect that _Excludes_ Vendread Scavenger!
It's a very creative way to go about it, and I've found it amusing for years.
This is definitely a case of Konami being too afraid to give Vendread strong support because of the zombie toolbox. Being forced to have the material on the field to give otherwise mediocre Ritual monsters halfway decent effects really forces this archetype to jump through so many hurdles when a normal deck can do better off of 1-2 card combos.
Vendread is a really cool theme, but is definitely lacking compared to other archetypes
You should cover Dark Magician. It really only sees use as a side deck option (as a meme), has over 15 cards to support it but a pure deck doesn't necessarily place or place consistently in really any format. Targeted banish doesn't do much when most cards have protection from targeting and a number of archetypes use banish as a means of floating/ banish doesn't do anything against them and just about the same number of archetypes/ cards make use of nontargeting banish (ex. Metaphys Daedelus & Evenly Matched). Eternal Soul literally kills your Dark magician monsters. The archetype could be rogue but let's be honest, people playing it is playing it to meme. This should be covered
There's a ton of ritual support released around the beginning of the link era with megalith, vendread and the impcantations all being released within a few packs of eachother. The reason for this is probably that rituals are the only alternate summoning mechanic that wasn't affected by master rule 4.
Kinda sucks that Ritual monsters tend to suck unless they win you the game on summon
The deck needs archetype specific djinns, a means to recycle materials better, and even a card that allows rituals to gain the effects of the materials from anywhere. The deck isn’t so broken that it needed this level of restriction 😢
Not even a minute into the video: the fuck was konami thinking? a link era ritual with the effect to banish something from your grave to gain 300 attack. bruh.
Imagine a world where their field spell could tribute a monster and special summon "Vendread" monsters from the grave face down up to the combined level of the tributed monster, thus turning on their ritual effects. And if you control a "Vendread" ritual monster could shuffle "Vendread" monsters from banished into the deck up to the combined level of "Vendread" ritual monsters you control. It wouldn't suddenly make the deck beyond op, but it could make the deck so much more useable
Vandread feels like it needed a tower monster that couldn't be targeted by effects and had high attack like Avramax and Borrelend.
That and if their extra effects for their ritual materials could be triggered from anywhere
At least they're good to splash, Zombies are so versatile that popping a few of the Pringles in men's you can cover a base a bit more
Konami was really bold for designing an archetype that only deals emotional damage
messed around with the vendread loaner during the theme chronicles event and it felt clunky. considering you need the monsters on the field to grant their effects to the ritual while the ritual spells let you use the graveyard and the monsters would banish themselves or others for meh at best effects. you want to play a ritual deck that messes with the graveyard just go drytron. Scar and ravenous felt like the only that were actually doing something.
Charge is the key. It is all the gas needed to make the deck work. I played against some of those Vendread players and I saw lines they didn't where them summoning Slayer with both banish effects would have put me in a hole wouldn't have recovered from. It is a hard deck to figure out though, so I get it. Once you realize Slayers gy effect is not once per turn, it becomes easier to see the lines and grab the right ritual spells.
One thing of note was slayer makes a great climb card since it tutors a ritual spell when sent to grave
Honestly, the one change that would fix the deck and make it competitive is just make main decks that are starters (similar to diviner or aluber). I've played the deck religiously in MD and it combos fine, but no summonable starters to add consistency is why the deck suffers, it's just basic deck design. Vendread practically just copied what some xyz decks do (hence the on the field restriction), but fails because no starters.
TLDR: Vendread has no starters, just give it starters and the deck is fixed.
The main issue with this archetype is that the materials need to be on the field to give the extra effects. Sure Mezuki, Book of Life, etc facilitate that a bit but it’s still super clunky. They need to either errata the cards or make retrains that grant the effects when they’re used as material regardless of where they are. They should also make a card similar to Nouvelles “At Table” so they can recycle monsters and ritual spells from banishment (ha ha! New keyword!)
New keywords? in Yugioh? we don't do that here
@@xelius2683Piercing and excavate are 2 of the few keywords/official terms we have. Prior to PSCT, prercing was used once with the Duelist Pack: Zane reprint of Cyberdark Horn. Excavate debuted as a keyword when the Sylvans debuted. With more and more cards interacting with banished cards, out of play cards kinda needed a collective term. For example Pokemon calls where their banished cards go The Lost Zone
@@xelius2683must be a rush duels player
Ritual spell cards need to be beefed up with lingering effects or more graveyard effects. It eats up a spell card slot and its usually dead weight if its just sitting in your hand. We have pendulums so it wouldnt surprise me if we get Spell/Trap hybrid cards in the future.
Vandread Contamination
Ritual Spell/Trap
Its gonna get ugly as sin because Pendulums are pretty ugly imo.
YEAAAAAAAAAH!!!
VENDREAD WAS ADDRESS AS A POWERFUL DECK IN NR FORMAT!
DuelLogs is not lying, Vendreads is a very good deck. As it is rn, the deck has suffer major hits in the banlist, but the council members are open to bring some key carda back to see if vendreads comes back to the meta
Having one monster with like 3+ monster effects based on it's material is a really cool tbh
I always feel awesome after setting up vendread reunion with a little from dyna mondo.
Field spell vendead vendread monsters give they're tribute effects from anywhere
Once per turn active one of the following effects
1 you can return 1 vendread monster from the banish to the gy
2 during the end phase return monsters from the banish zone = to the number of ritual monsters you control
What do you think? 😅
I’ve had some success with Vendread in MD getting to Platinum rank. The deck just needs some decent support and I hope Konami doesn’t forget about this archetype
Looking at the comment section I see some people taking a lot of copium after this vid, sadly it's true, to anyone seeing this comment: Revendread sucks, I would even say it sucks more than pure gunkan if we were at that, I am also sorry to hear that. Archetype art and lore looks neat, sadly nothing else in the archetype is cool
It's so frustrating that Vendread have so many unnecessary restrictions, that only exist to bloat the cards and make them worse than their contemporary decks.
But with Vendread should have come a ruling change. Ritual spells say Equal or Exceed the level of a monster but that's NOT WHAT IT DOES it actually means:
Equal but can exceed unless the extra levels are not needed.
To this day you can't 7 lv1 monsters to summon a lv6 even though logically you should be allowed to.
Also also every Vendread monster should have been lv3 it would have solved so many issues as long as they had nothing to do with exact levels since you would gain access to a certain rank 3 that recycles banished cards.
if the ritual effect could be applied when used from anywhere would really turn the deck around, but if they had addition minor effects when banished by a vendread card then the cost wouldn't have been so heavy. like if banished, send from deck to graveyard a vendread that is a lower level. of course once per turn
Why do i now want this deck. I like the story and the designs. I think i have ideas on trying to make a minor fix for them but id need time to make a plan on it.
You know someone screwed up, when a card comes out that needs to clarify itself as another card. Especially when it's the boss monster.
The first time i saw their most recent support, i felt hope. Then i read the ritual monster and internally screamed
A Ritual Deck that can benefit from Needlebug Nest (with Ritual Djinn)
Had fun on Switch with that one!
Top 10 DuelLogs favorite cards when?
Tenyi, tenyi and some floodgates
I am really hopeful that one day we will get another awesome ritual deck as it is my favorite form of summoning but with how much the design of rituals busts I'm not keeping my hopes up. Also I am really hopeful that the Ashened archetype turns out good, I'd love to see another "reference" archetype that is actually really viable.
The biggest issue with these cards is how card you have to neg/brick to make the Ritual gimmick work. The "lesser" materials float but need to be on the FIELD to give effects so you're often dumping them directly if not wasting resources on Ritual Summoning things stuck in hand to get them to the field by using resources from the GY.
And the Ritual bosses didn't do enough either. Savior is probably the most used card in this archetype right now even if it's just a harder to make Hayate for Zombies.
The 3 biggest things it needs are ways to recover resources(an actual use for your banished materials like Orcust does with its Links), support that has ways of gaining those effects when not Ritual Summoned from Field(one person in these threads suggested XYZ materials which already do the Influence Effect thing often), and more Boss monsters that either do useful things without influences or have viable protection effects that let you focus on good offensive inherits(even things like Tribute + Banish immunity, a Zombie requirement for use as Fusion Material or a Theft Protection option can go a long way in certain formats). But overall it's mainly the Ritual Focus that's limiting how you can lower its brickiness without resorting to Floodgate or Towers shenanigans.
2 executor makes field untargetable
I loved to play Vendread+Shiranui in Duell Links. Evolution, Nights or Gozuki sending Shiranui Swordsoul and a Vendread Monster to the Graveyard to Synchro Summon from there the "powerfull" Shiranui Synchros. With Shogunsaga often exceding 5k ATK dealing the final Blow in a 4000 Life Point game. But even Duell Links is now to speedy to make that tactic viable. You already lost to Gouki/Crusadia/D/D/Dark Magician by the point you have all preperations ready for the final blow. But I still like Ritual Summoning for some odd (maybe masochistic) reason.
Pls do a video on the seal of orichalcos arc-related cards! Ik there’s not a lot but it’d be a cool topic
Out of all the “failed” cards these are the most useable. And they’re kinda fun to play
Think you can do a video about Dragunity? Either on their lore or on their archetype?
I honestly think it has huge potential, the struggle not so much the setup as much as it is just straight up bricking or only going into beat down because you drew no ritual spells or monster cards.
Scar of the vendread doesnt banish itself, it always comes back and counts all tributes made. The ritual however does banish itself. But yeah vendreads should lose the "on the field" or just dont banish itself to be actually good and simulate the unstopabble zombie horde that it tries to do. Another fix could be merging vendreads night with nightmare so at least you can make a beatstick
as heavy vendread player, I think they need either better rituals, better material buffs or easier ways to get multiple materials on field
Would love to see you tackle Icejade in this series!
top ten ritual monsters that would be great if they weren't ritual monsters list?
I think if they add a ritual monster that has a quick effect like return, banish or destroy a card orginal effect not from the tributed monsters. its gonna make the deck decent
Honest question: Since Vendread is both a Ritual Deck AND Battle focused, would 1or a couple of copies of "Ritual Weapon" be helpful to them?
Asking as a noob...
It's a shame too, because Vendreads looked really interesting when they first released. They sadly never rose above their initial power level though.
In my head cannon, at the end of his story, the now Avendread Savior and his actions of saving the city had caught the attention of the HEROES and are actively trying to recruit him to their team. Perhaps we'll see a HERO version of Avendread Savior?
Love the background music today. What did you use?
My existence is a failure!!😅could bring out baaron, hope harbinger, and either apallosa or phoneix enforcer on my first turn, with one least a hand trap and one revendread origin I would recycle from avendread if I didn’t already have an extra. Going second wasn’t a real problem either. It was damn near game ending too if I got nibirued or got my negates taken out, but I would have the extra origin to bring out executor and possibly take something out. My new version I play on ygo omega for now is as follows.
Monsters
1x Vendread Scavenger
1x Vendread Executor
2x Revendread Slayer
1x Scar of the Vendread
1 Vendread Striges
3x Majnu Of The Thousand Hands
3x Dinomorphia Therizia
1x Armageddon Knight
1x Danger!? Tsuchinoko
3x Ash Blossom & Joyous Spring
3x Effect Veiler
3x Nibiru, The Primal Being
Spells
1x Revendread Evolution
2x Revendread Origin
2x Ravenous Vendread
1x Vendread Nights
3x Pre-Preparation Of Rites
1x Preparation Of Rites
1x Foolish Burial
1x Called by the grave
Traps
3x Dinomorphia Frenzy
1x Dinomorphia Intact
2x Different Dimension Ground
Extra
1x Avendread Savior
1x S;P Little Knight
1x Cross-Sheep
1x I;P Masquerena
1x Knightmare Unicorn
1x Apollousa,Bow Of The Goddess
1x Accesscode Talker
1x Dinomorphia Stealthbergia
1x Dinomorphia Kentregina
2x Dinomorphia Rexterm
1x Chaos Angel
1x Number 38: Hope Harbinger Dragon Titanic Galaxy
1x Super Starslayer TY-PHON- Sky Crisis
1x Divine Arsenal AA-ZEUS- Sky Thunder
Side
3x Droll & Lock Bird
1x Mudragon Of The Swamp
1x Garura, Wings Of Resonant Life
1x Starving Venom Fusion Dragom
1x Mystical Space Typhoon
2x Lighting Storm
3x Dark Ruler No More
3x Super Polymerization
I really wish Vendread was good because it's one of my favorite archetypes and I love the lore and concept behind it. All I think the deck really needs to be better is a Continouous Spell that lets you treat the monsters used for the Ritual Summon as if they were Tributed from the field. So you can banish them or Tribute them from hand and the Rituals will still gain their effects
In a game with so many broken cards and OP combos, an archetype that can't reach that level is considered a Failure...
Q_Q
Certainly feel like the biggest problem with Vandread is the banish aspect of the archetype. Like you said it took away resources without giving you enough of a benefit. Without a card that can seriously utilize the banished cards the entire archetype just feels like it revolves around shooting yourself in the foot to get what amounts to, imo, a wiffle ball bat.
Vendreads may not have the best stats or effects, but they definitely have some of the coolest lore and card art. Can't change my mind on that one.
What surprises me is that there are fans of these cards.
suggestion for a side series, vendred, genex and ally of justice are usable in master duel's single player, how about going through those, the good and the bad. also two archtypes are fused together in later levels in single player so could be a good time to talk about decks and deck building for example one of the loaner decks is a wynn the wind charmer
epthys deck, is that a good or bad deck and why
Crystron Rion can help returning vendreads to the GY
I had tons of fun playing the vendreads on solo mode master duel, and am building a deck
Its really the non ritual main deck monsters holding vendread back.
Avendread slayer is still pretty crazy. Even if he gets impermed he can still foolish a zombie for cost.
It’s funny that you posted this a couple days after MangaKamen made a video about the “women in refrigerators” trope, as that is arguably what kickstarts the protagonist’s journey.
You should do top 10 performing decks and top 10 weird tech options from 2023. Those were amazing vids when you did them for 2022
Maybe if they had a card that returned monsters to the GY from the banished zone, then once per turn drew a card from it, maybe even searched on activation. A Continuous Spell, to make it balanced
Its a crime we havent gotten a ritual archetype that can ritual summon using monsters from the deck
You know what would be funny is there was deck whose entire gimmick was putting and summoning rituals monsters from the extra deck.
Aethestically a corrupted hero slaughtering waves of zombies, stealing their powers as he gets stronger, fits a battle focused archetype in gameplan. Its just that the mechanics do not fully line up. Slayer has to start off weak (2400 ATK) as to implement the gaining power from battling and inherentance effects but that does not suit the fast paced game. Are all these hoops really worth jumping through compared to playing any other OTK Deck?
it really seems like vendread is good in a vacuum, like discarding cards isn't a steep cost because the deck has so much access to the GY. but then once it leaves it's vacuum and we compare it to other cards that do the same thing without hardly any cost it doesn't stack up
....It may not be much but Vendreads managed to stand-in for eldlich's absence in the event. Funny how battlelord stomps Avramax spams when vampire tribute is out of question.
an easy way to fix all the problems would be to make the pringle monsters count as the whole tribute for the ritual summon of a Vendread Ritual Monster. That's it.
One of the biggest cases of "Massive waste of amazing artwork".
Vendread Link always seemed like a sick fucking deck, I wish they leaned into that some more
I love this archetype A lot and I tried many different decks to make them work and found a pile zombie world works best, but even then It's win rate barely above 50% just too weak of a archetype however I feel like its one more support away being rogue ( I'm in denial )
3:58 says level 1 picture is level 2 come on man it’s really not that hard to fact check these stuff
Just a question, all the versions of Slayer whose names are treated as Slayer. Is it just for flavour? Or does it have a practical application as well?
By being named "Revendread Slayer" they can be protected by destruction with the Ritual Spell
@@robertakikitoudur6989 Ah, thanks.
Please do THE WEATHER PAINTER and EVIL EYE next, mate. Im looking forward to it. Thanks.