Vampires - Failed Cards, Archetypes, and Sometimes Mechanics in Yu-Gi-Oh

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  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Yugioh is easily the card game with the most variety in terms of visual and flavor design. From the cutesy Melffy to the edgy Dark Worlds, the game has something to offer to any and all players. As one might expect, the game draws a lot from popular culture, with almost every deck referencing something outside the card game. Obviously one of these decks is Vampires. One of the game’s oldest archetypes, this theme took a lot longer than most to gain a cohesive identity and become a proper archetype. However, with two waves of support, it seems that this deck has been scorched by sunlight without ever coming into the spotlight. So why did this happen? How did such a popular icon as vampires completely fall on their face when trying to form a cohesive deck?
    Script by Lepprince
    Edited by S
    -----------------------------------------
    #yugioh #top10 #YGOtop10
    Become a channel member to watch videos early: / @theduellogs
    Some of the Video backgrounds in this video were made by "Amitai Angor AA VFX" / dvdangor2011
    / theduellogs
    / hirumared
    / theduellogs
  • เกม

ความคิดเห็น • 570

  • @DominatorLegend
    @DominatorLegend 3 หลายเดือนก่อน +345

    I actually had no idea Drill Synchron and Warrior were fan designs from a kid. Seeing them become mainstay parts of Yusei's deck must have made him quite happy.

    • @Netherwolf6100
      @Netherwolf6100 3 หลายเดือนก่อน +49

      Yeah when you watch 5Ds Subbed, between episodes during the second season it shows that some cards were designed by fans and used in the episode they're featured it. Always made me jealous.

    • @CD-Gaming
      @CD-Gaming 3 หลายเดือนก่อน +4

      They were often Cards of the Week, much like how you Monster of the Week in Tokasatsu shows like Super Sentai/Power Rangers or other such Animé like Digimon and Pokémon, which, along with Yu-Gi-Oh!, make something of a trifecta! In fact, that was often their purpose, some jus stuck with players, like Drill Warrior, for example!

    • @_JesusChrist.
      @_JesusChrist. 3 หลายเดือนก่อน +6

      @@Netherwolf6100if you want to get mad I designed iron chain repairman and entered into a yugioh card design.
      I was mad to see it in the anime.

  • @katzuma7641
    @katzuma7641 3 หลายเดือนก่อน +560

    For April fools you should pick a tier zero strategy and make a “why no one plays” video on it. Going over every card in the strategy and explaining why they are terrible and ignoring all reason of them being amazing XD

    • @druidt8949
      @druidt8949 3 หลายเดือนก่อน +77

      Go over every Tearlaments card and say they aren't good because the cards they send are random, and that they don't have a way to recycle most resources

    • @SirBucelotte
      @SirBucelotte 3 หลายเดือนก่อน +25

      Tearlements or Spright and youve set the best april fools ever

    • @jugemujugemu4690
      @jugemujugemu4690 3 หลายเดือนก่อน +29

      Tearlaments issues are extremely apparent to see why its unanimously agreed as the worst archetype of the entire game of yugioh.
      Sending your own cards to the deck? Bruh you need those in the hand so you can activate and summon them
      Effects activate on being sent to the grave by card effect? Would be nice but most forms of removal are generally by battle so the effects never go off

    • @Anon_Spartan
      @Anon_Spartan 3 หลายเดือนก่อน +6

      He should target the most meta deck in Master Duel and see how many kids go ahead and dust all of their cards to make some jank deck he claims is tear 0

    • @jshtng78
      @jshtng78 3 หลายเดือนก่อน +4

      Top 10 Archetypes that Doomed Yu-Gi-Oh, going over how each makes the game unplayable.
      Would be a joke because ending their game is the one bad thing Konami has failed to do from year to year, bonus points that the video will eventually age like fine wine after the game inevitably ends.

  • @someguyontheinternet2399
    @someguyontheinternet2399 3 หลายเดือนก่อน +520

    The biggest weakness of this archetype is its reliance on normal summons.

    • @impetusk_supreme
      @impetusk_supreme 3 หลายเดือนก่อน +79

      One interruption and the deck literally dead. This archetype (or zombies in general) need special summon the most to be even playable in current YGO.

    • @andreivaldez2929
      @andreivaldez2929 3 หลายเดือนก่อน +55

      And sunlight

    • @druidt8949
      @druidt8949 3 หลายเดือนก่อน +48

      You know, every time I see a comment like this, I think more and more that Floo is a glitch in the matrix

    • @redcube4933
      @redcube4933 3 หลายเดือนก่อน +21

      I mean, with vampire domain and vampire ghost you can normal summon 3 times every turn, so not that much of a weakness (Coming from someone who plays this deck)

    • @atroll9996
      @atroll9996 3 หลายเดือนก่อน +15

      ​​@@druidt8949 It is. You could replace all of the normals with special summons, and the deck would play the same.

  • @plabcentral630
    @plabcentral630 3 หลายเดือนก่อน +146

    All these ass zombie based deck will come back in style one day when vendread, vampire, zombies, and doom king all come together with their werid ass support all comes together to make a rouge deck.

    • @ggez5890
      @ggez5890 3 หลายเดือนก่อน +10

      Shiranui?

    • @druidt8949
      @druidt8949 3 หลายเดือนก่อน +7

      ​@@ggez5890 Maybe when Squire gets her, inevitable (after the Ghost meets Girl stuff), retrain, she'll be a good package to run in said deck

    • @tooshietom
      @tooshietom 3 หลายเดือนก่อน +20

      Only when they make good zombie extra deck cards. It’s insane that the best zombie fusion card is a fucking dragon (Dragonecro nethersoul) and the new ghost fusion support focuses on FUSING. Who tf at Konami hates zombies I swear man

    • @CD-Gaming
      @CD-Gaming 3 หลายเดือนก่อน

      @@ggez5890 Oh, don't! I Maxx C'd one of those on Master Duel once, I would have Decked Out were it not for Nibiru! And I was playing Red Dragon Archfiend!

    • @billywilliams8378
      @billywilliams8378 3 หลายเดือนก่อน +1

      @@tooshietomEveryone at Konami hates zombies. Vendread requires monsters on field. Vampires require discard and paying lp. Mayakashi is archetypal lock (then they just made wyrm do the same but infinitely better) Shiranui is just meh, Eldich has one freaking monster with traps that can only activate one effect per turn. All of these archetypes are extremely overbalanced and thus all suck.

  • @richgunning8311
    @richgunning8311 3 หลายเดือนก่อน +92

    The fear of overpowering the vampire archetype especially zombies type is usually why archetype becomes mediocre or even failed......

    • @finalfrontier001
      @finalfrontier001 2 หลายเดือนก่อน

      Why can't vampires not serate creature type? Why arr they grouped with Zombies?

    • @jmurray1110
      @jmurray1110 หลายเดือนก่อน

      Because of the OCG
      Zombies isn’t the original name it was undead and it’s pretty indisputably that they do fit that catagories
      Also as a zombie player thanks for sucker

  • @clarafedde8674
    @clarafedde8674 3 หลายเดือนก่อน +137

    "These are kinda good cards, but "FAILED" cause they aren't broken."
    Yugioh series in a nutshell

    • @zerocalvin
      @zerocalvin 3 หลายเดือนก่อน +18

      sadly, that is what yugioh has become... unless it's stupidly broken, it's consider as unplayable by most player... and the best thing is, yugioh players keep complaining how broken every deck is in the meta....

    • @clarafedde8674
      @clarafedde8674 3 หลายเดือนก่อน +5

      @@zerocalvin it's not sad, that's the point. They have to release broken cards to get people to buy more cards, which is why most competitors spend ten thousands just to not lose bad. Irony is that those cards might get a nice ban shortly after...That's why Konami is horrible. I say Konami sucks, cause how they treat their talent...

    • @youtubeuniversity3638
      @youtubeuniversity3638 3 หลายเดือนก่อน

      ​@@clarafedde8674...why are points banned from being sad?

    • @17-MASY
      @17-MASY หลายเดือนก่อน

      Mid.

  • @YuseiTheSynchroHero
    @YuseiTheSynchroHero 3 หลายเดือนก่อน +61

    Lost it at "Vampire Circular." Lmao

    • @jugemujugemu4690
      @jugemujugemu4690 3 หลายเดือนก่อน +7

      hey it worked for Lightsworn lol

  • @filipvadas7602
    @filipvadas7602 3 หลายเดือนก่อน +48

    Vampires might just be one of my favorite archetypes in the game tbh.
    Not just because of the Castlevania inspired designs and lore, but also because its just so rare for an archetype to COMPLETELY change course and be rebranded the way this one has.
    Going from an inefficient and slow "bleeding" effect that helps your opponent more then anything else nowadays, to one focused on losing and gaining LP , reviving themselves and each other , GY manipulation as well as potentially devastating Monster snatching.
    You gotta give Konami credit, they did a good job reviving a decade old archetype, even if it did take a while.

    • @infernaldisdain8051
      @infernaldisdain8051 3 หลายเดือนก่อน +2

      Problem is that they hate deck destruction and that made all the cards that did it even more irrelevant. Instead of reviving the archetype they replaced it. That’s the reason I don’t like the new support. I also hate card-stealing as a mechanic so then going all in on it didn’t help my lack of enthusiasm for the new direction.
      Voivode and The Zombie Vampire are the perfect support for both play styles however and I love them for that.

    • @jeremybrown9611
      @jeremybrown9611 3 หลายเดือนก่อน +7

      Konami really doesn't deserve much credit if any in my opinion. They've reinforced many decks and types in their damn sleep. While neglecting many others. I seriously don't understand how the dropped the ball with Zombies and Vampire. They're so damn universally popular, it could've been good for them financially and alluring more casuals to the game. But hey Dragons and that Waifu Tax tho

    • @bmwjourdandunngoddess6024
      @bmwjourdandunngoddess6024 3 หลายเดือนก่อน +3

      @@jeremybrown9611Thank you. Like Zombies alone could bring popular culture to its feet. 💀

    • @filipvadas7602
      @filipvadas7602 3 หลายเดือนก่อน +1

      ​@@jeremybrown9611 its , unfortunately, because of how much good generic support Zombies have. I mean, just look at Vendreads, another favorite of mine.
      They facked up that archetype six ways to sunday because they balanced it around the generic support. Its only recently that they finally got their heads out of their arse and printed them some actually good support.

    • @philkalix3876
      @philkalix3876 2 หลายเดือนก่อน

      I was hoping for a comment like yours. I like these idiots, too!
      I'm not playing regularly and don't stay up to date, but my brother and I come back to playing every few months, looking for new cool additions to our old decks or interesting new one, while giving an f on the meta. We both don't like the state where competitive yugioh is in and just play the shit we want against each other, while mostly sticking to one Archetype in a deck and they sometimes still feel broken af.
      I even have a deck only consisting of different Kuribohs and it works.
      Having fun with the decks you want to play should be the main focus❤

  • @mudpies7929
    @mudpies7929 3 หลายเดือนก่อน +59

    I feel like the editor purposefully just showed “Vampire Suc” in the opening roll

    • @OlgaZuccati
      @OlgaZuccati 3 หลายเดือนก่อน +1

      the succ

  • @TengoSuenho
    @TengoSuenho 3 หลายเดือนก่อน +60

    Something important to note about Vampire Ghost is that it GY effect to Normal Summom is a Quick Effect. That means that, if you have both Sucker and Zombie World on field, you use it to Tribute Summon Voive by using 2 opponent's monsters

    • @espi371
      @espi371 3 หลายเดือนก่อน +7

      Holy shit that's genius

    • @KimoKeine
      @KimoKeine 3 หลายเดือนก่อน +3

      ​@@espi371 be careful because voivode can miss the timing NOPE IGNORE THIS

    • @TengoSuenho
      @TengoSuenho 3 หลายเดือนก่อน +12

      @@KimoKeine Voivode does not miss timing. Of the commonly used high level Vampires the only one that misses timing is Shadow (Which is also way I didn't mention how you can also use Ghost to dodge targetting interactions, since thats the Vampire you usually want to Tribute Summon on your own turn)

    • @KimoKeine
      @KimoKeine 3 หลายเดือนก่อน

      @@TengoSuenho for real? i must have gotten it wrong as I'm a pretty new player. i thought l it broke the free graveyard summons so i was only using it on new chains woooops

    • @TengoSuenho
      @TengoSuenho 3 หลายเดือนก่อน +4

      @@KimoKeine Yeah. The only cards that miss timing are optional effect that start with "When". If the effect start with "If" or is mandatory it cannot miss timing

  • @fxlja
    @fxlja 3 หลายเดือนก่อน +167

    I have ten decks in the TCG. Currently two of them are in the failed cards list.
    Gimme 8 more, so I can brag about playing failed archetypes and still win.

    • @plabcentral630
      @plabcentral630 3 หลายเดือนก่อน +4

      What are they? I wanna know

    • @fxlja
      @fxlja 3 หลายเดือนก่อน +28

      @@plabcentral630 i have dark magician, endymion, exosister, dragonlink, dogmatika, galaxy eyes, branded, DDD, vampire, and raidraptors.
      Though i assume there aren't anymore failed archetypes among those decks other than dark magician and vampires. Coincidentally though, these 2 "failed" archetypes are the ones i use the most. They're fun in casuals.
      Edit 2 months later: galaxy eyes is now a failed archetype. Keep em coming logs

    • @SirBucelotte
      @SirBucelotte 3 หลายเดือนก่อน +7

      ​@@fxljaexosister, dogmatika and galaxy-eyes are one of my favorites, such a great and fun deck to play
      And yeah branded will never be on a failed archetype list LMAO

    • @terryliliana
      @terryliliana 3 หลายเดือนก่อน +17

      Just a heads up: failed in this channel means that it failed to utterly dominate competitive world wide.
      The actual meaning of failed would be something that doesn't even work in casual.

    • @lost8320
      @lost8320 3 หลายเดือนก่อน +3

      @@fxljaraidraptor is so fun to use. I wanna build an exosister deck

  • @zacharydobbins6267
    @zacharydobbins6267 3 หลายเดือนก่อน +24

    Vamps were my first ever structure deck, I still love them and no matter of negatives will ever change my mind. Even if the effects aren’t “meta” worthy, you can never deny a lot of the cards artwork is just awesome

  • @vaporeonice3146
    @vaporeonice3146 3 หลายเดือนก่อน +22

    Aw come on! If there was ever a “But in Duel Links…” episode, it was this one!! 😝

    • @MarioMastar
      @MarioMastar 3 หลายเดือนก่อน

      Duel LInks is the angel's hand that many archetypes needed to be usable. I swear everyone's favorite archetypes are playable in Duel Links, just makes Master duel and the TCG look like "Only worth buying cards if they're Tears or Spyrals" and if you want to play ANYTHING else, go find a playground somewhere cause no one's playing casually. Konami needs to change the ban list to be more a "Tier list" so players can enjoy more causal games at a lower level by getting rid of the game breaking Link monsters that have ruined the game since it came out.
      No offense to Links, but they're the only special summon method that has no built in weakness and in fact enables cards that formerly had restrictions:
      Fusions require the spell card "polymerization"
      Synchros require a Tuner on the field, which most are very weak and hard to place, and some math
      Rituals would be a LOT better if they were in the extra deck
      XYZs are "Ranks" and have limited uses and the higher level ones are usually difficult to summon, wiht effects proportional to the level
      and even Pendulums have that quirk where they go to the extra deck face up, meaning you HAVE to pendulum summon to bring them out again, no monster reborn or graveyard stuff, also their scales can make or break thier usage as one or the other and master rule 4 heavily nerfed pendulum summoning
      Links... uh..... literally have no weakness. the arrows could've been a weakness if you NEED cards in the spaces each arrow points to to summon them, but as they are... the arrows are just a bonus or even a non-factor for most link monsters. The only reason they're balanced in Duel Links is because the generic Link monsters are really specific in their effects, the really good ones are difficult to bring out and usually archetype specific, and the broken ones are...not in the game at all. No link spider for free plays. Plus the smaller board limits what links can do with thier arrows. and the smaller deck size usually means you're playing a very specific link deck. They don't really help push plays, just give extra boosts.

  • @xfluffytraxy4996
    @xfluffytraxy4996 3 หลายเดือนก่อน +13

    Fun fact: Vampires Curse is a reference to Kain/ Raviel from the Legacy of Kain / Soul Reaver series, a popular series of video games that deal with some hefty philosophical topics while playing with vampires.

  • @DoubledeckManwhich
    @DoubledeckManwhich 3 หลายเดือนก่อน +19

    Also something worth noting about Voivode. The negate window is constant which means that hand traps like ash that discard themselves for cost can be immediately negated without another copy in any gy

  • @mitsuruhype
    @mitsuruhype 3 หลายเดือนก่อน +89

    Shoutouts to Vampires being lumped in with the "Has difficulty summoning its own best card" archetypes like Aromas. Gotta be one of my favorite genders.

    • @pentagonofpeople
      @pentagonofpeople 3 หลายเดือนก่อน +11

      Man, Aromas be getting custom card level bullshit support and are STILL garbage, but I can't stop loving life gain

    • @wallisbudge4022
      @wallisbudge4022 3 หลายเดือนก่อน +2

      Genuine questions, what would be the hard-to-summon card for the Aromas? The latest wave of support they got made toolboxing whatever you want soooo easy, I love it.

    • @infernaldisdain8051
      @infernaldisdain8051 3 หลายเดือนก่อน +3

      @@pentagonofpeopleall they have to do to make aromas good is giving them an alt win condition that procs on having a certain amount of life points or more.

    • @wallisbudge4022
      @wallisbudge4022 3 หลายเดือนก่อน

      @@infernaldisdain8051 Honestly the Aromas are at that weird spot where they are bad when you run them Pure, but at the same time they enable so many amazing plays in a Plants goodstuff deck, like, Aromalilith Rosalina allows you to build two Aromaseraphy Jasmine's in the middle of your Sunavalon combo while simultaneously Special Summoning from the deck the Aromage Laurel you need to trigger the effect of both copies of Jasmine, then later into the combo you can use Blessed Winds to reborn one of your Jasmine's and search yet another card not from an archetype but rather from a whole TYPE.
      The Aroma Blend you use to activate Blessed Winds is also an easy way to get Spore in your GY, then there's how Aromalilith Magnolia can be combined with an Aromaseraphy Angelica's handtrap effect that is targeting Aromalilith Rosemary in the GY, to increase the attack of all your monsters by 2200 points, which is no joke in a Link-climbing deck that has no trouble filling all monster zones. Sunvine Trasher alone ends up being able to attack twice with 5400 ATK thanks to Melias, but even if you get a mediocre turn and fail to hit the ceiling, you are still usually looking at over 15,000 LP damage during the Battle Phase from your monsters' combined attacks.
      Then there's the fact that the absurd amount of card advantage Jasmine generates will help you recover your board and outgrind your opponent in the event they survive your OTK, you even get to perform your Sunavalon 1-card combo all over again if you want just by shuffling back into the deck Sunvalon Dryas during your opponent's turn and Sunvine Twin during your own turn with the second effect of Blessed Winds.
      What I mean to say is, the Aromas are okay as they are now in my opinion. Giving them more crazy custom support to make the Pure variant viable would only lead to the Plants goodstuff variant becoming a meta threat, which in turn would result in little Jasmine getting sent to the Banlist. This considering that the we already know the Plant goodstuff variant is going to get stronger once the Raika archetype gets added to the TCG and addresses the deck's main weakness of being far too reliant on Normal Summoning Sunseed Genius Loci to do anything.

    • @nsreturn1365
      @nsreturn1365 3 หลายเดือนก่อน +3

      @@wallisbudge4022 yeah its support for plant pile, but aromas pure are still turbo ass.

  • @speedroidterrortop5391
    @speedroidterrortop5391 3 หลายเดือนก่อน +28

    I had a programming assignment years ago where I needed to make a "choose your own adventure" story and I invented a story that included the Vampires and Golden Land monsters. Thought I'd share this unimportant information.

  • @druidt8949
    @druidt8949 3 หลายเดือนก่อน +26

    You know, I knew they were going to have to show up eventually (being Zombies not named Eldlich), but man, does it still hurt to see.
    Who knows though, if Gimmick Puppet can get the support they just got, maybe Vampire can get something just as batty

  • @bubbasgotback431
    @bubbasgotback431 3 หลายเดือนก่อน +14

    If the make a card that allows you to normal summon as many vampires as you want per turn (probably with a like 500-1000 LP cost), this deck would probably take off in a heartbeat

    • @MarioMastar
      @MarioMastar 3 หลายเดือนก่อน

      Yuga entered the chat: "Say no more! Get ready for the RUSH!"
      Though the game plays more like a faster paced version of OG format, but it would fit well as tribute climbing is the name of the game in Rush Duel so Vampires would actually be really solid. Even with their deck ripping effects. I can see them fitting right in as is.

  • @krazykuma384
    @krazykuma384 3 หลายเดือนก่อน +7

    Me: nice! I just finished my Vampire deck for master duel! I can’t wait to play it!
    TheDuelLogs: I’m about to end this man’s whole career.

  • @ShikiRen
    @ShikiRen 3 หลายเดือนก่อน +16

    Vampire Lord has been my favourite card for a long time. The wave of support that Vampire Shadow was in was a travesty especially compared to what other decks could get away with at the time. I loved how the archetype played after Retainer wave of support (In fact 2 of my Master Duel decks are Vampire variants)... and with Ghost I believe they came so, so close to being T2-3 viable. Hopefully they'll do more support one day but without changing the entire strategy again; Adding a Link 1 (even a vanilla one) to play through Ghost being Ash'd and some way so either circumvent or protect your normal summon would go a long way.
    Oh, and if I were to ask for the moon, give them a Rank 2 and/or Rank 3 XYZ so you can use Vampire's Desire with Retainer + Familiar to make it and "reset" their "banish when it leaves the field" part.

    • @SliferStreaming
      @SliferStreaming 3 หลายเดือนก่อน +2

      Maybe they could make pendulum monsters to mass-swarm the field with vampires, to avoid having to tribute them

    • @ShikiRen
      @ShikiRen 3 หลายเดือนก่อน +1

      @@SliferStreamingSince many trigger on normal summon, probably not. And I really, really hope they do not add Pendulums. I always wanted Synchros for them because their levels are all different, but at this point I hope they stick to just XYZ and Links. I think what we need is the Vampire Sorcerer "you can normal summon without tributing" effect on an actual good card rather than a battle searcher.

  • @torakandwolf6786
    @torakandwolf6786 3 หลายเดือนก่อน +17

    Hell will freeze over before Konami decides to give zombies a good archetype.

    • @wolfnagi10
      @wolfnagi10 3 หลายเดือนก่อน

      They should have given zombies their own archetype rivalry of warlord that is searchable. Now that would have been goated.
      What do you mean it's just another floodgate in an unplayable deck?

    • @sunshadowlightmoon8597
      @sunshadowlightmoon8597 3 หลายเดือนก่อน +1

      Isn't Elich a zombie?

    • @torakandwolf6786
      @torakandwolf6786 3 หลายเดือนก่อน +8

      @@sunshadowlightmoon8597I don’t like to count Eldlich. Yes Eldlich is a zombie monster, but when the best way to play the deck is to just load up on floodgates rather than…anything else, the card might as well just be a Psychic or whatever. Synchron Eldlich has been the best way to play Eldlich, and that was 3 years ago.

    • @sunshadowlightmoon8597
      @sunshadowlightmoon8597 3 หลายเดือนก่อน +1

      @@torakandwolf6786 never been an Eldlich player but I've always run into them on Master Duel and you're right... I sooner run into floodgate spam than the actual Golden Lord 🤣

    • @jmurray1110
      @jmurray1110 หลายเดือนก่อน

      Yeah at best you get zombie spam and give it zombie world
      Now I do play this deck but it’s basically all genetic zombies at best you have a plaguespreader synchro and the tuners retrains but calling zombies a proper archetype is a bit misleading since they don’t share the main means of distinguishing themselves (that being a naming scheme) so unless you mixing them with something like punks you don’t exactly know what lines are played other than uni zombie discard necroworld banshee start combo

  • @guildriss8272
    @guildriss8272 3 หลายเดือนก่อน +16

    I really love this archetype, I hope he will get some love in the futur !

  • @ZeroHero3d
    @ZeroHero3d 3 หลายเดือนก่อน +9

    I'm very old-school when it comes to YGO, so the Zombie-type cards are my favorite to deck build since the mid 2000s when I was in high-school. No matter how many new cards, archetypes and strategies kept coming out, and I tried them all, Zombies were my staple deck choice with consistent reliable fun for me, so Vampires have a special place in my heart. Sadly, I dropped the game before I got the enjoy the newer support which would have fit my playstyle perfectly, even if they weren't the most viable. I still love Zombie decks, regardless of competitive relevance.

  • @blueskyalchemist623
    @blueskyalchemist623 3 หลายเดือนก่อน +5

    With the way they pushed Gimmick Puppet, Raid Raptor and Fire King into being good, there is hope for Vampire to finally become a good deck

  • @nomoreplayerz8443
    @nomoreplayerz8443 3 หลายเดือนก่อน +7

    I tried to cook with this deck in master duel with snake eyes and had some success but it also showed the real issue of not only vampires but the zombie type as a whole.
    points being
    -zombies/vampire requires alot of graveyard set up with little pay off, which snake eye helps by a bit
    -recovery is not that great
    -majority if not all of popular hand traps stops a zombie/vampire card
    -Extra deck monsters you summon don't really extend your combo except for the higher level ones
    -Any zombie support is bricky and requires them to be in the grave and another turn to see any real effect

    • @julienn8844
      @julienn8844 3 หลายเดือนก่อน

      What card is snake eyes?

    • @nomoreplayerz8443
      @nomoreplayerz8443 3 หลายเดือนก่อน

      @@julienn8844most of the core, witch,wanted, poplur,ash, the field spell,and flameberg

  • @pungeefivegamer5021
    @pungeefivegamer5021 3 หลายเดือนก่อน +5

    I ran this deck in MD for a while. I got so much satisfaction when the moons aligned and I got a win. But that satisfaction more so came from “oh! It worked!” Rather than me actually making a good deck. It sucks because I love some of those effects! But like you said, its lacking that one card that ties it all together with a nice bow.

  • @RedDragonForce2
    @RedDragonForce2 3 หลายเดือนก่อน +6

    While probably not a fix to the archetype, I made retrains of the OG Vampire Lord and Genesis to make better versions of those cards.
    Vampire Lord - Reincarnated
    Attribute: DARK
    Type: Zombie
    Level: 5
    Atk: 2000
    Def: 1500
    Effect1: This card is always treated as “Vampire Lord”.
    Effect2: HOPT: You can Special Summon this card from your Hand or GY by banishing one Zombie Monster from Either Player’s GY.
    Effect3: While this card is on the field or in the GY, (Quick Effect) if your opponent special summons a monster, banish one card in your opponent’s hand.
    Effect4: (Quick Effect) If this card is tributed to summon “Vampire Genesis”, then that summoned monster is unaffected by your opponent’s card effects.
    _________________________
    Vampire Genesis - Reborn
    Attribute: DARK
    Type: Zombie
    Level: 8
    Atk: 3000
    Def: 2100
    Effect1: This card is always treated as “Vampire Genesis”.
    Effect2: You can Special Summon this card by tributing 1 “Vampire Lord” on your side of the field.
    Effect3: You’re Opponent cannot Tribute Monsters while this card is face-up on the field.
    Effect4: If this card leaves the field, Special Summon it during the End Phase, and if you do, banish up to three cards from your opponent’s field and/or GY.
    Thoughts for these cards for themselves regardless of competitive viability?

    • @bubbasgotback431
      @bubbasgotback431 3 หลายเดือนก่อน +5

      I like the idea but I have a couple of gripes:
      Firstly, Cards that change their names should only do that in the hand/field/ or GY, not while in the deck. If you say “always treated as” that means their name changes in the deck as well. This causes a problem because you can only have three of any name of a card in your deck maximum. So if someone wanted to use original Vampire Lord in their deck as well, they would have to replace one of their Reincarnateds or vice versa. You couldn’t just have all 6 in the deck.
      2.) the hand rip effect of Reincarnated is too strong to not have a OPT on it.
      3.) Reborn’s last effect is WAY too strong. Being able to revive itself every turn from anywhere regardless of how it got there makes it basically impossible to out permanently, and it has way too big a body and a floodgate, to have a protection effect like that. Basically, it shouldn’t have all three of those effects together.

    • @RedDragonForce2
      @RedDragonForce2 3 หลายเดือนก่อน +1

      @@bubbasgotback431 given how many negates exist these days, the effects aren’t as bad as you’re truthfully stating.
      But who would play the OG Vampire Lord anyways? It’s been power crept to Transylvania and back again by his own archetype that’s still outclassed by a hundred other archetypes, so the name in deck doesn’t take away from deck building. And besides, it’s not like Harpies where sharing the name limits the 1, 2, and 3 synergy. OG Vampire Lord is a 2K beat stick that serves to give your opponents pluses!
      As for Reborn, I originally had it as just the GY, but it needed removal from the field as well, since many decks focus on field effects as end boards over GY effects. And I notice you’re not complaining about Reborn being treated as the original in deck, so that could be considered hypocrisy. (But we both know OG Genesis sucked on release!)
      I do agree about the Hand Rip needed a limit, but a HOPT wouldn’t be enough to stop decks from going “oh no… anyways”. Maybe a soft OPT would work better?

    • @bubbasgotback431
      @bubbasgotback431 3 หลายเดือนก่อน +2

      @@RedDragonForce2 I meant in general don’t make cards with the effect that read “always treaded as” and instead always specify where they are treated. I just used one of your cards as an example, but my point applies across the board. I’m not a fan of needlessly restricting deck building, regardless if you would actually play the original card or not.
      For Reborn I was kind of saying that making it have such a large body (it even gains attack) kind of makes it more difficult to out than it needs to be. Most decks could out it early on, but that becomes significantly harder the longer the games go on and your opponent has to waste resources to out it every turn and I have a feeling vampire decks would be a control strategy that prefers longer play anyways.
      As for the hand rip yeah I think a soft OPT would be fine. It compounds if you have multiple copies, but it doesn’t quickly become a Maxx “C” where it punishes special summoning too much.

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 3 หลายเดือนก่อน +15

    1:19 Retrain idea for Lady here:
    _Vampire Mistress_ (DARK)
    Level 4
    Zombie/Effect
    _If your opponent sends a card from their deck to the GY, you can special summon this card from your hand or GY. Zombie monsters you control gain 50 ATK/DEF for every card that’s on the field, in the GY and in both players hands. If a Zombie monster you control inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY._
    ATK/1550 DEF/1550

    • @jamesjohnsoniii8068
      @jamesjohnsoniii8068 3 หลายเดือนก่อน

      No HOPT, Vampires now Tier one I like it (:

    • @shis1988
      @shis1988 3 หลายเดือนก่อน +1

      The old bleed is more detrimental nowadays. Monster Reborn bleed is what is used nowadays.

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire 3 หลายเดือนก่อน

      @@shis1988
      Well the idea with mistress is that all of her effects loop into each other, and are amplified when you have more of her out…
      Her Special Summon can be triggered by her own send to the GY effect, the ATK/DEF gain works off of the cards your opponent sends, and said send and ATK/DEF gain effects stack with multiple instances of herself…
      So if I control 3 of her, each instance of her, and every other zombie monster I control, is getting 150 ATK/DEF for EVERY card from both players hands, fields and GYs, and each time a zombie monster inflicts battle damage, your opponent has to send _3_ cards from their deck to the GY (so up to 18 if you control 3 of the mistress and 3 other zombie monsters, discounting multiple attackers or extra battle phases). Sure sending 1 or 2 cards might help your opponent more, but what happens if you do so with almost half their deck in a single battle phase?
      And the gain of 50 ATK/DEF is so small that it’s VERY easy to underestimate, especially when if covers ALL your zombie monsters and is fed by so many sources. It’s supposed to be subtle but potentially dangerous, this card.

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire 3 หลายเดือนก่อน

      @@shis1988
      Besides, you could just use something like Necrovalley to lock up the cards that are sent to the GY.

    • @bottlecapster9586
      @bottlecapster9586 3 หลายเดือนก่อน

      As worthless as this card sounds, I'm immediately delighted by the idea of her giving Atk/Def increases by increments of 50, that's so stupid and I love it.

  • @lazypenguin69
    @lazypenguin69 3 หลายเดือนก่อน +5

    as the self titled "worlds best vampire player" i would disagree with this video, its very competent and high power deck with the potential to be tier zero if the opponent simply lest you do your plays and you get a good hand every time

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 3 หลายเดือนก่อน +20

    2:30 Idea for a “Vampire Genesis” retrain that would serve as the boss monster it should have been:
    _Vampire Ascendant_ (DARK)
    Level 8
    Zombie/Tuner/Effect
    _Can be Normal summoned/set using 1 Zombie monster as tribute. You can Tribute 1 Level/Rank/Link 5 or higher “Vampire” monster you control: Special Summon this card from your hand or GY. Gains ATK/DEF equal to any battle or effect damage you inflict. You can discard 1 card (Quick Effect): Apply 1 of the following effects, depending on the discarded card’s type (Each of the following effects of “Vampire Ascendant” can only be applied once per turn):_
    ⚪️Monster: Cannot be destroyed for the rest of the turn, and also, for the rest of the turn, you gain LP equal to the total ATK/DEF of all monsters that are sent to the GY or banished.
    ⚪️Spell: Cannot be Banished for the rest of the turn, Also, Activate 1 Spell/Trap (from your hand, deck or GY) that mentions “Vampire” in its name or effects.
    ⚪️Trap: Cannot be tributed or used as material for the rest of the turn, Also, Special Summon 1 Zombie monster (from your hand, Spell/Trap zones or GY) who’s Level/Rank/Link is less than or equal to the level/rank/link of a face-up monster on the field.
    ATK/3000 DEF/2100

    • @bottlecapster9586
      @bottlecapster9586 3 หลายเดือนก่อน

      I have so many questions lol. Why is he a Tuner? Does his summon imply the existence of a Link 5 Vampire monster? Why does he Summon zombies from the backrow when outside of specifically Snake-Eyes and Vaylantz, Pushing monsters into the S/T zones is basically non-existent and the archetype has no monsters who put themselves there natively?

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire 3 หลายเดือนก่อน

      @@bottlecapster9586
      ⚪️Tuner monsters have a slew of support cards for things besides synchro summoning, and the last thing anyone would expect is a Tuner monster that’s a boss monster in itself and can thus take advantage of said cards…
      ⚪️The Level/Rank/Link thing is to help tie the card into the OG Vampire Genesis’s summoning condition of needed the level 5 “Vampire Lord”, and Rank/Link 5+ are meant to be future proofing in case such a card IS ever made…
      ⚪️Meanwhile more and more archetypes as of late have begun to experiment with plopping monsters in Spell/Trap zones (either for their own benefit or to hinder their opponents)… This card letting you special summon from those zones allows Vampires to make use of the former and fight off the latter.

    • @bottlecapster9586
      @bottlecapster9586 3 หลายเดือนก่อน

      @@ButFirstHeLitItOnFire I feel like I get what you're trying to say here, but more-so to be specific, I fail to necessarily see how this portions into Vampire's actual strategy, or patches the holes that exist in it. Think of it like this; Ascendant as described here doesn't really interact at all with any of Vampire's strategies. It feels like you slapped together a vague approximation of good-sounding effects and as a result it feels scattered.
      Take for instance, what does this card do? It has a smattering of conditional protections which are reliant on discards to function, worse still, they're reliant on super-types (Monster/Spell/Trap) of which, your most common and desired outcome will be Monster, since that's your biggest card-type. What you get for that trouble is a big beat-stick that acts as a budget Spooky-Dogwood for Vampires, which does help their life-cost for sure, but Vampires usually aren't losing because they pay life points, but because they lack protection, and interaction, this card provides one of those things, but only to itself, and slowly at that. Keep in mind it won't gain any of the protections until its effect resolves, meaning that if your opponent really wanted to out this card for some reason, they can just respond to the attempt at protection and destroy it before it even gains any protection effects, at which point you're out a card for your trouble.
      Making it a weird tuner is certainly odd, but to me, all that really says is that it wants to make Exactly Baron by Tuning Retainer, an actually usable boss monster who can do basically everything this card wants to do and more. Hell it even clears your monsters trapped in the backrow by actually popping them, a versatile effect which can get your zombies back in the grave to be revived, rather than revived off of the worst condition of having to discard a trap for something that most of your vampires already do. It certainly *sounds* okay to future-proof a revival effect against a new removal-type, but given that you've placed so many reactive protections on it, it just has no focus. It's not really an extender, because it's revival is on a card-type that you run the least of. [Addendum, I guess you can also make PEP by Tuning Ghost, but again, I feel like we should be making support that isn't just a bridge for a better, out of archetype boss monster]
      Spell discard is overly convoluted, but probably the closest to actually having a home. There's a problem though. If this card "Activates" effects from deck, then it cannot use Vampire Domination, which is the Trap you'd most want to use, as it's interruption the deck lacks. If it Copies, however, then arguably it might not be capable of doing domain, which given how tight the deck is on normal summons, is one of the effects you'd want, especially because it's the card (With Domination) which already solves the life-gain problem that your monster-discard is trying to fix. Regardless to say, all this is rather convoluted for a card that could simply say "Negate and destroy" and be infinitely more usable for the deck as opposed to having to keep your spells in hand to fuel an interaction point that would still put Vampires at a whopping 2 in-engine removals, 3 if you have a relevant Tribute, Ghost in grave, AND Zombie world.

    • @ButFirstHeLitItOnFire
      @ButFirstHeLitItOnFire 3 หลายเดือนก่อน

      @@bottlecapster9586
      Here, let me shake things up… I’ll simplify, modify and consolidate most of the effects. I’ll condense the LP gain effects into the passive ATK/DEF gain, change the discard of a specific card type into a generic tribute of a card from the hand OR field, made the immunities into their own single applied effect, made the Spell/Trap effect more versatile, and just cleaned up the monster summon effect a smidge (I’m keeping the Spell/Trap zone summoning options, because I have a gut feeling that Konami is going to start using those zones A LOT MORE OFTEN in regards to monsters going forward). And I’ll be keeping it as a Tuner for whatever novelty and utility Vampire Players can get out of it… Let me know right away if it looks any better:
      _Vampire Ascendant_ (DARK)
      Level 8
      Zombie/Tuner/Effect
      _Can be Normal summoned/set using 1 Zombie monster as tribute. You can Tribute 1 Level/Rank/Link 5 or higher “Vampire” monster you control: Special Summon this card from your hand or GY. Zombie monsters you control gain ATK/DEF, and you gain LP, equal to any battle or effect damage you inflict, and also the total ATK/DEF of any monsters that are or sent to the GY or banished. You can Tribute 1 card from your hand or field (Quick Effect): Apply 1 of the following effects. (Each of the following effects of “Vampire Ascendant” can only be applied once per turn):_
      ⚪️Face-up Zombie monsters you control Cannot be destroyed, Banished, or used as Tribute or Material for the rest of the turn,
      ⚪️Activate, add to your hand or set 1 Spell/Trap (from your hand, deck or GY) that mentions “Vampire” in its name or effects.
      ⚪️Special Summon 1 Zombie monster (from your hand, Spell/Trap zones or GY) who’s Level, Rank or Link is less than or equal to the highest Level, Rank or Link of a face-up monster on the field (your choice if tied).
      ATK/3000 DEF/2100

    • @bottlecapster9586
      @bottlecapster9586 3 หลายเดือนก่อน

      @ButFirstHeLitItOnFire So now that we've addressed the things that were laughably bad, we can move onto the part where it's laughably overpowered. Namely, God this card is doing too much, and would push Zombie, not Vampire, as the best deck. For a single tribute you get: a 3k beater who passively buffs the board, heals incomprehensible amounts both when either player combos or during battle, is a generic extender, reactive near unaffected protections for the entire board, is a searcher, and synchro enabler to boot. This card has no identity. it's just every goodstuff thing you can cram on cardboard. This is 10 year old me's version of a superhero who has infinity strength and is immune to every power because he's that awesome.
      I don't mean to rag on you too hard here, but this type of custom card design is pervasive and really doesn't have a good grasp on what makes good strong cards or good support

  • @N7Scavenger
    @N7Scavenger 3 หลายเดือนก่อน +1

    Seeing my favorite archetype cross the ‘failed cards’ series may be the death knell for me ever returning to this game

  • @clericofchaos1
    @clericofchaos1 3 หลายเดือนก่อน +5

    This in another one of these videos that hurts me a little. It's a fun deck, and i really wanted this one to succeed when i saw the mechanics of it. i just wish it were handled better.

    • @x527
      @x527 3 หลายเดือนก่อน +2

      dont think about it any archetype or deck that wasnt played by a so called pro player is a failure in this persons eyes

  • @eiilos98
    @eiilos98 3 หลายเดือนก่อน +3

    They need a special summon that can enable the Tribute Summon monsters. Something that not only searches the high level monsters, but also floats into their new Field Spell, activating directly from the deck. The Field Spell would give the player some "gifts" for tribute summoning the turn it was activated and also give the archetype some form of GY management, where it could send/retrieve cards from the players GY.

  • @eerieeric834
    @eerieeric834 3 หลายเดือนก่อน +16

    What about the gimmick puppet archetype? Is that a failed art type or not because the new support seems pretty good and probably will help a lot.

    • @Lord0x
      @Lord0x 3 หลายเดือนก่อน +5

      ftk

  • @AtomizerBaT
    @AtomizerBaT 3 หลายเดือนก่อน +14

    Me, a Vampire player, loving the last two videos slandering Yugiboomers only for Karma to get me:

  • @MagicMeowmix
    @MagicMeowmix 3 หลายเดือนก่อน +6

    How. Dare. You. I knew it was a matter of time before you called one of my favourite archetypes failed. If it ain't tier zero, it will be on here.
    Fr tho I love your content :)

  • @timsuu8991
    @timsuu8991 3 หลายเดือนก่อน +2

    Im just in the process of building a vampire deck in md
    This video is right on time to remind me why i need to build it

  • @lillie_rey
    @lillie_rey 3 หลายเดือนก่อน +3

    It may not be the strongest Arschtype, but it is still my favorite to play

  • @condi_tv
    @condi_tv 3 หลายเดือนก่อน

    Just finished binging this whole series yesterday glad to see this uploaded today

  • @jacoporinaldi8742
    @jacoporinaldi8742 3 หลายเดือนก่อน

    My favorite yugioh video format, thank you ❤

  • @wong4u203
    @wong4u203 3 หลายเดือนก่อน +1

    Omg my favorite archetype! I hope when I draw my vampires they excel in the card game I'm working...I can't make the same MISTAKE! Love your videos, such a big help how to build games!

  • @Longshot441
    @Longshot441 3 หลายเดือนก่อน +2

    Turtle was always the clutch and I loved the vampires and zombie types.

  • @AndreasMaldengsenKlaas-mf7yw
    @AndreasMaldengsenKlaas-mf7yw 3 หลายเดือนก่อน +5

    I hope that vampires will receive new support just like the gimmick puppets, as long it is not a random FTK

  • @snowboundwhale6860
    @snowboundwhale6860 3 หลายเดือนก่อน +1

    Vampires as a deck might not see much success but I think they're cool for making use of several mechanics that have often been overlooked (which might be why they don't succeed much), and they managed to incorporate a lot of vampire's properties in stories into the gameplay with them.
    The LP costs on effects creates a "live fast die young" aggression because you simply cannot sustain a duel that lasts more than a few turns despite having as much monster recovery as zombie support provides, that is until you play Vampire's Domain or some other source of LP gain. Even then with Domain your LP gain is in the form of lifelink, so despite the extra breathing room it affords you, you still need to attack often to offset your effect costs. Imo it does a good job of representing not just the vampire's bloodsucking, but the hunger and the frenzy of starvation that drives it.
    The creature stealing covers both vampiric "charm" tropes and vampiric conversion depending on the effect in question (e.g. the reanimate theft on Frauline would be conversion, while Fascinator's steal is a charm), and then there's Vamp with it's relinquished effect that functions as another type of bloodsucking/ charm rep.
    The Xyz having exemptions from level requirements for opponent's monsters used as material is a cool mechanic though I'm not certain what the flavour tie in for it is.

  • @jacobwilbers9852
    @jacobwilbers9852 3 หลายเดือนก่อน +3

    They should make a busted zombie deck at some point i wanna see how high the ceiling is with all the generic zombie support.

  • @STEPHxCA
    @STEPHxCA 3 หลายเดือนก่อน +2

    9/10 vid, needed castlevania bgm

  • @RevWolf1776
    @RevWolf1776 2 หลายเดือนก่อน

    I recently got back into the game and just build this card and with some other support from generic zombies, and for playing with my friends it's been a lot of fun and holds it own pretty well.

  • @BlackGoldRose
    @BlackGoldRose 3 หลายเดือนก่อน +3

    Konami, having owned Castlevania! You wouldnt possibly dream how they fumble a Vampire achetype, huh?
    OH WAIT-!

  • @blu3s7ormgaming65
    @blu3s7ormgaming65 หลายเดือนก่อน

    The thing I like most of the time about these archetypes is usually the art, the effect and the name typically make sense to a story perspective or role play purposes. So though they fall behind or aren’t meta they make sense from a story and visual point of view

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 3 หลายเดือนก่อน +3

    0:39 Idea to retrain Vampire Baby:
    _Vampire Progeny_ (DARK)
    Level 3
    Zombie/Tuner/Effect
    _During either players turn, if you control a Level/Rank/Link 5 or higher “Vampire” monster, you can normal or Special summon this card from your hand or GY. A Monster destroyed by a “Vampire” monster you control (by battle or card effect) can immediately be special summoned to your field._
    ATK/1000 DEF/1000

    • @arandomcrusader8822
      @arandomcrusader8822 3 หลายเดือนก่อน

      Vampire decks bouta start link climbing with that retrain

  • @Nonzerotonin
    @Nonzerotonin 2 หลายเดือนก่อน +1

    My favorite archetype, so much fun to play.

  • @Sir_Djack
    @Sir_Djack 3 หลายเดือนก่อน

    I'm sure Triamids will be an amazing topic for this series!

  • @julienn8844
    @julienn8844 3 หลายเดือนก่อน

    Thank you for doing this video

  • @morganr9825
    @morganr9825 หลายเดือนก่อน +1

    At this point, any archetype that doesn't focus on making sure your opponent doesn't get to play the game is considered a bad archetype.
    I.e. Literally anything that isn't in the current rotation of meta decks.

  • @chopperisnotawarcriminal
    @chopperisnotawarcriminal 3 หลายเดือนก่อน

    My favorite memories of this deck are from Duel Links. In that game, Vampires were so unbelievably strong when they came out they remained top tier even when they limited half of the deck for what seemed to me like an eternity.

  • @elderwillow555
    @elderwillow555 3 หลายเดือนก่อน

    Really well researched and well explained. I play a Vampire deck myself, it's fun and can do a little bit. But really strong... I have to admit it's not. I just hope that maybe something will come out that will make the topic more playable again.
    On the question of what topic could come next. I have one that is very complex, scattered across many topics. And has split into more or less 3 as its own theme deck. We're talking about arch-fiends, they play everywhere but in my opinion they don't really have their own topic. They split into chess archfiends who are just plain bad. The Red Dragon Archfiends are basically a theme but do not exist as an independent deck. And then the other archfiends who shift a little and are present in the field.
    That's what I would like to see from you and would love to see it, but I know it's a lot of work.
    Thank you for your really great videos.

  • @jessesutton7985
    @jessesutton7985 3 หลายเดือนก่อน

    Had fun with Vamps in Duel Links a couple years ago. Surprised they saw such a messy release.

  • @sillylily5828
    @sillylily5828 หลายเดือนก่อน

    Name: Vampire Circular
    Rank: 4
    Attribute: Dark
    Type: Effect Monster
    Attack: 0
    Defense: 2000
    Card Text: When this card is normal summoned apply one of these 2 effects.
    1) Send a "Vampire" monster from your hand or deck to the graveyard and special summon a rank 4 or lower monster from your graveyard to an adjacent monster zone.
    2) You can normal summon as many "Vampire" monsters as possible up to the number of monsters your opponent controls.
    You can only use one of these effects once per duel.

  • @ianbraun271
    @ianbraun271 3 หลายเดือนก่อน +1

    With Vampire awakening, you forgot to mention setting up for an XYZ summon.

  • @jotinhafilho5920
    @jotinhafilho5920 3 หลายเดือนก่อน

    4:19 The bottom left and right drawings are fire for a child.

  • @Eru_3ru
    @Eru_3ru 3 หลายเดือนก่อน

    My Favorite Deck, i am still playing it to this day

  • @Onibushou
    @Onibushou 3 หลายเดือนก่อน +1

    Zombie Vampire also sees use in my blind second rank 8 deck. Its already pumping out 8s with Kaiju/Slumber, Alpha, Bigfoot+Thunderbird, Orochi, etc. Just Change of Heart and overlay whatever I stole. Then rank up to Pain Gainer, Sins, swing with a 4k beater, then add Zeus. Too bad the rest of it isn't very viable.

  • @matthewpletsch7523
    @matthewpletsch7523 3 หลายเดือนก่อน

    Hilariously. Never heard of The Zombie Vampire until now.

  • @scumbad7953
    @scumbad7953 3 หลายเดือนก่อน

    16:51 Using Vampire Sucker and Zombie World also had this card a viable method of tributing an opponent's protected monsters.

  • @Cookie_Magika
    @Cookie_Magika 3 หลายเดือนก่อน

    this was the 2nd deck i ever built. i enjoy it a lot :3

  • @mbjxperience
    @mbjxperience 3 หลายเดือนก่อน

    How would you analyze the Dragunity deck? Thanks

  • @opaqcue
    @opaqcue 3 หลายเดือนก่อน +1

    im a proud vamp enjoyer and i can tell this deck is pretty fun but it relies on making beatriz for the zombie world + balerdroch tech
    ghost vamp is a step into the right direction but the deck needs a big vamp that special summons vamp stuff from the graveyard as a quick effect, lacks on interruptions while it could be far better, biggest issue is that everything you do has a big cost like paying life, tribute summon, discard for effects, etc...
    also maybe a new normal summon for zombies like uni-zombie but not so fragile would be nice

  • @jamesjohnsoniii8068
    @jamesjohnsoniii8068 3 หลายเดือนก่อน +1

    Anyone else particularly fond of Vampires and Aromas because the LP manipulation or is it just me? 😊

  • @AikaHoshii
    @AikaHoshii 3 หลายเดือนก่อน +1

    Its kinda neat that they need a tribute to be summoned, its like a blood sacrifice in order to summon one of the dark lords

  • @zacharyperry6002
    @zacharyperry6002 3 หลายเดือนก่อน

    Ancient gears is ones I’d be interested in listening to!

  • @illyahrthebard3303
    @illyahrthebard3303 3 หลายเดือนก่อน

    Let's not forget the unofficial member that was really fun: Patrician of Darkness. It's a vampire creature that doesn't have Vampire in it's name. It does, however, have all the other design synergies, such as cape, pointed teeth, red moon in the background, level 5 with 2000 attack. It also comes with a decent field control ability in that you control the target of your opponent's attacks.
    Also: Frow(rhymes with cow)-line. German prefix with the same use as "Miss." Her name is Miss Vampire

  • @herohut725
    @herohut725 3 หลายเดือนก่อน

    I love the Vampires. I named my primary vampire deck, Chibi Vampire. As a tribute to the anime called Karin, though the manga was called Chibi Vampire. It's about an awkward vampire girl who's bad at being a vampire. Bit of an oldie but I recommend it if you like romcoms

  • @alextygesen3101
    @alextygesen3101 3 หลายเดือนก่อน +4

    How vampires don't have LP manipulation as one of their main gimmicks is beyond me personally. I feel like Konami just flung 8 different identities into vampires over time and they don't really have an identity beyond tribute summons and GY effects.

    • @StrategicLemon
      @StrategicLemon 3 หลายเดือนก่อน +3

      You pay LP to activate their effects. You use vampire's Domain to get lp back.

    • @alextygesen3101
      @alextygesen3101 3 หลายเดือนก่อน +3

      @@StrategicLemon Domain is a bandaid. The monsters themselves should leech any damage they do back to you.

  • @DanteCrowlley
    @DanteCrowlley 3 หลายเดือนก่อน +1

    Vampire, dragon n spell casters were my favorite archetype, but the design change still bothers me since almost all dragons are humanoid, I can't even remember the last time I saw a vampire card, spell casters are still hit or miss design wise for me

  • @Sarriuz
    @Sarriuz 3 หลายเดือนก่อน +1

    As a Vamp fan I'm kinda offended but most of this is pretty much exactly accurate. Unplayable before dark saviors.
    Ghost and vouvoid made it playable. Now, if you learn how to play it and use the spells effectively you can actually get some good results, but it will never fight something that's tier zero. It's too slow, kinda like Dark Magician, needs time to set up.

  • @scottpage2555
    @scottpage2555 3 หลายเดือนก่อน

    I have a question? Is the gimmick puppet and chronomaly archetypes classed as fails? If so maybe they're an idea for a future video?

  • @grantharrell5434
    @grantharrell5434 หลายเดือนก่อน

    I have a vampire deck and I have fun with it. Mine has a mix of zombies such as mezuki, uni-zombie, and pyramid turtle so it is more along the lines of a zombie deck with vampires added. I do admit there are two main flaws with the archtype, the normal summon condition on the larger monsters which hampers a deck born to special summon from the graveyard and the high life point cost for the effects. If cards read special summon from the graveyard they would still be difficult to play but not as bad. Also I have found that fraulein has some synergy with mahaama, but in a vampire deck its cost is too great.

  • @gam3ov3r1995
    @gam3ov3r1995 3 หลายเดือนก่อน

    One of my favourite archetypes.

  • @Captain-Gyro
    @Captain-Gyro 3 หลายเดือนก่อน

    Vampire player here. I had fun with the deck at locals and even won a few tournament matches (and lost a few more). I’ll add my two cents here. One of the deck’s major issues is its gimmick of sending cards from the opponent’s deck to grave. In the current game this tends to help the opponent win faster.

  • @MegaOmega001
    @MegaOmega001 3 หลายเดือนก่อน

    In Master Duel I've played Vampire, Fur Hire, currently my best deck is traptrix, Six Samurai deck in real life.
    They aren't overly consistent against metas but damn lower tier decks are just so fun to play when they can work. I have a amazing replay of using Vampire to take number 77 against a D/D/D deck and wipe thier entire front row of monsters.

  • @TheOneWhoReportsForDuty
    @TheOneWhoReportsForDuty 2 หลายเดือนก่อน +1

    I kinda want to try to make Vampires work because Vampries are cool. Like, how is it hard not to love Vampires?

  • @shis1988
    @shis1988 3 หลายเดือนก่อน +1

    The bleed effect became counterproductive to boot. It was that counterproductive that Konami made the bleed turn into walking Monster Reborns.
    Sucker also made them synergize even better with Zombie World.

  • @robertterrell7057
    @robertterrell7057 3 หลายเดือนก่อน

    Yo my favorite part of long running archetypes is seeing Konami card art design change over time. Cool>>Wafiu>cute>repeat. It's fun to see

  • @kingblackwaffle
    @kingblackwaffle 3 หลายเดือนก่อน

    Vampire circular sounds like a straight menace to society

  • @spinalspiral9901
    @spinalspiral9901 3 หลายเดือนก่อน +1

    Vampire vamp is my favorite card for alternative reasons

  • @ButFirstHeLitItOnFire
    @ButFirstHeLitItOnFire 3 หลายเดือนก่อน +1

    1:44 Idea for a Vampire Lord retrain:
    _Lord of Vampires_ (DARK)
    Level 5
    Zombie/Tuner/Effect
    _You can normal summon this card without tributes while you control a Field Spell or face-up Continuous Spell/Trap that mentions Zombie or “Vampire” in its name or effects. Cannot be targeted for attacks or opponent’s card effects while you control a Level 4 or lower Zombie monster. If a Zombie monster you control inflicts battle or effect damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, while this card is face-up on the field or in the GY, during your next Standby Phase after a Zombie monster in your possession was destroyed and sent to your GY by battle or an opponent's card effect: Special Summon it from the GY._
    ATK/2000 DEF/1500

  • @darthtrinath2752
    @darthtrinath2752 หลายเดือนก่อน

    Vampires are my favorite deck in the game, and I have spent hours making it work in Master Duel as well as it can. If anyone else wants to make these bloodsuckers work, here's how I do it.
    Main Deck
    3x Vampire Ghost
    3x Samurai Skull
    2x Vampire Familiar
    2x Vampire Retainer
    1-2x Vampire Fraulein
    1-2x Vampire Scarlet Scourge
    1-2x Vampire Voivode
    2-3x Vampire's Domain
    2-3x Vampire Awakening
    2-3x Vampire Domination
    Extra Deck
    1x Vampire Sucker
    1x Vampire Fascinator
    1-2x The Zombie Vampire
    1x Dhampir Vampire Sheridan
    That's the main package that I find is most efficient, but to round out the deck I normally use
    3x Maxx C
    3x Ash Blossom
    2x Ghost Belle
    1x Spooky Dogwood
    1x Nibiru
    1x Raigeki
    2x Vampire's Kingdom
    2x Haunted Shrine
    1x Solemn Judgment
    1x Zeus
    1x Underworld Goddess
    2x Crimson Knight Vampire Bram
    1x Accesscode Talker
    The main starters of the deck are Zombie Ghost and Samurai Skull, which does make it somewhat prone to bricking since the deck has no real searchers for the first turn. When starting with Ghost, Normal Summon him to the field, then send one Vampire card to the GY, preferably Voivode so you can summon him back later, or Familiar or Retainer so you can modify your play line a bit to be a bit better. Assuming you send a card that's not Familiar or Retainer however, use the rest of Ghost's ability to add Fraulein to your hand, then send Familiar to the GY. Then use Familiar's GY effect to summon it to the field and send Ghost to the GY, but don't activate Ghost's ability immediately. You need to resolve Familiar first, or you'll mess up the combo. After Familiar summons itself, use its ability to add Scarlet Scourge to your hand. Once that's done, use Ghost's GY ability to Tribute Summon Scarlet Scourge from your hand, and use Scarlet Scourge's ability to summon the Voivode or whatever other monster you sent to the GY at the start of the combo, if you sent one.
    The Samurai Skull starter is very much weaker, but still I find it required for the deck since it's better than bricking 50% more. Normal Summon Skull, send Ghost or Familiar to the GY, and either activate Ghost's effect to get a Vampire on the field, or activate Familiar to get Fraulein into your hand. If you have Fraulein in hand, add Scarlet Scourge instead.
    The Ghost starter leaves you with Scarlet Scourge and hopefully Voivode on the field, with Fraulein in your hand able to summon herself once you make an attack. Unfortunately, there's no real way to get Zombie Vampire onto the field on Turn 1, unless your hand is absolutely perfect. Voivode has a once per turn monster negate so long as there's a monster of the same name in the GY, which does work on things that send themselves to the GY as cost, such as Ash and Maxx C. Scarlet Scourge allows you to steal your opponent's monsters when it destroys them by battle, which is very important for summoning Dhampir or Vampire Zombie. Fraulein is a battle phase hand trap that summons herself to the field in Defense position when your opponent declares an attack, and can buff your Zombie monsters during Damage Calculation in a battle between a Zombie monster and another Monster by up to 3000 points by paying the same amount of Life Points. You would be surprised at just how many people don't realize exactly what she does, thinking that she can only do it once per turn, or that she can't buff herself. I have won so many games with her alone.
    After you perform the Ghost starting combo, you need to do one of two things, usually. If Voivode is on the field, you need to be at one of your opponent's monsters in battle with Scarlet Scourge, summon them on your side, then summon Zombie Vampire using Voivode and that monster. Zombie Vampire allows you to detach a material to mill the top 4 cards of both players decks, and allows you to summon any one monster that got milled by that effect. You want to detach Voivode as he has the ability to Tribute Summon himself from the GY if an opponent's monster gets summoned from their GY. However, if you were not able to get Voivode onto the field however, then you want to steal a monster from your opponent and use it and Scarlet Scourge to summon Dhampir. Then you should try to pop an opponent's monster using Dhampir's effect, detaching Scarlet Scourge, which triggers Dhampir's other effects and allows you to steal the monster you popped, letting you work towards Zombie Vampire. After that, or if the board state doesn't let you use Dhampir's effect, try to transition Dhampir into Zeus, who is the back up boss monster when you can't get Zombie Vampire out, because Zeus.

  • @SheruMuko
    @SheruMuko 3 หลายเดือนก่อน

    Okay I have designed 6 cards for the deck. One monster, four spells, and one traps. The monster is a searcher that can reveal itself in hand to send a Vampire card from your deck to your graveyard by paying 800 life points. This is a quick effect. When you pay life points you can immediately normal summon it without tributing. When summoned it will the set a Vampire Spell or Trap card from your deck. The back row all have effects that grant advantage when you pay life points and when sent to the graveyard by the effect of a Vampire card lets you add them to your hand by paying 800 life points. Once the deck pays 8000 or more then they can special summon up to 6 monsters from either players extra deck and or graveyard ignoring their summoning conditions as Vampire monsters. Is it good? Perhaps it is too slow. But the support I designed was meant to give the deck a better win con and give the deck more consistency.

  • @ashleyking8851
    @ashleyking8851 3 หลายเดือนก่อน +1

    My fav cards, the reason i love playing yugioh

  • @keiji-kun4587
    @keiji-kun4587 3 หลายเดือนก่อน

    Good thing I built and play this deck irl lately. Their gimmick is pretty bonkers in my opinion and crazy strong once it gets rolling.

  • @mrd256gaming7
    @mrd256gaming7 3 หลายเดือนก่อน

    I'd like to see you review Traptrix.
    It's my personal favorite Deck, though it feels more like a rouge deck, and not really a failed deck... but that might be my bias talking.

  • @tommike3940
    @tommike3940 3 หลายเดือนก่อน

    "See you next year when they print Vampire Circular"
    Oof that's a violation

  • @brianfarrell3719
    @brianfarrell3719 3 หลายเดือนก่อน

    I have always loved Vampires. They need an e.tele style spell, a link 1 and a misc type discard / protection

  • @maxcullen3790
    @maxcullen3790 3 หลายเดือนก่อน

    i was literally watching a vampire deck profile when this was uploaded

  • @nathansellier9595
    @nathansellier9595 3 หลายเดือนก่อน

    They're quite fun to play still ^^

  • @theswankydollar
    @theswankydollar 3 หลายเดือนก่อน

    looking into Gusto and/or Fabled would be great :)

  • @AzureGuardian051
    @AzureGuardian051 หลายเดือนก่อน

    I remember wielding a Vampire Lord back in elementary school against my friends. It was so strong.

  • @Vaniity_Velvet
    @Vaniity_Velvet 3 หลายเดือนก่อน +1

    It's very strange to me that a "Vampire" Deck doesn't involve draining your opponents life-force.

    • @StrategicLemon
      @StrategicLemon 3 หลายเดือนก่อน

      Vampire's Domain.

  • @poke9176
    @poke9176 3 หลายเดือนก่อน

    I was wondering if you would eventually do a video about cards that look like protagonists, for example Kaibaman, Numeral Hunter, and the new gimmick puppet support