WOW you are the best! Thank you so much for the entire series! Please keep more of this golden knowledge coming. As a new sub I'm super eager to learn more from you. I've been working as an industrial designer for about five years now and was as well a victim of surface from curve network haha, until now. I will from now on take it very seriously to shift my workflow and mindset about how to model properly and actually accurately.
Thanks for the amazing video again, since I started watching your videos, I got way less headaches while working with surfaces, and even adding thickness for complex surfaces became easier after I learned how to proper fix the surfaces I got to work with, the stuff I made myself almost always work with offset surf to add thickness for 3d printing.
Thanks again for your great tutorial and the time you invest. One more trick from my side. If you want to get more information out of the curvature graph on a single spline surface (that usually "only" shows 3 graph on U and V), you can increase the "visible" isocurve density in the object properties panel. This gives you how many curvature graphs you like all over the surface so you get an even better understanding on what is happening all over the surface.
Oh sweet! Thanks for the workaround! I've tried making the case to McNeel that this should be user selectable in the CurvatureGraph tool, but got a very lukewarm reception to the idea. Slightly tedious to have to set it per object, but definitely better than nothing - as you point out, only having 3 graphs leaves a lot to be desired.
Hi, great tuto ! I learned a LOT Could you make a video to explain how to have an airfoil shape based on points, with a clean curvaturegraph ? I guess the solution is juste to build much simpler curves "by hand" without the interpolate command, and then run the match command between them, without getting to far from the original shape by point editing, but i'm not sure if this is the most efficient way.
There's an entire, hour plus long video I have planned on this very subject. You are definitely on the right track in concept. These days I like to make the rear ~95% of my airfoils with a single curve (one for the top, one for the bottom). The density of this curve is entirely driven by how big the final object will be, your deviation tolerance target to the original airfoil, and whether you can see any obvious flaws in the source data - which you very often can! Since most (but not all) airfoils have more curvature at the front end, I will often skew my CVs towards the front. For the leading edge, I make it with a G2 single span blend between the top and bottom surfaces. Hope this helps!
Just finished the whole series, gotta say I'm a victim to the good old surface from curve network... If you are looking at this tutorial out of chance, be sure to check the whole series, it's just great
Excellent! Only 128 "likes" What?? There should be more kindred spirits, yeah? One of your earlier episodes mentions that curves have to be good. This episode shows why :-) I'm afraid to look at my work now, but will, and grin and bear the truth..
@@thirtysixverts yeah you're a great teacher and if you made grasshopper content it would certainly show how to properly do it so that would be great and useful too. By the way when I see now people using network surface i tell them to come see your videos! You deserve a lot more views. Thanks for your content!
You are teaching the ESSENCE of Nurbs modeling...I hope you keep on producing such as helpful tutorials . Thank you 👍
Muchas gracias, me ha servido para mejorar en el diseño.
I finished all of your primary surfaces tutorial video in half a day! Super useful content, You’re the best!
WOW you are the best! Thank you so much for the entire series! Please keep more of this golden knowledge coming. As a new sub I'm super eager to learn more from you. I've been working as an industrial designer for about five years now and was as well a victim of surface from curve network haha, until now. I will from now on take it very seriously to shift my workflow and mindset about how to model properly and actually accurately.
This is so useful!
Thanks for the amazing video again, since I started watching your videos, I got way less headaches while working with surfaces, and even adding thickness for complex surfaces became easier after I learned how to proper fix the surfaces I got to work with, the stuff I made myself almost always work with offset surf to add thickness for 3d printing.
Great to hear! And yes, better surfaces will often lead to easier offsetsrf's, that definitely shows your on the right track!
Thanks again for your great tutorial and the time you invest. One more trick from my side. If you want to get more information out of the curvature graph on a single spline surface (that usually "only" shows 3 graph on U and V), you can increase the "visible" isocurve density in the object properties panel. This gives you how many curvature graphs you like all over the surface so you get an even better understanding on what is happening all over the surface.
Oh sweet! Thanks for the workaround! I've tried making the case to McNeel that this should be user selectable in the CurvatureGraph tool, but got a very lukewarm reception to the idea. Slightly tedious to have to set it per object, but definitely better than nothing - as you point out, only having 3 graphs leaves a lot to be desired.
Love it.
Hi, great tuto ! I learned a LOT
Could you make a video to explain how to have an airfoil shape based on points, with a clean curvaturegraph ? I guess the solution is juste to build much simpler curves "by hand" without the interpolate command, and then run the match command between them, without getting to far from the original shape by point editing, but i'm not sure if this is the most efficient way.
There's an entire, hour plus long video I have planned on this very subject. You are definitely on the right track in concept. These days I like to make the rear ~95% of my airfoils with a single curve (one for the top, one for the bottom). The density of this curve is entirely driven by how big the final object will be, your deviation tolerance target to the original airfoil, and whether you can see any obvious flaws in the source data - which you very often can! Since most (but not all) airfoils have more curvature at the front end, I will often skew my CVs towards the front. For the leading edge, I make it with a G2 single span blend between the top and bottom surfaces. Hope this helps!
Just finished the whole series, gotta say I'm a victim to the good old surface from curve network... If you are looking at this tutorial out of chance, be sure to check the whole series, it's just great
Excellent! Only 128 "likes" What?? There should be more kindred spirits, yeah? One of your earlier episodes mentions that curves have to be good. This episode shows why :-)
I'm afraid to look at my work now, but will, and grin and bear the truth..
I know it has nothing to do with your video but i was curious to ask, do you use grasshopper ever?
I don't yet! But it's definitely in my future.
Btw you're the second person recently to ask me that - would you be interested in me making Grasshopper content?
@@thirtysixverts yeah you're a great teacher and if you made grasshopper content it would certainly show how to properly do it so that would be great and useful too.
By the way when I see now people using network surface i tell them to come see your videos! You deserve a lot more views. Thanks for your content!
@@Knil11 Yeah I think Grasshopper is in my future, and will be a big part of this channel. Many thanks for sending people my way!
@@thirtysixverts I'll teach you! I just feel I owe you money or something after watching this series... It really blew my brain open