Primary Surfacing: Episode 11 - Y Blends, Theoretical Edges

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 53

  • @brookbuckelew7118
    @brookbuckelew7118 2 ปีที่แล้ว +3

    Thank you so much for your time in explaining these steps so well. Your pacing and demeaner when teaching is superb and appreciated. I've watched a lot of these kinds of videos and being able to sit, follow and retain so much info for even over 30 mins says a lot about your process in teaching.. Thanks again

    • @coxbright
      @coxbright หลายเดือนก่อน

      I completely agree with this

  • @shultzo
    @shultzo 3 ปีที่แล้ว +3

    Great tutorial! I mostly appreciate that you let us see that even masters at your level have to sometimes struggle so much when modeling. In most tutorials, out there, everything is smooth and easy when done by the teacher. thanks for sharing that it's not always the case.

  • @Diogo-dt1uf
    @Diogo-dt1uf 3 ปีที่แล้ว +7

    How can the best tutorials get so few likes??

  • @seankelly5318
    @seankelly5318 ปีที่แล้ว

    This is so much more complex than it should be. Tedious, pain in the ass. Surely there must be a simpler way.
    That being said, thanks for taking the time to get these out there.

    • @thirtysixverts
      @thirtysixverts  ปีที่แล้ว +2

      If you watch the last section I go over the "cheaters y blend" which is much faster, and my default go to, unless I need something truly perfect.

    • @seankelly5318
      @seankelly5318 ปีที่แล้ว

      @@thirtysixverts I watched it and it is a help but this whole process is very frustrating when you're trying to be creative.
      Are there any other alternatives to Rhino at a similar budget?

    • @thirtysixverts
      @thirtysixverts  ปีที่แล้ว +1

      @@seankelly5318 there's really no other alternative at this price point for NURBS modeling. What many people do - and you might want to look into because I fully hear you on the creativity side - is do your conceptual modeling in something like Blender using subdivision modeling. NURBS are, regardless of program, the hardest and most time consuming way to explore concept when compared to other modeling approaches.

    • @seankelly5318
      @seankelly5318 ปีที่แล้ว

      @@thirtysixverts Thanks for the reply, I will give that a go. The funny thing is I found a simple clay model actually can be the best thing to get my head around 3d surfaces.
      I will continue to plug away at Rhino.

  • @AutomotiveCNC
    @AutomotiveCNC ปีที่แล้ว +1

    18:06 - Simply click on the circles next to "Curvature" in the dialog box. That resets the values to their defaults.

  • @veziop
    @veziop 4 ปีที่แล้ว +3

    28:17 quick beard scratch as the lesson intensifies
    another great one!

  • @vandeanprescod6512
    @vandeanprescod6512 4 หลายเดือนก่อน

    hey i was wondering if you could do a tutorial on the front part of a 2020 acura nsx there is an "E" shape on the front lower left/right of the bumper that i have been trying to figure out how to model to add to a shoe design and i can not for the life of me figure out where to begin and how to accomplish this. If not can you point me in the right direction on how to do so? Thanks and love your videos!

  • @EunSung1016
    @EunSung1016 10 หลายเดือนก่อน

    Thanks for this but I have some question to insertknots.Doesn't it better to up the degree with control points? If using insertknots, it can't be singlespan srf.

  • @jonasthegreat6508
    @jonasthegreat6508 2 ปีที่แล้ว

    I would love to see you making video tutorial on full car body modeling with rhino.

  • @sugarj1112
    @sugarj1112 2 ปีที่แล้ว

    awesome
    and is it easier to make curvature match in alias ? and fusion?

  • @parelt
    @parelt 4 ปีที่แล้ว

    Glad you soldiered through that and also showed us your cheat blend

  • @hawalk5707
    @hawalk5707 ปีที่แล้ว

    Thanks for sharing!! Great!!

  • @stoffelmoffel3944
    @stoffelmoffel3944 3 ปีที่แล้ว

    Great demonstration 👍 Thanks a lot for this!!!

  • @GodoyToni
    @GodoyToni 2 ปีที่แล้ว

    I'm very new to nurbs and Rhino (Actually, I'm learning by means of your videos) but while following you tutorial I never had so many problems as you had with the tangency of an edge being destroyed when adjusting the other edges. I sorted it out by simply using the PRESERVE options on the MatchSrf dialog, which I see you never used.
    Thanks for your videos. I'm learning a lot. Many years with polygonal modeling but I'm discovering nurbs now.

    • @GodoyToni
      @GodoyToni 2 ปีที่แล้ว

      Note:
      Of course I haven't been able to reach values even close to those of yours; what I mean is that it went much more worse when I didn't check these options when matching opposing edges and by checking them I didn't have so many troubles as you had. I'm using Rhino 7 and its new "Edge continuity" analysis feature to test the results. I haven't been able to lower the value of the tangency bellow 0.14 just in the point where all these 5 edges meet and my zebra lines get spoiled just there.

    • @dbogucki
      @dbogucki 2 ปีที่แล้ว

      I think that he does not use the preserve option because it may change the degree of the surface. So I guess that he prefers to keep control on that.

    • @GodoyToni
      @GodoyToni 2 ปีที่แล้ว

      ​@@dbogucki Well, I mean, when he decides to stop matching multiple surfaces and starts matching one at the time. When I did it I had to do only one or two tries in order to achieve a good matching; but I did select the options to preserve the opposite edges when I did it.
      By the way, I have stopped learning NURBs (only temporarily, I hope).
      Thanks for the feedback, though.

    • @dbogucki
      @dbogucki 2 ปีที่แล้ว

      @@GodoyToni It's good to know that it works well with the preserve opposite edges option. Thanks.

  • @s9000872000
    @s9000872000 2 ปีที่แล้ว

    Great tutorial! appreciate for the video

  • @parelt
    @parelt 4 ปีที่แล้ว +2

    Gold- Did not know that Tab extended the line. Did not know to symmetrically adjust blend curves with Shift. This should be the Level 2 technique for Y Blends- instead of what Rhino documentation teaches. This is so much more clean and nuanced!

    • @thirtysixverts
      @thirtysixverts  4 ปีที่แล้ว +2

      A big inspiration for this video was some of those other Y blend vids......as in "oh dear lord no please don't teach it that way!"

  • @AndrewJacksonDesignStudio
    @AndrewJacksonDesignStudio 4 ปีที่แล้ว +2

    Thanks for this, great stuff😀 my wife was into it as well until the global matching stuff

    • @dwitomo9614
      @dwitomo9614 3 ปีที่แล้ว

      where I can get that Global Matching Analysis for Rhino WIP ?

  • @Rovins85
    @Rovins85 4 ปีที่แล้ว

    Hi! Thank you for demonstrating that with Rhino is possible to get clean surfaces with a quality result. But could you do the same exercise with vsr matching tool? My feel is that is more tricky to use but more accurate.
    Another issue, is it not more appropriate instead of inserting spans in the 2 small patches, detach them in a smaller pieces locally?
    Saludos amigo!

  • @a.m.a.m839
    @a.m.a.m839 ปีที่แล้ว +1

    MAGIC

  • @PorscheMonster
    @PorscheMonster 4 ปีที่แล้ว

    Bravo! Another great tutorial!

    • @thirtysixverts
      @thirtysixverts  4 ปีที่แล้ว

      Thanks man! I dropped you a line on Skype!

  • @joewittawatful
    @joewittawatful 3 ปีที่แล้ว

    How different between Rhino and Alias in term of automotive body design? Now I just bought upgrade Rhino to Rhino7. I am looking too the price Alias now subscribe license. It still almost 5 times cost. If alias better and faster I would change to it.

  • @christmasborn107
    @christmasborn107 3 ปีที่แล้ว

    Good stuff!

  • @shirinchepirinche
    @shirinchepirinche 3 ปีที่แล้ว

    GREAT tutorial, zebras not easy to make happy. (45:00 cool method)

  • @hafedboudekani1200
    @hafedboudekani1200 4 ปีที่แล้ว

    Hello ! thanks for this deep explanation how to fit a set of surfaces that gives a nice result ; I am using rhinoceros for many years and still struggling with the transition surfaces to master G2 continuity, I think VSR tool is advantageous and helpful for this situation, so why does not it integrated in Rhino 7?

    • @thirtysixverts
      @thirtysixverts  4 ปีที่แล้ว +1

      Because Autodesk bought it and killed it (for non Autodesk users). Glad you enjoyed it!

  • @FadyMegally
    @FadyMegally 3 ปีที่แล้ว

    Awesome content. best i've found so far. got a couple of questions. what do you think about this statement "it is ok to end up with 1+ span surfaces if they are final and won't need any further editing" ?? also do you know why McNeel removed the simple sweep option in 2RailSweep in V6 ?

    • @thirtysixverts
      @thirtysixverts  3 ปีที่แล้ว +1

      Thanks!! As for your questions - I'm a HUGE fan of what I call "near single span" or jokingly "single span adjacent" surfaces - which is to say I often end up with a degree 5 surface with 7 points instead of 6. These can be hugely helpful in terms of hitting a certain continuity target, or just in having a little more control. No clue why they removed that option - I'd say use Surface From Edge Curves instead, and then MatchSrf, that way you can control the point count and degree of the surface you make.

    • @FadyMegally
      @FadyMegally 3 ปีที่แล้ว

      @@thirtysixverts Awesome. Thank you so much. Just eye-balling the results from SurfaceFromEdge and Simple Sweep they look fairly similar; so may be that's why they removed it, but can not say for sure if mathematically they are under the hood.

    • @thirtysixverts
      @thirtysixverts  3 ปีที่แล้ว +2

      @@FadyMegally The two commands produce slightly different results, even when Sweep is used in Simple mode but in a certain sense the point is moot - the workflow I'm trying to show with this series is one in which you create base surfaces that are the correct point count/degree/point spacing in order to achieve your desired result, and then you simply use Match and/or point editing to achieve your desired result. Once you get comfortable working this way, you'll find it will seem a little odd when people obsess over which method they used to create a surface in the beginning.

  • @bassie7358
    @bassie7358 3 ปีที่แล้ว

    At 30:28 (duplicating the two parts of the S-curve and joining) I get a Polycurve as a result, and later a polysurface (yuck!).
    I confirmed that S-curve is nicely G2 continuous. The S is slightly more pronounced in my case, but I don't think that should cause the difference. What could be the cause of my problem?

    • @thirtysixverts
      @thirtysixverts  3 ปีที่แล้ว

      This is actually correct, so long as you have setup everything correctly. If you follow along to 32:00, you'll see I split the surface into two by Isocurve and shrink them. The result is two correctly built single span surfaces that are ready for matching to final shape/continuity. So long as after splitting the surfaces you get two single span surfaces, of the appropriate degree and point count, you are doing it right.

    • @bassie7358
      @bassie7358 3 ปีที่แล้ว

      @@thirtysixverts Thank you for your quick response! Can't believe I missed that! All is well now.
      I'd like to suggest an idea for a future video. After following your primary surfacing series, I feel pretty confident at making the general shapes I want to make. However, filleting is still a bit of an issue in complex situations (multiple fillets meeting each other). The "Complex Surface Transitions Thread" video has been the most helpful in this regard, but it's still not working out right.
      My current workflow is: make an object with hard edges, then use Pipe, BlendCrv and EdgeSurface to fillet. This feels very laborious.
      So, if you deem it interesting enough, I'd like to see a video on basic filleting workflow.
      🙌

  • @bobc.2810
    @bobc.2810 2 ปีที่แล้ว

    I Lol'd so hard at 5:40.

  • @tomtom9879
    @tomtom9879 10 หลายเดือนก่อน

    I have been in such situations countless times using Rhino. -Seems simple enough... But it isn't.
    Glad that I am not the only one. 😬

    • @thirtysixverts
      @thirtysixverts  10 หลายเดือนก่อน

      Honestly one of the trickiest things in NURBS modeling. I for sure use the "cheaters" method I describe at the end - MUCH faster, more predictable process.

  • @the_3rdKind
    @the_3rdKind ปีที่แล้ว

    Geeze, I would have told myself it looked great at 31:00.

  • @phillipphil1615
    @phillipphil1615 2 ปีที่แล้ว

    Your dog tried to warn you this was going to be long....

  • @captivenut4122
    @captivenut4122 3 ปีที่แล้ว

    Hey, great tut again! Your video reminded me of a couple others on the same topic:
    th-cam.com/video/AEWdtlm5mvw/w-d-xo.html
    th-cam.com/video/d8cEXL56_sk/w-d-xo.html
    I've tried both and they kind of work in Rhino, but you'll probably have to spend the best part of an afternoon, while risking your sanity in the process. Nevertheless it's always nice to see what solutions other people can come up with.
    That first one bears some resemblance to your method too. The second one is just WILD, but he seems to use that same method in many other cases, where two fillets merge into each other.

    • @thirtysixverts
      @thirtysixverts  3 ปีที่แล้ว

      That second one....I dunno man......That first one tho! That was absolutely a big inspiration for this video. I'm even more proud of the "cheaters blend" I put at the end of the video tho - honestly whenever you can get away with that trick, do it!