The character will automatically mantle when falling and near a climbable ledge. If you don't want the character to mantle automatically - go to the component BP, in the event tick, the 2nd branch is responsible for that. Basically if the player is holding directional input the branch will be true, so you can change it to something like if the character is pressing jump while falling it will tick true (just make sure it works off of "Started" in the jump input action, not the "Triggered" or the effect will be the same but with the jump key).
Thank you for this. You fixed a number of issues I've been having with another tutorial series. I'm still having a bit of an issue with the player spinning, but now it's just for a moment, then it corrects itself.
what if you wanted to just free hang there and not finish the climb? Im kinda wanting to have this to be able to grab a ledge and then maybe shimmy or do climbing in general but then when Im done actually mantle
Works perfect with mannequins but when I switch to metahumans the animation does not work properly specially the leg part...if anyone knows the solution please help!!!
Hi I know this video is slightly old but if you read this I need your help. I have followed everything in this video and the mechanic works fine. However, I am struggling to get the animation to work as I have used a different mesh from Mixamo. Do you know how I could possibly get around this.
I'm new at Unreal Engine but you could try retargeting all the the animations to your miximo skeleton, once that is done you might be able to replace the normal animations with the re-targeted version. There are many tutorials out there for retargeting, it would be a pain, but hope this helps
I'm on UE 5.4 and the system works perfectly. Fantastic! Thank you soooooo much!
The character will automatically mantle when falling and near a climbable ledge.
If you don't want the character to mantle automatically - go to the component BP, in the event tick, the 2nd branch is responsible for that.
Basically if the player is holding directional input the branch will be true, so you can change it to something like if the character is pressing jump while falling it will tick true
(just make sure it works off of "Started" in the jump input action, not the "Triggered" or the effect will be the same but with the jump key).
Wow, just wow. So simple, so straight forward. Wow
Thank you for this. You fixed a number of issues I've been having with another tutorial series. I'm still having a bit of an issue with the player spinning, but now it's just for a moment, then it corrects itself.
This system worked great for me right out of the box. Cheers and thank you!
So easy to set up. Amazing of you to provide this!
You are a life saver, thank you so much for this quick and clean tutorial.
You're a legend. Thank you for the great guide and it worked exactly as video showed!
Talk about a lifesaver! Thank you so much!
This is perfect thanks so much
Thats awesome! Thank you!
Amazing , thanks so much for share
Thank you! I love you!
Thanks a lot
Thanks so much for the free resource here! You don't see that too often lol
Thank you I love you
thanks
🤙
what if you wanted to just free hang there and not finish the climb? Im kinda wanting to have this to be able to grab a ledge and then maybe shimmy or do climbing in general but then when Im done actually mantle
Hi, thank you for sharing and teaching this. I'm super grateful!
Works perfect with mannequins but when I switch to metahumans the animation does not work properly specially the leg part...if anyone knows the solution please help!!!
It works like the tutorial
Mantle System Free Download: discord.gg/NFNevqchMa
good good
Hi I know this video is slightly old but if you read this I need your help. I have followed everything in this video and the mechanic works fine. However, I am struggling to get the animation to work as I have used a different mesh from Mixamo. Do you know how I could possibly get around this.
I'm new at Unreal Engine but you could try retargeting all the the animations to your miximo skeleton, once that is done you might be able to replace the normal animations with the re-targeted version. There are many tutorials out there for retargeting, it would be a pain, but hope this helps
Does it work with custom skins?
any1 have a link for this. seems nice but the discord link dont work
Assuming this doesn't work for 5.3? all of the variables and skeletons etc are broken..?
Invite link is invalid
how to use IK then?
Good work! But how to deal with jump button spaming?
Make a boolean variable to say when a player can jump. Set to false when you don't want them to be able to input additional jump commands.
does it work with skeleton ue4?
yes
The files do not appear in 5.2.
same issue here, failed to import errors when i drag the CT COMPONENTS folder inside the CONTENT category
using UE 5.2
@@antipasto6453 You have to use 5.3 it seems. It was made in 5.3
Are you copying then pasting the files into the content folder? That's what I did to make it work.
Found the issue and works great now in UE5.3 !
bro im getting errors in 5.3 can you please tell me how to solve it
Bonjour savez comment faire ?
This is a comment, that helps nobody