How to Switch between Third Person and First Person in Unreal Engine 5 - In 3 mins!

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Hello guys, in this quick and simple tutorial we are going to learn how to switch the camera perspective between third person and first person in Unreal Engine 5.
    Follow me on Twitter: / gorkagames
    Subscribe to the channel: / @gorkagames
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ความคิดเห็น • 272

  • @GorkaGames
    @GorkaGames  ปีที่แล้ว +6

    ↪Just opened my NEW DISCORD join NOW! bit.ly/GorkaGamesTH-camDiscordServer

    • @IanHolt-dd2bj
      @IanHolt-dd2bj 8 หลายเดือนก่อน

      Awesome Vids
      I subbed

  • @Harhaharha
    @Harhaharha 5 หลายเดือนก่อน +3

    Thank you for making this! Your tutorials are so easy to understand and they're quick and to the point.

  • @howl2339
    @howl2339 2 ปีที่แล้ว +18

    Each tutorial makes me want to start using unreal more

    • @CostaGeo6683
      @CostaGeo6683 2 ปีที่แล้ว +5

      Do it 🤘🏻🤘🏻

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +2

      That's great man!! Do it!!

    • @Epic_Gamer101
      @Epic_Gamer101 10 หลายเดือนก่อน +1

      use it I started and it took me like 5 minutes to make a character

  • @SilklessSound
    @SilklessSound ปีที่แล้ว +18

    Great tutorial! Thanks so much for this. Lovely video production too. :) Keep it up, mate.

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Thank you a lot! I really appreciate it!!

  • @dogeatturtle
    @dogeatturtle 10 หลายเดือนก่อน +39

    For those who may be using the Enhanced Mapping and having the issue of holding the key down and it starts changing cameras like crazy, you can go to your IMC_Default, open your Mapping for changing the camera, go to Triggers, add a new one and choose Pressed per example. Worked perfectly for me

    • @Sailor-X-Topher
      @Sailor-X-Topher 7 หลายเดือนก่อน +1

      Thank you this was the exact thing I was having an issue with.

    • @loganstewart6133
      @loganstewart6133 7 หลายเดือนก่อน +1

      Yes! Thank you very much. I was confused for a good several minutes.

    • @TagNull
      @TagNull 5 หลายเดือนก่อน +1

      I found that it's quicker to just call on the C key through enhanced mapping, it made it stop repeating

    • @fvertical2530
      @fvertical2530 5 หลายเดือนก่อน

      thanks buddy

    • @Ckinproduction
      @Ckinproduction 4 หลายเดือนก่อน +1

      If you are using the EnhancedInputAction event you can click the little drop down arrow and it will give you a "Started" pin. Just connect the "Started" pin to the input pin on the Flip Flop node.

  • @Staravora
    @Staravora หลายเดือนก่อน

    This is precisely what I was looking for
    Extremely simple and straightforward

  • @tHeForger1145
    @tHeForger1145 ปีที่แล้ว +24

    out of all the people making these tourials this guy actually has his shit together, thank you my man

  • @simon-louiset
    @simon-louiset 3 หลายเดือนก่อน +6

    If you are experiencing some jittering when switching movement direction, you have do disable the ORIENT ROTATION TO MOVEMENT from the character component when you switch to the first person camera.
    When you switch back to third person, re enable it (if you are using the default third person template)

    • @KongratzStudio
      @KongratzStudio หลายเดือนก่อน +2

      What about ue5.4?

    • @bastianfleischmann8614
      @bastianfleischmann8614 หลายเดือนก่อน

      @@KongratzStudio If you are searching for the Set node with wich you can enable or disable that, you just have to turn of "Context Sensitive" while searching

  • @romanmorgan3708
    @romanmorgan3708 ปีที่แล้ว +5

    Hi! It works well. But after I turned player start direction and make 1stperson camera active from start - body stoped to follow 1Pcam and I can literally look at my chest as if my head is spinning 360 degrees (like without yaw node). But if I switch on 3rd and then on 1st again, this works well again. I tried to reset script but it not helped. What I need to fix this issue? Thanks !

    • @chickennugget7339
      @chickennugget7339 ปีที่แล้ว

      I am having the same problem. Hopefully there is a simple fix.

    • @eddielonestar7962
      @eddielonestar7962 4 หลายเดือนก่อน

      Same issue also. Please help amigo!

  • @someguynamedfred9251
    @someguynamedfred9251 4 ชั่วโมงที่ผ่านมา

    Mate this helped me so much! Thanks!

  • @eduardobozzetto2419
    @eduardobozzetto2419 ปีที่แล้ว +5

    I have a question/problem.
    When i replicate on multiplayer, the first person player mesh follow the camera, so if i press "S" for example, the mesh keep looking forward, but to the other player, the character is looking the other way, i think i've described enough and clear.
    Do you know how can i fix this?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Hmm, make sure that when you are in fps you turn of in the character movement component "orient to movement". If it still happens you will need to send and RPC, by creating a custom event, and then setting it to be multicasted

    • @eduardobozzetto2419
      @eduardobozzetto2419 ปีที่แล้ว +2

      @@GorkaGames Got you!
      It worked.
      But when i did a blendspace animation to animate him walking to the sides, backwards and other directions, it won't apply, probably is my fault to not know well how replication really works.

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      @@eduardobozzetto2419 Im glad it worked! So animations are always replicated by Unreal by default. So you wouldn't need to do anything, are you running as a server and host, or only server and clients?

    • @samarmstrong7374
      @samarmstrong7374 ปีที่แล้ว

      For me solution was : Orient Rotation to Movement-True Use Controller Desired Rotation-False (and vice versa for swap) in multicast
      Thanks for video Gorka

    • @Chatmanstreasure
      @Chatmanstreasure ปีที่แล้ว

      worked thank you!! @@samarmstrong7374

  • @Mighty2C
    @Mighty2C ปีที่แล้ว +8

    Hey man nice tutorial ! Very usefull :) I have a little problem when i get in first person i can't look up or down, as i'm a beginner i'm sure i did something wrong. If you got any insight I would appreciate ;) Keep up with the good stuff, subbed ! :)
    Edit : I figure it out, for anyone with the same problem I just had to turn use pawn control rotation in the FirstPersonCamera Viewport details :D

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      Thank you man!! I really appreciate it! yeah basically just enable "use pawn control rotion" on the fps camera, im glad you could fix the issue 😀💪

    • @leogillff
      @leogillff ปีที่แล้ว

      @@GorkaGames Thank you so Much it's work

    • @mrredeef
      @mrredeef 8 หลายเดือนก่อน

      Thanks for sharing your struggle and your solution, i did the same thing XD

  • @sebay4654
    @sebay4654 4 หลายเดือนก่อน

    i find it funny how i managed to implement this in a completely different way (when the button press is completed it runs a set active node with a not boolean referencing the current active state of the camera causing a binary flip to occur

  • @TheShoden
    @TheShoden ปีที่แล้ว +6

    Beautiful and simple, thank you for clarity in a noisy cacophony.

  • @xtreamerpt7775
    @xtreamerpt7775 7 หลายเดือนก่อน +1

    everything works fine but the camera is always stick inside the character and clips inside the body aswell

  • @WitcherKING
    @WitcherKING 11 หลายเดือนก่อน

    Quick Simple Great Tutorial. Problem Solved....Thanks!

  • @eddielonestar7962
    @eddielonestar7962 6 หลายเดือนก่อน

    Thanks alot! Great tutorial!

  • @Chatmanstreasure
    @Chatmanstreasure ปีที่แล้ว +1

    When in first person the camera is moving with the idle animation ...making me dizzy anyway to keep camera steady and not follow the animation?

    • @Chatmanstreasure
      @Chatmanstreasure ปีที่แล้ว +1

      Figured out no head shake and not seeing yourself when you back up.....follow the tutorial exactly then when done remove the parent socket(head) and move camera in Location 0.0, -0.9, 192 and rotation 0.0, -5.0, 90. Leave parent socket as None

  • @nillxskill7229
    @nillxskill7229 ปีที่แล้ว +1

    How can I use this with LINE TRACE? ( 2 cameras ) when I change the line it is not right.

  • @arnoldplanken2017
    @arnoldplanken2017 8 หลายเดือนก่อน +1

    great, cam is switching, but when i start walking in 1st person mode i can see certain parts of the body showing up on screen....

  • @AlexisRivera3D
    @AlexisRivera3D 8 หลายเดือนก่อน

    Thanks man

  • @ShortEditor.
    @ShortEditor. 3 หลายเดือนก่อน +1

    Tnx Mann!!!

  • @akaragdollsvids
    @akaragdollsvids ปีที่แล้ว +1

    And What Do u think..ps4 dreams or unreal Engine which is easy?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      well, I have not experimented a lot with ps dreams, but I can`t manage to control it wiha controller haha

    • @akaragdollsvids
      @akaragdollsvids ปีที่แล้ว

      @@GorkaGames i did the ragdoll stuffs today and i feel unreal a lot easier.. Unreall just looks hard but its easy.

  • @thilinarupasinghe7968
    @thilinarupasinghe7968 ปีที่แล้ว

    Great Tutorial, Thanks.

  • @Levomeister
    @Levomeister ปีที่แล้ว +5

    i love it , fast and clean. Thank you mate

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      Thank you!! I really appreciate it!!!

  • @DimensionX985
    @DimensionX985 ปีที่แล้ว +1

    How do I fix that first camera, it goes into the character's head.. I use Mixamo character.. and this is what happens to me when I make a first-person camera

  • @michaeltazor
    @michaeltazor ปีที่แล้ว

    Great tutorlial channel ! Can i request to make a video how to do it this with the new enchanhed input ?

  • @nishantadventure
    @nishantadventure 2 ปีที่แล้ว +1

    Is it feasible for game which can be export for mobile or Playstation5. Will it work perfectly? plz reply me

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Yeah this system will work on any platform. It`s very expandable 😄

  • @ericjlong2995
    @ericjlong2995 ปีที่แล้ว +2

    Hey great work! I am using the dynamic combat system in ue4/5. My issue is that when in first person mode, i can rotate and see my face due to something happening in the dynamic combat blueprints. I am confident that i've done everything else correctly. Anybody got an idea?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +3

      yeah so it seems like you are correctly turning the camera, but not the mesh. So make sure that when you are in fps mode you have Y yaw enabled.

  • @akaragdollsvids
    @akaragdollsvids ปีที่แล้ว +1

    4:49 when i clicked play it said simulatimg instead of playing.. Why is it so

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      you can change the game-mode in the top 3 squares

    • @akaragdollsvids
      @akaragdollsvids ปีที่แล้ว

      @@GorkaGames That fixed after i minimized the blueprints..

  • @dylanbraamse8365
    @dylanbraamse8365 4 หลายเดือนก่อน +1

    Gorka games how do you combine first-person and third-person video games in one and also what are the similarities between first person and third-person video games?

    • @MrChaoLupus
      @MrChaoLupus 4 หลายเดือนก่อน

      if you open the content drawer by clicking the tab on the bottom left or hitting CTRL+SPACE, you will see an add option. Click that button and click the "Add Feature or Content" option. It should show the base blueprints for First Person, Third, Top Down and whatever other defaults are built into the engine. Just select the one you want and click Add to Project, you can do this multiple times to combine features into one project.

  • @FunMelonBoi
    @FunMelonBoi ปีที่แล้ว +1

    when I did this when I turn my player it instantly turn it isn't smooth turning like it was before do you know why😢
    its only on third person mode

  • @MatyasCensky
    @MatyasCensky 6 หลายเดือนก่อน

    Question: If we want to start with First Person view. Controller Rotation Yaw is not auto activated. Only after switching the camera view twice. I have solved this by setting the Controller Rotation Yaw to active in Event Begin Play and it does work. However, is this the correct approach or is there an easier way? Awesome tutorial, thank you.

  • @Medicbobs
    @Medicbobs 2 ปีที่แล้ว +1

    Very easy tutorial man. Will this work for my vehicle blueprint too to have 1st and 3rd for driving?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Thank you so much! Yeah you can implement this system into any kind of characters, vehicles etc

  • @passportmarc
    @passportmarc 2 หลายเดือนก่อน

    awesome ! been trying for hours to get this to work with GPT, they had me editing the graph adding in a blend mesh or whatever nothing was working... ! great video

  • @Tommyboi7566
    @Tommyboi7566 ปีที่แล้ว +1

    How do I replicate for multiplayer

  • @oswuldleofricvivadirr3839
    @oswuldleofricvivadirr3839 5 หลายเดือนก่อน +1

    mate you just saved my life ive been wrapping my brain for hours over what the hell to do all my animations are in third person but im trying to create a first person game wondering why i cant get the animations to work or why they dont show up in assets. im kinda hoping this fixes that but i want to also allow the player to play the game how they want too either first or third brilliant tutorial very insightful. i also dropped you a sub

  • @comandogdev
    @comandogdev ปีที่แล้ว +8

    Thank you very much for all your effort doing tututorials! I'm unity developer, learning UE and this is pure gold !

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      Thanks man!! I really appreciate it, Im also a Unity dev, so if you ever have any questions, let me know!

  • @xulipaTV
    @xulipaTV ปีที่แล้ว

    Awesome thanks for the tutorial! However my first person camera is clipping with my body when adding animations how can I change this?

  • @Ruebler1
    @Ruebler1 2 ปีที่แล้ว +2

    You should have atleast 10k Subs, you are active and your content is very high quality. You didnt choose between quantity and quality, you took both xD.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      haha Thank you so much!! I really appreciate it!! 💪😄 I will keep going like this!!

  • @playgamesy_t
    @playgamesy_t ปีที่แล้ว

    thank you so much😉

  • @Ventcore0
    @Ventcore0 4 หลายเดือนก่อน

    Thanks broo

  • @slumppebk
    @slumppebk ปีที่แล้ว

    THANK YOU
    W VIDEO

  • @DaGrinch1
    @DaGrinch1 ปีที่แล้ว +1

    Hi again! Do you remember me? I started using Unreal engine! Thank you for your inspiration, I'm releasing my first xbox game game soon!

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Hey, yeah I do! I`m glad that I could help!! Good luck on your release, also what is the game name?

  • @brianborrero4584
    @brianborrero4584 ปีที่แล้ว +1

    Thankful for this video! If you know By any chance, how can I add this but for a phone game? Like to add the option in a game menu to switch camera?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      yeah absolutely, you will need to make awidget and add a button which will call this function

  • @QuinnKuslich
    @QuinnKuslich 23 วันที่ผ่านมา

    Excellent tutorial! Thank you so much!!

  • @doller6584
    @doller6584 ปีที่แล้ว +1

    thank you
    you are great ❤❤

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      thank you! my pleasure

    • @doller6584
      @doller6584 ปีที่แล้ว

      @@GorkaGameshappy to hear that :)

  • @unholynimble5723
    @unholynimble5723 5 หลายเดือนก่อน

    Would this work for a Co-Op FPS or would it mess with animations or aim or anything at all?
    Edit: Or would I just have to create "if first person"/"if third person" boo-leans? Confused as in the other tutorials I've watched so far the guy has 1st person arms and a 3rd person full body mesh for only other players to see.

  • @islandonlinenews
    @islandonlinenews ปีที่แล้ว

    when i come out of first person I lose ability to look around properly, unless I select use control rotation yaw on both cams...

  • @quokkaotter
    @quokkaotter 15 วันที่ผ่านมา

    my first person camera dont move to u p and down, just left and right. i notice that my character mesh by default is not a child of camerabom, idk if is related... can someone help me please?

  • @AwesomeeeSquirrel
    @AwesomeeeSquirrel ปีที่แล้ว +2

    I'm not really sure how this is working, but it did work perfectly. Muchas gracias!

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Gracias to you! If you are having trouble with blueprints I will make a beginner tutorial soon!

    • @AwesomeeeSquirrel
      @AwesomeeeSquirrel ปีที่แล้ว

      @@GorkaGames Good to know! Will surely watch.

  • @l2payne823
    @l2payne823 ปีที่แล้ว +2

    fantastic job on the tutorial, very clear and informative thank you so much!!

  • @MCGAx
    @MCGAx 8 วันที่ผ่านมา

    Man I spent 2 hours using GPT to make this happen. You took 5 minutes . Impressive !

  • @GAMERSMOBILE
    @GAMERSMOBILE หลายเดือนก่อน

    great video. can you clear up one problem tho.. i wish to start with the first person camera and only the first person camera. sorry for sounding dumb but what's the best way to do that?

  • @nicolascrouzille6325
    @nicolascrouzille6325 5 หลายเดือนก่อน

    Hii, amazing video as always and very simple to understand. But how do i do, if i dont want to have the movement of the head on camera if i'm on the first person ?? Cause now, when i get on first person, i'll see a movement on the view which is the movement of the head that i dont want. I want it to be steady. Thx in advance.

  • @brianm1750
    @brianm1750 หลายเดือนก่อน

    Awesome, thank you! One question, is there a simple way to migrate this setup to another project to not have to redo input actions etc?

  • @MIVSIO
    @MIVSIO ปีที่แล้ว

    when fpp camera is auto activated then use controller yaw rotation is broken, we have to change then it's work fine , ue 5.2

  • @mstram
    @mstram ปีที่แล้ว

    (background) music in a tutorial is as annoying as having a background voice in a music video.
    Funny how noone would ever even think of doing the second

  • @dnm.design
    @dnm.design 6 หลายเดือนก่อน +1

    What should I do at 2:30 if I need to do it with Enhanced inputs? I'm stucked there :(

  • @panfull
    @panfull ปีที่แล้ว +2

    Really easy to follow. Huge thanks. I was trying to do branch statements which was doing my head in xD

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      thanks! I'm glad that you found it useful

  • @akulgoel9259
    @akulgoel9259 ปีที่แล้ว

    When looking down in first person, my metahuman's mouth appears, how do i fix this?

  • @medmel2160
    @medmel2160 ปีที่แล้ว +1

    nice video, straight to the point. Would have been interesting to learn how to make a smooth transition bewteen camera
    Cheers

  • @BP-kc3dj
    @BP-kc3dj ปีที่แล้ว +1

    BRO YOU ARE THE FFFFFing MAN!!!!! Great tutorial!!!

  • @BLBl-xd4jl
    @BLBl-xd4jl ปีที่แล้ว

    Nice!

  • @thomashealy5990
    @thomashealy5990 ปีที่แล้ว

    how can i invert my Y axis in first person? its automatically backwards

  • @agus11125
    @agus11125 ปีที่แล้ว +1

    Hey, the video is great, but when the actor isn't moving, I can only rotate the camera, the body isn't moving, is the same happening on this example?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      thanks! is this happening in first person? make sure that when you are on fps you enable "use yaw rotation"

  • @natanmachel7123
    @natanmachel7123 2 ปีที่แล้ว +2

    Nice tutorial, but when I look up or down i can see my character's hair and beard in the first person, is there a way to synchronize head movement with camera ?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +3

      Thanks! So by default because we have the pawn control enabled on the camera, Unreal uses the head`s rotation but smooths it out with the controls. So if you would like to snap the camera to the head, you would need to disable the pawn control enabled in the camera, and then make an object rotate the pawn instead of the camera. But I wouldn't recommend doing that, as you will realize that the camera will shake a lot making it unplayable. So I would suggest moving the camera a bit forward and up, making the head`s bone smaller if you are only in first person, here's a tutorial about it: th-cam.com/video/-9zlK_TjHdk/w-d-xo.html , and have some animations that will decrease the head`s movement. Hope it helps!

    • @natanmachel7123
      @natanmachel7123 2 ปีที่แล้ว +1

      @@GorkaGames
      thanks i'll try this. so far I have managed to make the head invisible in the first person.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      @@natanmachel7123 great!! Let me know if you ever have any issues!

    • @3BEEZ
      @3BEEZ ปีที่แล้ว

      I enabled (added the check) in both of the boxes labelled "SET - Use Controller Rotation View" and that fixed that and the backward walking issue when switching from 3rd back to 1st. BTW I am using this in Lyra game so the solution might be slightly different if your'e not.

  • @Uklejs
    @Uklejs 8 หลายเดือนก่อน

    Why camera is set some to left when we look down first person? Its possible camera be press point?

  • @HxzeonYoutube
    @HxzeonYoutube ปีที่แล้ว +1

    hey there long shot but i can switch to 1st person but cant switch back to 3rd person view.any help?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      It might be that in the "Flip Flop" on sequence B, you didnt deactivate the fps cam and activate the thrd cam correctly.

  • @ZuTheExplainerUniverse
    @ZuTheExplainerUniverse 7 หลายเดือนก่อน

    Please turn off the background music.

  • @charli78Y
    @charli78Y 2 ปีที่แล้ว +1

    No need for 2 FPcamera and 2 TPcamera. It works with 1 FPcamera and 1 TPcamera in Event Graph. Is it ok to do so for optimization? Thanks for this video.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Hi, what do you exactly mean with that?

    • @charli78Y
      @charli78Y 2 ปีที่แล้ว +1

      @@GorkaGames In BPthirdpersoncharctar Event Graph delet 1 FirstPersonCamera. The other one conect it up target and down target. Do same for ThirdPersonCamera.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      @@charli78Y Oh so you mean the camera`s component references. That doesn't consume really any performance at all, plus like this it looks cleaner. But if you want to reuse them go ahead!

  • @leejags1
    @leejags1 ปีที่แล้ว +2

    How would you go about doing this with 3 or even 4 different camera angles. So by pressing C it will go through a list from 3rd person, first person, top down view, isometric view etc. Would love any help!

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +1

      Yeah, you will need an array (list) of cameras. Then you will need to increase the index in the array and activate that selected camera, and then disable the rest.

    • @leejags1
      @leejags1 ปีที่แล้ว +2

      @@GorkaGames Awesome will try that, thanks for the help

  • @TheCynicalNihilist
    @TheCynicalNihilist ปีที่แล้ว

    If its this easy, why do games like cyberpunk make it seem so hard

  • @rucaqq
    @rucaqq ปีที่แล้ว

    works good, one problem, whenever i turn with my camera in first person i can do a full 360?

  • @truegamer2819
    @truegamer2819 8 หลายเดือนก่อน

    the input-action camera isn't showing 3:07

  • @SamuelHale-fk9ij
    @SamuelHale-fk9ij 9 หลายเดือนก่อน

    Set active doesn`t seem to work anymore on the latest UE5..

  • @NINEx7x
    @NINEx7x ปีที่แล้ว

    GOATED

  • @borrowedtruths6955
    @borrowedtruths6955 ปีที่แล้ว

    Perfect, just what I was looking for. I deleted everything but the arms from the UE5 default character in Blender and then reimported them as their own skeleton. But I can't figure out how to add the custom animation I made to my state machine for those custom arms? I set them in the input settings under the letter 'z', but they don't show up in the asset browser.
    Any help would be great.

  • @R-SXX
    @R-SXX ปีที่แล้ว +1

    Really cool! But one question; what if you want to change Perspective Mode after changing the game mode? For example. you first are in a garage in fps mode and once you exit the garage you are inside the vehicle. Can this used/altered for that as well?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Yeah you can use this system to implemented in whatever situation you desire. But instead of calling it from a key, you would call the change perspective event from the drive interaction.

  • @DiamantMains
    @DiamantMains ปีที่แล้ว

    Is the process the same if you want the 3rd person cam to be free look and First person cam?

  • @TL332
    @TL332 ปีที่แล้ว

    Do you also need to switch animations between first and third person or does this happen automatically?

  • @asfgsadfas
    @asfgsadfas ปีที่แล้ว +2

    Awesome tutorial, quick easy and good result. Thank you !

  • @Harleydevguy
    @Harleydevguy 6 หลายเดือนก่อน

    The problem is I don’t have the components

  • @quokkaotter
    @quokkaotter 15 วันที่ผ่านมา

    my camera in first person is not moving up and down, just left and right... i notice that for default my mesh (character mesh) is not a child of cameraboom, like your video, but idk what to do... can someone help me please?

    • @quokkaotter
      @quokkaotter 15 วันที่ผ่านมา

      I JUST FOUND IT, i dont check the box "use pawn control rotation" :3

  • @kien109
    @kien109 ปีที่แล้ว +2

    when i try to do this in 5.1 the project setting part it tells me "Axis and action mapping are now deprecated, please use Enhanced input Actions and input Mapping Contexts instead." so im now lost and more confused :(

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      yeah they basically changed the input ysstem in 5.1, but check my tutorial about it! th-cam.com/video/CYiHNbAIp4s/w-d-xo.html

  • @alonsotglima9494
    @alonsotglima9494 11 หลายเดือนก่อน

    (Using the translator)
    Congratulations on the video and work. In your opinion, why do FPS games not have shadows, or do we not see the character's feet? It's ridiculous for you to walk in front of a light source and not see your shadow on the wall, or for you to look down to pick up an item and not see your feet. People open drawers or doors with the power of their mind, as we don't see the character touch the object. The damn thing in Resident Evil 7, you see the character lean on a wall, or a door, but when you open a drawer, it opens by itself.
    Well... that's it... good health and success!

  • @devahere2291
    @devahere2291 ปีที่แล้ว +1

    just subscribe your channel so much thanks for video

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      my pleasure!! thank you for the support!

  • @johncanfield5250
    @johncanfield5250 ปีที่แล้ว +1

    damn unreal engine has it hella easy, i'm in ursina/python and this is nothing alike lmao

    • @johncanfield5250
      @johncanfield5250 ปีที่แล้ว +1

      thought there would be some kind of coding involved, a baby could make a game in unreal lmao

  • @OnrikesGames
    @OnrikesGames ปีที่แล้ว +1

    How to add a smooth transition to this logic?

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      you can interpolate with a single camera with a lerp between both positions, I have a tutorial on how to transition smoothly

  • @Mirakuruuu
    @Mirakuruuu ปีที่แล้ว +2

    Very nice! Though i wish you'd include a third person version that you can toggle between left and right side camera view as well

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว +2

      Thanks! Yeah good idea, I will note it down for a future tutorial!

    • @Mirakuruuu
      @Mirakuruuu ปีที่แล้ว

      @@GorkaGames Greetings sir. I am back to give you an update about the new "Enhanced Input" version of UE5. This tutorial is now unfortunately invalid ( unless devs still wants to use the old input version ) but i hope in the future you'd provide 2 versions of your tutorials if it involves input customizations

    • @predater5017
      @predater5017 ปีที่แล้ว

      @@GorkaGames did you make this yet im trying to figure this out myself. i manage to get it working kind of but when i go from right sided 3rd person veiw to first person then back to 3rd person it switches to the left side instead of going back to right.

    • @mx-gamesdev8287
      @mx-gamesdev8287 ปีที่แล้ว

      @@predater5017 Just move the camera boom with socket offset if you don't no what i mean step backward crawl before trying to sprint....

  • @sandroavieira
    @sandroavieira 8 หลายเดือนก่อน

    And what would it be like to do this from first to third person as configured in Skyrim, using the mouse scroller? Any ideas?

  • @IIIQZAIII
    @IIIQZAIII ปีที่แล้ว +1

    cool cool

  • @隋岩峰
    @隋岩峰 ปีที่แล้ว +1

    hI I have some question here, when i doing this in the the multie players, when I switch to the first person camera,it is not rotating if I don't press move key

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      make sure that in the first person camera you have control Pawn enabled

    • @隋岩峰
      @隋岩峰 ปีที่แล้ว

      @@GorkaGames yes i enable the control pawn, but it still happen in the client

  • @3BEEZ
    @3BEEZ ปีที่แล้ว +2

    Another Great Tutorial, thanks for putting in the work.

    • @GorkaGames
      @GorkaGames  ปีที่แล้ว

      Thank you so much, I really appreciate it!!

  • @dax_orion
    @dax_orion 7 หลายเดือนก่อน

    Thanks for this, works great for the most part, but I am experiencing a bug where the 1st camera sometimes gets out of sync with the player rotation, any idea how to fix?

    • @dax_orion
      @dax_orion 7 หลายเดือนก่อน

      Figured it out. I was wrong about what's happening, basically the 3rd person default pose for the default character has it in a forward stance where the head is rotated slightly, you need to change the default pose to fix this.

  • @legoman300
    @legoman300 2 ปีที่แล้ว +1

    Can you show how to do the sneak roll from oblivion?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Of course! I will note that down for a future video

    • @legoman300
      @legoman300 2 ปีที่แล้ว +1

      @@GorkaGames aww sweet!!!! Can you maybe show how to do skyrim's attacking animation for left and right attacks?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      @@legoman300 yeah!! that would be cool to sho people how to use bone blending

  • @tgate1661
    @tgate1661 9 หลายเดือนก่อน

    when trying to add a metahuman to unreal i keep getting the same message over and over. Sk mannequin arms skeleton needs to be saved? is this saved from the contents folder i cant seem to find where to save it??

  • @dashingmlg601
    @dashingmlg601 9 หลายเดือนก่อน

    this is a great turoial but i have tried setting pitch controls and a bunch of other commands but my first person camera isnt able to move up or down (pitch problem)

  • @mfsmann
    @mfsmann 14 วันที่ผ่านมา

    v cool - thank you!

  • @vulcan5042
    @vulcan5042 4 หลายเดือนก่อน

    I am using the new IA system, is there a way to make it swap only while holding the keypress, and not a toggle? I have tried to set it to ongoing or triggered and it wasn't working

    • @sebay4654
      @sebay4654 4 หลายเดือนก่อน

      i put mine on completed so it only runs once per button press