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Street Fighter V - Nash Meaties / Pressure Tutorial

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  • เผยแพร่เมื่อ 17 ส.ค. 2024
  • Just a quick video of how you can pressure your opponents after a soft knockdown in SFV.
    The video is quite simple and should be easy to follow but if there is anything glaringly wrong or out of place, please let me know.
    Please like and share!
    SFO Nargrull

ความคิดเห็น • 53

  • @mikeymike214
    @mikeymike214 ปีที่แล้ว

    Idk why I'm seeing this video years later but man did I learn some new meaties I didn't know. Great video !

  • @tyson983
    @tyson983 8 ปีที่แล้ว

    omg you just leveled up my nash play!! can properly apply pressure and don't have to guess the timing! only thing to worry about is the opponents meter and invincibility for reversals. Thank you!!

  • @jeremywilson5134
    @jeremywilson5134 8 ปีที่แล้ว

    This is the best video I've ever seen on Nash. I had no idea that so many of those dash-ups were safe after knockdowns. I guess I just play too safe.

  • @tvhead
    @tvhead 8 ปีที่แล้ว +4

    Fantastic video! A big thanks from all the Nash players I'm sure!

  • @SpectralStar
    @SpectralStar 8 ปีที่แล้ว

    Thank you for uploading all of this awesome Nash pressure tech. Fellow Nash player here!

  • @garythesnail11
    @garythesnail11 8 ปีที่แล้ว

    real nice video man, heaps informative.

  • @Tenskinner
    @Tenskinner 8 ปีที่แล้ว

    Really stepped up my game after watching this. Great stuff

  • @rvalle
    @rvalle 8 ปีที่แล้ว

    Nice video! It is very useful. Thanks.

  • @draven1260
    @draven1260 8 ปีที่แล้ว

    Killer content man! Keep it up!

  • @shaolinotter
    @shaolinotter 8 ปีที่แล้ว

    Excellent video!

  • @derrace
    @derrace 8 ปีที่แล้ว

    Hey I did a bit more testing...
    @3:22, you are actually +9 (not +6) after the dash from lk SS.
    You can dash into c.hp to score a CH (set dummy to wakeup 3f c.lp)
    If anything st.mp and cr.mp are 6f startup, 3frame active. Given the first active frame overlaps the last frame of startup, if you dash and c.mp at the earliest possible frame, you will whiff your c.mp, and get jabbed. I guess you can manually delay it by 1 or 2 frames, but it's not a perfect frame meaty.... c.hp is.

  • @HansaGBB
    @HansaGBB 6 ปีที่แล้ว

    Great video man, thanks a lot!

  • @molokovellocet06
    @molokovellocet06 8 ปีที่แล้ว

    This is an incredibly helpful video. THank you so much!

  • @faab8257
    @faab8257 8 ปีที่แล้ว

    Greatest video ive ever seen of nash, if you can do a defense neutral game and stuff of nash it would be awesome! Sub + Like

  • @bstnlcge2662
    @bstnlcge2662 8 ปีที่แล้ว

    Exactly what I needed to train with Nash and improve myself =)

  • @m_axeo8505
    @m_axeo8505 8 ปีที่แล้ว

    so informative !

  • @dorffanfgc3071
    @dorffanfgc3071 5 ปีที่แล้ว

    great vid!

  • @ForbiddenTechniqueTV
    @ForbiddenTechniqueTV 8 ปีที่แล้ว

    Great Video

  • @pootnannies
    @pootnannies 8 ปีที่แล้ว

    nice video. probably didn't need the intro with all the specials properties so it doesn't take so long to get to the pressure part. still great for those new to Nash though.
    on 6:31 you spelled "corner" as "corder". no big deal but you asked if there were any mistakes at the end and to bring them up to your attention :)

    • @thegrull4584
      @thegrull4584  8 ปีที่แล้ว

      +pootnannies Ahhh damn! Missed that one then!
      I but the beginning bit in because I know there are a lot of new faces coming to the game & for people who don't play him much or at all. Point noted though & thanks for the feedback :)

  • @ChaoticDrDoom7
    @ChaoticDrDoom7 8 ปีที่แล้ว

    nice video.

  • @IamC4IQ
    @IamC4IQ 8 ปีที่แล้ว +1

    nice vids. the number are right but some key facts are missing. like sweep is very much punishable by alot of characters (even at Max range). and a blocked Forward HP is unsafe too. but for your first upload it's deffo good. all for more uk content.

  • @CoolFrogOnline
    @CoolFrogOnline 8 ปีที่แล้ว

    Thanks buddy

  • @rar679
    @rar679 8 ปีที่แล้ว +1

    At like 3:09 in the video, Ryu blocks the incoming attack from Nash, which Ryu can normally punish, but can't here. IF Ryu instead of blocking on wakeup, did a medium or light uppercut, would it beat all of these Nash's frame perfect meaties?

    • @SFO_Dragonman
      @SFO_Dragonman 8 ปีที่แล้ว

      A fully invincible move will beat a meaty normal attack no matter how well you set it up, but you have to work on the basis that an intelligent player won't uppercut every time as dragon punches are so risky. If their default response is uppercut you can bait them/punish them hard/try to condition them not to. A major benefit of these meaties is that once you've established you have tight pressure like this you should be able to convince a good player to stop pressing buttons/backdashing/jumping out on wake up, or at least think twice about doing so. It can also have the benefit of making the opponent *more* likely to uppercut if you make them they feel like their only choice is to take the pressure or do something drastic.

  • @Harubasu
    @Harubasu 8 ปีที่แล้ว

    In the HK SS section when you talk about double dashing, you have Mika back rising in the quick rise section. I don't know if that changes anything but I wanted to let you know.

  • @TerraDoLL
    @TerraDoLL 8 ปีที่แล้ว

    After TA if the opponents rise u use the bazooka Knee they still can jump away.

  • @BryanakaDwish
    @BryanakaDwish 8 ปีที่แล้ว

    great video. Just wish I was good enough at the game to do any of this lol

    • @thegrull4584
      @thegrull4584  8 ปีที่แล้ว +1

      Haha just keep practicing! Playing years of Street Fighter 4 helped me!

  • @kyo9111
    @kyo9111 8 ปีที่แล้ว

    bes of the best

  • @JoniTsunami88
    @JoniTsunami88 8 ปีที่แล้ว

    Damn, what weird but useful tech. I wonder if this was all intentional in this game. Seeing this is nice to because I've been getting destroyed by what seems to be the same concept tech wise when fighting R. Mika.

    • @draven1260
      @draven1260 8 ปีที่แล้ว

      meaties have always been around, they're really good in five since most people block or cr.lp on wake up since you can't throw tech.

  • @AmAxel35
    @AmAxel35 8 ปีที่แล้ว

    I'm guessing demonstrating EX Tragedy Assault leading to a combo off a meaty with a CA was for show since... that wouldn't be possible :P

  • @ShreddingDragon
    @ShreddingDragon 7 ปีที่แล้ว +1

    Can somebody help me out a bit? Assuming that frame data hasn't changed since this video, I don't seem to fully understand either "frame perfect" and/or "manual" meaties.
    I initially thought that frame perfect means I can't afford to have any idle frames in the sequence, or I'll be too late. In other words I have to input everything seamlessly. But I can easily do this supposedly frame perfect sequence (3:30) way too fast, so that my cr.MP whiffs and I get hit by the wakeup reversal move (using Zangief's lariat). It works if I slow down a bit. So I have to manually delay the normal... = manual meaty? Can anyone explain what might be happening or what I'm misunderstanding?

  • @derrace
    @derrace 8 ปีที่แล้ว

    Great vid, quick question:
    You have mentioned that after HK SS and a dash you are +24, then at 5:34, you were talking about backrise.
    Nash's dash is 17f, and backrise is +5f to wakeup.
    Wouldn't the 2nd dash put you on +12 (24 - 17 + 5) instead of +13?
    Just wondering where you got the +24 (or +41 without dash) from.

  • @sylncethegod
    @sylncethegod 8 ปีที่แล้ว

    Could you possible do this for Necalli as well!?!?!

  • @s4google781
    @s4google781 8 ปีที่แล้ว

    Very informative video! But I have a question, how do you know that after light scythe kick for example you are +6 after a dash? I've been trying learn and understand frame data to try and create my own set-ups. I looked at some frame data online and apparently after LK Scythe kick you are at +26 if they quick rise and Nash's Dash is 17 frames. From looking at frame data alone shouldn't you be +9 after dash? Can you help me understand how you calculated this? Thanks.

    • @thegrull4584
      @thegrull4584  8 ปีที่แล้ว

      Thanks!
      Hmmmm... I couldn't find any info to work out exactly what Nash was after a LK Scythe so I had to use trial and error to find everything out. However, I knew R. Mika has armour on her peach move but only from the 2nd frame, if I try and use cr. Hp which is 9 frames after a dash I will always get hit by the reversal. This also happens when I use st. Hp which is 7 frames meaning the to have a perfect meaty Nash must use a 6 frame normal. Hope that makes sense.

    • @thegrull4584
      @thegrull4584  8 ปีที่แล้ว

      Thanks!
      Hmmmm... I couldn't find any info to work out exactly what Nash was after a LK Scythe so I had to use trial and error to find everything out. However, I knew R. Mika has armour on her peach move but only from the 2nd frame, if I try and use cr. Hp which is 9 frames after a dash I will always get hit by the reversal. This also happens when I use st. Hp which is 7 frames meaning the to have a perfect meaty Nash must use a 6 frame normal. Hope that makes sense.

    • @s4google781
      @s4google781 8 ปีที่แล้ว

      +SFO Nargrull Thanks, it makes perfect sense. Good old fashioned trail and error always works. I found the frame data here: t.co/5ZvxnZ8bX4. Credits to @gilley3D for compiling the data.

  • @AmAxel35
    @AmAxel35 8 ปีที่แล้ว

    Also frustrating as all hell getting a Knee Bazooka to even come out after a Tragedy Assault and for whatever reason, I can't get anything afterwards to register as a combo. Is it because of insane timing or was Nash shadow-"bugfixed"? :s
    Edit: Using Necalli as a dummy, switched to Mika like in your video, it works as a combo. Maybe it doesn't work on Necalli

  • @PsychoSupreme
    @PsychoSupreme 8 ปีที่แล้ว

    At 3:48 how are those moves supposed to work with a delayed tech? Like go LK Scythe into dash, then what? They'd still be laying there. You went straight to back rise after that.

    • @gabrielleite32
      @gabrielleite32 8 ปีที่แล้ว

      +Psychosupreme I think he's saying delayed throw tech

  • @SenseiSoul
    @SenseiSoul 7 ปีที่แล้ว

    Are you gonna do season 2 Nash? I need to level up my game y'know?

    • @thegrull4584
      @thegrull4584  7 ปีที่แล้ว +2

      SEASON 2 IS ON THE WAY MENG BUT THEY CUT OFF HIS ARMS LEGS AND DICK IN S2

  • @NeonBerZerKer
    @NeonBerZerKer 8 ปีที่แล้ว

    any plans to do the rest of the cast or is this just Nash?

    • @thegrull4584
      @thegrull4584  8 ปีที่แล้ว +1

      I'm planning on doing one for Alex when he is released and also for some F.A.N.G. setups. Struggling with time and local tournaments at the moment though.

    • @NeonBerZerKer
      @NeonBerZerKer 8 ปีที่แล้ว

      fair enough, was kinda hoping you'd mention Ken in there somewhere but no worries

  • @EETUTTI
    @EETUTTI 8 ปีที่แล้ว

    How do you do Tragedy Assault with keyboard? Can't get it to work :D

    • @thegrull4584
      @thegrull4584  8 ปีที่แล้ว

      +Eetutti Hey man you use the input 623 if you are on the player 1 side or 421 if you are on the player 2 side.

    • @EETUTTI
      @EETUTTI 8 ปีที่แล้ว

      +Nathan Shaw Yeah already got it to work but as a completely new to the fighting game genre (SFV is my first fighting game ever) i don't really understand the xx every here and there. It means cancel I think but what does that mean in-game and how do I do it?

    • @draven1260
      @draven1260 8 ปีที่แล้ว

      +Eetutti you do the special during the normal you are canceling. So if you do cr.mp canceled into mk.scythe you would do the input for mk.scythe during the cr.mp frames.

    • @Quake2815
      @Quake2815 8 ปีที่แล้ว +1

      damn. id just play on stick or pad. respect