Was Green Hand a Mistake?

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
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    0:00 intro
    1:51 The Origin
    4:51 The Top Tier Gief Era
    10:30 The Missing Era
    14:56 is it back in 6??
    16:50 theories why it's gone
    19:30 so was it a mistake?
  • เกม

ความคิดเห็น • 972

  • @jmcrofts
    @jmcrofts  หลายเดือนก่อน +48

    Try Rocket Money for free: rocketmoney.com/jmcrofts #RocketMoney #personalfinance

    • @zkosmith1662
      @zkosmith1662 หลายเดือนก่อน +2

      Still waiting for Ed combo trials

    • @WillyMerc
      @WillyMerc หลายเดือนก่อน +1

      Hey @jmcrofts !
      You should have Siberian Lab on a vid to discuss the green hand and other Zangief quirks.
      He is a great Gief player that’s unknown but big in the SF6 geif tech community

    • @FoolsGil
      @FoolsGil หลายเดือนก่อน +1

      Green Hand has nothing to do with Gief as a wrestler. It's just how his ki manifest itself. This is like asking what Somersault Kick have to do with an Air Force Officer.

    • @dorjedriftwood2731
      @dorjedriftwood2731 หลายเดือนก่อน +1

      I wish he hadn’t lost it. It made snake eyes gameplay extremely exciting to watch. Since then I have never called zangief exciting at all. Also snake eyes in my opinion was never able to capture the same excitement in his gameplay with any other character.

    • @takeshisakami
      @takeshisakami หลายเดือนก่อน

      mmmmmmmmmmmmmmmmmnah

  • @jefersonarthur4518
    @jefersonarthur4518 หลายเดือนก่อน +1863

    It's implied in World Tour that after all his training he has kind of figured out ki like other characters. Meaning he could theoretically throw a projectile but it's just not his style.

    • @PipeRetrogamer
      @PipeRetrogamer หลายเดือนก่อน +262

      All of gief's dialogues in SF6 are so wholesome, they just made me love the character more.

    • @dnkndonutts8662
      @dnkndonutts8662 หลายเดือนก่อน +104

      They’ve gotta give zangief a hadouken

    • @bastianrhone9390
      @bastianrhone9390 หลายเดือนก่อน +76

      I'd love to see a green move for zangief if they ever add moves to sf6 pipe dream i suppose

    • @spicylove1314
      @spicylove1314 หลายเดือนก่อน +24

      It'd be so awesome if zangief had a spark bolt like projectile like target from BlazBlue.

    • @dnkndonutts8662
      @dnkndonutts8662 หลายเดือนก่อน +24

      @@bastianrhone9390 they should give him a green hadouken instead of green hand since the drive system kinda does what the green hand do

  • @wonderfulwardy
    @wonderfulwardy หลายเดือนก่อน +1082

    Street Fighter: The Movie's EX Green Hand for Zangief can actually reverse opponents fireballs on them which was pretty neat.

    • @wonderfulwardy
      @wonderfulwardy หลายเดือนก่อน +67

      So I think SF: The Movie's Zangief was the best. "Quick!.... Change the channel!" ;)

    • @FoolsGil
      @FoolsGil หลายเดือนก่อน +15

      I was about to say that's what they should've done for gief in SF6

    • @TheCrewExpendable
      @TheCrewExpendable หลายเดือนก่อน +17

      Give Zangief Potemkin's F.D.B. !

    • @Dickinabox
      @Dickinabox หลายเดือนก่อน

      That’d be neat in SF6 even if they don’t have green hand i could see that as a solid buff for the ex lariat or even tundra storm lol

    • @artyblazy4640
      @artyblazy4640 หลายเดือนก่อน +13

      I can believe Zangief reflecting fireballs with a flick.

  • @SuperNerd000
    @SuperNerd000 หลายเดือนก่อน +701

    If I remember right, wasn't it explained briefly at some point that green hand as a technique was literally born from his hatred of others constantly throwing projectiles at him? Like, the fire was literally his burning hatred of zoning.

    • @simonb.8868
      @simonb.8868 หลายเดือนก่อน +28

      cool theory

    • @bulb9970
      @bulb9970 หลายเดือนก่อน +213

      That’s actually true. The Alpha series had some manga volumes published in the 90s. At one point Zangief states that he hates projectiles and just slaps a hadoken away. He created the technique out of frustration.

    • @DrSwazz
      @DrSwazz หลายเดือนก่อน +103

      @@bulb9970 That's based af. But then...lore wise, did he just stop hating projectiles in Street Fighter 6? I mean, it clearly says in his bio that he does, but then like, why would he give up the move.

    • @SiniBANG
      @SiniBANG หลายเดือนก่อน

      ​@@bulb9970 I'll check this on SF Alpha and Sakura Ganbaru.

    • @ZigTheHunter
      @ZigTheHunter หลายเดือนก่อน +63

      @DrSwazz maybe he thought he was over relying on it and thought it was stunting his growth as a fighter to not be able to deal with a form of fighting he hated in any other way.

  • @WantSomeWhiskey818
    @WantSomeWhiskey818 หลายเดือนก่อน +772

    I think a missed opportunity for Capcom was having his Drive Impact animation not be the green hand animation. I feel like that would've been a good middle ground for the character.

    • @jmcrofts
      @jmcrofts  หลายเดือนก่อน +256

      that would be pretty cool actually

    • @nicorobin7762
      @nicorobin7762 หลายเดือนก่อน +90

      the headsplitter he does for his DI is pretty cool tho

    • @sm_ked
      @sm_ked หลายเดือนก่อน +37

      @@nicorobin7762I agree, all the wrestling moves they gave him make him so cool

    • @michaelmccoy1794
      @michaelmccoy1794 หลายเดือนก่อน +5

      @whiskey do you mean his drive RUSH animation? It is not only green but it is forward advancing...

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 หลายเดือนก่อน +25

      @@michaelmccoy1794 I meant Drive Impact, Drive Rush isnt an attack so it wouldnt make sense to give it that animation.

  • @guylikesguitar
    @guylikesguitar หลายเดือนก่อน +258

    19:25 Back in the day when Street Fighter IV was new, me and my buddy always played it at his place after school. One day, during a heated fight, he came up with the name "Fist of Chernobyl". We called it that ever since.

    • @thesavingmenslivesnetwork
      @thesavingmenslivesnetwork หลายเดือนก่อน +12

      That's way cooler than "Banishing Flat".
      Props to your friend!

    • @KingCuba
      @KingCuba 29 วันที่ผ่านมา +9

      The fact it isn’t called that is a huge oversight for them. OF COURSE it should be called that. I couldn’t have come up “the name
      For it” but Fist of Chernobyl is obviously what it should be called

    • @AoiHeartStranger
      @AoiHeartStranger 14 วันที่ผ่านมา +7

      ​@KingCuba I mean it's obviously isn't called that because it's loaded politically and Zangief is not even ukrainian, as far as I know.

    • @Yamigetsu
      @Yamigetsu 9 วันที่ผ่านมา +2

      I'm calling it that forever now

    • @signorpaldoni
      @signorpaldoni 5 วันที่ผ่านมา +3

      @@AoiHeartStranger back in 1986 Ukraine was under CCCP so Chernobyl disaster was perceived as a Soviet Union disaster (Russia).

  • @VoidEternal
    @VoidEternal หลายเดือนก่อน +299

    The flame comes from him sweating vodka, and slapping the air so hard it ignites.

    • @ajkcool
      @ajkcool หลายเดือนก่อน +27

      The only correct answer in this comment section.

  • @enamuossuo
    @enamuossuo หลายเดือนก่อน +25

    As kids (I'm near 40) we use to say that Zangief has the green hand move because he's from Russia and he was exposed to radiations because of Tchenorbyl XD

  • @DillonMeyer
    @DillonMeyer หลายเดือนก่อน +115

    Don't worry. Three years down the line when we get the "final" season of DLC for SF6, they'll do a character movelist update and add back Green Hand and also give us Aerial Tundra Storm so Geif can counter kicks in the air and go from A tier to X tier and banned from tournaments.

  • @WHATISUTUBE
    @WHATISUTUBE หลายเดือนก่อน +29

    7:48 "They don't usually let grapplers get that strong" nailed it right on the head. Gief wasn't 'busted' or 'broken'. He was near top tier. That was the only issue. There's no issue with Akuma always being top tier. Chun li being top tier for 30 years. Ken. etc. I honestly don't know why they keep putting him in the games if they despise him.

    • @bolthead437
      @bolthead437 6 วันที่ผ่านมา +2

      It fucking sucks ass well because its obviously just to appeal to the noobs who get pwned by grapplers at low tiers, despite the fact they will get snowballed by grapplers even if they suck regardless. Its a real shame because even when grapplers are top tier, they still usually have some awful matchups at top tier and are quite counterable

    • @Aznbomb3r
      @Aznbomb3r 5 วันที่ผ่านมา +1

      Chun Li has always been up and down, not top tier for 30 years.
      ST - Top
      Alpha 1 - Bottom 1
      Alpha 2 - Top 2
      Alpha 3 - Lower end of Mid
      3rd Strike - Top 2
      SF4 to USF4 - mid to top to high
      SF5 S1 - Top
      SF5 S2~3 - Bottom 5
      SF5 end of life supposedly top yet Yukadon/Fujimura who was able to get top 8 with any character in any season just mysteriously stopped making top 8 once he picked up Chun Li... She is too honest to be Top, but maybe still high tier.
      As for your question, Capcom doesn't hate Zangief, the community hates Zangief(or psychic mid screen command grabs). There are certain characters that will just destroy the player base and make people uninstall the game. Nobody was happy with S1 Mika in SFV except Mika mains, that's just simply not good for keeping a healthy player base.

  • @GeneralGlockasiah
    @GeneralGlockasiah หลายเดือนก่อน +143

    To explain the reason for Zangief having green energy on his hand, capcom can say storywise, Zangief saw it fit to learn how to use his inner spirit energy to increase his physical power. In Zangief understanding, he comes to rationalize that this energy is from within himself and not some cheap trick. The reason he only has the energy on one attack is because he is still a beginner at using energy and is in no hurry to progress his skill using it.

    • @laziness6641
      @laziness6641 24 วันที่ผ่านมา +6

      So you're saying we'll get a green SPD in Street Fighter 10?

  • @Kasaaz
    @Kasaaz หลายเดือนก่อน +330

    Ed completely immune to Tundra Storm in 6.

    • @ven3720
      @ven3720 หลายเดือนก่อน +71

      Funnily enough Vega was also immune because of the angle of his kicks

    • @bageltoo
      @bageltoo หลายเดือนก่อน +86

      He gave up his kicks in complete fear of tundra storm

    • @user-wy1et9dk9w
      @user-wy1et9dk9w หลายเดือนก่อน +54

      Lmfao I never thought of that, imagine having an actually fully useless move because of a matchup

    • @Super121830
      @Super121830 หลายเดือนก่อน +22

      ​@@user-wy1et9dk9wHave you heard about reflects against characters with no projectiles?

    • @user-wy1et9dk9w
      @user-wy1et9dk9w หลายเดือนก่อน +4

      @@Super121830 in street fighter 6? No.

  • @Super121830
    @Super121830 หลายเดือนก่อน +89

    I thought they removed green hand because it wasn't thenatically appropiate, to which I wondered "why didn't they make it a blur/distortion effect instead?

    • @diyanski3022
      @diyanski3022 หลายเดือนก่อน +16

      Yeah, like a slap so hard it generates heat or something

    • @kenrickeason
      @kenrickeason 28 วันที่ผ่านมา +4

      It does feel out of place for his character.. What Capcom should have did was make it out of a slap or a slap chop since it fits his pro wrestler personality..

    • @streptococo4735
      @streptococo4735 19 วันที่ผ่านมา +4

      ​@@kenrickeasonBRO, HONDA LITERALLY HAS A SLAP THAT CANCELS FIREBALLS, BUT ZANGIEF DOESN'T

  • @thegoose8663
    @thegoose8663 หลายเดือนก่อน +279

    Dang, they gave Zangief a White Wild Assault before it was invented, crazy.

    • @glacierwolf2155
      @glacierwolf2155 หลายเดือนก่อน +93

      Capcom should now take a lesson from Arc System Works and give Zangief a jetpack to get in on his opponent.

    • @CMCAdvanced
      @CMCAdvanced หลายเดือนก่อน +6

      This is why I modernity

    • @Sem-ifinalist
      @Sem-ifinalist หลายเดือนก่อน +7

      @@glacierwolf2155Mech Zangief becomes their own character.

    • @PhazoGanon
      @PhazoGanon หลายเดือนก่อน +3

      ​@@Sem-ifinalist
      Zangief with Garuda Impact

  • @Vidya1496
    @Vidya1496 หลายเดือนก่อน +60

    Honestly, my only real confusion is why it isn't red energy for a guy nicknamed Red Cyclone. I actually like that Zangief would use those kinds of techniques exclusively to counter fireballs, it feels very in character and I'd love to see it return in some way.

    • @monk3110
      @monk3110 หลายเดือนก่อน +3

      Are there any projectile reflecting moves in SF doesn’t the scarf lady have one?? Maybe keep green hand’s awkward qualities, outside of unsafe on hit I generally think that is a mistake, but anyway it actually throwing them back could be cool. YOU try getting through these then 😂

    • @pleasediepara
      @pleasediepara หลายเดือนก่อน +4

      scarf lady lol

    • @Invariel
      @Invariel หลายเดือนก่อน +1

      It's because Zangief is obviously colourblind.

  • @Pk_Hisui
    @Pk_Hisui หลายเดือนก่อน +42

    Lariat sucks against fireballs in SF6 because it lacks much horizontal movement. You pretty have to be at point blank range.

    • @gwvaio
      @gwvaio หลายเดือนก่อน +1

      Yea I thought his examples were bad. Green hand is needed

  • @Magiccircle100
    @Magiccircle100 หลายเดือนก่อน +28

    The lore was he learned it to beat fireballs in the comic. He didn't understand Ki but through training he learned away to block it.

  • @JB_CY
    @JB_CY หลายเดือนก่อน +287

    I think people are just afraid to make zangief a fire bender again
    Or... whatever green hand is supposed to be

    • @WeedSmoker69
      @WeedSmoker69 หลายเดือนก่อน +21

      Green Hand is the burn from pumping iron

    • @MOONWOLF7395
      @MOONWOLF7395 หลายเดือนก่อน +3

      ​@@WeedSmoker69idc that's Canon for me now 😂

    • @JohnSmith-co1zv
      @JohnSmith-co1zv หลายเดือนก่อน +19

      Green hand is basically a Ki Ass slap

    • @splintergp
      @splintergp หลายเดือนก่อน +2

      green hand is a ki move that he created because he hated projectiles

    • @SlamminWolfgang
      @SlamminWolfgang หลายเดือนก่อน +1

      I think that was the SFIV team's mistake tbh, I always interpreted the old green hand sprites as more of a glow

  • @trancefighter
    @trancefighter หลายเดือนก่อน +33

    The green hand animation in the alpha series looked so nice.

  • @benefluence
    @benefluence หลายเดือนก่อน +106

    Poetically, Tundra Storm was initially DP+P in SFV, but they changed it to DP+PP because players kept getting it accidentally XD

    • @ominousparallel3854
      @ominousparallel3854 หลายเดือนก่อน +16

      Yeah imagine trying to do SPD and getting that ass animation where you stand like an idiot ‘please hit me’ written on you and then get crush countered to death. Not fun.

    • @pleasediepara
      @pleasediepara หลายเดือนก่อน

      what is dp+p

    • @SyRose901
      @SyRose901 หลายเดือนก่อน +1

      ​​@@pleasedieparaForward, Down, Down+Forward, Punch. So, exactly the same input as Ryu's Dragon Punch(DP). It was later changed to require 2 separate punch inputs, because players kept accidentally getting Tundra Storm instead of something like Spinning Piledriver(SPD).
      SF6 changed the input to Down, Down+Kick.

    • @pleasediepara
      @pleasediepara หลายเดือนก่อน

      @@SyRose901 oh so just a dp, i know what a dp motion is but i was confused bc they said dp+p which would imply you do dp and then press a second punch button after dp but ty

    • @otsokarhu9695
      @otsokarhu9695 หลายเดือนก่อน

      @@SyRose901 And only heavy kick specifically to further reduce accidentals.

  • @WrathMilten
    @WrathMilten หลายเดือนก่อน +59

    Honestly your third idea for why they got rid of it was one ive been thinking on for a while. Zangiefs ascetic of compensating for a lack of "magic" with rigorous effort and training is way more interesting to me than him just also being magic. Besides the jumping 20+ feet while holding another person thing, zangiefs more """"Grounded""""" than everyone shooting fire, ki, or sonic booms, and I feel him fighting against the magic marital artists with nothing but blood sweat and tears fits with the grappler stuggle to get in in neutral. Despite being out of everyones weight and height class, Zangief always feels like the underdog due to the magic factor and I think thats way more interesting than him also having a weird glowing magic hand.

    • @Invariel
      @Invariel หลายเดือนก่อน +10

      So what you're saying is Zangief needs a projectile, but that projectile needs to be lighting and throwing molotovs.

    • @WrathMilten
      @WrathMilten หลายเดือนก่อน +2

      @@Invariel respectfully, no!!!!!!

    • @dojo45789
      @dojo45789 หลายเดือนก่อน +9

      He should have 2 projectiles he can throw a round, and its just throwing his shoes

    • @BreadstixTheAnimator
      @BreadstixTheAnimator หลายเดือนก่อน

      @@dojo45789TRUE yes this is a great idea

    • @adud5475
      @adud5475 หลายเดือนก่อน +9

      @@WrathMiltenimagine what if zangeif has metal chair projectiles

  • @katanamack
    @katanamack หลายเดือนก่อน +50

    I miss the “Green Hand”. I thought it was a fun spacing tool to use & I’m not even a Zangief Main.. SFlV was so good. Miss those days

    • @hectorgarcia5814
      @hectorgarcia5814 หลายเดือนก่อน +1

      SFIV with rollback would be so hugely insane

    • @Professor_Utonium_
      @Professor_Utonium_ 6 วันที่ผ่านมา

      ​@@hectorgarcia5814rollback is a meme

  • @wonderfulwardy
    @wonderfulwardy หลายเดือนก่อน +108

    Also, a super move I wish Zangief had in every game but only has in Pocket Fighter is the russian dance super kick attack. It proper suits his character.

    • @HellecticMojo
      @HellecticMojo หลายเดือนก่อน +20

      Can you imagine? A chip kill option that can double as corner carry on hit?

    • @wonderfulwardy
      @wonderfulwardy หลายเดือนก่อน +20

      @@HellecticMojo Street Fighter Maker is now overdue Capcom. Make it happen! I don't want to have to resort to Mugen.

    • @Wolfedge75
      @Wolfedge75 หลายเดือนก่อน +17

      Gief also had a similar super where he does consecutive stomping kicks in EX.
      And I think the cossack dance super was also in SvC MotM.

    • @MrGulible
      @MrGulible หลายเดือนก่อน +3

      ​@@Wolfedge75whadd're you? Some kinda fightin game encyclopedias?
      Nah, I love ya. Keep it up.

    • @TexasHollowEarth
      @TexasHollowEarth หลายเดือนก่อน

      Ultra SF4 Omega Mode Zangief doesn't have it?

  • @carlosquevedo8239
    @carlosquevedo8239 หลายเดือนก่อน +10

    Yes, it is weird. Why can his hand become green?. I mean this is a realistic game where karate guys throw plasma balls, yoga is all about violence, people can jump 3 times their own height, gravity is optional and no one ages anymore.

  • @ReikuYin
    @ReikuYin หลายเดือนก่อน +15

    Quick little extra with SF2:
    The "Banishing/Vanishing Flat" had an important use in his toolkit.
    Block forcing.
    As a grappler, having people walk back out of his range was annoying. But anyone just holding back would get locked in block if he did it with proper spacing, putting them right in SPD range.
    Being able to make forward progress while locking someone in place, and it be basically invisible giving the input, if they aren't jumping as a grapler is scary. And when he's in, usually unless they have a good 'get off me' move, it's SPD city to KO.
    And if spaced with a zoner to catch their fireball as it coming out but not hit them?
    Why at high level you will see it used almost exclusively as a move that whifs if used, and spaced to do so. Or after knockdown.

  • @servebotfrank4082
    @servebotfrank4082 หลายเดือนก่อน +31

    Why is it for three games in a row, Gief always lacks a consistent combo ender that doesn't require using meter in the first version of every game?

    • @ominousparallel3854
      @ominousparallel3854 หลายเดือนก่อน +1

      Not sure what you mean, Lariat is a perfectly good combo ender?

    • @vanjagalovic3621
      @vanjagalovic3621 หลายเดือนก่อน +12

      @@ominousparallel3854 Lariat is extremely inconsitent and prone to whiffing or getting blocked.

    • @Choom89
      @Choom89 หลายเดือนก่อน +1

      Yeah, many situations require you to EX Lariat in order to combo. It can be quite risky to try without meter, unless your spacing is 100% iron clad.

    • @servebotfrank4082
      @servebotfrank4082 26 วันที่ผ่านมา +1

      @@ominousparallel3854 Lariat is extremely prone to whiffing or dropping like the other comments say. If you aren't point blank then likely you will whiff Lariat in the opponent's face and die.

  • @strategist9
    @strategist9 หลายเดือนก่อน +21

    My take is that they should give him a costume in SF6 that's exactly the same as his default, but he's painted his one hand green. Just to dig the knife a little deeper.

  • @chaosdimension6433
    @chaosdimension6433 หลายเดือนก่อน +37

    I always felt that Zangief did have the capacity for having KI (or CHI) energy and that's what you see in the green hand, just not on the level of ryu, ken and chunli, he could just create a bit but not enough to send it flying in a fireball

    • @BanditOMG
      @BanditOMG หลายเดือนก่อน

      I believe also having it come out as fire was considered an "imperfect" use of it, as it would be more like "plasma" if the energy is projected correctly. Mans said "Nah, burning hand is good enough" and just gives em the C H O P.

    • @BridgetGX
      @BridgetGX หลายเดือนก่อน +3

      That's always how I saw it too

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน +7

      I prefer him not using any kind of energy power. There are already many chars doing that. And there are other heavy grapplers who dont need that, like Hugo.

    • @chaosdimension6433
      @chaosdimension6433 หลายเดือนก่อน +5

      @@carlosaugusto9821 he needed some Ki energy of his own if he was to cancel KI fireballs

    • @BridgetGX
      @BridgetGX หลายเดือนก่อน +15

      @@carlosaugusto9821 to be fair, the reason Hugo doesn't need it is because he's the size of a building and has a smokin' hot babe in his corner.

  • @FreddyChoppins
    @FreddyChoppins หลายเดือนก่อน +14

    SFIV Zangief was my favorite Zangief and green hand was a big part of that. Ignoring why he's able to conjure green flames, it was a superb gap closer made watching matches with him much more intense instead of just watching him zoned and footsied for ages. I know that's by design as grapplers have limited range/mobility to balance them out, but that kick-counter move they gave him in SFV was an insult.

    • @Choom89
      @Choom89 หลายเดือนก่อน

      Pretty much everything they did with 5 was an insult, I don't often hope people are fired but after SF5 Capcom probably needed to clean house.

  • @Apreche
    @Apreche หลายเดือนก่อน +46

    I remember when SSF2T came out and added the green hand. I read about it in GamePro magazine. They mostly sold it as an anti-fireball move. I could tell just from reading the magazine that it wasn't any good. Amazing that all these years later, it's still being talked about.

    • @missquake
      @missquake หลายเดือนก่อน +3

      Damn I wasnt even born by several years. I didnt know what Street Fighter Was till 4 was announced in 2007.

    • @Apreche
      @Apreche หลายเดือนก่อน +5

      @@missquake it’s ok. I’m just old. You’re probably way better at fighting games than I am. I can barely even do a fireball reliably.

    • @EdgeO419
      @EdgeO419 หลายเดือนก่อน +1

      it was very good in sf4, and allowed him to safely close distance in that game.

  • @titantim
    @titantim หลายเดือนก่อน +5

    I used to main Geif in SF4, and I miss that green hand so very much. One thing I loved to do was to space myself nicely and use the LP green hand and whiff hitting the opponent, and then command throw. It was so hard to react in time for the LP version.

  • @Ravensgale
    @Ravensgale หลายเดือนก่อน +6

    As someone who loves grapplers and often mains them I swear...
    **When grapplers get even the slightest sort of advantage or even upgrade even if everyone else gets one or if it's like Zangief being able to Drive Rush like everyone else in SF6**
    Everyone else: "OH NOOOO!! YOU CAN'T DO THIS! THEY'LL BECOME BROKEN!!"

    • @freehatespeech6804
      @freehatespeech6804 หลายเดือนก่อน

      The cucked SF grappler vs the chad KoF grappler

    • @heksevillehero
      @heksevillehero 7 วันที่ผ่านมา +1

      And then, to my utter lack of surprise, Gief was not broken OP.
      He was broken as in non-functional for a few months, though

  • @NapoleonSoulo
    @NapoleonSoulo หลายเดือนก่อน +9

    Tundra Storm is actually useful in a very specific situation in SF6. It can be used against a drive impact that's kicked based and it will counter it (like Juri's DI as an example). Still a useless move for the most part but it's something to keep in mind if you're burned out, pushed into a corner, and you know the DI is coming.

    • @splintergp
      @splintergp หลายเดือนก่อน +1

      i think cammy DI as well but dont remember

    • @EdgeO419
      @EdgeO419 หลายเดือนก่อน +2

      Tundra Storm is such a specific move to a specific situation it feels like it was put in just to troll gief players.

    • @HELLRAISER02
      @HELLRAISER02 หลายเดือนก่อน +3

      ​@@EdgeO419apparently they put it in cuz they liked dragon screws, but i guess they didnt care bout PR or making it good when they programmed it, so it definitely comes off as a troll

  • @morzathoth919
    @morzathoth919 หลายเดือนก่อน +4

    As someone who's pretty new to fighting games and wasn't there having you cover these things is always interesting.

  • @axeoseilez3207
    @axeoseilez3207 หลายเดือนก่อน +7

    I want green hand back. I started with Sf6 Zangief and one day playing sf4 with friends I tried Zangief and when I felt the power of green hand I was salty when I realized it never came back.

  • @theturtleking2454
    @theturtleking2454 หลายเดือนก่อน +8

    I just don’t understand why fighting game devs seem to think grapplers can’t be good.
    “Casuals hate fighting them” but they also hate fighting zoners and JP was clearly not held back.
    “It’s easier for casuals to play grapplers than zoners.” Is it? Zangief requires 360 motions, the hardest motion input in the game. That’s an instant barrier to entry for all casuals.

    • @HELLRAISER02
      @HELLRAISER02 หลายเดือนก่อน +1

      Whats weird to me is that grapplers are supposedly part of the holy 4 archetypes, but are treated by devs and players way worse, when in theory and practice, theyre usually worse rushdowns, they both wanna get close for 50/50s but rushdowns are given every tool to do so while grapplers are given almost none
      Then grapplers just get more dmg off 1 guess but usually have bad oki so no pressure
      Then rushdowns are often given decent defensive tools when theyre supposedly an offensive archetype
      But then grapplers have worse neutral, approaching and worse pressure, but then THEYRE the ones who get worse defensive tools overall
      All cuz they got a high dmg tool thats usually only good for 50/50s, the logic just doesnt add up to me
      (Not to say all FGs do this but its just too common for me)

    • @redhood2594
      @redhood2594 หลายเดือนก่อน

      Being the hardest input isn’t saying much in a game that’s otherwise just quarter-circles and charge inputs, which are way harder then 360s lol

    • @theturtleking2454
      @theturtleking2454 หลายเดือนก่อน +1

      @@HELLRAISER02 it’s crazy cause grapplers have high health so they’re supposed to be the “tanks” but they have 0 defensive options and get folded in the corner lmao

    • @theturtleking2454
      @theturtleking2454 หลายเดือนก่อน

      @@redhood2594 maybe it’s cause I play leverless but ain’t no way charge inputs are harder than 360 and 720

    • @HELLRAISER02
      @HELLRAISER02 หลายเดือนก่อน

      @@theturtleking2454 in platform fighters, especially smash bros, heavies got the same problem, their high weight makes em harder to kill raw, but are often given bad or easily exploitable recoveries, so in practice theyre easier to combo and kill than a lot of lightweights
      Your corner things so real, its odd how every other main archetype gets SOMETHING, but grapplers get like, a fast grab, ok in some games, a frame 2 command grabs a decent defensive tool, but in street fighter 5 onwards, they nerfed the speed so uh, yeah

  • @MICHAELTUMANGDAY
    @MICHAELTUMANGDAY หลายเดือนก่อน +18

    Tundra Storm is just exaggerated version of the Dragon Screw lol

    • @darkshot7797
      @darkshot7797 หลายเดือนก่อน +6

      And don't get me wrong, the Dragon Screw Leg Whip is an incredible wrestling move, one of my favorites (Specifically Hiroshi Tanahashi's Dragon Screw, but like Tazz, I digress). The issue is a specific counter move is just a horrible thing to try and implement in a fighting game. If the Tundra Storm had like 3 different versions, a punch counter into an arm drag that switches sides, the dragon screw as a kick counter that deals more damage, and a low counter into a Knee breaker that leaves the opponent close, then it might see some use. But as it stands its just such a niche move that doesn't really do anything for Gief and his gameplan.

  • @matrix3509
    @matrix3509 หลายเดือนก่อน +11

    The "Zangeif doesn't really need Green Hand" argument was always the equivalent of "Ryu doesn't really need tatsu" to me.
    Giving characters moves they don't really need has always been a hallmark of fighting games and IMO it applies to literally every other SF character FAR more than it does Gief.
    Cammy doesn't need her divekick far more than Gief doesn't need Green Hand. Neither character "needs" these moves, but one is clearly more abusive and degenerate than the other.

  • @rbach2
    @rbach2 หลายเดือนก่อน +34

    Green hand is not green fire - it is GREEN AURA STINK from when he reaches back and touches his butt and then slaps you with it

  • @zkosmith1662
    @zkosmith1662 หลายเดือนก่อน +30

    I have a proposition for Capcom, In exchange for Green Hand, give him something cool like a hit grab (because Manon and Ed are the only 2 characters with a hit grab Ed's Psycho Flicker and Manon's spin) or another special that can link from lights like a rolling elbow or something.
    Edit: Why is there an exchange in the replies about my profile picture, it's a Luxray and it isn't a furry picture. Also this comment was for fun and not an actual proposition but it would be cool if this did become an actual thought in some player's heads and Capcom if this does become a thought.

    • @TheEvilCheesecake
      @TheEvilCheesecake หลายเดือนก่อน +6

      We do not negotiate with furry profile pictures.

    • @Sen0YT
      @Sen0YT หลายเดือนก่อน +11

      ​​@@TheEvilCheesecakeHmm, salty

    • @mainstreetmafia6605
      @mainstreetmafia6605 หลายเดือนก่อน +16

      @@TheEvilCheesecake bruh its 2024, develop a personality

    • @bageltoo
      @bageltoo หลายเดือนก่อน +14

      ⁠@@TheEvilCheesecakeThat’s not even an anthro Pokémon 😭

    • @TheEvilCheesecake
      @TheEvilCheesecake หลายเดือนก่อน

      ​@@mainstreetmafia6605 paying someone to draw a fake animal with stupid colours is not a personality.

  • @zkosmith1662
    @zkosmith1662 หลายเดือนก่อน +15

    I might have been because Gief was supposed to be a normal guy with no powers other than he's really strong. SF has always had the guy with no powers but he is still strong archetype like Balrog, Dudley, Alex, Jamie, Luke, (In the lore Luke has no actual powers, he can punch the air really hard and it makes a shockwave) and Laura (in the lore, she only rubs her hair to get the electricity) And seeing Gief just having a power to make a green flame appear on his hand with no story whatsoever was kind of out of place with the SF story and the green hand doesn't make one story appearance in any of the games, I think that Capcom had to unless in this game, they bring some lore to back the hand up if they do give it to him in Season 2.

    • @LloydTheZephyrian
      @LloydTheZephyrian หลายเดือนก่อน

      He does apparently have lore in it in the series! Apparently, it's a manifestation of his hatred for projectiles!

    • @zkosmith1662
      @zkosmith1662 หลายเดือนก่อน

      @@LloydTheZephyrian Oh ok, cool, Why did they take it then!?

    • @LloydTheZephyrian
      @LloydTheZephyrian หลายเดือนก่อน

      @@zkosmith1662 I mean, he seems a lot more chill in SF6, so...

    • @zkosmith1662
      @zkosmith1662 หลายเดือนก่อน

      @@LloydTheZephyrian what about V?

    • @LloydTheZephyrian
      @LloydTheZephyrian หลายเดือนก่อน

      @@zkosmith1662 Got me there.

  • @plabcentral630
    @plabcentral630 หลายเดือนก่อน +7

    I would normally say yes but other characters through the games have been so good when he was just mid or actually bad. If I’m correct he was only really good in one mainline SF game. So I think he deserves to have it.

  • @alexrichard2447
    @alexrichard2447 หลายเดือนก่อน +11

    Somewhat weirded out you didn't mention banishing flat in Alpha/Zero games, SF4 is definitely inspired by that version and the possibilities in alpha 2/3 were much better than in turbo (not to mention the switch at least in A3 to a shoryuken input

    • @JNPrediger
      @JNPrediger หลายเดือนก่อน +3

      it's depends of the ISM's system you pick. In X-ISM, the imput it's the same than in Super Turbo.

  • @squirrelsyrup1921
    @squirrelsyrup1921 หลายเดือนก่อน +45

    Gief being recast almost as a Sports Entertainment wrestler is really funny, and makes him more likeable lol. He's the Johnny Cage of SF

    • @FFKonoko
      @FFKonoko หลายเดือนก่อน +6

      Considering he was dancing with Gorbachev, he already felt a little on par with wrestling stereotypes 😅

    • @Choom89
      @Choom89 หลายเดือนก่อน +4

      Literally nothing in common with Johnny Cage lmao

  • @Arcadia_warlic
    @Arcadia_warlic หลายเดือนก่อน +8

    I think the Vanishing Flap is perfectly in-character as a technique he picked up specifically to counter projectiles.

    • @KaitouKaiju
      @KaitouKaiju หลายเดือนก่อน +2

      Banishing flat

    • @Arcadia_warlic
      @Arcadia_warlic หลายเดือนก่อน +1

      V/B has a sort of R/L situation, at times, and I think the same might be the case for P and T ().

  • @doomtron4
    @doomtron4 หลายเดือนก่อน +6

    So let me get this straight, they took away his combo ender/movement/anti-fireball/reversal tool and hes sucked ever since? Color me shocked.

  • @Kasaaz
    @Kasaaz หลายเดือนก่อน +81

    Unrelated: Damn the step up to 6 for Character Models is impressive.

    • @Swagtildawn
      @Swagtildawn หลายเดือนก่อน +8

      True, but that's also relative to 5 which were notoriously horrible. But you are right, the models are fantastic in 6.

    • @longschlongjohnson6470
      @longschlongjohnson6470 หลายเดือนก่อน +9

      yeah only a few characters/skins looked good in 5. still missing all the skin diversity

    • @Kasaaz
      @Kasaaz หลายเดือนก่อน +1

      @@longschlongjohnson6470 True. They did smaller releases of costumes then instead of trying to do one for each of the launch characters all at once in 6.

    • @nikosalexopoulos6542
      @nikosalexopoulos6542 หลายเดือนก่อน +4

      Yeah, skins in 5 are bad but in 6 are the worst

    • @xDjembex
      @xDjembex หลายเดือนก่อน +12

      ​@@nikosalexopoulos6542 absolutely false.

  • @dmgeno
    @dmgeno หลายเดือนก่อน +1

    LOVE the length, really informative, looking forward to more :)

  • @youngmerc7717
    @youngmerc7717 หลายเดือนก่อน +1

    Yo JM im so glad you’re still around dude, I remember watching both you and doto on the early days of fighterZ, yall grew big LOVE TO SEE IT

  • @bulb9970
    @bulb9970 หลายเดือนก่อน +19

    I think Green Hand was a brilliant move. They found a way to reduce a grappler’s weakness and make them a huge threat. People need to fear and respect grapplers.

    • @N12015
      @N12015 หลายเดือนก่อน +2

      I feel it shouldn't be a combo ender (That's Lariat's job), but a neutral tool who is not punishable on hit. A powerful poke who goes through Fireballs but nothing more.

    • @heksevillehero
      @heksevillehero 7 วันที่ผ่านมา +1

      ​@@N12015The EX one should at least be semi-usable as like a juggle or something (similar to Tager's B Sledgehammer in Blazblue launching opponents up if they're in the air or in a OTG state)

  • @MiguelAnton1994
    @MiguelAnton1994 หลายเดือนก่อน +3

    I would like to see more about the Alpha series, SFA3 is my favourite SF.

  • @TalicZealot
    @TalicZealot หลายเดือนก่อน +5

    It's possible that they felt Cyclone Lariat is a more interesting way to punish fireballs on reaction.

  • @MegaFootDude
    @MegaFootDude หลายเดือนก่อน +44

    I always called it ghost hand. Ghost hand good. Bring back ghost hand.

    • @titanspirit7238
      @titanspirit7238 หลายเดือนก่อน +14

      How do you see a big green hand and not call it "green hand"?

    • @Konahagure
      @Konahagure หลายเดือนก่อน +8

      Probably too on the nose. Ghost Hand as a description implies a little more thought was put into naming it. I can dig it.

    • @mramisuzuki6962
      @mramisuzuki6962 หลายเดือนก่อน +7

      @@titanspirit7238ghoul and undead used to be heavily coded as green until it was slowly morphed into blue.

    • @MegaFootDude
      @MegaFootDude หลายเดือนก่อน +3

      @@titanspirit7238 It reminded me of the flaming skull ghost enemies from Zelda

    • @mikeyfrance9469
      @mikeyfrance9469 หลายเดือนก่อน

      Dumbass name lol it's green hand

  • @vOrbZv
    @vOrbZv หลายเดือนก่อน +46

    Give
    Gief
    Green
    Hand

    • @numa2k147
      @numa2k147 หลายเดือนก่อน +1

      😂😂😂😂

    • @stijnstolze3018
      @stijnstolze3018 หลายเดือนก่อน

      no

    • @SOSLO1324
      @SOSLO1324 หลายเดือนก่อน +3

      BUFF GIEF

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      Nah

    • @Dabear3234
      @Dabear3234 หลายเดือนก่อน

      i dont understand why capcom keeps hurting us by putting him in the game

  • @grant5758
    @grant5758 หลายเดือนก่อน +18

    I half want Gief in world tour mode to mention that he gave up using the green hand because he found it an unsportsmanlike technique.
    He’s definitely the type of person to give up an advantage if he feels it’s unfair to his opponents.

    • @technogale
      @technogale หลายเดือนก่อน

      Nah, he has no mercy and feel no remorse 😝

  • @joecoolmccall
    @joecoolmccall หลายเดือนก่อน +2

    When Geif was first announced in SF6, before fully understanding the drive rush mechanic, i thought they would somehow connect green hand to the "green" drive rush.

  • @TrophyJourney
    @TrophyJourney หลายเดือนก่อน +5

    I've been waiting for this video for so long, but had no idea which one of you was going to make it 😂

  • @bingo2underscores
    @bingo2underscores หลายเดือนก่อน +3

    honestly i think for future installments his headbutt should become a special move. maybe when he successfully hits a projectile with it he could cancel into a forward dash? or maybe make it a rekka starter with an advancing followup similar to green hand > red focus, but, like, not as stupid lol

  • @avlyrr
    @avlyrr หลายเดือนก่อน +6

    Not even a grappler main, but I miss seeing yall use green hand. But to balance it yeah.. that's the tough part.
    Props to @wonderfulwardy for mentioning the movie version.
    It'd be sick if in a future game they make green hand strictly an EX move, but it doesn't give him the forward movement as much even if he recovers instantly. And just have it so it turns fireballs back, but in a direction like diagonal up or down just to prevent a jump-in or a low follow up.

    • @kaiserbts8007
      @kaiserbts8007 หลายเดือนก่อน +1

      So like Rose?

    • @avlyrr
      @avlyrr หลายเดือนก่อน +1

      @@kaiserbts8007 You know what? That's damn good. Your suggestion would make sense then lorewise why his hand was green doin it. Maybe he copped some tech from Rose to deal with fireballs.

  • @Batistadx4
    @Batistadx4 หลายเดือนก่อน +2

    I think more options is always a good thing, and while I don't play Gief, I wouldn't mind the move returning in some way to give him some spice. I could easily see it as something similar to Honda's clap - a dedicated quick fire-and-forget projectile counter, that sacrifices most other advantages for being reliable, or even just have green hand as a projectile reflect tool. Heck, give it some EX spice and let him do a crazy once-in-a-blue-moon combo with it, like how Honda's hand install works. It'd be something nice and wouldn't upset balance too much!

  • @flamingpaper7751
    @flamingpaper7751 หลายเดือนก่อน +1

    I think Green Hand could just be turned into a command normal for Forward MP. It removes the issues of having to balance each strength, removes EX Green Hand, removes it being a combo ender, and it allows it to be a safe poke and approaching tool that also destroys fireballs.
    And honestly yes, I think Green Hand is a weird move. I think the animation without the green plasma would be fine

  • @cosmogang
    @cosmogang หลายเดือนก่อน +4

    Yo I just love this type of content. Keep it coming.

  • @HellecticMojo
    @HellecticMojo หลายเดือนก่อน +5

    I think his running grab is the real mistake. It's never been good and it eats into his move real-estate for nearly zero benefit.

    • @BanditOMG
      @BanditOMG หลายเดือนก่อน +3

      I disagree in terms of SF6 though cause st.LK into EX Bear Grab exists, and it works quite well. Don't abuse it too much, but also now they're jumping out so... Yee imma do the same move in the air now for the same results lmao.

    • @Choom89
      @Choom89 หลายเดือนก่อน +2

      It basically exists to side switch

    • @BanditOMG
      @BanditOMG หลายเดือนก่อน +1

      @@Choom89 only the close one though, but yeah that too lmao. I never end up using that one, as the side switch from punish DI into cross up body splash into borscht is the only time I'm ever actively able to switch sides lmao.

  • @MsterRascal
    @MsterRascal หลายเดือนก่อน +2

    Headbutt in SF5 was always able to absorb projectiles even from launch. The change it got was in season 2, doing so would give CA meter.

  • @KevinEDF
    @KevinEDF หลายเดือนก่อน +1

    I have said it before and I'll say it again, I never have played fighting games, I have no desire to playing fighting games and I never will play fighting games but I watch all of your videos, you have a gift in content creation and a very enjoyable and likeable personality, keep up the good work 😀

  • @SLow-Poke
    @SLow-Poke หลายเดือนก่อน +4

    Love these deep dives into mechanics

  • @brando402
    @brando402 หลายเดือนก่อน +3

    I’ve always wondered how spinning like a top makes a hadouken useless lol

    • @MegaNardman
      @MegaNardman หลายเดือนก่อน

      His hand is GREEN. Weren't you paying attention?

    • @brando402
      @brando402 หลายเดือนก่อน +1

      @@MegaNardman was talking about his lariat

  • @kuirkiz
    @kuirkiz หลายเดือนก่อน +2

    His green hand should buff his grabs everytime he uses it to catch a projectile and if he has a green hand active he can slap a projectile back at an increased speed and damage.

  • @awesomereviews1561
    @awesomereviews1561 หลายเดือนก่อน +2

    Green Hand is absolutely needed for him. Since they removed it, he has been bottom tier.

  • @samuelwest6435
    @samuelwest6435 หลายเดือนก่อน +4

    Chernobyl hand

  • @degen7278
    @degen7278 หลายเดือนก่อน +11

    Its funny how older fighting games made grapplers eat good only to cruelly cripple them for the final iteration of patches or even the sequel. Id love to see Potemkin and Zangeif be actually good characters respectively. Not only when piloted by monsters like Snakeeyez lmao.

    • @BanditOMG
      @BanditOMG หลายเดือนก่อน +9

      I really do think the problem is that when they're strong, it feels worse than any of the other top tiers we've known. I have no data other than how mad people get losing to any level of Potemkin/Gief I throw at them cause "It's so scrubby" when I'm doing some of the worst fucking oki and please just wake up reversal once and I'll slow down, but no it's just scrubby and corny.
      Imagine if they actually had the tools, and tons of varied, somewhat easy to use 3-way mixes. Holy shit there'd be no end to the comments until it is reverted or new game comes out.

    • @madpika6812
      @madpika6812 หลายเดือนก่อน +3

      @@BanditOMG Here´s the thing, in BBCF for a limited amount of time, iron tagger was top tier and it was one of the most miserable experiences ever, cuz it´s everyones nightmare: A grappler with neutral tools and combo options. If gief for example gets to that point, in a game like SF6, which makes you deal with oki way more often than bb, it will most definitely not be fun, just due to the fact that there is a world of difference between 2 way mixups and 3 way mixups on oki (Without even starting to acknowledge the existence of shimmy and delays, which exponentially increase the amount of options to account for)

    • @BanditOMG
      @BanditOMG หลายเดือนก่อน

      @@madpika6812 I forgot about Potemkin's cousin, I think LK did a video on why people hate Grappler at top tier. Either way though, I think it cements the point... Grappler will forever pay for their sins because their strength is too great a burden to bear on the world when they're truly strong lmao

    • @BotanistJeff
      @BotanistJeff หลายเดือนก่อน

      @@madpika6812 Chronophantasma and Chronophantasma extend were the games was top tier before being nerfed straight back down to being bottom 2 in BBCF. The funniest part is that he was already incredibly strong in BBCP but they still felt the need to buff him going into Extend.
      I'm not an expert on blazblue but Frankentank has an excellent video on tagers history and balance through the series if anyone wants to know more.

    • @madpika6812
      @madpika6812 หลายเดือนก่อน

      @@BotanistJeff You´re absolutely correct (Sorry for my poor memory, way too many years gone without touching bb in general), but yeah, cpex was the moment where tager was a menace, and it wasn´t fun, like at all

  • @dmgeno
    @dmgeno 26 วันที่ผ่านมา

    I'm glad this got a lot of views, this was one of my favorite videos and I've watched it many times at this point

  • @mrcuddles2199
    @mrcuddles2199 หลายเดือนก่อน +1

    “The kicks not horizontal enough!” lol 😂

  • @Gridscape
    @Gridscape หลายเดือนก่อน +5

    Green hand is such an odd move for a wrestler, and really there isn't anything similar in pro wrestling. I mean SPD is also not a real move, but it's an over the top version of a real piledriver. What is green hand based on then? My theory is that it's supposed to be like a ball catching motion, and they added the green energy (fire?) to his hand as a visual cue, to make it clear that it can catch fireballs.
    It would be so much more wrestling-accurate, if he would repel fireballs with a steel chair.

    • @MegaNardman
      @MegaNardman หลายเดือนก่อน +3

      " there isn't anything similar in pro wrestling." There's no throwing fireballs in karate and muay thai kickboxing either. At least Dhalsim ate some spicy food.

    • @carlosaugusto9821
      @carlosaugusto9821 หลายเดือนก่อน

      I never liked this move. The devs could have tried to come up with a totally new idea that just had the same antifireball function, and has actually something to do with him. That should have been done since SF4, or even SFA. Like, if i force myself to think of any random idea right now, maybe he could have a short running punch move (maybe similar to his Focus Attack animation) and that punch can destroy projects. I dont know if this is a good idea but it's something that i came up in 2 seconds. So why couldnt the devs have tried to refresh his moveset with something like that? It would remind of the GH's function and it would make sense for his character and moveset.

    • @LloydTheZephyrian
      @LloydTheZephyrian หลายเดือนก่อน +1

      The green hand is a manifestation of his hatred for projectiles.

    • @Gridscape
      @Gridscape หลายเดือนก่อน

      @@MegaNardman I already covered that with my spinning pilerdriver example, as it's a "supernatural" version of an actual piledriver moves. Same applies for martial artists throwing energy balls, those are based on the ki/chi-myth, and it's a move that some actual con artists claimed they can do IRL.
      Pro wrestling also have moves that are portrayed as supernatural like the green mist attack, but there's nothing that could have been the origin of his green hand, and it doesn't goes well aesthetically or lorewise with his character.

  • @michaelmcdermott1624
    @michaelmcdermott1624 หลายเดือนก่อน +3

    For 18:28, I always assumed the green hand was supposed to be a reference to Chernobyl. (The stock he has powers because of radiation answer)

  • @christiancaudillo9126
    @christiancaudillo9126 หลายเดือนก่อน +1

    Love these analysis/breakdown videos for Street Fighter 🐸

  • @chrisludwig4729
    @chrisludwig4729 หลายเดือนก่อน +1

    The Capcom balance team seems very conscious of that fact that a pure grappler is hard to balance and that the community would hate Zangief being at or near the top of the meta. Giving Gief green hand seems like a nice way out. Gief could improve his mobility and anti-zoning, while still not being a super mobile character. They could then tone down the damage of some of his big graps a bit so you don't risk "Guess for game" in every up close interaction.

  • @HiTechLoLife
    @HiTechLoLife หลายเดือนก่อน +4

    Now hear me out
    What if they gave EX Lariat green hands. Like has TWO green hands as he's spinning?

    • @Ergeniz
      @Ergeniz 22 วันที่ผ่านมา

      In SFEX his hands had ki on them when he did lariat.

  • @beemaack
    @beemaack หลายเดือนก่อน +6

    I think the last point you made is the best one! Green hand doesn’t really make any sense in the context of the rest of Gief’s kit.
    If they made a Demon Gief character or otherwise changed Gief’s backstory/character design in a future update, they could definitely bring back the green hand.

  • @Lepidopterous.
    @Lepidopterous. หลายเดือนก่อน

    Great video! Well researched, informed, and thorough

  • @secretagent4610
    @secretagent4610 หลายเดือนก่อน +2

    The green hand is a reference to Chernobyl. It's supposed to be radioactive.

  • @theedwardian
    @theedwardian หลายเดือนก่อน +3

    Capcom needs to stop ironing out the nuance of their characters. It's not idiosyncratic- it's the details of an iconic time-tested character. Zangeif should always have Vanishing Flat, Ryu should have Shinku Tatsumaki and Shakunetsu Hadouken (or equivalent that knocks down) Ken should always have his 3 Crazy Kicks, Shinryuken and flameless shoryu-reppa. Classic characters should remain as they are. If you want to experiment with new ideas, put it on a new character and let them earn their own identity.

  • @Micha-Hil
    @Micha-Hil หลายเดือนก่อน +4

    Green Hand is good for games where characters don't have many universal options to deal with fireballs
    Street Fighter 2 was like, jump and block and that's it
    Street Fighter Alpha had both, plus custom combos
    SF3 had parries of course
    And SF4 has focus attacks
    But SF6, you've got jump, block, parry, and impact (kinda), on top of Zangief's lariat, so you don't really need a sixth way to negate them

    • @SillyGnome
      @SillyGnome หลายเดือนก่อน +7

      Zangief can also armor through fireballs with charged, standing hp

    • @Jazz_Jackhammer
      @Jazz_Jackhammer หลายเดือนก่อน +2

      Another fireball tool might not be necessary but I honestly just want a combo ender that actually works. Lariat just doesn’t cut it.

    • @PipeRetrogamer
      @PipeRetrogamer หลายเดือนก่อน

      I don't need it to stop projectiles. I need it to have something to take better advantage of cheap damage.

    • @BridgetGX
      @BridgetGX หลายเดือนก่อน

      Gief wasn't in 3, it would have been AWESOME if he was though

    • @Swix_FGC
      @Swix_FGC หลายเดือนก่อน

      His focus attack would have to be a read. His dash is too slow if you tried to punish on reaction with focus dash and would result in you eating shit. So no Focus is not viable with gief. It is an option but not your general answer like with jumping.

  • @TheFatManatee
    @TheFatManatee หลายเดือนก่อน +1

    I think you mostly nailed why green hand isn't coming back. To add on to it, the issues gief has in sf6 could far more easily be solved by just making his current kit being better. His issues with meterless light confirms could be solved by green hand, but they could also just make lariat bigger/faster moving/faster startup. His issues with oki after common knockdowns could be solved by greenhand but also could be solved by making it so that getting both hits of OD lariat is more consistent since OD lariat gives really good oki if you get both hits. his issues with fireballs could be alleviated with green hand or they could speed up and increase the range of SA2 so reacting with it against fireballs is easier to do.
    obviously i wouldn't say no to green hand but it seems far easier, effective, and practical just to tweak his current moveset so it works better.

  • @rooislangwtf
    @rooislangwtf หลายเดือนก่อน +1

    10:29 going from SF4 to SF5 will never not give me whiplash

  • @FlareGunDebate
    @FlareGunDebate หลายเดือนก่อน +3

    SF5 and SF6 were the mistake.

  • @randymartin9040
    @randymartin9040 หลายเดือนก่อน

    Yeaaah boiiii Glad to see mr jmcrofts catching the sponsor bag, well done good Sir, dedication to your craft pays off!

  • @Sin606
    @Sin606 หลายเดือนก่อน +1

    Banishing Flat was created out of Zangief's jealousy for projectiles. Look at it, it's a GREEN HAND that's on FIRE...sounds just like a person who's tired of dealing with fireballs.

  • @silveriver9
    @silveriver9 หลายเดือนก่อน +7

    The green hand first appeared in Super SF2 Turbo. I'm surprised you didn't know this 🤦‍♂️

    • @SweatFPS
      @SweatFPS หลายเดือนก่อน +27

      isn’t that literally what he says in the video

    • @PurpleDragonSpike
      @PurpleDragonSpike หลายเดือนก่อน +15

      Bro did you even watch the video? He literally said exactly that at 2:20.

    • @numa2k147
      @numa2k147 หลายเดือนก่อน +8

      Bro he showed it in the vid 😂😂😂

    • @theoracle2288
      @theoracle2288 หลายเดือนก่อน

      Either this is Bait or you’re genuinely just stupid

    • @megapussi
      @megapussi หลายเดือนก่อน

      🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂🤦‍♂

  • @elegy8187
    @elegy8187 หลายเดือนก่อน +1

    I agree with your theory about the devs wanting Zangief to be more focused on wrestling, I think green hand was removed because the devs didn't think it matched Zangief's flavour. Zangief was definitely lacking without it in 5, which is why fans wanted it back so much, but personally I think Zangief is just fine without it in 6 and the drive system helps fill the gap left by removing green hand. Also the devs didn't add Tundra Storm because they thought it would make Zangief better, they were just fans of the Dragon Screw in pro wrestling so they added one to Zangief.

  • @EnnVP
    @EnnVP หลายเดือนก่อน +1

    I never knew this was punishable with jab in SF4. It ended up feeling like an inevitable mix up with grab or lariat in the follow up!

  • @lara6489
    @lara6489 หลายเดือนก่อน +1

    Zangief no longer needs green hand, for he has discovered how to make himself green!

  • @rc9145
    @rc9145 หลายเดือนก่อน +1

    I think it would work if it was specifically a fireball destroyer that lets you get you closer/a movement option but didn’t do much in terms of combos but then again double lariat kinda already does that so its just a cooler looking version

    • @HELLRAISER02
      @HELLRAISER02 หลายเดือนก่อน

      I think an overlooked part of this is that lariat has crappy horizontal range, so green lariat could be useful on non wall combos, and prolly make it do DP dmg

    • @doomtron4
      @doomtron4 หลายเดือนก่อน

      @@HELLRAISER02 Yeah the horizontal distance is exactly the difference. Lariat is good, but you can usually only get a hit or two before the lariat or it will whiff. Green hand allows Zangief to actually hitconfirm his lights and cancel pokes into damage. Drive rush lets him do that in sf6, but you're burning 3 bars every time you want to do a piddly jab combo.

    • @HELLRAISER02
      @HELLRAISER02 หลายเดือนก่อน

      @@doomtron4 a solution could be to eesentially make green hand a sideways DP, so EX is a reversal but cant really anti air, they all knockdown but are death on block, i doubt theyd do this but i think its a cool move they should bring back

  • @eatit8262
    @eatit8262 หลายเดือนก่อน +1

    To me Green hand was always like a a weirdly angled backhand chop. The green fire was just for cool effect and so it didn't look like other characters moves. Like, imagine the story potential there for him learning it from some weird guru that he ends up studying under.
    Ultimately, even if Zangief had a really great tool in EX Green hand, it never pushed him to the top. Deleting moves should be saved for menace characters and as much as I loved Gief in 4 he was never the problem in that game.

  • @LegendaryMythril
    @LegendaryMythril หลายเดือนก่อน

    what i'd love to see is what would happen if gief could either use tundra storm as a normal-ass parry (i.e. blocks any non-projectile strikes and counters) or it still only works on kicks (any normal involving a K button) but he could trigger it during blockstun. one is considerably more disastrous than the other but i'd like a peek at the reality where that's a thing to see how far that affects his match ups

  • @I2ed3ye
    @I2ed3ye หลายเดือนก่อน

    In Alpha, Green Hand was actually blue like a hadouken. I think it was just meant to visually convey that it's a special move with properties that can absorb fireballs. In Super Gem Fighter, it was blue, green, and red. They probably ended up sticking with green after that to make it more unique to Zangief, since he hates hadokens/fireballs/et all (the lore reason why he doesn't throw projectiles even though he can do Green Hand), and possibly a reference to radioactivity or Cold War experiments with his USSR background.

  • @joseaguirre4642
    @joseaguirre4642 หลายเดือนก่อน +1

    Well zangief had so much trouble with projectiles that they had to add a tool for him to get in. Without it zangief has a tough time in matchups. I like it because it balanced him as a character

  • @Montesama314
    @Montesama314 10 วันที่ผ่านมา

    Thematically, I could see that Zangief learned the Green Hand to beat fireballs, but also believed that his raw muscle power would be enough to face any opponent so he left behind anything involving ki or magic.

  • @CrAsHoVeRiDe36
    @CrAsHoVeRiDe36 หลายเดือนก่อน

    This move, or its variation, in SFD, deactivate passives from enemies upon hitting. So it is alive yet and really useful there!

  • @armorbearer9702
    @armorbearer9702 7 ชั่วโมงที่ผ่านมา

    The Green Hand could have been a tool used to show Zangief's growth. After many years of fighting other fighters, Zangief realized his pride was hindering his progress as a fighter. He decides to train his own ki.