litearlly one of the easiest levels in the game,then again i owned this back in the early 90s,you can tell whos a poor cause they only got this game on mobile in the modern era lol and got absolutely filtered.
Wacky Workbench and Metallic Madness never gave me a lot of trouble beyond my first few playthroughs of the game. Stardust Speedway tends to be the one that I have trouble with, mostly because every part of it looks the same to me, so I barely know where I'm going half the time.
Wait what? these cylinders don't crush player but transport you to the pipes!?!?! Seriously? I always thought they are just standart crushers! Jeez, how amI supose to find that out!?
As much as I love Sonic CD, the level design is more than just a little bit questionable at times. There are all kinds of stupid, counterintuitive things of that sort throughout the game.
It's very beneficial to have a solid grasp of the game's physics, stage layouts, and time travel routes. I've been playing Sonic CD for eleven years, so for me it's practically just a matter of muscle memory at this point. The version of the game I play here is the 2011 Taxman version, which to my knowledge is the same as the version in Origins.
@@kiriloka Typical Sonic Team porting ineptitude making their own games worse in some capacity, as usual. I would recommend downloading the decompiled version of the 2011 release, which is what I'm playing in the video.
I've never cared enough about the holograms to go out of my way for them or even memorize where they are. I probably would if there were an actual reward for doing so, but there isn't, so that's just how it is.
Not to my knowledge, unless that's some sort of early, unrealized concept that I've never heard of. The ending videos obviously show Metal in Stardust Speedway, and I would assume those animations were completed long in advance of the game's release, so if Metal had ever been planned as the Wacky Workbench boss, then that idea must have been canned very early on.
I was just half expecting the player to just turn off the game
lol
litearlly one of the easiest levels in the game,then again i owned this back in the early 90s,you can tell whos a poor cause they only got this game on mobile in the modern era lol and got absolutely filtered.
Sick burn, bruh!
@@random_an0nyappin
Never found wacky workbench all that annoying or difficult
Not to mention ther is an easier way to go to the past on act 2
Wacky Workbench and Metallic Madness never gave me a lot of trouble beyond my first few playthroughs of the game. Stardust Speedway tends to be the one that I have trouble with, mostly because every part of it looks the same to me, so I barely know where I'm going half the time.
thanks, super helpful!!
Wait what? these cylinders don't crush player but transport you to the pipes!?!?! Seriously? I always thought they are just standart crushers! Jeez, how amI supose to find that out!?
As much as I love Sonic CD, the level design is more than just a little bit questionable at times. There are all kinds of stupid, counterintuitive things of that sort throughout the game.
@@goatprince1 its the sort of thing you bought sega power magazine for the NES was the same with cryptic shit.
I didn't remember setting the moveset to original made the camera move like the original too
Dang your so good lol new sub
I don't know if the level works the same, but it always felt harder for me in the bad future to finish this level.
I've beaten this several times :] it isn't hard to figure out and bouncing was fun
How do you pull off this type of stuff also is this origins
It's very beneficial to have a solid grasp of the game's physics, stage layouts, and time travel routes. I've been playing Sonic CD for eleven years, so for me it's practically just a matter of muscle memory at this point.
The version of the game I play here is the 2011 Taxman version, which to my knowledge is the same as the version in Origins.
@@goatprince1 (the fact is, in origins you can't time travel using the pipes, i hate that tbh)
@@kiriloka Typical Sonic Team porting ineptitude making their own games worse in some capacity, as usual. I would recommend downloading the decompiled version of the 2011 release, which is what I'm playing in the video.
what about the projections of metal sonic, I know they're not needed but they are still there
I've never cared enough about the holograms to go out of my way for them or even memorize where they are. I probably would if there were an actual reward for doing so, but there isn't, so that's just how it is.
@@goatprince1animals appear running around the zones, also you get a secret thank you screen at the end of the 93' version of the game
was metal sonic supposed to be in wacky workbench or not
Not to my knowledge, unless that's some sort of early, unrealized concept that I've never heard of. The ending videos obviously show Metal in Stardust Speedway, and I would assume those animations were completed long in advance of the game's release, so if Metal had ever been planned as the Wacky Workbench boss, then that idea must have been canned very early on.