How to Actually Play Wacky Workbench in Sonic CD

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  • เผยแพร่เมื่อ 24 พ.ค. 2024
  • This video's purpose is to demonstrate some of the better strategies for Sonic CD's infamous skill issue level, which is too obnoxiously designed for most people to bring themselves to learn. The way I go about playing the level here provides some of the quickest methods of time travel, heavily mitigates frustration with the floor and electricity fields, and makes for a fairly easy accumulation of rings.
    I also do a bit of screwing around in Zone 3 just because I like getting all 109 rings lol

ความคิดเห็น • 24

  • @jacobmorris6357
    @jacobmorris6357 หลายเดือนก่อน +19

    I was just half expecting the player to just turn off the game

    • @goatprince1
      @goatprince1  หลายเดือนก่อน

      lol

    • @random_an0n
      @random_an0n หลายเดือนก่อน +1

      litearlly one of the easiest levels in the game,then again i owned this back in the early 90s,you can tell whos a poor cause they only got this game on mobile in the modern era lol and got absolutely filtered.

    • @AdonAdaniel
      @AdonAdaniel หลายเดือนก่อน

      Sick burn, bruh!

    • @GayKermit-._-.
      @GayKermit-._-. หลายเดือนก่อน

      ​@@random_an0nyappin

  • @user-os1nz2qc2g
    @user-os1nz2qc2g หลายเดือนก่อน +3

    Never found wacky workbench all that annoying or difficult

    • @user-os1nz2qc2g
      @user-os1nz2qc2g หลายเดือนก่อน

      Not to mention ther is an easier way to go to the past on act 2

    • @goatprince1
      @goatprince1  หลายเดือนก่อน

      Wacky Workbench and Metallic Madness never gave me a lot of trouble beyond my first few playthroughs of the game. Stardust Speedway tends to be the one that I have trouble with, mostly because every part of it looks the same to me, so I barely know where I'm going half the time.

  • @_ewhatheck
    @_ewhatheck หลายเดือนก่อน +5

    thanks, super helpful!!

  • @digimaks
    @digimaks หลายเดือนก่อน +8

    Wait what? these cylinders don't crush player but transport you to the pipes!?!?! Seriously? I always thought they are just standart crushers! Jeez, how amI supose to find that out!?

    • @goatprince1
      @goatprince1  หลายเดือนก่อน +3

      As much as I love Sonic CD, the level design is more than just a little bit questionable at times. There are all kinds of stupid, counterintuitive things of that sort throughout the game.

    • @random_an0n
      @random_an0n หลายเดือนก่อน +1

      @@goatprince1 its the sort of thing you bought sega power magazine for the NES was the same with cryptic shit.

  • @jorgitoislamico4224
    @jorgitoislamico4224 หลายเดือนก่อน +2

    I didn't remember setting the moveset to original made the camera move like the original too

  • @shappe201
    @shappe201 หลายเดือนก่อน +2

    Dang your so good lol new sub

  • @YuriChan640
    @YuriChan640 หลายเดือนก่อน

    I've beaten this several times :] it isn't hard to figure out and bouncing was fun

  • @cjlincoln8289
    @cjlincoln8289 หลายเดือนก่อน +3

    How do you pull off this type of stuff also is this origins

    • @goatprince1
      @goatprince1  หลายเดือนก่อน

      It's very beneficial to have a solid grasp of the game's physics, stage layouts, and time travel routes. I've been playing Sonic CD for eleven years, so for me it's practically just a matter of muscle memory at this point.
      The version of the game I play here is the 2011 Taxman version, which to my knowledge is the same as the version in Origins.

    • @kiriloka
      @kiriloka หลายเดือนก่อน

      ​@@goatprince1 (the fact is, in origins you can't time travel using the pipes, i hate that tbh)

    • @goatprince1
      @goatprince1  หลายเดือนก่อน

      @@kiriloka Typical Sonic Team porting ineptitude making their own games worse in some capacity, as usual. I would recommend downloading the decompiled version of the 2011 release, which is what I'm playing in the video.

  • @robertwhite3181
    @robertwhite3181 หลายเดือนก่อน

    what about the projections of metal sonic, I know they're not needed but they are still there

    • @goatprince1
      @goatprince1  หลายเดือนก่อน

      I've never cared enough about the holograms to go out of my way for them or even memorize where they are. I probably would if there were an actual reward for doing so, but there isn't, so that's just how it is.

    • @sonicdeglitcher
      @sonicdeglitcher หลายเดือนก่อน

      ​@@goatprince1animals appear running around the zones, also you get a secret thank you screen at the end of the 93' version of the game

  • @HamzaBassiony-kq5cj
    @HamzaBassiony-kq5cj หลายเดือนก่อน

    was metal sonic supposed to be in wacky workbench or not

    • @goatprince1
      @goatprince1  หลายเดือนก่อน

      Not to my knowledge, unless that's some sort of early, unrealized concept that I've never heard of. The ending videos obviously show Metal in Stardust Speedway, and I would assume those animations were completed long in advance of the game's release, so if Metal had ever been planned as the Wacky Workbench boss, then that idea must have been canned very early on.