Cool details and secrets in Sonic 1
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- เผยแพร่เมื่อ 4 เม.ย. 2024
- Sonic 1 probably isn't your favorite Classic Sonic game, but the lack of expectations or a "formula" for what was to come makes it one of the most creative and unique entries to the franchise still to this day. Almost every act in the game has a well-hidden 1-Up monitor to be found, and several of the longer stages that are slower and less fun on repeat playthroughs can be cut down or even skipped entirely if you know the shortcuts!
While Sonic 1 will always be overshadowed by its sequels, it continues to earn the special place in my heart it holds but always offering something new to discover every time I play it.
I hope this inspires you to take the time to add the little details in whatever you create that you think maybe only you'll appreciate. You might be surprised who stumbles upon it!
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There's three guarantees in life, death, taxes and not having more than 10 rings in Scrap Brain Zone.
Wii are SCREWED if Eggman starts working for the IRS…
@@TrueSolunar Wii 💀 bro we aint playing New Super Mario Bros Wii
me who had to get the achivement on the mobile release:
@@metallicmadman7182 Ever heard of a little thing called Homestuck..? Literally everyone and their grandmother types with some sort of speech quirk… That is part of mine… You are only the fifth person to pick up on that, but the attitude is the same every encounter…
@@metallicmadman7182 you never even had a Wii have you?
"This *33-year-old* game”
Oof, I felt that one.
In defense of Sonic 2's enviromental storytelling, it was revealed in a developer interview that it originally had a time travel narrative not unlike Sonic CD which was scrapped very late in development due to deadlines. So what was already finished was simply reorganised into a hastily assembled assortment of levels which was nothing like the original concept.
This was why the game had such a seemingly random mixture of level themes but could clearly be sorted into two groups - natural and urban/industrial. The time travelling element was originally going to have you return to previously natural environments that were now covered in Robotnik's factories and megacities. This is why you often have this back and forth pattern of a nature level followed by an industrial/urban level as the devs seemed to try and maintain something of the original idea. It would therefore suggest that Chemical Plant was meant to be the altered history Emerald Hill.
Whoa. That's insane. Thanks for sharing!
Sonic 1 has issues, but I still think the Scrap Brain Act 3 Skip is one of the best secrets in any game. It’s a huge secret reward granted just by going fast right at the end of the game. Peak design for a Sonic game tbh.
I love how possible it is to stumble on it by total accident. I found it on my first play through and didn’t even know I actually took a huge shortcut until waaay later. I beat Sonic 1 like 4 or 5 times and I’ve always taken that shortcut. It feels like the canon way to beat the level lol.
I went to alternate route in Scrap Brain Act 3 first time I got there.
It's up there with the City of Forever skip in Ecco the Dolphin. For quite some time, I had to contend with those massive jumps, until I knew there was a different and far less frustrating path.
Going under falling ramp I like to go long way round explore paths
I remember finding a secret in Sonic 2 completely by accident.
In Chemical Plant Act 2, there's a hidden pathway on the upper route just before the rising water section that rewards you with a ton of rings and loop-de-loops that skips the entire rest of the act and places you just before the boss!
I've found this before also but then i forgot where it was lol
You can also get yourself stuck in this bit of the level of you managed to jump over the loops as you fall into a pit with nothing. You have to let the timer get to 9:59 before you can try again via time over if you don't have a save state or alike available. The only way out is Knuckles unless mods give tails the ability to fly 🤣
Son of a whore, I've played hundreds of times and never seen that section
That isn't a "secret route" actually. It is the main path.
There are a lot of these throughout the first few Sonic games.
The short route (regular/correct path for speed clearing) and the long path that explores the majority of the stage.
It isn't as obvious in the first couple of games as it was in SonicCD, where this was the case for every single stage in that game.
At least, according to Yuji Naka, the level designer for Sonic, Sonic 2, and SonicCD.
Takahashi Iizuka noted that he and his team have attempted to continue that practice, but not for every game level.
I like when things and video games have things that make them feel personal.
my favourite detail in video games is probably the joke language settings in the older versions of Minecraft, barely anyone cared about being about to play with pirate slang or Aussie slang but It was still really cool none the less
I used to play with pirate speak!
@@NeatOnTheRocks(puts on bandana) I suppose ye Scuttlebutt about ya being a Lubber is wrong
@@NeatOnTheRocksBack in the day, certain Roblox levels had a hidden gimmick, where if you typed "pirate" in the chat box, it would start playing the "You Are A Pirate" song from LazyTown
@@NeatOnTheRocks how do you get sonic 1 forever
Something I learned recently is that in the original Genesis Sonic 1 and only in that game you can push the blocks in Marble Zone by rolling into them, idk if this is common knowledge but since this feature never made a return I thought it was worth mentioning
You can push things by spin dashing in place next to it in sonic3, something similar is to spindash on top of the discs that open paths in marble garden zone, it makes you bounce while youre still spin dashing in air, its not much but i always thought it was a neat little fun thing to do
@@helmetluigii like trying to bounce until timing out
You can also roll onto rocks to push them in Sonic 3 in angel island act 1. It's sad that the Christian Whitehead remakes don't include that feature/bug, but the fanmade widescreen versions do keep it, like Sonic 3 AIR
@@helmetluigi ...Aren't you _supposed_ to spindash on them to activate them?
When I was a kid, proudly boasting to others in class that you not only made it through Labyrinth Zone Acts 1 to 3 AND beat Eggman (Dr. Robotnik for our generation) as the zone boss made you the man among your contemporaries.
I also used to get mad anxiety when that music began when Sonic was short of air. Didn't we all?!
You would have been a god in my friend circle, I didn't beat Labyrinth legit til I was probably in junior high
I always took that falling block path in Labyrinth Act 3 because I thought it was the normal path.
OMG SAME LOL
I only played the normal path like 2 times in my entire life since i got that path by accident after raging to the normal path and trying to speedrun.
Same. What's the "intended" path?
@@KaoruMzkprobably left
Same
7:18 The One-up and ring monitors are actually possible to get, but not from that secret path. If you want them, you need to take the normal path, and platforms will appear beside the wall that you can climb up (the same kinda platforms that appear at some pits in the stage to help you escape).
Unfortunately, before you get to the way up, there's a 1-way door. So you can't get to the thing with less than 50 and go back and take the secret path after since the door will be locked.
I'm surprised no one mentioned this but i really like that you're playing the fan remakes (Sonic 1 Forever and Sonic 2 Absolute) for footage instead of origins
I played Origins in a previous video and the comments told me to play Forever LOL
@NeatOnTheRocks Origins at lesst is in a better state than it was thankfully but yeah, Absolute, Forever, 3 AIR and CD Miracle Edition blow it out of the water
I found that double wrap back in the early 90s. I thought that was the natural course. I thought everyone knew it
Back in pre-internet days when we used to buy dedicated gaming magazines to learn about new games, many of them would contain pictures of entire level maps as one image, showing locations of all hidden areas and power ups. I used to love those as they gave you a sense of how huge the levels really were outside of the edges of your state-of-the-art 24 inch screen.
Nice video! Didn't know about a few of these secrets.
The man! The myth! The legend!
Oh man you were my childhood
6:55 - If you jump carefully enough to partially clip through the corner there next to the rotating platforms, above the ring box, you can break a hidden box that produces a glitchy tulip-looking graphic. My friend discovered this when he was like 8 and it blew his mind, and he was so happy to show it to me. Doing more research on it now, it's apparently a "static" power-up which is probably an exception handler that prevents the game from crashing when a power-up box with no associated power-up is broken.
It is possible to get those 4 ring boxes and life in SB2. There is a platform underneath there that takes a long ass time to spawn, but that's how you'd get up there.
Reminds me of that platform in SA¹'s Final Egg that takes forever to come down and leads to some lives.
Being a Cybershell fan I had already learned all of this, except that the bubbles in act 3 of labyrinth are actually on a different timer. That was a new one!
Those were good times. I loved playing Sonic 2 and 3 with Sonic and Knuckles as Knuckles.
I will say that I definitely DO consider Sonic 1 my favorite classic Sonic game
Him: "why do we keep coming back to the original Sonic the Hedgehog?"
Me: "because it's FREAKING AWESOME!!!"
To me, Classic Sonic games are forever coupled with the Debug mode, as this is how I first seen Sonic. Being able to explore the world, I wonder why was all this here, made these games beyond replayable.
I didn't know any of these secret paths except the one in case you fall in Marble Zone. These are honestly really cool. I have a hard time imagining the Sonic franchise without secrets, they are practically synonymous with the brand especially after the sound test secret in Sonic CD.
Sonic 3 shields + Super Sonic in Sonic 1 is absolute overkill... the level design was not intended for those "helpers" , making the too easy to pass.
True, but it's fun
In my humble opinion this is the best game of the series
What makes it special is its hidden well and rakes work to find. In todays age, people need everything handed to them robbing them of potentially meaningful experiences
My favorite Sonic franchise 'secret' that I can't even do anymore but I was able to when I was younger: Be Hyper Sonic before Flying Battery Zone in Sonic 3 & Knuckles. This cannot be done in Sonic & Knuckles because the first ring isn't accessible... but there are exactly 7 rings in Mushroom Hill Zone, and you can get all of the Chaos Emeralds if you execute perfectly on a really slow path... then its possible to be Hyper Sonic before Flying Battery Zone. Being Hyper Sonic in Flying Battery Zone feels unreal on a natural play-through, like you earned a reward.
In 1998 I was able to do this, just because I obsessively replayed Sonic 3 & Knuckles until "I got good." No guides, just figured it out on my own. Now I can't even remember all of the ring locations in Mushroom Hill Zone.
Reminds me of getting all the chaos emeralds before leaving Emerald Hill in Sonic 2. It’s possible as there’s exactly 7 Star Posts across the two acts.
7:17 It is possible to reach it. On the middle path, there are some temporary platforms that are hard to find and also hard to use that lead there. Watch a Ring Attack of this stage and you'll see it for yourself (in general Ring Attacks are real gold mines for secrets in Sonic games, even though they also don't lead to everything)
The looping thing is in tidal tempest
it's amazing how the not-necessarily-linear nature of Sonic levels, with branches that branch and unbranch at will, has kept me from knowing about the majority of the secrets over the course of 30 years playing.
It's true! I tend to take the same, comfortable paths every time I play these games. Then I take a step back and try something new and I'm ALWAYS rewarded!
Sonic 1 is such and excellent first title for the franchise, a real classic and still beautiful! Great vid bro
I love this game. It's so mysterious in a way. I love all the secrets, and little expressive sprites.
I love it when games have obscure secrets that you'd never find by playing normally.
Among the reasons the skip in Labyrinth Zone wasn’t know about is because the official Sonic 1 & 2 Guide *lied* about it. It said-complete with a bogus visual-that you had to jump on the jaws and bounce across the top of the water (which cannot be done).
I loved the Sonic Unleashed secrets when I was five when I played Unleashed and till this day I still love them!
It feels so rewarding to look other places whereas in a normal playthrough you wouldn’t be able to see it.
That’s why I love the werehog stages because of the exploration and secrets.
Every time I get that medal or that disc (or book) I feel like I have achieved something 🤑👍
Sorry if I wrote a lot. It’s just the way how I do things
Brilliant video. I've been playing Sonic since 91 and there's stuff in here I never knew. Awesome work!
I knew that teleporter in Scrap Brain sometimes took you to one level, and sometimes took you to another, but never figured out why. Mind blown.
Ive played Sonic 1 so many times, and I didnt even know about that secret top route in SBZ Act 2 until now thanks to this video! This game is just full of surprises! :)
It’s possible that maybe Sonic was meant to get the final Emerald in Scrap Brain by taking that secret path after collecting 50 rings. Maybe the area would’ve had a special exit where a big ring would spawn taking you to the final Special Stage.
I genuinely hope one day before I die that at least even a bit of FOOTAGE of the TTS build gets found. That is one of my dreams.
Same
Awesome video! I definitely agree that there are some wild secrets in Sonic 1. And you actually showed a few that I didn’t know about!
I feel like Sonic 2 has some really good secrets too tbh. Casino Night Zone in particular has a plethora of interesting stuff to find through the walls.
i’m a big fan of sonic 1, and i love learning more about its secrets and design. great video!
This is literally such a badass and swag TH-cam channel, great job man!
Jeez.. I did not know any of these.. after all these years this game still really surprises me..
The original level order makes alot of since now that i have sonic origins and the sonic 1 island has green hill near labyrinth and marble zone was much more further so i was confused but now that i see this it makes alot of sense
I have been playing these games for almost 30 years and wasn’t even aware of some of these, now I can’t wait to go back and try them for myself!
Awesome video! I go back to sonic 1 constantly, great breakdown on it
7:14: there is a platform that requires you to wait for a loooong time, before it instantly disappears
Thanks for making this video. Never knew about any of these secrets
Good video about a Great Game! Thank you for another enjoyable youtube session
Came for the Labyrinth skip. Stayed for the Sonic 1 love.
WOW! I never knew about the Labyrinth Zone skip, nor the Scrap Brain Act 2 one! Nor did I even realize the Green Hill one, but I knew about some of those Marble Zone ones. As much as I've played this game, and still, many of those evaded me entirely. I've gotta try it out on my Genesis next time I play!
that 1up and 4 ring monitors that you pointed out are possible to get its just you have to wait below it and these disappearing blocks will appear to climb up there but they appear very slowly
Sonic was my first game ever and that Labyrinth zone shortcut and the double teleporter blew my mind.
Seeing little secrets and easter eggs in games and videos is amazing. I love TerminalMontage's animations cause he'll literally have a character or a whole 5 paragraphs of text appear for one frame before moving on, and if you blink you'd miss it. It's so cool
HalfBreadChaos does he same thing (not Sonic videos, tho).
As a kid I played Sonic 1,2,3 and K religiously, my mind was blown when I played Sonic Jam and found out all the secrets and lore!
Sonic 1 is a good game to back to, quality of life improvements in Origins makes it better
Best Marble Madness game ever.
Quite proud to say I knew about all these except for the Labyrinth Act 1 shortcut :D
I so glad i grew up with sega and sonic
Same
Even though Sonic 1 is definitely not my favourite Classic Sonic game, it's hidden secrets definitely increased my respect for it.
Part of my researching process of Sonic Heroes for my Sonic Heroes Iceberg Chart was messing around in the game itself to find hidden secrets, and let me tell you, there is A LOT. Some of the secrets are unintended, like using a series of glitches to find an unused object in Mystic Mansion that the developers forgot to remove, but there are still plenty of hidden secrets and items scattered throughout the game that are intentional, such as the VIP Table in Casino Park, the hidden ring stashes in Bingo Highway and Hang Castle, breaking down a door in Bullet Station, and the 1up during the Giant Alligator chase in Lost Jungle. I already considered Sonic Heroes my favourite game prior to making my Iceberg Chart, but uncovering the game's hidden secrets reinforced my love for the game twofold.
I still don't know how to get up to the VIP table with anyone but Espio lol
@@NeatOnTheRocks For Team Sonic and Team Dark, there is a switch on the pinball table just before the laser field blocking the route to the VIP Table. The switch is located on the top pinball table for Team Sonic and it is located at the end of the bottom pinball table for Team Dark. Hitting the switch causes the laser field to deactivate, allowing you to go to the VIP Table (just be careful not to mess up the light speed dash needed to reach the cannon). Team Rose's version of the level ends before the VIP Table, though you can still reach the special room via glitches (Amy can't use the light speed dash though, so you are unable to reach the VIP Table itself). An extra bit of trivia: If you try to go down the normal route with Team Chaotix instead of going to the VIP Table, you will find a 10 ring item box and two 1ups.
Didn't know the spring yard jump off the ramp (always forget to try it when I go through it) and the Labyrinth one on the floaty platform is very cool. Wasn't aware of the scrap brain teleporter either. I was aware of all the rest (maybe the green hill jump over the spikes...can't remember if I ever found that)
Some cool stuff. It's always been a great game ever since it came out!
Prehistorik 2 has great opportunities for skipping levels. There is a video of less than 10 minutes full walkthrough. And on this video icy level was not skipped properly. There is a faster route for level 7, recorded separately. On another hand, this game has interesting findings for the ones who dig hard. The ultimate double axe weapon can be found quite early in the game, in level 4.
Ok, I can safely say that I was here before this channel blowed up. Because it will in no time.
Shiiit it kinda is! You think it will even more?
This sorta stuff is why I love arg games like shipwrecked 64, there's whole layers of secrets beneath the surface that take you just messing around to figure out
While not a cool detail or secret, I’ve been looking at the sonic 1 special stage maps and they look very interesting. The arrangement of blocks are just pretty to me.
What you just described is exactly why Kingdom Hearts 1 is still my favourite of that series (Chain of Memories is up there too, cause it's so easy to break that game and it's fun building broken decks XD). KH1 is the only game that has this sort of depth in its level design, cause it's also the only one that's more like a Metroidvania than the others. You get an ability like High Jump later, and come back to earlier areas to reach parts you couldn't before, for hidden chests and such. Or just the interactivity that isn't present in any of the later games in the worlds, like using the spells in Traverse Town, Deep Jungle and Hollow Bastion to trigger secrets and get chests. People were still discovering little details like that in KH1 decades later as well, like how the Clock Tower works in Neverland, giving multiple secret chests based on the system clock.
To me, I'll always enjoy a game with this sort of depth in its level design far more than the extremely streamlined experience in something like KH2, where every area is basically just a hallway. I do think KH2 is still a fun game, but the poor level design stood out like a sore thumb to me after coming off the depth KH1 had in its worlds.
I agree. I played KH1 & 2 for the first time last year, and while I initially didn't like the platforming in KH1 due to the "clunky" controls, I found myself missing it in KH2.
@@NeatOnTheRocks And that's my biggest problem with KH2, the worlds are really bland. Not thematically, but the actual level design, lol. The only place that has any worthwhile level design is the Cavern of Remembrance, and that wasn't even in the original release of the game, lol.
@@tamerkoh YES Thank you, I LOVED the Cavern of Remembrance, it made me wonder why the rest of the game wasn't like that, and part of the problem was that they locked the cool movement options behind leveling the forms, which meant they had to make it optional. Biiiig missed opportunities there
7:18 Not sure if these were present in the original game but if you continue along the regular path without entering the secret area, there are platforms which only briefly appear and then disappear for 15-20 seconds which allow you to get up to those monitors.
I never knew about the labryinth zone skip until sega showed it in their speed strats series.
Honestly, I never saw Marble Zone as a ruined castle. Interesting to think about though.
Fave game cryptic secrets:
NES Ducktales Gyro bonus stage
NES Ducktales’ 3 Endings
Super Mario Bros 2 warps/doors
Super Mario Bros 3 Coin Ship
NES Tiny Toon Adventures “Duck Vader” Bonus Boss Battle
Sega Contra Hard Corps Gameshow ending
Another gangster video 👍 It was games like this that encouraged me to explore every nook and cranny of a game. I still do it today but the rewards are less substantial it seems...
Liked , for support you video :D also congratulations
These secret patsh are rreally good, thanks for the info
There is something about stumbling upon things in old games that is just magical, even back then when finding them. Like the one you found in this video with the teleporter, there were no hints or advertisement/guide regarding it, yet there it is. Now a days achievement notifications are needed to keep the kid's attention. "Achievement Unlock! Beat Tutorial!" or even if it is something a bit more hidden or cryptic it doesn't feel that was as again there is some achievement tied to it, a pat on that back and advertise it everywhere.
Recently replayed the original titles, on Origins, and I remembered there was a way to skip a Labyrinth zone act but couldn't find it and just figured I must have confused with the quick skip at the end of Scrap Brain Act 3. That and I swear Sonic 1 got up updates if you play it through with Knuckles, so there are new routes. But anyway, thank you for proving my memory isn't quite that bad.
one thing I liked that the later games besides cd didn’t quite capture is the way that it rewards both skillful platforming and careful exploration. sure 2 and 3 have their fair share of secrets but usually their all on the main paths of the level
There's a game that came out semi-recently called Void Stranger that is built almost entirely around this design ethos of hiding random stuff and just expecting you to figure it out.
I thought everyone knew about the secret paths in Labyrinth 3 and 4. I found both of them after like my 2nd and 3rd game overs 😂
imo Scrap Brain feels a lot like a Mega Man stage.
I knew about the teleporter in SB2, but I'm pretty sure that was because an old game magazine reported it. But this was the first I saw the skip in Lab1.
Having muffled Saturn 3D Blast Rusty Ruin Act 1 music in the background of much of this video would have gotten you a like even if the video was bad, but it wasn't bad at all. You've got yourself a new subscriber.
That track is thr GOAT, on both versions
@@NeatOnTheRocks I love the whole soundtrack...and basically everything else Richard Jacques has composed.
There are some gnarly secrets in Starlight Zone that I didn't know about until much, much later.
Nappa: Aaaand... Subscribed.
i feel like sonic 1 is so hated just for the flaws it has. but the things shown in this video make me love the game so much more
Some of the last skips I found after 20 years are ones in Spring Yard, you can basically skip almost all those slow moving blocks with the speed shoes it’s great wish. Sonic 1 is the goat
I had figured that out on genesis, but for some reason thought they had patched that out of the remake. But nope! It's still there! 😁
Knew most of the pathways
The spring yard one for about as long as i can remember
Pretty cool. +1 sub
I always think about the master system version when I hear the original sonic the hedgehog. it was the first for me
Every secret in Kirby forgotten island is so hard to find I be stressed
Hah, I just got to Final Zone yesterday... and I died.
One thing i have never seen discussion about is something i did once in Sonic 1. I used debug mode to explore the area outside of the special stages, and because there are no obvious signposts or landmarks it felt like I was just exploring nothing. Then i came across what felt like a test area of sorts containing all sorts of items, including the circular extra life item that never appeared in normal gameplay but was mentioned in the manual. I could never find it again. However, I am curious - is there more to the special stage areas than I found?
That's a fairly well-known one, but unfortunately I think it's the only thing to find out there
If you replay sonic 2 as knuckles, you can climb, glide, and skip SO many of the levels. Coming back to chemical plant and just skipping 90% of it blew my tiny mind
Great video. Where do you get the fire or lightning shield in Sonic 1? I only remember the basic shield (bubble shield?).
It's a fan remaster called Sonic 1 Forever
Mate, I'm your average Cybershel enjoyer so I already knew these.🙃
Dang, I like his stuff as well but hadn't seen most of these from him
6:34 I swear I stumbled upon was something like this in Launch Base Zone in the '90s and I could never figure out how it happened. I wonder if this is the same trick.
I don't remember us ever liking Marble, Labyrinth, or Scrap Brain zones back in the day
Marble was my favorite! I loved lava levels in games
...The fall block in Labyrinth 3 is supposed to be a secret skip? Ever since I first played as a kid, I was under the impression that it was the intended route 'cause I saw the enemy fish down there.
Man, if I knew that while I was a kid I would’ve have to suffer one act of Labrinth zone
Up, Down, Left, Right, A, Start.
Burned into my mind. One of the last memories I'll still have in old age
paused the video at the beginning to say i can casually beat the first game in a little over half an hour (no emeralds)... there are some areas of labyrinth zone where you don't even have to grab an air bubble if you keep good speed and rhythm through the underwater sections.
I wanna see if there's anything in this video that i haven't already seen or done since I've played the game since it came out :o Will return with an edit when I've watched it all