5 Blender Hard Surface Modeling Tips That Saved Me 1000+ Hours

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  • เผยแพร่เมื่อ 10 ม.ค. 2025

ความคิดเห็น • 134

  • @jlmussi
    @jlmussi  หลายเดือนก่อน

    🚀 Learn the secrets to pro-level models in my FREE Hard Surface Masterclass-register now before it closes!
    www.clkmg.com/jlmussi/free-training-2024

  • @roni.rsnstn
    @roni.rsnstn 4 หลายเดือนก่อน +90

    I'm really glad to see veteran 3D artists coming into the blender space and teaching through a quad/subdivision workflow. I feel like blender modelling tutorials have been more focused on getting a well-shaded model with tricks like edge marks or messing with normals, instead of with good topology. To be clear, there is nothing wrong with that, but its like trying to run before you know how to walk. you gotta know how to work with subdivision models in order to understand when you can divert from that workflow, and thats where i see a lot of blender beginners go wrong. good job man 🙏

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +14

      I appreciate the love the brother! Yea can't get away from learning 3d fundamentals if you're serious about mastering 3d modeling.

    • @ventiladordesuco
      @ventiladordesuco 4 หลายเดือนก่อน +8

      I wish I could like your comment twice

    • @horriblypink
      @horriblypink 4 หลายเดือนก่อน +2

      Also, it doesn't help that the main topology channel for Blender went a spiritual journey and literally deleted all his videos after he joined a church

    • @jarrodhasenjager7061
      @jarrodhasenjager7061 4 หลายเดือนก่อน +1

      @@horriblypink What channel was/is this?

    • @ventiladordesuco
      @ventiladordesuco 4 หลายเดือนก่อน

      @@jarrodhasenjager7061 Arrimus

  • @robierob_5932
    @robierob_5932 4 หลายเดือนก่อน +99

    Weird that people are complaining about him using blender. As a 3D artist, you should alsways strive to keep evolving and learn new things. Correct 3D principles are universal across all 3D software.

    • @edh3268
      @edh3268 2 หลายเดือนก่อน

      Yeah and he does a ton in Maya. He would love FreeCAD I think too

    • @amigarulez
      @amigarulez 2 หลายเดือนก่อน

      Using and learning Blender after anything else is not evolution. Its a step back.

    • @xanzuls
      @xanzuls 2 หลายเดือนก่อน +1

      @@amigarulez interesting then why max and maya copying blender then?

    • @amigarulez
      @amigarulez 2 หลายเดือนก่อน

      @@xanzuls You got it backwards mate, blender played catch-up game and copied every app there is. Starting from UI from modo to nodes from Houdini. And still not having working uv tools. Its quarter of a century mate.

    • @Prahinsfilms
      @Prahinsfilms หลายเดือนก่อน

      ​@@amigarulez who cares if they copied

  • @CaramelMunky
    @CaramelMunky 4 หลายเดือนก่อน +18

    8:53 - Instead of clicking each linked copy to paste driver, do next: Copy driver from main mesh->Select all linked copies->RMB on the field to paste driver->RMB again->Copy driver to selected. This will save you a bit of time)

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +3

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @jlmussi
    @jlmussi  4 หลายเดือนก่อน +14

    Hey guys, don't forget to download your free hard surface modeling guide: www.clkmg.com/jlmussi/3d-guide-2408

    • @KAGARAKIS
      @KAGARAKIS 4 หลายเดือนก่อน +2

      Awesome!thanks!👌👌👌

    • @PrefoX
      @PrefoX 4 หลายเดือนก่อน +2

      u need a calculator for 60/6? xD

    • @alystFFS
      @alystFFS 4 หลายเดือนก่อน

  • @YABSGlobal
    @YABSGlobal 2 หลายเดือนก่อน +2

    This guy's so chill ✋🧘‍♂️😄

  • @TriggerWarningStudios
    @TriggerWarningStudios หลายเดือนก่อน

    Bruh I’ve been using blender for years. Built a small career off it even. I had no idea there was a better way to cylinder. Thanks so much for the final tip. What a game changer.

  • @Vaidiss
    @Vaidiss หลายเดือนก่อน

    This is honest to god the ONLY tutorial that has helped me, especially the first tip within the video. thanks!

  • @ventiladordesuco
    @ventiladordesuco 4 หลายเดือนก่อน +7

    I am a former Maya user. I've adopted Blender as my 3D package of choice but I set my viewport navigation to be exactly like in Maya, which is also used in many other 3D softwares. I also assigned insert key for toggling the pivot point editing (sidebar>tool>options>affect only>origins, also ctrl+period), sometimes I use the cursor, but it always felt unnatural. Also, I removed the hotkeys from 1,2,3 in objecr mode since it starts hiding objects on the outliner, which is completely nonsense.

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +2

      Yea the 1 2 3 hiding objects drove me insane at first since diving in and out of object mode is new coming from Maya. Oddly enough, I was used to this concept while using Softimage back in the day.

    • @CaramelMunky
      @CaramelMunky 4 หลายเดือนก่อน

      @@nisachar00 go to preferences->keymap and type "collection" in the search field, you'll find it in the "Object" section)

    • @janners365
      @janners365 3 หลายเดือนก่อน +1

      If it helps to know why, 1 2 3 is from blenders old layer system that was replaced with the collection system. Why they kept those hotkeys is a bit of a mystery though.

    • @michaelc2610
      @michaelc2610 หลายเดือนก่อน

      hey @ventiladordesuco can you explain a bit more in detail how you use the insert key for toggling the pivot point editing please? I tried what you said and that only toggles the pivot point as a visual gizmo ON and OFF , which is honestly amazing, instead of seeing that little orange dot. But how do you edit the pivot point afterwards as we did in Maya? that is the part I am wondering about. I have purchased a couple addons to do that but its a bit of complex thing, and sometimes doesn't work, it's not as simple as Maya's way. Looking forward to hear your answer as this will help with workflow alot better, since I am fresh coming from Maya to Blender.

    • @michaelc2610
      @michaelc2610 หลายเดือนก่อน

      actually nevermind, I figured it out by accident, you move it by pressing G and R, also I just realized that setting my keyboard shortcut for vert snapping was never set, so by default in Blender it is Shift + Tab, so I remapped it to V (as it is in maya) works like a charm.... hopefully V isnt linked to anything else. It said grease pencil but I am not even sure how to use that yet.

  • @NanoGameLab
    @NanoGameLab 4 หลายเดือนก่อน +2

    With your curve, at around 23 minutes you subdivide the curve, which is fine, but if you want move that curve vertex at the end to the centre of that object after you have approximated the scaling you can go back to object mode. go into the other object, select that vertex your aiming towards, press Shift S, cursor to selection. then go back to the curve select vertex, shift S again selection to cursor. that will move that vertex to exactly that point and because you did the estimated scaling it will be pretty close either way . but that's how you can match exact spaces quickly.
    you can also use snapping with shift tab and selecting the vertex in the snapping menu or project to faces to snap it to a face (typically how decals are done, but is useful for moving vertices and geo aswell.).

  • @bzikarius
    @bzikarius 4 หลายเดือนก่อน +3

    9:06 You don`t need driver. Just select all by similar data-block (Shift+L, Object data ), then press Alt and drag thickness.
    OR make separate object controller with custom property. OR mark leading object somehow at least. Just because you can`t remember each tiny part in large project and you will forget which is which very soon.
    14:31 The idea is correct, but ATM it is much handier to have radial array modifier, made with Geometry nodes. Make once, use everywhere.
    20:06 Again Geometry nodes will deal with it perfectly, so you will have pure curve for control. Especially when you need to turn parts of tube without deformation.
    38:41 YES! This is modifiers for!

  • @megachebu
    @megachebu 4 หลายเดือนก่อน +1

    I love the part where you reconstructing the curve. I know all the tools you used but the problem is understanding where to use what. For example I didn't understand that moving the ribbon along the normals will eventually put it in the center of the tube. Great tips, thank you!

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      Thanks for the kind words. Much appreciated!

  • @hectorescobar9450
    @hectorescobar9450 4 หลายเดือนก่อน +5

    Blender‘a true power is on its addons. I compare it to a Japanese sports car that can be easily moded into a total beast. Sure there are plugins for every other 3D software out there but none of them come even close to the community and ridiculously matured add ons you get in Blender. That is the primary reason why seniors like myself jumped in the Blender boat.

  • @hectorescobar9450
    @hectorescobar9450 4 หลายเดือนก่อน +1

    Awesome tips man man. For the belts you can also array and constrain instances along a curve following the contours of the belt

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      You're welcome! Thanks for stopping by the comments section.

  • @Skycers
    @Skycers 3 หลายเดือนก่อน

    Bro, Again this is very Neat!

    • @jlmussi
      @jlmussi  3 หลายเดือนก่อน

      Thanks for the feedback!

  • @edwinwallace1825
    @edwinwallace1825 4 หลายเดือนก่อน

    That last tip was a mind blower

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +1

      I appreciate ya stopping by the comments section!

  • @Virjoinga
    @Virjoinga 4 หลายเดือนก่อน +3

    I'll give you a tip. Enable clipping on the mirror modifier to avoid the issue you're having at 15:21 👍.

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +1

      Nice! Thanks for the heads-up; I'll have to check that out.

  • @OasisPLA
    @OasisPLA 4 หลายเดือนก่อน +1

    5:20 from Outliner you can grab objects on every surface in Viewport and they will be copied and PERFECTLY placed on surface.

  • @nourghafarji
    @nourghafarji 4 หลายเดือนก่อน +34

    A lot of Maya guru's are switching to Blender, or adding it to the arsenal, Blender is getting bigger!

    • @douka3993
      @douka3993 4 หลายเดือนก่อน +23

      Because blender is popular and gets them more views, also they can sell more courses for blender beginners.

    • @hectorescobar9450
      @hectorescobar9450 4 หลายเดือนก่อน

      @@douka3993also because has better Modeling tools

    • @rano12321
      @rano12321 4 หลายเดือนก่อน +1

      @@douka3993 and objectively better for poly modeling than maya, even people using maya since beta would agree on that.

    • @5DPixel
      @5DPixel 4 หลายเดือนก่อน

      @@douka3993Yeah, also that it’s completely free

    • @nourghafarji
      @nourghafarji 4 หลายเดือนก่อน

      @@douka3993 well said

  • @OdiljonBotirov-di4tj
    @OdiljonBotirov-di4tj 4 หลายเดือนก่อน +4

    turn on cavity in the viewport thats a game changer feature for the view

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      Love that feature!

  • @Sam-0000-j3i
    @Sam-0000-j3i 3 หลายเดือนก่อน

    thanks for your teaching, it's very useful skills !🤩

    • @jlmussi
      @jlmussi  3 หลายเดือนก่อน

      I appreciate ya stopping by the comments section!

  • @ChaosWolfNinja
    @ChaosWolfNinja 4 หลายเดือนก่อน

    Nice! Glad you are show these Blender peeps the modeling process. Not say there are not Blender modellers out there that work this way but from all the videos I have seen to get in to Blender from Maya they definitely done't work this way.

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +1

      I appreciate the love! 🙏

  • @damianmontero4628
    @damianmontero4628 4 หลายเดือนก่อน

    Such a nice video! Thank you! :3

  • @kaleidoscope3548
    @kaleidoscope3548 2 หลายเดือนก่อน

    Good one sir

  • @THEPAGMAN
    @THEPAGMAN หลายเดือนก่อน

    3:50 pro tip: alt + g will reset the position to 0. (works with rotation and scale keys too)

  • @cekuhnen
    @cekuhnen 4 หลายเดือนก่อน

    Very nice thumbnail image!

  • @myztazynizta
    @myztazynizta 4 หลายเดือนก่อน +2

    #5 Once modifiers or multiple objects come into play I would use Collection Instances

  • @agovi4040
    @agovi4040 4 หลายเดือนก่อน +1

    Hi JL Mussi!!! Hope you are good

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      Thanks for the tip!

  • @animegod240
    @animegod240 8 วันที่ผ่านมา

    Does the pose instances thing work for armature as well or is there a different way to accomplish that?

  • @Alex-un1th
    @Alex-un1th 4 หลายเดือนก่อน

    Timecodes might be very useful, thank you!

  • @rano12321
    @rano12321 4 หลายเดือนก่อน +5

    Great to see more Blender tutorials from you, Thanks.

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      Thanks for the support!

    • @amigarulez
      @amigarulez 2 หลายเดือนก่อน

      @@jlmussi Dont do it. Blender is for amateurs.

  • @anishk5572
    @anishk5572 4 หลายเดือนก่อน

    I want to know about those that you put on the thumbnail, some advanced way to control, like you showed that belt, i am assuming those two loop at sides can control the belt.

  • @ApexHerbivore
    @ApexHerbivore 3 หลายเดือนก่อน +1

    This is way over my head, for now, I'll be back :)

    • @jlmussi
      @jlmussi  3 หลายเดือนก่อน +1

      I appreciate ya stopping by the comments section!

  • @WWS3D
    @WWS3D หลายเดือนก่อน

    Yo can also hit alt G to snap object to center of grid space. no need to use 3d cursor to place object in center of space

  • @criticalwokeracisttheory4645
    @criticalwokeracisttheory4645 หลายเดือนก่อน

    I am considering trying Blender is there a 'Shift extrude' option like Maya and Max?

  • @myztazynizta
    @myztazynizta 4 หลายเดือนก่อน

    20:00 I have a node group that would convert those tubes to a curve running through the center.

  • @heimoaigenbauer5206
    @heimoaigenbauer5206 4 หลายเดือนก่อน

    Hy! First of all: Thank you for your videos.
    I´m very new to 3D modeling and I have a hole in pocket, so I have to lern it the hard way. I have a solid Adobe CC background, so I am able to humble throw different tutorials to get what I think I need for my work. But what I couldn't find out was alignment in Blender. Until I found the ADD ON Mesh Align Plus. I have my troubles with it to work.
    So my big request to you would be: Could you make a deep dive tutoriell about this tool? That would be amassing. I could not find a tutoriell about it yet, where I weren't left behind with questions.
    Thanks!

  • @edh615
    @edh615 4 หลายเดือนก่อน +2

    how do you like the feeling of modeling and UX in general of Blender compared to maya/max?

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +6

      Both have pros and cons. Blenders hotkeys make more sense in their correlation to words and commands which make them easier to remember. For example the components being labeled 1, 2, 3 shortcuts for verts, edges and faces. However I do like Mayas layout better, as I think its beginner friendly. I think once you get comfortable with either software you'll mainly rely on hotkeys anyways. I do like Blenders modifier's quiet a bit as well but editing pivots and transforms still feel a bit clunky.

    • @MrCowyedeater
      @MrCowyedeater 4 หลายเดือนก่อน

      ​@@jlmussi Do you use the comma and period hotkeys to change the pivot and orientation? I find they really speed up my workflow and I can do about 95% of what I can do with the D key in Maya, especially if I combine them with shift+S to snap the cursor to the median point of a selection. The one thing I can't do easily is aim/orient the pivot on a completely custom rotation, instead I have to rely on using the normal orientation of an active component a lot of the time, which is clunky.

    • @acadgatsu
      @acadgatsu 4 หลายเดือนก่อน

      @@MrCowyedeater check out the friendly pivot add-on if you haven't already. 🙂

  • @deadbody408
    @deadbody408 4 หลายเดือนก่อน

    Will you try some of the 3d mesh ai tools and rate them?

  • @maximekieffer1815
    @maximekieffer1815 3 หลายเดือนก่อน

    before starting my school for 7 month i guess i will need follow extra video before get into lol

  • @Benn25
    @Benn25 4 หลายเดือนก่อน

    The cylinder was pretty good.

  • @vergil620
    @vergil620 4 หลายเดือนก่อน

    very handy thank pal

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      I'm glad you found it handy! Your support means a lot to me.

  • @myztazynizta
    @myztazynizta 4 หลายเดือนก่อน

    #1 there is at least 2 addons that give primitives with parameters. you can also make them from geometry nodes and save them as assets

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      I appreciate the tip...This will come in handy!

  • @altwhisper6920
    @altwhisper6920 4 หลายเดือนก่อน

    And after that video I've subscribed

    • @jlmussi
      @jlmussi  3 หลายเดือนก่อน

      @altwhisper6920, I appreciate you supporting the channel!

  • @Cosmoneer27
    @Cosmoneer27 4 หลายเดือนก่อน

    your topology cured my ocd lol. But jokes aside do you have or recommend a 3d modeling course?

  • @AirmanCS
    @AirmanCS 3 หลายเดือนก่อน

    I'm curious as why using a drive and not just use copy object data and manage it like that, cool video btw

  • @Devn3dx
    @Devn3dx 4 หลายเดือนก่อน

    I'm gonna try and get through this without yelling at my screen like a lunatic after remembering you talking trash about my precious blender after you came from fricking MAYA. "How could anyone use this" had me in my feels a few months back I won't lie.

  • @FionnHand
    @FionnHand 4 หลายเดือนก่อน +9

    When merging your array you don't need the weld modifier, there's a checkbox to merge within the array modifier itself!

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +2

      I appreciate the tip...This will come in handy!

  • @zedeon6299
    @zedeon6299 4 หลายเดือนก่อน

    For some reason blender hasn't updated their old primitives to geo node primitives which has parameters that u can modify in modifier tab

  • @sila.v
    @sila.v 4 หลายเดือนก่อน

    There is a lot of hotkeys assign in the blender by default. And it's painful to see that you don't use them. Alt + N for example.
    The last tip is actually interesting and maybe I will be using it sometimes.
    Btw, 40 minutes is a bit too much for 5 tips.
    Thanks for the video.

  • @myztazynizta
    @myztazynizta 4 หลายเดือนก่อน +1

    #4 radial array geometry node asset

  • @NeilMyatt
    @NeilMyatt 13 วันที่ผ่านมา

    This really helped me. Thanks!❤ you should pin this 😊

  • @rogaalik1379
    @rogaalik1379 3 หลายเดือนก่อน +1

    I see that you switched to Blender Well Done Well Done

  • @PavelOrlov
    @PavelOrlov 4 หลายเดือนก่อน

    A ton of great tips. But that loose piece of the belt is on the wrong side of the belt buckle and I am now in pain.

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน

      Lol

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +1

      Sorry for the pain I have cause by my wrecklessness. LOL

  • @StereoTyp0
    @StereoTyp0 4 หลายเดือนก่อน +1

    As a Maya user I need to spend more time in Blender.

  • @Theary3dkhmer_168
    @Theary3dkhmer_168 4 หลายเดือนก่อน

    Good make it in blender

  • @bigtruckstop
    @bigtruckstop หลายเดือนก่อน

    I read the thumbnail and thought it said "become a breast" which made me think this was going to be some wild abstract arm secret related video. Speaking of which, I think there's a market for putting bones back into boneless meat for an ergonomic purpose. What are your thoughts on ergonomic bone-in chicken nuggets?

  • @amigarulez
    @amigarulez 2 หลายเดือนก่อน

    How is it possible that most probably most popular 3d software is so unintuitive?

  • @rajendrameena150
    @rajendrameena150 4 หลายเดือนก่อน +1

    Blender has all possibilities, it just need professional teachers like you to utilize it to full extent. I think people like you actually realise the value of blender.

    • @amigarulez
      @amigarulez 2 หลายเดือนก่อน

      What value?

  • @EmmanuelYawson-lg7rr
    @EmmanuelYawson-lg7rr 4 หลายเดือนก่อน

    ❤❤❤❤

  • @alexanderkosachev6593
    @alexanderkosachev6593 4 หลายเดือนก่อน

    Your ambient light doesnt feat you anymore, if you know what I mean... :(

  • @Nightfox98
    @Nightfox98 4 หลายเดือนก่อน

    wait... what was that about Houdini at 0:57? 😯

    • @jlmussi
      @jlmussi  4 หลายเดือนก่อน +1

      I wrote a software review about Houdini for PC Mag.

  • @basila33
    @basila33 4 หลายเดือนก่อน

    did you actually need Calculator for dividing 60 by 6? :)

  • @l30n.marin3r0
    @l30n.marin3r0 4 หลายเดือนก่อน +1

    Add a compressor effect to your mic and adjust the gain. This is painful to listen to with headphones. You talk in this that is very quite at times and then you just pronounce certain syllables for emphasis I'm guessing but it just hurts. Also, are you using a pop filter? I'm getting awful plosives, it's like somebody beatboxing right into my ear

  • @bellyfortes9352
    @bellyfortes9352 4 หลายเดือนก่อน +2

    I don't have nothing against blender, but he's switched from Maya to blender, just to get more attention and followers, as we know blender community are the bigger

    • @myztazynizta
      @myztazynizta 4 หลายเดือนก่อน +8

      if you already sell cheese dogs and chili dogs, why not sell chili cheese dogs?

    • @rano12321
      @rano12321 4 หลายเดือนก่อน +14

      Tools come and go, poly modeling is the same regardless of the software. Ask yourself are you a maya artist or a 3d artist?

    • @bellyfortes9352
      @bellyfortes9352 4 หลายเดือนก่อน

      @@myztazynizta exactly, I don't blame him, as a contact creator, he should be, but his not do it as 3d artist

    • @ianzander5057
      @ianzander5057 3 หลายเดือนก่อน

      ​@rano12321 perfect response!!. It shouldn't mater what tool you use. It has always seemed to me that people who use Maya act like they are Maya are above everyone else. I have worked with both Maya and Blender. Alot of Blender's community looks and feels more amateur or something. While Maya itself feels and looks so old and cumbersome to me. I can get the same results with either. Alot of the time Blender is fewer steps. At least in what I do. Sorry for the long reply lol

    • @ianzander5057
      @ianzander5057 3 หลายเดือนก่อน

      Im assuming you use Maya? Or do you just not like the fact that he switch. At first i didnt know how I felt about him switching. He was such a hardcore Maya guy before. It really surprised me when I saw his first learning blender video. Then i realized that he making a living by making videos now. So of course he would go to where the viewers are. It was a smart change for his business.

  • @sharpiefps7630
    @sharpiefps7630 3 หลายเดือนก่อน

    Blud brought a calculator to divide 60 by 6? 💀
    Everything you ever wanted to know and MORE about education in the US.

  • @CelestialxPanda
    @CelestialxPanda 4 หลายเดือนก่อน +1

    Stop giving examples and just tell us what the f to do . Ughhhh

  • @CrimsonKnight_Gaming
    @CrimsonKnight_Gaming 3 หลายเดือนก่อน

    Almost fell asleep while watching this, these tips didn't need a 40 min video man At least I found one of those tips useful!