God, there's just something about the Homeworld games that makes it feel so real. There's GRIT to it. The background chatter of all the soldiers is just one of those many things that makes the game feel so grounded. A grounded sci-fi game, who would've thunk
...and Unlike most games everything you build and lose Matters "What's that? you lost all you Anti fighter weapons and craft in the last mission? better build them up quick before you get mopped" "You'll never survive my mainly battleship/ cruiser fleet with not point defense or AA capability muhahahahahaa- and you have 15 squads of bombers... well shit." it Truly captures the "Last shot of victory" feel the story goes for cz you are not random perfect protagonist Number 19234 nor are you Plot convenience Supreme mega ultra Commander Number 32 You are Literally the guy/girl picked to save your people simply because you were available. everyone else more qualified was or is too busy giving you time to save them AND IT SHOWS I can't tell how many time in my first playthrough of HW2 I wished captain Soban to Help/save my ass only to be reminded "His the reason I'm not fighting 10x more enemies"
Like all timeless sci-fi, the real magic is in the visceral "humanity" of the story. Asimov is closing in on three quarters of a century old, and his sci-fi books are still so compelling. Angus Dei instantly pulls me back to Homeworld even so many years later.
the first game when they're giving a status report about their world burning and their professionalism is just on the cusp of breaking, but they have a fucking job to do so they hold it together, nnfff it's so good
The fact that Deserts of Kharak was somewhat of a commercial failure was the straw that broke the camels back for me. I still like videogames, and i still like what i look forward to. But this game, one that falls into obscurity, is filled to the brim with quality content. A good storyline, a fantastic soundtrack, good gameplay that was even interesting for multiplayer, but never got the recognition it deserved while there's so much generic crap out there that sells well, it is bothering me. Kharak is fantastic, and i hope it'll become some cult classic in the near future. It deserves it. Kinda like a Van Gogh painting or something.
RTSs are fading to obscurity as years go by, people end up caring more about being a grunt super soldier then a commander. The homeworld franchise might have had better success if it was a movie or TV series, despite the fact that its charm comes from its unique gameplay of "build your armies on the fly" rather then assembling a standard base of operation.
It’s an absolute mess compared to Homeworld and cataclysm. The only two really good games of the series. the others exchanged to many of the core elements that made Homeworld great. Deserts of kharak was a glorified game of Rock Paper Scissors. The missions were to fast and not being able to pause destroyed the abilit to enjo the scenery and plot
In the far future game tech will evolve. Phase 1 is better immersive VR gameplay for melee combat sims and first person shooter sims. Phase 2 is better control integration going above hand held remote controllers. You need only think the action and your vr character does it. Phase 3- game tech becomes so seemless you are now able to control multiple characters simultaneously with your thoughts. You can now play RTS games in VR. You are able to macro manage and micro manage hundreds of units with just your thoughts. That day will be the day RTS makes a comeback.
26:42 The Ashoka's entry is marked by the first line of the Shiv Tandav Stotram - a sacred poem on Lord Shiva said to have been composed by Lord Rāvana himself. The language is Sanskrit. It goes like this: Aum Jatā tavee galajjala pravāha pāvitasthale Galeva lambya lambitām bhujanga tunga mālikām. Aum The meaning: With his neck consecrated by the flow of water that flows from his hair, And on his neck a snake, which is hung like a garland. I have loved the music of Homeworld since I played the first one and Cataclysm years ago. This little detail makes me love Homeworld even more!
It's truly a shame that this was a prequel so most fans of the series played it last. If you play homeworld after DoK, like I did, the plotwist that the Gaasi were right all along and actually the good guys was absolutely breathtaking. Makes the intelligence officer voice crack, when he discovers kharrak burning even more real. It's like he found out he has been waging war against reason all along.
Homeworld! I remember buying it for PC because it was on sale cheap in the early 2000's. On the box it said, "Game of the year 1999". I had never heard of it. I wasn't really a gamer. But I was a Sci Fi fan. 20 years ago and people still talk about this game, have done remasters and still want new content in this story line! I love this series of games. I can't even explain how these games and this story took hold of me! Hopefully, if we do eventually get new content, it will be as compelling and as well done!
This game have the most beutiful cutscenes i've ever seen. They surpass everything i watched to this day, including some of the most badass animations, like TIE fighter, or ghost in the shell.
In traditional cinema story telling a 'cutscene' would be a scene placed in between relevant scenes with the protagonists, to depict something that was going on apart from the main story line. So the story might be primarily focused on the hero's perspective, but then there will be a brief scene that is beyond the hero's perspective that gives the audience some background information that the hero themselves might not know. Perhaps something that the badguy (antagonist) was doing, or maybe just some relevant background information to lend more context to the story. These scenes are typically placed to smooth over transitions from one scene featuring the protagonist, to the next part of their story, and can help the audience with a feeling of time passing for the heroes. A good example, in the first Lord of the Rings movie, while the Hobbits (the heroes) were journeying out of the shire, we would occasionally get a scene of a mysterious black rider who was tracking them. In a video game, a cutscene is a little bit different, as has been explained by others here, that they are scripted sequences that are outside of the players control, intended to provide story elements and setup the next part of the game.
55:45 "An ancient starship, buried in the sand" When I saw this first time in this game, instantly the quote played in my head. By the way. Rachel was the person who bring the Guidestone during discusion between Kiiths about to which Khar Toba should belong. Her grandaughter, Karan stopped one more conflict. How and who should command the Mothership. Great family.
@@Abdoulaye1995 You aren't dumb, actually you are right. S'jet is a Kiith (clan) and the game never mentioned that Rachel is Karan's ancestor because Karan hasn't even been born yet. It is implied that Rachel is an ancestor of Karan S'jet.
That scene, where the narrator says, "An ancient starship, buried in the sand" is literally my favorite thing in gaming... when you see the ship under the boiling sun. Awesome.
The people on Kharak were doomed either way. The planet was going to be uninhabitable either way. The Taiidan Empire chose a dying world, hoping to wipe out the Kushan, just without anyone noticing a few eons later.
You know that living on any planet is 10 times easier than living in space, yes? With technologies they should have "dying" planet should not be an issue at all.
@@pirotess2 thats a bit retconny do, considering the time to construct the Mothership was quite extensive they would have shown up much sooner if they actively kept an eye on the planet and its inhabitants.
I like how at the start as the Captain of the Kapisi is getting the Go, No-Go from the crew he refers to them by their stations... except Rachel. Also, the guy who voiced K'Had Sajuuk also voiced Makaan in Homeworld 2. :3
It's very interesting how when they show the unknown ancient ships hyperspacing, they make the Waveform look much more... unstable, very much portraying how they were being jumper unintentionally
They were right. But history had been lost and faded into mythology. Nobody remembered the Taiidan or the treaty. But also keep in mind, if they HADN'T found the hyperspace core and rediscovered their real history, they would've died out in a few generations anyway as Kharak was dying (even before it was bombed).
All that happens after this is 200 years of politics, uniting, resource gathering, technological refinement, space programs and an orbital shipyard building a gigantic mothership. Not exactly great grounds for an RTS game, and any conflict to accommodate it would feel contrived.
I could see the 200 year period involving a Resource War-style campaign; where you have to fight Gaalsien remnants, scavengers like the Khanneph, and other Kiith for control over shipwrecks. The game mentions hundreds of other wrecks scattered across Kharak, so they could just take the original Shipbreakers story concept and turn it into a full expansion.
But that wouldn't be _Homeworld_. The core element, the thing that makes Homeworld games what they are, is the sense of discovery, the journey into the unknown. In order to have a true Homeworld game, you need to be the commander of a fleet that goes off into the great unknown on a grand mission that the entire future of your species depends on. That's what you did in Deserts of Kharak, and in Homeworld 1 and 2. Fighting other factions for control over resources cannot capture the spirit of Homeworld.
Now, something that WOULD work as the setting for a Homeworld game would be going back further in the history of Kharak. For example a game about the great journey of Kiith Paktu across the Great Banded Desert, when they discovered the southern polar region. Or even a prequel focused on the Gaalsien and how they were exiled from the North and went into the desert.
@@Veshgard I love your ideas. I would also love to "play" the exil to kharak. we see that the konvoy was much larger at the end and it is kind of a "sad" story, but one could put a lot of backstory into. And if at the end of the game you feel like "kharak is better than this" then they made everything right!
I realized how similar this is to The Dark Crystal prequel: the story of a newly empowered and hopeful people just before their unlooked-for genocide, to be ultimately avenged by a handful of survivors.
Thanh Vinh Nguyen. Totally right. They'd end up turning into something political or some other bullshit and totally forget to tell the actual story. There's a lot of room to make a great space opera here, but I doubt anyone would do it.
Give it to someone passionate about the source material and it could very well be the SW Original Trilogy of our time. Alita shows that there are at least *some* people in Hollywood that aren't incompetent.
Ah, missed the fall of Epsilon base cutscene during Boneyard mission... and the Orbital Ion Cannon blasting the Gaalsien as they approached Khar-Toba. Thanks for the upload.
The K'had Sajuuk is such a great foe, he truly believes, and is willing to die for those beliefs. His plea at the end is so interesting, especially with what is learned in the later games.
The Home World Series are the best games I have ever played. Incredible story. Fantastic atmosphere, sound design, music and voice over...perfection in my book
man this is such a great story, I love the home world series. Very foreshadowing in the end, they were right all along but truth faded into myth and became a religion. Man I love the idea, also how the Taiidan Warped the ships under the planets surface. Those guys are really vindictive.
An excellent game.A desperate fight against impossible odds. Knowing that if you fail your coalition brothers and sisters will be wiped out by your enemies.
48:38 I love how they played a remixed version of Imperial Battle in the bg from HW1 when they showed the Taiidani carrier in this scene as a reminder to show that they mistranslated Taiidan as the carrier's name and not an Empire. Adds a rlly nice touch.
Remember homeworld with my first real powerful computer a Pentium 3 500mhz and a voodoo 3000 agp graphics cards! Oh good, old memories with this ending music......
55:33-52 "An ancient starship, buried in the sand." 1:00:12 Alright, I see S'Jet, Somtaaw, *something* , Naabal, Paktuu and.... Manaan, I think? 1:00:46 "The Clans were united..."
I kinda like this game tied in with the Homewolrd series. Same for Rachel in this game kinda like Carter from Stargate, while Karen S'jet more like the Karrigan from Starcraft. As for this game as whole, love the Cataclysm style-play with no lags compared to the original games before the remasters (though too bad Cataclysm didn't get one xd.) But I would like to see a game of the Homeworld universe's beginning referred as "The First Time" by the Bentusi in the future, considering how many wrecks/ artifacts the Progentiors left behind mentioned in Homeworld 2. Otherwise, the Kushan wouldn't been able to find Khar-Toba or what within it at all from this game.
Plus le temps de jouer, vraiment plus du tout... Mais j'ai suivi avec passion l'histoire grâce à cette vidéo. L'émotion est intacte, comme celle ressentie avec le Premier Homeworld. Bon sang, quel talent. Comme l'a déjà dit quelqu'un dans un des commentaires précédents, ce sont les meilleures cut scènes que j'ai pu voir. Déjà celles d'Homeworld 1 était top mais là, l'atmosphère et le design en font de vrais petits chefs d'œuvres qu'on aimerait voir en film ! Ce serait aussi culte pour moi que Final Fantasy le film ! D'ailleurs, les 2 histoires ont certains points communs, entre les caractères et le propos. Bref, je me demande si je vais pas quand même poser quelques jours de congés pour me plonger dans le jeu malgré tout. Et me refaire le "film" à nouveau, avec le gameplay en plus !
After going through the campaign, just to hear "The truth of our origins is only now being revealed. Descendants of the great derelicts of Kharak, we are all one. We are all... Kushan. My brother said, salvation lay in the desert... It's too early to know for sure if he was right. But one thing is certain... This is not the end. But rather, a new beginning. For us all." It was worth it. Seeing the galaxy up there, at the end, makes my back feel cold and sends shivers down my spine. I mean the ones that make you kinda feel sad and all (Mission 3 of H.1). I guess its the music too but wow. Such a beautiful sight.
Triikor I think BBI (the devs) says in a Reddit AMA, that they wish to do a story between the the discovery of khar toba and the mothership being built.
More homeworld is always good. How about a game that takes place after the Cataclysm happened? (I consider it canon, and I DON'T consider HW2 canon, because of the hyperspace core retcon, where the Historical and Technological Briefing clearly states that the Kushan people have made a new 12 times bigger hyperspace core so it could accommodate the mass of the mothership, and in HW2 they just threw that part of the lore out the window and stated "Yeah they made the mothership around the core" which is really discrediting to the Kushan people...)
one of best RTS i've ever played (will gladly put it on parr with first ground control :D ) . it wasnt just another clone of C&C although it had quite few elements from CnC but was just enough different to become stand alone game not clone.sadly it didnt sell well, so its big question if we'll ever see another non space homeworld universe RTS :( .
It's been bugging me, so now I have share; In the opening cutscene where the Kapisi is launched, the sun is nearly at the horizon. However, the shadows in that scene aren't nearly long enough; it looks like there's a second sun much higher in the sky. (I'm guessing it has to do with software limitations, but still)
Kiith Gaalsien were correct in the end. Space technology killed Kharak. But then again, they were descendants of the ruling clan of the Kushan Empire, so they probably knew the truth of Hiigara all along.
Even if the Kushan had known the Tiidan would destroy them they only had two options. Stay on Kharak and suffer a slow death or leave and face the them.
You know after looking at this, and having played all them, it dawned on me -- the Higarans are complete procrastinators. Not one of their ships is ever ready to do what they need to do. Maybe it's the bureaucracy?? Or maybe they are lazy? Think about it? All the mother ships, and the mining ship from the Cataclysm game are not really fully set. Yes, I know it's a game, but what if that's the real reason their empire fell? They were sooooo lethargic in administration the Taidan said. ."That's it! You;re outta here!."
It's true though, if they didn't do it, and pay the price in blood, they'd have all gone extinct in a thousand years anyways, maybe. The planet was dying, it was only a matter of time before the entire planet became desert.
@TerakJK:KUDOS to all nvolvd n this production! I'm not a game-player but I luv the pseudo-realism of them:not cartoon but CGI.Wen I saw it az a vu-n[viewing] option,& saw d scene w\ Rachel waiting 4 her ride,w\it driving over her,I thought'O YEAH!' This' jus az impresiv az Beyond Gd & Evil & Destiny.FULLY AGREE w\ the othr fanz of this game-film\movie. Waaaay kool@1:01:21 displaying pre-colorised artwork during d creditz! From a fan n B'dos 2 all: Cont'd Happiness, Health & Success!
Is there a name for this kind of talking/speaking? Is it a military concept? I know it's English, but is it Laconian? Is there a term for this? I remember watching Star Trek and seeing the captains logs there. Is this something similar? please link!
I'm a little confused... Why did the those military ships hyperspace into the ground? Was this intentional? Or is it related to all of the other ships that seemed to keep crashing on Kharak? Is Kharak some kind of weird bermuda triangle? Why did the Taiidan carrier crash? Why did the Khartoba crash? Why did any of the ships crash there? In Homeworld, the Bentusi imply the Khartoba crashed because it was "imperfect technology" or I interpreted to mean that it just wasn't designed for long term / long distance space trips. But this game's story seems to imply that something about Kharak causes ships to crash there. Any explanation given for this?
The Khar Toba landed on Kharak on purpose because it was the first remotely habitable planet they'd run across and they couldn't depend on finding another one within whatever operating life remained. Remember, they traveled at SUBLIGHT, and Hiigara was on the other side of the galaxy. As for why going near Kharak was horrible for ship's health... I think they were trying to imply that the Second Far Jumper Core (carried on the Khar Toba because of course it was, thanks Homeworld 2 devs) was messing with them.
Thanks Alex, I think you're right about ht Khar Toba landing, and not crashing. After looking around for answers, I think you're also right about the Khar Toba also bringing with it some kind of hyperspace interference, causing passing ships to emerge prematurely into the planet, and this interference was likely due to the hyperspace core mentioned in HW2. Still doesn't answer why the Taiidan Carrier crashed after its death satellite deployment.
The Taiidan carrier crashed (as far as I know) because the second core has a field projected around it for some light years making local approach very difficult. It also made it very difficult to stay above Kharck for long periods of time at high orbital anchor.
I believe that the second hyperspace core (on the khar toba) if not used could possibly provide heavy interference to any ships passing through hyperspace or entering hyperspace. We know from home world 1 that hyperspace jamming is possible and viable (the nebula missions) this could be a side effect of the hyperspace code being inactive for long periods of time and is just using its energy to hyperspace random ships to it.
Kharak was not always a desert planet I guess. So I think there are some oil deposits for rubber around. As for metal, there's tons of shipwrecks to use, and tons of belowground ore deposits. (Such as the massive iron deposit the Kiith Somtaaw found during the heresy wars)
i have no clue about the homeworld cantos .... where are the hilgaran in all this here ? and who (wich faction) is exactly denied space travel in here ?
They all descendants of Hiigaran Empire. Their ancestors got exiled after conflicting Bentusi and losing war against Taiidan Empire. Taiidan wanted to kill and/or enslave every hiigaran for starting this war but galactic council and Bentusi were against genocide so hiigaran were spared and exiled to outer rim but they were forbidden to use hyperspace travel ever again. Even their prison ships (Khar-Toba) were traveling at sublight speed and many of them went malfunction. It appears that Taiidan still tried to kill the Exiles using orbital weapon but their carrier got pulled into the Kharak's atmosphere before it could finish the job. I guess they just forgot about the Exiles after a while... until they used the core again 4000 years later.
LOVED this game, just finished it a day or so ago. Great story, Great RTS gameplay - very refreshing style, if people played this online i totally would play I go so good by the end. Gona try Homeworld 1 and 2, thinking of skipping 1 and doing 2 haha. Although I watched some of homeworld 1s cutscenes and wow.... that story tho. MY ONE GRIPE: The story was so good I feel the final cut scene deserved some crazy 2 min mini movie haha. Just to show the outcome of what they found.
some things about this story still dont really seem to add up tho. like if theyre basically all just descendants of the people who got exiled from hiigara and had to settle on kharak , for lack of a better alternative or whatever, how did they all just forget that? did they all have their memories wiped somehow? youd think if a group of people from a space faring civilization settled on a planet they would keep records and educate their following generations about stuff like, you know, how and why this all went down and that they dont actually originate from this place and all that. oh and rather importantly, about this whole treaty that confines them to this rock or else they will get obliterated from space. instead of just burying everything and simply hoping that 1000 years down the line their offspring dont just blindly stumble over all of this stuff and/or that they would piece it all together and fortuitously come to all the right conclusions :/ seems a little far fetched. also how in the world do they only just now pick up on these strange "anomalies" that are literally shipwrecks scattered all over the planet theyve been inhabiting for 1000 years when they are obviously at least at a comparable technological level than we are? they have advanced aircraft and satellite tech, and these things are just laying around there in plain sight. ideas? -.-
The race you play lost against the Taiidan in a war of their own making eons ago, and were forced into exile after nearly suffering extinction. They had to cross the galaxy for approximately two to three thousand years in hundreds coffin ships like the Khar-Toba, unassisted under punishment of death. Eventually all but two ships failed, and the inhabitants of all the other ships died. One ship managed to limp to and crash land on Kharak, then the power at Khar-Toba eventually failed, the inhabitants all fled north. The journey could not have been easy, and having lost almost all their technology their society regressed to a near-primitive state. Their past was forgotten, their technology forgotten. They had signed a treaty with the Taiidan forbidding space travel and hyperspace technology. This and the legends of the eye of arran and the progenitor ship of sajuuk eventually coalesced into a religion and myth.
So please tell me what yor ancestors did 4000 years ago...and dont go to Wikipedia, that would be cheating. Our written record of 2000+ is spotty, 4000+ is extremly unreliable and forget anything beyond that. If they had a few purges (which is suggested in the HW1 handbook), they might have forgotten a lot. We for example dont even know how they build those pyramids. The Kushan do have stories of "coming from the stars", their religious people even have boogyman stories that "they should not go back to the stars", they simply forgot why and only remember that "they shall not do this".
The best part about the Homeworld games is just how thoroughly PROFESSIONAL everyone is.
"Uh, I've got a problem he-" *Fighter explodes*
God, there's just something about the Homeworld games that makes it feel so real. There's GRIT to it. The background chatter of all the soldiers is just one of those many things that makes the game feel so grounded. A grounded sci-fi game, who would've thunk
...and Unlike most games everything you build and lose Matters
"What's that? you lost all you Anti fighter weapons and craft in the last mission? better build them up quick before you get mopped"
"You'll never survive my mainly battleship/ cruiser fleet with not point defense or AA capability muhahahahahaa- and you have 15 squads of bombers... well shit."
it Truly captures the "Last shot of victory" feel the story goes for cz you are not random perfect protagonist Number 19234 nor are you Plot convenience Supreme mega ultra Commander Number 32 You are Literally the guy/girl picked to save your people simply because you were available. everyone else more qualified was or is too busy giving you time to save them AND IT SHOWS
I can't tell how many time in my first playthrough of HW2 I wished captain Soban to Help/save my ass only to be reminded "His the reason I'm not fighting 10x more enemies"
Like all timeless sci-fi, the real magic is in the visceral "humanity" of the story. Asimov is closing in on three quarters of a century old, and his sci-fi books are still so compelling. Angus Dei instantly pulls me back to Homeworld even so many years later.
All the Homeworld games really convey this continuous feeling of desperation in extremely difficult circumstances. Also the musical score is so nice
the first game when they're giving a status report about their world burning and their professionalism is just on the cusp of breaking, but they have a fucking job to do so they hold it together, nnfff it's so good
Exactly. Few series feel so compellingly real and urgent!
Damn this was powerful. I love Kharak. Hope nothing bad happens in the sequels.
Using the opening mission music from Homeworld 1 as the last cutscene music in Deserts of Kharak was perfect.
The fact that Deserts of Kharak was somewhat of a commercial failure was the straw that broke the camels back for me.
I still like videogames, and i still like what i look forward to. But this game, one that falls into obscurity, is filled to the brim with quality content. A good storyline, a fantastic soundtrack, good gameplay that was even interesting for multiplayer, but never got the recognition it deserved while there's so much generic crap out there that sells well, it is bothering me.
Kharak is fantastic, and i hope it'll become some cult classic in the near future. It deserves it. Kinda like a Van Gogh painting or something.
RTSs are fading to obscurity as years go by, people end up caring more about being a grunt super soldier then a commander. The homeworld franchise might have had better success if it was a movie or TV series, despite the fact that its charm comes from its unique gameplay of "build your armies on the fly" rather then assembling a standard base of operation.
It’s an absolute mess compared to Homeworld and cataclysm. The only two really good games of the series.
the others exchanged to many of the core elements that made Homeworld great.
Deserts of kharak was a glorified game of Rock Paper Scissors. The missions were to fast and not being able to pause destroyed the abilit to enjo the scenery and plot
@@squattingheads Press P to pause.
In the far future game tech will evolve. Phase 1 is better immersive VR gameplay for melee combat sims and first person shooter sims. Phase 2 is better control integration going above hand held remote controllers. You need only think the action and your vr character does it. Phase 3- game tech becomes so seemless you are now able to control multiple characters simultaneously with your thoughts. You can now play RTS games in VR. You are able to macro manage and micro manage hundreds of units with just your thoughts. That day will be the day RTS makes a comeback.
@27:30 - "There can be no peace of kharak so long as your kiithid pursue a path to the stars" - pretty big omen considering mission 3 of Homeworld
+Timothy Wilkins exactly
+Timothy Wilkins they still got their homeworld back tho ;)
Their planet still got nuke Warhammer 40k style.
Yep, but everyone that wasn't on the Mothership ended up dead. Only 650,000 survived.
The Romanian Reaver mfw taidan empire is actually Imperium of man...
26:42 The Ashoka's entry is marked by the first line of the Shiv Tandav Stotram - a sacred poem on Lord Shiva said to have been composed by Lord Rāvana himself.
The language is Sanskrit. It goes like this:
Aum
Jatā tavee galajjala
pravāha pāvitasthale
Galeva lambya lambitām
bhujanga tunga mālikām.
Aum
The meaning:
With his neck consecrated by the flow of water that flows from his hair,
And on his neck a snake, which is hung like a garland.
I have loved the music of Homeworld since I played the first one and Cataclysm years ago. This little detail makes me love Homeworld even more!
It's truly a shame that this was a prequel so most fans of the series played it last. If you play homeworld after DoK, like I did, the plotwist that the Gaasi were right all along and actually the good guys was absolutely breathtaking. Makes the intelligence officer voice crack, when he discovers kharrak burning even more real. It's like he found out he has been waging war against reason all along.
"actually the good guys" now thats too much
I love the cutscenes almost "Painted" look, makes it unique.
Have you been living under a rock for fifteen years? All games do cut scenes like that today.
@@Popebug mind pointing to an example?
@@Grenadier- Battletech also has the same art style for it's cutscenes
This is frickin art
and I thought it was impossible to make each game prettier than the last
This series is amazing
+zgrillo2004 , DEFCON 1?
When people ask "Are video game art", I hold the Homeworld Series in general and Homeworld One in particular that yes, Video Games can be art.
DoK really wraps it up together overall.
Go away, horse fetishist.
Commenting in the hope that the Homeworld 3 Devs watch this and remember how to write a compelling story.
Compare this cutscenes with the ones in there lmaooo
Homeworld! I remember buying it for PC because it was on sale cheap in the early 2000's. On the box it said, "Game of the year 1999". I had never heard of it. I wasn't really a gamer. But I was a Sci Fi fan. 20 years ago and people still talk about this game, have done remasters and still want new content in this story line! I love this series of games. I can't even explain how these games and this story took hold of me! Hopefully, if we do eventually get new content, it will be as compelling and as well done!
This game have the most beutiful cutscenes i've ever seen.
They surpass everything i watched to this day, including some of the most badass animations, like TIE fighter, or ghost in the shell.
Please excuse my ignorance, but what is meant by 'cutscenes'?
And of course, that makes perfect, self evident sense. LOL@myself. Thank you Lord Vader :)
Watch Halo Wars.
In traditional cinema story telling a 'cutscene' would be a scene placed in between relevant scenes with the protagonists, to depict something that was going on apart from the main story line. So the story might be primarily focused on the hero's perspective, but then there will be a brief scene that is beyond the hero's perspective that gives the audience some background information that the hero themselves might not know. Perhaps something that the badguy (antagonist) was doing, or maybe just some relevant background information to lend more context to the story. These scenes are typically placed to smooth over transitions from one scene featuring the protagonist, to the next part of their story, and can help the audience with a feeling of time passing for the heroes.
A good example, in the first Lord of the Rings movie, while the Hobbits (the heroes) were journeying out of the shire, we would occasionally get a scene of a mysterious black rider who was tracking them.
In a video game, a cutscene is a little bit different, as has been explained by others here, that they are scripted sequences that are outside of the players control, intended to provide story elements and setup the next part of the game.
+Marcin Zyśko Sorry but if you think these cutscenes are better than TIE fighter or Ghost in the shell then you're a bit insane
i am pretty new to games, but somehow i fear i'll never see more artful one than homeworld. every frame is gorgeous.
Star Citizen is your game. And instead of RTS it is MMORPG. Check it out.
Check out the entire Homeworld series and maybe "Highfleet" as well
55:45 "An ancient starship, buried in the sand"
When I saw this first time in this game, instantly the quote played in my head.
By the way. Rachel was the person who bring the Guidestone during discusion between Kiiths about to which Khar Toba should belong. Her grandaughter, Karan stopped one more conflict. How and who should command the Mothership. Great family.
"Grandaughter"? Did i miss something in game? Because it never mentioned that Rachel is Karan's ancestor
@@Abdoulaye1995 S'Jet, lol?
@@ciabok92 I must be dumb i thought S'Jet is a clan
@@Abdoulaye1995 You aren't dumb, actually you are right. S'jet is a Kiith (clan) and the game never mentioned that Rachel is Karan's ancestor because Karan hasn't even been born yet. It is implied that Rachel is an ancestor of Karan S'jet.
That scene, where the narrator says, "An ancient starship, buried in the sand" is literally my favorite thing in gaming... when you see the ship under the boiling sun. Awesome.
The art, music, and story of the Homeworld series is simply a masterpiece.
The people on Kharak were doomed either way. The planet was going to be uninhabitable either way. The Taiidan Empire chose a dying world, hoping to wipe out the Kushan, just without anyone noticing a few eons later.
Not sure if the Taidan chose the planet for them, or just them finding it the only reasonably suitable in they're years of exile in space.
It's kinda conflicting as to whether Kharak was chosen as a prison or was simply discovered. I lean towards it being the latter.
You know that living on any planet is 10 times easier than living in space, yes? With technologies they should have "dying" planet should not be an issue at all.
@@DarckArchon Taidan chose that planet and alway has satelites watching them from orbit.
@@pirotess2 thats a bit retconny do, considering the time to construct the Mothership was quite extensive they would have shown up much sooner if they actively kept an eye on the planet and its inhabitants.
Homeworld. Love. Forever.
That Khar-Toba scene.
The nostalgia!
When the Homeworld Kharak System music started playing at the end as it panned out to the stars
I felt a wave of happiness and melancholy
I felt the exact same way.
The Taiidan theme playing at 48:34 gave me chills
I finally came to the conclusion that I wasn't going to finish the game, but I really wanted to get the story. Thank you!
I like how at the start as the Captain of the Kapisi is getting the Go, No-Go from the crew he refers to them by their stations... except Rachel.
Also, the guy who voiced K'Had Sajuuk also voiced Makaan in Homeworld 2. :3
story of deserts of kharak would be a good source for an actual movie. and that khar-toba scene, the city resembles hiigaran emblem!
@IsolestiK: I'm sure that was the point. But agree, it was totally cool.
It's so lush, both sound and visuals. Thanks for putting this together.
The only thing that isn't lush is the planet lol
gaalsien air units inbound
every time, it is a bug!
Oh shit guys, we just destroyed their capital ship and killed their president, but they have aerial units inbound! We are screwed now!
1 year later.... the bug is still there...
almost 2 years later. Still there. I heard this I was like "Shut up captain! No one gives a care anymore."
3 years later i still get the same bug. There are a few others too...
WE...NEED....HOMEWORLD....3....OMG
Well it has been confirmed allready.
YUS
It has ship breakers or something in it.
No. Homeworld Shipbreakers was the original name for this prequel before they changed it to Homeworld: Deserts of Kharak
Hmm then this IS homeworld 3. They might be making a fourth title. Then again this has been developed by a different company so you never know.
i got Homeworld Remastered and Deserts of Kharak for sale on steam, the music and the animations are amazing. most fun Ive had playing an RTS.
this was one of the best rts that i've played. Good gameplay, great story.
It's very interesting how when they show the unknown ancient ships hyperspacing, they make the Waveform look much more... unstable, very much portraying how they were being jumper unintentionally
The sad truth is the Gaalsien were in the right. The drive to space and hyperspace brought down the end of Kharak.
Yes, but the exiles made their way back and retook Hiigara.
And it only cost them the lives of Billions...
They were right. But history had been lost and faded into mythology. Nobody remembered the Taiidan or the treaty. But also keep in mind, if they HADN'T found the hyperspace core and rediscovered their real history, they would've died out in a few generations anyway as Kharak was dying (even before it was bombed).
And Taiidan would keep ruling
+Akaihiryuu77 The Northern Kiithid would, but the Gaalsien seemed to be fine. I think they were already adapted for the desert of Kharak.
He who controls the Spi-- er, oops, sorry, wrong franchise.
The moment for the villain has a valid point and it is proven at HW 1 mission 3
No he didnt have a point, Kharak was a dying world, they literally needed to get off world for the survival of the species.
Wow you remember the main platform the series. What a genius
Almost makes you want to stop playing, that realization.
*Almost.*
Now THIS is how you do a prequel!
Absolutely not.
This Franchise is pure gold and deserves a movie.
but not now. the setting would be seen as a wanna be dune. But maybe as a animated movie?
@@Mixppmix might have meant Homeworld as a whole, not specifically on Kharak.
The cutscenes with that amount of details like zooming in and out is insane
They need to make a second campaign linking up this game with the beginning of the original Homeworld, it just feels like it's not over yet.
All that happens after this is 200 years of politics, uniting, resource gathering, technological refinement, space programs and an orbital shipyard building a gigantic mothership. Not exactly great grounds for an RTS game, and any conflict to accommodate it would feel contrived.
I could see the 200 year period involving a Resource War-style campaign; where you have to fight Gaalsien remnants, scavengers like the Khanneph, and other Kiith for control over shipwrecks. The game mentions hundreds of other wrecks scattered across Kharak, so they could just take the original Shipbreakers story concept and turn it into a full expansion.
But that wouldn't be _Homeworld_. The core element, the thing that makes Homeworld games what they are, is the sense of discovery, the journey into the unknown. In order to have a true Homeworld game, you need to be the commander of a fleet that goes off into the great unknown on a grand mission that the entire future of your species depends on. That's what you did in Deserts of Kharak, and in Homeworld 1 and 2. Fighting other factions for control over resources cannot capture the spirit of Homeworld.
Now, something that WOULD work as the setting for a Homeworld game would be going back further in the history of Kharak. For example a game about the great journey of Kiith Paktu across the Great Banded Desert, when they discovered the southern polar region. Or even a prequel focused on the Gaalsien and how they were exiled from the North and went into the desert.
@@Veshgard I love your ideas. I would also love to "play" the exil to kharak. we see that the konvoy was much larger at the end and it is kind of a "sad" story, but one could put a lot of backstory into. And if at the end of the game you feel like "kharak is better than this" then they made everything right!
I realized how similar this is to The Dark Crystal prequel: the story of a newly empowered and hopeful people just before their unlooked-for genocide, to be ultimately avenged by a handful of survivors.
They should make this into a movie saga for the big screen. Make it into a movie trilogy.
Okay, so how about an HBO mini-series, like Westworld or Game of Thrones?
*Homeworld on the big screen WOULD NOT BE APPRECIATED - so forget that idea. Let's just appreciate the series that we've got.*
Avery Christy hollywood is a blackhole 👍
Thanh Vinh Nguyen. Totally right. They'd end up turning into something political or some other bullshit and totally forget to tell the actual story. There's a lot of room to make a great space opera here, but I doubt anyone would do it.
Give it to someone passionate about the source material and it could very well be the SW Original Trilogy of our time. Alita shows that there are at least *some* people in Hollywood that aren't incompetent.
Ah, missed the fall of Epsilon base cutscene during Boneyard mission... and the Orbital Ion Cannon blasting the Gaalsien as they approached Khar-Toba.
Thanks for the upload.
We need MOAR of the Homeworld universe!
55:35 I like this part a recreation of the first cutscene in homeworld 1
The K'had Sajuuk is such a great foe, he truly believes, and is willing to die for those beliefs. His plea at the end is so interesting, especially with what is learned in the later games.
The Home World Series are the best games I have ever played. Incredible story. Fantastic atmosphere, sound design, music and voice over...perfection in my book
man this is such a great story, I love the home world series. Very foreshadowing in the end, they were right all along but truth faded into myth and became a religion. Man I love the idea, also how the Taiidan Warped the ships under the planets surface. Those guys are really vindictive.
"History became legend, legend became myth." - Galadriel 2001
Kinda right but their world was going to kill them anyway.
Woooah cool they did the thing from Company of Heroes where the cutscene gently fades from pre-rendered cutscene straight to in-engine rendering.
I played Homeworld 1 and 2 remastered. I don't know if the intros are different in the remastered version, but it there wasn't any such transitions.
NoiseMarines there is a transaktion, at The first cutscene when they push the hyperspacecore into the mothership.
homeworld did it before coh
An excellent game.A desperate fight against impossible odds. Knowing that if you fail your coalition brothers and sisters will be wiped out by your enemies.
Brilliant game. The Homeworld series has such a unique tone
Such a great atmospheric game! Wish we saw more of this in other games, most games are so lifeless
48:38 I love how they played a remixed version of Imperial Battle in the bg from HW1 when they showed the Taiidani carrier in this scene as a reminder to show that they mistranslated Taiidan as the carrier's name and not an Empire. Adds a rlly nice touch.
Remember homeworld with my first real powerful computer a Pentium 3 500mhz and a voodoo 3000 agp graphics cards!
Oh good, old memories with this ending music......
And the planet is Arrakis, also called... wait wrong universe
55:33-52 "An ancient starship, buried in the sand."
1:00:12 Alright, I see S'Jet, Somtaaw, *something* , Naabal, Paktuu and.... Manaan, I think?
1:00:46 "The Clans were united..."
gaalsien boss dude was right all the time D:
I enjoy the twist that they made here. :) Maybe if there is an expansion we will see Karen Sjet hehehe
That "expansion" would be Homeworld 1 :P
in 106 years my friend... 106 years
the voices and the music is top!
how can they do that art. OMG MIND BLOWN
3:43 - that's a person walking down on the right! Such detail.
After going back to playing this; I'd love it if someone made a Mini-Series of the Games
I kinda like this game tied in with the Homewolrd series. Same for Rachel in this game kinda like Carter from Stargate, while Karen S'jet more like the Karrigan from Starcraft.
As for this game as whole, love the Cataclysm style-play with no lags compared to the original games before the remasters (though too bad Cataclysm didn't get one xd.)
But I would like to see a game of the Homeworld universe's beginning referred as "The First Time" by the Bentusi in the future, considering how many wrecks/ artifacts the Progentiors left behind mentioned in Homeworld 2. Otherwise, the Kushan wouldn't been able to find Khar-Toba or what within it at all from this game.
Start of a new Netflix Series. Loved the Homeworld games!
Thanks for posting this, much appreciated!!
Plus le temps de jouer, vraiment plus du tout...
Mais j'ai suivi avec passion l'histoire grâce à cette vidéo. L'émotion est intacte, comme celle ressentie avec le Premier Homeworld. Bon sang, quel talent. Comme l'a déjà dit quelqu'un dans un des commentaires précédents, ce sont les meilleures cut scènes que j'ai pu voir. Déjà celles d'Homeworld 1 était top mais là, l'atmosphère et le design en font de vrais petits chefs d'œuvres qu'on aimerait voir en film ! Ce serait aussi culte pour moi que Final Fantasy le film ! D'ailleurs, les 2 histoires ont certains points communs, entre les caractères et le propos.
Bref, je me demande si je vais pas quand même poser quelques jours de congés pour me plonger dans le jeu malgré tout. Et me refaire le "film" à nouveau, avec le gameplay en plus !
After going through the campaign, just to hear
"The truth of our origins is only now being revealed. Descendants of the great derelicts of Kharak, we are all one. We are all... Kushan. My brother said, salvation lay in the desert... It's too early to know for sure if he was right. But one thing is certain... This is not the end. But rather, a new beginning. For us all."
It was worth it.
Seeing the galaxy up there, at the end, makes my back feel cold and sends shivers down my spine. I mean the ones that make you kinda feel sad and all (Mission 3 of H.1). I guess its the music too but wow. Such a beautiful sight.
It was also the same music that plays during Homeworld Mission 1.
This game series truly did not get the credit it deserved it was a masterpiece of gaming that has never been replicated sense
"To feel so desperately that you're right, yet to fail nonetheless."
FRIENDS: so do you like asmr
ME: **ITS....COMPLICATED**
I love this series. Gonna have to go play all these over again now, and then go read Terran Trade Authority lol.
The best part of this whole story is that the Galcean were right. Rewatching this after know that fact makes the game even better.
So does this game show them finding the guidestone? I'm guessing a fair bit of story is cut from this video.
+Triikor Nope
+Triikor
The guidestone was found four or forty years after they found khar-toba (they had to dig under it to find it.)
RazgrizOne ahh thanks, I just assumed the guidestone would of been the major find in the game and wondered why it wasn't in this video.
Triikor
I think BBI (the devs) says in a Reddit AMA, that they wish to do a story between the the discovery of khar toba and the mothership being built.
More homeworld is always good. How about a game that takes place after the Cataclysm happened? (I consider it canon, and I DON'T consider HW2 canon, because of the hyperspace core retcon, where the Historical and Technological Briefing clearly states that the Kushan people have made a new 12 times bigger hyperspace core so it could accommodate the mass of the mothership, and in HW2 they just threw that part of the lore out the window and stated "Yeah they made the mothership around the core" which is really discrediting to the Kushan people...)
33:01 taiidan empire "bones" simble
Huh, you are right. That is the symbol of the Taiidan Empire
good catch!
one of best RTS i've ever played (will gladly put it on parr with first ground control :D ) . it wasnt just another clone of C&C although it had quite few elements from CnC but was just enough different to become stand alone game not clone.sadly it didnt sell well, so its big question if we'll ever see another non space homeworld universe RTS :( .
You do know they are making HW3?
@@brainblessed5814 i do :). stiil, id like to see another RTS game in HW universe, like desert of kharak was :) .
Man i wish these games were made into movies
It's been bugging me, so now I have share;
In the opening cutscene where the Kapisi is launched, the sun is nearly at the horizon. However, the shadows in that scene aren't nearly long enough; it looks like there's a second sun much higher in the sky.
(I'm guessing it has to do with software limitations, but still)
not earth is all i can say, beyond that i'm not qualified to speculate.
it happens when the sun sets :-) hehehe
Kiith Gaalsien were correct in the end. Space technology killed Kharak. But then again, they were descendants of the ruling clan of the Kushan Empire, so they probably knew the truth of Hiigara all along.
No they was not! The Kushan had to get off Kharak as it was dying.
I can only hope the next Homeworld game combines both space and ground combat.
Bruno Paradis yess
Play the Table-top Dropfleet Commander and Drop Zone commander....thats basiacally what you want! :-D
Even if the Kushan had known the Tiidan would destroy them they only had two options. Stay on Kharak and suffer a slow death or leave and face the them.
Well I'd say I'm waiting for the two movies (this one and Homeworld) But I know I'm not goanna get them. But this will do. Good job! and thanks!
You know after looking at this, and having played all them, it dawned on me -- the Higarans are complete procrastinators. Not one of their ships is ever ready to do what they need to do. Maybe it's the bureaucracy?? Or maybe they are lazy? Think about it? All the mother ships, and the mining ship from the Cataclysm game are not really fully set. Yes, I know it's a game, but what if that's the real reason their empire fell? They were sooooo lethargic in administration the Taidan said. ."That's it! You;re outta here!."
Nostalgia...my first intro to Homeworld 's sweet sonic bliss..1:00:41
homeworld... the battlestar galactica of games
Curious.. how did they learn of Sajuuk? I mean.. it's a progenitor ship.. that was elevated to a deity status?
Roll on Homeworld 3! 😍
"... secure our future for generations to come." *sniff, oh the tears*
It's true though, if they didn't do it, and pay the price in blood, they'd have all gone extinct in a thousand years anyways, maybe. The planet was dying, it was only a matter of time before the entire planet became desert.
@TerakJK:KUDOS to all nvolvd n this production!
I'm not a game-player but I luv the pseudo-realism of them:not cartoon but CGI.Wen I saw it az a vu-n[viewing]
option,& saw d scene w\
Rachel waiting 4 her ride,w\it driving over her,I thought'O YEAH!'
This' jus az impresiv az
Beyond Gd & Evil & Destiny.FULLY
AGREE w\ the othr fanz of this game-film\movie.
Waaaay kool@1:01:21 displaying pre-colorised artwork during d creditz!
From a fan n B'dos 2 all:
Cont'd Happiness, Health & Success!
this game worth every cents i spend! amazing game indeed!
8:56 We all took our spacebar for granted.
Is there a name for this kind of talking/speaking? Is it a military concept? I know it's English, but is it Laconian? Is there a term for this?
I remember watching Star Trek and seeing the captains logs there. Is this something similar? please link!
57:15 looks a lot like the ship logo from HW1
I'm a little confused...
Why did the those military ships hyperspace into the ground? Was this intentional? Or is it related to all of the other ships that seemed to keep crashing on Kharak? Is Kharak some kind of weird bermuda triangle? Why did the Taiidan carrier crash? Why did the Khartoba crash? Why did any of the ships crash there? In Homeworld, the Bentusi imply the Khartoba crashed because it was "imperfect technology" or I interpreted to mean that it just wasn't designed for long term / long distance space trips. But this game's story seems to imply that something about Kharak causes ships to crash there. Any explanation given for this?
The Khar Toba landed on Kharak on purpose because it was the first remotely habitable planet they'd run across and they couldn't depend on finding another one within whatever operating life remained. Remember, they traveled at SUBLIGHT, and Hiigara was on the other side of the galaxy.
As for why going near Kharak was horrible for ship's health... I think they were trying to imply that the Second Far Jumper Core (carried on the Khar Toba because of course it was, thanks Homeworld 2 devs) was messing with them.
Thanks Alex,
I think you're right about ht Khar Toba landing, and not crashing. After looking around for answers, I think you're also right about the Khar Toba also bringing with it some kind of hyperspace interference, causing passing ships to emerge prematurely into the planet, and this interference was likely due to the hyperspace core mentioned in HW2.
Still doesn't answer why the Taiidan Carrier crashed after its death satellite deployment.
The Taiidan carrier crashed (as far as I know) because the second core has a field projected around it for some light years making local approach very difficult. It also made it very difficult to stay above Kharck for long periods of time at high orbital anchor.
I believe that the second hyperspace core (on the khar toba) if not used could possibly provide heavy interference to any ships passing through hyperspace or entering hyperspace. We know from home world 1 that hyperspace jamming is possible and viable (the nebula missions) this could be a side effect of the hyperspace code being inactive for long periods of time and is just using its energy to hyperspace random ships to it.
33:33 Zenyattas Backstory
Played the game, loved every second of it.
I always thought they should make a movie (series) based on the Homeworld Games, even if it was animated.
if kharak is so desolate, where did they get the rubber and the metal for those vehicals?
Kharak was not always a desert planet I guess. So I think there are some oil deposits for rubber around.
As for metal, there's tons of shipwrecks to use, and tons of belowground ore deposits. (Such as the massive iron deposit the Kiith Somtaaw found during the heresy wars)
i have no clue about the homeworld cantos .... where are the hilgaran in all this here ? and who (wich faction) is exactly denied space travel in here ?
They all descendants of Hiigaran Empire. Their ancestors got exiled after conflicting Bentusi and losing war against Taiidan Empire. Taiidan wanted to kill and/or enslave every hiigaran for starting this war but galactic council and Bentusi were against genocide so hiigaran were spared and exiled to outer rim but they were forbidden to use hyperspace travel ever again. Even their prison ships (Khar-Toba) were traveling at sublight speed and many of them went malfunction. It appears that Taiidan still tried to kill the Exiles using orbital weapon but their carrier got pulled into the Kharak's atmosphere before it could finish the job. I guess they just forgot about the Exiles after a while... until they used the core again 4000 years later.
LOVED this game, just finished it a day or so ago. Great story, Great RTS gameplay - very refreshing style, if people played this online i totally would play I go so good by the end. Gona try Homeworld 1 and 2, thinking of skipping 1 and doing 2 haha. Although I watched some of homeworld 1s cutscenes and wow.... that story tho.
MY ONE GRIPE: The story was so good I feel the final cut scene deserved some crazy 2 min mini movie haha. Just to show the outcome of what they found.
The outcome is the original Homeworld game, as this is a prequel the the original Homeworld games, though I'm guessing you knew that.
Thank You!, Th You, THANK YOU! I really have been enjoying this movie. This is really great! THANK YO!
some things about this story still dont really seem to add up tho. like if theyre basically all just descendants of the people who got exiled from hiigara and had to settle on kharak , for lack of a better alternative or whatever, how did they all just forget that? did they all have their memories wiped somehow?
youd think if a group of people from a space faring civilization settled on a planet they would keep records and educate their following generations about stuff like, you know, how and why this all went down and that they dont actually originate from this place and all that. oh and rather importantly, about this whole treaty that confines them to this rock or else they will get obliterated from space. instead of just burying everything and simply hoping that 1000 years down the line their offspring dont just blindly stumble over all of this stuff and/or that they would piece it all together and fortuitously come to all the right conclusions :/ seems a little far fetched.
also how in the world do they only just now pick up on these strange "anomalies" that are literally shipwrecks scattered all over the planet theyve been inhabiting for 1000 years when they are obviously at least at a comparable technological level than we are? they have advanced aircraft and satellite tech, and these things are just laying around there in plain sight.
ideas? -.-
The memory is faded whit the time, its like 4000 years after the first landing so, play Homeworld 1
remember this is only fiction... there will always be plot holes and stuff
The race you play lost against the Taiidan in a war of their own making eons ago, and were forced into exile after nearly suffering extinction. They had to cross the galaxy for approximately two to three thousand years in hundreds coffin ships like the Khar-Toba, unassisted under punishment of death. Eventually all but two ships failed, and the inhabitants of all the other ships died. One ship managed to limp to and crash land on Kharak, then the power at Khar-Toba eventually failed, the inhabitants all fled north. The journey could not have been easy, and having lost almost all their technology their society regressed to a near-primitive state. Their past was forgotten, their technology forgotten. They had signed a treaty with the Taiidan forbidding space travel and hyperspace technology. This and the legends of the eye of arran and the progenitor ship of sajuuk eventually coalesced into a religion and myth.
So please tell me what yor ancestors did 4000 years ago...and dont go to Wikipedia, that would be cheating. Our written record of 2000+ is spotty, 4000+ is extremly unreliable and forget anything beyond that. If they had a few purges (which is suggested in the HW1 handbook), they might have forgotten a lot. We for example dont even know how they build those pyramids. The Kushan do have stories of "coming from the stars", their religious people even have boogyman stories that "they should not go back to the stars", they simply forgot why and only remember that "they shall not do this".
55:34 the nostalgia is too much
Looks like they used rotoscoping. They did a great job!
Is this based on Herbert's Dune series?