No other RTS commands the same narrative immersion. We're on another world, watching little units with familiar health bars, but its like we're in the damn ops room. A lot of games have more substantial mechanics and detailed simulation. But the voice-acting and the way the introductory missions lead you into the Kapisi...man, every time you click on the carrier and hear "This is the Captain..." This is how games used to make me feel when I was young and impressionable.
not to mention the ingame audio is delivered far more 'organicly' and on a proper scaled theater for strategy keeping cinematic narrative stuff seperated into 'briefing' like presentation. ...and the ingame audio its either pure factual/practical like ''carrier at 75%'' ..tells you exactly what is attacked and how severe it is...or just status updates like ''x unit produced'' unlike say red alert 3 or any of the other big publishers crap for the rts ips they bought the last decades :/...not to mention how so many other rt's degraded into borderline 'lane brawls' :/
The idea of sailing the deserts like an ocean is really cool and I would have loved a game with that as the focus. That first mission with the Kapisi leaving the base like a ship casting off in a harbor for the open sea is one of my favorite.
@@BlueZirnitra Indeed. How can I possibly enjoy the second game after they removed my ability to send little gremlin craft to yoink carriers? (I'm aware there is a marine ship to do that, but its not nearly as funny). Oh, and the storyline went a too little Star Wars for my liking. I really enjoy SW, but I prefered the 'down to earth' storyline of the first game of 'find new home.' Still, this Prequel does look amazing.
I loved HW1 and HWC. HW2 was pretty, and the multiplayer skirmishes were fun, but I HATED the campaign story. DOK was fun, but I hated that they made the Kushan straight-up human, instead of the humanOIDS that I always considered them to be (hints in HW1/HWC gave the impression that they weren't exactly human-looking).
The fact that Kiith Siidim appears to have most of their historical value erased as shown in the HW1 and Cataclysm manuals makes them way more hated for their betrayal in hindsight. Also, said comms cut-off reminds me of the final mission of Cataclysm/Emergence, when it came to the Taiidani Imperialists initially assisting the Beast.
I actually played this before playing Homeworld and did not regret my decision to go for that order. It made the series unforgettable. I know I am one of the few people out there who enjoyed this privilege. Big thanks to everyone involved who made this game and the reworks happen!
@@MChannel80 only unfortunate thing is that maybe you will never be able to play remaster of Homeworld: Cataclysm/Emergence, because its sorce code is lost and gearbox is too lazy to make it from ground up. That's true homeworld 1 sequel and also one of the best stories ever put in RTS (long live the Beast slayers!!!)
I'm glad the cutscene of Rachel driving up to the Khar-Toba was consistent with the same cutscenes seen in HW 1 & 2. Right down to the details of her rover.
@@rivenoak I thought it was a century: forty years to get the needed orbital infrasctrue online before building the scaffold, and then sixty years to built the actual Mothership. Or I may be wrong as it has been a while since I read the old Homeworld Manual.
@@robertdrexel2043 HW intro says both: 100 years ago the object (that we know as Khar-Toba) was found, 60 years for mothership construction. it may also depend on any timespan between satellite detection of the wreck and launch of said expedition. it seems to me none of the kiithid sat on a pretty ready carrier by that time; at least the Kapisi was not fully operational ?
Now consider how small Rachel's Baserunner seemed next to that spaceship hull. The jutting forward structure or antenna puts one off a little, but with that flat shovelhead main hull with winglet antennas and widening angular aft, one can nevertheless recognize it for what it is; the same rough design that eventually ends up blunted and repurposed as a flak picket ship. Which is a frigate. At best a small medium-size ship, going by the standards of future Hiigaran and Vaygr navies.
And to think that even the Kapisi is miniscule compared to some of the mid-sized ships in HW 1, let alone the largest like the Mothership or the Sajuuk.
... Wow, it's been so long but seeing the reveal of Khar-Toba. It's the Higaaran emblem, the 'wings' spreading from the 'moon'. They built their first city, to remind themselves of what they lost.
This is a damn awesome choice if you're looking for an immersive RTS. Homeworld *blew* my mind as a kid. I wonder if that can ever happen again. Still, i'm truly looking forward to Homeworld 3.
among the homeworld series this one have more impact and deepness from its storytelling. i more like homeworld dessert of kharak than now released homeworld 3
Alot people seem to not be fans of this game but even though this game isn't like the other homeworld games it is in my opinion an outstanding RTS and story telling is once again on par with the other homeworld games. I rather enjoyed this game and hope they keep some of the same cutscene elements for HW 3. Actually I hope they take things from all previous games and implement that in HW 3.
The Game itself is fine, and a fun RTS. The Story however, while well written and well acted, creates a massive number of plot-holes in the Original Home world story. Deserts of Kharak was not originally intended to be a prequel to Homeworld, but a game called ‘Shipbreakers”, hence the ‘ship breaking” mechanic for gathering RUs and Artifacts. But they decided later on to it in with the HomeWorld canon by making it a prequel, because fans had been waiting for years for a sequel to Homeworld 2. Unfortunately in doing so it raises questions as to why the Kushan people never prepared for the potential of meeting a hostile alien enemy force during the sixty years it took to build the Mothership… In DoK it establishes that the Kushan people were aware of dozens if not hundreds of Enormous, heavily armed and Armoured alien Warships scattered across Kharak, they also knew of the Taiidan, Which they knew of as Daemons in their religious Histories, with the discovery of the Taiidan Carrier and Ion Satelite… This means that they knew that they might encounter a hostile race, and did little, if anything, to prepare for such an eventuality. Because originally, the Kushan were only made aware that they were not native to Kharak after rediscovering the Khar Toba and the Far Jump Hypredrive Core. But beyond that had no idea what potential alien races or empires could be waiting for them among the stars. But with DoK retconning the Story, it throws a spanner into the works. That is why most Homeworld Fans dinae like the DoK storyline, despite the superb voice acting, music and gameplay.
@@Beuwen_The_Dragonwell not excactly. They were aware of a hostile alien race. And they prepared with their strikecraft and frigates, which handled the raiders quite well. What they didn't expect was a millions year old empire specifically trying to exterminate their race.
@@Eradicator-jv9xrthat’s the problem though. DoK has at least two missions specifically referencing the Taiidan, and several cutscenes. First mentioned is the fact that the Taiidan launched an Ion Beam Satellite into Kharak Orbit via TaIidan Carrier, which crashes. Second is the main protagonist’s brother finds the crashed Carrier and uses the satellite to destroy a Gaalsean carrier in the desert. Rachel then finds the wreck as well, and then uses the satellite in the final mission. These mission retcons are also compounded by the cutscenes which specifically show the Kushan Kiith (Hiigarans) still recognize Taiidan Symbols and reference them as Daemons in their religious history, (The Taiidan Imperial Symbol) which is on the Carrier, and how they know the Taiidan are not simply ancient myths. Deserts of Kharak wasn’t originally supposed to be a Homeworld Prequel, but a stand alone game called Hardware Shipbreakers, where you played as a nomadic people stranded on a desert planet and breaking up crashed starships to survive and improve their tech. Blackbird Studios was started by a team of former Relic developers, but dinae have the Rights to the Homeworld IP, and so wanted to make a spiritual successor to homeworld, but not a sequel. But with fan support, the Studio eventually purchased the rights to own the IP, And not wanting to scrap a nearly finished project, decided to try to Tie the Game into the Homeworld Universe. Unfortunately in doing so, they created a number of massive plot holes in the story that previously weren’t an issue. Now dinae get me wrong, I’m glad Blackbird got the rights to continue the franchise, and despite the story retcons and plot holes, I still enjoy DoK as a game. I only wished they had invested a little more time in writing out the story to better blend it in with what is my all time favourite Videogame Universes.
@@Beuwen_The_Dragon DoK doesn’t create plot holes with the Kushan not defending Kharak. They defended quite well, but I would assume they prepared for invasions, not complete annihilation via the atmosphere being set ablaze. Remember, an entire Taiidan fleet attacked Kharak. Only a few capital ships survived. I would guess the only reason they won is because instead of engaging the defense systems directly, they just destroyed the planet.
To be even more nitpicky. Though the Kushan know of the Taidan in legends, they reference the starship carrier’s name as the “Taidan”. So they aren’t fully aware of the Taidan empire yet.
Unfortunately both the Gaalsien and the Northern Coalition are right. The Gaalsien are right in that they know, at least in some way via their religious History, of the Taiidan threat of their total destruction should they attempt to leave Kharak. But the Coalition are right, in that they know Kharak is a dying world, and won’t sustain them for much longer. It is Tragic that one side must inevitably be defeated, knowing that both sides are right in their own way.
It makes the game series and lore all the more fascinating and three-dimensional (pun not intended). The Hiigaran ancestors were ruthless like the Vaygr in Homeworld 2, defeated only by the Bentusi. But after 4,000 years of exile their barely-habitable planet begins to fade. Their history is lost, their sins remembered only by their enemies, and the only choice they have is to search for their homeworld. The Taidani, even after 4,000 years, remember full well what the Hiigarans did. Raising the question of how long should sins be atoned for. How severe should they be punished? In Homeworld 2 Hiigara faces a mirror of their ancestors in the form of the Vaygr. They even get a taste of their own medicine at times when they rush into the fray without taking time to understand what they have (the Dreadnought misfiring and the capture of Captain Soban). But after all this time, with strength and humility, the Hiigarans not only unleash Sajuuk, but only bring it to bear to defend instead of attack. Their sins of millennia past are atoned for, their struggles rewarded, and their age of Sijet their right through their perseverance. Man I love these games!!!
Shocking how this game feels and looks more in tune with the first game in the series and Cataclysm/Emergence compared to Homeworld 2. Edit: Love how fuel and water reserves in every debriefing slowly decrease over time.
The scale is a tad hard to imagine, until close ups. Even then, I had to look up the developers idea of Kapisi's measurements. It is set to 568 meters. By comparison, the USS Yorktown, the WWII aircraft carrier stationed in Charleston, SC, is only 46.8% of the Kapisi (266 meters long). The Yorktown also only has 29.1% of the mass of the Kapisi (36,380 tons to 125,000 tons). Even the newest aircraft carrier in the US, the USS Gerald R. Ford, is only 58.6% of the length (332.9 meters) and 77.6% (97,000 tons) of the Kapisi. Behemoth does not begin to describe the land carrier!
In a sense, these Dune Carriers are arguably even more impressive than the Mothership (at least to me). They have to contend with gravity and erosion from Kharak itself and yet they seem just as formidable as our ocean based carriers. The closest irl analog I can think of is that thing that carried the space shuttle to launch, and it was nowhere near as fast as the Kapisi! 🤯
3:49 its moments like this. where they hit you with the true scale of the game(s). Really just makes you feel like your in there, the bait of you thinking oh, what cool smallish(human for comparion) carrier, rachaels ship must take so much space, then the pan to see this fucking behemoth just slugging on by... and now we have to ask, how big is the thing were seeing. Just a great game(s) top ten on my immersion list. Every death, every loss you felt it more and more. especially with the rank system where survivability made you have to take the most drastic of actions. I had an assault car/tank thingy which i had since the start of the game, and by the last i was sitting there questioning how many of my men i couldve saved. How many lives were lost in a world that was already shit, but getting shittier. Just hurt. every loss hurts in these games. You know you over extended and they hit you with a one two air strike and railgun spam.
I really like how they handled Fighter Crafts in a game like this. Could use some more improvements, more options, but that is much better than individually command a bunch of fighter crafts. I kinda hope they do the same in Homeworld 3.
What's so clever about the intro is that you're immediately given a sense of scale - as a huge truck arrives and stops over a lone Rachel in the desert.. then zooms out over vast tracks of sand, finally loading into the truly massive command ship.
have to be honest.... i could so love a 'extra view' campaign for this game.. like ,some of those carriers that not got to launched in time instead being held back to try survive as carrion groups circling and biting at the ankles of the forces besieging the coalition capital while hearing sporadic rapports of what the sjet expedition finds at the same time , and then confirming to the increasingly strained northen command its likely true reports as Analyse of the scraps or battle wreck salvage supports it be it from pure hardware displaying paradim shift leaps in tech , or sermons and personal logs from soldiers and officers... leaving you with basic last ditch orders like '' manoeuvrer at your own initiative to flank , disturb , and pick of what you can of the beginning forces with what ever add-hoc weaponry you can build while in motion out of battle salvage'' like....keep biting at the fundamentalists forces attacking the northen citys where the carrier crews families shelters..... but you hear lees as the sjet's gets further away and once the main carrier launch base nearly all reports ceases as the civilian centers and agriculture zones desperation and need for your scrap yard forces and patchwork increasingly junkyard looking but vicious carrier to help keep the fundamentalists at bay from slaughtering them , or destroying critical infrastructure needed to keep them feed... it actually be a glorious way to leet the player make heart wrenching ''two unfair choices'' in choosing missions ......like , what will you do ? strong gallsean forces is pressuring both a base and worker camp protecting/maintaining a sand baffler wall for a agriculture vally hard.... but so doess they pressure a citys last barricades just as hard.. and the same thing is happening across the hole northen pole yet despite increasingly tenacious resistance cells surviving various butcheries or enduring in the creaks of bases and infrastructure areas keeping biting at the invaders support .....its bug bites all they can do is to limit the invaders use of captured assets... and the other left behind carriers and few still mobile tropps alive is in no position to help , if not outright hunted themselfs by superior forces and left with no choise but to try and keep moving so those forces at least keeps hunting them instead of being the sledge that breaks the walls for a city or agriculture area...or one of very few military bases still in coalition hands... making a delicious interface cinematics of say background fragmented desperation chatter as soldiers and out of survival turned warriors or combat engineers former civilians along with the other left behind carriers trying to leet allies know where they are and what status they are in as you have to chose wich force to hit in the flank...the forces attacking the nearby agriculture , or the ones about to break and slaughter a hole city.... ,of course it also be a time for your troops to at last get a nice sized chunk of salvage and strengthen your fangs a lot... so you can descend upon the army you not could intercept in time catching them in a re-arming and re-fueling moment with all the rage and retribution you can muster in the postume name of those they killed and put them under guns salvaged from ther own genocidal forces of course that also be the moment when the aftermath as your forces and the manpower of what ever site you could save desperately is trying to patch up what they can expecting another bloody battle very soon ,and one they expect to lose but have to sell themselfs as high as possible to give the other increasingly critical locations left in coalition hands a fighting chance ...due to the elites of the fundamentalists forces having killed of one of the other left behind mobile forces of yours being confirmed and everyone thinks that means it is on its way back to now to be the sledge at your capital ...or more likely systematicly burn the more lightly fortified outlying infrastructure needed to keep the citys alive... only for you and the garrison forces you expected to be forced to assist at max range and have to watch dieing as your carrier is far to precious to leet die...unless its the absolute last agriculture area left... only for it to turn out to be one single massive attack wave but after that...only sporadic harassing and raiding as if the gallseans suddenly lost the majority of ther mobile forces and is now forced to focuse on making what use they can out of the assets they already captured from you to keep up the pressure.... and as you start to first tentatively fore out in counter attacks supporting local resistance cells...sporadic reports of the sjet's discoveries and captured reports from coupation forces explaining where the fundamentalists elites that was so close to steam roll your entire society have gone.... ,but as it becomes obvious this is your only breathing room to retake , and re-arm should the sjet expidition not survive the approaching counter attack heading ther way... so your sent to increasingly furiously retake agriculture , infrastructure , military and city habitats ...still having a limited mobile manpower base but often an enraged local militia or survivor groups eager to be part of retaking ther homes or the bases shielding them from the desert...and its raiders.. or just an expanded larger scale version of the game... where you build on the megalithic scale like the bases and citys doing actual infrastructure and hardware that not can be produced by your carrier..sort of a bit of a ''grand strategy'' mode.. but since its more indepth rts then that you also have to do it with some mechanic to go down in ''battle field view' to set up how you want to terraform the landscape with your stationary construction projects , or how to lay out the military hardware... ^^ ...at just some other random planet thats like kharak the that some hiiagaran settlers claimed on the edges of populated space so the only thing ther nation could spare for them be one piece of hardware for them to put in ther capital that hinder orbital bombardment weaponry or such....but other wise its a attrition war with perhaps raiders that used the planet as a base before , or wants to keep it empty to avoid the traffic near some 'empty' systems becoming to heavy...hmm
@@NitroDubzzz much need to remark on that yes yes for all the web is flawless spelling and grammar of zee ingles XD...grow up boy ,take it like dialect ;)
@@You-fools sadly these days i dont quite have the 'space' to do so...though its fun to develop what could be a potential organic part of a story , or 'natural angle' for people to enjoy some solid poolished mechanics and ambiance and another potential 'facet' of the universe and life stories in it.... guess i could do something with the last part of it if i where part of a studio or hade some code savy people to make something independent with ;) either case , pleasure to share if you enjoyed my haphazard doodling thoughts about what could been going on elsewhere in that war... come to think of it.... the ''siege of tir' as a fps is another angle that could hold potential... considering the architecture the kharrak people been forced to develop to hold back global desertification it could lend itself well for some grim dark borderline nihilistic ''theres nothing but fire , sand and blood'' with potential for very 'no care how you feel' life like twists....from a ground side view so to speak hmm... ideas ideas , concepts and fragments of potential stories to guide readers through things.... ^^^
@@Amoth_oth_ras_shash even without the ability to make a game the writing alone could be a project. A more personal look at the story of Kharrak through the eyes of a specific soldier sounds like a novel I'd pour through.
My only problem with Deserts of Kharak is the fact that it was not originally intended to be a prequel to Homeworld. It was intended to be a game called ‘Shipbreakers”, hence the ‘ship breaker” mechanic for gathering RUs and Artifacts. But since they’ve tied it in with HomeWorld, it raises questions as to why the Kushan people never prepared for the potential of meeting a hostile alien enemy during the sixty years it took to build the Mothership… If the Kushan people were aware of dozens if not hundreds of Enormous, heavily armed and Armoured alien Warships scattered across Kharak, they knew there was a possibility that they might encounter a hostile race, and did little if anything, to prepare for such an eventuality. It is why I prefer not to think of this game as an actual canonical entry in the franchise. Because initially the Kushan were only made aware that they were not native to Kharak after rediscovering the Khar Toba and the Far Jump Hypredrive Core. But beyond that had no idea what potential alien races or empires could be waiting for them among the stars. Otherwise, DoK is an excellent game.
They did plan on that, in mission 2 they basically say they were meant to meet with the Kar Saliem and fully arm the mothership and update its construction systems. Also, they did not expect to be completely pwn immediately and were to return and get fully ready.
I looked at the Homeworld DoK fandom regarding the timestamp of -1110 KDS. That's the old Kharak dating system, but how does that compare to the time it takes the Mothership to travel to and claim Hiigaran space?
Did anyone notice how different the carriers are powered? The Gaalsian carriers all hover/float but the Kapisi seems to use tracked wheels like a tank . I would say that a engine that lifts the carrier off the desert sand will allow the carrier to move faster and protect machinery from the ever present dust. What do you think ?
It would create a vortex around it, eventually sucking in the sand around it... a lot of sand would get displaced and lifted up in the air... that mass of carrier, that would make it a moving sandstorm, and a sand blaster to whatever intake port that sand is moving into. Unless it's engines are like particle accelerators using the sand as the particles for thrust without moving parts to grind against. Or if the thrust is vectored, thus controlling the flow of the sand out of the way... but a hell of the way to tell your position at all times... naked eye, from space... just a snaking sandstorm... astronaut 'I think that's enemy carrier approaching' (deep line straight from enemy territory) Ground: 'are you sure?' Astronaut: yeap 😅😂
My one complaint about this game is that it turned the Kushan/Hiigarans into a basically human race, instead of a humanOID race, as was hinted at in previous HW games (In the brief scenes of the Diamid, you could see that they weren't exactly human-looking, and I never had the impression that they were. It truly felt like I was playing as an alien race. HW: DOK ruined that). Gameplay-wise and visually, though, this game is awesome!
2:11:13 The Kapisi Redlines her engines and leaves her cruiser escort in the dust. One way or another, these stories always come back to the USS Enterprise and her decedents
Well not in this context. The hyperspace core has already acted up for a long while considering the wrecks in the sand. Who knows what it might do in the harsh desert? One unfortunate sandstorm may just set it off.
0:11 weeeeeel actualy it enters the same state Mars is in. We could call this dead world or Barren for them Stellaris players. And sorry... Gearbox you did a very bad job here with the lore.... we already have the means to basicaly TERRAFORM a world like mars into a semi livable one even thou the core of mars doesnt work and wont produce a magnetic field like on earth. Sooooo given Kharak is the same size (yep, quadro checked, their nearly identical), the tech already existing PLUS the found ones in the starships is plenty enogh to COUNTER THIS without it being "yep we all die if we wont do something fast". A planet would not suddenly cease to exist because its to old. as long as the core is intact, wich it btw. is on Kharak, it can sustain life especiel when you boost it. Same dilemma happened in our HW PNP stuff recently. Kharak is not dieing, and our SL even said "it will be destroyed" yea no it wont and yes we can do something against it.
you´re dying if not dead already... prefix of many sci-fi books/films/games is all the same overpopulated homeland... how convenient and lazy scrip writting !!! but I´ all up for space exploration, space battles, in general space adventures... just drop that false clima alarmis ... all the best
No other RTS commands the same narrative immersion. We're on another world, watching little units with familiar health bars, but its like we're in the damn ops room.
A lot of games have more substantial mechanics and detailed simulation. But the voice-acting and the way the introductory missions lead you into the Kapisi...man, every time you click on the carrier and hear "This is the Captain..."
This is how games used to make me feel when I was young and impressionable.
not to mention the ingame audio is delivered far more 'organicly' and on a proper scaled theater for strategy keeping cinematic narrative stuff seperated into 'briefing' like presentation.
...and the ingame audio its either pure factual/practical like ''carrier at 75%'' ..tells you exactly what is attacked and how severe it is...or just status updates like ''x unit produced''
unlike say red alert 3 or any of the other big publishers crap for the rts ips they bought the last decades :/...not to mention how so many other rt's degraded into borderline 'lane brawls' :/
*laughs in command and conquer*
@@LunaPPK The original? Sure.
The circus that became of it? No laughing matter.
@@cakecakeham5823 i mean in no way i am talking ra3 and tib 4
C&C, Earth series, I could go on
Saw Dune part 2 a two days ago, and I was still hungry for more desert combat. Then, I remembered that this game existed 😊.
The idea of sailing the deserts like an ocean is really cool and I would have loved a game with that as the focus. That first mission with the Kapisi leaving the base like a ship casting off in a harbor for the open sea is one of my favorite.
The only game series that has consistently made amazing sequels one after another.
Or, in this game's case, amazing sequels *AND* prequels.
2 was a misstep in many ways. I love it but the story was off. Art and graphics and music saved it though.
@@BlueZirnitra Indeed. How can I possibly enjoy the second game after they removed my ability to send little gremlin craft to yoink carriers? (I'm aware there is a marine ship to do that, but its not nearly as funny).
Oh, and the storyline went a too little Star Wars for my liking. I really enjoy SW, but I prefered the 'down to earth' storyline of the first game of 'find new home.'
Still, this Prequel does look amazing.
@@BlueZirnitra Silence, heretic dog. HW2 was amazing.
I loved HW1 and HWC. HW2 was pretty, and the multiplayer skirmishes were fun, but I HATED the campaign story.
DOK was fun, but I hated that they made the Kushan straight-up human, instead of the humanOIDS that I always considered them to be (hints in HW1/HWC gave the impression that they weren't exactly human-looking).
Nice touch to have the Somtaaw emblem inside of the Khar-Toba 👍
"The only sound I want to hear from the Sakala is her hull exploding."
Roman does not fuck around.
Hull*
The fact that Kiith Siidim appears to have most of their historical value erased as shown in the HW1 and Cataclysm manuals makes them way more hated for their betrayal in hindsight.
Also, said comms cut-off reminds me of the final mission of Cataclysm/Emergence, when it came to the Taiidani Imperialists initially assisting the Beast.
This game makes mission 3 of homeworld hit SO much harder.
I actually played this before playing Homeworld and did not regret my decision to go for that order. It made the series unforgettable.
I know I am one of the few people out there who enjoyed this privilege. Big thanks to everyone involved who made this game and the reworks happen!
Indeed.
@@MChannel80 only unfortunate thing is that maybe you will never be able to play remaster of Homeworld: Cataclysm/Emergence, because its sorce code is lost and gearbox is too lazy to make it from ground up. That's true homeworld 1 sequel and also one of the best stories ever put in RTS (long live the Beast slayers!!!)
@@madkoala2130I bought the re-release "Emergence" on GOG and will try it out later this year
@@madkoala2130 It's the only HW game to scare the bejeepers out of me (like, I actually quit to the desktop).
The Homeworld series will forever and allways have a huge place in my heart
I'm glad the cutscene of Rachel driving up to the Khar-Toba was consistent with the same cutscenes seen in HW 1 & 2. Right down to the details of her rover.
it took 60 years until the events of HW1 followed. fair guess Rachel never made it offworld as they would not take elder colonists onboard :(
@@rivenoak I thought it was a century: forty years to get the needed orbital infrasctrue online before building the scaffold, and then sixty years to built the actual Mothership. Or I may be wrong as it has been a while since I read the old Homeworld Manual.
@@robertdrexel2043 HW intro says both: 100 years ago the object (that we know as Khar-Toba) was found, 60 years for mothership construction. it may also depend on any timespan between satellite detection of the wreck and launch of said expedition.
it seems to me none of the kiithid sat on a pretty ready carrier by that time; at least the Kapisi was not fully operational ?
@@rivenoak it took 6 years between the discovery of the Jaraci object to the kapisi arriving at the khar toba site.
@@Eradicator-jv9xr that's a good info thx
If the game developers read this - Thank you so much for such an awesome game!
The homeworld series has some of the best ui in any games ever such a clean and simplistic approach always proving that less is more
Once again Im in pure awe at just how massive these vihicles are
even the smallest is like a house on wheels
Now consider how small Rachel's Baserunner seemed next to that spaceship hull.
The jutting forward structure or antenna puts one off a little, but with that flat shovelhead main hull with winglet antennas and widening angular aft, one can nevertheless recognize it for what it is; the same rough design that eventually ends up blunted and repurposed as a flak picket ship.
Which is a frigate. At best a small medium-size ship, going by the standards of future Hiigaran and Vaygr navies.
And to think that even the Kapisi is miniscule compared to some of the mid-sized ships in HW 1, let alone the largest like the Mothership or the Sajuuk.
2:20:17 the opening of HW1 cinematic. The game has some seriously cool developers who knows how to make a series
Relic were the coolest back in the day. Was a huge fan boy even though they didn't release that many games. Most were influential.
... Wow, it's been so long but seeing the reveal of Khar-Toba.
It's the Higaaran emblem, the 'wings' spreading from the 'moon'.
They built their first city, to remind themselves of what they lost.
This is a damn awesome choice if you're looking for an immersive RTS. Homeworld *blew* my mind as a kid. I wonder if that can ever happen again. Still, i'm truly looking forward to Homeworld 3.
among the homeworld series this one have more impact and deepness from its storytelling. i more like homeworld dessert of kharak than now released homeworld 3
Alot people seem to not be fans of this game but even though this game isn't like the other homeworld games it is in my opinion an outstanding RTS and story telling is once again on par with the other homeworld games. I rather enjoyed this game and hope they keep some of the same cutscene elements for HW 3. Actually I hope they take things from all previous games and implement that in HW 3.
The Game itself is fine, and a fun RTS. The Story however, while well written and well acted, creates a massive number of plot-holes in the Original Home world story.
Deserts of Kharak was not originally intended to be a prequel to Homeworld, but a game called ‘Shipbreakers”, hence the ‘ship breaking” mechanic for gathering RUs and Artifacts.
But they decided later on to it in with the HomeWorld canon by making it a prequel, because fans had been waiting for years for a sequel to Homeworld 2. Unfortunately in doing so it raises questions as to why the Kushan people never prepared for the potential of meeting a hostile alien enemy force during the sixty years it took to build the Mothership…
In DoK it establishes that the Kushan people were aware of dozens if not hundreds of Enormous, heavily armed and Armoured alien Warships scattered across Kharak, they also knew of the Taiidan, Which they knew of as Daemons in their religious Histories, with the discovery of the Taiidan Carrier and Ion Satelite…
This means that they knew that they might encounter a hostile race, and did little, if anything, to prepare for such an eventuality.
Because originally, the Kushan were only made aware that they were not native to Kharak after rediscovering the Khar Toba and the Far Jump Hypredrive Core. But beyond that had no idea what potential alien races or empires could be waiting for them among the stars. But with DoK retconning the Story, it throws a spanner into the works.
That is why most Homeworld Fans dinae like the DoK storyline, despite the superb voice acting, music and gameplay.
@@Beuwen_The_Dragonwell not excactly. They were aware of a hostile alien race. And they prepared with their strikecraft and frigates, which handled the raiders quite well. What they didn't expect was a millions year old empire specifically trying to exterminate their race.
@@Eradicator-jv9xrthat’s the problem though.
DoK has at least two missions specifically referencing the Taiidan, and several cutscenes.
First mentioned is the fact that the Taiidan launched an Ion Beam Satellite into Kharak Orbit via TaIidan Carrier, which crashes.
Second is the main protagonist’s brother finds the crashed Carrier and uses the satellite to destroy a Gaalsean carrier in the desert.
Rachel then finds the wreck as well, and then uses the satellite in the final mission.
These mission retcons are also compounded by the cutscenes which specifically show the Kushan Kiith (Hiigarans) still recognize Taiidan Symbols and reference them as Daemons in their religious history, (The Taiidan Imperial Symbol) which is on the Carrier, and how they know the Taiidan are not simply ancient myths.
Deserts of Kharak wasn’t originally supposed to be a Homeworld Prequel, but a stand alone game called Hardware Shipbreakers, where you played as a nomadic people stranded on a desert planet and breaking up crashed starships to survive and improve their tech.
Blackbird Studios was started by a team of former Relic developers, but dinae have the Rights to the Homeworld IP, and so wanted to make a spiritual successor to homeworld, but not a sequel.
But with fan support, the Studio eventually purchased the rights to own the IP, And not wanting to scrap a nearly finished project, decided to try to Tie the Game into the Homeworld Universe.
Unfortunately in doing so, they created a number of massive plot holes in the story that previously weren’t an issue.
Now dinae get me wrong, I’m glad Blackbird got the rights to continue the franchise, and despite the story retcons and plot holes, I still enjoy DoK as a game. I only wished they had invested a little more time in writing out the story to better blend it in with what is my all time favourite Videogame Universes.
@@Beuwen_The_Dragon DoK doesn’t create plot holes with the Kushan not defending Kharak. They defended quite well, but I would assume they prepared for invasions, not complete annihilation via the atmosphere being set ablaze.
Remember, an entire Taiidan fleet attacked Kharak. Only a few capital ships survived. I would guess the only reason they won is because instead of engaging the defense systems directly, they just destroyed the planet.
To be even more nitpicky. Though the Kushan know of the Taidan in legends, they reference the starship carrier’s name as the “Taidan”. So they aren’t fully aware of the Taidan empire yet.
The end of the K’had Sajuuk is so tragic because we know the Gaalsien were right.
Unfortunately both the Gaalsien and the Northern Coalition are right.
The Gaalsien are right in that they know, at least in some way via their religious History, of the Taiidan threat of their total destruction should they attempt to leave Kharak. But the Coalition are right, in that they know Kharak is a dying world, and won’t sustain them for much longer.
It is Tragic that one side must inevitably be defeated, knowing that both sides are right in their own way.
@@Beuwen_The_Dragon yeah...
It makes the game series and lore all the more fascinating and three-dimensional (pun not intended). The Hiigaran ancestors were ruthless like the Vaygr in Homeworld 2, defeated only by the Bentusi. But after 4,000 years of exile their barely-habitable planet begins to fade. Their history is lost, their sins remembered only by their enemies, and the only choice they have is to search for their homeworld. The Taidani, even after 4,000 years, remember full well what the Hiigarans did. Raising the question of how long should sins be atoned for. How severe should they be punished?
In Homeworld 2 Hiigara faces a mirror of their ancestors in the form of the Vaygr. They even get a taste of their own medicine at times when they rush into the fray without taking time to understand what they have (the Dreadnought misfiring and the capture of Captain Soban). But after all this time, with strength and humility, the Hiigarans not only unleash Sajuuk, but only bring it to bear to defend instead of attack. Their sins of millennia past are atoned for, their struggles rewarded, and their age of Sijet their right through their perseverance. Man I love these games!!!
It's a great use of "Nutjob has a point "
Shocking how this game feels and looks more in tune with the first game in the series and Cataclysm/Emergence compared to Homeworld 2.
Edit: Love how fuel and water reserves in every debriefing slowly decrease over time.
to be fair, it is made by the same team so, i wouldnt be surprised that it has a lot of the same vibes
The scale is a tad hard to imagine, until close ups. Even then, I had to look up the developers idea of Kapisi's measurements. It is set to 568 meters. By comparison, the USS Yorktown, the WWII aircraft carrier stationed in Charleston, SC, is only 46.8% of the Kapisi (266 meters long). The Yorktown also only has 29.1% of the mass of the Kapisi (36,380 tons to 125,000 tons). Even the newest aircraft carrier in the US, the USS Gerald R. Ford, is only 58.6% of the length (332.9 meters) and 77.6% (97,000 tons) of the Kapisi. Behemoth does not begin to describe the land carrier!
considering the fact that its a hangar, construction facility and a research lab all in one, i can understand why its so big
and it is still smaller than wingspan of that plane near it in the beginning
In a sense, these Dune Carriers are arguably even more impressive than the Mothership (at least to me). They have to contend with gravity and erosion from Kharak itself and yet they seem just as formidable as our ocean based carriers. The closest irl analog I can think of is that thing that carried the space shuttle to launch, and it was nowhere near as fast as the Kapisi! 🤯
As a Gamer since Oct. 1995 - Really enjoyed this ...
1:15:45 "Noooo you can't just slaughter our air units with impunity you cursed Faagan!!"
"Haha, mobile AA missile system go burrr."
3:49 its moments like this. where they hit you with the true scale of the game(s). Really just makes you feel like your in there, the bait of you thinking oh, what cool smallish(human for comparion) carrier, rachaels ship must take so much space, then the pan to see this fucking behemoth just slugging on by... and now we have to ask, how big is the thing were seeing. Just a great game(s) top ten on my immersion list. Every death, every loss you felt it more and more. especially with the rank system where survivability made you have to take the most drastic of actions. I had an assault car/tank thingy which i had since the start of the game, and by the last i was sitting there questioning how many of my men i couldve saved. How many lives were lost in a world that was already shit, but getting shittier. Just hurt. every loss hurts in these games. You know you over extended and they hit you with a one two air strike and railgun spam.
you're*
Man oh man would this animation look great for a Colonial Marines animated movie. This looks just like the art work in the Alien RPG books. I love it.
Love the radio chatter in this game, makes everything so “cinematic”
2:31:30 Kiith's signs in Khar-Toba means that representatives of all clans found their place on Mothership.
I really like how they handled Fighter Crafts in a game like this. Could use some more improvements, more options, but that is much better than individually command a bunch of fighter crafts. I kinda hope they do the same in Homeworld 3.
1:16 why is she just sitting in the middle of the desert like a couple miles away from the base
This game was amazingly fun to play this game i enjoyed it very much and the series game are too amazing too
It's undeserved this sequel is talked about less than the other parts of HW, yes its just planetside but the story and narrative are just fine.
I love design of this game so much
WOW waaaay better then the resent Dune Movie !!!
Great game, great production! thank you
Thank you for the vidéo! Stéph.
Im irritated that you didn't collect all resources on every map considering they transfer to the next. It's just wrong.
What's so clever about the intro is that you're immediately given a sense of scale - as a huge truck arrives and stops over a lone Rachel in the desert.. then zooms out over vast tracks of sand, finally loading into the truly massive command ship.
have to be honest.... i could so love a 'extra view' campaign for this game.. like ,some of those carriers that not got to launched in time instead being held back to try survive as carrion groups circling and biting at the ankles of the forces besieging the coalition capital while hearing sporadic rapports of what the sjet expedition finds at the same time , and then confirming to the increasingly strained northen command its likely true reports as Analyse of the scraps or battle wreck salvage supports it be it from pure hardware displaying paradim shift leaps in tech , or sermons and personal logs from soldiers and officers... leaving you with basic last ditch orders like '' manoeuvrer at your own initiative to flank , disturb , and pick of what you can of the beginning forces with what ever add-hoc weaponry you can build while in motion out of battle salvage''
like....keep biting at the fundamentalists forces attacking the northen citys where the carrier crews families shelters.....
but you hear lees as the sjet's gets further away and once the main carrier launch base nearly all reports ceases as the civilian centers and agriculture zones desperation and need for your scrap yard forces and patchwork increasingly junkyard looking but vicious carrier to help keep the fundamentalists at bay from slaughtering them , or destroying critical infrastructure needed to keep them feed... it actually be a glorious way to leet the player make heart wrenching ''two unfair choices'' in choosing missions ......like , what will you do ? strong gallsean forces is pressuring both a base and worker camp protecting/maintaining a sand baffler wall for a agriculture vally hard.... but so doess they pressure a citys last barricades just as hard..
and the same thing is happening across the hole northen pole yet despite increasingly tenacious resistance cells surviving various butcheries or enduring in the creaks of bases and infrastructure areas keeping biting at the invaders support .....its bug bites all they can do is to limit the invaders use of captured assets...
and the other left behind carriers and few still mobile tropps alive is in no position to help , if not outright hunted themselfs by superior forces and left with no choise but to try and keep moving so those forces at least keeps hunting them instead of being the sledge that breaks the walls for a city or agriculture area...or one of very few military bases still in coalition hands...
making a delicious interface cinematics of say background fragmented desperation chatter as soldiers and out of survival turned warriors or combat engineers former civilians along with the other left behind carriers trying to leet allies know where they are and what status they are in as you have to chose wich force to hit in the flank...the forces attacking the nearby agriculture , or the ones about to break and slaughter a hole city.... ,of course it also be a time for your troops to at last get a nice sized chunk of salvage and strengthen your fangs a lot... so you can descend upon the army you not could intercept in time catching them in a re-arming and re-fueling moment with all the rage and retribution you can muster in the postume name of those they killed and put them under guns salvaged from ther own genocidal forces
of course that also be the moment when the aftermath as your forces and the manpower of what ever site you could save desperately is trying to patch up what they can expecting another bloody battle very soon ,and one they expect to lose but have to sell themselfs as high as possible to give the other increasingly critical locations left in coalition hands a fighting chance ...due to the elites of the fundamentalists forces having killed of one of the other left behind mobile forces of yours being confirmed and everyone thinks that means it is on its way back to now to be the sledge at your capital ...or more likely systematicly burn the more lightly fortified outlying infrastructure needed to keep the citys alive...
only for you and the garrison forces you expected to be forced to assist at max range and have to watch dieing as your carrier is far to precious to leet die...unless its the absolute last agriculture area left...
only for it to turn out to be one single massive attack wave but after that...only sporadic harassing and raiding as if the gallseans suddenly lost the majority of ther mobile forces and is now forced to focuse on making what use they can out of the assets they already captured from you to keep up the pressure.... and as you start to first tentatively fore out in counter attacks supporting local resistance cells...sporadic reports of the sjet's discoveries and captured reports from coupation forces explaining where the fundamentalists elites that was so close to steam roll your entire society have gone....
,but as it becomes obvious this is your only breathing room to retake , and re-arm should the sjet expidition not survive the approaching counter attack heading ther way...
so your sent to increasingly furiously retake agriculture , infrastructure , military and city habitats ...still having a limited mobile manpower base but often an enraged local militia or survivor groups eager to be part of retaking ther homes or the bases shielding them from the desert...and its raiders..
or just an expanded larger scale version of the game... where you build on the megalithic scale like the bases and citys doing actual infrastructure and hardware that not can be produced by your carrier..sort of a bit of a ''grand strategy'' mode.. but since its more indepth rts then that you also have to do it with some mechanic to go down in ''battle field view' to set up how you want to terraform the landscape with your stationary construction projects , or how to lay out the military hardware... ^^ ...at just some other random planet thats like kharak the that some hiiagaran settlers claimed on the edges of populated space so the only thing ther nation could spare for them be one piece of hardware for them to put in ther capital that hinder orbital bombardment weaponry or such....but other wise its a attrition war with perhaps raiders that used the planet as a base before , or wants to keep it empty to avoid the traffic near some 'empty' systems becoming to heavy...hmm
You wrote all of that bull shit and you couldn't take the time to cut out all the broken English?
@@NitroDubzzz much need to remark on that yes yes for all the web is flawless spelling and grammar of zee ingles XD...grow up boy ,take it like dialect ;)
Sounds like the perfect springboard to a project you can develop. This was enthralling to read.
@@You-fools sadly these days i dont quite have the 'space' to do so...though its fun to develop what could be a potential organic part of a story , or 'natural angle' for people to enjoy some solid poolished mechanics and ambiance and another potential 'facet' of the universe and life stories in it.... guess i could do something with the last part of it if i where part of a studio or hade some code savy people to make something independent with ;)
either case , pleasure to share if you enjoyed my haphazard doodling thoughts about what could been going on elsewhere in that war...
come to think of it.... the ''siege of tir' as a fps is another angle that could hold potential... considering the architecture the kharrak people been forced to develop to hold back global desertification it could lend itself well for some grim dark borderline nihilistic ''theres nothing but fire , sand and blood'' with potential for very 'no care how you feel' life like twists....from a ground side view so to speak hmm...
ideas ideas , concepts and fragments of potential stories to guide readers through things.... ^^^
@@Amoth_oth_ras_shash even without the ability to make a game the writing alone could be a project. A more personal look at the story of Kharrak through the eyes of a specific soldier sounds like a novel I'd pour through.
My only problem with Deserts of Kharak is the fact that it was not originally intended to be a prequel to Homeworld.
It was intended to be a game called ‘Shipbreakers”, hence the ‘ship breaker” mechanic for gathering RUs and Artifacts.
But since they’ve tied it in with HomeWorld, it raises questions as to why the Kushan people never prepared for the potential of meeting a hostile alien enemy during the sixty years it took to build the Mothership…
If the Kushan people were aware of dozens if not hundreds of Enormous, heavily armed and Armoured alien Warships scattered across Kharak, they knew there was a possibility that they might encounter a hostile race, and did little if anything, to prepare for such an eventuality.
It is why I prefer not to think of this game as an actual canonical entry in the franchise. Because initially the Kushan were only made aware that they were not native to Kharak after rediscovering the Khar Toba and the Far Jump Hypredrive Core. But beyond that had no idea what potential alien races or empires could be waiting for them among the stars.
Otherwise, DoK is an excellent game.
They did plan on that, in mission 2 they basically say they were meant to meet with the Kar Saliem and fully arm the mothership and update its construction systems. Also, they did not expect to be completely pwn immediately and were to return and get fully ready.
I looked at the Homeworld DoK fandom regarding the timestamp of -1110 KDS. That's the old Kharak dating system, but how does that compare to the time it takes the Mothership to travel to and claim Hiigaran space?
"Nice editing man....really enjoyed this movie....good job"
“ I was right, and you can’t change my mind…..”
Saajuk.
I wish we could have seen the Khaaneph in the campain, Soban too.
Kind of a noob here so I'm wondering is this a PC game because I've never heard of it
Yup, you should be able to find it on Steam
If the kaprisi is a carrier why can't the supply planes just land on it?
They were wider than the Kapisi
Watch the tutorial part again, there is one of these support planes in the base and its huge, bigger then the Kapisi
Did anyone notice how different the carriers are powered? The Gaalsian carriers all hover/float but the Kapisi seems to use tracked wheels like a tank . I would say that a engine that lifts the carrier off the desert sand will allow the carrier to move faster and protect machinery from the ever present dust. What do you think ?
thats exactly why gaalsien stuff looks cleaner and is usually faster
It would create a vortex around it, eventually sucking in the sand around it... a lot of sand would get displaced and lifted up in the air... that mass of carrier, that would make it a moving sandstorm, and a sand blaster to whatever intake port that sand is moving into. Unless it's engines are like particle accelerators using the sand as the particles for thrust without moving parts to grind against. Or if the thrust is vectored, thus controlling the flow of the sand out of the way... but a hell of the way to tell your position at all times... naked eye, from space... just a snaking sandstorm... astronaut 'I think that's enemy carrier approaching' (deep line straight from enemy territory)
Ground: 'are you sure?'
Astronaut: yeap 😅😂
1:11:42 this is the moment 🔥🔥
My one complaint about this game is that it turned the Kushan/Hiigarans into a basically human race, instead of a humanOID race, as was hinted at in previous HW games (In the brief scenes of the Diamid, you could see that they weren't exactly human-looking, and I never had the impression that they were. It truly felt like I was playing as an alien race. HW: DOK ruined that).
Gameplay-wise and visually, though, this game is awesome!
They always were human, ever since the cutscenes in H1 and H2
2:11:13 The Kapisi Redlines her engines and leaves her cruiser escort in the dust.
One way or another, these stories always come back to the USS Enterprise and her decedents
A little bit jarring to see all those vehicles kicking up so much dust on a paved runway.
Game is completely ruined.
@@BlueZirnitra Yes, just like the hilt on Kylo Ren's light saber completely destroyed the newer Star Wars movies.
That’s the thing about Sand, it’s coarse and rough, and it gets everywhere…
sorry ending
PLEASE MİX THİS WİTH HOMEWORLD 3 AND MAKE IT SANDBOX+++MODS++++ :D
Rachel, vá para a cozinha lavar a louça.
Oh and by the way, the Planet won't "die" in the next 250,000 yrs. So don't go away believing that.
>Sydney dweller
Hilarious a non-human thinks it knows more than actual scientists.
Just a movie about a game
Why do games music always overpowers in game dialog
Thx for the video but please learn to play RTS games because watching you play is infuriating...
goof goof
The planet is fine. The parasite is dying.
Okay Hedgy the Edgehog…
Well not in this context. The hyperspace core has already acted up for a long while considering the wrecks in the sand. Who knows what it might do in the harsh desert? One unfortunate sandstorm may just set it off.
too bad this game just had a short campaign and no real content.
0:11 weeeeeel actualy it enters the same state Mars is in. We could call this dead world or Barren for them Stellaris players. And sorry... Gearbox you did a very bad job here with the lore.... we already have the means to basicaly TERRAFORM a world like mars into a semi livable one even thou the core of mars doesnt work and wont produce a magnetic field like on earth. Sooooo given Kharak is the same size (yep, quadro checked, their nearly identical), the tech already existing PLUS the found ones in the starships is plenty enogh to COUNTER THIS without it being "yep we all die if we wont do something fast".
A planet would not suddenly cease to exist because its to old. as long as the core is intact, wich it btw. is on Kharak, it can sustain life especiel when you boost it. Same dilemma happened in our HW PNP stuff recently. Kharak is not dieing, and our SL even said "it will be destroyed" yea no it wont and yes we can do something against it.
you´re dying if not dead already... prefix of many sci-fi books/films/games is all the same overpopulated homeland...
how convenient and lazy scrip writting !!! but I´ all up for space exploration, space battles, in general space adventures...
just drop that false clima alarmis ... all the best
They really couldn't have found better voice actors?
… There is something wrong with the voice actors?