i´d like to have your break down on UFO (xcom) related series like UFo trilogy (aftermath, aftershock, afterlight), Ufo exttraterrestrials, xenonauts and phoenix point... thanks for great vid really liked to see these good oldies from past lol and how it became firafix remade really good serie... (still think (Ufo Defence is best) and sometimes still play UFO enemy unknown and terror from deep tough they aren´t quite good optimised to new comps)
There are quite a few takes on this genre, but Microprose's X-COM got it right from the start. Xenonauts (and its sequel that's still in early access), UFO trilogy, Phoenix Point (made by the original creator of X-COM) and Mutant Zero all took up the challenge, but as far I'm concerned, lacked the 'magic' of X-COM or the revived version from Firaxis. Maybe a comparison video to showcase what makes X-COM great from start to end.
The atmosphere of Xcom(2012) was so much better than Xcom 2. Much more mystery with the aliens. They felt like a bigger threat, that you were struggling to even find what to do about it. Xcom 2 gameplay was better, Yes. The new "stealth" mechanic implementation was nice. The timer missions also was an obvious fix to overwatch spam. (frankly, giving the enemy AI the ability to home in squads so overwatch spam leads to being swarmed instead would have fixed that also) But the atmosphere was totally different. You were in Cause Mayhem mode pretty much from step 1. Break the commander out, tell him what you need him to do...start game. It was less "oh shit, what do we do...can we even survive? Do we even have a CHANCE with freaking aliens around?" And Xcom 2 went more Just Cause 3. Cause enough damage and that's progress! War of the chosen turned that up even more. WIth the amount of firepower and tactics and abilities in the end game making the final mission more a chore then a final hoorah. Combined with that very very obvious timer of how soon till the aliens win and there isn't a mystery left to explore with your overly-capable resistance fighters against a entrenched enemy. Timers rarely make for good play and the entire campaign has it in front of your face the entire time. Honestly, if they just stripped the obvious timer out, gave the aliens resources to do things with like in Longwar(2012) such that player mayhem(or lack) would influence the time left and let the player discover they lost by the enemy fielding greater and greater units...and eventually freaking psychics. That would have made SUCH a huge change in the whole thing. It would make the ending not a hard limit, but a soft limit. How much tougher can alien capabilities get before I can finally figure out how to stop them...or can't stop them? Giving players dilemmas is much more interesting then hard stops. Can you imagine this? "Oh shit. what's that? Alien psychers? Shit. we just about lost. We can't ready ourselves any more. We need to just invade their facility with what we have NOW." XCOM 2, in mission is definitely better than 1 by far...except for the sheer amount of abilities you eventually hoard up and steamroll with.(tone that down a bit is a easy fix.) But the atmosphere? WHY you do missions? what missions you do NOT do? What you are trying to accomplish with those missions? Xcom(2012) was better.
I absolutely agree. I finally bought a pack which includes all of the newer XCOM games and DLCs last year and was very invested in Enemy Within, only remembering some of the plot points from watching friends play back in the day. XCOM 2 I never actually bothered to finish. Without realising I somehow activated the chosen and got steamrolled by them, lol. Not much fun was had. I started another playthrough, but never played much after. The vibe is completely different and wasn't nearly as fun to play for me.
Yes, Xcom2 is better game, but Xcom1 was better experience. To be honest, I really like the game, there is a lot of cool things... but they lack ideas. (Or it’s too difficult to balance.) There is so many possibilities, but missions and story usually lack scale, creativity and interest. However, even in Xcom2 WOTC, even when you become too strong, even when missions are always the same with no discovery and few interest, it’s still really fun to play and to combine soldiers and competences to eradicate aliens. :-)
@@HereIsANewGuest Yeah. the core gameplay loop of combat was definitely more polished and figured out. Until endgame content. But the atmosphere was severely lacking...But it got samey in combat once you got all the upgrades and items and research. Because you got an answer for exactly every situation. There wasn't a dilemma in combat as much as "Ooh, I recognize this situation. Time to grab the Slicer and go to town!" It felt too much like the developers built problems and then solutions for those problems and gave them both to you. While 2012 gave you a bunch of various tools that CAN work in this situation, but you have to MAKE it work. (Except for the radar grenade...that was way too much a solution for exactly the invisible enemies. Bleh.)
there are cool endless xcom 2 mods that slowly buff hp and new enemy / force level until you slowly cant beat the aliens. xcom 1 actually has this a bit too because letting the game go on too long on impossible leads to sectopods on every mission which can be rough
@@minigungameryt2525 Yeah, Longwar in xcom 1 did this really well. Do you push for the final objective? or stay around leveling up and gearing up more? Will that give the enemy more time to level up also? Would be better to just try now? Xcom 2 had very little mystery or wonder. It's giant timer of obvious doom was over the top.
I still remember a moment from the first X-Com. Trying to kill the aliens with rifles as they burned my squad down with energy weapons. I finally killed one, ran one of my guys over to the corpse and picked up his plasma rifle. Screaming "Eat hot Death you alien scum!" I fired at the closest alien, only to have it click and the game say "You must research this item before you can use it." Yeah, that guy died standing there the next turn. What an awesome game.
This right here is what we lost through the years. People don’t want to play games that push them. The Souls games and XCOM are two of the greats in this realm.
@@sterlingroberts6240 Last year I finally completed the challenge of Impossible X-com 1 and Legend on X-com 2 after dozens of failed playthroughs of each, somber though because now its hard to go back and enjoy them more
@@yonderboygamesthe OG is still great and despite the graphics not aging well it's still a great challenge. However, when going to it from one of the new ones, there's a few things I notice missing, like actual cover behind something, or being able to see around a corner without actually going around the corner.
@@sterlingroberts6240strategy games have just become a lot more "simpeler" if you know what I mean to appeal to the more main stream audience same for rpgs like the elder scrolls series
I wish you'd brought up how the fan community is keeping the original '94 X-COM alive via the OpenXcom system. Basically it's a loader that you need the files from the original game for (thus you need to buy it from Steam or GOG), but runs on modern systems at higher resolutions. It includes a lot of QoL improvements (like showing you how much TU your units will have after a move, showing odds of hits when you hover over enemies, and such), and the ability to use community-created mod packs that change the game, sometimes in very surprising ways. It's a really neat way that a 30 year old game has remained relevant and still challenging to this day, along with including things that Julian Gollop couldn't even have thought of back in the crunch to get the original game out the door.
Xcom2 with the War of the chosen expansion attached is my favorite game of all time. Together with the first one, i played it for an absolutely psychotic amount of time and i loved every single second of it. (Of course i did play the OG too for a wile, but save for one amazing moment involving a panicky guy somehow saving the day by drawing tons of enemy fire and surviving, it was just too unwieldy for my taste.) What i adore most about it is that Xcom as a franchise has an almost shameless amount of faith in humanity: We fight off an alien invasion and occupation all by ourselves, copy their technology and even make it better, discover psychic powers and take our first crude steps into cybernetics, managed to liberate a host of enslaved aliens and last we saw in Chimera squad we are slowly on our way to become a local power in the galaxy that can not be ignored. This concept just gets me PUMPED.
The biggest compliment I can give X2 is that it basically ruined tactics games for me. I imagine it's how the astronauts felt after coming back from the moon; nothing hits the same lol
What annoyed the hell out of me when I played TftD back in the day, was that even though you looted alien artifacts, you often could not research them - unlike the previous title. Instead you had to dissect or capture some alien or other in order to unlock the research option for whatever you found. This in fact put me of so much that I never finished it.
I actually really, really liked The Bureau. By no means was it a particularly good game, but it had its own style and appeal that really did it for me. It had an amazing twist and even pushed some of the story and lore forward in interesting ways.
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It was even good, just not great (solid 6/10, maybe a weak 7). But knowing about the development hell it was, I am amazed it turned out to be this good.
I started back with Apocalypse, absolutely loved that game. Been doing another play through of 2 recently. What really amazes me about the original 3 is that the shots could miss your target but hit another enemy (or civilian, or teammate), or destroy terrain. The recent games are great, no doubt, but I don't like the binary hit/miss. Make the missed shots do something!
Yeah, Phoenix Point looked great from the demo because of what it got 'right' about making a modern Xcom - too bad that game's "geosphere" was an absolute snorefest and some of the power scaling weirdness regarding the faction stuff in late game.
I always played with the collateral numbers in the config files, so aa you get into the mid game any near miss, while it won't kill anything, is likely to reduce the cover around your target, and make it easier to try again.
No mention of the Long War mods? Not surprised since it’s not official content but as someone with over 1,300 hours in XCOM EW and most of those thanks to Long War I think it deserves a mention for its impressive overhaul of the game.
@@DigiTimx Doing overhaul mods like Long War would also mean doing mods like The World of Terrifying Silence for TFTD and X-COM Files megamod for UFO Defense, you start hitting content where each overhaul/megamod would require it's own video.
Look at that... youtube Algorithm gave me a cookie. I like my cookie. Good cookie. Favorite cookie. (thanks nice quick history lesson and yes what a product line/history)
I played the heck out of the very first game all those years ago and when the new game was released, I was there when the words of the Spoony One echoed out. “BETRAYAAAAL!!! Betrayal! Betrayed me!” The teaser for ‘XCOM’ was not promising. It looked like they were going for that 60’s retro-futurism and really weird aliens. I think the message was received loud and clear and we got the XCOM we deserved. It remains the only game I ever pre-ordered and I loved it immensely… and when 2 came out, it was downright Nirvanic. I can’t wait to see what 3 has in store!
The first game is one of those rare situations where executive meddling paid off - originally it was just the turn-based battles, following on from the previous Rebelstar games. The geoscape side of things was added at the request of management for more depth
Thank you for covering this. Microprose got the formula right from the start. Firaxis didn't change anything except modernize it. All other games from this genre pale in comparison to X-COM.
I never got into the original, but XCOM Enemy Unknown had me hooked instantly! Enemy Within was also great. But I wish you could play EU with the bug-fixes introduced in the expansion. EW was great, but didn't quite have the same dark claustrophobic atmosphere as the original.
@@mee4062 I miss Dr. Shen's original quote, really sets the tone of the game. "The more I see, the more I don't want to see. That twisted hulk of flesh and metal, driven by the alien technology, can we still call that life? [...] If this is a glimpse of our future, I want no part of it."
I started with xcom2 then war of the chosen, then chimera squad. I love all of them. Each entry changes the gameplay enough to be fresh but still familiar.
I would have personally loved more detail about the mobile game. I've been apprehensive of trying it out. Also, Chimera Squad limiting you to pre-determined characters is really interesting. I''m surprised that wasn't mentioned. All in all, this was a fantastic video though. I've subscribed!
As someone that played xcom2 wotc both on console (ps4 and ps5) and mobile (redmi note 13 pro+) i strongly suggest you to buy and play the mobile version its an extremly solid cool game even better than the console version i dare to say
@@Hifuutorian No im not talking about xcom legends im talking about the mobile version of xcom2 war of the chosen made by feral interactive that you can buy for your phone on google play
@@Hifuutorianno im not refering to xcom legends im refering to the mobile version of xcom2 wotc developed by feral interactive available for google play
Also, thank ya for actually mentioning Interceptor! As someone who really likes the Firaxis XCOM games (especially Enemy Within), I really enjoy Interceptor.
Just started xcom 2 and the Ender's Game vibes are strong. I understand this is supposed to be explaining the retcon about the aliens winning but once you introduce simulation theory to your story you can never be sure you're out of the simulation. If they do xcom 3 they should lean into this. The big bad for xcom that the aliens are trying to prepare the humans for is the arrival of artificial intelligence. Ironically, this artificial intelligence would be a byproduct of the aliens and xcom plugging everyone into a network.
13:00 XCOM Legends is surprisingly alright. It's a mobile game, so you know it can't match the main series, but for something that can kill 15 minutes, I'd recommend it. The advertising is a bit much, but you don't need to purchase anything to win. Though, one huge downside is the UI and lack of explanation for any mechanics. Seriously, they just drop you into the game without any explanation for how things work, I know it's in development still, but god damn, even for an XCOM fan, this UI system was unintuitive.
XCOM is one of the best games i ever played! i love it so much that every 9-12 months i play it again. XCOM 2 graphics and gameplay are better than the original (obviously because its a sequel) but the atmosphere in Enemy unknown is so much better. give me the XCOM Enemy Within but with gameplay of XCOM 2 and graphics from 2024
There was a teaser in 2022 showcasing a little bit. There was also a blog post stating it was in development and “Some preliminary details have leaked from insider sources. XCOM 3 will reportedly feature larger procedural maps with more gameplay variety. The soldier creator will be upgraded with greater customization options as well.”
@@Grogeous_Maximus I'm not gonna link anything in here cause you shouldn't click anything someone sends you but there are various sources. The one I just found was a turtle beach blog where PCGamesN were interviewed and basically said that they but XCOM 3 on the back burner for Marvels Midnight Suns and CIV 7. Since Marvels midnight suns is out and CIV 7 is set to be released this year, XCOM 3 should be next in line.
those who are talking about the ending of xcom 2 reminder that. the whole team got sacked and the new new properly going to start from the beginning again with their own spin on it
TFTD is also much harder, because there was a bug in the original UFO Defense that reset any difficulty option to the easiest after a save and load. That bug was both fixed, and the difficulty buffed so the easiest difficulty in TFTD was about as hard at the hardest mode in UFO Defense.
wasnt it the opposite ? and people just tought that the game was meant to be hard so the easy difficulty was modeled after the harder one,but im not sure,it could be what you said
I used the debug tricks in MSDOS back in the day in both Xcom and Xcom 2. For Xcom 2 we didnt have a magazine with the codes so me and my friends would input codes for hours to see what worked and what didnt lol. The demo of Xcom 2 (terror from the depths) was brutal. Never manage to beat the stage.
Xcom is great and for now after replaying x2 I went to Phoenix Point for some more of the vibes. (And funny enough it's fitting that it is about fighting abominations from underwater :P )
@@sarmatiannsit doesn't have the same level of customisation like xcom 2. That game has so much for soldier customisation, photo mode, seeing them on the ship. I find it hard to get attached to soldiers in other games
I hope the new one is more like Xcom Enemy Unknown and Xcom 2 I think Chimera was a tuber. It was obviously a one off to keep people off them. Like the video says, the addition of converted aliens is a good touch but the deployment and resource management is not as good. It would be cool to see one more like the one they pitched for Alien Unknown. (AND PLEASE NO SWEET BABY INC) th-cam.com/video/h1QnIfsSKYA/w-d-xo.html
2:10 They have different titles because UFO: Enemy Unknown was the original European title, and X-COM: UFO Defense was the name of the North America release. You could seriously do at least a cursory search on whatever thing you're making a video about... Also, XCOM3 isn't confirmed. In my opinion, with Jake Solomon gone(can't be understated just how much he contributed to X:EU being made), and Garth DeAngelis(producer on X:EU and X2) gone, and Greg Foertsch(art director on X:EU and X2)... I don't see it. If Mark Nauta(designer on X2 and X:CS) doesn't have as strong convictions as Jake had, it's going to be a game made by a publisher committee.
I startet with UFO and TFTD, but stopped at Apocalypse. I agree that Xcom Enemy unknown is a great sucessor to UFO and XCom 2 is great, too. I think Xcom 3 will be most likely a new version of TFTD if you consider the ending of 2.
How many of these games did you play? Some of the information is inaccurate, like at 4:36 when you mention """adaptable AI""" (which just sounds like dynamic difficulty scaling, but more marketing buzzword-y) and score/funding reduction for civilian/soldier casualties as if both were introduced in x-com apoc, when they were around even in UFO defense, or at 3:01 when you call the game over/campaign victory screens in UFO defense "multiple endings depending on how well you play", even though (afaik) there's only one game over screen, other than the alternate game over cutscene in the PS1 version. At 13:25 you also mention "aliens on your squad" being a new feature in chimera squad as if you hadn't seen the hybrid agent type from apocalypse. You also don't really mention game mechanics removed/changed in the XCOM reboot balance revision, like time units being changed into turn phases, bullet accuracy deviation physics being mostly removed, war sim item logistics being simplified, vehicle slots being reduced to 4-6 soldiers with a heavy emphasis on keeping every soldier alive instead of the heavy-casualty 20 soldier dogpile of previous games (other than that one screenshot you showed, but still), or every soldier in the reboot games having 360 vision instead of the 90 degree narrow cone UFO defense had. You also didn't really mention the changes in how each game depicted the aliens (like how UFO defense pre-boot was more 90s pulp fiction cosmic horror-y (aided by things like the writing, narrow vision cone, or the high soldier turnover rate) and how UFO defense reboot was more MCU action-y (because of the inverse), which i thought you were going to talk about, considering the thumbnail was a comparison of alien design flavor between games.
Too bad we don’t have an Xcom style Halo game where you have a squad of ODSTs and marines fighting the Covenant. The game would pretty much design itself since each memeber of the Covenant plays a specific role, they have multiple subclasses/ranks, and personality/behaviors. There’s also a wide array of different weapons from the games/books that could help flesh out the sandbox. If they wanted we could get Flood, Insurrectionists, and Sentinels for dlcs. Too bad 343 is beyond incompetent and out of touch. We know from ex-343 devs that numerous pitches were made and shot down, with one of them being VERY similar to HellDivers 2 (I bet Microsoft are kicking themselves now). There’s a lot of really cool mods for Xcom 2 that add in Halo weapons and armor into the game, but they sadly can’t overhaul the enemies to make the game play more like Halo. It would also be cool to have Xcom style games set in Killzone or Resistance Fall of Man’s worlds.
I love the original X-com games, but the Faraxis games really missed the mark, Xenonauts and Phoenix point - though not perfect - are far better games.
Xcom Alliance was far enough long it may have been mentioned in catalogs. As a side issue the X-Com engine ( Microprose game ) was the basis for a superheroes game they were working on. Also in catalogs.
I like the XCOM series, but it doesn't like me. I started with 2, and trying to go back and play Enemy Unknown is pretty rough. The big looming doomsday countdown in 2 is too stressful for me, so I have to disable it with a mod. I get very attached to my soldiers (and I hate waiting for their injuries to heal), so I save scum 24/7. It's because of all of these things that I prefer Chimera Squad. It's a much more laid-back and casual experience. A lot of the complexity is stripped away, and that's perfect for a smooth-brain like myself. I also like each agent's personality, and the concept of humans & aliens trying to get along after the war is really interesting (and sometimes even funny). Quick shoutout to Marvel's Midnight Suns, my favorite Firaxis game. Oh how I wish it got an expansion...
Hey you did a pretty good video. I am a big fan of the old games and the various spiritual sequels that came about as a result of Hasbro horribly handling the franchise. With that said I actually liked the concept of The Bureau back when it was a first person shooter, because they seemed to want to make some truly alien aliens rather than just the usual "this could just be a human in a rubber suit". Hope you keep making videos.
Thanks for the detailed comment. I'm looking for recommendations on gaming franchises to look into because there are a lot I haven't played and would like to learn about.
@@DigiTimx I would highly suggest the UFO trilogy then, UFO: Aftermath, UFO: Aftershock, and UFO: Afterlight. These were the games made because people wanted a new X-COM. I think you will find them very interesting as a result for what the designers attempted to do.
openxcom with mods like "the Xcom files" and "The World of (Terrifying) Silence" are MUCH superior tactical-strategy games. new xcoms are rock-paper-scissor type games with stupid trigger mechanisms. it's super dumbed down gameplay. bring back action points/time units. IMHO ufo afterlight, and aftershock are great too and in spirit of original xcoms. OG xcom3 (apocalypse) was great too, especially with gangs and city diplomacy mechanics; also that futuristic art deco style was something!
I started with the OG DOS X-COM game. I've played all of them since (except for Chimera Squad, fuck that garbage), and the old DOS versions are still my favorite. I like the first Firaxis XCOM, and I hated what they did with XCOM 2.
I never played x-com type of games in youth. But when XCOM enemy unknown came out i gave it a try and was very good. Now XCOM2 WOTC is one of my favorite games ever ! I also hate Chimer squad :( .
I have yet to play chimera squad because I've been wrapped up in other games, but I still remember the first time playing Enemy Unknown and it blew my mind. I'm hoping with everything that XCOM 3 is crazy good.
there was a bugg in the original x-com that, after the first mission game difficult was reset to the easiest/lowest difficulty. not sure if there ever was a update/fix for this as internet was not really common. The open source has fixed this. This was fixed in Terror from the deep so even playing at "medium" difficulty was harder then the first game. TFD also had alot of quality of life fixes that makes it a much better game. Both are great games and stand on their own.
For me the best is still the first one from msdos, then xcom2 with mods. I love the mods of xcom2, today playing my team of space marines against the star wars empire in the campagn, and with ALOT of other factions. Each mission has like 3 or 4 sitreps at the same time... each mission is a huge chaotic battle, sometimes unwinable but it is ok
For me. Unwinnable situations are perfect because your a resistance and having those missions builds up your story. Imqinge a high level soldier that you got tons oh photos and gear and he dies flighting to the last breath. He becomes a matyr with his tribute photos appearing on maps and a even greater drive to get revenge
was laser squad spectrum considered xcom like? and Laser Squad Nemisis a much better version of the email that email game.. enforcer is the only game I've never played
The one I just found was a turtle beach blog where PCGamesN were interviewed and basically said that they but XCOM 3 on the back burner for Marvels Midnight Suns and CIV 7. Since Marvels midnight suns is out and CIV 7 is set to be released this year, XCOM 3 should be next in line.
The one I just found was a turtle beach blog where PCGamesN were interviewed and basically said that they but XCOM 3 on the back burner for Marvels Midnight Suns and CIV 7. Since Marvels midnight suns is out and CIV 7 is set to be released this year, XCOM 3 should be next in line.
Xenonauts 2 is actually superior successor to Original, Modern X-Com EU/EW are good too but they are too streamline and X-Com 2 held back by too much cutscenes. Chimera Squad are it own thing completely.
I think Firaxis did a good job with their reboot/remake. I don't like all the cinematics and story elements, though. Really takes me out of the experience. Unfortunately they doubled down on it in their sequel. With this kind of game I'd rather have more emergent storytelling thru the research reports and noticing clues on my own. The constant dialogue and taking control from the player is incredibly frustrating. Nothing can top the original game. I can never get tired of playing it, but my eyes can. A faithful remake would be wonderful but unless mechanics could be kept 1:1 I don't see the point.
I have to say that I really, really try to play the new XCOM games, Enemy Within and War of the Chosen, but I really couldn't, because they were so generic, and they were nothing more than a power fantasy, the original XCOM was brutal, and it seems that it having a revival with Xenonauts, so I got those games and continue playing Valkyrie Chronicles, that is brutally hard if you a rookie, and have an actual anti-war message, I give up on the newer games.
Sorry, but I stuck to the games with XCOM or X-COM in the title. Phoenix point is mentioned to be a spiritual successor to the XCOM franchise but not technically part of it.
When looking at EW and Chimera XCOM2 just seems lacking in atmosphere and mechanics. WotC helped with some of them but I feel it's not enough. It's not bad but still
The weird euro game mid period was pretty fun. Modern X com sucks so fucking hard though. A 5/6 troop board game that relies entirely on RNG for too many things. Xenonauts thankfully keeps the real shit going. Fighting aliens should be like a WWII anzio operation, not final fantasy.
It relies on chance like everything in life. And just like Mr house you stack the deck in your favour, you twist the rng to your favorite and relly on being smart and a resistence fighter. Plus take a ton of cool photos
Give me ideas for games or franchises.
pop filter
Can you talk about Xenonauts?
Gremblo's adventures for the sega saturn.
i´d like to have your break down on UFO (xcom) related series like UFo trilogy (aftermath, aftershock, afterlight), Ufo exttraterrestrials, xenonauts and phoenix point... thanks for great vid really liked to see these good oldies from past lol and how it became firafix remade really good serie... (still think (Ufo Defence is best) and sometimes still play UFO enemy unknown and terror from deep tough they aren´t quite good optimised to new comps)
There are quite a few takes on this genre, but Microprose's X-COM got it right from the start. Xenonauts (and its sequel that's still in early access), UFO trilogy, Phoenix Point (made by the original creator of X-COM) and Mutant Zero all took up the challenge, but as far I'm concerned, lacked the 'magic' of X-COM or the revived version from Firaxis. Maybe a comparison video to showcase what makes X-COM great from start to end.
The atmosphere of Xcom(2012) was so much better than Xcom 2. Much more mystery with the aliens. They felt like a bigger threat, that you were struggling to even find what to do about it.
Xcom 2 gameplay was better, Yes. The new "stealth" mechanic implementation was nice. The timer missions also was an obvious fix to overwatch spam. (frankly, giving the enemy AI the ability to home in squads so overwatch spam leads to being swarmed instead would have fixed that also)
But the atmosphere was totally different. You were in Cause Mayhem mode pretty much from step 1.
Break the commander out, tell him what you need him to do...start game.
It was less "oh shit, what do we do...can we even survive? Do we even have a CHANCE with freaking aliens around?" And Xcom 2 went more Just Cause 3. Cause enough damage and that's progress! War of the chosen turned that up even more. WIth the amount of firepower and tactics and abilities in the end game making the final mission more a chore then a final hoorah. Combined with that very very obvious timer of how soon till the aliens win and there isn't a mystery left to explore with your overly-capable resistance fighters against a entrenched enemy. Timers rarely make for good play and the entire campaign has it in front of your face the entire time.
Honestly, if they just stripped the obvious timer out, gave the aliens resources to do things with like in Longwar(2012) such that player mayhem(or lack) would influence the time left and let the player discover they lost by the enemy fielding greater and greater units...and eventually freaking psychics. That would have made SUCH a huge change in the whole thing. It would make the ending not a hard limit, but a soft limit. How much tougher can alien capabilities get before I can finally figure out how to stop them...or can't stop them? Giving players dilemmas is much more interesting then hard stops. Can you imagine this? "Oh shit. what's that? Alien psychers? Shit. we just about lost. We can't ready ourselves any more. We need to just invade their facility with what we have NOW."
XCOM 2, in mission is definitely better than 1 by far...except for the sheer amount of abilities you eventually hoard up and steamroll with.(tone that down a bit is a easy fix.) But the atmosphere? WHY you do missions? what missions you do NOT do? What you are trying to accomplish with those missions? Xcom(2012) was better.
I absolutely agree. I finally bought a pack which includes all of the newer XCOM games and DLCs last year and was very invested in Enemy Within, only remembering some of the plot points from watching friends play back in the day.
XCOM 2 I never actually bothered to finish. Without realising I somehow activated the chosen and got steamrolled by them, lol. Not much fun was had. I started another playthrough, but never played much after. The vibe is completely different and wasn't nearly as fun to play for me.
Yes, Xcom2 is better game, but Xcom1 was better experience. To be honest, I really like the game, there is a lot of cool things... but they lack ideas. (Or it’s too difficult to balance.) There is so many possibilities, but missions and story usually lack scale, creativity and interest. However, even in Xcom2 WOTC, even when you become too strong, even when missions are always the same with no discovery and few interest, it’s still really fun to play and to combine soldiers and competences to eradicate aliens. :-)
@@HereIsANewGuest Yeah. the core gameplay loop of combat was definitely more polished and figured out. Until endgame content. But the atmosphere was severely lacking...But it got samey in combat once you got all the upgrades and items and research. Because you got an answer for exactly every situation. There wasn't a dilemma in combat as much as "Ooh, I recognize this situation. Time to grab the Slicer and go to town!"
It felt too much like the developers built problems and then solutions for those problems and gave them both to you. While 2012 gave you a bunch of various tools that CAN work in this situation, but you have to MAKE it work. (Except for the radar grenade...that was way too much a solution for exactly the invisible enemies. Bleh.)
there are cool endless xcom 2 mods that slowly buff hp and new enemy / force level until you slowly cant beat the aliens. xcom 1 actually has this a bit too because letting the game go on too long on impossible leads to sectopods on every mission which can be rough
@@minigungameryt2525 Yeah, Longwar in xcom 1 did this really well. Do you push for the final objective? or stay around leveling up and gearing up more? Will that give the enemy more time to level up also? Would be better to just try now? Xcom 2 had very little mystery or wonder. It's giant timer of obvious doom was over the top.
I still remember a moment from the first X-Com. Trying to kill the aliens with rifles as they burned my squad down with energy weapons. I finally killed one, ran one of my guys over to the corpse and picked up his plasma rifle. Screaming "Eat hot Death you alien scum!" I fired at the closest alien, only to have it click and the game say "You must research this item before you can use it." Yeah, that guy died standing there the next turn. What an awesome game.
This right here is what we lost through the years. People don’t want to play games that push them. The Souls games and XCOM are two of the greats in this realm.
@@sterlingroberts6240 Last year I finally completed the challenge of Impossible X-com 1 and Legend on X-com 2 after dozens of failed playthroughs of each, somber though because now its hard to go back and enjoy them more
@@sterlingroberts6240 And this is why I still play OG X-Com to this day.
@@yonderboygamesthe OG is still great and despite the graphics not aging well it's still a great challenge. However, when going to it from one of the new ones, there's a few things I notice missing, like actual cover behind something, or being able to see around a corner without actually going around the corner.
@@sterlingroberts6240strategy games have just become a lot more "simpeler" if you know what I mean to appeal to the more main stream audience same for rpgs like the elder scrolls series
I wish you'd brought up how the fan community is keeping the original '94 X-COM alive via the OpenXcom system. Basically it's a loader that you need the files from the original game for (thus you need to buy it from Steam or GOG), but runs on modern systems at higher resolutions. It includes a lot of QoL improvements (like showing you how much TU your units will have after a move, showing odds of hits when you hover over enemies, and such), and the ability to use community-created mod packs that change the game, sometimes in very surprising ways.
It's a really neat way that a 30 year old game has remained relevant and still challenging to this day, along with including things that Julian Gollop couldn't even have thought of back in the crunch to get the original game out the door.
Xcom2 with the War of the chosen expansion attached is my favorite game of all time. Together with the first one, i played it for an absolutely psychotic amount of time and i loved every single second of it. (Of course i did play the OG too for a wile, but save for one amazing moment involving a panicky guy somehow saving the day by drawing tons of enemy fire and surviving, it was just too unwieldy for my taste.)
What i adore most about it is that Xcom as a franchise has an almost shameless amount of faith in humanity: We fight off an alien invasion and occupation all by ourselves, copy their technology and even make it better, discover psychic powers and take our first crude steps into cybernetics, managed to liberate a host of enslaved aliens and last we saw in Chimera squad we are slowly on our way to become a local power in the galaxy that can not be ignored. This concept just gets me PUMPED.
The biggest compliment I can give X2 is that it basically ruined tactics games for me. I imagine it's how the astronauts felt after coming back from the moon; nothing hits the same lol
Humans are space orcs
This phenomenon is known in sf circles as "HFY", short for "Humanity, Fuck Yeah!" ;)
Playing Xcom2 with mods is the best, every play through i immediately start by recreating the characters from Red vs Blue.
Xcom 2 with WOTC is definitely the GOAT of strategy games. Only Civ games are at par with this franchise. .
I would note there were actually THREE DLC for XCOM2 - besides War of the Chosen there was also "Alien Hunters" and "Shen's Last Gift".
What annoyed the hell out of me when I played TftD back in the day, was that even though you looted alien artifacts, you often could not research them - unlike the previous title. Instead you had to dissect or capture some alien or other in order to unlock the research option for whatever you found. This in fact put me of so much that I never finished it.
XCOM2 WOTC was so ahead of its time it easily holds up to this day. Absolutely insane game
Apocalypse was my favourite XCOM game, unfinished as it was. Truly way ahead of its time
I actually really, really liked The Bureau. By no means was it a particularly good game, but it had its own style and appeal that really did it for me. It had an amazing twist and even pushed some of the story and lore forward in interesting ways.
It was even good, just not great (solid 6/10, maybe a weak 7). But knowing about the development hell it was, I am amazed it turned out to be this good.
I'm replaying xcom2 after xcom all over again. It was great finding this. Hi from Argentina!
Xcom 1 intro put an tear to my eye, it would be great when they do an real remaster of the 2 old games
I played original X-COM on Amiga. Today I'm still happily burning hundreds of hours playing those massive mods for Open X-COM Extended engine.
Is anyone else hoping Xcom3 is going to be Terror From the Deep? I damn sure hope it is!
Hard pass. Lazy design. It was just masochistic.
Not only no, but H%LL NO!
Nah, that sounds boring. They should have us invade the alien worlds
@@PotatopopsHumans would have to be the bad guys here, as the Ethereals are already defeated!
No not really. but lets bring some of those missions if it going to still be an earth game
I started back with Apocalypse, absolutely loved that game. Been doing another play through of 2 recently.
What really amazes me about the original 3 is that the shots could miss your target but hit another enemy (or civilian, or teammate), or destroy terrain. The recent games are great, no doubt, but I don't like the binary hit/miss. Make the missed shots do something!
Yeah, Phoenix Point looked great from the demo because of what it got 'right' about making a modern Xcom - too bad that game's "geosphere" was an absolute snorefest and some of the power scaling weirdness regarding the faction stuff in late game.
I always played with the collateral numbers in the config files, so aa you get into the mid game any near miss, while it won't kill anything, is likely to reduce the cover around your target, and make it easier to try again.
No mention of the Long War mods? Not surprised since it’s not official content but as someone with over 1,300 hours in XCOM EW and most of those thanks to Long War I think it deserves a mention for its impressive overhaul of the game.
Yea that ones on me. I should've included it but stuck to the original content.
@@DigiTimxSounds like a possible followup vid?
@@DigiTimx Doing overhaul mods like Long War would also mean doing mods like The World of Terrifying Silence for TFTD and X-COM Files megamod for UFO Defense, you start hitting content where each overhaul/megamod would require it's own video.
That was honestly really fun to watch, I really liked the commentary. You did a good job with this.
Look at that... youtube Algorithm gave me a cookie. I like my cookie. Good cookie. Favorite cookie. (thanks nice quick history lesson and yes what a product line/history)
Recently bought the war of the chosen and playing through it and I am very happy with everything... the upscale of difficulty involved is so nice
I played the heck out of the very first game all those years ago and when the new game was released, I was there when the words of the Spoony One echoed out.
“BETRAYAAAAL!!! Betrayal! Betrayed me!”
The teaser for ‘XCOM’ was not promising. It looked like they were going for that 60’s retro-futurism and really weird aliens.
I think the message was received loud and clear and we got the XCOM we deserved.
It remains the only game I ever pre-ordered and I loved it immensely… and when 2 came out, it was downright Nirvanic.
I can’t wait to see what 3 has in store!
The first game is one of those rare situations where executive meddling paid off - originally it was just the turn-based battles, following on from the previous Rebelstar games. The geoscape side of things was added at the request of management for more depth
XCOM3 confirmed ???
Big if true! :O
I hope they can pull it off without Jake Solomon but I'm afraid to get my hopes up.
Thank you for covering this. Microprose got the formula right from the start. Firaxis didn't change anything except modernize it. All other games from this genre pale in comparison to X-COM.
I never got into the original, but XCOM Enemy Unknown had me hooked instantly! Enemy Within was also great. But I wish you could play EU with the bug-fixes introduced in the expansion. EW was great, but didn't quite have the same dark claustrophobic atmosphere as the original.
It's hard to be afraid when you have a 10 foot tall tank-man with flamethrowers and hauling around a rail-gun on your team. :)
@@mee4062 I miss Dr. Shen's original quote, really sets the tone of the game.
"The more I see, the more I don't want to see. That twisted hulk of flesh and metal, driven by the alien technology, can we still call that life? [...] If this is a glimpse of our future, I want no part of it."
I started with xcom2 then war of the chosen, then chimera squad. I love all of them. Each entry changes the gameplay enough to be fresh but still familiar.
I would have personally loved more detail about the mobile game. I've been apprehensive of trying it out.
Also, Chimera Squad limiting you to pre-determined characters is really interesting. I''m surprised that wasn't mentioned.
All in all, this was a fantastic video though. I've subscribed!
As someone that played xcom2 wotc both on console (ps4 and ps5) and mobile (redmi note 13 pro+) i strongly suggest you to buy and play the mobile version its an extremly solid cool game even better than the console version i dare to say
@@alessandrocanale6189 Just to be clear, are you referring to Xcom Legends or something else?
@@Hifuutorian No im not talking about xcom legends im talking about the mobile version of xcom2 war of the chosen made by feral interactive that you can buy for your phone on google play
@@Hifuutorianno im not refering to xcom legends im refering to the mobile version of xcom2 wotc developed by feral interactive available for google play
@@Hifuutorian no im not talking about xcom leggends im talking about the mobile version of xcom2 wotc on google play
I've been replaying the originals recently and man they are so good. easily in my top 10 games
good video, thanks. Also, love me some xcom. Didnt know re xcom3 so good to hear!
Also, thank ya for actually mentioning Interceptor! As someone who really likes the Firaxis XCOM games (especially Enemy Within), I really enjoy Interceptor.
Just started xcom 2 and the Ender's Game vibes are strong.
I understand this is supposed to be explaining the retcon about the aliens winning but once you introduce simulation theory to your story you can never be sure you're out of the simulation.
If they do xcom 3 they should lean into this.
The big bad for xcom that the aliens are trying to prepare the humans for is the arrival of artificial intelligence.
Ironically, this artificial intelligence would be a byproduct of the aliens and xcom plugging everyone into a network.
13:00 XCOM Legends is surprisingly alright. It's a mobile game, so you know it can't match the main series, but for something that can kill 15 minutes, I'd recommend it.
The advertising is a bit much, but you don't need to purchase anything to win.
Though, one huge downside is the UI and lack of explanation for any mechanics. Seriously, they just drop you into the game without any explanation for how things work, I know it's in development still, but god damn, even for an XCOM fan, this UI system was unintuitive.
It was recently canceled and pulled off Google Play.
Great video man, ive played xcom 2 and really enjoyed it but never really looked deeper into the series
XCOM is one of the best games i ever played! i love it so much that every 9-12 months i play it again.
XCOM 2 graphics and gameplay are better than the original (obviously because its a sequel) but the atmosphere in Enemy unknown is so much better. give me the XCOM Enemy Within but with gameplay of XCOM 2 and graphics from 2024
XCOM3 is in development?!? I thought Firaxis forsook XCOM for a Marvel conversation simulator.
There was a teaser in 2022 showcasing a little bit. There was also a blog post stating it was in development and “Some preliminary details have leaked from insider sources. XCOM 3 will reportedly feature larger procedural maps with more gameplay variety. The soldier creator will be upgraded with greater customization options as well.”
@@DigiTimx Thanks for the infos.
@@DigiTimx And the source?
@@Grogeous_Maximus I'm not gonna link anything in here cause you shouldn't click anything someone sends you but there are various sources. The one I just found was a turtle beach blog where PCGamesN were interviewed and basically said that they but XCOM 3 on the back burner for Marvels Midnight Suns and CIV 7. Since Marvels midnight suns is out and CIV 7 is set to be released this year, XCOM 3 should be next in line.
those who are talking about the ending of xcom 2 reminder that. the whole team got sacked and the new new properly going to start from the beginning again with their own spin on it
TFTD is also much harder, because there was a bug in the original UFO Defense that reset any difficulty option to the easiest after a save and load.
That bug was both fixed, and the difficulty buffed so the easiest difficulty in TFTD was about as hard at the hardest mode in UFO Defense.
wasnt it the opposite ? and people just tought that the game was meant to be hard so the easy difficulty was modeled after the harder one,but im not sure,it could be what you said
@@butelthomas2503This is what I heard yeah
I used the debug tricks in MSDOS back in the day in both Xcom and Xcom 2. For Xcom 2 we didnt have a magazine with the codes so me and my friends would input codes for hours to see what worked and what didnt lol.
The demo of Xcom 2 (terror from the depths) was brutal. Never manage to beat the stage.
@@butelthomas2503 Nope, he is correct, the original would reset to Easy after a load. OpenXCom fixed it.
I love X-com, but it's not the originator of turn-based squad shooters. Rebelstar existed long before X-com was a thing. God I'm old.
Damn I thought Laser Squad was the originator.
@@DrownedInExilelaser squad came after, I remember playing that too on my ZX80 emulator as a kid :D
There was Gollop's original game, Chaos, which involved a turn based game of wizards fighting with summoned creatures in an arena
@@grodesby3422 haha yeah I remember playing that on my zx80 emulator too! That was such a great game.
nice job:) yeah the first xcom was one of my first PC games as a kid. formative and brutal
Xcom 2 with WOTC is definitely the GOAT of strategy games.
Only Civ games are at par with this franchise.
Xcom is great and for now after replaying x2 I went to Phoenix Point for some more of the vibes. (And funny enough it's fitting that it is about fighting abominations from underwater :P )
I loved Xcom 2. I wish we got a third game.
What's your opinion
of Phoenix Point?
Gollop is involved.
I’m gonna have to play it at some point but just from visuals it looks pretty good.
I'm playing it
because of similarities
with OG XCOM.
@@4ltimit1Check out Xenonauts if you haven't, it's even more similar to XCOM UFO Defense
In many ways it is better than XCOM, like way ahead, but much less polished and more repetitive.
@@sarmatiannsit doesn't have the same level of customisation like xcom 2. That game has so much for soldier customisation, photo mode, seeing them on the ship. I find it hard to get attached to soldiers in other games
I hope the new one is more like Xcom Enemy Unknown and Xcom 2 I think Chimera was a tuber. It was obviously a one off to keep people off them. Like the video says, the addition of converted aliens is a good touch but the deployment and resource management is not as good. It would be cool to see one more like the one they pitched for Alien Unknown. (AND PLEASE NO SWEET BABY INC) th-cam.com/video/h1QnIfsSKYA/w-d-xo.html
Yeah, to me Chimera Squad feels like testing some new ideas in the combat system, which isn't bad, and is meant as a teaser for XCom 3
2:10 They have different titles because UFO: Enemy Unknown was the original European title, and X-COM: UFO Defense was the name of the North America release. You could seriously do at least a cursory search on whatever thing you're making a video about...
Also, XCOM3 isn't confirmed.
In my opinion, with Jake Solomon gone(can't be understated just how much he contributed to X:EU being made), and Garth DeAngelis(producer on X:EU and X2) gone, and Greg Foertsch(art director on X:EU and X2)... I don't see it. If Mark Nauta(designer on X2 and X:CS) doesn't have as strong convictions as Jake had, it's going to be a game made by a publisher committee.
You right big chad. 🫡
@@DigiTimx is this sarcasm…? If my comment sounded harsh, I’m sorry. I hope your channel takes off, man.
Incorrect: Terror from the deep had *one* new mechanic: Melee Weapons!
You are correct. The only true melee "weapon" from the first is a stun rod. Nothing that does actual damage.
I startet with UFO and TFTD, but stopped at Apocalypse. I agree that Xcom Enemy unknown is a great sucessor to UFO and XCom 2 is great, too. I think Xcom 3 will be most likely a new version of TFTD if you consider the ending of 2.
How many of these games did you play? Some of the information is inaccurate, like at 4:36 when you mention """adaptable AI""" (which just sounds like dynamic difficulty scaling, but more marketing buzzword-y) and score/funding reduction for civilian/soldier casualties as if both were introduced in x-com apoc, when they were around even in UFO defense, or at 3:01 when you call the game over/campaign victory screens in UFO defense "multiple endings depending on how well you play", even though (afaik) there's only one game over screen, other than the alternate game over cutscene in the PS1 version. At 13:25 you also mention "aliens on your squad" being a new feature in chimera squad as if you hadn't seen the hybrid agent type from apocalypse.
You also don't really mention game mechanics removed/changed in the XCOM reboot balance revision, like time units being changed into turn phases, bullet accuracy deviation physics being mostly removed, war sim item logistics being simplified, vehicle slots being reduced to 4-6 soldiers with a heavy emphasis on keeping every soldier alive instead of the heavy-casualty 20 soldier dogpile of previous games (other than that one screenshot you showed, but still), or every soldier in the reboot games having 360 vision instead of the 90 degree narrow cone UFO defense had. You also didn't really mention the changes in how each game depicted the aliens (like how UFO defense pre-boot was more 90s pulp fiction cosmic horror-y (aided by things like the writing, narrow vision cone, or the high soldier turnover rate) and how UFO defense reboot was more MCU action-y (because of the inverse), which i thought you were going to talk about, considering the thumbnail was a comparison of alien design flavor between games.
Too bad we don’t have an Xcom style Halo game where you have a squad of ODSTs and marines fighting the Covenant. The game would pretty much design itself since each memeber of the Covenant plays a specific role, they have multiple subclasses/ranks, and personality/behaviors. There’s also a wide array of different weapons from the games/books that could help flesh out the sandbox. If they wanted we could get Flood, Insurrectionists, and Sentinels for dlcs. Too bad 343 is beyond incompetent and out of touch. We know from ex-343 devs that numerous pitches were made and shot down, with one of them being VERY similar to HellDivers 2 (I bet Microsoft are kicking themselves now). There’s a lot of really cool mods for Xcom 2 that add in Halo weapons and armor into the game, but they sadly can’t overhaul the enemies to make the game play more like Halo.
It would also be cool to have Xcom style games set in Killzone or Resistance Fall of Man’s worlds.
Do you have a source for XCOM 3 being in development?
I love the original X-com games, but the Faraxis games really missed the mark, Xenonauts and Phoenix point - though not perfect - are far better games.
Has XCOM 3 been confirmed? I can't find anything about this
So far it’s in development. So basically a soft confirm that it’s in the world but not a for sure it’s coming out at this time.
@@DigiTimx
>not a for sure it’s coming out at this time
Doesn't that defeat the purpose of saying that "it's confirmed"?
@@ChadVulpes Love ya chad
Xcom Alliance was far enough long it may have been mentioned in catalogs.
As a side issue the X-Com engine ( Microprose game ) was the basis for a superheroes game they were working on. Also in catalogs.
I like the XCOM series, but it doesn't like me. I started with 2, and trying to go back and play Enemy Unknown is pretty rough. The big looming doomsday countdown in 2 is too stressful for me, so I have to disable it with a mod. I get very attached to my soldiers (and I hate waiting for their injuries to heal), so I save scum 24/7. It's because of all of these things that I prefer Chimera Squad. It's a much more laid-back and casual experience. A lot of the complexity is stripped away, and that's perfect for a smooth-brain like myself. I also like each agent's personality, and the concept of humans & aliens trying to get along after the war is really interesting (and sometimes even funny).
Quick shoutout to Marvel's Midnight Suns, my favorite Firaxis game. Oh how I wish it got an expansion...
I rly liked The Bureau. Played it through like 3 times.
There basically is X-Com cartoon - Roswell Conspiracies: Aliens, Myths & Legends
Hey you did a pretty good video.
I am a big fan of the old games and the various spiritual sequels that came about as a result of Hasbro horribly handling the franchise.
With that said I actually liked the concept of The Bureau back when it was a first person shooter, because they seemed to want to make some truly alien aliens rather than just the usual "this could just be a human in a rubber suit".
Hope you keep making videos.
Thanks for the detailed comment. I'm looking for recommendations on gaming franchises to look into because there are a lot I haven't played and would like to learn about.
@@DigiTimx I would highly suggest the UFO trilogy then, UFO: Aftermath, UFO: Aftershock, and UFO: Afterlight.
These were the games made because people wanted a new X-COM.
I think you will find them very interesting as a result for what the designers attempted to do.
openxcom with mods like "the Xcom files" and "The World of (Terrifying) Silence" are MUCH superior tactical-strategy games. new xcoms are rock-paper-scissor type games with stupid trigger mechanisms. it's super dumbed down gameplay. bring back action points/time units. IMHO ufo afterlight, and aftershock are great too and in spirit of original xcoms. OG xcom3 (apocalypse) was great too, especially with gangs and city diplomacy mechanics; also that futuristic art deco style was something!
no word on xenonauts?
THEY'RE MAKINGA THIRD?!?! HOW HAVE I NOT HEARD OF THIS!
"Secretly combat" You know, I think my guys were doing a piss poor job with all the cities being invaded, and with all the chryssalids.
I started with the OG DOS X-COM game. I've played all of them since (except for Chimera Squad, fuck that garbage), and the old DOS versions are still my favorite. I like the first Firaxis XCOM, and I hated what they did with XCOM 2.
I loved X-com Apocalypse with real time combat. It is sad that it was again rushed and unfinished.
Dang, I had thought that XCOM 3 is never happening lol
XCOM: Legends has just been cancelled and will be shuttered completely on May 7.
I never played x-com type of games in youth. But when XCOM enemy unknown came out i gave it a try and was very good. Now XCOM2 WOTC is one of my favorite games ever !
I also hate Chimer squad :( .
I have yet to play chimera squad because I've been wrapped up in other games, but I still remember the first time playing Enemy Unknown and it blew my mind. I'm hoping with everything that XCOM 3 is crazy good.
Great video, thanks!
there was a bugg in the original x-com that, after the first mission game difficult was reset to the easiest/lowest difficulty.
not sure if there ever was a update/fix for this as internet was not really common. The open source has fixed this.
This was fixed in Terror from the deep so even playing at "medium" difficulty was harder then the first game.
TFD also had alot of quality of life fixes that makes it a much better game. Both are great games and stand on their own.
There’s some speculation that x com 3 could have some TFD features like underwater. But those are not confirmed at all.
Have you looked at Xenonaughts and Attack of the Earthlings?
good content
Maybe you missed the shen's gift? and those aliens kings that were born with your former scientist? I'm not sure. Not a xcom player myself.
13 game titles and it only took them to 11 or 12 to canonize snake woman brothels... Who would greenlight such a thing?
i did like the bureau and wish for a FPS Xcom game mission based a la Earth defense force
For me the best is still the first one from msdos, then xcom2 with mods. I love the mods of xcom2, today playing my team of space marines against the star wars empire in the campagn, and with ALOT of other factions. Each mission has like 3 or 4 sitreps at the same time... each mission is a huge chaotic battle, sometimes unwinable but it is ok
For me. Unwinnable situations are perfect because your a resistance and having those missions builds up your story. Imqinge a high level soldier that you got tons oh photos and gear and he dies flighting to the last breath. He becomes a matyr with his tribute photos appearing on maps and a even greater drive to get revenge
the best part of xcom 2 war of the chosen was it was the first star trek TNG cast return until (ugh) picard
Wait, X-Com 3 is in development? Are you sure about that? I thought the team had moved on.
Good video
Thanks for giving it a shot. Glad you enjoyed.
2:20 doesn't that kind of go to Laser Squad?
was laser squad spectrum considered xcom like? and Laser Squad Nemisis a much better version of the email that email game.. enforcer is the only game I've never played
What's your source for the update on XCOM 3 being currently in development? I hadn't seen anything when I'd looked around.
The one I just found was a turtle beach blog where PCGamesN were interviewed and basically said that they but XCOM 3 on the back burner for Marvels Midnight Suns and CIV 7. Since Marvels midnight suns is out and CIV 7 is set to be released this year, XCOM 3 should be next in line.
@@DigiTimxbut that was before Solomon left, right?
good vido
Xcom 3 is in development? Got a source for that Senator?
The one I just found was a turtle beach blog where PCGamesN were interviewed and basically said that they but XCOM 3 on the back burner for Marvels Midnight Suns and CIV 7. Since Marvels midnight suns is out and CIV 7 is set to be released this year, XCOM 3 should be next in line.
12:06 why is that timer in minutes and not turns?
Xenonauts 2 is actually superior successor to Original, Modern X-Com EU/EW are good too but they are too streamline and X-Com 2 held back by too much cutscenes. Chimera Squad are it own thing completely.
Where are the xcom: after series? Aftermath, aftershock and afterlight?
They have to remaster or re release some of the old games. I want to play enemy within on switch
I think Firaxis did a good job with their reboot/remake. I don't like all the cinematics and story elements, though. Really takes me out of the experience. Unfortunately they doubled down on it in their sequel. With this kind of game I'd rather have more emergent storytelling thru the research reports and noticing clues on my own. The constant dialogue and taking control from the player is incredibly frustrating.
Nothing can top the original game. I can never get tired of playing it, but my eyes can. A faithful remake would be wonderful but unless mechanics could be kept 1:1 I don't see the point.
Was I the only one who played UFO?
There's no Xcom 3 in development... what are you talking about?
So much content was cut or unimplemented in X-Com Apoc.
I have to say that I really, really try to play the new XCOM games, Enemy Within and War of the Chosen, but I really couldn't, because they were so generic, and they were nothing more than a power fantasy, the original XCOM was brutal, and it seems that it having a revival with Xenonauts, so I got those games and continue playing Valkyrie Chronicles, that is brutally hard if you a rookie, and have an actual anti-war message, I give up on the newer games.
Yeah but Xenonauts doesn't have the same level of customisation and soldier attachment like xcom 2, less personality for your troops and a bit bland
i hate killing aliens they are just like humans in many ways they feel pain and have feelings
I enjoyed the beuro
A X-com game without Jake Solomon???
sadly xcom 3 is not in development, that sucks
Too bad you didn't mention even honorably, Phoenix Point, last entry in the genre by the original creator.
Sorry, but I stuck to the games with XCOM or X-COM in the title. Phoenix point is mentioned to be a spiritual successor to the XCOM franchise but not technically part of it.
I get that, but on the other hand i thought Julian Gullops name means more than just the title, like you saw with the varying quality of X-COM titles.
What's the source that xcom3 is in dev? I've seen nothing to this effect anywhere. Man I hope it's true.
When looking at EW and Chimera XCOM2 just seems lacking in atmosphere and mechanics. WotC helped with some of them but I feel it's not enough. It's not bad but still
Btw, the mobile game, although it's fine, is very, very repetitive.
The weird euro game mid period was pretty fun. Modern X com sucks so fucking hard though. A 5/6 troop board game that relies entirely on RNG for too many things. Xenonauts thankfully keeps the real shit going. Fighting aliens should be like a WWII anzio operation, not final fantasy.
It relies on chance like everything in life. And just like Mr house you stack the deck in your favour, you twist the rng to your favorite and relly on being smart and a resistence fighter. Plus take a ton of cool photos
1:18 it’s always been 1999? Really?