You make every brawler you rework so much more likelable and fun to play even if I dont play any of these brawlers except for penny. Really reminds me of how balanced Brawlhalla is and how these changes properly put them in their role more neatly if you get what I mean.
Surge is something so complicated to balance because he has mechanics that do not allow him to be left in a place "in the middle" or it is very good l it is very bad I feel that if they wanted to try (at least) to leave him in a decent place they should give it another rework but to their SP (since they fixed their gadgets before) not only is their first SP terrible, the second is necessary in all possible scenarios, and when a brawler suffers from something like this (it also happens with Sam or Otis whose SP are more of a necessity than an improvement) it should be an instant rework instead of postponing it because, idk, we have to design another "inline" to the game
What if for the first star power they move each of his stages down(so he starts with speed so his first super is range etc) and they give him an extra stage but make his super harder to get
Man, when i think back to Surges release in season 2. he was so fun with that teleport gadjet. Lets be honest tho that shit was way to good. This was another great video and rework bro keep it up.
That TP was insane when it first came out. It changed my entire prospective on what could be in the game, as at the time I had never seen the games with similar effects like LoL.
i'm in love with this channel. this is the first time in YEARS that i see reasonable and interesting reworks that a lot of underrated brawlers usually get. PLEASE keep up the good work!!! i would love to use a code natics one day!
You would be surprised by how much he is held back by being forced to level up. The only times he has ever been broken have been based on his area control with split shots and his shield gadget on release. Both things that he could have immediately. By putting most of his buffs towards the end of his kit I feel like he will be strong but not broken.
i really do think It would be a feast or famine type of situation situation Bad brawler on lower levels, op in higher ones, and that's what make those ideas a Very interesting surge rework. And not gonna lie, maybe a level up brawler should be allowed to be op on their higher levels without problems, after all their lower levels would be what keeps them balanced
You really went in for this rework. I’ve watched almost all of the rework ideas you’ve put on this channel, and I love how thoroughly you break a brawler down and the ideas that you have to expand their kit. I’d love to add to the discussion of Surge and make some comments about one of the ideas in this video. Gonna be a bit long winded, though, but I hope I can make it bearable. I think it is very important to contextualize Surge’s balancing history when talking about reworks. When he first released, there was a very clear difference between his star powers, which released one by one at the time. Surge’s first star power allowed his main attack projectiles to split at the end no matter what, and it not only indirectly increased his super charge rate, but it also made his 4th form totally busted. If you split shots right next to an 8-Bit you could two shot it if I remember correctly 😂. His second star power, released later, allowed Surge players to retain his movement speed on death if he could get to it once in a game. This helps aggressive players who use his burst damage at closer range and die often as a result, but it also reduces the potential of his max level by a lot. Well, as it would turn out, giving a brawler attacks with a significantly bigger area of effect than normal is a completely broken concept, as was the case with Stage 4 Surge at max range with To the Max pre-nerf. He was unapproachable. It’s like if Penny could split her main attack no matter what…or if Sprout’s Overgrow star power activated no matter what 🤔 . So, the dev team decided to take the benefits of his star power out of the equation by only giving the additional split condition when hitting a wall. This effectively killed the balance between his star powers in the process, as now there is almost no meaningful trade off. Stuck in slow purgatory in exchange for dealing weak damage if you miss close to a wall. He’s not Rico or Ruffs where you can manipulate the walls to get new angles on enemies for the same or more damage. When they first reworked him, they acknowledged that the teleport gadget was way too good, and they reworked his super to incorporate some of what he lost. I have no idea why they never did the same thing for his Star Powers too given how dependent he is on one of them at the moment. Back to the video. You make a great point when you identify his Star Power imbalance. It’s definitely his biggest issue right now aside from super slow movement speed royally sucking. I don’t fully agree with your solution to fixing it, though. I know I just said, “I don’t know why they didn’t [incorporate some of what he lost] for his star powers”, but I don’t think integrating the second star power into his kit as a trait is the play. He’s already going up to base normal movement speed because duh he has to. Too many small buffs can really pile on. I think he should have a trait, but it should clearly define the super scale back you mention. Right now, a lot of brawlers scale super differently under conditions like range, and the dev team does a poor job or defining that in brawler descriptions. So, they should define it as a special trait for brawlers like Leon, Piper, Angelo, etc…and a reworked Surge! “Power Flux: As surge’s base damage increases, his super charge rate decreases proportionally.” Base damage initially only includes his upgrades, for the record, not power cubes or Ruffs’ buffs or damage gear or--you get the point. Not all traits need to be positive. They should really just add clarity to a brawler’s kit. At least that is how I see it. Anyways, they should make that his trait, and then his star powers should either offset that trait or make him stronger as he gains traction. My first star power idea: “Juiced Up: As surge’s base damage increases, his projectile speed increases.” Leaving it vague because I don’t know how to properly define how much he would get. This allows Surge to function much better at max range because he can hit his shots easier. It would also affect the splits, making them harder to dodge if you happen to be close. Second star power idea: “Served Ice Cold: When Surge hits an enemy with his super, he recharges an additional 33% of his super.” Pretty self explanatory way for him to recycle supers more effectively, but limited to close range to distinguish the star powers. Sorry for being a chronic yapper. I hope you found enough value in my comment, though. Natics, your videos are so well done, and I don’t want to come off like I think I’ve got it figured out and you don’t because really I’m just pitching my immediate thoughts while you’ve clearly deliberated over this for quite some time. I just want to convey the fact that watching your content makes me think intensely about balance changes, which is what it’s supposed to do, and I will consume these videos fully to reinvigorate that thought process. I’ve liked the video, been subbed but just turned on notifications, and I look forwards to everything else that you have time to put out. ❤
Never need to apologize for yapping about balance that’s my whole channel 😂 as for your comments I definitely agree that too many baseline improvements could stack up too fast and make a bigger impact than what we might think. I always try to keep that in mind for my concepts but I felt with surge in the past he was always broken because of his star powers and gadgets. Never really his base mechanics. So I wanted to try and give his base mechanics a tune up and buffs and then give him less impactful star powers. But I can also see your argument that the movement speed buff could be enough already, as we saw what happens with Shelly in the past. As for your star powers the one that really caught my attention was the serve ice cold rework, as I like it a lot more than mine. It’s not as complicated and it gives a clear reward for skilled gameplay. I would actually incorporate that into my rework over mine if I had to remake the video, because for how complex mine was sometimes going a simpler route is better. Overall I’m glad that you like the content and I’ll keep trying to be as thorough as possible with my reworks 😎
As a non-native speaker, the images help alot as well. Congrats on making it fair as in giving not only buffs, but resonable nerfs as well. Great video, new sub, will be checking the others! Keep it up bud!
I remember taking surge in raked (mythic) at Bounty. I couldnt hit a single shot. He shouldnt be THAT useless at level one. Also i love the video and cant wait for another one ❤
Awesome idea for surge! My freind with a lower total trophy count seems to think surge is op, but I never understood why I couldn’t play like him. Now it makes sense
i would actually be interested to see this ingame, as like an experimental surge rework in the dev builds maybe, i wonder how balanced this will actually be
How I would buff surge -Normal movement speed(stage one) -Passive super charge trait (takes 20 seconds to charge super)(only stage 1) -Increased super range(stage 4) -Increased reload speed
You did very well! The Brawl stars' team have to see it! You don't miss anything in this video. I think Surge if maybe happen this rework, Surge is gonna be everyone favourite brawler. Keep it going! :D
Not sure these are the best changes but I agree the super should do more damage, the last stage should be better and the first one should have normal speed
natics back at it again with a banger rework! the idea of making one his star power leaning into GETTING supers to upgrade and not having a free level is clever! and of course the WHOLE rework itself being clever by making it less punishing on the surge if they died but still having an impact if the opponent killed a maxed level surge!
I like how your changes aims to make him less RNG based on match ups , as well as making each upgrade actually feel rewarding instead of a kind of drawback right now .In my opinion , I don't think the current surge was bad at all ( he just need good mindsets to work ), it was very fun to play and first gadget greatly minimize the RNG on getting his upgrade , but yes upgrading him at the moment feels kinda worthless , and he is just more like an assassin spike in my opinion lol . But I guess I am pretty bias as I mostly play brawl ball only with surge 😂
I loved the philosophy you took to Surge's rework: meaningful upgrades. Long time ago I realized Surge's last state is redundant and poorly worthly, and that's something I found very unaccurate for him. Significant upgrades are a perfect for Surge, for gameplay and concept as well. I liked you played with super charge among stages and respawns as well; besides making him better in-game, it would make more unique, something that a legendary brawler needs. Good video.
Thanks man I always try to put a lot of thought and reason behind every change I make. I obviously can’t state why I make every change because then the video would be an hour long, but I’m glad you enjoyed the bits I put in. I’ll keep trying to make videos with just as much thought behind them 🙏🏿
I consider myself a surge main, as he's my favourite and the one I have the most fun playing, and I really enjoyed this video. He's really only good in showdown and brawlball, both modes that will end up being very aggressive, one straight from the getgo, the other later. Surge in passive modes requires al lot of skill (and unintelligent opponents😅) and these changes would make him much more prevalent. In showdown and smth like knockout you'd be penalized for camping a/o not focusing on upgrading, while in bb you could play more aggresively because your death is less impactful. I'd say this and Hank's were your best videos, they are sooo well made and interesting
I think this will make his super boring. I think the only rework he needs is that he only requires 2 shots to charge his first super, 3 shots for his second and 4 for his third super. This way he can get his first level up pretty quickly along with his gadget. Please do a rework for mandy ngl shes boring asf
definitely very comprehensive of all of surge's issues at the moment. i like how it becomes easier to get stage one but conversely harder to get the rest since surge at max upgrade is notoriously very strong (less so in this hypercharge meta but still). i think this is on the stronger side of pretty well balanced, sure if this was actually implemented he would seem broken and maybe get some stat nerfs but i think its just an issue of people adapting to his new kit. I do think his mythic gear is too strong and i think it should provide less supercharge, especially if you unlock an x shot with him but other than that i think i like this a lot.
finally after all these days, surge is actually considered 'underrated' in a competitive level! Well, still not great but for a brawler like these making it stays in a slightly weaker position definitely make sense
At first I’ll admit, I was a little concerned this was too big of a rework, but seeing that surge was not designed as a legendary, but now is, I think a rework on this level is acceptable. On that note, I especially love the hypercharge idea, especially since surge players are known to be selfish, so giving him a support hypercharge that he doesn’t have to go out of his way to use on his Allies would be great for both surge, and his players reputation
I haven’t finished the video and I will come back in a second to write more. As a surge main, I have a few things to say. He is super fun to play, yet I do find it difficult to take down high health brawlers, I still usually can kill them if teammates are alive or if they aren’t, shooting them then using super then the shield to shoot them again. While it isn’t good to have to use a gadget for a single kill, usually teammates are helping. While he is not great in gem grab, he performs amazingly in knockout, I have 750 trophies from just knockout alone, and he is great when used right.
The ideas you came up with seem very good, but 5 hits for a super is not a good idea, as that would take forever to get, even with the new buffs and reworks. The best part about him is that if an assassin came directly at him he could shoot all 3 ammo and then super to counter, and with the 5 hits if you don’t have your super and an assassin is coming for you, there’s next to nothing you can do without the shield gadget (you might have edited it but I forgot)
That’s why I introduced the mythic gear as a compromise at the level where it would take 5 hits you would still be able to build it up easily in exchange for one of your other gears.
@@Natics_BS I watched the video yet I keep forgetting everything like I don’t know what the mythical gear did I’m just gonna rewatch the middle part where I blacked out or something
I always felt like when Supercell "reworked" surge, they kind of killed the brawler in the higher, competitive ladder, as lower ladder players still remember how Surge USED to be, and just think that he's still the same as his former self, so, i'd say this is a good rework overall, Bravo 👏👏
Really good rework, the only think im in disgree ity´s the hypercharge, the fact of a secrect fith level i found it really intersting que fun, maybe that in level five his shots can split withput hitting anything like before with the satrpower and with a relaod speed decreased. I think it would be perfect for him
The problem I see with this is that he could get it at any level, while his gameplay is always based around slowly getting powered up. I still think it’s a fun idea, I just don’t think it would fit with his current playstyle.
few issues with the surge rework: he will be completely BUSTED in long range maps (though, this is mostly because he doesnt lose any upgrades when he dies. this makes surge less risky and less fun. after-all, he is the best brawler at max stage anyways) Though for me personally, i think his gadgets need another rework. his teleport gadget just needed a 1ish second startup (think max’s second gadget but teleports you infront) his gadgets feel more like band-aids to his kit rather than an extension. (his shield wouldnt be necessary if he gains reload speed and his free upgrades wont be necessary if it will be easier to maintain/get your stages) another idea for a gadget could be that he sprays juice in front of him like an emz attack. solves his range issue and helps you get super. i also think that a full rework to surge should make him more of a sharpshooter/control based brawler than an assassin (so making his super move should be back to not moving at all. with the exception that you may travel across 1x1 walls if you hug close to it) also, surge needs to have slow movement speed imo. brawlstars needs more movement speed variety, and having everyone at the same movement speed isn’t interesting. plus, he will be so broken at max level, a trash first level does balance it out (especially if it will just take 2 shots. i dont think it will be too bad) though you did do a good job on his rework
It feels weird that final surge upgrade is so bad,like sure it increases the splash damage but nobody gonna even come closer to their teammates if they see surge
Although I love everything about your rework, I don't like the Hypercharge idea that much. I would've wanted to see him get a 4th stage. That'd be so cool, imo. But aside from that, everything is perfect.
Has a person with Surge title, Surge is prolly the most hyperagressive brawler in showdown, if you manage to get to stage 3 and you are good with surge, you would need to get teamed by 3 people to lose, Surge is cracked in showdown if you get the 2nd form and are good with him.
This video was fire as crap man. I don't know if its just me I always thought it would be so cool if surge somehow through hyper charge got to use his energy sword in combat like after he lands a shot he will do a slash similar to Bibi with albeit a little less push back and damage
Honestly i think some other brawlers need a dmg reduction, and not that surge should get a damage buff. Jessie and nita have no place doing as much damage as surge, when nita pierces, reloads faster and Jessie's attacks bounce letting her melt teams easily. Damage inflation is real man
I dont want to force you but i would be great to see you make one for stu eversince more and more brawlers getting hp its been increasingly difficult for stu to keep up especially when fang and edgar dominated the stun the shield but if you dont want to its aight
Yeah surge is honestly a feeder of opponents supers at high levels. Good players dont let him level up for most of the game. Honestly would surge be meta if they just gave him his old 1st sp back? He'd still be hard to get out t1 but the upgrade to t4 means a lot more when it splits automatically like a spike shot. And if he dies he still has to come out of tier 1 again. Idk if you'd want him to have the tp gadget again tho since that was a complete free way out of t1
I feel like with both he would go back to being completely broken at one level of play. With the star power he would destroy top level play specifically in brawl ball and hotzone. As he would just have way too much area control with the split shots. And for his teleport he would destroy low ladder, as a bunch of players would not be thinking around the teleport. So he would easily get fed super and start to dominate.
Great video! I understand that there were reasons for the delays, and I am glad you were able to post the video. It was definitely worth the wait! You put a lot of thought into your Surge changes and they fixed all of his weaknesses and issues. I wanted to share some proposed balance changes that I think would help fix the meta (they are simpler than your ideas though). I hope you can share your thoughts as I had posted these on your Frank video, and I have been waiting for your feedback. I would really appreciate it if you could give me a detailed analysis when you have the time. Cordelius Main attack damage decreased from 730 to 690 Mico Super damage decreased from 1190 to 1100 Increased Hypercharge multiplier from 40 to 60% Piper Main attack damage decreased from 1700 to 1600 at max range Leon Decreased Hypercharge damage from 25% to 15% Increased Hypercharge shield from 5% to 15% Leon’s Invisiheal Star Power healing reduced from 1360 to 1180 hp/sec Dynamike Satchel Charge Gadget stun duration decreased from 1.5 to 1.2 seconds Colette Teen Spirit no longer charges Colette’s super Fang Super damage decreased from 1200 to 1120 Increased Hypercharge multiplier from 20 to 30% Charlie Decreased Cocoon’s health from 8400 to 5600 Angelo Movement speed decreased from Very Fast to Fast The numbers of hits necessary to charge Super increased from 2 to 3 hits while fully charged Frank Decreased attack delay time from 1.3 to 1.1 seconds The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health Frank’s Power Grab Star Power will now also give him a 10% movement speed boost on top of the damage boost upon defeating an enemy Frank’s Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 3 seconds Hank Gained the Tank Trait - charges Super from taking damage Hank will now only be visible in bushes after his main attack is charged more than 50% Hank’s It’s Gonna Blow Star Power increased from a 10% to a 15% movement speed buff when his main attack is charged over 80% Hank’s Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after he stops standing next to a wall Chester The numbers of hits necessary to charge Super decreased from 7 to 6 hits Main attack damage increased from 640 to 670 per projectile Jawbreaker Super damage increased from 200 to 500 Jawbreaker Super Pop Rocks Super radius increased from 3 to 4 tiles Pop Rocks Super slow effectiveness increased slightly Strong Mint Super now starts healing instantly Chester’s Candy Beans Gadget healing increased from 420 to 458-572 and now scales with Power Levels Penny Health increased from 3200 to 3300 Main attack damage increased from 980 to 1020 Darryl Reduced the gap size between the two waves fired in his main attack to make it easier to hit his shells from longer distances Willow Increased super width from 0.33 to 1.33 tiles Increased super duration from 4 to 5 seconds Barley Main attack damage increased from 760 to 800 Increased Super projectile speed from 1504 to 1700 Gus Gus main attack damage increased from 1000 to 1040 Healing from spirits increased from 800 to 920 Gus’s Kooky Popper Gadget can now knock back enemies again Gus’s Kooky Popper Gadget damage reduced from 2000 to 1600 Ash The amount of damage taken needed to charge Ash’s full rage bar reduced from 125% to 100% of his total health Janet Main attack damage increased from 980 to 1020 Reload speed increased from 1.5 to 1.3 seconds Shelly Increased Hypercharge multiplier from 30% to 35% Surge Main attack damage increased from 1180 to 1230 The number of hits necessary to charge Super now depends on Surge’s Upgrade (2-4) Increased base movement speed from 650 to 700 Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split upon reaching max distance or when hitting walls every 5 seconds Kit Main attack damage increased from 800 to 840 Health increased from 3000 to 3200 Kit’s Cardboard Box Gadget duration reduced from 5 to 3 seconds Kit’s Cardboard Box Gadget now charges his super 50% faster while moving instead of 100% while stationary Kit’s Cheeseburger Gadget healing reduced from 40% to 35%, but it can now also be used when Kit is attached to an enemy to heal himself Kit’s Power Hungry Star Power reworked from making Kit get 200% power from Power Cubes to Mega Modifiers: Kit gets 140% power from all modifiers (Power Cubes, 8-Bit’s Damage Booster, Ruffs’ Supply Drop, etc.) Kit’s Overly Attached Star Power reworked from making Kit attach to friendly brawlers for 5 seconds longer to Thick Fur: Kit gets a 25% damage reduction shield when attached to enemies Doug Gained the Tank Trait - charges Super from taking damage Main attack healing increased from 600 to 720
I’ll be doing these bit by bit whenever I have free time for the first one I definitely agree with the cord nerf. He is one of the best tank counters in the game even without his combo shrooms starpower, as with just 3 shots he can dish out 8760 damage coupled with a very fast reload speed. A lot of times he can get out 4 shots before some brawlers can even get done with their second. As assassin he should win 1v1 matchups Beloit he shouldn’t be doing more long term damage than damage dealers. So either a damage nerf or a reload speed nerf is what I would go with. For specifics I would nerf the damage a bit more than you did to 675. So he would deal 25% more damage than his fellow assassin Edgar with longer range, but he would not have the 35% heal. If I went the other way I would simply just nerf his reload speed from 1.2 (.84 in super) to 1.6 (1.15 in super).
@@Natics_BS Thanks for the feedback. But I am wondering, did you choose this damage nerf to 675 because it affects some notable interactions? I would also really like to hear your analysis on the other changes as well, so even if you have to wait until tmrw, it would be great to hear your thoughts.
@@Natics_BS Would you have time to give me feedback on 1 or 2 of the other changes today. I am waiting to hear your thoughts and it would help me know how balanced brawlers are and what they exactly need.
I honestly don’t know how to Fell about surge, because he’s so annoying and op with the right matchup but if the enemies are decent and don’t have tanks he is so useless, also everyone hates playing against him but at the same time he is a skillful showdown pick
You should do a video of chucks rework like right now he’s so unbalanced he is so busted in heist and completely useless in other modes and maybe hot zone depending on the map his main attack is so boring you should definitely make a video on chucks rework
Hey natics it's a good video! I have a question- What nerfs melodie will get and is it worth to unlock her when she gets released for f2p (As I don't want another Larry and Lawrie type of brawler for which I had wasted my resources)
Thanks and IDK we will have to wait and see. As for L and L they seem to be unkillable even after their 3 or 4th set of nerfs (I’ve literally lost count) they are still dominating as a top 10 brawler. Check out the recent monthly finals.
Crazy how people think surge is one of the worst. His gadgets are some of the best in the game being one where you can get infinite ammo and can go up a level for 10 whole seconds
i think this rework should be implemented with a decreased health otherwise this rework would make surge too op with that high damage. Also day 3 of asking for janet rework video
I main surge and around 25k trophies and i can agree that surge isnt that great in higher trophy matches, i have him to rank 33 rn and getting your first upgrade can be hell, surge just seems to have a weird spot in the meta although he has a high player count.
it seems kinda broken. mybe tweeking the numbers a little bit and making the split shot go to 6 at some point will make him better at consistent group dmg. for his hyper i dont think a sheild would fit his kit. i think spawning an energy drink (the one from the modifier) will fit his kit more since it boosts dmg and speed and your rework boosts surges dmg and speed overtime
It does split to six at the final stage. It was one of the base upgrades where he would go from no splits to 2,4, and then 6. Also the reason I went with shields was because surge has a ton of material that makes him out to be a protector. But he has no defensive parts of his kit unless you count his gadget. And even then it’s offensive as most of the time people use it to play aggressive.
Also most of the buffs are towards the end of his kit and in turn he would be losing one of the things to at made him so broken at lower levels in a fast charging super. Even with the booster damage at the higher tiers he would still have a reload speed on the slower side with a super that he would only be able to use every other engagement. (Assuming he hit all his shots)
That is a future video that I plan on doing if we get a few more bad hypercharges. But I have started to like belles a bit. Sprout micos and pearls though 💀
@@Natics_BS belle feels a little too much like piper's gadget, and it oftenly leads to missed shots rather than actually helping. It spreading her mark would have been much better without taking away from her skill based gameplay
im only 6:43 in and it's already too complicated. I could agree that a rework would be cool for surge( no matter what because his gimic is so good )but I don't think he actually needs one. He's good enough into tanks and is (arguably) the best brawler in the game while max level. He's extremely fun to play in showdown and against the right matchup is great in brawlball. ok watched the whole video and I can confidently say you made a way less interesting brawler. He's going to be way stronger because he only has to get level 1 once and its significantly easier to get but you also made his super harder to get but it's arguably the most fun part of his kit. this ones a miss for me :/
Yeah I was a bit on the edge with it, but decided it was fine since he is a legendary brawler. To simplify it I would just make it leave a puddle that gives a base 15% shield to anyone who walks over it on your team.
@@Natics_BS I was thinking since he is a damage dealer, instead of a shield, make it give a 15% damage boost in maybe a slightly bigger radius than maxes super and instead of making his entire super radius bigger keep it the same
Not that Otis needs a rework. But dear god is he boring to play. For someone who’s an artist he’s pretty bland. I just feel as if he’s one of those brawlers that’ll struggle the more brawlers are added. 😅
ok ive got a lot to say since surge is my favorite brawler 1. surge is not an assassin in any sense. people who play him like one simply cant hit their shots so they have to rely on bushcaming. they use his fast move speed to be very surprising and in your face in a moment. almost any brawler can be played in this assassin style of bushcamping and then running out, its just surge is particularly good at it. this is by no means 'good' surge gameplay 2. surge in my opinion was actually quite balanced before hypercharges came out, it did feel like he lacked the ammo to handle tanks sometimes, but between his fast speed fast projectile and long range he could make sure that tanks never got close in the first place. after hypercharges now, everybody has been getting damage or hp buffs and surge just hasnt gotten enough yet. the last 2 surge buffs were both hp, and surges main playstyle is not meant to be tanky, he is a midranger that upgrades to be able to stay away and safe and essentially just be a half piper with easy to hit shots. instead of a total rework, i think he needs a simple damage buff or a hypercharge 3. the stages thing is an interesting point it never feels good to be stuck at base the whole game, but i think youre underestimating the power of the final upgrade. i level up as soon as i get the upgrade almost every time because surges easy to hit shots make it so youll have another super up in no time. his gimmick is that hes too weak at first but too strong at the end. hes meant to suck at the beginning, almost like a win condition for a match, when the surge manages to get out of base, good things start happening so its up to the surge to make the plays to get it. there is also this trend of surges kamikazing right into people who overextend slightly to get his super (i think this is what you meant by makeshift assassin), but i think this part is a simple matter of skill. when you see a surge running at you, no matter what level he is, you back up. people will learn that in time. id like to get rid of this trend somehow, but its just linked to bushes. as long as there are bushes therell be campers i dont like the star power that lets him keep more of his levels (like the other one tho) and i think he should respawn at lvl 2 every time (ice cold in the base kit). in your suggested new upgrade levels for surge, you actually never mentioned giving him a longer range, so id say that the replacement for the star power keeping one should make it so he gets a small range increase every powerup so by max level he is back to his long range form i kinda disagree with the hypercharge tho. surges main gameplan is get to a high level, then never die and wreck shop, agressive or not. he gets punished if he dies. thats the main thing i think that his hypercharge should give him 2 level ups. or if he is at max or one under max, he gets a final level up that gives him back his old to the max star power where his shots split even on air. this would last until he dies, so it brings back the whole idea of 'dont feed the surge' while also being a fitting end to his attack progression
By assassin game play I don’t literally mean running into people and surprising them by bushes I mean choosing one opponent and trying to keep them in a 1v1 so you can easily pick them off, as surge lacks the reload and damage to handle multiple brawlers at once. Next even before hypercharges surge was falling down the meta as again for a brawler meant to be a damage dealer he dealt some of the lowest damage with the longest reload speed. And against players who could communicate his position he pretty much never was able to get into the game. His last stage only really plays a role in closed maps as the split shots rarely hit opponents unless they are grouped up. In most modes getting to the max level was almost pointless as you would be forced to stay passive until you built up another super just because you wanted split shots that would almost never hit. Also for the range buff I did mention it when I stated his second upgrade level increases his range by 2 tiles just as it does now.
I've never found him fun to play against he always destroys my games. His auto aim is crazy and his damage is absurd (I dont normally play tanky brawlers)
@@bloonosdude yeah, but right now I’m focusing on the weaker brawlers like Gus, Sam, Hank. They all have playstyles, gadget, and/or star powers that are unbalanced in the game. Being either too weak or to necessary to play them.
I feel like that damage nerf is too drastic for a damage dealer that is already on the lower end of damage. My rework was similar though as instead he only lost 6% of his damage and his split shot.
@@Natics_BS yea sorry mb I meant that like base stage would do 30% less damage but the upgraded speed from first stage and when he reaches stage 2 he will get back the damage but yes it is kinda drastic, still your changes were really but it doesn't change the problem against snipers that deal 1/3 or even 1/2 of his health by one shot or lock him in base stage (considering playing competition not showdown). He needs that longer range faster
@@Lerdo18 I pretty much make all my changes based on comp, as I don’t play showdown. And yeah he would still struggle on more open maps until he got leveled up but I feel that is fair as not all brawlers need to be good everywhere. Also if you did want to play him against longer ranged opponents with my proposed rework all you would have to do is hit 2 shots and then use the power surge gadget. You would have the extra range for 10 seconds and 3 attempts (4 with gadget gear) to go in and make it a permanent upgrade as long as you don’t die.
An anti tank that needs 4 shots and a super to take one down. He rarely counters tanks nowadays due to hyper charges, so I’ve only seen him be played to any success against low hp brawlers he can pick off and in modes where players have to come to him.
@@Lrvxsdk not being able to even hit your opponent and having no way to close the gap relying from people to push mindlessly at you for you to charge your super is making him bad at form 1 his speed is so slow and range so short anyone can avoid feeding him supers making him a walking super recharge button
Sorry for the extra delays. This week was hectic with Easter and the Monthly Finals. I hope it was worth the wait though 🙏🏾
dw bro your making my night rn watching this bf i go to bed
take all the time you need to post these banger videos
It was absolutely worth the wait bro!
You make every brawler you rework so much more likelable and fun to play even if I dont play any of these brawlers except for penny. Really reminds me of how balanced Brawlhalla is and how these changes properly put them in their role more neatly if you get what I mean.
Take your time my legend! The time we wait is always worth it!
Keep up the awesome work man, always makes my day when you put out this much effort into a reasonable rework to brawlers
I’ll keep trying to goat 🙏🏿
Surge is something so complicated to balance because he has mechanics that do not allow him to be left in a place "in the middle" or it is very good l it is very bad
I feel that if they wanted to try (at least) to leave him in a decent place they should give it another rework but to their SP (since they fixed their gadgets before) not only is their first SP terrible, the second is necessary in all possible scenarios, and when a brawler suffers from something like this (it also happens with Sam or Otis whose SP are more of a necessity than an improvement) it should be an instant rework instead of postponing it because, idk, we have to design another "inline" to the game
That’s part of what I try to fix with my rework 👍🏿
And please never let there be another inline in the game 💀
Ok but surge's both sp are good
What if for the first star power they move each of his stages down(so he starts with speed so his first super is range etc) and they give him an extra stage but make his super harder to get
That took like a minute to read
Man, when i think back to Surges release in season 2. he was so fun with that teleport gadjet. Lets be honest tho that shit was way to good. This was another great video and rework bro keep it up.
That TP was insane when it first came out. It changed my entire prospective on what could be in the game, as at the time I had never seen the games with similar effects like LoL.
i'm in love with this channel. this is the first time in YEARS that i see reasonable and interesting reworks that a lot of underrated brawlers usually get. PLEASE keep up the good work!!! i would love to use a code natics one day!
Yeah, surge absolutely needs these changes to become a fully interesting brawler, but this would really make him op
You would be surprised by how much he is held back by being forced to level up. The only times he has ever been broken have been based on his area control with split shots and his shield gadget on release. Both things that he could have immediately. By putting most of his buffs towards the end of his kit I feel like he will be strong but not broken.
i really do think It would be a feast or famine type of situation situation
Bad brawler on lower levels, op in higher ones, and that's what make those ideas a Very interesting surge rework. And not gonna lie, maybe a level up brawler should be allowed to be op on their higher levels without problems, after all their lower levels would be what keeps them balanced
@@Natics_BSyea but in solo showdown he is already very dominant and i dont want to see 5 of him every match
@@tacosaka6501 just add bans to solo showdown. You will wait for the game longer,but it would make the quality of the game better
@@arigatameiwakubanning in showdown is just outright dumb
You really went in for this rework. I’ve watched almost all of the rework ideas you’ve put on this channel, and I love how thoroughly you break a brawler down and the ideas that you have to expand their kit. I’d love to add to the discussion of Surge and make some comments about one of the ideas in this video. Gonna be a bit long winded, though, but I hope I can make it bearable.
I think it is very important to contextualize Surge’s balancing history when talking about reworks. When he first released, there was a very clear difference between his star powers, which released one by one at the time. Surge’s first star power allowed his main attack projectiles to split at the end no matter what, and it not only indirectly increased his super charge rate, but it also made his 4th form totally busted. If you split shots right next to an 8-Bit you could two shot it if I remember correctly 😂. His second star power, released later, allowed Surge players to retain his movement speed on death if he could get to it once in a game. This helps aggressive players who use his burst damage at closer range and die often as a result, but it also reduces the potential of his max level by a lot. Well, as it would turn out, giving a brawler attacks with a significantly bigger area of effect than normal is a completely broken concept, as was the case with Stage 4 Surge at max range with To the Max pre-nerf. He was unapproachable. It’s like if Penny could split her main attack no matter what…or if Sprout’s Overgrow star power activated no matter what 🤔 . So, the dev team decided to take the benefits of his star power out of the equation by only giving the additional split condition when hitting a wall. This effectively killed the balance between his star powers in the process, as now there is almost no meaningful trade off. Stuck in slow purgatory in exchange for dealing weak damage if you miss close to a wall. He’s not Rico or Ruffs where you can manipulate the walls to get new angles on enemies for the same or more damage. When they first reworked him, they acknowledged that the teleport gadget was way too good, and they reworked his super to incorporate some of what he lost. I have no idea why they never did the same thing for his Star Powers too given how dependent he is on one of them at the moment.
Back to the video. You make a great point when you identify his Star Power imbalance. It’s definitely his biggest issue right now aside from super slow movement speed royally sucking. I don’t fully agree with your solution to fixing it, though. I know I just said, “I don’t know why they didn’t [incorporate some of what he lost] for his star powers”, but I don’t think integrating the second star power into his kit as a trait is the play. He’s already going up to base normal movement speed because duh he has to. Too many small buffs can really pile on. I think he should have a trait, but it should clearly define the super scale back you mention. Right now, a lot of brawlers scale super differently under conditions like range, and the dev team does a poor job or defining that in brawler descriptions. So, they should define it as a special trait for brawlers like Leon, Piper, Angelo, etc…and a reworked Surge! “Power Flux: As surge’s base damage increases, his super charge rate decreases proportionally.” Base damage initially only includes his upgrades, for the record, not power cubes or Ruffs’ buffs or damage gear or--you get the point. Not all traits need to be positive. They should really just add clarity to a brawler’s kit. At least that is how I see it. Anyways, they should make that his trait, and then his star powers should either offset that trait or make him stronger as he gains traction. My first star power idea: “Juiced Up: As surge’s base damage increases, his projectile speed increases.” Leaving it vague because I don’t know how to properly define how much he would get. This allows Surge to function much better at max range because he can hit his shots easier. It would also affect the splits, making them harder to dodge if you happen to be close. Second star power idea: “Served Ice Cold: When Surge hits an enemy with his super, he recharges an additional 33% of his super.” Pretty self explanatory way for him to recycle supers more effectively, but limited to close range to distinguish the star powers.
Sorry for being a chronic yapper. I hope you found enough value in my comment, though. Natics, your videos are so well done, and I don’t want to come off like I think I’ve got it figured out and you don’t because really I’m just pitching my immediate thoughts while you’ve clearly deliberated over this for quite some time. I just want to convey the fact that watching your content makes me think intensely about balance changes, which is what it’s supposed to do, and I will consume these videos fully to reinvigorate that thought process. I’ve liked the video, been subbed but just turned on notifications, and I look forwards to everything else that you have time to put out. ❤
Never need to apologize for yapping about balance that’s my whole channel 😂 as for your comments I definitely agree that too many baseline improvements could stack up too fast and make a bigger impact than what we might think. I always try to keep that in mind for my concepts but I felt with surge in the past he was always broken because of his star powers and gadgets. Never really his base mechanics. So I wanted to try and give his base mechanics a tune up and buffs and then give him less impactful star powers. But I can also see your argument that the movement speed buff could be enough already, as we saw what happens with Shelly in the past. As for your star powers the one that really caught my attention was the serve ice cold rework, as I like it a lot more than mine. It’s not as complicated and it gives a clear reward for skilled gameplay. I would actually incorporate that into my rework over mine if I had to remake the video, because for how complex mine was sometimes going a simpler route is better. Overall I’m glad that you like the content and I’ll keep trying to be as thorough as possible with my reworks 😎
As a non-native speaker, the images help alot as well. Congrats on making it fair as in giving not only buffs, but resonable nerfs as well. Great video, new sub, will be checking the others! Keep it up bud!
Thanks for subbing I’ll keep trying to make the change’s reasonable 👍🏿
Character: jumps
Community: yeah he is an assassin
Dynamike assassin 🤑
GALE ASSASIN
PIPER ASSASSIN
@@orangejuice9631 berry assassin
I remember taking surge in raked (mythic) at Bounty. I couldnt hit a single shot. He shouldnt be THAT useless at level one. Also i love the video and cant wait for another one ❤
SURGE PROTECTER
leaving a comment before watching the video bc i know its going to be a banger as always
Awesome idea for surge! My freind with a lower total trophy count seems to think surge is op, but I never understood why I couldn’t play like him. Now it makes sense
This is approved by a Surge main ✅
i would actually be interested to see this ingame, as like an experimental surge rework in the dev builds maybe, i wonder how balanced this will actually be
How I would buff surge
-Normal movement speed(stage one)
-Passive super charge trait (takes 20 seconds to charge super)(only stage 1)
-Increased super range(stage 4)
-Increased reload speed
As a main surge my self,i say this ideas are pretty cool and balanced(i guess). I really like you're ideas for balanced man,keep doing this please
Supercell need to hire you you the goat🎉
You did very well! The Brawl stars' team have to see it! You don't miss anything in this video. I think Surge if maybe happen this rework, Surge is gonna be everyone favourite brawler. Keep it going! :D
Not sure these are the best changes but I agree the super should do more damage, the last stage should be better and the first one should have normal speed
keep it up with these videos dude, love surge and always wondered how he could be reworked
great video, went on to binge many others of yours and subscribed. keep it up
Glad you liked them I’ll keep trying 😎
natics back at it again with a banger rework! the idea of making one his star power leaning into GETTING supers to upgrade and not having a free level is clever! and of course the WHOLE rework itself being clever by making it less punishing on the surge if they died but still having an impact if the opponent killed a maxed level surge!
I like how your changes aims to make him less RNG based on match ups , as well as making each upgrade actually feel rewarding instead of a kind of drawback right now .In my opinion , I don't think the current surge was bad at all ( he just need good mindsets to work ), it was very fun to play and first gadget greatly minimize the RNG on getting his upgrade , but yes upgrading him at the moment feels kinda worthless , and he is just more like an assassin spike in my opinion lol . But I guess I am pretty bias as I mostly play brawl ball only with surge 😂
I loved the philosophy you took to Surge's rework: meaningful upgrades. Long time ago I realized Surge's last state is redundant and poorly worthly, and that's something I found very unaccurate for him. Significant upgrades are a perfect for Surge, for gameplay and concept as well. I liked you played with super charge among stages and respawns as well; besides making him better in-game, it would make more unique, something that a legendary brawler needs.
Good video.
Thanks man I always try to put a lot of thought and reason behind every change I make. I obviously can’t state why I make every change because then the video would be an hour long, but I’m glad you enjoyed the bits I put in. I’ll keep trying to make videos with just as much thought behind them 🙏🏿
I consider myself a surge main, as he's my favourite and the one I have the most fun playing, and I really enjoyed this video. He's really only good in showdown and brawlball, both modes that will end up being very aggressive, one straight from the getgo, the other later. Surge in passive modes requires al lot of skill (and unintelligent opponents😅) and these changes would make him much more prevalent. In showdown and smth like knockout you'd be penalized for camping a/o not focusing on upgrading, while in bb you could play more aggresively because your death is less impactful.
I'd say this and Hank's were your best videos, they are sooo well made and interesting
Your videos have top cuality,for sure you will have like 10k+ at the end of the year ;)
Hopefully 🙏🏿
I think this will make his super boring. I think the only rework he needs is that he only requires 2 shots to charge his first super, 3 shots for his second and 4 for his third super. This way he can get his first level up pretty quickly along with his gadget. Please do a rework for mandy ngl shes boring asf
definitely very comprehensive of all of surge's issues at the moment. i like how it becomes easier to get stage one but conversely harder to get the rest since surge at max upgrade is notoriously very strong (less so in this hypercharge meta but still). i think this is on the stronger side of pretty well balanced, sure if this was actually implemented he would seem broken and maybe get some stat nerfs but i think its just an issue of people adapting to his new kit. I do think his mythic gear is too strong and i think it should provide less supercharge, especially if you unlock an x shot with him but other than that i think i like this a lot.
Bold choice to remove the movement speed buff from surge altogether, in a good way though, this is a great rework!
It’s still there I mention it at his first tier he just starts off in normal instead of slow now
@@Natics_BS ahhhh my mistake
I'm a surge main and i love this balance change you did
finally after all these days, surge is actually considered 'underrated' in a competitive level!
Well, still not great but for a brawler like these making it stays in a slightly weaker position definitely make sense
Bro this channel hella underrated
They should honestly bring back his teleport gadget, each brawler have 3 gadgets to pick from doesn’t seem to bad of an idea
Can't wait for the kit video, he is a "ok" pick in bounty and knockout, and kinda op in sd,but so weak in other gamemodes
He’s next 😎
@@Natics_BS yay
this is the first analysis when a brawler is decent (before the recent buffs)
this can make surge played competitively thanks for this detailed of a rework you should submit this idea to supercell
At first I’ll admit, I was a little concerned this was too big of a rework, but seeing that surge was not designed as a legendary, but now is, I think a rework on this level is acceptable.
On that note, I especially love the hypercharge idea, especially since surge players are known to be selfish, so giving him a support hypercharge that he doesn’t have to go out of his way to use on his Allies would be great for both surge, and his players reputation
I haven’t finished the video and I will come back in a second to write more.
As a surge main, I have a few things to say.
He is super fun to play, yet I do find it difficult to take down high health brawlers, I still usually can kill them if teammates are alive or if they aren’t, shooting them then using super then the shield to shoot them again. While it isn’t good to have to use a gadget for a single kill, usually teammates are helping. While he is not great in gem grab, he performs amazingly in knockout, I have 750 trophies from just knockout alone, and he is great when used right.
I just realized this got hearted so I’m not gonna edit but add more in the replies
The ideas you came up with seem very good, but 5 hits for a super is not a good idea, as that would take forever to get, even with the new buffs and reworks. The best part about him is that if an assassin came directly at him he could shoot all 3 ammo and then super to counter, and with the 5 hits if you don’t have your super and an assassin is coming for you, there’s next to nothing you can do without the shield gadget (you might have edited it but I forgot)
Even with the extra damage, move speed, and reload speed, it would still be hard to counter many assassins or tanks.
That’s why I introduced the mythic gear as a compromise at the level where it would take 5 hits you would still be able to build it up easily in exchange for one of your other gears.
@@Natics_BS I watched the video yet I keep forgetting everything like I don’t know what the mythical gear did I’m just gonna rewatch the middle part where I blacked out or something
Thx for doing Surge! He's my main
I always felt like when Supercell "reworked" surge, they kind of killed the brawler in the higher, competitive ladder, as lower ladder players still remember how Surge USED to be, and just think that he's still the same as his former self, so, i'd say this is a good rework overall, Bravo 👏👏
Really good rework, the only think im in disgree ity´s the hypercharge, the fact of a secrect fith level i found it really intersting que fun, maybe that in level five his shots can split withput hitting anything like before with the satrpower and with a relaod speed decreased. I think it would be perfect for him
The problem I see with this is that he could get it at any level, while his gameplay is always based around slowly getting powered up. I still think it’s a fun idea, I just don’t think it would fit with his current playstyle.
few issues with the surge rework: he will be completely BUSTED in long range maps (though, this is mostly because he doesnt lose any upgrades when he dies. this makes surge less risky and less fun. after-all, he is the best brawler at max stage anyways)
Though for me personally, i think his gadgets need another rework. his teleport gadget just needed a 1ish second startup (think max’s second gadget but teleports you infront)
his gadgets feel more like band-aids to his kit rather than an extension. (his shield wouldnt be necessary if he gains reload speed and his free upgrades wont be necessary if it will be easier to maintain/get your stages)
another idea for a gadget could be that he sprays juice in front of him like an emz attack. solves his range issue and helps you get super.
i also think that a full rework to surge should make him more of a sharpshooter/control based brawler than an assassin (so making his super move should be back to not moving at all. with the exception that you may travel across 1x1 walls if you hug close to it)
also, surge needs to have slow movement speed imo. brawlstars needs more movement speed variety, and having everyone at the same movement speed isn’t interesting. plus, he will be so broken at max level, a trash first level does balance it out (especially if it will just take 2 shots. i dont think it will be too bad)
though you did do a good job on his rework
It feels weird that final surge upgrade is so bad,like sure it increases the splash damage but nobody gonna even come closer to their teammates if they see surge
Who let bro cook... congrats for doing so
Although I love everything about your rework, I don't like the Hypercharge idea that much. I would've wanted to see him get a 4th stage. That'd be so cool, imo. But aside from that, everything is perfect.
as a surge main, i use him as an assasin, jump on the enemy, activate the shield gadget then just spam attack, works everytime
The problem with that playstyle is that you won’t be able to build up your first super against good players who know how to play against surge.
NATICS NICE VID ITS ACTUALLY CRACKEDDD
Has a person with Surge title, Surge is prolly the most hyperagressive brawler in showdown, if you manage to get to stage 3 and you are good with surge, you would need to get teamed by 3 people to lose, Surge is cracked in showdown if you get the 2nd form and are good with him.
This video was fire as crap man. I don't know if its just me I always thought it would be so cool if surge somehow through hyper charge got to use his energy sword in combat like after he lands a shot he will do a slash similar to Bibi with albeit a little less push back and damage
great video as always, what program do you use for the ai voice? sounds pleasing
Eleven labs
we need a skin for surge which makes his ult a jump from a toilet
Honestly i think some other brawlers need a dmg reduction, and not that surge should get a damage buff. Jessie and nita have no place doing as much damage as surge, when nita pierces, reloads faster and Jessie's attacks bounce letting her melt teams easily. Damage inflation is real man
I dont want to force you but i would be great to see you make one for stu eversince more and more brawlers getting hp its been increasingly difficult for stu to keep up especially when fang and edgar dominated the stun the shield but if you dont want to its aight
Yeah surge is honestly a feeder of opponents supers at high levels. Good players dont let him level up for most of the game. Honestly would surge be meta if they just gave him his old 1st sp back? He'd still be hard to get out t1 but the upgrade to t4 means a lot more when it splits automatically like a spike shot. And if he dies he still has to come out of tier 1 again. Idk if you'd want him to have the tp gadget again tho since that was a complete free way out of t1
I feel like with both he would go back to being completely broken at one level of play. With the star power he would destroy top level play specifically in brawl ball and hotzone. As he would just have way too much area control with the split shots. And for his teleport he would destroy low ladder, as a bunch of players would not be thinking around the teleport. So he would easily get fed super and start to dominate.
Next video on which brawler?
Next vid is kit
Great video! I understand that there were reasons for the delays, and I am glad you were able to post the video. It was definitely worth the wait! You put a lot of thought into your Surge changes and they fixed all of his weaknesses and issues.
I wanted to share some proposed balance changes that I think would help fix the meta (they are simpler than your ideas though). I hope you can share your thoughts as I had posted these on your Frank video, and I have been waiting for your feedback. I would really appreciate it if you could give me a detailed analysis when you have the time.
Cordelius
Main attack damage decreased from 730 to 690
Mico
Super damage decreased from 1190 to 1100
Increased Hypercharge multiplier from 40 to 60%
Piper
Main attack damage decreased from 1700 to 1600 at max range
Leon
Decreased Hypercharge damage from 25% to 15%
Increased Hypercharge shield from 5% to 15%
Leon’s Invisiheal Star Power healing reduced from 1360 to 1180 hp/sec
Dynamike
Satchel Charge Gadget stun duration decreased from 1.5 to 1.2 seconds
Colette
Teen Spirit no longer charges Colette’s super
Fang
Super damage decreased from 1200 to 1120
Increased Hypercharge multiplier from 20 to 30%
Charlie
Decreased Cocoon’s health from 8400 to 5600
Angelo
Movement speed decreased from Very Fast to Fast
The numbers of hits necessary to charge Super increased from 2 to 3 hits while fully charged
Frank
Decreased attack delay time from 1.3 to 1.1 seconds
The additional health from Frank’s Sponge Star Power increased from 1400 to 1700 health
Frank’s Power Grab Star Power will now also give him a 10% movement speed boost on top of the damage boost upon defeating an enemy
Frank’s Active Noise Canceling Gadget’s immunity to crowd control effects increased from 1.5 to 3 seconds
Hank
Gained the Tank Trait - charges Super from taking damage
Hank will now only be visible in bushes after his main attack is charged more than 50%
Hank’s It’s Gonna Blow Star Power increased from a 10% to a 15% movement speed buff when his main attack is charged over 80%
Hank’s Take Cover! Star Power damage reduction shield now lasts for an additional 2 seconds after he stops standing next to a wall
Chester
The numbers of hits necessary to charge Super decreased from 7 to 6 hits
Main attack damage increased from 640 to 670 per projectile
Jawbreaker Super damage increased from 200 to 500
Jawbreaker Super
Pop Rocks Super radius increased from 3 to 4 tiles
Pop Rocks Super slow effectiveness increased slightly
Strong Mint Super now starts healing instantly
Chester’s Candy Beans Gadget healing increased from 420 to 458-572 and now scales with Power Levels
Penny
Health increased from 3200 to 3300
Main attack damage increased from 980 to 1020
Darryl
Reduced the gap size between the two waves fired in his main attack to make it easier to hit his shells from longer distances
Willow
Increased super width from 0.33 to 1.33 tiles
Increased super duration from 4 to 5 seconds
Barley
Main attack damage increased from 760 to 800
Increased Super projectile speed from 1504 to 1700
Gus
Gus main attack damage increased from 1000 to 1040
Healing from spirits increased from 800 to 920
Gus’s Kooky Popper Gadget can now knock back enemies again
Gus’s Kooky Popper Gadget damage reduced from 2000 to 1600
Ash
The amount of damage taken needed to charge Ash’s full rage bar reduced from 125% to 100% of his total health
Janet
Main attack damage increased from 980 to 1020
Reload speed increased from 1.5 to 1.3 seconds
Shelly
Increased Hypercharge multiplier from 30% to 35%
Surge
Main attack damage increased from 1180 to 1230
The number of hits necessary to charge Super now depends on Surge’s Upgrade (2-4)
Increased base movement speed from 650 to 700
Surge’s To the Max! Star Power reworked from making his main attack split when hitting walls to making his main attack split upon reaching max distance or when hitting walls every 5 seconds
Kit
Main attack damage increased from 800 to 840
Health increased from 3000 to 3200
Kit’s Cardboard Box Gadget duration reduced from 5 to 3 seconds
Kit’s Cardboard Box Gadget now charges his super 50% faster while moving instead of 100% while stationary
Kit’s Cheeseburger Gadget healing reduced from 40% to 35%, but it can now also be used when Kit is attached to an enemy to heal himself
Kit’s Power Hungry Star Power reworked from making Kit get 200% power from Power Cubes to Mega Modifiers: Kit gets 140% power from all modifiers (Power Cubes, 8-Bit’s Damage Booster, Ruffs’ Supply Drop, etc.)
Kit’s Overly Attached Star Power reworked from making Kit attach to friendly brawlers for 5 seconds longer to Thick Fur: Kit gets a 25% damage reduction shield when attached to enemies
Doug
Gained the Tank Trait - charges Super from taking damage
Main attack healing increased from 600 to 720
Also just to clarify, if SC were to add these Chester buffs, they would do it over a longer period of time, not all at once.
I’ll be doing these bit by bit whenever I have free time for the first one I definitely agree with the cord nerf. He is one of the best tank counters in the game even without his combo shrooms starpower, as with just 3 shots he can dish out 8760 damage coupled with a very fast reload speed. A lot of times he can get out 4 shots before some brawlers can even get done with their second. As assassin he should win 1v1 matchups Beloit he shouldn’t be doing more long term damage than damage dealers. So either a damage nerf or a reload speed nerf is what I would go with. For specifics I would nerf the damage a bit more than you did to 675. So he would deal 25% more damage than his fellow assassin Edgar with longer range, but he would not have the 35% heal. If I went the other way I would simply just nerf his reload speed from 1.2 (.84 in super) to 1.6 (1.15 in super).
@@Natics_BS Thanks for the feedback. But I am wondering, did you choose this damage nerf to 675 because it affects some notable interactions? I would also really like to hear your analysis on the other changes as well, so even if you have to wait until tmrw, it would be great to hear your thoughts.
Just give me feedback for however many you can. No worries if you only have time to get through 1 or 2 in a day.
@@Natics_BS Would you have time to give me feedback on 1 or 2 of the other changes today. I am waiting to hear your thoughts and it would help me know how balanced brawlers are and what they exactly need.
i think that teleport gadget removal is so strange cuz emz is just like that😨
Now we just patiently wait for @Supercell to find this video 😊 👉👈
ahem… SURGE SURGE SURGE
just yes... this would make him true legendary
surge is rlly fun imo, but not especially great.
Really want a tiny buff/ hc
We makin it out of D tier with this one🔥
I honestly don’t know how to Fell about surge, because he’s so annoying and op with the right matchup but if the enemies are decent and don’t have tanks he is so useless, also everyone hates playing against him but at the same time he is a skillful showdown pick
Do you have a content creator Code? I want to support you! :3
No, but hopefully I’ll have one eventually 👍🏿
You should do a video of chucks rework like right now he’s so unbalanced he is so busted in heist and completely useless in other modes and maybe hot zone depending on the map his main attack is so boring you should definitely make a video on chucks rework
He’s on the list to do👍🏿
Great work,you should make a video on larry e lawrie
They are on the list but right now I’m focusing on the brawlers lower on the tier list
Hey natics it's a good video!
I have a question- What nerfs melodie will get and is it worth to unlock her when she gets released for f2p (As I don't want another Larry and Lawrie type of brawler for which I had wasted my resources)
Thanks and IDK we will have to wait and see. As for L and L they seem to be unkillable even after their 3 or 4th set of nerfs (I’ve literally lost count) they are still dominating as a top 10 brawler. Check out the recent monthly finals.
Shield Gadget probably, she’s balanced without it
probably a projectile speed nerf. seems way too fast honestly
Crazy how people think surge is one of the worst. His gadgets are some of the best in the game being one where you can get infinite ammo and can go up a level for 10 whole seconds
i think this rework should be implemented with a decreased health otherwise this rework would make surge too op with that high damage. Also day 3 of asking for janet rework video
I main surge and around 25k trophies and i can agree that surge isnt that great in higher trophy matches, i have him to rank 33 rn and getting your first upgrade can be hell, surge just seems to have a weird spot in the meta although he has a high player count.
i think he just needs his tp gadget back but with 1s/1.5s delay
4:14 Especially in Heist 😅
Do you think adding more levels would be good?
It might make him have more problems as he is already hard for them to balance with just 4
Both his star powers should be passive traits
😐👍
it seems kinda broken.
mybe tweeking the numbers a little bit and making the split shot go to 6 at some point will make him better at consistent group dmg.
for his hyper i dont think a sheild would fit his kit. i think spawning an energy drink (the one from the modifier) will fit his kit more since it boosts dmg and speed and your rework boosts surges dmg and speed overtime
It does split to six at the final stage. It was one of the base upgrades where he would go from no splits to 2,4, and then 6. Also the reason I went with shields was because surge has a ton of material that makes him out to be a protector. But he has no defensive parts of his kit unless you count his gadget. And even then it’s offensive as most of the time people use it to play aggressive.
Also most of the buffs are towards the end of his kit and in turn he would be losing one of the things to at made him so broken at lower levels in a fast charging super. Even with the booster damage at the higher tiers he would still have a reload speed on the slower side with a super that he would only be able to use every other engagement. (Assuming he hit all his shots)
@@Natics_BS i guess youre right but if he can kill the entire enemy team its protecting isnt it
Can you do some videos reworking hypercharges? Like belle's and pearl's, they're so lame
That is a future video that I plan on doing if we get a few more bad hypercharges. But I have started to like belles a bit. Sprout micos and pearls though 💀
@@Natics_BS belle feels a little too much like piper's gadget, and it oftenly leads to missed shots rather than actually helping. It spreading her mark would have been much better without taking away from her skill based gameplay
Very interesting concept reguardles of wheather or not he needs a rework, i somehow always understand smtn new bout the game just from ur analysis
LET HIM COOK
im only 6:43 in and it's already too complicated.
I could agree that a rework would be cool for surge( no matter what because his gimic is so good )but I don't think he actually needs one. He's good enough into tanks and is (arguably) the best brawler in the game while max level. He's extremely fun to play in showdown and against the right matchup is great in brawlball.
ok watched the whole video and I can confidently say you made a way less interesting brawler. He's going to be way stronger because he only has to get level 1 once and its significantly easier to get but you also made his super harder to get but it's arguably the most fun part of his kit. this ones a miss for me :/
I love that healing starr power concept, it suits him so well, but I feel like, even thought shields are nice, his hypercharge is too complicated.
Yeah I was a bit on the edge with it, but decided it was fine since he is a legendary brawler. To simplify it I would just make it leave a puddle that gives a base 15% shield to anyone who walks over it on your team.
@@Natics_BS I was thinking since he is a damage dealer, instead of a shield, make it give a 15% damage boost in maybe a slightly bigger radius than maxes super and instead of making his entire super radius bigger keep it the same
@@W1ntumn but then it would just be a worse 8bit turret.
@@Natics_BS well I can't really think of another Idea that would fit surge, but the idea of the AOE buff to teammates is cool
I’m back
Welcome back 😎
actually good brawl stars content? sign me up
Can you make a video about janet? @Natics_BS
She’s on the list and has already been on 2 polls. Unfortunately she keeps losing but she will be on the next one after the kit and ash videos.
Not that Otis needs a rework. But dear god is he boring to play. For someone who’s an artist he’s pretty bland. I just feel as if he’s one of those brawlers that’ll struggle the more brawlers are added. 😅
He’s actually on my list to do not because he’s bad but because he has a very unbalanced kit
ok ive got a lot to say since surge is my favorite brawler
1. surge is not an assassin in any sense. people who play him like one simply cant hit their shots so they have to rely on bushcaming. they use his fast move speed to be very surprising and in your face in a moment. almost any brawler can be played in this assassin style of bushcamping and then running out, its just surge is particularly good at it. this is by no means 'good' surge gameplay
2. surge in my opinion was actually quite balanced before hypercharges came out, it did feel like he lacked the ammo to handle tanks sometimes, but between his fast speed fast projectile and long range he could make sure that tanks never got close in the first place. after hypercharges now, everybody has been getting damage or hp buffs and surge just hasnt gotten enough yet. the last 2 surge buffs were both hp, and surges main playstyle is not meant to be tanky, he is a midranger that upgrades to be able to stay away and safe and essentially just be a half piper with easy to hit shots. instead of a total rework, i think he needs a simple damage buff or a hypercharge
3. the stages thing is an interesting point it never feels good to be stuck at base the whole game, but i think youre underestimating the power of the final upgrade. i level up as soon as i get the upgrade almost every time because surges easy to hit shots make it so youll have another super up in no time. his gimmick is that hes too weak at first but too strong at the end. hes meant to suck at the beginning, almost like a win condition for a match, when the surge manages to get out of base, good things start happening so its up to the surge to make the plays to get it.
there is also this trend of surges kamikazing right into people who overextend slightly to get his super (i think this is what you meant by makeshift assassin), but i think this part is a simple matter of skill. when you see a surge running at you, no matter what level he is, you back up. people will learn that in time. id like to get rid of this trend somehow, but its just linked to bushes. as long as there are bushes therell be campers
i dont like the star power that lets him keep more of his levels (like the other one tho) and i think he should respawn at lvl 2 every time (ice cold in the base kit). in your suggested new upgrade levels for surge, you actually never mentioned giving him a longer range, so id say that the replacement for the star power keeping one should make it so he gets a small range increase every powerup so by max level he is back to his long range form
i kinda disagree with the hypercharge tho. surges main gameplan is get to a high level, then never die and wreck shop, agressive or not. he gets punished if he dies. thats the main thing
i think that his hypercharge should give him 2 level ups. or if he is at max or one under max, he gets a final level up that gives him back his old to the max star power where his shots split even on air. this would last until he dies, so it brings back the whole idea of 'dont feed the surge' while also being a fitting end to his attack progression
By assassin game play I don’t literally mean running into people and surprising them by bushes I mean choosing one opponent and trying to keep them in a 1v1 so you can easily pick them off, as surge lacks the reload and damage to handle multiple brawlers at once. Next even before hypercharges surge was falling down the meta as again for a brawler meant to be a damage dealer he dealt some of the lowest damage with the longest reload speed. And against players who could communicate his position he pretty much never was able to get into the game. His last stage only really plays a role in closed maps as the split shots rarely hit opponents unless they are grouped up. In most modes getting to the max level was almost pointless as you would be forced to stay passive until you built up another super just because you wanted split shots that would almost never hit. Also for the range buff I did mention it when I stated his second upgrade level increases his range by 2 tiles just as it does now.
I've never found him fun to play against he always destroys my games. His auto aim is crazy and his damage is absurd (I dont normally play tanky brawlers)
Same he’s one of those brawlers that I know how to play against but I get impatient and accidentally feed him.
I just faced you in a competitive match, I was a paiper, my team was garbage. Can I join your clan?
Ggs and sorry bro we are full currently
Are you going to rework every brawler? Could you make a joke video about a brawler trying to make him good, but you just make him completely op?
I’m not going to do every brawler just everyone that has an unbalanced kit.
@@Natics_BS like larry & lawrie?
@@bloonosdude yeah, but right now I’m focusing on the weaker brawlers like Gus, Sam, Hank. They all have playstyles, gadget, and/or star powers that are unbalanced in the game. Being either too weak or to necessary to play them.
Surge doesnt need a buff, hes already so annoying
Stuck on mid ladder?
He should be normal speed on level 1 as level 2 but 30% less damage on level 1
I feel like that damage nerf is too drastic for a damage dealer that is already on the lower end of damage. My rework was similar though as instead he only lost 6% of his damage and his split shot.
@@Natics_BS yea sorry mb I meant that like base stage would do 30% less damage but the upgraded speed from first stage and when he reaches stage 2 he will get back the damage but yes it is kinda drastic, still your changes were really but it doesn't change the problem against snipers that deal 1/3 or even 1/2 of his health by one shot or lock him in base stage (considering playing competition not showdown). He needs that longer range faster
Still these changes were pretty good imo, health Regen by using his super would help him as a sharpshooter but I think surge is more a defender
@@Lerdo18 I pretty much make all my changes based on comp, as I don’t play showdown. And yeah he would still struggle on more open maps until he got leveled up but I feel that is fair as not all brawlers need to be good everywhere. Also if you did want to play him against longer ranged opponents with my proposed rework all you would have to do is hit 2 shots and then use the power surge gadget. You would have the extra range for 10 seconds and 3 attempts (4 with gadget gear) to go in and make it a permanent upgrade as long as you don’t die.
@@Natics_BS ok good enough, but still need to hit those 2 XD (just imagine seeing surge trying to hit piper colt and spike in one team)
who is here after surge is destroying every assasin
yarrr, still waiting…. 🤫🤔🤔🤔
One day 👀
Moral of the story: if you hate surge, get better.
Fun fact: Buster attack range is longer than surge attack range😂
Hes an anti-tank not an assasin
An anti tank that needs 4 shots and a super to take one down. He rarely counters tanks nowadays due to hyper charges, so I’ve only seen him be played to any success against low hp brawlers he can pick off and in modes where players have to come to him.
surge is annoying in every way
surge should have more speed if max is there. and if meg is there he will get extra 1250 hp
When kit, the worst brawler in game
He’s the next vid 👍🏿
Surge is A+ tier to S tier, no doubt, if you think he's a bad brawler you either play with snipers alot or you are just bad playing surge.
he truly isnt a tier getting first super against pros is impossible
@@BrilliantChessEdits It is easily possible, i play surge on 1050+ lol, i dont think theres any noobs on this level.
@@Lrvxsdk i was talking competitive the meta right now is favouring long range brawlers more such as piper nani angelo ext
@@BrilliantChessEdits That doenst make him bad
@@Lrvxsdk not being able to even hit your opponent and having no way to close the gap relying from people to push mindlessly at you for you to charge your super is making him bad at form 1 his speed is so slow and range so short anyone can avoid feeding him supers making him a walking super recharge button
this video is so stupid
the only change surge needs right now is a decent damage buff or a hypercharge