I love this concept so much. I was thinking that you would rework Kit's Power Hungry SP, so that he could be amplified via different empowerment sources (except his Hypercharge; for ex., with Ruffs' Super), but I think it might be a little bit OP. Also, I think his Mythic gear be his Overly Attached SP. But you still cooked, nonetheless. This would make Kit an actually versatile Brawler and worthy of the Legendary rarity. I'm interested to see how would you rework Meg, as there is a debate in the community about her, from design to gameplay.
Yes, I agree. He did an amazing job and I had the same idea for reworking Kit's Power Hungry Star Power. However, I think to balance it, it would be 140% more power from all modifiers rather than 200%.
Most people suggested reworking the 1st sp to applying to any buffs but it'd suck. It would still be only useful with power cubes as they're the only that really stack and it would still be situational and too op in showdown for no reason
@@vazamentossuper-sonicos1125 it would be a weaker version of what we have now and I'd say that suggestion is definitely better than "2x power cubes passive"
@@NothingMeansNothingButNothing yeah but then it'd just suck all over apart from still being fundamentally terrible since it depends on such specific stuff, being useful with powercubes, Max and Ruffs and maybe damage gear. This reworked first sp could technically be a mythic gear but i feel like this wouldn't even fit Kit as this sp only exists because before his release his damage was the same as Poco
Thanks man! This one by far took the longest as characters like this that rely so heavily on their teammates are always the hardest to balance. I also didn’t want to just completely redo the idea as some people really enjoy the assassin aspect of kit. And other people really enjoy the support aspect of him.
Slight correction, Bo’s totem was reworked because it enabled a LOT of cheese, namely with Nani, so I’m pretty sure giving other brawlers automatic supercharge is off the table
Yeah that’s what I was trying to say. Sometimes what I mean doesn’t clearly get shown because of the AI but yeah it was so broken because it would be supercharge immediately in the game. So on longer ranged maps it just enabled camping and cheese. But with kit it would only be when he has super (which takes 20 seconds to build up) and it’s only halfway on 1 brawler, while bos sometimes was multiple supers per gadget on multiple brawlers.
The aggro Kit Hyper sounds just like the dead ringer from TF2! 😂 I love it, good concept as always! I also love the in depth explanations you give along with your reworks.
Btw,Kits super healing got secretly changed,In thr dev builds content creayors showed the healing was 600 But a few days later after his release i found that it heals 10% of their max health And i have a legendary brawler idea if she was released and kairos did a tierlist what tier would she be in your opinion?❤😊 Note:All stats are lvl 1 stats❤ Legendary-Lemme name her....hmm Fatale!!! Assasin Hp:3300 Speed:Very Fast Attack-Shoots 2 daggers in a cone,Also switches to the gun attack,It cycles same as chester attack. Dagger damage:500(per dagger) Range:4.66 tiles Spread:Smiliar to crow Reload speed:1.4 Sec Super charge:25% Gunner:Shoots a single bullet from her revolver. Damage:1200 Reload:Same as dagger attack Range:8.66 Tiles Projectile speed:Smiliar to piper,A bit slower Super charge:25% Super:Uses a smoke bomb in a small area Changes to her next weapon,Also dashes for 2 tiles,Immune to damage for 0.5 seconds after dashing.(smoke is just a effect,Dosent do anything) Gadget and star power at 10 likes❤❤❤❤
My concept on kit rework is HP: 6000-->6600 First gadget: 5 second-->3 second duration Second gadget: when kit attached to an ally brawler,kit next basic attack after pressing this gadget is 100% wide and if enemy got hit they will be slow for 3 seconds First SP: when kit attached to an enemy brawler,every damage that dealt to kit is reduced by 50% and 30% of the enemy damage to kit while attached is transferred to the enemy that kit attached to Second SP: When kit attached to an ally brawler,that brawler will received 10% movement speed buff Now with these changed kit will have an assasin loadout and a support loadout
Just a small correction at 3:40: Kit's super heals himself and his teamate by 10 % of their max hp per second. Kit heals himself 600 hp per second because that is 10% of his max hp. His ally will recover more hp the tankier they are, which is why Kit pairs so well with tanks, since they have tons of hp and therefore receive more healing from Kit.
another great video! you dont have to but i think a good topic for a video would be Ash. ash is a very complex brawler but unfortunately not many people explore that complexity because he is very easy to counter. there are many good things about ash still though that ive learned while playing him: you can auto aim your rats to catch fangs super since its multiple targets. you can do this to catch an edgar or shelly auto-aiming as well because they will attack your rats instead of you, giving you a chance to kill them. another utility thing about ashs rats is they always know where people hiding in bushes are. this is true about other pets too but its more effective as ash because multiple pets cover a larger area and they are they fastest pet in the game (i think, maybe mr p porters or tara clones are faster. my point is theyre very fast for a pet.) one thing thats important to understand about the rats is that their main purpose is to charge ashs rage bar, even if they all hit, they dont do much damage. but if a few hit, ash will have more rage to kill his opponent. like all pets, you can use them as a meat shield too. ash is either really good or really bad because its hard to get your anger going. if you get your anger high early, you can steamroll people with your massive damage and speed buff. unfortunately, you cant do this often because as low anger ash your damage output is not great combined with your attack delay makes you basically a worse frank. the attack delay is ashs main weakness because you dont want to get too far from your enemy as then you cant reach them, but you dont want to get too close either because then they can dodge your attacks easily similar to franks attack delay. both of ashs gadgets are kinda bad. (though chill pill is definitely the better one) you will never use rotten banana because you need every drop of health in order to have a chance to not die if somebody gets too close. rotten banana is even worse because its purpose is already served by ashs star power first bash which helps you ramp anger quicker rotten banana is one of the least useful gadgets in the game. chill pill is better, but not by much. if youre in a 1v1 with someone and you throw away all your anger, you basically have no way to kill them and the extra health you gained will just go to charging the opponents super. chill pill is only really good as the gem carrier in gem grab when someone who outranges you is going to kill you if you dont pop the gadget. one thing that could help with ramping up ashs anger is an addition to his base kit that says his anger ramps up whenever his rats die, no matter if they did damage or not. not related to gameplay, but i love the detail that in his pinata ash skin, his mace spins faster the more angry he is. anyways, thats a few of my thoughts regarding ash. its unfortunate he isnt very good right now, as he definitely is fun to master. maybe if he gets a hypercharge he will be good again, though not too good because if hes too good he will just get nerfed again
I always love to hear people so passionate about specific brawlers especially the underrated ones like ash. So I’m pretty sure you would be happy to know that the next video was actually voted to be ash 😎
@@vehicle1291 Wow, you really went in depth about Ash. I’m sure his video will be great and fix some of the weaknesses you stated. However, chill pill is actually a balanced gadget overall as health for rage (which is easier to get) is a good trade off with Ash. With this gadget, you’re exchanging rage which for valuable health which is a worthwhile most of the time. So I don’t think this one will get changed. However, with Rotten Banana, the issue is that rage for health is not a good trade off, so it’s not worthwhile as you need health to survive in fights and rage is already easy to get with First Bash. It should also be easier to get his rage from taking damage as well though I think, so it should be buffed from 125% of his maximum health in damage to only 100% of his maximum health in damage.
Damn, I really love this rework, as always, awesome job! But I didn’t really get how his Hypercharge on opponents would work: if he dies but latches onto an opponent, wouldn’t he still be seen by that opponent and make invisibility useless? Love the other concepts tho with all the other abilities! I may also suggest another rework for cardboard box: The same stats as you have shown (except it won’t work on teammates) Now if Kit jumps onto an enemy while he is invisible, he then surprises the enemy increasing impact damage by 500. Thing is, I don’t really like an idea of a brawler getting invisibility together with Kit as it would be really hard to coordinate with his teammate: you cannot control their movement or attack, so you might easily waste it. And it just kinda looks realistic for both of them to hide in the cardboard box lol. This one might be a bit simple, but it will let him finish off targets a lot quicker and can be paired with Blacklist SP, allowing for a great assassin-like combo. Would like to hear your thoughts!
The way the hypercharge would work is kit would detach away similar to how he does would teammates, but a bit farther so he is not in vision range of the opponent. Also yeah the added effect of the invisibility gadget would mostly be best in coordinated play, but it would still give kit his super faster than before if he used it solo since it is his more selfish gadget.
Very Random but I made a byron hypercharge concept! Secret recipe: Byrons super gets 15% bigger and if thrown on enemies applies a poison effect dealing 1k (x2) if thrown on teammates gives them a healing effect (1k x2 again) and a speed boost Speed: 25% Damage: 15% Shield: 5% Charges in 9 shots (27 poison ticks)
For the numbers I would buff up a bit. After the hypercharge change all speed buffs are 24,25, or 26 and then the damage and shield buffs always add up to 30%. So I would probably do Speed: 26% Damage: 20% Shield: 10%
@@Natics_BS Oh I never knew they added up to 30%. I just didnt want to make him deal like 7k damage with a single super (idk if it would total to 7k damage my byron is power 9)
Common mistakes for his support super: His super when latched onto teammates, will heal 10% of the brawler's max hp every second, not 600hp/s That's why Kit + tank is so strong
Yeah thats my bad 😅 but it just goes to show even more with the overlap problem kit has. You can’t see your teammates health half the time so it’s hard to know how to play around it.
Kit is probably my current favorite brawler. He gets so much hate for the assassin play style (the play style in which I don’t play him) Yet, he is a support. I love his supportive capabilities but it feels a bit frustrating right now, this rework would help so much! I wish they thought more heavily into stuff like your videos do.
I mastered kit post nerf (mostly played in 5v5 and brawlball) and the only thing I was wishing while playing him was to give his immunity back when using super onto enemies. It doesn’t even do that much dmg to begin with plus it’s more like a stun for yourself and the enemy and needs a teammate to secure the kill. And if the enemy lives 80% of the time kit will die lol. Other than that I can agree that both of his sps need a rework. I’d hold off on any other buffs to not make him broken again. Tldr; both sps need a rework and when using super onto enemies he should get his immunity back or AT LEAST have some dmg reduction. Those are the only changes I want
A part of the reason why he is so assassin-like is that, when they released support brawlers in the past who were entirely built to assist teammates, they were some of the worst brawlers in the game. Max on release is the first example that I call back to. She didn’t have a great damage output, and I think her HP relative to other brawlers was on the lower end. She just boosted movement speed of allies right next to her and didn’t win a ton of interactions on her own. Another example is Doug. Doug had issues with the distance drop-off, but for a brawler who was supposed to stay by his teammates and offer healing/aggro protection, he was considerably worse than other close range brawlers, and his healing values were (bugged, but) really low. His super was also extremely difficult to hit on teammates, probably because the devs didn’t realize that, even with a revive being a really strong effect, Doug’s super has the Charlie Super Effect aka Extra Life Symptom, where enemies can start shooting at you exactly when the effect places you back on the map. Lastly, there’s Gus. Honestly, I stopped playing Brawl Stars for a few months starting a bit before Gus released, so I can’t fully speak to how he was on release. I do know that his spirits are as clunky as ever and his solo damage has been improved a lot since then. Ever since the Kooky Popper gadget got nerfed, though, he has been at a pretty low point in the game. Basically, when a brawler is too heavily supportive, they lose the ability to lane on their own, which is a major drawback in this game. By giving Kit some assassin abilities, they give him a way to function independently. They shouldn’t lean too heavily into it, but it should be pronounced enough that he can convincingly win enough interactions without help. Without some independent strength, he’s in this situation where he’s just a C Tier Knockout brawler or Tank heal cheese brawler. I do agree that he needs a new set of star powers, preferably based on his two different super effects like in this video.
Don't know why but the explanation of Kit's Hypercharge used while clinging to a teammate gave me this thought: " *-The cat at the back of my head telling me to become a movie star, gain influence and do whatever I want* *-Me, listening to the cat* " But thoughts aside, I can say you're one of the best BS content creators I've encountered in the recent times, your analysis are truly excepcional and detailed; Even if english isn't my first language and sometimes I get confused, the way to explain your proposals make it so much easier to understand. I truly hope your channel grow so more people can see the quality of your content. Sorry for the long comment, have a good day
Thanks bro and no need to apologize as I love reading and discussing anything when it comes to games. I’ll try to keep making the videos better and better in quality so the every new one 👍🏿
I’m surprised kit is seen as bad when his versatility is his strength. A thrower, a support and assassin. When you’re missing this in your comp, and get completely punished for not having a thrower, or an assassin, kit is there to help. He doesn’t need to be good individually, he’s supposed to help with counter comps.
For example he gets free kills on a thrower, and if an enemy is wall camping, you can attach to your teammate and force the enemy out. Very literal counterplay for your “TEAM” not your self.
Part of it is because even though he is capable of doing all those roles he is probably the worst at all 3. Low damage and hp for an assassin, a thrower that needs his teammates to get close enough to hit difficult shots, and a support that only heals significantly with tanks. That is all combined with the fact that he is the support that is the most reliant on teammates. (And we all know how Brawl Stars randoms are)
Oh I love this rework! Playing not only into Kit's design of being a sorta half assassin half support and also playing into his acting prowess with some of the flavor text
I look forward to these literally every single week, I cant believe you came up with this whole idea and edited this video in (3 weeks? Sorry, im guessing) but yet kit has been bottom 5 character for months. Hope the AI voice will go soon, i cant convince my friends to watch you with it :( btw I hope your remembering my face
I remember almost everyone who comments and yeah the AI voice will go when I build up the funds to get a good mic (hopefully over the summer). Also the concepts don’t have an exact time as most of the brawlers I send in the poll I already have a rough idea about because I just play all the brawlers. And then when they get selected I spend anywhere from 5 days to about a month refining it by comparing it to other brawlers, looking through competitive, and checking past balance changes. For this one I already had this concept after his initial nerfs killed him off. And started to refine it based on the recent monthly qualifiers and finals. In terms of editing it only took about 4 days because I was inconsistent on how productive I was.
Heres the problem with kit his supportive abilitys are just toxic. Its feels unfair when you cant hit kit while hes leeching on a teammate and giving them a ton of healing. Kits design was doomed to fail from the start. Especially since hes very similar to yummi fromeague of legends (and players will tell you how terribly designed she is). Its sad but kit needs to stay unviable for the health of the game
Yeah that’s part of the reason why I tried to have it fear towards other buffs rather than healing. I know people who have been traumatized by yummi in league, and I’ve been personally tortured by a similar character comfey in Pokémon unite.
As a kit main, i love this rework a lot 'cause i love both of support and assasin kit's side, but i hate the fact that, right now, the only way to play him is camping in showdown, because in 3v3 its a waste of a teammate. this rework would make him easier to use and also makes sense to his legendary rarity
i think a cool hypercharge for max is that she slows EVERYTHING down around her (slower the closer you are to her and its not the whole map) and she gains hypercharge buffs and super speed buffs and teammates who are there when her super is activated, is immune to the effects. so things like bullets, gem carts and brawl balls would slow down. but ofc not so much that its unnaturally broken
Yay! I was wondering when this video would release and it released earlier than I expected. Great ideas, and I'm glad you finished it early. Keep up the great work and content. Hopefully, you're able to make videos about brawlers like Janet and Darryl in the future, since they're unfortunately struggling a lot rn, but take a break first. You definitely deserve it after all the effort you've been putting in these videos🔥
BTW, here is my feedback on your individual changes for Kit. Main kit Super damage buff is a good idea Super duration buff is good Super refund is interesting, but maybe a little too complex + detaching early should have a drawback imo Gadgets Cardboard Box duration should be nerfed, but maybe 3-3.5 seconds instead would be better I'd make it work while moving rather than allowing it to be used on allies as it would enhance his supportive kit and offensive kit by allowing him to get his Super more easily without having to be completely passive (but your idea is cool as well, maybe a little too strong though) Cheeseburger change is good, but in that case, the healing should be reduced a little to 33% max health to make it similar to Bull's. Power Hungry rework I like this new Blacklist Star Power, and it is similar to what one of my ideas was, but the shield should be 25% instead of 40%, as it would be strong oherwise, considering it also makes the enemy take extra damage Overly Attached rework I like the idea of the CoHost Star Power, but I feel like unfortunately it would be too strong just like Bo's Super Totem, so my idea was the Claws of Love Star Power which gives allies a 20% damage reduction shield when attached to them Kit’s Mythic Gear is cool, but I think SC prefers to make Mythic Gears a general buff to a brawler’s Super or mechanic (in the case of Crow), rather than something that recharges. I think Kit’s Hypercharge sounds a little too strong, especially with the aggressive effect, but very unique and cool idea. Overall, great ideas, and I hope my feedback was helpful😄
I enjoy playing kit even after nerfs. At showdown and 3v3 gamemodes. BUT there is stupid bug that prevents you from doing anything if you kill an enemy with first super hit.
Really like the changes, but I do feel like the community as a whole really misunderstands the identity of mythic gears. Mythic gears, unlike starpowers, don't generally affect how a brawler is played, and tend to simply empower what your super already does, whereas Starpowers are specifically designed to modify how your brawler is played, either by introducing a new mechanic to play around, or by empowering one of two opposite strengths of your brawler, in order to promote the playstyle you choose to take. Yes both are passive modifiers, and yes some starpowers are overly simple, but even the most simple starpowers tend to have at least some influence on your decision-making while playing that brawler, or influence your playstyle simply by substituting a more complex starpower. Take Dynamike for example. Dynamike's super damage starpower is the closest starpower we have to a mythic gear, but it still influences how you play Dynamike in two major ways. One: Dynamike can now one-shot certain brawlers that he could not before, which changes your priorities regarding who you choose to target with super; and Two: By taking this starpower, you forego the very specific playstyle of Dynajump. On the other-hand, the most starpower-like mythic gear is Sandy's, which reduces damage dealt by enemies, but even Sandy's mythic gear doesn't generally affect your placement of super, and is still primarily a simple number based modifier. Yes mythic gears are brawler specific, same as starpowers, but all mythic gears generally ust enhance your starpower for what it already does. A Believable mythic gear for Kitt could simply extend the duration of his super, same as Leon's does, or could give damage reduction like Sandy's, for example.
My understanding of mythic gears have always been based on what Adrian stated in the podcast in how he balances them. With them being brawler specific boosts or abilities that are sometimes useful. And for this one I chose to go more unique as kit is a legendary brawler. And we do already have a precedence for mythic gears adding new effects to a super that do change how you use them with ambers mythic gear adding a slow to her super. So I’m som modes you are less likely to immediately light it on opponents and rather place it in a chokehold area. Although I do agree that this one does thread that line of a star power more.
Really nice changes on his "kit" and I like both the new star power but man not the invisible gadget,I like it to be like having different work like Kit still can go invisible for the current value (or maybe reduced by 1 sec) and when used on teammates the duration is reduced to half . And on his mythic gear I would like it to be ,when kit misses the super he recharge his super by 20%) This would be situational to you thinking "should I use a tricky super or go for the stun?" ( Apparently 20% with three ammo and super charge will get his super back directly so I don't know how it would be great or weird) And my problem with his hyper charge is does the buff stack? if it is then seeing double hyper Rosa would be insane lmao
I just have a fun but big rework where instead of stunning opponents he would ride them just like teammates and take no damage and throw bombs from there location and take damage over time(no sudden high damage at start).
I have an idea for both his Cheeseburger gadget and an overly attached Star power rework. So Cheeseburger is simple he can heal 2000 when not being on an ally and on an enemy 1000. For Overly attached I think they should make it not a Star power, and make another one I thought of one called “9 lives” “9 lives” When Kit is on an enemy he takes 45% less damage and gets a shield and when being on an ally the ally takes 45% less damage.
This would be perfect and would make him way less toxic. I like the mythic gear a lot, though i think it should be nerfed to charge like 97% super charge back so he'd have to wait a little before using a second super so that he couldn't just instantly super twice and basically cover the whole map
I never thought of kit as anything else than assasin. High quick damage portions, leon ult gadget, annoying ult with enormous stun and enough damage. This just doesnt fit a support, neither it fits any mode besides solo sd/knockout
I unlocked kit after all the nerfs and I absolutely love to use him in knockout (because of his gadget and star power), to the point he’s become my favorite brawler, I would love to see him getting a buff to make him viable in any other modes
a much better rework then nubbz they just wanted the assassin kit. but all I've ever want with him is to be a good support. I can't wait until he gets that because, he's technically the first support brawler, yet they made him an assassin. I love these ideas and I wish they were real
Imagine a star power for kit,were he get angry like bull and get some buffs + your idea but it has a different effect,this is made to rappresent when cats get angry
I have a rework for kit: New 1st sp: unfair fight: when kit attacks an enemy with the super he gets a 30% shield 2nd sp buff: increase the healing by 20% (the extra 5 seconds remain) Mythic Gear: extra boosts: kit gets an extra 50% boosts by the boosters (8-bit turret, Power cubes...) Hypercharge: feline Spirit: when kit attacks an enemy with the super he Is immune, when he jumps on a teammate he gives them a 60% shield. Buffs Main Attack: 800➡️840 (and so the super damage) HP: 3000➡️3300 Yarn balls damage: 1600➡️1800
I really enjoy playing jack of all trade brawlers or brawlers with more than one role in a match just because it’s so fun switching from one play style to another within afew seconds with kit I thought I would love this brawler with it literally changing shot type to suit it’s current play style but I find him being too teammate orientated and just overall clunky to actually enjoy I do hope he gets some buffs or reworks such as the one in this video❤ (still waiting on the Byron video)
Honestly I feel like his first star power should be built in and his second star power should be removed entirely I really hope that in the future supercell doesn't add any more star powers that only work in literally one game mode also I feel like he should have a star power that gives a shield to friendly brawlers if he jumps on them or it can just be a gadget if that seems op or if that seems like a bad star power it would be way better then cheeseburger
I really liked your concept! The only thing that doesn't quite sit with me is his Agressive Hypercharge effect. Does he go invisible like Leon's old super? cuz otherwise everyone could see and take him down again. Keep the good work!
Thanks and yeah I forgot to mention that it would be similar to him detaching from teammates but at an even farther distance so he would not be seen by opponents
If I'm being honest. Meg is probably the weirdest brawler in legendary. I feel like making her mech form as the start just feels weird and clunky now then back then we she used to be in her human form. Idk I feel like she's gotten worst for me.
Hi natics i have watched almost all of your videos and i found a pretty big flaw in almost all of them( btw its fine if you dont read all of this i dont blame it is pretty long) Changing the brawler too much. Lets take the rework of frank for example : Franks attack; decressing his range and removig the standing skill delly doesnt really make sense considering that thats franks entire consept Franks super:no matter what if frank becomes good/strong his super will always be toxic in a way and increasing his attack damage wont really help Franks new mechanic: i like it tbh but he wouldnt be usable in higher trophys Franks hyper charge; ìt is good ngl I dont have any critsisms on this at all DISCLAMER : i dont hate you i really love your brawler reworks and everything else about this concept is really really good I just kind of think they are more of brawler concpts than reworks I know its pretty hard comming up with these brawler reworks especally with some brawlers. Sorry for the bad english English wasnt my first language😅 Good luck natics your ideas are very great ❤❤❤❤
Thanks for watching all the videos and yeah the criticism is valid. But that is why I call them reworks as they are meant to change how the brawler functions currently in the game a bit. Mostly they are just changes to the gadgets and star powers but for brawler who people have a kit that is either outdated or clunky I tend to change those too. I’ll probably do a video in the future focusing less on a singular Rework and more on simple balance changes for a few brawlers though.
Kit has always been viable in solo even after the significant nerf, which I think is solid enough. This brawler isn't actually as bad as many would suggests
I don’t consider showdown for my reworks as I don’t really play that mode and it’s not seen as a “competitive” mode. Also I just don’t think a support brawler should only be good in a solo mode.
@@Natics_BS That is why. Many people don't take showdown EVER in consideration, which still don't make much sense to me because it is an official gamemode and is one that should be introduced to a 'competitive gamemode' even though it hasn't been done yet. Teaming/Wintraders being off could actually make then competitive
I hate her gadget even if hes good or bad, its just unfun to fight if hes not killed by your teammates. Also her super completely nullify angelo and hank which just feels wrong even though it is probably the right thing
I would like to share my rework thoughts on kit hp: 6000 -> 6800 1st gadget: same as before 2nd gadget: switches kit’s basic attack to the throwing attack 1st star power: Gains a 40% damage reduction shield when super on enemies. 2nd star power: Enemies hit by kit’s basic attack(claw not the throwing) will receive a total of 500 damage overtime i would love to hear your thoughts on it
The hp change is a bit weird as no other brawler has that amount and he would interact weirdly with the other characters build around that. I would personally make it 6800 if your going for a number around there as then it would match Mr p and griff. I feel the second gadget would almost never be used as you could get a free 5 second invis at anytime with the other gadget, so the first one would probably have to be changed a bit for them to be balanced. I obviously like the 1 star power as it is almost the same as the one I proposed. And the second star power sounds interesting but it would probably run into the same issue that grom has. Where a lot of times you want to use your super instead of holding on to it, so you would get almost no value out of the star power.
@@Natics_BS thanks for your thoughts but will a 100hp make a big difference? Also you are probably right about the gadget it overshadows the other. so i was thinking the second gadget should be so that when on activation switches kit attack to the throwing one instead of his basic claw attack, kinda like larry’s gadget. Also the 2nd star power i think should be like kit’s attack will now deal an overtime small damage(since kit’s a cat and cat scratches will give infections😂😂). please share your thoughts on this i will edit my original comment to match this
The main problem with brawl stars is they want to release as many brawlers as possible, often leading to brawlers like kit. I feel like it would be a much better game if they took longer to balance their kit
Larry is still one of the best brawlers in the game. Even now if you look back at the monthly finals he was one of the most banned brawlers with one of the highest win rates when he was picked. I do definitely agree with kit though. Him and Hank never got their time to shine as they were nerfed due to bugs.
They should make it so when he is on a brawler he has to charge his super for a different attack like a piano falling or like a dynamike super and it would be a quality of life change maybe?
how about instead of being a super, it was his primary attack instead? It would fit more into the wackiness of a cartoon character; throwing a plethora of random stuff.Potentially even having gimmicks like wall breaks or status effects?
Not related to meta but could you rework ranked starr drops too? like, there should be a pity system. i am mythic 3 and was masters previous season, no loki chester!
I can see why you want to change it from 2.4k to 2k when kit is by himself but changing it when he’s attached doesn’t seem necessary. He already heals 10% of his health passively when attached and can’t be hit so the extra heals for kit would be pointless. Most of time you use it while attached is just to keep your teammates alive and having it always be 40% of their health makes it pretty balanced. If you made it a flat 4k heal for the brawler he is attached to it would be an indirect nerf for any brawler who has over 10k hp. And a huge buff for the brawlers who have less than 10k.
My problem with Kit is that the concept of a melee support does not work, they are 2 roles that do not complement each other at all The poor cat has a lot of life and even less damage to face anyone in his range and since he depends on his ulti what is left is a punching bag rather than a support character (the same applies to Doug but worse), I see impossible for him to receive a rework (at least soon) in any case they would have to increase his HP to 6600 (10%) and do something with his super, maybe take less damage against an enemy or have 25% of the super charged when you have come down from a ally
I feel like kit semi gets around the problem by having an auto charging super that gives him some range. That’s why when it came to my rework concept I based most of it around the concept of him cycling/recycling his super over time.
Maybe. I am thinking about doing some other forms of videos soon, but I do think there are other marksman that are just as good or even better than piper. Namely Belle, Nani, and Angelo. It’s mostly that piper is just way more popular than all of the other marksmen.
Kit takes less skill than Edgar. Every toddler nowadays uses his first star power and kills everyone in the game, it's completely broken. He desperately needs a rework.
@@Natics_BSdead ringer is from tf2 and basiclly when you hold it out and take a bit of dmg you go invisible while a corpse of your player goes on the ground
Gene. Edgar’s weakness is Gene. Trust me, I’m a Gene main and with the lamp blowout gadget, Edgar is a non factor. Also any long range brawler with an escape option like Piper, Angelo, and Brock can do really good too
I love this concept so much. I was thinking that you would rework Kit's Power Hungry SP, so that he could be amplified via different empowerment sources (except his Hypercharge; for ex., with Ruffs' Super), but I think it might be a little bit OP. Also, I think his Mythic gear be his Overly Attached SP. But you still cooked, nonetheless. This would make Kit an actually versatile Brawler and worthy of the Legendary rarity. I'm interested to see how would you rework Meg, as there is a debate in the community about her, from design to gameplay.
Yes, I agree. He did an amazing job and I had the same idea for reworking Kit's Power Hungry Star Power. However, I think to balance it, it would be 140% more power from all modifiers rather than 200%.
Make it so that everytime kit kills something it boosts his speed for like 10 seconds (and it stacks)
Similar to franks powergrab star power
Most people suggested reworking the 1st sp to applying to any buffs but it'd suck. It would still be only useful with power cubes as they're the only that really stack and it would still be situational and too op in showdown for no reason
@@vazamentossuper-sonicos1125 it would be a weaker version of what we have now and I'd say that suggestion is definitely better than "2x power cubes passive"
@@NothingMeansNothingButNothing yeah but then it'd just suck all over apart from still being fundamentally terrible since it depends on such specific stuff, being useful with powercubes, Max and Ruffs and maybe damage gear. This reworked first sp could technically be a mythic gear but i feel like this wouldn't even fit Kit as this sp only exists because before his release his damage was the same as Poco
MAAAAN, this is THE BEST rework you did so far
It was extremely intelligent, making his entire kit agressive and supportive at the same time
❤❤❤❤
Thanks man! This one by far took the longest as characters like this that rely so heavily on their teammates are always the hardest to balance. I also didn’t want to just completely redo the idea as some people really enjoy the assassin aspect of kit. And other people really enjoy the support aspect of him.
Eita o gaebe kkkkkk
Slight correction, Bo’s totem was reworked because it enabled a LOT of cheese, namely with Nani, so I’m pretty sure giving other brawlers automatic supercharge is off the table
Yeah that’s what I was trying to say. Sometimes what I mean doesn’t clearly get shown because of the AI but yeah it was so broken because it would be supercharge immediately in the game. So on longer ranged maps it just enabled camping and cheese. But with kit it would only be when he has super (which takes 20 seconds to build up) and it’s only halfway on 1 brawler, while bos sometimes was multiple supers per gadget on multiple brawlers.
Oh boy… how do i tell you
@@Nerezzaza ???
@@thegreatkiwibeast2591 RT’s new gadget
@@Nerezzaza that’s… different, it’s not given to other brawlers infinitely
I really like kit’s cheeseburger gadget. What a shame it got overshadowed by the other one
Ay, as a Kit's main, i use this pretty frequently
The box one better
@@Lvx69 No shit sherlock That’s what my comment is about
@@Lvx69 Yes? That’s the point of this comment
I love the cheeseburger, too bad it’s overshadowed by the ambassador
Im glad i came across your channel. The videos are really good
Glad you like them 😎
This didn't age well💀
Definitely the best rework concept you ever uploaded. It's a shame that a rework so good will never be released into the game tho 😭😭
The aggro Kit Hyper sounds just like the dead ringer from TF2! 😂 I love it, good concept as always! I also love the in depth explanations you give along with your reworks.
Always great to hear you enjoy them goat 😎
“400 damage isn’t that much” - Supercell
Btw,Kits super healing got secretly changed,In thr dev builds content creayors showed the healing was 600
But a few days later after his release i found that it heals 10% of their max health
And i have a legendary brawler idea if she was released and kairos did a tierlist what tier would she be in your opinion?❤😊
Note:All stats are lvl 1 stats❤
Legendary-Lemme name her....hmm
Fatale!!!
Assasin
Hp:3300
Speed:Very Fast
Attack-Shoots 2 daggers in a cone,Also switches to the gun attack,It cycles same as chester attack.
Dagger damage:500(per dagger)
Range:4.66 tiles
Spread:Smiliar to crow
Reload speed:1.4 Sec
Super charge:25%
Gunner:Shoots a single bullet from her revolver.
Damage:1200
Reload:Same as dagger attack
Range:8.66 Tiles
Projectile speed:Smiliar to piper,A bit slower
Super charge:25%
Super:Uses a smoke bomb in a small area Changes to her next weapon,Also dashes for 2 tiles,Immune to damage for 0.5 seconds after dashing.(smoke is just a effect,Dosent do anything)
Gadget and star power at 10 likes❤❤❤❤
My concept on kit rework is
HP:
6000-->6600
First gadget:
5 second-->3 second duration
Second gadget:
when kit attached to an ally brawler,kit next basic attack after pressing this gadget is 100% wide and if enemy got hit they will be slow for 3 seconds
First SP:
when kit attached to an enemy brawler,every damage that dealt to kit is reduced by 50% and 30% of the enemy damage to kit while attached is transferred to the enemy that kit attached to
Second SP:
When kit attached to an ally brawler,that brawler will received 10% movement speed buff
Now with these changed kit will have an assasin loadout and a support loadout
Just a small correction at 3:40: Kit's super heals himself and his teamate by 10 % of their max hp per second. Kit heals himself 600 hp per second because that is 10% of his max hp. His ally will recover more hp the tankier they are, which is why Kit pairs so well with tanks, since they have tons of hp and therefore receive more healing from Kit.
another great video! you dont have to but i think a good topic for a video would be Ash. ash is a very complex brawler but unfortunately not many people explore that complexity because he is very easy to counter. there are many good things about ash still though that ive learned while playing him: you can auto aim your rats to catch fangs super since its multiple targets. you can do this to catch an edgar or shelly auto-aiming as well because they will attack your rats instead of you, giving you a chance to kill them. another utility thing about ashs rats is they always know where people hiding in bushes are. this is true about other pets too but its more effective as ash because multiple pets cover a larger area and they are they fastest pet in the game (i think, maybe mr p porters or tara clones are faster. my point is theyre very fast for a pet.) one thing thats important to understand about the rats is that their main purpose is to charge ashs rage bar, even if they all hit, they dont do much damage. but if a few hit, ash will have more rage to kill his opponent. like all pets, you can use them as a meat shield too.
ash is either really good or really bad because its hard to get your anger going. if you get your anger high early, you can steamroll people with your massive damage and speed buff. unfortunately, you cant do this often because as low anger ash your damage output is not great combined with your attack delay makes you basically a worse frank. the attack delay is ashs main weakness because you dont want to get too far from your enemy as then you cant reach them, but you dont want to get too close either because then they can dodge your attacks easily similar to franks attack delay.
both of ashs gadgets are kinda bad. (though chill pill is definitely the better one) you will never use rotten banana because you need every drop of health in order to have a chance to not die if somebody gets too close. rotten banana is even worse because its purpose is already served by ashs star power first bash which helps you ramp anger quicker rotten banana is one of the least useful gadgets in the game. chill pill is better, but not by much. if youre in a 1v1 with someone and you throw away all your anger, you basically have no way to kill them and the extra health you gained will just go to charging the opponents super. chill pill is only really good as the gem carrier in gem grab when someone who outranges you is going to kill you if you dont pop the gadget.
one thing that could help with ramping up ashs anger is an addition to his base kit that says his anger ramps up whenever his rats die, no matter if they did damage or not.
not related to gameplay, but i love the detail that in his pinata ash skin, his mace spins faster the more angry he is.
anyways, thats a few of my thoughts regarding ash. its unfortunate he isnt very good right now, as he definitely is fun to master. maybe if he gets a hypercharge he will be good again, though not too good because if hes too good he will just get nerfed again
I always love to hear people so passionate about specific brawlers especially the underrated ones like ash. So I’m pretty sure you would be happy to know that the next video was actually voted to be ash 😎
@@Natics_BS wow it is? cool i cant wait. thanks for responding! :)
@@vehicle1291 Wow, you really went in depth about Ash. I’m sure his video will be great and fix some of the weaknesses you stated. However, chill pill is actually a balanced gadget overall as health for rage (which is easier to get) is a good trade off with Ash. With this gadget, you’re exchanging rage which for valuable health which is a worthwhile most of the time. So I don’t think this one will get changed. However, with Rotten Banana, the issue is that rage for health is not a good trade off, so it’s not worthwhile as you need health to survive in fights and rage is already easy to get with First Bash. It should also be easier to get his rage from taking damage as well though I think, so it should be buffed from 125% of his maximum health in damage to only 100% of his maximum health in damage.
You really did an amazing job making Kit's kit come together and also captured his vibe so well with the names you gave to the new things.
Damn, I really love this rework, as always, awesome job! But I didn’t really get how his Hypercharge on opponents would work: if he dies but latches onto an opponent, wouldn’t he still be seen by that opponent and make invisibility useless? Love the other concepts tho with all the other abilities! I may also suggest another rework for cardboard box:
The same stats as you have shown (except it won’t work on teammates)
Now if Kit jumps onto an enemy while he is invisible, he then surprises the enemy increasing impact damage by 500. Thing is, I don’t really like an idea of a brawler getting invisibility together with Kit as it would be really hard to coordinate with his teammate: you cannot control their movement or attack, so you might easily waste it. And it just kinda looks realistic for both of them to hide in the cardboard box lol. This one might be a bit simple, but it will let him finish off targets a lot quicker and can be paired with Blacklist SP, allowing for a great assassin-like combo. Would like to hear your thoughts!
The way the hypercharge would work is kit would detach away similar to how he does would teammates, but a bit farther so he is not in vision range of the opponent. Also yeah the added effect of the invisibility gadget would mostly be best in coordinated play, but it would still give kit his super faster than before if he used it solo since it is his more selfish gadget.
I was waiting for this video, you did a great job reworking kit, i hope they can hear some of your ideas (especially the starpowers)
why doesn's supercell hire this man already?
😂
Supercell: he knows too much, we gotta take matters
Very Random but I made a byron hypercharge concept!
Secret recipe: Byrons super gets 15% bigger and if thrown on enemies applies a poison effect dealing 1k (x2) if thrown on teammates gives them a healing effect (1k x2 again) and a speed boost
Speed: 25%
Damage: 15%
Shield: 5%
Charges in 9 shots (27 poison ticks)
For the numbers I would buff up a bit. After the hypercharge change all speed buffs are 24,25, or 26 and then the damage and shield buffs always add up to 30%. So I would probably do
Speed: 26%
Damage: 20%
Shield: 10%
@@Natics_BS Oh I never knew they added up to 30%. I just didnt want to make him deal like 7k damage with a single super (idk if it would total to 7k damage my byron is power 9)
As a byron main, yes.
Common mistakes for his support super: His super when latched onto teammates, will heal 10% of the brawler's max hp every second, not 600hp/s
That's why Kit + tank is so strong
Yeah thats my bad 😅 but it just goes to show even more with the overlap problem kit has. You can’t see your teammates health half the time so it’s hard to know how to play around it.
Kit is probably my current favorite brawler. He gets so much hate for the assassin play style (the play style in which I don’t play him) Yet, he is a support. I love his supportive capabilities but it feels a bit frustrating right now, this rework would help so much! I wish they thought more heavily into stuff like your videos do.
I mastered kit post nerf (mostly played in 5v5 and brawlball) and the only thing I was wishing while playing him was to give his immunity back when using super onto enemies. It doesn’t even do that much dmg to begin with plus it’s more like a stun for yourself and the enemy and needs a teammate to secure the kill. And if the enemy lives 80% of the time kit will die lol. Other than that I can agree that both of his sps need a rework. I’d hold off on any other buffs to not make him broken again.
Tldr; both sps need a rework and when using super onto enemies he should get his immunity back or AT LEAST have some dmg reduction. Those are the only changes I want
Yea kits “kit” has to pick a side he’s like a hybrid brawler but it doesn’t work
A part of the reason why he is so assassin-like is that, when they released support brawlers in the past who were entirely built to assist teammates, they were some of the worst brawlers in the game. Max on release is the first example that I call back to. She didn’t have a great damage output, and I think her HP relative to other brawlers was on the lower end. She just boosted movement speed of allies right next to her and didn’t win a ton of interactions on her own. Another example is Doug. Doug had issues with the distance drop-off, but for a brawler who was supposed to stay by his teammates and offer healing/aggro protection, he was considerably worse than other close range brawlers, and his healing values were (bugged, but) really low. His super was also extremely difficult to hit on teammates, probably because the devs didn’t realize that, even with a revive being a really strong effect, Doug’s super has the Charlie Super Effect aka Extra Life Symptom, where enemies can start shooting at you exactly when the effect places you back on the map. Lastly, there’s Gus. Honestly, I stopped playing Brawl Stars for a few months starting a bit before Gus released, so I can’t fully speak to how he was on release. I do know that his spirits are as clunky as ever and his solo damage has been improved a lot since then. Ever since the Kooky Popper gadget got nerfed, though, he has been at a pretty low point in the game. Basically, when a brawler is too heavily supportive, they lose the ability to lane on their own, which is a major drawback in this game. By giving Kit some assassin abilities, they give him a way to function independently. They shouldn’t lean too heavily into it, but it should be pronounced enough that he can convincingly win enough interactions without help. Without some independent strength, he’s in this situation where he’s just a C Tier Knockout brawler or Tank heal cheese brawler. I do agree that he needs a new set of star powers, preferably based on his two different super effects like in this video.
Don't know why but the explanation of Kit's Hypercharge used while clinging to a teammate gave me this thought:
" *-The cat at the back of my head telling me to become a movie star, gain influence and do whatever I want*
*-Me, listening to the cat* "
But thoughts aside, I can say you're one of the best BS content creators I've encountered in the recent times, your analysis are truly excepcional and detailed; Even if english isn't my first language and sometimes I get confused, the way to explain your proposals make it so much easier to understand. I truly hope your channel grow so more people can see the quality of your content.
Sorry for the long comment, have a good day
Thanks bro and no need to apologize as I love reading and discussing anything when it comes to games. I’ll try to keep making the videos better and better in quality so the every new one 👍🏿
This is such a good vid, i was thinking kit seemed too weak after his nerf. Supercell should give you a raise
Lmao 😂
I’m surprised kit is seen as bad when his versatility is his strength. A thrower, a support and assassin.
When you’re missing this in your comp, and get completely punished for not having a thrower, or an assassin, kit is there to help. He doesn’t need to be good individually, he’s supposed to help with counter comps.
For example he gets free kills on a thrower, and if an enemy is wall camping, you can attach to your teammate and force the enemy out. Very literal counterplay for your “TEAM” not your self.
Part of it is because even though he is capable of doing all those roles he is probably the worst at all 3. Low damage and hp for an assassin, a thrower that needs his teammates to get close enough to hit difficult shots, and a support that only heals significantly with tanks. That is all combined with the fact that he is the support that is the most reliant on teammates. (And we all know how Brawl Stars randoms are)
Oh I love this rework! Playing not only into Kit's design of being a sorta half assassin half support and also playing into his acting prowess with some of the flavor text
I look forward to these literally every single week, I cant believe you came up with this whole idea and edited this video in (3 weeks? Sorry, im guessing) but yet kit has been bottom 5 character for months.
Hope the AI voice will go soon, i cant convince my friends to watch you with it :( btw I hope your remembering my face
I remember almost everyone who comments and yeah the AI voice will go when I build up the funds to get a good mic (hopefully over the summer). Also the concepts don’t have an exact time as most of the brawlers I send in the poll I already have a rough idea about because I just play all the brawlers. And then when they get selected I spend anywhere from 5 days to about a month refining it by comparing it to other brawlers, looking through competitive, and checking past balance changes. For this one I already had this concept after his initial nerfs killed him off. And started to refine it based on the recent monthly qualifiers and finals. In terms of editing it only took about 4 days because I was inconsistent on how productive I was.
@@Natics_BS Keep killing it
Heres the problem with kit his supportive abilitys are just toxic. Its feels unfair when you cant hit kit while hes leeching on a teammate and giving them a ton of healing. Kits design was doomed to fail from the start. Especially since hes very similar to yummi fromeague of legends (and players will tell you how terribly designed she is). Its sad but kit needs to stay unviable for the health of the game
Yeah that’s part of the reason why I tried to have it fear towards other buffs rather than healing. I know people who have been traumatized by yummi in league, and I’ve been personally tortured by a similar character comfey in Pokémon unite.
As a kit main, i love this rework a lot 'cause i love both of support and assasin kit's side, but i hate the fact that, right now, the only way to play him is camping in showdown, because in 3v3 its a waste of a teammate. this rework would make him easier to use and also makes sense to his legendary rarity
tbh supercell should had just fixed the game-breaking bugs and don't changing his stats
Love your videos man! Amazing ideas for reworks all the time. SuperCell hire this guy already!
i think a cool hypercharge for max is that she slows EVERYTHING down around her (slower the closer you are to her and its not the whole map) and she gains hypercharge buffs and super speed buffs and teammates who are there when her super is activated, is immune to the effects. so things like bullets, gem carts and brawl balls would slow down. but ofc not so much that its unnaturally broken
Yay! I was wondering when this video would release and it released earlier than I expected. Great ideas, and I'm glad you finished it early. Keep up the great work and content. Hopefully, you're able to make videos about brawlers like Janet and Darryl in the future, since they're unfortunately struggling a lot rn, but take a break first. You definitely deserve it after all the effort you've been putting in these videos🔥
Also, when you have the free time, I hope you'll be able to give me more feedback on the balance changes I posted on your last video, but no pressure.
BTW, here is my feedback on your individual changes for Kit.
Main kit
Super damage buff is a good idea
Super duration buff is good
Super refund is interesting, but maybe a little too complex + detaching early should have a drawback imo
Gadgets
Cardboard Box duration should be nerfed, but maybe 3-3.5 seconds instead would be better
I'd make it work while moving rather than allowing it to be used on allies as it would enhance his supportive kit and offensive kit by allowing him to get his Super more easily without having to be completely passive (but your idea is cool as well, maybe a little too strong though)
Cheeseburger change is good, but in that case, the healing should be reduced a little to 33% max health to make it similar to Bull's.
Power Hungry rework
I like this new Blacklist Star Power, and it is similar to what one of my ideas was, but the shield should be 25% instead of 40%, as it would be strong oherwise, considering it also makes the enemy take extra damage
Overly Attached rework
I like the idea of the CoHost Star Power, but I feel like unfortunately
it would be too strong just like Bo's Super Totem, so my idea was the Claws of Love Star Power which gives allies a 20% damage reduction shield when attached to them
Kit’s Mythic Gear is cool, but I think SC prefers to make Mythic Gears a general buff to a brawler’s Super or mechanic (in the case of Crow), rather than something that recharges.
I think Kit’s Hypercharge sounds a little too strong, especially with the aggressive effect, but very unique and cool idea.
Overall, great ideas, and I hope my feedback was helpful😄
I enjoy playing kit even after nerfs.
At showdown and 3v3 gamemodes. BUT
there is stupid bug that prevents you from doing anything if you kill an enemy with first super hit.
Really like the changes, but I do feel like the community as a whole really misunderstands the identity of mythic gears.
Mythic gears, unlike starpowers, don't generally affect how a brawler is played, and tend to simply empower what your super already does, whereas Starpowers are specifically designed to modify how your brawler is played, either by introducing a new mechanic to play around, or by empowering one of two opposite strengths of your brawler, in order to promote the playstyle you choose to take.
Yes both are passive modifiers, and yes some starpowers are overly simple, but even the most simple starpowers tend to have at least some influence on your decision-making while playing that brawler, or influence your playstyle simply by substituting a more complex starpower.
Take Dynamike for example. Dynamike's super damage starpower is the closest starpower we have to a mythic gear, but it still influences how you play Dynamike in two major ways. One: Dynamike can now one-shot certain brawlers that he could not before, which changes your priorities regarding who you choose to target with super; and Two: By taking this starpower, you forego the very specific playstyle of Dynajump.
On the other-hand, the most starpower-like mythic gear is Sandy's, which reduces damage dealt by enemies, but even Sandy's mythic gear doesn't generally affect your placement of super, and is still primarily a simple number based modifier.
Yes mythic gears are brawler specific, same as starpowers, but all mythic gears generally ust enhance your starpower for what it already does.
A Believable mythic gear for Kitt could simply extend the duration of his super, same as Leon's does, or could give damage reduction like Sandy's, for example.
My understanding of mythic gears have always been based on what Adrian stated in the podcast in how he balances them. With them being brawler specific boosts or abilities that are sometimes useful. And for this one I chose to go more unique as kit is a legendary brawler. And we do already have a precedence for mythic gears adding new effects to a super that do change how you use them with ambers mythic gear adding a slow to her super. So I’m som modes you are less likely to immediately light it on opponents and rather place it in a chokehold area. Although I do agree that this one does thread that line of a star power more.
Really nice changes on his "kit" and I like both the new star power but man not the invisible gadget,I like it to be like having different work like Kit still can go invisible for the current value (or maybe reduced by 1 sec) and when used on teammates the duration is reduced to half .
And on his mythic gear I would like it to be ,when kit misses the super he recharge his super by 20%) This would be situational to you thinking "should I use a tricky super or go for the stun?"
( Apparently 20% with three ammo and super charge will get his super back directly so I don't know how it would be great or weird)
And my problem with his hyper charge is does the buff stack? if it is then seeing double hyper Rosa would be insane lmao
No I forgot to mention that it would work like speed buffs where it takes the highest number
I love the ideas and rework! I need these balances in the game
Damn, I wanna play this Kit. Don’t get me wrong, I really like Overly Attached Cheeseburger Kit, but these ideas are COOL!
I just have a fun but big rework where instead of stunning opponents he would ride them just like teammates and take no damage and throw bombs from there location and take damage over time(no sudden high damage at start).
I have an idea for both his Cheeseburger gadget and an overly attached Star power rework.
So Cheeseburger is simple he can heal 2000 when not being on an ally and on an enemy 1000.
For Overly attached I think they should make it not a Star power, and make another one I thought of one called “9 lives”
“9 lives”
When Kit is on an enemy he takes 45% less damage and gets a shield and when being on an ally the ally takes 45% less damage.
This would be perfect and would make him way less toxic. I like the mythic gear a lot, though i think it should be nerfed to charge like 97% super charge back so he'd have to wait a little before using a second super so that he couldn't just instantly super twice and basically cover the whole map
I never thought of kit as anything else than assasin. High quick damage portions, leon ult gadget, annoying ult with enormous stun and enough damage. This just doesnt fit a support, neither it fits any mode besides solo sd/knockout
I unlocked kit after all the nerfs and I absolutely love to use him in knockout (because of his gadget and star power), to the point he’s become my favorite brawler, I would love to see him getting a buff to make him viable in any other modes
Yea hamburger is op
this is so high quality, i wish you are more mainstream soon
Hopefully 🙏🏿
Things like this need time to build up
Yo I've just discovered your channel, and I gotta say your ideas are so unique and cool! You got a new sub :)
a much better rework then nubbz
they just wanted the assassin kit.
but all I've ever want with him is to be a good support. I can't wait until he gets that because, he's technically the first support brawler, yet they made him an assassin.
I love these ideas and I wish they were real
Imagine a star power for kit,were he get angry like bull and get some buffs + your idea but it has a different effect,this is made to rappresent when cats get angry
I have a rework for kit:
New 1st sp: unfair fight: when kit attacks an enemy with the super he gets a 30% shield
2nd sp buff: increase the healing by 20% (the extra 5 seconds remain)
Mythic Gear: extra boosts: kit gets an extra 50% boosts by the boosters (8-bit turret, Power cubes...)
Hypercharge: feline Spirit: when kit attacks an enemy with the super he Is immune, when he jumps on a teammate he gives them a 60% shield.
Buffs
Main Attack: 800➡️840 (and so the super damage)
HP: 3000➡️3300
Yarn balls damage: 1600➡️1800
We had very similar ideas but I went more the route of changing his super up a bit
I did this before watching the video BC i wanted to share this so i didn't know If i did smth similar
It takes it away if you edit the comment
I really enjoy playing jack of all trade brawlers or brawlers with more than one role in a match just because it’s so fun switching from one play style to another within afew seconds with kit I thought I would love this brawler with it literally changing shot type to suit it’s current play style but I find him being too teammate orientated and just overall clunky to actually enjoy I do hope he gets some buffs or reworks such as the one in this video❤ (still waiting on the Byron video)
Honestly I feel like his first star power should be built in and his second star power should be removed entirely I really hope that in the future supercell doesn't add any more star powers that only work in literally one game mode also I feel like he should have a star power that gives a shield to friendly brawlers if he jumps on them or it can just be a gadget if that seems op or if that seems like a bad star power it would be way better then cheeseburger
I really liked your concept! The only thing that doesn't quite sit with me is his Agressive Hypercharge effect. Does he go invisible like Leon's old super? cuz otherwise everyone could see and take him down again.
Keep the good work!
Thanks and yeah I forgot to mention that it would be similar to him detaching from teammates but at an even farther distance so he would not be seen by opponents
If I'm being honest. Meg is probably the weirdest brawler in legendary. I feel like making her mech form as the start just feels weird and clunky now then back then we she used to be in her human form. Idk I feel like she's gotten worst for me.
Hi natics i have watched almost all of your videos and i found a pretty big flaw in almost all of them( btw its fine if you dont read all of this i dont blame it is pretty long)
Changing the brawler too much. Lets take the rework of frank for example :
Franks attack; decressing his range and removig the standing skill delly doesnt really make sense considering that thats franks entire consept
Franks super:no matter what if frank becomes good/strong his super will always be toxic in a way and increasing his attack damage wont really help
Franks new mechanic: i like it tbh but he wouldnt be usable in higher trophys
Franks hyper charge; ìt is good ngl
I dont have any critsisms on this at all
DISCLAMER : i dont hate you i really love your brawler reworks and everything else about this concept is really really good
I just kind of think they are more of brawler concpts than reworks
I know its pretty hard comming up with these brawler reworks especally with some brawlers.
Sorry for the bad english
English wasnt my first language😅
Good luck natics your ideas are very great ❤❤❤❤
Thanks for watching all the videos and yeah the criticism is valid. But that is why I call them reworks as they are meant to change how the brawler functions currently in the game a bit. Mostly they are just changes to the gadgets and star powers but for brawler who people have a kit that is either outdated or clunky I tend to change those too. I’ll probably do a video in the future focusing less on a singular Rework and more on simple balance changes for a few brawlers though.
Bro really reworked kit's kit
Jokes apart i really like your videos!
You predicted exact kit's damage buff and almost exact cardboard box nerf!
Kit has always been viable in solo even after the significant nerf, which I think is solid enough.
This brawler isn't actually as bad as many would suggests
I don’t consider showdown for my reworks as I don’t really play that mode and it’s not seen as a “competitive” mode. Also I just don’t think a support brawler should only be good in a solo mode.
@@Natics_BS That is why. Many people don't take showdown EVER in consideration, which still don't make much sense to me because it is an official gamemode and is one that should be introduced to a 'competitive gamemode' even though it hasn't been done yet. Teaming/Wintraders being off could actually make then competitive
8:00 that is most definitely just a glitch. There's negative way that's intentional.
Hankified
Unfortunately 😔
You grown up so fast... congrats
Thanks bro your one of the OGs 😎
I hate her gadget even if hes good or bad, its just unfun to fight if hes not killed by your teammates. Also her super completely nullify angelo and hank which just feels wrong even though it is probably the right thing
With a 1590 trophy kit, it’s rough…
imagine being so unskilled edgar looks more skilled than you
still didnt watch the video bc im at school but ik its going to be a banger
😎
I would like to share my rework thoughts on kit
hp: 6000 -> 6800
1st gadget: same as before
2nd gadget: switches kit’s basic attack to the throwing attack
1st star power: Gains a 40% damage reduction shield when super on enemies.
2nd star power: Enemies hit by kit’s basic attack(claw not the throwing) will receive a total of 500 damage overtime
i would love to hear your thoughts on it
The hp change is a bit weird as no other brawler has that amount and he would interact weirdly with the other characters build around that. I would personally make it 6800 if your going for a number around there as then it would match Mr p and griff. I feel the second gadget would almost never be used as you could get a free 5 second invis at anytime with the other gadget, so the first one would probably have to be changed a bit for them to be balanced. I obviously like the 1 star power as it is almost the same as the one I proposed. And the second star power sounds interesting but it would probably run into the same issue that grom has. Where a lot of times you want to use your super instead of holding on to it, so you would get almost no value out of the star power.
@@Natics_BS thanks for your thoughts but will a 100hp make a big difference? Also you are probably right about the gadget it overshadows the other. so i was thinking the second gadget should be so that when on activation switches kit attack to the throwing one instead of his basic claw attack, kinda like larry’s gadget. Also the 2nd star power i think should be like kit’s attack will now deal an overtime small damage(since kit’s a cat and cat scratches will give infections😂😂). please share your thoughts on this i will edit my original comment to match this
Or you could just give kit 50% dammage reduction when lached on to an enemy.
But yeha this rework is going to make him feel legendary so good job
The main problem with brawl stars is they want to release as many brawlers as possible, often leading to brawlers like kit. I feel like it would be a much better game if they took longer to balance their kit
I feel they can keep their current pace they just need more people on the balancing team
@@Natics_BS true
Tbh it's awesome i don't saw any good kit's or tricky ahh brawler's reworks concept like this
kit should be back to normal but without bugs and larry in a middle state, both got nerfed so hard
Larry is still one of the best brawlers in the game. Even now if you look back at the monthly finals he was one of the most banned brawlers with one of the highest win rates when he was picked. I do definitely agree with kit though. Him and Hank never got their time to shine as they were nerfed due to bugs.
Nice vid! Also ash's video is coming this week as well or no?
Yeah ash should be later on this week as well 👍🏿
Bro predicted future about damage and gadget
that hypercharge idea just made me so hyped for future hypercharges for brawlers like gus, surge and such
Pls do buster too
They should try and increase his damage or make him an assassin and supporter
love your videos keep up the good work !!!!!
They should make it so when he is on a brawler he has to charge his super for a different attack like a piano falling or like a dynamike super and it would be a quality of life change maybe?
But how would he detach then?
how about instead of being a super, it was his primary attack instead? It would fit more into the wackiness of a cartoon character; throwing a plethora of random stuff.Potentially even having gimmicks like wall breaks or status effects?
kit is a very hard one to balance but i do like this alot
Not related to meta but could you rework ranked starr drops too? like, there should be a pity system. i am mythic 3 and was masters previous season, no loki chester!
I still haven’t gotten a single skin just 2 pfp and a bunch of bling 💀
@@Natics_BS :( man, my lifestyle is chester. If I don't get it I'll be so sad, but i have to grind to l3!
I think the hamburger gadget should only heal 2k but when ur on a teammate it double the heal that makes it more balanced
I can see why you want to change it from 2.4k to 2k when kit is by himself but changing it when he’s attached doesn’t seem necessary. He already heals 10% of his health passively when attached and can’t be hit so the extra heals for kit would be pointless. Most of time you use it while attached is just to keep your teammates alive and having it always be 40% of their health makes it pretty balanced. If you made it a flat 4k heal for the brawler he is attached to it would be an indirect nerf for any brawler who has over 10k hp. And a huge buff for the brawlers who have less than 10k.
Kit is a brawler that is better to be a bad brawler after his buff he ruined solo and most of 3 vs 3 mode
My problem with Kit is that the concept of a melee support does not work, they are 2 roles that do not complement each other at all
The poor cat has a lot of life and even less damage to face anyone in his range and since he depends on his ulti what is left is a punching bag rather than a support character (the same applies to Doug but worse), I see impossible for him to receive a rework (at least soon) in any case they would have to increase his HP to 6600 (10%) and do something with his super, maybe take less damage against an enemy or have 25% of the super charged when you have come down from a ally
I feel like kit semi gets around the problem by having an auto charging super that gives him some range. That’s why when it came to my rework concept I based most of it around the concept of him cycling/recycling his super over time.
Melee supports CAN work imo, Doug is in a super balanced spot because of that, since his raw healing numbers are so good
@@thegreatkiwibeast2591 Doug still one of the worst brawlers in the game
@@Samusito06 He’s around b tier now
@@thegreatkiwibeast2591 no, he's ONE of the worst brawlers
Can't wait for Ash rework because the second Star power feels useless
Very good concepts!
Can you do a video about piper and how she overshadowed all other marksman in the game
Maybe. I am thinking about doing some other forms of videos soon, but I do think there are other marksman that are just as good or even better than piper. Namely Belle, Nani, and Angelo. It’s mostly that piper is just way more popular than all of the other marksmen.
Honestly he should get a hp and damage buff
He now needs skill to play. I mastered him after the nerfs
Kit takes less skill than Edgar. Every toddler nowadays uses his first star power and kills everyone in the game, it's completely broken. He desperately needs a rework.
Man really gave kit spy's dead ringer as a hypercharge 😂😂
What does that ability do? Sorry I’m not that well versed in a lot of games 😅 and this is the second comment to mention it.
@@Natics_BSdead ringer is from tf2 and basiclly when you hold it out and take a bit of dmg you go invisible while a corpse of your player goes on the ground
Me just casually getting 9 kills in solo showdown on 800 kit
what do you use for text to speech
Eleven Labs
Now kit is the most broken brawler
This video aged like milk
Because he got buffed 🗿
Kit went from a god to wak
People still play Kit tho also being invisible at the start of the match is the most powerful ability in the game
Yeah that’s why I tried to tone down the duration a but
Hi poor Kit need buff damage and hp and changes sp
Awesome Video 👊
Thanks bro 👊🏿
Nope. I hate this brawler from here to the moon and back 😤🤬
Way, way waaaay too strong, especially the gear is way to different from all other hypercharges esp, with the eecaping death
WTF IS KIT NERFED BUT EDGAR IS OP AS FUCK!!!!
EDGAR IS SO GOT DAMN STRONG HE TEAM WIPES EVERYONE WITH NO WEAKNESSES!!!!
Gene. Edgar’s weakness is Gene. Trust me, I’m a Gene main and with the lamp blowout gadget, Edgar is a non factor. Also any long range brawler with an escape option like Piper, Angelo, and Brock can do really good too
hes got nerfed by 40%😟