Hello all! I have updated the example c3p project to include corrected equations for low full screen quality vs. high full screen quality. There are 2 project files you can download with the correct equations already toggled on and off. If you have any issues with the positioning of the light on these new examples please let me know but it should work for very small screen sizes and handle other resizing correctly now! Cheers.
To whom it may concern; the tutorial assumes that the parameters are in the same location on the ProceduralEffect today as they were when the tutorial was created. The parameter locations are slightly different now, specifically the "Light 1 State 0/1" parameter, which is now in the 4th parameter slot(parameter 3, because parameters start at 0). This means that, when setting the parameters in the event sheet, the locations will be +1 for each parameter.
Thanks for the comment! Yeah if memory serves it was so that light 1 could be turned off and on which originally was always on 😅 anyways, best of luck!
Hey, man, congrats to you and your family! I'm a C3 user, too, and discovered your videos a few weeks ago. Impressed by (slightly jealous of?) the quality of your games and videos.
Thanks for the awesome C3 Addon! This is amazing, and has so many different uses. I've always done manual lighting, using a dark overlay sprite. Then another sprite that animates(typically a circle moving in and out) which pins to the player and moves around with them to negate the dark overlay sprite. Placing these light sprites around lamps, torches, the player, etc.
Hi, first of all big thanks for this awesome tutorial and great channel! Very cool stuff and much appreciated. I was wondering what does the normalDepth slider in the Lighting Controls menu do, I was unable to notice any effect in the visual appearance when adjusting it? I'd also like to know if you have tested how's the performance on mobile when using multiple lights, to sort of get an idea if that's feasible or not:) Thanks again and keep up the good work!
Hi Foozle, first off, really amazing work! Construct has really awful lighting so I'm excited to hopefully get this working for my project. I'm wondering if you know what causes the bug for the light to display inaccurately depending on window size? If my game window is too big or too small it seems to display the light in the wrong location, away from my light object. No worries if you don't know or don't have time to figure it out, we appreciate the work you've put in for this! Cheers!
great effect and very helpfull video. keep it up and why not make a water/mirror effect that can be attached to a sprite reflects whatever is above it. im trying to find some solution with this but nothing yet
Hello How do I add admob announcements I added an announcement, but when you export the game on the phone, The ad doesn't show up. Is there a way to advise me?
Hi, I noticed that the light is always projected in a circular manner, would it be possible to project it as a cone of light? for example a character holding a torch or lamps
Could you explain step by step how to use your plugin to set the light source on the game layout and activate it? I downloaded your project, installed the plugin, but even after 2 days I can't figure out how to turn on the light... I have normal maps and they work, I tested them on other similar projects with light. Due to not knowing English, I can’t even understand such things as the meaning of WW or WH, are these switches? My normal maps overlay objects with solid black with this plugin but its working good with other normal maps plugins and i think it's because I can't turn on the light source.. All I need is - install and turn on the light on a moving object. Help me people, can someone else be able to tell me how to control this light? Sorry for my English, I used a translator
My implementation was custom and overly complicated. It used mesh points and meshed distortion with some algorithms. An easier solution is to use the great “trail renderer” plugin from skymen found here: www.construct.net/en/make-games/addons/531/trail-renderer
Hello all! I have updated the example c3p project to include corrected equations for low full screen quality vs. high full screen quality. There are 2 project files you can download with the correct equations already toggled on and off. If you have any issues with the positioning of the light on these new examples please let me know but it should work for very small screen sizes and handle other resizing correctly now! Cheers.
To whom it may concern; the tutorial assumes that the parameters are in the same location on the ProceduralEffect today as they were when the tutorial was created. The parameter locations are slightly different now, specifically the "Light 1 State 0/1" parameter, which is now in the 4th parameter slot(parameter 3, because parameters start at 0). This means that, when setting the parameters in the event sheet, the locations will be +1 for each parameter.
Thanks for the comment! Yeah if memory serves it was so that light 1 could be turned off and on which originally was always on 😅 anyways, best of luck!
Hey this was an awesome video, thanks for using and shouting out C3IDE!!!! and also congrats on having a baby!
Thanks! C3IDE helped me understand what was needed a ton more so thank you!
Hey, man, congrats to you and your family!
I'm a C3 user, too, and discovered your videos a few weeks ago. Impressed by (slightly jealous of?) the quality of your games and videos.
Thank you! I am hoping everything goes well with the delivery :) I am mentally preparing myself for our kids to outnumber my wife and I
Thanks for the awesome C3 Addon! This is amazing, and has so many different uses.
I've always done manual lighting, using a dark overlay sprite. Then another sprite that animates(typically a circle moving in and out) which pins to the player and moves around with them to negate the dark overlay sprite. Placing these light sprites around lamps, torches, the player, etc.
You are awesome Dude! Thank you so much for "bring to light" this awesomes addons and mostly for explain it at detail you deserve way more views
Hi, first of all big thanks for this awesome tutorial and great channel! Very cool stuff and much appreciated. I was wondering what does the normalDepth slider in the Lighting Controls menu do, I was unable to notice any effect in the visual appearance when adjusting it? I'd also like to know if you have tested how's the performance on mobile when using multiple lights, to sort of get an idea if that's feasible or not:) Thanks again and keep up the good work!
I love it - The only lightning I have used in my projects are ones I added to my animations myself.
Yeah - it’s works pretty good but I am still working some kinks out of it for different platforms. Super fun to learn how to make an effect though!
Do a tutorial on the spine plugin! would be interesting to see how you did the animations for the character
It’s on the growing list for once I return to having some office time :) just had a baby so game dev is still on pause mostly for another week or two
@@FoozleCC 期待spine插件教程! 恭喜有了宝宝!
Hi Foozle, first off, really amazing work! Construct has really awful lighting so I'm excited to hopefully get this working for my project. I'm wondering if you know what causes the bug for the light to display inaccurately depending on window size? If my game window is too big or too small it seems to display the light in the wrong location, away from my light object. No worries if you don't know or don't have time to figure it out, we appreciate the work you've put in for this!
Cheers!
There are a couple things you have to watch out for on this. Feel front to ping me the project on discord: Foozle#8597 I can try to take a look
@@FoozleCC Cool thanks so much!
great effect and very helpfull video. keep it up and why not make a water/mirror effect that can be attached to a sprite reflects whatever is above it. im trying to find some solution with this but nothing yet
Thanks! One item to consider without a built in effect is canvas and using the paste command - may get tricky quickly but worth giving it a try!
Hello
How do I add admob announcements
I added an announcement, but when you export the game on the phone,
The ad doesn't show up.
Is there a way to advise me?
Hi, I noticed that the light is always projected in a circular manner, would it be possible to project it as a cone of light? for example a character holding a torch or lamps
Can you do a photon multiplayer tutorial?, the native plugin is wack.
hi did your idea works with 3d game and fog effect?
cool
Is there anyway that I can use normal map for Spine Animation?
Could you explain step by step how to use your plugin to set the light source on the game layout and activate it?
I downloaded your project, installed the plugin, but even after 2 days I can't figure out how to turn on the light... I have normal maps and they work, I tested them on other similar projects with light.
Due to not knowing English, I can’t even understand such things as the meaning of WW or WH, are these switches?
My normal maps overlay objects with solid black with this plugin but its working good with other normal maps plugins and i think it's because I can't turn on the light source..
All I need is - install and turn on the light on a moving object.
Help me people, can someone else be able to tell me how to control this light?
Sorry for my English, I used a translator
Feel free to send me the project on Discord Foozle#8597 - will see if I can help tomorrow 👍
@@FoozleCC I sent you a request on the discord, I wanted to write a message, but apparently not yet in friends, private messages are closed
How you make trail on lightball?. Im so confuse to make trail smooth like on fruits ninja slash effect
My implementation was custom and overly complicated. It used mesh points and meshed distortion with some algorithms. An easier solution is to use the great “trail renderer” plugin from skymen found here: www.construct.net/en/make-games/addons/531/trail-renderer
@@FoozleCC ok thanks
i dont get it or how to use it