FoozleCC
FoozleCC
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Construct 3D: Plugins to UNLOCK your Creativity and Make Games
These plugins enable an extended range of 3D features for Construct 3. Significant development has enabled performance improvements, 3D physics, and some nice to have lighting and fog effects that were not previously possible. This video covers some examples and shares tips and tricks on how to use them in your games. The demos can be played and the project file downloaded in the link below!
Project File: foozlecc.itch.io/construct3d
For the next month, the two paid plugins, Physics and Effects are on sale and available in a bundle.
Bundle / Sale Link: itch.io/s/130924/foozle-construct-3-3d-video-drop-sale
Pertinent Links!
Plugins:
3DObject: kindeyegames.itch.io/c3-3dobject-alpha
3DPhysics: kindeyegames.itch.io/construct-3-cannon
3DEffects: kindeyegames.itch.io/c3-3d-effects
Rapier Physics Documentation: rapier.rs/
Tools:
Babylon GLB Viewer: sandbox.babylonjs.com/
UE Collider Blender Plugin: github.com/CydoniaValley/ue_collider_tool
Credits:
3D Platformer Level: Andre Yin - x.com/AndreYin
Doom Level: Jay - x.com/JayXTrent
3D Shooter Footage: x.com/Soupinthegrass
Plugins: Kind Eye Games (Mikal) - x.com/kindeyegames
Background Music:
Deep - lofi: xethrocc - pixabay.com/music/beats-deep-lofi-vibes-205062/
Analog Dreams - lofi: xethrocc - pixabay.com/music/beats-analog-dreams-lofi-vibes-216040/
WatR - Fluid: ItsWatR - pixabay.com/music/beats-watr-fluid-10149/
Consider liking, subscribing, or supporting me on Patreon if you enjoyed!
bit.ly/PatreonFoozleCC
Come chat in Discord: discord.gg/KhYjZcGdkT
I enjoyed making this and hope you enjoyed it :) Please leave your comments down below on what you would like to see next and if you enjoyed it please subscribe!
Cheers-
Foozle
มุมมอง: 3 067

วีดีโอ

LEARN How To LEARN Construct and Make Games
มุมมอง 5K8 หลายเดือนก่อน
Make games faster by learning how to learn Construct! If you are new to Construct 3 or still find yourself taking too long to solve a problem in the engine then this video is for you! Pertinent Links! Construct: www.construct.net/en Construct Community Discord: discord.gg/construct-community-116497549237551109 Special thanks to TackerTacker who had the idea for this video and even helped write ...
Algorithms for Enemy Separation while Pathfinding
มุมมอง 1.4K9 หลายเดือนก่อน
A common problem encountered in making games is keeping enemies from "clumping" up into a big stack as they move around in the world. This video covers a range of topics including boids, repulsion, pathfinding, flood fill/breadth first search, potential fields, cellular automata, and a quick and dirty implementation which is simple yet effective. I focus on repulsion and and flood fill working ...
AI Ethics Aside - Text to 3D Game Asset Tools are here.
มุมมอง 11K9 หลายเดือนก่อน
Things are getting scary! In this video I cover Text To 3D asset creation and show my thoughts on current state as well as how I think you can make use of these assets in your game. Obviously there are a number of ethical questions when it comes to AI content generation which I do not cover here but instead explore the current state and try to answer the question of if the tool works and how it...
Construct 3D Playground - Using all of the 3D Plugins
มุมมอง 6Kปีที่แล้ว
New 3D Project template for Construct 3 leveraging all of the 3D Plugins by kindeyegames / Mikal. Give the template and download and use however you wish! Please note you will need all of the plugins below. (Yes they are worth paying for!) Pertinent Links! Project File (playable): foozlecc.itch.io/construct-3d-playground Note: This is FINALLY updated to use the newer 3D Physics plugin after it ...
3D Physics Preview for Construct 3
มุมมอง 3.8Kปีที่แล้ว
Early coverage on a new 3D Physics plugin for Construct 3 under development by kindeyegames / Mikal (same developer of 3DObject). The plugin leverages cannon.js and already has my gears turning on how we can put it to use in this early preview version! Pertinent Links! Plugin: kindeyegames.itch.io/construct-3-cannon cannon.js: github.com/schteppe/cannon.js I am a heavy user of Construct 3 and m...
Smooth Camera - Zoom & Pan
มุมมอง 1.7Kปีที่แล้ว
Ever need to make a nice smooth camera system for zooming in and out or panning? This video covers a method on how to implement one inside Construct 3. I also provide a link to download the template for free from my itch down below. Pertinent Links! Template: foozlecc.itch.io/smooth-camera I am a heavy user of Construct 3 and make various templates and tutorials available for free. If you are n...
2D to Procedural 3D - Revamping my top down shooter!
มุมมอง 1.5Kปีที่แล้ว
IT'S ALIVE! I am taking the plunge back into S.M.A.S.H. (the name will be changing in the future, if you have ideas, drop them in the comments!). This time I am brining procedural 3D environments into the game which can be destroyed and regenerated using wave function collapse. Pertinent Links! 3D Object Plugin and Effects Used: kindeyegames.itch.io/ Wave Function Collapse Tutorial: th-cam.com/...
Destructible Worlds With Wave Function Collapse
มุมมอง 5Kปีที่แล้ว
A tutorial showing how to leverage wave function collapse to build dungeons and levels in your game that can even be destroyed and regenerated. It has been some time since I have posted - hope that this video entertains you and gives you some fun ideas for your own game! I am hopeful that this can be incorporated into generating levels in S.M.A.S.H. - A top down twin stick shooter inspired by S...
Working on your first Steam game? Learn from this 14 year old
มุมมอง 1.2K2 ปีที่แล้ว
Indie game developers, myself included, can learn a thing or two from Spacespy's debut Steam game Egglien. Go grab at either Steam or Itch below! Steam: store.steampowered.com/app/1994440/Egglien/ Itch: spacespy.itch.io/egglien Thank you to Spacespy for sharing the game's source code with me to go through and develop this video. If you enjoyed please consider subscribing! Also go check out Spac...
Portals and Timelines and S.M.A.S.H. Oh My! Devlog 2
มุมมอง 1.8K2 ปีที่แล้ว
A devlog showing how Blender and Construct 3's Timelines feature can add effects like portals into your game. This is the second of a devlog series on the new game I am working on: S.M.A.S.H. - A top down twin stick shooter inspired by Smash TV. I am working on it in collaboration with Zed from Let's Talk Game Design, go check his channel out! He will also be sharing dev logs on "why" the desig...
Infinite 3D Tunnel? Construct 3 Demo
มุมมอง 1.3K2 ปีที่แล้ว
Demo of an infinite 3D tunnel in Construct 3. Think wormholes and light speed sort of thing. The project file is available for download and uses mesh distortion on sprites, javascript, arrays, and other c3 native plugins (no external plugins required). Itch Link: (run & download the .c3p file): foozlecc.itch.io/infinite-3d-tunnel Social Links Consider liking, subscribing, or supporting me on Pa...
Render 8 Direction Animated Sprites in Blender with Python
มุมมอง 34K2 ปีที่แล้ว
An overview of how to use Blender to render 3D assets to 8 direction sprites with a python script to save time! Added 1.1 to support normals export! Requires "Normal" to be enabled under the properties tab - View layer - Passes - Data - Normal. Then in the compositing window, you need to add a File Output node and connect the normal from the rendered layer to the File Output node. Select the Fi...
Add Lighting To Your Construct 3 Game!
มุมมอง 11K2 ปีที่แล้ว
An overview of how to add lighting to your game using the proceduralLighting effect / addon. Link to itch download below! Procedural Lighting Effect: foozlecc.itch.io/procedural-lighting-effect GDKO Round 1 Demo: foozlecc.itch.io/void-knight Consider liking, subscribing, or supporting me on Patreon if you enjoyed! bit.ly/PatreonFoozleCC Come chat in Discord: discord.gg/KhYjZcGdkT Pertinent Link...
3D Object Plugin! Working with 3D Models for Construct 3
มุมมอง 15K2 ปีที่แล้ว
3D Object Plugin! Working with 3D Models for Construct 3
C3 Project File Peer Review! Ep 3: Epic Project Organization, Functions & Many More Tips & Tricks!
มุมมอง 8293 ปีที่แล้ว
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3D Action Platformer: 3D Raycast!
มุมมอง 3.6K3 ปีที่แล้ว
3D Action Platformer: 3D Raycast!
Third Person Camera! New 3D Camera Plugin Tutorial
มุมมอง 7K3 ปีที่แล้ว
Third Person Camera! New 3D Camera Plugin Tutorial
C3 Project File Peer Review! Ep 2: Platformer Level Design, Camera Tips, Families
มุมมอง 8743 ปีที่แล้ว
C3 Project File Peer Review! Ep 2: Platformer Level Design, Camera Tips, Families
3D Camera! New Plugin Overview and Examples
มุมมอง 11K3 ปีที่แล้ว
3D Camera! New Plugin Overview and Examples
C3 Project File Peer Review! Ep 1: Arrays, Timers, AI, State, and JavaScript
มุมมอง 9023 ปีที่แล้ว
C3 Project File Peer Review! Ep 1: Arrays, Timers, AI, State, and JavaScript
Blood Effects! Splatters, Drips, and Stains - Construct 3 Tutorial
มุมมอง 2.7K3 ปีที่แล้ว
Blood Effects! Splatters, Drips, and Stains - Construct 3 Tutorial
How to make a Platformer State Machine! Project template and art included - Construct 3 Tutorial
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How to make a Platformer State Machine! Project template and art included - Construct 3 Tutorial
A* Pathfinding on Undirected Graph (Set of Points) Tutorial / Demo
มุมมอง 1.4K3 ปีที่แล้ว
A* Pathfinding on Undirected Graph (Set of Points) Tutorial / Demo
Procedurally Generate Cities! Construct 3 Tutorial
มุมมอง 2.9K3 ปีที่แล้ว
Procedurally Generate Cities! Construct 3 Tutorial
Extra Cheese Mafia - What-A-Jam! May 2021 Entry [Made in Construct 3]
มุมมอง 5243 ปีที่แล้ว
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How to integrate Google Sign In w/ Playfab in Construct 3! Step by step w/ Master Collection Plugin
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How to integrate Google Sign In w/ Playfab in Construct 3! Step by step w/ Master Collection Plugin
3D! New 3D Shape and Mesh Distortion Z Elevation Overview and Examples
มุมมอง 8K3 ปีที่แล้ว
3D! New 3D Shape and Mesh Distortion Z Elevation Overview and Examples
Game of Life! Cellular Automaton Tutorial + Xanderjam 3 Entry Play Through
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ความคิดเห็น

  • @akinidingus9703
    @akinidingus9703 วันที่ผ่านมา

    is it possible to create renders of normals for the sprites so you can do lights and stuff (in a game engine)?

    • @FoozleCC
      @FoozleCC วันที่ผ่านมา

      Yes! I have done this in the past as well. Took the time this morning after seeing this comment to add support for it in this template. The "1.1" version on itch now exports the normals as well and organizes them into their own folder. The script on github is also updated. Cheers! Foozle

    • @akinidingus9703
      @akinidingus9703 8 ชั่วโมงที่ผ่านมา

      @@FoozleCClegend! I'll definately check the script out!

  • @GaryAus
    @GaryAus 10 วันที่ผ่านมา

    I am a full on supporter of construct 2, I paid for it, I own it, even if one day the service or company went down, I can still use it. I left construct 2 once it goes subscription construct 3, because what is the point of learning it? If the service ever goes down, all my learning will be to waste, you can say oh it is easy to port the general idea to another game engine since all engines are the same but since that is the case, why should I subject myself to this? Neh, I have since moved to other game engines that are NOT subscription based knowing whatever happens, I can always and will always be able to use it.

  • @SFzelus
    @SFzelus 22 วันที่ผ่านมา

    This video and the script is fantastic, thank you! I was wondering what's the best way to then compile all these sprites into a spritesheet?

    • @FoozleCC
      @FoozleCC 22 วันที่ผ่านมา

      @@SFzelus you can take a look at TexturePacker, there are other alternatives out there as well. Good luck!

  • @arturbier
    @arturbier หลายเดือนก่อน

    Is Cinema 4D supported?

  • @HansMilling
    @HansMilling หลายเดือนก่อน

    This is exactly what I need, thanks for a great tutorial.

  • @Pheinamic
    @Pheinamic หลายเดือนก่อน

    Great video I really enjoyed the content and its helped alot

  • @zakquack
    @zakquack หลายเดือนก่อน

    what's the game at 0:03 -0:04 ?

  • @ABMultimediaDesigner
    @ABMultimediaDesigner 2 หลายเดือนก่อน

    Metal Gear Solid in Construct......it can't be!

  • @AppMaker728
    @AppMaker728 2 หลายเดือนก่อน

    You can fix it

  • @AppMaker728
    @AppMaker728 2 หลายเดือนก่อน

    I only will use ai for creating game characters

  • @Kvemon
    @Kvemon 2 หลายเดือนก่อน

    just use unity 😭

    • @FoozleCC
      @FoozleCC 2 หลายเดือนก่อน

      Haha but that would be too easy! It’s been fun seeing how to make it work inside Construct

  • @emileeparoubek9967
    @emileeparoubek9967 2 หลายเดือนก่อน

    Hi

  • @arturbier
    @arturbier 2 หลายเดือนก่อน

    Really missing even basic lighting and shadows.

  • @Gamezdev
    @Gamezdev 2 หลายเดือนก่อน

    so the legend is back

  • @xandghostt
    @xandghostt 2 หลายเดือนก่อน

    i've been using construct 2/3 for years, and im loving see you and other guys pushing bondaries of construct limits like that, i mean, some years ago that was completely impraticable on construct and LOOK AT THAT! awesome, thank you guys for that!

  • @TechBoxNorth
    @TechBoxNorth 2 หลายเดือนก่อน

    It sure is cool to see what can be done in Construct 3 but I wouldn't want to rely on 3rd party plugins on top of all other 3rd party stuff it already depends on to work at all and still have to pay for subscription. Cool video all the same!

  • @amunchasethesun
    @amunchasethesun 2 หลายเดือนก่อน

    Hey dude, this looks really cool but some of it is over my head! I've been after slopes in 3d since it came out! Which plugin is making that possible in the demo? Cheers

  • @echodff
    @echodff 2 หลายเดือนก่อน

    Love to see how Construct 3 is doing, I'd use it a ton if it wasn't for that pricing model. Fortunately it's competition is killing it as well. I can imagine making the ode to N64/PS1 era game so smoothly in C3. Mine may involve catching cute lil monkeys in nets :)

  • @stevesgaming7475
    @stevesgaming7475 2 หลายเดือนก่อน

    If only I could BUY Construct 3, I would use it for sure, unfortunately I do not and cannot support anti-consumer things like "software monthly subscriptions" I wish to buy and OWN my software, not rent it on a monthly basis and sadly for that reason only I'll never use C3, which is a real shame indeed.

    • @kaukolsothy9919
      @kaukolsothy9919 2 หลายเดือนก่อน

      To their defense, compare to adobe where you get nothing, construct 3 get pretty big updates every month with customer support and they also listen to the community when they ask for new things integrated. I wish it was cheaper by half the price tho...

    • @stevesgaming7475
      @stevesgaming7475 2 หลายเดือนก่อน

      @@kaukolsothy9919 Each to their own, but 'renting' software is not something I would ever do, no matter how good it is.

    • @AutodeskFTW
      @AutodeskFTW หลายเดือนก่อน

      Same. I still use Construct 2 only for that reason. I want to own it….not rent.

  • @FoozleCC
    @FoozleCC 2 หลายเดือนก่อน

    Thanks to everyone who helped test the project file leading up to this! Had a ton of fun putting this together. So many ideas bouncing around now after using these plugins extensively. Thanks for watching! 🤜🤛

    • @DVINTER
      @DVINTER หลายเดือนก่อน

      Hi, make a short video on how to set up basic multiplayer on Photon so that the 3D character and all of its animations are displayed for both players in Photon multiplayer. Rly needed=)

    • @DVINTER
      @DVINTER หลายเดือนก่อน

      With project files will be awesome=)

  • @andreyin
    @andreyin 2 หลายเดือนก่อน

    I'm glad to have helped, I've waited for something like this in Construct for so long! Cheers!

    • @FoozleCC
      @FoozleCC 2 หลายเดือนก่อน

      Was great to work on it with you and that UE Collider Tool you introduced to me is going to be SO useful moving forward

  • @Gator732
    @Gator732 2 หลายเดือนก่อน

    ty for this

  • @omelette2718
    @omelette2718 2 หลายเดือนก่อน

    Firstly, I'm the 100th comment and holy crap this is so smart and so efficient, thank you so much!

  • @FoxboElEnchufe
    @FoxboElEnchufe 3 หลายเดือนก่อน

    NICEEEE i love it, is very good code example :000

    • @FoozleCC
      @FoozleCC 3 หลายเดือนก่อน

      @@FoxboElEnchufe glad it helps!

  • @guvrd75ecvu6.hgvjkuhtc
    @guvrd75ecvu6.hgvjkuhtc 3 หลายเดือนก่อน

    I found stupid versions of this far superior tutorial before watching yours... So glad I decided to keep looking. Thanks for your work and for freely sharing.

  • @JulioCaesarTM
    @JulioCaesarTM 3 หลายเดือนก่อน

    Thank You for this, still helping out.

  • @FoozleCC
    @FoozleCC 3 หลายเดือนก่อน

    All, I have finally updated the example to work with the latest 3D Physics plugin which migrated from the original implementation using cannon to rapier. The biggest benefit is you no longer need tons of complicated set up for the character! It comes with an easy to implement character controller with parameters such as max slide angles and step heights etc. Take a look on itch. Cheers! Foozle

  • @btarg1
    @btarg1 4 หลายเดือนก่อน

    Could you do a tutorial combining these into a spritesheet easily?

  • @jordanw1643
    @jordanw1643 4 หลายเดือนก่อน

    God you sexy man. You just saved me shitloads of time working on my project game

  • @siddharthadhalakha2419
    @siddharthadhalakha2419 4 หลายเดือนก่อน

    Hey ..can you please tell me that how i can put ads after every level complete in construct 3???

  • @alex.artechtattoo
    @alex.artechtattoo 4 หลายเดือนก่อน

    Man, I'm glad to find out your channel😃😀! Thanks a lot for your huge HELP! Can I ask you to make tut about JS libraries implementation in Construct 3? For example Three js or other graphic libraries. I noticed that you mostly use sprite animations. Do you use bone animation in your projects? How much of an optimization issue is it for you?

    • @FoozleCC
      @FoozleCC 4 หลายเดือนก่อน

      For bone animation I have only ever used the Spine plugin and it worked great! Only thing is you will never be able to have as many bone animation enemies or objects as sprite based if you need thousands etc.

  • @cizlrb
    @cizlrb 4 หลายเดือนก่อน

    Does the 3D object plugin work with vox files as well? Also recently I purchased Crocotile 3D and saw it supports exporting gltf and glb I havent gotten a chance to really use it yet but I am excited too because I think between C3 and Crocotile 3D it would be possible to make rapid prototypes of ps1/n64 aesthetically styled games.

  • @factoberplay
    @factoberplay 4 หลายเดือนก่อน

    ❤awesome

  • @kurthunden5040
    @kurthunden5040 5 หลายเดือนก่อน

    C3 crash every time i try to link the path to my importet gtlf. I cant choose embedded gtlf when saving in blender, I only can choose separate gtlf. Is that why? And how do i ad that to blender?

  • @alambik
    @alambik 5 หลายเดือนก่อน

    Good video. Given your skills, I'm really wondering why you still using Construct 3 rather anything else, above all for everything 3D-ish related. Anyway, I wanted to try the flood fill, but I'm too dumb to implement It myself (I understand the concept but not the C# or whatever hieroglyph it is). So instead I decided to mix the classic pathfind behavior with physics, while dividing the enemy horde in groups to trigger them separately over ticks and depending certains conditions. It seem sufficient for my project (700~800 animated sprites at 144 fps), but your system look so clean and way more efficient compared to these, I'm curious about the performance you hit with that, 1K, maybe 2K sprites with "pathfinding" ?

  • @op3d472
    @op3d472 5 หลายเดือนก่อน

    are 6 out of the 8 renders just copies? you only really have to render North and North East, the rest are flipped or rotated copies of N and NE. Seems like a waste of resource if it's actually rendering 8 different sprite-sheets no?

    • @FoozleCC
      @FoozleCC 5 หลายเดือนก่อน

      I regularly do just 5 directions and mirror NE E and SE for west. Sometimes though you care that the weapon remains in the “right hand” etc and will render out all 8.

  • @belljo
    @belljo 5 หลายเดือนก่อน

    great work, I really like how you give the in depth "right way" to do it, and then a quick and dirty event sheet version... this is a great way to make content that can work for anyone.

  • @NuMoneyKnothead
    @NuMoneyKnothead 5 หลายเดือนก่อน

    DID YOU EVER FINISHED YOUR GAME S.M.A.S.H

    • @FoozleCC
      @FoozleCC 5 หลายเดือนก่อน

      This one hits hard 😢 - Life put a lot of my dev on the shelf. Maybe it will eventually see the light of day in some form!

  • @AstralNostalgia
    @AstralNostalgia 5 หลายเดือนก่อน

    Any tip in scirpting? to make it for topdown classic rpg? thanks

  • @kenkenflorendo887
    @kenkenflorendo887 5 หลายเดือนก่อน

    Hi good day sir I would like to ask if it is possible to change character animation in Exiled Kingdoms. like for example the warrior, can the warrior weild a sword with two hands? Thank you in advance

  • @kafaadami
    @kafaadami 5 หลายเดือนก่อน

    Such a great content, thank you!

  • @mobikgames
    @mobikgames 5 หลายเดือนก่อน

    I bought a 3D PhysicsPlugin, but when I start the level I have a black screen.

  • @-INC0GNIT0-
    @-INC0GNIT0- 6 หลายเดือนก่อน

    I got a certain model where the script only seems to render out the East side for all the directions instead of all directions (setup is done correctly as the script does work for a mixamo model). Any ideas where it might go wrong ?

    • @pavlemilosevic8224
      @pavlemilosevic8224 2 หลายเดือนก่อน

      I have same issue, let me know if you found a fix :/

    • @jordanw1643
      @jordanw1643 หลายเดือนก่อน

      @@pavlemilosevic8224 I was having dramas too, then just installed blender 3.0 from previous versions on blender website (after selecting 3.0, it lets you select 3.0.1 like he has in the vid) and then everything works perfectly

  • @DVINTER
    @DVINTER 6 หลายเดือนก่อน

    Good afternoon, if you know something about how to integrate free voice chat into the game, please make a video about it =)

  • @cristiancamiloquirogamedin6717
    @cristiancamiloquirogamedin6717 6 หลายเดือนก่อน

    i shar the code for last versión of blender import bpy import os import math # Ruta de destino para guardar los renders output_path = "C:/tmp/renders/" # Obtener el objeto seleccionado obj = bpy.context.active_object # Verificar si el objeto tiene una animación if obj.animation_data and obj.animation_data.action: # Configurar la resolución de rendering scene = bpy.context.scene scene.render.resolution_x = 1920 scene.render.resolution_y = 1080 # Obtener la animación y el rango de fotogramas action = obj.animation_data.action frame_start = int(action.frame_range[0]) frame_end = int(action.frame_range[1]) # Crear la carpeta de destino si no existe os.makedirs(output_path, exist_ok=True) # Obtener la cámara activa camera = scene.camera # Crear un seguimiento de la cámara al objeto track_constraint = camera.constraints.new(type='TRACK_TO') track_constraint.track_axis = 'TRACK_NEGATIVE_Z' track_constraint.up_axis = 'UP_Y' track_constraint.target = obj # Crear una restricción de seguimiento para mantener el objeto en su lugar loc_constraint = obj.constraints.new(type='LOCKED_TRACK') loc_constraint.track_axis = 'TRACK_Y' loc_constraint.lock_axis = 'LOCK_Z' # Lista de direcciones directions = ['N', 'NE', 'E', 'SE', 'S', 'SW', 'W', 'NW'] # Renderizar la animación para cada dirección for direction in directions: # Crear la carpeta de destino para la dirección actual direction_path = os.path.join(output_path, direction) os.makedirs(direction_path, exist_ok=True) # Rotar el objeto en la dirección actual angle = directions.index(direction) * 45 obj.rotation_euler[2] = math.radians(angle) # Renderizar la animación fotograma por fotograma for frame in range(frame_start, frame_end + 1): scene.frame_set(frame) output_file = os.path.join(direction_path, f"render_{frame:04d}.png") bpy.context.scene.render.filepath = output_file bpy.ops.render.render(write_still=True) print(f"Rendered frame {frame} to {output_file}") # Eliminar las restricciones después de la renderización camera.constraints.remove(track_constraint) obj.constraints.remove(loc_constraint) else: print("El objeto seleccionado no tiene una animación.")

  • @jasonmoreno7304
    @jasonmoreno7304 6 หลายเดือนก่อน

    Jeebus. This is impressive! I wish I had a use case for it. Maybe in the future!

  • @webtest1192
    @webtest1192 6 หลายเดือนก่อน

    Works like charm. Tested in blender 4.1

    • @horaciomagliacano5452
      @horaciomagliacano5452 5 หลายเดือนก่อน

      also this error came along with it RuntimeError: Operator bpy.ops.object.select_all.poll() failed, context is incorrect

  • @gsstudios5459
    @gsstudios5459 6 หลายเดือนก่อน

    Given Microsoft's recent decision to not accept games in the UWP format produced in Construct 3, how do you foresee this impacting independent developers who aspire to release games on consoles without relying on publishers? Do you identify any realistic alternatives for these developers, such as migrating to another engine? So far, I haven't found any financially viable options for those starting out, and it seems that Ashley, the founder of Construct 3, isn't taking steps to address this issue. What is your opinion on this situation?

  • @Yasinaktimur
    @Yasinaktimur 7 หลายเดือนก่อน

    tyboss

  • @stydeofoor
    @stydeofoor 7 หลายเดือนก่อน

    Can I get a video on where the peer can choose their character