Don't miss next year's jam! You can register your interest for GMTK Game Jam 2025 and you'll get an email as soon as the date is announced - itch.io/jam/gmtk-2025
So are all the jam creations the creators property or do game jam own them then? Just asking because alot of companies do this type of thing to source ideas and scam free work.
Developer of Little Slime Blows Up here- thank you so much for choosing my game, and thank you even more for organizing the jam! It’s a great time every year and I really appreciate the work you put into it. Congrats to everyone who managed to finish something, and thank you again!
I was the programmer of Grow to Perfection. Thanks so much for your kind words. I've been playing a lot of Factorio recently so I'm glad you can see the inspiration. Also, huge shoutout to my teammates who really brought the game to the next level with art and sound.
I really liked the concept, it's so fun. I can imagine a full release of the game being not about ants, but growing through various stages of the evolution of life, eventually scaling up to any size imaginable.
The core concept alone of scrolling to scale up and down through nested layers of scale which all affect each other is ingenious, I'm amazed I've never seen it done before. I truly hope you expand on the concept in some way.
Congrats on the brilliant idea and execution :P I've been trying to figure out how you can 'infinitely' scroll into and out of images without pixelation. I tried vector art but there are some limitations. How did you achieve this?
@@TheCrewExpendable Hey, I'm the dev of the game, our interpretation of the theme was building houses and upgrades to scale the coal/herb production :D
6:15 Hey, that's me! Getting top 100 was already crazy enough, but getting top 20 is just unreal! Thanks a lot to everyone who gave our weird game a chance! And thanks Mark, for doing what you do!
My game Long Boi Summer didn't make the cut, ranking at #739 but i am incredibly proud of it regardless, this is the first game jam I actually finish and submit, thanks for the opportunity Mark ❤
Blueprint Hell was us! This is our third time participating and I'm so excited to be in the video because GMTK Game Jam is one of the reasons why I've become passionate about game development again. Thank you so much for this opportunity!
i played blueprint hell and it was amazing! gave me memories of another game i used to play (called turing complete) that also involves wiring. Felt so good to get a nonoverlapping solution
I left a comment before I saw yours and I just want to thank you for taking what I liked most about another game (Masterplan Tycoon) but taking out the frustrating element of not being able to overlap lines with the blocks and so on. great work!
Oh! The very first game shown in the video is ours: Moldy Fruits! 00:15 ✨So happy to be featured in the video! It was already incredible to be in the top 100. Thank you, Mark, for this Jam. It's my first time participating, but I'm definitely joining again next year!
My first game jam ever. While I didn't get a spot on the top 20, I still made it into the video at 13:42 (scale_factor)! Thank you so much for hosting this jam, it was an amazing experience!
Sucky safari dev here! So happy we got in! We were really scared we weren't going to get everything together before the deadline, but glad it worked out. Thank you for hosting the jam, it is a blast every year :)
@@2121nath do you happen to need any help in the music/sfx department? Yours was probably my favorite game on them jam, and it'd be an honor to work on it 😊
"My Shadows Are Bright" is our game, and this moment of my life when I see our title on the screen has blown me away, woow. Also, I personally think that "Top Marks" page must re-shuffle on each refresh, but I don't mind occupying first spot randomly 😅 Thanks to everyone who participated and played games! And special thanks to Mark for organizing such a great event!
Loving that part of the video from 17:58 to 18:00 haha (Bills & Bouquets, the game I helped make) haha. Even though we weren't a top 20 pick, I'm still so proud of our game and what we accomplished in such a short amount of time. Thanks for hosting this jam Mark!
Thanks for featuring Get Some Helium, and thanks to everyone who provided valuable feedback! This game jam has been fantastic every year and it's really nice to see what devs can make in a short time.
Thank you for playing Tinker co, we really weren't expecting to make it into the video so we're really happy you enjoyed it. your comparison to tears of the kingdom made me laugh and congratulations to everyone who took part in the game jam, it was really fun
Oh cool, our game #9 - Planktown appeared in the video! Congrats to everybody was a really fun jam! (Also I have a made a small behind the scenes of this game!)
Hi there! We are Glass Gecko Games, the creators of Scale the Depths-that strangely addicting fishing game. We wanted to give a big thanks to everyone who played, viewed, and commented on the game. Your support has truly made all our efforts feel worthwhile. In fact, your support has inspired us to start working on a more polished, full version of the game, so keep an eye on our socials for updates! Once again, thank you to everyone, and congratulations to all who participated in the jam!
No fucking way. My shadows are bright is a game idea I’ve had for YEARS and I always thought the tech was too hard but someone did it for a GAME JAM?? That’s crazy
So many pizza games in this jam, including ours, Pizzascaper. Thank you Mark! It was first time I broke top 100 in gmtk and getting all the way up to #2 was surreal!
I'm honestly surprised that there weren't any featured games based on building a musical scale. I was ready to see them the second the theme was announced!
Video left me motivated, but reading comments from the devs has me tearing up :’) So incredible to see so many fellow game makers coming together just to create and support each other! What a cool opportunity you’ve put together.
I had to stop the video at "Need for Kneade" because I was just laughing and didn't hear Mark anymore. Such a level of genius, from the title to the concept to the gameplay. That game looks absolutely hilarious
This was the first GMTK jam I participated in, and I still feel proud of the fact that I managed to make a complete little game working entirely on my own even if it didn't make it into the top 100 or top 20. Tho that Pizzascaper game is *wild* (My Game was Cuby the Gelatinous Cube for anyone that is curious)
5 minutes in and some of these ideas are so good I can't believe they haven't been done before! The size expanding jumping blob game looks so intuitive to control I can really easily imagine myself playing it. And Picture Perfect looks like a fully fledged release with the beautiful art and nice story. I can't believe it's a jam game
PlankTown looks wild. I've been enjoying the birth and growth of this "Bullet Heaven" genre and loving the fact that it's almost exclusively indie developers that are constantly innovating it. It seems like every week I see someone with a new idea pushing it further and expanding the simple core mechanics into something unique and fun.
PlankTown's lesson (10:26): "Don't worry about making it fair on the enemy, just give the player a good time" How much do we all wish that EVERY game developer, big or small, domestic or abroad, indie or triple A studio, will learn and implement that lesson.
This was such a good time to participate in and I'm so proud of my end result. Last time I did this jam I came around 1000th and this year I was 107th. My congratulations to the winners and to everyone else who took part and thanks so much to Mark for running the jam!
This video made me realize 2 things: 1 - It's absolutely mindblowing what people can create in just 4 days. It's overwhelming almost. My dreams to create a game some day are (almost) crushed. 2 - With the recent events around Concord, it's almost embarrassing publishers like Sony spend 100 million to create the most uninspired games while there is so much creativity out there.
It's a shame those running game companies (or honestly most media companies) aren't giving their amazing creatives the support to be creative. At least environments like this give us a chance to celebrate the medium!
I got into software engineering due to video-games, but it's web dev I've been doing as a career for, like, two decades. I always wanted to make a game other people can play, and I'm *so proud* I finally did... thanks to this Game Jam! Nowhere near the quality of essentially all other games of the jam, but it's a game, it's out, and I couldn't be happier 🥹 Thank you so much for organising this, I think it'll open the floodgates for many more from me 🙌 See you next year! I voted on some of these excellent games! Can't wait to try out the rest of your picks 😄
I'm so glad to see that the decision to prolongue the jam from the usual 48 hours to 4 days has paid off. These gems have been squeezed into very satisfying and polished experiences to watch. Great job to everyone that have participated. This video is, every year, one of the reasons that keeps my spark alive :)
Hey, thanks so much for featuring Need for Knead! This jam's theme was brilliant! It made us think of so many great ideas before settling on the pizza thing
I really truly think y'all should add touch controls and put this on phone app stores as-is, this looks WILDLY fun to use on a touch screen with both thumbs. I'd buy it!
The sucky safari reminded me of that old pop cap flash game where you are a fish which have to eat fish smaller than your size to grow bigger and bigger to eat them big fish. A new twist in sucky safari is the spit out mechanic, which is quite fresh and more (to me) engaging than trying to dodge those big fish in the old game
Thank you for making it possible! I managed to complete my game solo this year and it was a blast! An amazing experience all around and a ton of valuable lessons. Loved the idea and going to release a post jam version update soon and planning to continue development even further. Can't wait for the next jam and more exceptional videos from you!
@8:13 NEED for KNEAD reminds me of a children's book that my son absolutely loved called A Pizza with Everything on It by Kyle Scheele (and illustrated by, I kid you not, Andy J. Pizza)!
Thanks for running the jam! So much incredible creativity in the submissions. It's somehow inspiring and demoralizing at the same time. I really relate to your comments in the Getting Goopy section 😁
I remember your first game jam. you were very surprised to realize that your jam had 700 games submitted. Now you have 10x of that and your quality only got better. I admire your work. One day when i start to chase my dreams i will submit my work to one of your jams. Thanks for keeping my dream alive!
Congratulations to the winners and to Mark for hosting another great jam. I'm a fan of these types of videos (I saw another video with the best games in the GMTK by Dual Gen Studios) Both videos are great and feature different games.
My friend and I started working on our project with high hopes. We were learning Godot while doing it, but despite that we were making some good progress. Had most of the core mechanics done, a menu, level selection, the art was cool, sounds, etc. He was working on the scaling portion of it though and was quickly losing patience with figuring it out. He quit about 24 hours in and I didn't have the gumption to do it myself. Failure. My brain was so exhausted after that day of non-stop problem solving. It was fun though, and I wish we'd been able to finish it. Mad respect to those who got through it.
Three comments: First, I am in awe that some of these games were made in four days, especially Shutterbug, Sucky Safari, and Pizzascaper. Secondly, I love the games that wear their inspirations on their sleeves, like The Strongest Strongman (Wario Land), Getting Goopy (Slime Laboratory), and The Boiler Room (literally a Spirited Away fangame). Third, congratulations to everyone who managed to get a game uploaded! Even if you didn't make it into the top 100, you did something great!
This was my first game jam, there were many ups and downs, but overall I had an incredible time. Thank you for holding this Jam, I can't wait to join the next one!
Didn’t quite make the cut but this was by far the most proud I’ve felt after a game jam. The extra couple days was really helpful, and I’ll be looking forward to next year! Thanks for hosting! (My game was Get A Grip, got ranked #499!)
Game jam is something I look forward to each year, I’m not a dev I’m just a gamer but I’m also an artist and seeing all the creative and beautiful games made during the jams just fills me with joy and I’m so happy each year there are more games being made, it’s truly an incredible event. Thank you so much for hosting it
My first GMTK jam and I had so much fun with it!! I kinda wish there was a large scale jam like this that cared about audio 😅 I'll do my best to make top 100 next year!!! Thanks so much for hosting!
This was my first Jam, and although I came nowhere near these entries, I had a blast and was just aiming to finish something. Thanks for putting on the Jam. Looking forward to my next one!
Congrats to all the participants! Despite all the stress, it was a lot of fun and tons of cool ideas around to see and try! Already looking forward to next year's jam (and maybe top 1000 at least 😅)
"Without the floating window gimmick it wouldn't be noteworthy" I get why you say this but it does strike me as a bit odd. Games are ultimately a culmination of all their parts, I feel like you can't really separate windowframe from being about the literal windows. Without it I feel like a lot of things lose contextual sense, or have to have a completely new reasoning for happening. Just seems a bit reductive to separate how the creator used those windows. As another example, another game that uses the windows of a desktop is Windowkill. You could technically argue that it's just a decent bullethell with a window gimmick, but I think it ignores how it affects the play area, what decisions go into decisions of what do and don't get seperate windows, etc. Hope I don't come off as overly critical of a single line in a really neat video and project. I do really look forward to this jam every year.
17:45 this is a nice artwork. There’s little gaps and inconsistencies which definitely mean something. Maybe like the imperfections of life or life’s infinite details that can not be all seen.
15:35 Factorio also has that, in the form of the Factorissimo mod - it adds factory buildings with space inside, and you can put them inside each other too
I'm always amazing by the crazy ideas so many people can have around a simple topic, and then to even have the capacity to realize it within 4 days. Congratz to everyone who participated! You have my full respect!
Ah I didn't quite make it into the video. Not surprised though, there were so many amazing games this year! Thanks for hosting and taking the time to play so many! Can't wait for next year!!!
Good job to the Top 20 and Honorable Mentions! Also congrats to everyone who participated in the game jam! this was my first GMTK Game Jam and I had a blast. I managed to only get about 15 hours into my game (my life is super busy with family), but the time I could get in, it was worth it. Thanks for hosting this jam. I look forward to next year. Cool theme this year.
This was my first ever game jam, and although I didn't place very high (I placed #2098) I'm proud of what I made and had fun making it. I also got a lot of nice comments and feedback from other developers and got to play some of their great games. Thank you for hosting, and I look forward to trying again next year.
The jam was what I was looking forward to all summer, unfortunately it happened the vary same week our family when on vacation. I feel better knowing that my idea I had thought of with scaling windows wasn’t original anyway. I’ve been messing around with my computer recently before the jam making programs that interact with your computer, making programs that make your mouse have gravity and shoot and swing around with webs or something that simply makes any window you want bounce around like the dvd logo. Before the game jam I was thinking whatever game I make for the jam would’ve played on your computer. I remember the dread I felt on the vacation when I got a calendar reminder saying “game jam tomorrow”
That master-copy pixel game is genius. It’s teaching you to paint for real. I mean there is more steps in irl painting. But the mindset of simplifying and matching color is super important. Great game
Ok but is nobody going to talk about how beautifully written the plot for Grow-Bot by TomOak is? It actually managed to make me feel sad for a game that takes like 10 minutes to complete.
Ain’t about talent my friend, don’t think you can’t do it. Just pick an engine, take a general tutorial about it, read the documentation and start playing with it, you will be surprised at how far you would reach
Talent is a scam. Follow some Godot tutorials, Mess around a little with what you've made, Build upon them, and see where you go from there. Sure you're not diving straight into ""your own game"" but it's an excellent way to learn.
Don't miss next year's jam! You can register your interest for GMTK Game Jam 2025 and you'll get an email as soon as the date is announced - itch.io/jam/gmtk-2025
So are all the jam creations the creators property or do game jam own them then? Just asking because alot of companies do this type of thing to source ideas and scam free work.
@@valeforedark The games are completely owned by the individual developers! What you do with your game is entirely up to you 👍
Done :>
Already joined! The GMTK Game Jam is the peak of the year, thanks a lot mark!
thanks Mark. Will you expand the jam again, or keep it 4 days?
Developer of Little Slime Blows Up here- thank you so much for choosing my game, and thank you even more for organizing the jam! It’s a great time every year and I really appreciate the work you put into it. Congrats to everyone who managed to finish something, and thank you again!
Looks very reminiscent of Gish. Was that an inspiration or is that just random?
Looks similar to Leo's fortune. Loved it!
@@_tehske Mostly random on that front, but I was pretty heavily inspired by Jelly Car!
When slime Blow up, it's very cute! I like it.
@@_tehske I was just gonna say, these guys have played Gish. I love to see it.
I was the programmer of Grow to Perfection.
Thanks so much for your kind words. I've been playing a lot of Factorio recently so I'm glad you can see the inspiration. Also, huge shoutout to my teammates who really brought the game to the next level with art and sound.
The game looks really cool! I hope you keep developing it and put it on steam someday!
I really liked the concept, it's so fun. I can imagine a full release of the game being not about ants, but growing through various stages of the evolution of life, eventually scaling up to any size imaginable.
@@Levian-Durai take this guy's advice. This is a great idea!!!!
The core concept alone of scrolling to scale up and down through nested layers of scale which all affect each other is ingenious, I'm amazed I've never seen it done before. I truly hope you expand on the concept in some way.
Congrats on the brilliant idea and execution :P I've been trying to figure out how you can 'infinitely' scroll into and out of images without pixelation. I tried vector art but there are some limitations. How did you achieve this?
22:15 Someone really turned that one scene from Spirited Away into a game
Mark: This year's theme is "Size & Scale"
Dev: Screw it. I have ideas and they *need* to get out.
And Plank Town reminds me of Howls moving castle
@@TheCrewExpendable Hey, I'm the dev of the game, our interpretation of the theme was building houses and upgrades to scale the coal/herb production :D
@@castitatis Cool Idea
Built to scale as in, production wise. Smart.
6:15 Hey, that's me! Getting top 100 was already crazy enough, but getting top 20 is just unreal! Thanks a lot to everyone who gave our weird game a chance! And thanks Mark, for doing what you do!
Dude, most creative game of the list!
Cappy & Tappy was us! Thanks for running this jam every year Mark! We've been there and have had a blast every year since the beginning!
I LOVE YOU MARK BROWN THANK YOU FOR PLAYING OUR GAME!
Your game looks amazing. Will you release it on Steam?
13:13 thats no zelda, thats bad piggies!
Ikr? That game gave me bad piggies nostalgia
thanks for saying this
EXACTLY WHAT I THOUGHT
the hit of nostalgia for that game 😢😭 genuinely need to check it out, i don't think i spent time on any mobile game as a kid as i did with bad piggies
My game Long Boi Summer didn't make the cut, ranking at #739 but i am incredibly proud of it regardless, this is the first game jam I actually finish and submit, thanks for the opportunity Mark ❤
Please try again next year ❤
@@Filiaris1 I definitely will, thanks for the encouragement ♥️
Your positivity rocks and i am inspired by how many people participate in this whole challenge, y’all’s work is so impressive!
I've never participated and I haven't been playing this year's jam games yet but getting ranked in the top tenth percentile sounds like no small feat.
@@japoonboals718 thank you, means a lot
Blueprint Hell was us! This is our third time participating and I'm so excited to be in the video because GMTK Game Jam is one of the reasons why I've become passionate about game development again. Thank you so much for this opportunity!
i played blueprint hell and it was amazing! gave me memories of another game i used to play (called turing complete) that also involves wiring. Felt so good to get a nonoverlapping solution
I left a comment before I saw yours and I just want to thank you for taking what I liked most about another game (Masterplan Tycoon) but taking out the frustrating element of not being able to overlap lines with the blocks and so on. great work!
Oh! The very first game shown in the video is ours: Moldy Fruits! 00:15 ✨So happy to be featured in the video! It was already incredible to be in the top 100. Thank you, Mark, for this Jam. It's my first time participating, but I'm definitely joining again next year!
We're the start and end buddies lol. Our game is the fadeout clip, jumpscared me honestly
@@butterstik Haha so funny, at least we are in the video so it's a victory for us, well done mate
Thanks a lot for running the jam! Finally managed to submit a game to a jam for the first time!
Awesome, congrats!
Hamburger
I didn’t make it into the top 20 but you can see my game Thicket at 23:07! Congrats to everyone featured, really cool games!
It was a good'un!
Be proud my guy your work looks amazing I wish you all the luck
Your game looks sick
My first game jam ever. While I didn't get a spot on the top 20, I still made it into the video at 13:42 (scale_factor)! Thank you so much for hosting this jam, it was an amazing experience!
Sucky safari dev here!
So happy we got in! We were really scared we weren't going to get everything together before the deadline, but glad it worked out. Thank you for hosting the jam, it is a blast every year :)
Guuuuys this looked so fun please expand it!!!
I'll have to try this out!
I know Katamari is more obvious, but it also reminds me of Snake, Rattle, and Roll and I love that.
The game looks super fun! I think people would definitely play a complete version of it. The design is cool and the gameplay seems like a blast.
Hey! I made Nested! Its absolutely surreal to see my game in the video! We used to watch GMTK in class in University! Thanks for the feature Mark!
bro I need Nested now, where can I play it ?
@@bany512 Hi! The game's not done yet. But i plan on doing a full release in the future since people liked it! Lots of work ahead tho...
@@2121nath do you happen to need any help in the music/sfx department? Yours was probably my favorite game on them jam, and it'd be an honor to work on it 😊
@@2121nath can we please get a console version as well ? pretty please :D (PS5 for me)
I'm really looking forward to playing this!
13:40 YOOOO THAT'S MY GAME!! Thanks for putting it in the video Mark!
Vai Mattheeeeew
daje frate porta gli italiani in alto!!🗣️🗣️🔥🔥🔥🔥🇮🇹🇮🇹🇮🇹
@@Pinguino2217 sono 4 secondi brevi ma intensi
Trovato! ti cercavo... congratulazioni!
Non appena uscita la notifica non aspettavo altro che vedere quella parte
DAJE 🇮🇹🔥
"My Shadows Are Bright" is our game, and this moment of my life when I see our title on the screen has blown me away, woow.
Also, I personally think that "Top Marks" page must re-shuffle on each refresh, but I don't mind occupying first spot randomly 😅
Thanks to everyone who participated and played games! And special thanks to Mark for organizing such a great event!
When the game zoomed out and showed how it actually worked, I audibly said "wow." That's such a cool idea.
@@brucelsprout Thanks! I guess that's what we was going for
Same, it's a really cool idea and I can see how it can be expanded
What a brilliant idea and nice visuals on top of that! I'm always amazed with what teams like you manage to come up with in such a short timeframe.
You guys are brilliant. This idea deserves a full game!
Loving that part of the video from 17:58 to 18:00 haha (Bills & Bouquets, the game I helped make) haha. Even though we weren't a top 20 pick, I'm still so proud of our game and what we accomplished in such a short amount of time. Thanks for hosting this jam Mark!
Couldn't be more proud of you my man! (Other dev here) This was Blake's first game jam and he absolutely nailed it, such a fun time!
Thanks for featuring Get Some Helium, and thanks to everyone who provided valuable feedback! This game jam has been fantastic every year and it's really nice to see what devs can make in a short time.
This game is amazing! You are a very skilled level designer, congrats!
i watched your video on making it, its a really good game
Thank you for playing Tinker co, we really weren't expecting to make it into the video so we're really happy you enjoyed it. your comparison to tears of the kingdom made me laugh and congratulations to everyone who took part in the game jam, it was really fun
Developer of Swan Song here, sad we didn't make your top 20, but so happy that we got #71! Next year we will do even better!
Oh cool, our game #9 - Planktown appeared in the video!
Congrats to everybody was a really fun jam!
(Also I have a made a small behind the scenes of this game!)
This was the first GMTK Jam I managed to participate in. It was a lot of fun! Would recommend! Thanks for hosting it Mark!
what's your game? I would love to check it out!
@@shreyaspamaraju262It was Hammer Hex. We got a lot of feedback and we've decided to start work on a full version!
@@shreyaspamaraju262It was Hammer Hex. We got a lot of feedback and we've decided to start work on a full version!
It was Hammer Hex. We got a lot of feedback and we've decided to start work on a full version!
@@BenjaminHalko that’s great I’ll play it when I can, good luck with your development!
Hi there! We are Glass Gecko Games, the creators of Scale the Depths-that strangely addicting fishing game. We wanted to give a big thanks to everyone who played, viewed, and commented on the game. Your support has truly made all our efforts feel worthwhile. In fact, your support has inspired us to start working on a more polished, full version of the game, so keep an eye on our socials for updates! Once again, thank you to everyone, and congratulations to all who participated in the jam!
You should be able to encircle a fish to catch it
I really appreciated how you catch fish to feed other animals
i saw some dave the diver inspo in your game!! super cool
really enjoyed this one, I feel it could be really cool if expanded upon
No fucking way. My shadows are bright is a game idea I’ve had for YEARS and I always thought the tech was too hard but someone did it for a GAME JAM?? That’s crazy
So many pizza games in this jam, including ours, Pizzascaper. Thank you Mark! It was first time I broke top 100 in gmtk and getting all the way up to #2 was surreal!
You were the ones to make the 20th game in this video? Where can I play it. Make a full version of it lol. It looks amazing!!
@@flyingprist All the game links are in the description of this video :)
I love how the neon signs just say “meaningless words” or “you’re a trash noob”
How did I only just get the skyscraper pun as I was reading this
I absolutely loved this game!!! It was so much fun to play. I am an aspiring game dev, and would one day like to make a game such as yours
I'm honestly surprised that there weren't any featured games based on building a musical scale. I was ready to see them the second the theme was announced!
Congrats to all the people who submitted something. I got burnt out two days into the jam, and abandoned my game.
It happens, bet you learned a bunch even not making it to the end. Keep going
@@pedroreislima4151 thanks, I'm definitely coming back next year.
Us
same thing happened to me! I learned so much so it's worth it.
I'll definitely be back for more
Hey, if you still have the project, maybe you can still finish it?
Ayyyy we made the cut! Glad you enjoyed Shutterbug! Thanks for another fun prompt and well organised jam, Mark :)
Video left me motivated, but reading comments from the devs has me tearing up :’)
So incredible to see so many fellow game makers coming together just to create and support each other! What a cool opportunity you’ve put together.
I had to stop the video at "Need for Kneade" because I was just laughing and didn't hear Mark anymore. Such a level of genius, from the title to the concept to the gameplay. That game looks absolutely hilarious
lol, this is my favorite comment on our game so far!
I'm glad you got a good chuckle out of it
These games were the ones to ... tip the scale
i guess we doing circles guy spotted!
It's so weird seeing you outside the godot subreddit 😅
The gamedev easter egg guy
Marry me?
Ba dum tish
10:18 Love the new Studio Ghibli movie "Howl's Moving Fortress"😂
This was the first GMTK jam I participated in, and I still feel proud of the fact that I managed to make a complete little game working entirely on my own even if it didn't make it into the top 100 or top 20. Tho that Pizzascaper game is *wild*
(My Game was Cuby the Gelatinous Cube for anyone that is curious)
Brackeys is also holding a game jam this month!
Good luck to everyone taking part!
5 minutes in and some of these ideas are so good I can't believe they haven't been done before! The size expanding jumping blob game looks so intuitive to control I can really easily imagine myself playing it. And Picture Perfect looks like a fully fledged release with the beautiful art and nice story. I can't believe it's a jam game
That kneading pizza game looks hilarious! Got a proper belly laugh out of me just watching this! Congrats to the dev
Thanks a lot @cipherhex really appreciate your kind words. Check out also the trailer we made for it if u want
@@masterxeni IT WAS SO GOOD, what a hilariously awesome idea.
PlankTown looks wild. I've been enjoying the birth and growth of this "Bullet Heaven" genre and loving the fact that it's almost exclusively indie developers that are constantly innovating it. It seems like every week I see someone with a new idea pushing it further and expanding the simple core mechanics into something unique and fun.
PlankTown's lesson (10:26): "Don't worry about making it fair on the enemy, just give the player a good time"
How much do we all wish that EVERY game developer, big or small, domestic or abroad, indie or triple A studio, will learn and implement that lesson.
12:41 Tears of the kingdom? I'm sure you meant to say Bad Piggies, the original GOAT of DIY games
One small correction, the candies in Scale Mail DO NOT affect the weight, they are only there as a "test" to see how efficient your packing is.
This was such a good time to participate in and I'm so proud of my end result. Last time I did this jam I came around 1000th and this year I was 107th. My congratulations to the winners and to everyone else who took part and thanks so much to Mark for running the jam!
"Need for Knead" is a hilarious game name. And "Nearest Neighbor" and "Shrink" are some top tier punnage
This video made me realize 2 things:
1 - It's absolutely mindblowing what people can create in just 4 days. It's overwhelming almost. My dreams to create a game some day are (almost) crushed.
2 - With the recent events around Concord, it's almost embarrassing publishers like Sony spend 100 million to create the most uninspired games while there is so much creativity out there.
It's a shame those running game companies (or honestly most media companies) aren't giving their amazing creatives the support to be creative. At least environments like this give us a chance to celebrate the medium!
I got into software engineering due to video-games, but it's web dev I've been doing as a career for, like, two decades.
I always wanted to make a game other people can play, and I'm *so proud* I finally did... thanks to this Game Jam! Nowhere near the quality of essentially all other games of the jam, but it's a game, it's out, and I couldn't be happier 🥹
Thank you so much for organising this, I think it'll open the floodgates for many more from me 🙌 See you next year!
I voted on some of these excellent games! Can't wait to try out the rest of your picks 😄
I'm so glad to see that the decision to prolongue the jam from the usual 48 hours to 4 days has paid off. These gems have been squeezed into very satisfying and polished experiences to watch. Great job to everyone that have participated. This video is, every year, one of the reasons that keeps my spark alive :)
This is such a cool tradition. Shout out to all the artists out there
Hey, thanks so much for featuring Need for Knead!
This jam's theme was brilliant! It made us think of so many great ideas before settling on the pizza thing
I really truly think y'all should add touch controls and put this on phone app stores as-is, this looks WILDLY fun to use on a touch screen with both thumbs. I'd buy it!
@@Bo-kq8tn I had the same thought!
We should get on that
Need for Knead reminded me of some of the more out-there side modes in WarioWare games. Great concept
@@PikaPhantomVG Ayyy, gotta love WarioWare. Thanks!
12:41 this ain't totk. ITS BAD PIGGIES LETS GOOOO
Wuh
The sucky safari reminded me of that old pop cap flash game where you are a fish which have to eat fish smaller than your size to grow bigger and bigger to eat them big fish. A new twist in sucky safari is the spit out mechanic, which is quite fresh and more (to me) engaging than trying to dodge those big fish in the old game
Thank you for making it possible! I managed to complete my game solo this year and it was a blast! An amazing experience all around and a ton of valuable lessons. Loved the idea and going to release a post jam version update soon and planning to continue development even further. Can't wait for the next jam and more exceptional videos from you!
@8:13 NEED for KNEAD reminds me of a children's book that my son absolutely loved called A Pizza with Everything on It by Kyle Scheele (and illustrated by, I kid you not, Andy J. Pizza)!
Thanks for hosting the jam! Met some cool people through it!
Can't wait for GMTK Game Jam 2025 to come ;D
Thanks for running the jam! So much incredible creativity in the submissions. It's somehow inspiring and demoralizing at the same time. I really relate to your comments in the Getting Goopy section 😁
4:21 ficture perfect??
I remember your first game jam. you were very surprised to realize that your jam had 700 games submitted. Now you have 10x of that and your quality only got better. I admire your work. One day when i start to chase my dreams i will submit my work to one of your jams. Thanks for keeping my dream alive!
S.S. Ligma in that fish scale game was something I did NOT expect lmao
Congratulations to the winners and to Mark for hosting another great jam. I'm a fan of these types of videos (I saw another video with the best games in the GMTK by Dual Gen Studios) Both videos are great and feature different games.
Little SLime Blows Up seems like a real hommage to Gish (the Edmund Mcmillen, Alex Austin game).
My friend and I started working on our project with high hopes. We were learning Godot while doing it, but despite that we were making some good progress. Had most of the core mechanics done, a menu, level selection, the art was cool, sounds, etc. He was working on the scaling portion of it though and was quickly losing patience with figuring it out. He quit about 24 hours in and I didn't have the gumption to do it myself. Failure.
My brain was so exhausted after that day of non-stop problem solving. It was fun though, and I wish we'd been able to finish it. Mad respect to those who got through it.
I was pretty glad to take part and finish this year. You guys are THE BEST COMMUNITY out there.
Three comments:
First, I am in awe that some of these games were made in four days, especially Shutterbug, Sucky Safari, and Pizzascaper.
Secondly, I love the games that wear their inspirations on their sleeves, like The Strongest Strongman (Wario Land), Getting Goopy (Slime Laboratory), and The Boiler Room (literally a Spirited Away fangame).
Third, congratulations to everyone who managed to get a game uploaded! Even if you didn't make it into the top 100, you did something great!
8:13 YOU SCARED ME WITH THAT LINE
7:53 did that penguin just dab?! XD
This was my first game jam, there were many ups and downs, but overall I had an incredible time. Thank you for holding this Jam, I can't wait to join the next one!
Didn’t quite make the cut but this was by far the most proud I’ve felt after a game jam. The extra couple days was really helpful, and I’ll be looking forward to next year! Thanks for hosting! (My game was Get A Grip, got ranked #499!)
Game jam is something I look forward to each year, I’m not a dev I’m just a gamer but I’m also an artist and seeing all the creative and beautiful games made during the jams just fills me with joy and I’m so happy each year there are more games being made, it’s truly an incredible event. Thank you so much for hosting it
My first GMTK jam and I had so much fun with it!! I kinda wish there was a large scale jam like this that cared about audio 😅 I'll do my best to make top 100 next year!!! Thanks so much for hosting!
This year's theme didn't quite do it for me, but having 4 days was a great idea. Here's to many more >2 day events in future
Im the developer of Getting Goopy! Thanks so much for the glowing review!!!!
Hi silver gold youtube
it looks like a really interesting puzzle game!
Will you release it on Steam?
@@makevideosfunnier1596 We're working on expanding it!
So much depth from a simple idea, great work!
this was my first ever godot/game jam/solo game, so im happy to say ive learnt a LOT
happy to have had the opportunity to join! thank you :D
Was an honour to participate in the jam! I even got to chat with Mark on the Discord Server!
This was my first Jam, and although I came nowhere near these entries, I had a blast and was just aiming to finish something. Thanks for putting on the Jam. Looking forward to my next one!
This was an amazing game jam. Super happy I got to participate Can't wait for next year's one.
13:06 BAD PIGGIES
Congrats to all the participants! Despite all the stress, it was a lot of fun and tons of cool ideas around to see and try! Already looking forward to next year's jam (and maybe top 1000 at least 😅)
"Without the floating window gimmick it wouldn't be noteworthy"
I get why you say this but it does strike me as a bit odd. Games are ultimately a culmination of all their parts, I feel like you can't really separate windowframe from being about the literal windows. Without it I feel like a lot of things lose contextual sense, or have to have a completely new reasoning for happening. Just seems a bit reductive to separate how the creator used those windows. As another example, another game that uses the windows of a desktop is Windowkill. You could technically argue that it's just a decent bullethell with a window gimmick, but I think it ignores how it affects the play area, what decisions go into decisions of what do and don't get seperate windows, etc.
Hope I don't come off as overly critical of a single line in a really neat video and project. I do really look forward to this jam every year.
Getting goopy was my favorite, so simple yet creative puzzle platformer.. and the Grow to perfection one is also pretty creative
17:45 this is a nice artwork. There’s little gaps and inconsistencies which definitely mean something. Maybe like the imperfections of life or life’s infinite details that can not be all seen.
I will do a DevLog on my Channel about this first GameJam. That was awesome and I had a lot of fun doing it!
Its just astonishing to see how game devs got so many crazy games with crazy ideas with just a single title. Good job guys 👏
Oh man! That reel sound effect in Scale the Depths is SO SATISFYING! (19:18)
15:35 Factorio also has that, in the form of the Factorissimo mod - it adds factory buildings with space inside, and you can put them inside each other too
I'm always amazing by the crazy ideas so many people can have around a simple topic, and then to even have the capacity to realize it within 4 days. Congratz to everyone who participated! You have my full respect!
Ah I didn't quite make it into the video. Not surprised though, there were so many amazing games this year! Thanks for hosting and taking the time to play so many! Can't wait for next year!!!
Good job to the Top 20 and Honorable Mentions! Also congrats to everyone who participated in the game jam! this was my first GMTK Game Jam and I had a blast. I managed to only get about 15 hours into my game (my life is super busy with family), but the time I could get in, it was worth it. Thanks for hosting this jam. I look forward to next year. Cool theme this year.
This was my first ever game jam, and although I didn't place very high (I placed #2098) I'm proud of what I made and had fun making it. I also got a lot of nice comments and feedback from other developers and got to play some of their great games.
Thank you for hosting, and I look forward to trying again next year.
the shutterbug game made my jaw drop. genius. absolutely brilliant.
Was thinking the same thing!!!
12:42 Tbh it’s more like Bad piggies
The jam was what I was looking forward to all summer, unfortunately it happened the vary same week our family when on vacation. I feel better knowing that my idea I had thought of with scaling windows wasn’t original anyway. I’ve been messing around with my computer recently before the jam making programs that interact with your computer, making programs that make your mouse have gravity and shoot and swing around with webs or something that simply makes any window you want bounce around like the dvd logo. Before the game jam I was thinking whatever game I make for the jam would’ve played on your computer. I remember the dread I felt on the vacation when I got a calendar reminder saying “game jam tomorrow”
That master-copy pixel game is genius. It’s teaching you to paint for real. I mean there is more steps in irl painting. But the mindset of simplifying and matching color is super important. Great game
Congrats to all the winners! This was my first year in the GMTK jam and boy oh boy was I humbled by my skills haha! You guys are CRAZY!!
Congrats to everyone who submitted games to the jam. As always, you all crushed it; these all look super fun!
damn I was too lazy to participate
This was my first time participating in a game jam! TYSM FOR THE EXPERIENCE :DDDDDDDD
Glad to have you!
5:58 Thank goodness, I thought that was a transition into an Opera GX ad
Awesome games and awesome game jam! Thanks Mark for hosting it! It was awesome to join in!
Ok but is nobody going to talk about how beautifully written the plot for Grow-Bot by TomOak is? It actually managed to make me feel sad for a game that takes like 10 minutes to complete.
I wish I was talented enough to participate 😔 congrats to all the devs who submitted!
Ain’t about talent my friend, don’t think you can’t do it. Just pick an engine, take a general tutorial about it, read the documentation and start playing with it, you will be surprised at how far you would reach
Really man, just give it a try, we live with so little time on this earth to not do things
Talent is a scam. Follow some Godot tutorials, Mess around a little with what you've made, Build upon them, and see where you go from there. Sure you're not diving straight into ""your own game"" but it's an excellent way to learn.
its all about having fun! don't worry about talent, you'll improve in no time if you're having fun
I always love these. Such great ideas on display