How To Make A Doom Clone In Godot 4

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
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ความคิดเห็น • 229

  • @jloor5267
    @jloor5267 ปีที่แล้ว +352

    Amazing tutorial. Perfect for unity refugees

    • @gos994
      @gos994 ปีที่แล้ว +34

      Now I don't regret all the days I didn't spend learning unity

    • @chibisayori20
      @chibisayori20 ปีที่แล้ว +43

      "unity refugees" 💀

    • @bartoszmaj8691
      @bartoszmaj8691 ปีที่แล้ว

      @@chibisayori20 has been a very common term on the godot subreddit this past week

    • @textexadecimal9340
      @textexadecimal9340 ปีที่แล้ว +4

      Miz Gordon ftw

    • @aeolianthecomposer
      @aeolianthecomposer 11 หลายเดือนก่อน +4

      Lmao. As a GMS2 refugee, I can relate

  • @waydevanniekerk7886
    @waydevanniekerk7886 หลายเดือนก่อน +6

    This tutorial is a godsend. I even managed to give the enemy health by myself in the script and player damage.
    Now enemies aren't instantly killed and requires multipe shots.
    Best tutorial ever!

    • @123chicken88
      @123chicken88 19 วันที่ผ่านมา +1

      how u do that can u help me plz

    • @waydevanniekerk7886
      @waydevanniekerk7886 18 วันที่ผ่านมา

      @@123chicken88 This is what I did:
      In the enemy script add this variable for health which you can edit freely:
      @export var health: int = 100
      Add this new function:
      func apply_damage(damage: int):
      health -= damage
      if health

    • @waydevanniekerk7886
      @waydevanniekerk7886 18 วันที่ผ่านมา

      ​​@@123chicken88
      This is what I did:
      In the enemy script add this variable for health which you can edit freely:
      @export var health: int = 100
      Add this new function:
      func apply_damage(damage: int):
      health -= damage
      if health

  • @infinitehush
    @infinitehush ปีที่แล้ว +176

    Awesome! I'm an animator on "American Dad!" but I've always loved gamedev, and I've been following your main account for years after finding your low poly/demake stuff! It's been cool watching your journey! I got sucked into Unreal Engine the last couple years to make cartoons but I've finally started taking Godot seriously after the Unity nonsense. You're an awesome dude and I'm always excited to see your work!

    • @zacharyharris2177
      @zacharyharris2177 11 หลายเดือนก่อน +6

      You can make cartoons in unreal engine?

    • @nikolasperez7745
      @nikolasperez7745 11 หลายเดือนก่อน +10

      @@zacharyharris2177 I think theres a version specifically for film and animation

    • @apexfalllegendarium349
      @apexfalllegendarium349 6 หลายเดือนก่อน +1

      what season litreally like up to season 16 shit is good animation is always sick,, im addicted to american dad gotta start from season 1 on vlc player every time i finish season 16 and i watch it all on tv aswell every night mostly lel for like 10 years

    • @OrangeDied
      @OrangeDied 6 หลายเดือนก่อน +5

      no way american dad speedruns will be real soon

    • @keeby4
      @keeby4 3 หลายเดือนก่อน

      I love American dad, awesome work you did

  • @upstrock
    @upstrock 4 หลายเดือนก่อน +80

    that's the most "pay attention and get your shit together"tutorial ever, love it.

  • @dohnud
    @dohnud ปีที่แล้ว +69

    9:40 Lil tip u didn’t mention, hold Ctrl+Shift after you start dragging the node, when you drop it down it into a script Godot will generate @onready and variable names automagically!

    • @SheepUndefined
      @SheepUndefined 11 หลายเดือนก่อน +2

      *what*

    • @sockeater193
      @sockeater193 10 หลายเดือนก่อน +3

      I think just Ctrl works as well

    • @dohnud
      @dohnud 10 หลายเดือนก่อน +3

      @@sockeater193 Yeah Ctrl by itself works with one node. Add Shift for multiple nodes

    • @stevedowning3892
      @stevedowning3892 9 หลายเดือนก่อน +3

      Holy crap, that is useful!

    • @atticuskelem3340
      @atticuskelem3340 9 หลายเดือนก่อน +1

      god(ot) bless you champ

  • @birdboys1877
    @birdboys1877 ปีที่แล้ว +37

    We need more short but comprehensive tutorials for basic game templates like this. Quality stuff

  • @themore-you-know
    @themore-you-know ปีที่แล้ว +38

    If Tutorials had a speedrun community, Mziziziz would be a frequent champion.
    Much love over the past few years!

    • @mytyang1248
      @mytyang1248 หลายเดือนก่อน +1

      ikr i had to play the vid in .5 and still had to rewind a bunch of times

  • @marconachenius
    @marconachenius 3 หลายเดือนก่อน +5

    This became one of the most comprehensive FPS tutorials for godot beginners when I set the playback speed to 0.5😂 Excellent work!

  • @Deadener
    @Deadener ปีที่แล้ว +88

    Tip at around 2:00, there are now buttons just above the 3D view, in the three-dot menu, that let you add the environment and lighting that you see in the default 3D scene, so you don't have to set everything from scratch.

    • @PsychonicJoe
      @PsychonicJoe 11 หลายเดือนก่อน

      aren't those just to simulate the lighting as if you had a default environment but doesn't actually add them to the scene or did i misunderstand?

    • @mbbmbbmm
      @mbbmbbmm 11 หลายเดือนก่อน +3

      It does actually add them to the scene with a button click@@PsychonicJoe

  • @MCPeeBoy
    @MCPeeBoy 4 หลายเดือนก่อน +6

    i like your all gas, no brakes kind of attitude

    • @robsidian354
      @robsidian354 4 หลายเดือนก่อน +1

      i followed exactly his tutorial but i had so many errors,i really had the same as him,tried to fix it with chatgbt or reddit but nothing helped,i dont know anymore,i give up on godot

  • @puzzud
    @puzzud ปีที่แล้ว +16

    Miziziz showing off his Godot kung fu. Which funny enough is what our community needs right now. Miziziz astute as usual.

  • @ecam90
    @ecam90 11 หลายเดือนก่อน +5

    This tutorial would have been 4 hours long if it were done by any of the other youtubers making godot videos right now... thanks for keeping it short but full of great tips throughout the way.

  • @372leonard
    @372leonard ปีที่แล้ว +16

    wow, so much experience and knowledge shared in 28 minutes, thank you so much.
    the information is so fast and clear, not a single wasted second.

  • @uheartbeast
    @uheartbeast ปีที่แล้ว +13

    Subbed.

  • @mike_wake
    @mike_wake ปีที่แล้ว +15

    What a great timing ;)
    Always loved your tutorial style! And it's valuable to learn from someone who used this engine to actually release several games and not just tinkering

  • @fl4k78
    @fl4k78 3 หลายเดือนก่อน +3

    i needed to play this at 0.25 speed to keep up with this holy hell

  • @CashsCoffee
    @CashsCoffee 3 หลายเดือนก่อน +1

    wow. I’m 30 seconds in and I can already tell I love your tutorial style. these comments about being straight to the point are true. not only straight to the point, but *clear* and straight to the point. thank you.

  • @IceWolve67
    @IceWolve67 8 หลายเดือนก่อน +3

    Tutorial that start by showing the final product are the best !

  • @LaserGadgets
    @LaserGadgets 6 หลายเดือนก่อน +1

    I wish I could do this as fast as you (well I can't really do it at all). How long did that take you? To learn godot I mean.

  • @gregorywatine
    @gregorywatine ปีที่แล้ว +3

    Thank you for this ! Your previous version of this video was what made me discover Godot and give me the want to realise my own game one day. It's a pleasure and really interesting to see it adapted to Godot 4 and to observe the evolution between the two. Thank you again !!

  • @dudemannxs
    @dudemannxs ปีที่แล้ว +7

    As soon as you is update your tutorial on Udemy to 4.0, I will be absolutely be purchasing it. Love the way you teach.

  • @thenumberIX
    @thenumberIX 11 หลายเดือนก่อน +3

    this is so useful. getting into game development for the first time and this is exactly what i needed

  • @Distortion0
    @Distortion0 7 หลายเดือนก่อน +1

    Thank you so much. I've been trying to learn godot and what you explained in a half hour is taking other people 20 part series to cover.

  • @bonsaipropaganda
    @bonsaipropaganda ปีที่แล้ว +3

    Literally made my day. I had to tell my wife you uploaded this

  • @CesarArma
    @CesarArma หลายเดือนก่อน +1

    if someone have same issue were "the animation dont stop shooting", is because the setting loop is on, to deactivate go to the shoot fotograms and on the left side of the fps is the loop button just click it to set it off and you are good to go

  • @ClintCarlson
    @ClintCarlson ปีที่แล้ว +4

    So excellent! Looking forward to the full course ported to Godot4!

  • @Marandal
    @Marandal ปีที่แล้ว +2

    i hail from the land of Unity.
    Thank you for welcoming me into the chruch of Godot with this tutorial!

  • @psycho_ocelot
    @psycho_ocelot ปีที่แล้ว +5

    Thanks I've learned so much from this video alone!

  • @sweetbabyalaska
    @sweetbabyalaska ปีที่แล้ว +1

    I really appreciate the no bs straight to the point tutorial!

  • @MH-lr6ue
    @MH-lr6ue 6 หลายเดือนก่อน

    This was a lot of fun to do. I don't fully understand the code and how it all works but I'm sure I can figure out how to modify certain elements. Thanks for this.

  • @megalukes
    @megalukes ปีที่แล้ว +1

    Awesome tutorial! This is also helpful for those who are migrating from 2D to 3D in Godot. Thank you!

  • @oththakom9327
    @oththakom9327 11 หลายเดือนก่อน

    There's nothing more satisfying then starting up a working playtest with no error message. Now to work on the enemies.

  • @caruya
    @caruya ปีที่แล้ว

    Really nice Red Bull free tutorial. Quick, informative and on point.

  • @The_Dialect
    @The_Dialect ปีที่แล้ว

    Great video! Really love that you call out all the shortcut keys you use! Never knew of them cuz never heard anyone else say them.

  • @Vexcenot
    @Vexcenot 7 หลายเดือนก่อน +2

    9:43 click drag, hold ctrl, then drop for the @ stuff

  • @TheOpenWastes
    @TheOpenWastes 9 หลายเดือนก่อน

    Great work, really appreciate the effort you put into this. I'm working on a 3D open world game with lots of procedurally generated elements, where I'm going to use 2D sprites like this for enemies. I still have to work out how to update navmeshes from code, but this tutorial has helped me get going with the player controller and enemies, at least.

  • @drinkwwwaterrr
    @drinkwwwaterrr ปีที่แล้ว

    Tysm, this was a great straight to the point tutorial with plenty of useful info that can apply to any game

  • @joshuamorris1851
    @joshuamorris1851 ปีที่แล้ว

    Awesome, also excited to hear you're going back to update the Udemy course for Godot 4. Cheers!

  • @stabbedbyapanda
    @stabbedbyapanda 3 หลายเดือนก่อน +2

    Had an issue with the enemy not moving aka not able to attack either. All I had to do was capitalize the P in Player group node call for the Player reference.

  • @ChrisDerBlonde
    @ChrisDerBlonde ปีที่แล้ว

    I like your pace. Thanks for the great tutorial. Keep em coming ❤

  • @CertifiedFreshMemes
    @CertifiedFreshMemes 3 หลายเดือนก่อน +1

    Dude dropped the best GoDot tutorial and then disappeared

    • @DlDDLER
      @DlDDLER 2 หลายเดือนก่อน

      His main channel is miziziziz

  • @romulobalsalobre8829
    @romulobalsalobre8829 3 หลายเดือนก่อน

    Awesome tutorial, fast and delivered the idea

  • @thomasdeutelmoser8986
    @thomasdeutelmoser8986 ปีที่แล้ว +2

    such a great video thank uuu!

  • @Glumpyglooper
    @Glumpyglooper ปีที่แล้ว +4

    totally new to all of this. Beginner at coding and game development so I'm trying my best to catch up lmao

    • @ince55ant
      @ince55ant ปีที่แล้ว +4

      its a constant catch-up. the trick is to be creative with what you know how to do.

    • @Glumpyglooper
      @Glumpyglooper ปีที่แล้ว

      @@ince55ant thanks man

  • @ince55ant
    @ince55ant ปีที่แล้ว +3

    at this point im just watching godot tutorials for anti-Unity support and to check out different workflows

  • @gamedev6698
    @gamedev6698 6 หลายเดือนก่อน

    Great !!! AWESOME!!! I made this program in GODOT 3 and I Will ne do this tutorial in GODOT 4
    Thank you Very much !!!!

  • @zazito34
    @zazito34 ปีที่แล้ว +1

    This video is gold

  • @slimebuck
    @slimebuck 11 หลายเดือนก่อน

    to resize the floor you really should click the object shape in the inspector and change its size there instead of scaling. Scaling causes issues down the road if things are at different scales.

  • @crabofchaos7881
    @crabofchaos7881 11 หลายเดือนก่อน

    Very informative, but also very quick! I require trucker-grade speed to follow it closely.

  • @Hacker_lyx
    @Hacker_lyx ปีที่แล้ว

    Nice to see an updated tutorial for 4.x.
    The one thing I couldn't figure out, when moving to 4.0 how do we parent collision shapes to bones?
    I think we have to use Bone attachment nodes. But it was giving me a warning that the shapes weren't a child of the Body.

  • @podfatheutube
    @podfatheutube ปีที่แล้ว

    Thanks, love your tutorials!

  • @rogerfalkevicz4596
    @rogerfalkevicz4596 7 หลายเดือนก่อน +2

    I want the shooting animation repeating when i am pressing the shoot button, but it stop and i have to release and press again

    • @Flapjaq
      @Flapjaq 14 วันที่ผ่านมา

      Set loop to on in the anim editor, then in the script add an if statement looking for when the mouse button is released, then use $(name of gun's animated sprite).play("(name of your idle animation)")

  • @branman49
    @branman49 6 หลายเดือนก่อน +1

    Nice tutorial, only wish it was more explanatory when it comes to why you're doing what you're doing or why it is you do something rather than only showing the "how".

  • @UltimatePerfection
    @UltimatePerfection 3 หลายเดือนก่อน

    Not sure if you know this by now, as this video is 9 months old, but you can also press RMB and use WSAD to move around, pretty much like in other engines.

  • @redforgs4748
    @redforgs4748 ปีที่แล้ว +1

    holy moly defiantly subbing

  • @StarDragonNova
    @StarDragonNova ปีที่แล้ว +1

    Hey, how would one go about doing directional 2d sprites in 3d?
    So how could I change the enemy sprite based on the angle the camera is viewing the enemy instance?
    Edit: i see you already made a video about this, but does godot 4 bring any new features to make it easier? Would your approach change after godot 4?

  • @mehmeh8883
    @mehmeh8883 ปีที่แล้ว +1

    A DEDICATED MIZIZIZIZIZIZ TUTORIAL CHANNEL?!

  • @bencanfield
    @bencanfield ปีที่แล้ว +2

    Great tutorial!

  • @Zhanariya
    @Zhanariya 8 หลายเดือนก่อน +2

    Why always error in " error at (60, 8) : identifier "Ray_cast_3d" Not declared in the current scope

    • @jasonxxl1462
      @jasonxxl1462 4 หลายเดือนก่อน

      I had the same problem unfortunately

  •  11 หลายเดือนก่อน

    Nice tutorial, thanks a lot!

  • @stephanrobertgames
    @stephanrobertgames ปีที่แล้ว

    Welcome back, missed u 😮

  • @crabofchaos7881
    @crabofchaos7881 2 หลายเดือนก่อน

    I have acquired the speеd. I'm making doom 6.

  • @stabbedbyapanda
    @stabbedbyapanda 3 หลายเดือนก่อน

    Do you have plans to ever show how you make this style of art/characters?

  • @Ikuti112
    @Ikuti112 ปีที่แล้ว +1

    New Miz video hype

  • @voidboi0
    @voidboi0 ปีที่แล้ว +3

    You bet your butt I'm subscribing.

  • @LilFishowo
    @LilFishowo หลายเดือนก่อน +1

    Would u ever make a tutorial on how to add 2d sprites to a 3d world

  • @renatorossarola
    @renatorossarola ปีที่แล้ว +2

    Thanks!

  • @sampayne5467
    @sampayne5467 6 หลายเดือนก่อน

    For anyone struggling because you cannot move the camera or player when you compile around the 20:00 mark, you may have forgotten to remove the camera from the world scene!

    • @Flavore-u2d
      @Flavore-u2d หลายเดือนก่อน

      brooo 😭

  • @Xletcs
    @Xletcs 11 หลายเดือนก่อน

    amazing tutorial, thanks

  • @sosigwithnobucks4636
    @sosigwithnobucks4636 6 หลายเดือนก่อน +1

    My character doesn't move at all...
    Godot's version is 4.2.1.
    I've read it has to do with "move_and_slide()"

  • @anon_y_mousse
    @anon_y_mousse ปีที่แล้ว

    I'm glad that more people are using a truly open source tool such as Godot, and it's always been better than Unity, regardless of what Unity dorks say, despite the fact that Unity's license really isn't as bad as people think and only marginally worse than Unreal's license, but Doom's actual engine is open source too, and there are all kinds of useful level editing tools for it, as well as the fact that it has a superior language built-in for programming bits of the game. I guess what I'm trying to say is why a Doom clone when Doom 1-3 and Quake 1-3 are all open source and would fit better with such an example instead of say an RPG or strategy game? Ultimately it doesn't really matter because I'm just a random passerby, but I would suggest doing a video on an RPG. My favorite game is Final Fantasy Tactics and making a game with similar gameplay to that would certainly interest me.

    • @OrangeDied
      @OrangeDied 6 หลายเดือนก่อน

      cause its funny

    • @anon_y_mousse
      @anon_y_mousse 6 หลายเดือนก่อน

      @@OrangeDied Funny in what way?

    • @stabbedbyapanda
      @stabbedbyapanda 3 หลายเดือนก่อน +1

      This is a remake tutorial from Godot 3, also I think around that time he did a game jam of making a game like doom... I think or i think a lot of people he game jammed with did similar games. It was one of those for sure that probably influenced the first tutorial.
      Also most game devs getting into game dev probably have no idea the doom engine is open source. I had no idea for 5 + years. and its a big commitment to switch engines.

    • @anon_y_mousse
      @anon_y_mousse 3 หลายเดือนก่อน

      @@stabbedbyapanda Sounds reasonable, about it being a holdover tutorial. I do wonder why so many videos on TH-cam are about making a Doom clone and nearly never include a link to the original Doom source or even a statement that it is open source. I would guess that it's a perspective issue, that maybe they're as old as me and learned firsthand and expect everyone to just know what they know.

    • @stabbedbyapanda
      @stabbedbyapanda 3 หลายเดือนก่อน

      @@anon_y_mousse you are assuming still a majority of people know it exist and that it's free and open source.
      If someone told me about a 20year old engine + that isnt heavily updated I wouldn't think twice of not using it.

  • @The2banana
    @The2banana 2 หลายเดือนก่อน

    It's good for 4.1 but the code produces infinite DeathScreen on 4.2 from the start. Spend hours trying to figure it out but fail.

  • @itssemp6216
    @itssemp6216 9 หลายเดือนก่อน

    Random question. I know these are the same assets from the previous doom clone you did but what did you use to draw them? Ps krita, gimp?

  • @GreenScreenBailey_VR
    @GreenScreenBailey_VR 2 หลายเดือนก่อน

    Hey so I’m making a fully fledged game from this made different enemies with health systems but one enemy is supposed to shoot appendix’s at the player which is a different tcsn and I can’t figure it out can I get some help I’m also trying to utilize a timer

  • @user-xsn5ozskwg
    @user-xsn5ozskwg ปีที่แล้ว

    14:00 was so useful; I've been wondering how to use get_vector for Vector3 and I couldn't figure it out from the documentation.

  • @user-fu8gq5xg5u1
    @user-fu8gq5xg5u1 2 หลายเดือนก่อน

    More tutorials! Great code

  • @loftypancake
    @loftypancake ปีที่แล้ว +1

    Excellent!

  • @Mrgamerthebestgamer
    @Mrgamerthebestgamer 10 หลายเดือนก่อน

    Hi could you vote what game should I do

  • @kilo2492
    @kilo2492 2 หลายเดือนก่อน

    what's the symbol you type at 22:23 ? You call it "is" but I don't know how to type that symbol. idk if this is what's messing up my code

    • @GamerM1235
      @GamerM1235 2 หลายเดือนก่อน +1

      It's a double == sign.
      It's a Boolean check for true / false.

  • @NjecolinaHranjec
    @NjecolinaHranjec ปีที่แล้ว

    Thank you so much!

  • @PicturesqueGames
    @PicturesqueGames ปีที่แล้ว +4

    Wolf clone. Doom had...you know - steps, different platform heights.

    • @notpxpyt
      @notpxpyt ปีที่แล้ว

      They are literally the same concept that use the same engine

    • @cloneian2848
      @cloneian2848 ปีที่แล้ว +2

      @@notpxpyt Nope, doom actually has a z-axis, and both floors and ceilings can be at different heights, unlike wolfenstein, why do you think doom was so revolutionary compared to wolfesntein?

    • @Christian_Sandoval
      @Christian_Sandoval 8 หลายเดือนก่อน

      I thought those games were made with C++ Allegro library. Does that count as an engine?

  • @mangedrabbit
    @mangedrabbit ปีที่แล้ว

    Welcome back.

  • @Officialnativesons
    @Officialnativesons 10 หลายเดือนก่อน

    I know it’s a long shot but can you answer me a question.
    I did your tutorial to the T even re-watching and renaming things to exact spellings. The Player script is not throwing any errors even when the game plays but I am unable to use the inputs and the animation of the Gun doesn’t do anything. I’m pretty sure it has to do with the player script inputs (WASD) but I’m not skilled enough to know what I am looking for that is wrong. Do you have any idea what would make the inputs to not work?

    • @sosigwithnobucks4636
      @sosigwithnobucks4636 8 หลายเดือนก่อน

      Maybe the keybind, but it's weird... the action should be done with no porblem buddy...
      Also... for the animation, when you dropped the node "animatedsprite2d" did you press ctrl?

  • @JebaliJihed-g5c
    @JebaliJihed-g5c ปีที่แล้ว

    Really good 10/10

  • @SLAVKINGRED
    @SLAVKINGRED 6 หลายเดือนก่อน +1

    lovely

  • @SanOcelotl
    @SanOcelotl ปีที่แล้ว +1

    damn, i need to learn how to code lol

  • @NihongoWakannai
    @NihongoWakannai ปีที่แล้ว

    Dragging objects into the script to make references seems weird. There is a hard reference to that specific object in the script? What if you want multiple instances of a script with references to different things? Or if you want to dynamically change the reference?

  • @ChristoopherFree
    @ChristoopherFree 5 หลายเดือนก่อน

    Thnks man!

  • @sosigwithnobucks4636
    @sosigwithnobucks4636 6 หลายเดือนก่อน

    I need help. When I press f5, the deathscareen still shows up and doesn't let me move the camera or the player

    • @kaygeo
      @kaygeo 6 หลายเดือนก่อน

      I had that issue too, I had to make sure it was hidden in the world scene by clicking on the eye icon

  • @Rexmon
    @Rexmon ปีที่แล้ว

    Thx again king ily

  • @lime1979
    @lime1979 9 หลายเดือนก่อน

    Thanks but could please say how to enemy can get the global_rotation of the player? cause i'm using a 3d model and chasing the player is what I need but I want the enemy to also rotate after the player. thanks
    Edit: So now I know how to make my 3d enemy rotate towards the player {[ look_at() ] for those that need to know}. But now my enemy is running to the player backwards

  • @Light1c3
    @Light1c3 ปีที่แล้ว

    This might be a dumb question, but why are you using a Sprite2D as a child of a Control node? Should that be another control node like TextureRect or something?

    • @stabbedbyapanda
      @stabbedbyapanda 3 หลายเดือนก่อน

      it's "AnimatedSprite2D" because the image animates. I'm still not too familiar with all the nodes, but i think TextureRect can't have animated frames. I think Sprite 2d can for one animation but not multiple.

  • @emiibriones2786
    @emiibriones2786 9 หลายเดือนก่อน

    Gran Tutorial!!

  • @eyejar234
    @eyejar234 9 หลายเดือนก่อน

    Hi thanks for the tutorial but I have a little problem when I made the camera shake the shoot animation dosent stop can you please help me?

  • @PaulMetalhero
    @PaulMetalhero ปีที่แล้ว

    Great tutorial!
    I'm following every step, but when I hit play, my player falls to hell. What did I miss?

  • @oththakom9327
    @oththakom9327 11 หลายเดือนก่อน

    Anyone else having an issue with the mouse? Between finishing the player and after adding the enemy, the editor appeared above the game unless I reposition my mouse. And even then it seems to not have been properly captured.
    Edit: After checking the original, the same issue also happens so long as it's in Windows Mode. I'm currently using Arch Linux on Forward+ so maybe that's why.
    Edit2: Same issue happens in Comparability. I think the issue is just arch so it's only an issue in Window Mode.

    • @stevenself9870
      @stevenself9870 8 หลายเดือนก่อน

      I'm on Windows 10, and the same thing happens. Did you ever figure out what happened? I keep relooking at my code to make sure it's not that but I have yet to find errors.

  • @AndRocProductions
    @AndRocProductions 7 หลายเดือนก่อน

    i swear i followed the code to a T but when i shoot the enemy, it doesn't die... and when the enemy attacks me, it crashes the game

  • @Ferukin7575
    @Ferukin7575 5 หลายเดือนก่อน

    Great tutorial! I just need help with one thing, i don't know if thats my incopetence, but i literally followed ALL your steps, and i checked EVERY PIECE OF CODE, even tried to copy and paste your player code from the final product to understand why my game freezes in shoot animation doing an endless loop and the character body doesn't move no matter what i try to fix it, i followed all your steps, and yet it somehow is not working for me, i need help.

    • @Ferukin7575
      @Ferukin7575 5 หลายเดือนก่อน

      I tried anything, i even rewatched the tutorial SEVERAL TIMES, i fixed the animation issue but it simply doesn't move the camera or even move the player body, i can't understand why it is not working.

    • @ruvty3742
      @ruvty3742 2 หลายเดือนก่อน

      Lmao i got the same thing

  • @squizyt
    @squizyt 8 หลายเดือนก่อน

    Anyone having issues with:
    velocity = player.global_position * move_speed
    causing a breakpoint error?

  • @LemmiwinksH
    @LemmiwinksH ปีที่แล้ว +1

    Any chance on C# tutorials? Skip VS setup etc, plenty of vids on that