Great job man! You pretty much smoked them but I have to ask... Did you try to add a third person mesh in the first person shooter template at the start? It was wise to ditch it. You have some mad skills with Unreal Engine, and also great tutorials!
It only 'seems' more like he won rather than the engine, but the contest was regarding the latter. (By that I mean his game was more fleshed out as to containing the necessary elements but that to is a non-starter as those will be fleshed out on ANY engine, given more time.)
@@thepoetryofjpThe wining engine should be thebone that allows you to do the most fleshed out game in the least amount of time and mean while offering flexibility. In that department, Godot seems to be a good contender. It's so easy to pick up that I had a 10 year old boy able to do a 2D platformer with it. He did Scratch before that. I couldn't imagine the same boy using the other engines on his own ^^ And yes, given enough time, like 10 years, he could certainly use the other engines ^^
@@programaths Agreed. I think a better litmus test for the quality of a game engine is to have one developer create the same game 3 times. You can still time the process, and there are a ton of other metrics that could be tossed in. But it should be 3 versions of the same game concept, with a list of must-have features to consider the game "complete".
yup considering you are used to make 2D games, it's impressive how fast you manage to build a working FPS in that short amount of time. Well done. It won't change my mind that Godot > Unity tho. For now it might have more content on it's asset store, but i wouldn't bet on it staying that way for long. Unreal is still the Goat, can't be replaced by measily Godot and Unity. They're good to make up to AA games but anything above that would probably come out of Unreal. Still Godot is my pick. Just love the tool and it's community.
I expected Unreal dev to do more mechanics since you don't build everything from scratch. I'm surprised that with Godot, the guy not only made the basic FPS mechanics but also a modern warfare like training level. The look and feel are also great. I know it depends on the dev, but damn that's a huge difference between the devs
It's honestly because Godot is just different than other engines. Unreal Engine is very good for fast prototyping, but the guy using it even said he made everything except the particles and animations in the 1 hour. Actually making the things in the visual environment takes time. Where as GD script is extremely fast to write, and animating objects is as easy as adding a node to them and setting some keyframes.
I think the GODOT dev imported a lot of his own scripts and he has tutorials on godot covering a shooter game. So I think GODOT had an edge. Unreal dev didn't import anything but animations and particles and mech character and Unity dev just 3D assets.
@@APinchofDill it's not hard to build a FPS base in godot. It takes about an hours to a newbi, so someone experienced like him could have made it in around 10 minutes. You also can't forget that everyone was sweating except for Bram that just chilled and started to sweat when he wanted to implement new things when there was little time.. But also Stephen was more onto 2D games apparently, which make it amazing how fast he made a 3D working game. Still it's not much different. I will say tho that Unity loading time was clearly a downside for him too. The best thing Unity as for now is it's asset store that got a lot more thigns than any other game engines at the moment. Tho Godot will probably come in front on that too within a few months as it is open source and popular. You can import assets from other engine in godot without too much trouble too which gives Godot another advantage.
@@brunch. What's your metric for measuring how "fleshed out" a game is other than its completeness? The Godot one wins by pretty much any metric. You're just oddly mad like a child that my comment is praising a game made in an engine that's not UE over something that is, for some reason.
It's hard to give a winner as they all did surprisingly well in only 1 hour. I guess Unreal looked the best and had some enemy AI, but unity and godot were pretty good too.
@@madduckling4436 I'm not a godot extremist. i just started using godot a few weeks ago after switching from unity. and the godot game genuinely had the most character to it.
The "excuse" that he said saying that he mainly works in 2d, and does not know how to use the 3d editor actually does make this look way more impressive!
They all looked good for a hour of time put in. Clearly Unreal seems the best suited for quickly prototyping a FPS, but I liked how Godot's came out as well.
The godot game was the best concept, Unity (apparently) had the best asset store (which is important), but it looked like the best experience for a developer was had with Unreal. If I were making a game, based on this video alone, I’d choose to work with Unreal.
It would be cool to do a round 2, give them another hour (or slightly more) to take the projects they've come up with here and see how much farther they can take them.
Althought it's impressive how quickly he could implement functional enemies in Unreal, I think the Godot version feels more like an actual game to me. It has a clear objective, feedback and level progression. Also the floating gun just looks better than the wonky half animated arms from the other versions Of course this is just my opinion from watching (not even playing). Objectively all 3 devs did a great job with what they got
Timestamps: 00:00 What's the battle? 00:09 Start your engines! 00:48 Sheesh, Unreal is nearly finished 01:01 Battle rules - use of assets 01:29 It's not cheating if its free right? 02:05 Does Unity's have an advantage? 02:30 Which language ya using? 03:02 Making serious progress 04:38 Learning Godot 3D 04:53 Guns and arms 05:27 Don't get distracted by the shiny 06:10 Is it sloppy or smart? 06:42 Unreal Stealth course 07:00 OMG, finally some shooting 08:57 Umm, you're running out of time 10:11 Sympathy time bonus 10:45 The big reveals! 12:19 Errr.... so who won?
I'm currently learning Godot 2D and haven't tried 3D yet, honestly didn't know what to expect but seeing that come together so quickly with a lot of polish was really impressive!
if all contestants had the same assets at the start would be better. like unreal by far has the most provided content compared to the others who made their own assets in the hour. would be interesting to see if all of them had an empty scene and an identical folder of assets to use who did best
Yeah, the unity guy said he never made a 3D game. 🫠🙃 I used Unity a lot, but recently switched to Godot. I still don't want a ridiculous clickbaity contest with the wrong kinds of participants.
Very cool! I am surprised that you can prototype so quickly in Godot. Unreal looked the best, as expected. Unity was naturally the slowest, because its setup time is so long lol. GG guys. Cheers 🍻
Winning points IMO: UE: Graphics , VFX and Characters details Godot: Nice environment and Game mechanics with Scoring system Unity: Got the job done with a nice stylized pixelated characters and trees TBH I was expecting UE to be better because of it's presets and blueprint and faster workflow to gain minimum requirements in least time, BUT the Godot really surprised me! I was following Godot videos since unity incident and this Open source game engine made pretty good FPS with nice mechanics!
I think the guy working on Godot made something that most resembled a game. It would have been very interesting to see them all make the same game as that might have been able to showcase the abilities of the tools rather than the creativity and ability of the developer. Seemed like a lot of fun.
Having used all three, the simplicity, ease of use, and nice UI of Godot just makes it my favorite. I tend to use Unreal for larger projects though as it has a lot of stuff built-in and I don't need to reinvent the wheel every time.
To be honest, the Godot guy did the most creative job imo. The other looks like FPS.jpg. Godot guy put some personality in the game. Yes, it's all in the "reload" animation. Weapon master guy with a nerf gun shooting places and doing sick reloading. Dunno, I see more potential in that. Also, the character looks like amogus.
Comming from a Unity background but been learning Unreal, it's stuff like this that just shows how great Unreal is. Sorry Unity. Not played with Godot, looks promising but very early days compared to the Unreal and Unity. Although I'm mostly use to C# I do like Unreal's Blueprint for knocking stuff out. Just not great when it comes to source control.
The thing is, Unreal is an FPS deathmatch engine. It has health and damage and such things built in, even if you don’t want it. The other two are more generalized. If the challenge was to make a top down grand strategy game, the person using Unreal wouldn’t have as many advantages.
@@RedSunsGaming I've used UE for 5 years. There's still things like GameModeBase in it (to select DM/CTF etc) and other small details like hard coded damage, for example.
@@eobet The gamemode are not only for FPS/deathmatch, it can be used to singleplayer and multi-player mode, or sandbox mode. You just focused on what you know which caused you think it's designed for FPS, even gamemode is very useful in RTS or MOBA games Not to mention ApplyDamage is a Server-Side blueprint, it just used to sync the damage value&types between clients but not a full health&damage system You still need to implement a health value yourself and calculate the last HP to make it work And there different types of damage model which you can use for mutliple types of weapons or magic skills. Such as Point damage, Radial damage (or with falloff), or simple damage. Also the actor class, or the character class do not have a variable called Health So I don't really know what is "hard coded damage" that you are talking about You should create more types of game in the next 5 years so you can know more about the engine.
@@eobet And just for your information I had created a VR "gundam-like" project and a drive training simulator as my school projects and a RPG project called PostZeldaProject, all of these are creating with UE4 in my previous 8 years. And now creating a SD gundam online remake fan project in UE5, which is a mutli-player TPS game All of these are different types of game and I have no difficult to develop them during the development due to the engine design
I mean Unreal looks great but I was really surprised about Godot. That game looked fun and I kinda want to play it. Unity needed more polishing but I believe that's due to the dev not being used to 3d, rather than the engine.
I feel like allowing them to use any means, including asset stores and their own older codes, makes this more of a competition of "Who is more prepared for this atm" then anything else
cant say for unreal and godot as i have never used them, but unity if you are experienced with making fps games in unity i feel you could do better within a hour, also using someone who doesn't do 3d puts them at a big disadvantage when against someone who has, but by these 3 results i like the godot end result the best.
Unfair fight >:(. As much as I despise Unity now. I learned to put up a fps prototype in Unity in less time thanks to your courses. If he is doing mainly 2D, no wonder the outcome. OFC this was all in good faith and purpose of entertainment. Good job, like to see more of these. (already bought your Godot 4 courses)
If I have to choose the project without taking in count the engine used, I would go with the Godot one. But to properly answer the question : I don't think any of the engine looks more appropriate for the FPS type in general. Basically : - UE4 if I want one that looks great but a bit generic in the gameplay - Godot if I have something more original in mind - Unity if I want one made quick based on the asset store flip
I believe that had the unity guy had as much experience as the godot guy in 3d he would have crushed this challenge having the asset store at his back, the godot guy had alot of his own git library to call upon making it much easier to produce functioning game logic, even with all the unity assets you still need that core experience to connect it seamlessly... the unreal guy started strong out the gates bht to get anything more polished would have taken much longer to perform... given enough time would probably outshine all engines... it just shows how each tool has its own strengths and how the devs skillset in each plays as big a role
I don't get this video. You have one engine where the guy imported everything from his repo (Godot) vs 2 engines that have starter templates for this kind of game that could have produced much better results... But the answer to your question is Unreal, every engines have pro and cons, but the answer to the question "What engine is the best to make a fps style game" is Unreal.
The winner for you is that you can master it "fully", have fun with it, and get the closest to your dreams. I respect all the guys for working under pressure and time limits, without a chance to read the manual, look at Google, videos, or AI help. Or just ask a fellow game developer about it. And first, they even had to figure out what to create...
That was a fun video, I almost wish you had given them all 2 hours instead of 65 minutes. ;) But it was a speed build. All 3 of the results had unique strengths and weaknesses, and I think it's quite a statement that the developers were able to make it so close. It is a testament to all 3 platforms, and all 3 developers. Well done! In terms of winner, it's REALLY close. Very subjective. So I think I need to give it to Unreal for the high-quality assets, animations and enemy AI (which presumably was all asset store), then Unity, then Godot. But I would very much score them at 51, 50 and 49, respectively. So it's really close and the difference is subjective.
Can y'all do this again with the same people except make a 2D game? Unreal has a lot of prebuilt things for FPS. It has an unfair advantage out of the box.
Unreal had a lot of assets already in with their fps blueprint and the blueprint system makes it easy to code new things. Unity seemed to struggle. But has a lot of potential but Godot is the most flushed out. This could be more of a user based skill thing then engine thing though. So a real test would be using someone who knows extensively all 3 engines and gets an hour in each engine to make the same game.
this video has proven that what engine you use does not matter if you give it to bram he will miss the target jk all of them are awesome and the fact that there are multiple competing over who's the best will create some good product and tools for everyone and the choice is ours
I think Godot is the clear winner here. He got a playable game running rather quickly. Unreal Engine comes in at a close 2nd, but you just need more time to fix the jank and the quirks. And I am surprised the guy on Unity was able to do anything. What engine is best for first person shooters? Unreal Engine; simply because it was designed specifically for that.
Unreal was the winner if making an FPS in 1 hour is the criteria for who wins or not, Godot failed to make an FPS (you can't even reload) but in terms of just making a game it was the winner as it was the only engine that had a fully ready game level although it turned out different from what was intended, Unity could be the winner but without the marketplace to download assets it lacked the most out of the box ready features.
That was so fun and amazing! Hats off to all the contestants and great work showcasing what the 3 engines can do in an hour. I do have to say that UE5 is the clear winner and Gorka is a wizard in UE5. Now lets see a 2D platformer game competition hahaha!
Im surprised people are ignoring the Unity project. Yes the Unreal project isnt so messy but its clearly not as graphically advanced. People see polygons and immediately think it looks bad. Look at the Unreal project alittle closer its shiny but i wouldnt call it clean. Terrible animation rigging and particle fx imo. Oh and he didnt "make" everything in that hour. He used the default assets inside of Unreal. Pretty much the same as downloading assets
Did you notice Unity issue? The explosion is there just to hide that the enemy dudes have no dead animation(s). Seems simple animation is impossible in one hour for Unity, or was too expensive in the store.
None is better for the task assigned. It depends on what you want out of it. If you want cinematic graphics, then you really want unreal, if you want to be able to build a really good game within a few days. Godot is your answer. I won’t touch Unity anymore. It’s not trustworthy anymore and after playing with both Unreal and Godot, I really can’t say Unity has any strengths other than that’s what I was used to.
Unity is an amazing game engine, and overall still has a lot more to offer than Godot. This doesn't mean it's the right tool for everyone obviously, and at the end of the day it's more about the user than the tool. I get that Unity has dogshit leadership who are hell bent on ruining everything, but saying that the game engine sucks because of that just isn't based on reality. I'm saying this as a person who also stopped using Unity because of it's horrible leadership btw.
Unreal: Hello i may crash at any moment Unity: i will make you wait 5 minutes for clicking or importing a prefab Godot: Hi you can build a game in your phone
This convinced me... Unreal, I'm going to go back to it because it's got templates and I'm a complete beginner and I've got way more assets hoarded over the years. Unity is like the artist's blank sheet of paper and that terrifies me.
I must say I am somewhat impressed with the Godot guy for quick functionality. Unity was also somewhat impressive and Unreal seems to make skeletal structures easy, but it had minimum unique textures.
"When you die, you fall and create 20,000 errors" lol
Bethesda: this is a feature, not a bug
😮
I had so much fun rushing a game in 1 hour haha. Great job to Bram and Stephen for attempting to beat me 😜
In my opinion you are the winner, gorka.
Your RPG tutorials are the best,
Thinking to buy your stealth course
and you didnt even cheat🤣
“Cheating!”
Great job man! You pretty much smoked them but I have to ask... Did you try to add a third person mesh in the first person shooter template at the start?
It was wise to ditch it. You have some mad skills with Unreal Engine, and also great tutorials!
Have fun wathing unity shopping 😂
Godot game is the winner for me, nice aesthetic, has gameplay mechanics, so nice at all. good job all of you!
It only 'seems' more like he won rather than the engine, but the contest was regarding the latter. (By that I mean his game was more fleshed out as to containing the necessary elements but that to is a non-starter as those will be fleshed out on ANY engine, given more time.)
@@thepoetryofjp Given more time, you can do superb games in assembly ^^
Roller Coaster Tycoon comes to my mind ^^
@@programaths That is my point, and why it should not be used to determine the winner
@@thepoetryofjpThe wining engine should be thebone that allows you to do the most fleshed out game in the least amount of time and mean while offering flexibility.
In that department, Godot seems to be a good contender.
It's so easy to pick up that I had a 10 year old boy able to do a 2D platformer with it. He did Scratch before that.
I couldn't imagine the same boy using the other engines on his own ^^
And yes, given enough time, like 10 years, he could certainly use the other engines ^^
@@programaths Agreed. I think a better litmus test for the quality of a game engine is to have one developer create the same game 3 times. You can still time the process, and there are a ton of other metrics that could be tossed in. But it should be 3 versions of the same game concept, with a list of must-have features to consider the game "complete".
Had a blast! 1 hour is so little time 😭😭 Great job Gorka and Stephen!
You did amazing bram
well done bram
Thank you for representing Godot.
I’m actually proud how far all three of us got in one hour! Not too shabby!
yup considering you are used to make 2D games, it's impressive how fast you manage to build a working FPS in that short amount of time. Well done. It won't change my mind that Godot > Unity tho. For now it might have more content on it's asset store, but i wouldn't bet on it staying that way for long. Unreal is still the Goat, can't be replaced by measily Godot and Unity. They're good to make up to AA games but anything above that would probably come out of Unreal. Still Godot is my pick. Just love the tool and it's community.
I expected Unreal dev to do more mechanics since you don't build everything from scratch. I'm surprised that with Godot, the guy not only made the basic FPS mechanics but also a modern warfare like training level. The look and feel are also great. I know it depends on the dev, but damn that's a huge difference between the devs
maybe its because godot be the easiest to work on, but idk
It's honestly because Godot is just different than other engines. Unreal Engine is very good for fast prototyping, but the guy using it even said he made everything except the particles and animations in the 1 hour. Actually making the things in the visual environment takes time. Where as GD script is extremely fast to write, and animating objects is as easy as adding a node to them and setting some keyframes.
I think the GODOT dev imported a lot of his own scripts and he has tutorials on godot covering a shooter game. So I think GODOT had an edge. Unreal dev didn't import anything but animations and particles and mech character and Unity dev just 3D assets.
@@APinchofDill it's not hard to build a FPS base in godot. It takes about an hours to a newbi, so someone experienced like him could have made it in around 10 minutes. You also can't forget that everyone was sweating except for Bram that just chilled and started to sweat when he wanted to implement new things when there was little time..
But also Stephen was more onto 2D games apparently, which make it amazing how fast he made a 3D working game. Still it's not much different. I will say tho that Unity loading time was clearly a downside for him too.
The best thing Unity as for now is it's asset store that got a lot more thigns than any other game engines at the moment. Tho Godot will probably come in front on that too within a few months as it is open source and popular. You can import assets from other engine in godot without too much trouble too which gives Godot another advantage.
@@DeepFriedOreoOffline I don't believe the unreal guy modeled those assets in an hour.
They should have 1 developer make the same game on all the 3 engines. This was more of a developer competition than an engine competition
Maybe, but not anyone is good in the same way on 3 different engines. It would be cool if there were also other devs who would do the same thing
Well I mean be realistic usually people are better at some engines compared to others
The Godot one is the most fleshed out _game_ out of the three.
with the most imported assets too, no AI, no particles, just some nice imported assets with one reload animation, wow
@@brunch. There's only one game here with a proper objective and ending.
@@brunch. I don't remember saying any of these games or engines here were good
@@brunch. What's your metric for measuring how "fleshed out" a game is other than its completeness? The Godot one wins by pretty much any metric.
You're just oddly mad like a child that my comment is praising a game made in an engine that's not UE over something that is, for some reason.
@greedy_mf what is the AI supposed to do to stationary targets??? And particles are genuinely unneeded if you want to make a quick and fun game
It's hard to give a winner as they all did surprisingly well in only 1 hour. I guess Unreal looked the best and had some enemy AI, but unity and godot were pretty good too.
unreal did not look the best. the reliance on unreal assets made it feel completely soulless. the godot game looked the best.
I'd like to see the guy on the left use Unreal, provided he was familiar
Average godot extremist
@@madduckling4436 I'm not a godot extremist. i just started using godot a few weeks ago after switching from unity. and the godot game genuinely had the most character to it.
@@MichaelissimoOverdrive None of these games had any character it was stuff thrown together as fast as possible calm down
The "excuse" that he said saying that he mainly works in 2d, and does not know how to use the 3d editor actually does make this look way more impressive!
Godot, because that Game looks good honestly!
That art style looks so nice.
They all looked good for a hour of time put in. Clearly Unreal seems the best suited for quickly prototyping a FPS, but I liked how Godot's came out as well.
The godot game was the best concept, Unity (apparently) had the best asset store (which is important), but it looked like the best experience for a developer was had with Unreal. If I were making a game, based on this video alone, I’d choose to work with Unreal.
It would be cool to do a round 2, give them another hour (or slightly more) to take the projects they've come up with here and see how much farther they can take them.
Althought it's impressive how quickly he could implement functional enemies in Unreal, I think the Godot version feels more like an actual game to me. It has a clear objective, feedback and level progression. Also the floating gun just looks better than the wonky half animated arms from the other versions
Of course this is just my opinion from watching (not even playing). Objectively all 3 devs did a great job with what they got
What isn't mentioned here is that the game in Unreal is Multiplayer ready from the start.
@@vosdraug4628what also is clear is that from a gameplay perspective it isn't even worth Multiplayer.
Timestamps:
00:00 What's the battle?
00:09 Start your engines!
00:48 Sheesh, Unreal is nearly finished
01:01 Battle rules - use of assets
01:29 It's not cheating if its free right?
02:05 Does Unity's have an advantage?
02:30 Which language ya using?
03:02 Making serious progress
04:38 Learning Godot 3D
04:53 Guns and arms
05:27 Don't get distracted by the shiny
06:10 Is it sloppy or smart?
06:42 Unreal Stealth course
07:00 OMG, finally some shooting
08:57 Umm, you're running out of time
10:11 Sympathy time bonus
10:45 The big reveals!
12:19 Errr.... so who won?
I'm currently learning Godot 2D and haven't tried 3D yet, honestly didn't know what to expect but seeing that come together so quickly with a lot of polish was really impressive!
if all contestants had the same assets at the start would be better. like unreal by far has the most provided content compared to the others who made their own assets in the hour. would be interesting to see if all of them had an empty scene and an identical folder of assets to use who did best
This was really fun to watch and learn from. Great banter too. Hats off to how much you all did in just an hour!
I had massive respect for you when I watched your Unity course years ago. I just realised you have a TH-cam channel. Lets go!
honestly, I believe that godot being better than unity has 100% to do with the knowledge of the person creating the game..
Oof the shade
Yeah, the unity guy said he never made a 3D game. 🫠🙃
I used Unity a lot, but recently switched to Godot. I still don't want a ridiculous clickbaity contest with the wrong kinds of participants.
Would be great if the challenge was done as a team for each engine. Either one game per team, or one game per member.
@@ultimaxkom8728 it would be more fair to the engines if they each did a game on each engine, assuming they know all 3.
It really can't with the current tools...
Honestly for just 1 hour all 3 of them did awesome.
This was fascinating to watch as it showed the different flavors of similar games being made with different tools.
So cool! The video can really show the diference between how each engine delivers... Very interesting.
it's so amazing to relax and watch the top 3 engines compete
The most impressive thing is that UE didn't crash for the whole hour and 5 minutes
it's crazy how STEREOTYPICAL each game is of the engine... could 100% tell what was used in all 3
Very cool! I am surprised that you can prototype so quickly in Godot. Unreal looked the best, as expected. Unity was naturally the slowest, because its setup time is so long lol.
GG guys. Cheers 🍻
all 3 were good but i like the one in godot the most very simplistic and fun
Winning points IMO:
UE: Graphics , VFX and Characters details
Godot: Nice environment and Game mechanics with Scoring system
Unity: Got the job done with a nice stylized pixelated characters and trees
TBH I was expecting UE to be better because of it's presets and blueprint and faster workflow to gain minimum requirements in least time, BUT the Godot really surprised me! I was following Godot videos since unity incident and this Open source game engine made pretty good FPS with nice mechanics!
godot can be anything since it's an open source engine
@@aryantzh2028That doesn't mean anything. You could also make your own engine that does everything but you first would need to do the engine itself
The Godot game is the best, but I think the godot user was the most experienced 😛
felt that way tbh, which is cool.
I think the guy working on Godot made something that most resembled a game. It would have been very interesting to see them all make the same game as that might have been able to showcase the abilities of the tools rather than the creativity and ability of the developer. Seemed like a lot of fun.
Hey! I am doing your game dev course on unity!! I can’t believe I see you here too. What a coincidence you appear on my feed!
Having used all three, the simplicity, ease of use, and nice UI of Godot just makes it my favorite. I tend to use Unreal for larger projects though as it has a lot of stuff built-in and I don't need to reinvent the wheel every time.
Great job to all 3!
To be honest, the Godot guy did the most creative job imo. The other looks like FPS.jpg. Godot guy put some personality in the game. Yes, it's all in the "reload" animation. Weapon master guy with a nerf gun shooting places and doing sick reloading. Dunno, I see more potential in that. Also, the character looks like amogus.
Comming from a Unity background but been learning Unreal, it's stuff like this that just shows how great Unreal is. Sorry Unity.
Not played with Godot, looks promising but very early days compared to the Unreal and Unity.
Although I'm mostly use to C# I do like Unreal's Blueprint for knocking stuff out. Just not great when it comes to source control.
The thing is, Unreal is an FPS deathmatch engine. It has health and damage and such things built in, even if you don’t want it. The other two are more generalized. If the challenge was to make a top down grand strategy game, the person using Unreal wouldn’t have as many advantages.
UE5 is not UDK... maybe you should try to use UE5 before you say the other two are more generalized😅
@@RedSunsGaming I've used UE for 5 years. There's still things like GameModeBase in it (to select DM/CTF etc) and other small details like hard coded damage, for example.
@@eobet The gamemode are not only for FPS/deathmatch, it can be used to singleplayer and multi-player mode, or sandbox mode.
You just focused on what you know which caused you think it's designed for FPS, even gamemode is very useful in RTS or MOBA games
Not to mention ApplyDamage is a Server-Side blueprint, it just used to sync the damage value&types between clients but not a full health&damage system
You still need to implement a health value yourself and calculate the last HP to make it work
And there different types of damage model which you can use for mutliple types of weapons or magic skills. Such as Point damage, Radial damage (or with falloff), or simple damage.
Also the actor class, or the character class do not have a variable called Health
So I don't really know what is "hard coded damage" that you are talking about
You should create more types of game in the next 5 years so you can know more about the engine.
@@eobet And just for your information
I had created a VR "gundam-like" project and a drive training simulator as my school projects and a RPG project called PostZeldaProject, all of these are creating with UE4 in my previous 8 years.
And now creating a SD gundam online remake fan project in UE5, which is a mutli-player TPS game
All of these are different types of game and I have no difficult to develop them during the development due to the engine design
@@RedSunsGaming good for you. I have already switched to Godot and it was liberating.
I'm surprised at how crazy fast this went.
Wow, didn't expect such fun challenges are made. Really really cool. Thanks guys!
My picks for this challenge:
1. Godot
2. Unreal
3. Unity
Good job to all!
I mean Unreal looks great but I was really surprised about Godot. That game looked fun and I kinda want to play it. Unity needed more polishing but I believe that's due to the dev not being used to 3d, rather than the engine.
I feel like allowing them to use any means, including asset stores and their own older codes, makes this more of a competition of "Who is more prepared for this atm" then anything else
I think all engines have their own unique style to bring to the table, but I wouldn't mind creating a full game in Unreal.
lol. Fun video guys. Unreal was quick to get the core mechanic, but I found the Godot and Unity final project more appealing.
Oh my goodness. I learned from that guy doing GODOT 4! I didn't recognize him from that angle until it was mentioned.
Thanks for this video, was been really usefull for me!
loved all 4...good job everyone. i might start learning unreal engine to introduce miself into indie game dev hobby.
can u do more ?
like in each time having a different topic and try to make something in 1 hour!
those videos are really fun to watch :
Unreal 100% 🎉 and Gorka so focused haha so cool you all!
cant say for unreal and godot as i have never used them, but unity if you are experienced with making fps games in unity i feel you could do better within a hour, also using someone who doesn't do 3d puts them at a big disadvantage when against someone who has, but by these 3 results i like the godot end result the best.
nice ad for their courses
Unfair fight >:(. As much as I despise Unity now. I learned to put up a fps prototype in Unity in less time thanks to your courses. If he is doing mainly 2D, no wonder the outcome. OFC this was all in good faith and purpose of entertainment. Good job, like to see more of these. (already bought your Godot 4 courses)
i'd say the godot dev won this one, made actual fps mechanics and a level than just bells and whistles with particles
Wow, I'm so impressed with Godot. Yes, it's not as pretty as unreal, but the game is more complete.
Assets and code from other projects allowed? UE guy should've just used the Lyra Starter project from the asset store.
If I have to choose the project without taking in count the engine used, I would go with the Godot one.
But to properly answer the question : I don't think any of the engine looks more appropriate for the FPS type in general.
Basically :
- UE4 if I want one that looks great but a bit generic in the gameplay
- Godot if I have something more original in mind
- Unity if I want one made quick based on the asset store flip
I loved the video! Thank you! I can't choose a winner.
the way this feels like a dad hosting a challenge for his three boys makes this perfect lmao
I believe that had the unity guy had as much experience as the godot guy in 3d he would have crushed this challenge having the asset store at his back, the godot guy had alot of his own git library to call upon making it much easier to produce functioning game logic, even with all the unity assets you still need that core experience to connect it seamlessly... the unreal guy started strong out the gates bht to get anything more polished would have taken much longer to perform... given enough time would probably outshine all engines... it just shows how each tool has its own strengths and how the devs skillset in each plays as big a role
I don't get this video. You have one engine where the guy imported everything from his repo (Godot) vs 2 engines that have starter templates for this kind of game that could have produced much better results... But the answer to your question is Unreal, every engines have pro and cons, but the answer to the question "What engine is the best to make a fps style game" is Unreal.
Unity looked really cool, so I’d Vote that one the winner
I love thse, thanks for making this sort of video i would love to see a lot more of them :)
Nice video, good job to all of them. The Unreal is best-looking and smoother, but the Godot version is pretty good, considering the time.
The winner for you is that you can master it "fully", have fun with it, and get the closest to your dreams. I respect all the guys for working under pressure and time limits, without a chance to read the manual, look at Google, videos, or AI help. Or just ask a fellow game developer about it. And first, they even had to figure out what to create...
When the Unity guy said "Dont talk to me!" I felt that lmao 😂 been grinding for a game jam and snapping at anyone who distracts me
"and the other half is gonna be defending unity" LOOOOL
Without having tried them myself, hard to tell.
I like the nodes approach in unreal.
All the engines have their pros and cons in my opinion. I'm a unity guy, but learning unreal. The Godot dev took home first in my eyes.
That was a fun video, I almost wish you had given them all 2 hours instead of 65 minutes. ;) But it was a speed build. All 3 of the results had unique strengths and weaknesses, and I think it's quite a statement that the developers were able to make it so close. It is a testament to all 3 platforms, and all 3 developers. Well done!
In terms of winner, it's REALLY close. Very subjective. So I think I need to give it to Unreal for the high-quality assets, animations and enemy AI (which presumably was all asset store), then Unity, then Godot. But I would very much score them at 51, 50 and 49, respectively. So it's really close and the difference is subjective.
Good work everyone for 1 hour, you knocked it out of the park! As much as i'm bias for unity, I have to admit, Bram's was the clear winner to me! 👀
Wait, is that the guy from the unity dev course that I bought? AMAZINGGG!!!!
I'm Unreal fan, but.....I could see only 1 game - Godot version. Other 2 just tech demo, without gameplay features.
Can y'all do this again with the same people except make a 2D game? Unreal has a lot of prebuilt things for FPS. It has an unfair advantage out of the box.
Unreal had a lot of assets already in with their fps blueprint and the blueprint system makes it easy to code new things. Unity seemed to struggle. But has a lot of potential but Godot is the most flushed out. This could be more of a user based skill thing then engine thing though. So a real test would be using someone who knows extensively all 3 engines and gets an hour in each engine to make the same game.
I love how relaxed the Godot guy is, knowing he's using the objectively best engine in the world.
Hard to say because Godot dev import a lot of already done scripts, to it's like 2 or 3 hours of work.
Godot and UE5 take the win.
I'm surprised that this video is not getting the popularity it deserves 😥 This is some quality content for sure.
Loved the challenge, every game were great. But I likes Bram's fun, mechanics and gameplay.
this video has proven that what engine you use does not matter
if you give it to bram he will miss the target
jk all of them are awesome and the fact that there are multiple competing over who's the best will create some good product and tools for everyone and the choice is ours
They all did well tbh, i was impressed with the Unreal engine in how much got done in such a short time. With AI and all.
Graphics wise Unreal won, Although functionality and gameplay wise I'd say godot won, Unity I'd say just lost xD
I think Godot is the clear winner here. He got a playable game running rather quickly. Unreal Engine comes in at a close 2nd, but you just need more time to fix the jank and the quirks. And I am surprised the guy on Unity was able to do anything. What engine is best for first person shooters? Unreal Engine; simply because it was designed specifically for that.
Unreal was the winner if making an FPS in 1 hour is the criteria for who wins or not, Godot failed to make an FPS (you can't even reload) but in terms of just making a game it was the winner as it was the only engine that had a fully ready game level although it turned out different from what was intended, Unity could be the winner but without the marketplace to download assets it lacked the most out of the box ready features.
That was so fun and amazing! Hats off to all the contestants and great work showcasing what the 3 engines can do in an hour.
I do have to say that UE5 is the clear winner and Gorka is a wizard in UE5. Now lets see a 2D platformer game competition hahaha!
bro are you blind ? godot literaly make a minigame and ue5 its ust kill bad IA its just pressets...
Im surprised people are ignoring the Unity project. Yes the Unreal project isnt so messy but its clearly not as graphically advanced. People see polygons and immediately think it looks bad. Look at the Unreal project alittle closer its shiny but i wouldnt call it clean. Terrible animation rigging and particle fx imo. Oh and he didnt "make" everything in that hour. He used the default assets inside of Unreal. Pretty much the same as downloading assets
Godot is winner, nice fps and animation and the idea of the game is very cool
Did you notice Unity issue? The explosion is there just to hide that the enemy dudes have no dead animation(s). Seems simple animation is impossible in one hour for Unity, or was too expensive in the store.
None is better for the task assigned. It depends on what you want out of it. If you want cinematic graphics, then you really want unreal, if you want to be able to build a really good game within a few days. Godot is your answer. I won’t touch Unity anymore. It’s not trustworthy anymore and after playing with both Unreal and Godot, I really can’t say Unity has any strengths other than that’s what I was used to.
Not gonna touch unity again if i really have to
Unity is an amazing game engine, and overall still has a lot more to offer than Godot. This doesn't mean it's the right tool for everyone obviously, and at the end of the day it's more about the user than the tool.
I get that Unity has dogshit leadership who are hell bent on ruining everything, but saying that the game engine sucks because of that just isn't based on reality. I'm saying this as a person who also stopped using Unity because of it's horrible leadership btw.
@@MrShitthead youre right unity is a great game engine but i think no one is gonna use it cuz of the trust issues
АХАХАХАХ только чувак на Годоте реально игру сделал! На анриле чисто графоний с пушкой, а на юнити враги даже не двигаются
i think Bram won because he made the the game with least amount assets from other project, mean while creating most of the game
In my honest opinion, if you see it as any competition at all from the unreal and unity guys compared to the godot guy, you are absolutely insane.
from a players perspective I think the one on unreal has the most potential
If Dani was here, he would make a game in less than an hour
gorka: "cheating..."
me: rollin
Wow amazing work for 1:05.
That was nice. I would like to see a six hour contest.
Unreal: Hello i may crash at any moment
Unity: i will make you wait 5 minutes for clicking or importing a prefab
Godot: Hi you can build a game in your phone
This convinced me... Unreal, I'm going to go back to it because it's got templates and I'm a complete beginner and I've got way more assets hoarded over the years. Unity is like the artist's blank sheet of paper and that terrifies me.
I must say I am somewhat impressed with the Godot guy for quick functionality. Unity was also somewhat impressive and Unreal seems to make skeletal structures easy, but it had minimum unique textures.