@JamesC1981 there is a lot to it, but it really didn't take to long to figure everything out. There are a lot of texts on the upgrades to help you figure out the functions of all the upgrades on the spot. Combat is simplified to make it easier to multi task. When you send ships to another system, tell them to go to a specific spot and they go in move to attack, then if there are artifacts your large ships will collect them, then return to the spot you originally designated. Each ship and planet has upgrade levels which can all be done from a drop down menu on the top bar. Nice that you don't have to go through them individually.
I enjoyed the first one quite a bit. It's kinda a genius interface (especially for the time) to let you run a 4X in real time. Also... a 4th faction?! Totally new and not a variant of the existing? That's pretty huge. Sins doesn't have much of a story, but the mysterious race chasing the Vasari finally making an appearance would be very cool - or really, anything that moves the story significantly forward.
The DLC pricing is a bit crazy. Last I checked it's cheaper for me to rebuy the whole game as ultimate edition from a key site than pre-order just the DLC alone from Steam proper. It's a good game and all, but it's hard for me personally to justify such expense and I know I'll never be able to convince my friends.
I completely agree. One of the reasons I didn't buy this is because of Paradox's proclivity for lots of high priced DLC. I can only afford one Paradox game at a time, and that game is Stellaris.
@@AoyagiAichou "Dodgy" keys are things like Humble Bundle key resellers, people who buy retail boxes in poor countries for $5 USD and then sell them to rich countries for $55 USD, rent/sell access to third-world Steam accounts, etc. Sins 2 hasn't been in any bundles and isn't available in physical retail, so these keys can only have come from Stardock directly and, for contractual reasons with Steam, we can be sure that Stardock approves of their pricing scheme. Do some research on how Steam keys work. Valve lets you generate them in basically unlimited quantity (for free) and then the publisher (Stardock) sells them to key sites at a discount to target "thrifty" gamers. The only way these keys can be malicious in origin is where someone contacts a small-time developer and says "generate 1000 free keys for us or else we're going to review-bomb your game" and Stardock's large enough they have ways of dealing with this. The pricing seems strange and unfair, is all I'm saying. It should never make sense to re-buy an entire premium edition of a game rather than just purchase its DLC.
@@Verdian83 This isn't a Paradox game, it's developed by Ironclad and published by Stardock. Stardock is normally fairly reasonable with DLC and they sometimes even give as free patches what Paradox might sell as DLC. It's just in this case they made us choose between A) a huge upfront Ultimate Edition pre-order to get a bunch of unknown content of unknown quality at an unknown time for a game that might or might not turn out to be good (shit happens), or B) buying the game and DLC all individually at somewhat high prices during a rough global economic situation. I don't want to get on a soapbox about it but it doesn't feel great as a consumer. Incentivizing pre-orders might be a common thing but it's still a bad business practice.
@@AFistfulOf4K Stardock has done this type of preorder ultimate edition for around a decade since they did it with Galactic Civilisations 3 which came out in 2015 (it was in EA for at least a year before). Stardock definitely isn't as notorious as Paradox with DLCs, but it has very much wandered down that direction in recent years with some of their games. Totally agree with your feelings on it though. Problem is we as consumers want things now and it is easy for companies to exploit that to our detriment.
A very good game! Though the AI slop being used for the tech tree and map selection does stand out heavily compared to the rest of the pretty good's game's UI and unit art, I hope they plan on reworking them.
It's a great game. For me, I just wish it had more differences from Sins 1 (which I played a LOT). I'm hoping that the future DLC will help differentiate it more from its terrific predecessor. But if you missed the first one, this game will be a real treat.
I think i would rather have the new gravity wells be named "fields", and have "storms" be similar in function, but less powerful; however, be able to bounce to different gravity wells. Sins 1 had some of that, and it really helped make the systems feel alive, and trying to kill you.
To launch this sequel with zero campaign in site beyond a road map with no date was an absolute massive mistake. Hope it magically gains traction down the road but I think it’s gonna be DOA thanks to poor choices on the way they are launching and handing DLC.
@ When sins came out most of the world didn’t have high speed internet to play multiplayer games still. So yes your view looking back when I doubt you played it till many many years into its release is wrong.
Freaking love this series, but if they hide tons of content behind paid DLC, it will be yo ho fiddily dee for many people that could have been customers. $100 for the game and 5 announced DLCs, $75 on sale. Screw that I have a family to feed. At least it's not as bad as Stellaris yet.
Base Sins 2 has been generous to include all the content of Sins Rebellion + DLCs and the newly introduced mechanics as well. Many fans were just happy with just a new multicore engine whilst keeping the core gameplay loop the same, which the devs delivered. The 2 large DLC includes a campaign and the elusive fourth race, so I think it is reasonably priced tbh.
It's an enjoyable game but still needs a lot of work, AI players are often hopeless and flawed, endgame is rather one-dimensional, human versus play is very low population, etc.
Bought the game on release and got pretty bored of it very fast,it’s a good game and the original is a classic but this games not going to get me put the same amount of hours in .
Check out Sins of a Solar Empire 2 here: nwzo.io/click/157jf//ObsidianAnt
I just got sins 2 a few days ago, and I'm already hooked. One of the best games I've played all year.
thinking of getting it. does it have a steep learning curve?
@JamesC1981 there is a lot to it, but it really didn't take to long to figure everything out. There are a lot of texts on the upgrades to help you figure out the functions of all the upgrades on the spot. Combat is simplified to make it easier to multi task. When you send ships to another system, tell them to go to a specific spot and they go in move to attack, then if there are artifacts your large ships will collect them, then return to the spot you originally designated. Each ship and planet has upgrade levels which can all be done from a drop down menu on the top bar. Nice that you don't have to go through them individually.
I enjoyed the first one quite a bit. It's kinda a genius interface (especially for the time) to let you run a 4X in real time. Also... a 4th faction?! Totally new and not a variant of the existing? That's pretty huge. Sins doesn't have much of a story, but the mysterious race chasing the Vasari finally making an appearance would be very cool - or really, anything that moves the story significantly forward.
An actual campaign is coming to the game in the future.
So glad the attention this game keeps getting, my favorite space game.
The DLC pricing is a bit crazy. Last I checked it's cheaper for me to rebuy the whole game as ultimate edition from a key site than pre-order just the DLC alone from Steam proper. It's a good game and all, but it's hard for me personally to justify such expense and I know I'll never be able to convince my friends.
In world where people think dodgy websites are a good comparison for pricing...
I completely agree. One of the reasons I didn't buy this is because of Paradox's proclivity for lots of high priced DLC. I can only afford one Paradox game at a time, and that game is Stellaris.
@@AoyagiAichou "Dodgy" keys are things like Humble Bundle key resellers, people who buy retail boxes in poor countries for $5 USD and then sell them to rich countries for $55 USD, rent/sell access to third-world Steam accounts, etc. Sins 2 hasn't been in any bundles and isn't available in physical retail, so these keys can only have come from Stardock directly and, for contractual reasons with Steam, we can be sure that Stardock approves of their pricing scheme. Do some research on how Steam keys work. Valve lets you generate them in basically unlimited quantity (for free) and then the publisher (Stardock) sells them to key sites at a discount to target "thrifty" gamers. The only way these keys can be malicious in origin is where someone contacts a small-time developer and says "generate 1000 free keys for us or else we're going to review-bomb your game" and Stardock's large enough they have ways of dealing with this.
The pricing seems strange and unfair, is all I'm saying. It should never make sense to re-buy an entire premium edition of a game rather than just purchase its DLC.
@@Verdian83 This isn't a Paradox game, it's developed by Ironclad and published by Stardock. Stardock is normally fairly reasonable with DLC and they sometimes even give as free patches what Paradox might sell as DLC. It's just in this case they made us choose between A) a huge upfront Ultimate Edition pre-order to get a bunch of unknown content of unknown quality at an unknown time for a game that might or might not turn out to be good (shit happens), or B) buying the game and DLC all individually at somewhat high prices during a rough global economic situation. I don't want to get on a soapbox about it but it doesn't feel great as a consumer. Incentivizing pre-orders might be a common thing but it's still a bad business practice.
@@AFistfulOf4K Stardock has done this type of preorder ultimate edition for around a decade since they did it with Galactic Civilisations 3 which came out in 2015 (it was in EA for at least a year before). Stardock definitely isn't as notorious as Paradox with DLCs, but it has very much wandered down that direction in recent years with some of their games.
Totally agree with your feelings on it though. Problem is we as consumers want things now and it is easy for companies to exploit that to our detriment.
Sins 2 is such a gem!
Playing right now. It deserves the very positive rating on steam so far.
Loved the first one, almost 1k of hours
Cant wait for star trek armada 4!
A very good game! Though the AI slop being used for the tech tree and map selection does stand out heavily compared to the rest of the pretty good's game's UI and unit art, I hope they plan on reworking them.
It's a great game. For me, I just wish it had more differences from Sins 1 (which I played a LOT). I'm hoping that the future DLC will help differentiate it more from its terrific predecessor. But if you missed the first one, this game will be a real treat.
I think i would rather have the new gravity wells be named "fields", and have "storms" be similar in function, but less powerful; however, be able to bounce to different gravity wells. Sins 1 had some of that, and it really helped make the systems feel alive, and trying to kill you.
Thanks Obsidian. I've been looking over the game, and i'm not quite sure just yet.The cost is a wee bit high for me.
Space games RUUUUULE
Dang, thought I was back in the early 90s for a minute
I'm playing the galactic empire+ mod on the mod thingy...
To launch this sequel with zero campaign in site beyond a road map with no date was an absolute massive mistake. Hope it magically gains traction down the road but I think it’s gonna be DOA thanks to poor choices on the way they are launching and handing DLC.
Sins never been about the campaign ign
@ When sins came out most of the world didn’t have high speed internet to play multiplayer games still. So yes your view looking back when I doubt you played it till many many years into its release is wrong.
Freaking love this series, but if they hide tons of content behind paid DLC, it will be yo ho fiddily dee for many people that could have been customers. $100 for the game and 5 announced DLCs, $75 on sale. Screw that I have a family to feed. At least it's not as bad as Stellaris yet.
Base Sins 2 has been generous to include all the content of Sins Rebellion + DLCs and the newly introduced mechanics as well. Many fans were just happy with just a new multicore engine whilst keeping the core gameplay loop the same, which the devs delivered. The 2 large DLC includes a campaign and the elusive fourth race, so I think it is reasonably priced tbh.
Love this game. Only issue is the ai art sucks
It's an enjoyable game but still needs a lot of work, AI players are often hopeless and flawed, endgame is rather one-dimensional, human versus play is very low population, etc.
Bought the game on release and got pretty bored of it very fast,it’s a good game and the original is a classic but this games not going to get me put the same amount of hours in .
7 seconds ago wow
Never liked x4 kind of space games.
Bleh, paradox 2.0