How to Rig a VR Avatar for Bodytracking - (Beginner Friendly)

แชร์
ฝัง
  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 20

  • @wepullgaming2357
    @wepullgaming2357 6 หลายเดือนก่อน +2

    Hey Jad i cant see Movement samples in the gameobject tab so as to rig the body tracking of the avatar. also is it possible with mixamo avatar as well?

    • @CodetheFutureXR
      @CodetheFutureXR 7 วันที่ผ่านมา

      hey, i'm facing the same. how did you solve this problem

  • @VishalSingh-uu9sx
    @VishalSingh-uu9sx 6 หลายเดือนก่อน

    Hi, Its very helpfull video. Thanks. How to add Retargetting full body at runtime.... I am trying but mesh get destorted

    • @immersiveinsiders
      @immersiveinsiders  6 หลายเดือนก่อน

      @@VishalSingh-uu9sx adding it during runtime will be difficult, because the avatar bones configuration might vary.
      Best way to do this is to setup body tracking and change the avatar mesh at runtime.

  • @abdulsyafiqbahrin5768
    @abdulsyafiqbahrin5768 5 หลายเดือนก่อน

    I've tried rig a humanoid character using Rigify in Blender and follow this instruction, the character works in term of recognition but not in a good shape, it looks like a squashed mummy

    • @immersiveinsiders
      @immersiveinsiders  5 หลายเดือนก่อน

      haha that's sad, the best way to do it would be to take the character from the Movement SDK samples, and import that into blender. Then replace the mesh while keeping the same skeleton.

  • @adityapuranik8469
    @adityapuranik8469 9 หลายเดือนก่อน

    This is a great video! I got to implement this for the RPM avatar, and now I am trying for the Face Tracking aspect with Quest Pro. I was able to get the eye tracking working with another script, but I can only see two blend shapes for the RPM Face component - Mouth Open and Mouth Smile. Could you help out or make a video on the same?

  • @mahanthkanaparthi6087
    @mahanthkanaparthi6087 11 หลายเดือนก่อน

    Hello Brother, I have followed the instructions as it is from the video. I have checked translation DoF of the avatar. Even though the hands are behaving weirdly like stretching for ReadyPlayerMe avatars, breaking the parts of the hand for the Robo Kyle, that depends on the humanoid model. But if I add animation controller with anyone animation to the controller in the Animator component, it is working fine. But the animation is not working, that is different case. Is it mandatory to add animation controller in the controller field of Animator component? Have you faced the same issue? if yes, how have you solved it? please Help me.

  • @mahanthkanaparthi6087
    @mahanthkanaparthi6087 ปีที่แล้ว +1

    Hi, I have tried the same thing with readyplayerme avatar. But I got some wierd results like hands and legs are stretched like Reed Richards in the fantastic four. The only difference is I have used movement SDK 4.1.0, but you have used 4.0.0. is there any problem with the version I used? Please help me.

    • @JadTawbi
      @JadTawbi 11 หลายเดือนก่อน

      Have you made sure to check the translation DoF box at 02:36 ?

    • @mahanthkanaparthi6087
      @mahanthkanaparthi6087 11 หลายเดือนก่อน +1

      @@JadTawbi I got it correct. Thanks. It is working as expected. Can you create a video on adding animation like Movement locomotion sample scene? I have followed the documentation, but not succeed. Please create a video on it?

    • @JadTawbi
      @JadTawbi 11 หลายเดือนก่อน

      @@mahanthkanaparthi6087 yes that video is coming next week !

  • @YuYanMaoChang
    @YuYanMaoChang 11 หลายเดือนก่อน

    Hello, the following error occurs when running: Failed to start body tracking with joint set FullBody. Errors are still reported when using your Base Project. Could you please open source your complete project?

  • @eloiszelada3163
    @eloiszelada3163 10 หลายเดือนก่อน

    Thanks for this video! I've followed all the steps as you explain them but for some reason I am not able to map body movements with the avatar. My hands are being tracked in VR but the Avatar appears all stretched out and doesn't move with my movements. I noticed that the OVR Body gets deselected when I hit play.... not sure why

    • @immersiveinsiders
      @immersiveinsiders  10 หลายเดือนก่อน

      This issue is with Unity asset or Ready Player Me?

    • @eloiszelada3163
      @eloiszelada3163 10 หลายเดือนก่อน

      @@immersiveinsiders with the Ready Player Me, but I tried with the armature sample of your previous video and had the same issue

  • @sufeeyama
    @sufeeyama 10 หลายเดือนก่อน

    Is there a way to record and playback the avatar animation ?

    • @immersiveinsiders
      @immersiveinsiders  10 หลายเดือนก่อน

      Nothing that we know of right now.

  • @mohamedamineaoua2999
    @mohamedamineaoua2999 10 หลายเดือนก่อน

    Hello .. working in unity 2022 ?