PLEASE make more videos using this SDK. I’m a beginner and this was the first tutorial that has worked start to finish. Everytime I follow a tutorial (including your old ones) it’s so outdated and not relevant with the new versions (no offense). There is always one step that doesn’t work anymore and messes up the whole process. I appreciate all that I have learned from you so far. Please keep it up.
Fantastic video set! These came for me at a great time. I previously used the OpenXR interaction tool kit and switched to meta for the building blocks, but much is different. I struggled with the UI for about 10 hours. Watching this video, you can see why. Thanks for showing how to build it.
Can you show how to hide the controller models and instead have the hands be still visible while using the controllers. I remember it used to work before but now for some reason it doesn't. I can't figure it out
hi i don’t know why after i teleport it doesn’t stay on the platform, like half of my body are on the plane/terrain. i just follow your tutorial using plane collider / terrain collider. i already set the floor level
Is it possible to create a video demonstrating cleaning techniques? For instance, showing how to effectively clean a dirty mirror or achieve a clean texture by wiping a window?
Hi Valem, thank you for this video. I wanted to ask if you could make a video on snap interactions, it would be a great help. Thank you have a good day!
I was watching your how to make a Unity vr game and I was doing fine until you made your left hand and added the XRController action-based component and I can't find it, if I type XRC all I see is XR Controller Recorder
Hello. how to make a racket game with photon in which you have to hit a ball. I have problems when a second player tries to hit the ball. Is it because of some issue of who owns the ball?
I have imported an fbx file into my scene and can't seem to be able to grab it. Do I need to do something different to the fbx object to make it grabbable? EDIT: I fixed it.. I had applied the interactable components to the prefab instead of the mesh filter. Once I applied the components to the mesh filter instead, it worked.
hello i did thid and it works perfect thank you . but after I changed stuff in the scene the pointers are gone no laser is showing to interact att all has anyone know why please help me
Does anyone know how that Play in Editor works when Valem puts his headset on (I suppose?) I'm patching to the headset every time I need to try something, takes very long
Have do you get the grabbable objects to have physics when I throw it with my hands? Right now, it just stops where it is in the air and plops to the ground
Just adding a line to get a notification when this is answered, as I had exactly the same question. It's one and the same cube, so the rigidbody settings should not be the cause.
I’m also trying to throw the object, I made the rigidbody kinematic but it’s not working. I also tried using the HandVelocityCalculator on each hand but still it doesn’t work. Any ideas how to make it work?
Building Blocks is great but unfortunately it doesnt set up interactions for our controllers yet. Though the setup is very similar for controllers and hands!
is it possible to do a video as this one th-cam.com/video/bYS35_hC6B0/w-d-xo.html for the door and drawer with the meta interaction SDK, even thought I set the hinge joints I keep grabbing the whole door
PLEASE make more videos using this SDK.
I’m a beginner and this was the first tutorial that has worked start to finish.
Everytime I follow a tutorial (including your old ones) it’s so outdated and not relevant with the new versions (no offense). There is always one step that doesn’t work anymore and messes up the whole process.
I appreciate all that I have learned from you so far. Please keep it up.
ff like the hand tracking.. i followed all the steps
.. :(
This tutorial is the best tutorial on TH-cam for Oculus XR. With the growth in number of XR developers, this channel will do great!!
Amazing tutorial Valem! Very helpful, fingers crossed you'll produce more content on MI SDK. Thanks!
Fantastic video set! These came for me at a great time. I previously used the OpenXR interaction tool kit and switched to meta for the building blocks, but much is different. I struggled with the UI for about 10 hours. Watching this video, you can see why. Thanks for showing how to build it.
This was a fantastic course Velem. I learned alot of practicle game dev techniques that will use on an ongoing basis. Thank you!
Thank you for this tutorial, please keep making tutorial videos with this new SDK because there is not much content for this one out there
This was a great tutorial - I wish there was written guidance to these secret techniques
Spatial anchors would be great 🙏♥️
Great content as always! Thank you for sharing!
Thank you so much for these awsome tutorials!
Can you show how to hide the controller models and instead have the hands be still visible while using the controllers. I remember it used to work before but now for some reason it doesn't. I can't figure it out
Hi Valem! How can we use the A B X Y buttons? All the explanations I find online are overly complicated, there must be an easy way to use them by now?
thanks for sharing, very helpful!!
hi i don’t know why after i teleport it doesn’t stay on the platform, like half of my body are on the plane/terrain. i just follow your tutorial using plane collider / terrain collider. i already set the floor level
same
Thank you! awesome vid.
How can one adjust the distance value for the distance grab to allow grabbing objects from very far away?
thank you for the tutorial! very helpful
Thank you!😄
Is it possible to create a video demonstrating cleaning techniques? For instance, showing how to effectively clean a dirty mirror or achieve a clean texture by wiping a window?
Any news on how to integrate the logi tracked keyboard? Can't find anything so far D:
Can you use the locomotive system using the meta toolkit it yes, how?
Hi Valem, thank you for this video. I wanted to ask if you could make a video on snap interactions, it would be a great help. Thank you have a good day!
can you do video about natural hand poses (use capsense) with interaction ... teleport
Wow amazing work. I’m a student in france and I’m considering chosing VR as an option . How is the job market in france ?
I was watching your how to make a Unity vr game and I was doing fine until you made your left hand and added the XRController action-based component and I can't find it, if I type XRC all I see is XR Controller Recorder
does the GUI work with Hand Interaction, too?
guys is there any solution to synchronize canvas interaction changes using photon fusion in
Multiplayer ?
how can I get OVRCameraRigIntaraction ?
Need a tutorial on rotation knob interaction
Hello. how to make a racket game with photon in which you have to hit a ball. I have problems when a second player tries to hit the ball. Is it because of some issue of who owns the ball?
I have imported an fbx file into my scene and can't seem to be able to grab it. Do I need to do something different to the fbx object to make it grabbable?
EDIT: I fixed it.. I had applied the interactable components to the prefab instead of the mesh filter. Once I applied the components to the mesh filter instead, it worked.
hello i did thid and it works perfect thank you . but after I changed stuff in the scene the pointers are gone no laser is showing to interact att all has anyone know why please help me
Does anyone know how that Play in Editor works when Valem puts his headset on (I suppose?) I'm patching to the headset every time I need to try something, takes very long
Have do you get the grabbable objects to have physics when I throw it with my hands? Right now, it just stops where it is in the air and plops to the ground
On the rigidbody tick off "is kinetic" and then add a physics grabbable component to the game object.
Just adding a line to get a notification when this is answered, as I had exactly the same question. It's one and the same cube, so the rigidbody settings should not be the cause.
I’m also trying to throw the object, I made the rigidbody kinematic but it’s not working. I also tried using the HandVelocityCalculator on each hand but still it doesn’t work. Any ideas how to make it work?
Can you show snap pls
Thanks for the feedback will do !ç
Can you PLEASE explain how to make the controllers look and function like hands using this setup. PLEASE HELP!!!!!!!
ff
i cant use the hand tracking even i hid it under my back.. :( how did you do that..
Why the the physics grabbable doesnot work for hand and distance grabbable interactable
it should work did you fix this ? Maybe you need to add the physics grabbable reference to the hand grabbable interactable
I did but nothing happend
@@ValemTutorials
why only teleport how to move using controllers?
Question: Why are we not using building blocks for the instead of searching for all the scripts?
Building Blocks is great but unfortunately it doesnt set up interactions for our controllers yet. Though the setup is very similar for controllers and hands!
@@blackwhalestudio oh that's fair, thanks!
can you help me publish game to Meta app lab new version
HOW TO DO TWO HAND GRAB
There is the two hand manipulator, you can see some example in the example scene of meta
HAND GRAB USE PLEASEEEEEE
Physics Grabbable is deprecated
A big problem with Unity tutorials in general
is it possible to do a video as this one th-cam.com/video/bYS35_hC6B0/w-d-xo.html for the door and drawer with the meta interaction SDK, even thought I set the hinge joints I keep grabbing the whole door
@karambelmoujoud6578 did you find any solution for the same?
crap does'n work