Excellent. You are teaching how to configure the interactors instead of using building blocks. I appreciate that. I am waiting for the locomotion animations with movement SDK. Hope It will be released soon.
I followed your tutorial step by step. It works when grabbing objects with the Oculus controller, but when I try to grab the object with my hand, it doesn't work. Please let me know how to resolve this problem.
Excellent. You are teaching how to configure the interactors instead of using building blocks. I appreciate that. I am waiting for the locomotion animations with movement SDK. Hope It will be released soon.
I followed your tutorial step by step. It works when grabbing objects with the Oculus controller, but when I try to grab the object with my hand, it doesn't work. Please let me know how to resolve this problem.
Are you using InteractionRigOVR- FullSynthetic?
@@immersiveinsiders yes I also try the demo scene in video shown previously . and it doesn’t work too
@@yuroki2752 it does not work when you play it from the editor or when you build it?
@@immersiveinsiders I tested it in play mode from the editor. Do I need to try building it?
@@yuroki2752 not required to build it, but just make sure to have enabled both hand and controller tracking in the OVR Manager
When I'm adding "Skeleton Process Aggregator", Skeleton Processors list is coming empty.
I'm continuing this tutorial with Kyle Robot.
yes, we need to add items to the list. By default it comes empty.
😓 Promo sm