This Tank Ogryn Build Feels Invincible - Auric Maelstrom Gameplay l Warhammer 40K Darktide

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Shoutout to veteran player for shouting. Darktide's new update is a lot of fun so I decided to pull out the good old Feel No Pain Toughness Ogryn build.
    Build used at start of the video and can be found here -
    darktide.games...
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ความคิดเห็น • 11

  • @sam69sam42Q
    @sam69sam42Q วันที่ผ่านมา +5

    Now imagine 4 of those Ogryn builds in a game! *UNTOUCHABLE* 🎉

  • @sam69sam42Q
    @sam69sam42Q วันที่ผ่านมา

    9:55 WAJOW 😂😂 The most Mutie-spawn i’ve ever seen 😅

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 5 ชั่วโมงที่ผ่านมา

    I gotta dump my recommendations here because i enjoyed your gameplay and wanted to give food for thought.
    I recommend you put on the 15% more damage on reload perk at the top. Rippers reload frequently and it activates upon using Point Blank Barrage if you shot at least once beforehand since it automatically reloads on startup. You'll basically have regular uptime on it.
    I also think getting the rending on the left side of the tree is not of value since you're using can opener on ripper to complement the cleaver.

    • @FirstTourGuardsman
      @FirstTourGuardsman  37 นาทีที่ผ่านมา

      It's funny you mention this because I actually changed the reload perk from towering presence after I recorded this. As for rending, I still find a benefit to it even with can opener and it's down the same tree I want toughness damage reduction for anyways.

  • @BabyDixieKong
    @BabyDixieKong 22 ชั่วโมงที่ผ่านมา

    Hey, I am rather new - why Toughness out of interest over health Curios?

    • @FirstTourGuardsman
      @FirstTourGuardsman  21 ชั่วโมงที่ผ่านมา +2

      No problem, part of the reasons as an Ogryn you are so tanky is not just your HP total, it's your toughness regeneration talents/blessings and toughness damage reduction. Your toughness regen talents/blessings are all percentage based so the more total toughness you have the more you're regenerating per toughness regen trigger.
      You can also hit breakpoints with toughness that allow you to do goofy things like tank a sniper shot with zero health damage lost if you have a sniper damage reduction curio. In this video you can see at 23:30 if you have a teammate with shout you can just take a crusher hit and only lose toughness. If we stack the talent "feel no pain" on top of this(like this build does) when you actually DO lose your toughness and start taking health damage it will also be mitigated. If we take all of this into consideration our effective HP is absurdly high and the main thing that will actually kill you once you play with all of this in mind will be a trapper or getting stuck in an area hazard.
      Most Ogryn mains I see have completely dropped using health curios, because with talents you're already at over 300 HP most of the time which is already a ton of health. If you haven't tried toughness I would really suggest you give it a whirl and see how much tankier you feel because it's very dramatic imo. Hope this helps

  • @lycon7000
    @lycon7000 22 ชั่วโมงที่ผ่านมา

    Why not a stubber? Isnt it better ammo etc?

    • @FirstTourGuardsman
      @FirstTourGuardsman  21 ชั่วโมงที่ผ่านมา +1

      You could definitely use a stubber if you want, I just prefer the ripper with can opener because our carapace damage is not very good. MK IV Cleaver is OKAY at killing crushers with it's stab, but with can opener we can just poke and blow them up with a few bursts.

  • @KitKat_Admin
    @KitKat_Admin วันที่ผ่านมา

    u had 3 guys go down at 2 min mark. u decided not to use a granade and ress them all? instead u waited untill they all died and then used it on one trapper? XD

    • @FirstTourGuardsman
      @FirstTourGuardsman  วันที่ผ่านมา +2

      First of all they were in pox gas and no offense to the other 2, but only one guy was worth risking a save and he left nearly immediately after he went down.

    • @OrAngelicBlitz8633
      @OrAngelicBlitz8633 5 ชั่วโมงที่ผ่านมา

      I think it made sense enough. No real reason players should be dropping that fast that early anyway. And reviving is very risky with the wrong specialists around.