Let's be real. I don't know the value of a sp$, but if it's anywhere comparable to USD, paying a bit over $250,000 to have a mercenary company single handedly win your war campaign is an incredible steal.
Star Fox Zero (the reboot for Wii U) shows ten times the payout that 64 does. Which means that the final payout would be nearly 2.7 million sp$. I'm not sure if even that amount would be enough even in the Lylat system, but it would definitely be better.
This game was released in 1997. If you adjust for inflation then it comes out to 502,757.06. Considering that each of those ships are easily worth trillions of dollars, this is a complete rip off for Fox and the crew. Maybe he should have looked for a better deal rather than saving this system. He probably accepted the lower wage because it is personal with his father being a victim of Pigma's betrayal.
It got a solid laugh out of me, thats for sure. Who are you guys? A time-bending, all knowing, perfectionist who, before you even showed up, knew exactly where to place each and every shot fired faster than a creature of mere flesh and blood could accomplish. Thats TAS for ya. Send a panic signal to Andross to get the hell out of the system. Somehow I doubt that'd be enough...
"At first, General Pepper thought little about the 'landing a charge shot in the proximity of an enemy unit, but not directly hitting them counts as a kill' clause in Star Fox's contract, only that he found the wording to be strange. Corneria would ultimately be saved from Andross, only to fall into economic collapse... by a technicality. Star Fox's final message to the people of Corneria before leaving them to their fate was, 'Dolla dolla bill, yo.' Corneria would become a destitute wasteland, nigh indistinguishable from Venom, within the following year." Great TAS by the way! I'm glad you saw it through to the end!
@@ChrisNIN644191 hits times 64 is $268,224 amount due they would take home the amount due $268,224 or do they to pay $268,224 and they take home nothing.
@@RaymondoPerson nah it's the video love letter your dad didn't make because you're such a disappointment that he couldn't bear the shame of acknowledging you as his offspring
Me and my best friend would crack up so hard because during Pigma’s line on the shield generator level on my old game cartridge his partner would always cut him off at the end of “Daddy screamed real good before he DIED” and sound like “Daddy screamed reaaaaal good before he DAH!!!!” XD
Imagine those from Star Wolf seeing how Fox gets rid of his team so quickly and without mercy to proceed to humiliate them and despite having him surrounded by four, not giving him even a scratch XD
I remember so vividly playing Venom II as a kid and one of the Star Wolf pilots flew into a pillar immediately after the cutscene ended. I believe this took out the pilot too. I couldn't believe it, I had no idea how or why it happened, and I couldn't reproduce it no matter how many times I tried.
I think it's because one of the Star Wolf members shot the pilot that crashed into the pillar. Wolfen IIs can phase through objects and pillars unless they're shot which triggers their hurtbox that can destroy them with a single collision with anything
meh, seems kinda smart and opened the advance strats, made medaling easier, made the flashy stuff and skillful shots also rewarding, but they never envisioned it would be abused to this kind of state haha. So awesome.
Star Fox 64 was SUPER overdue for a new score TAS with all of the new strategies that were found by the score running community over the years. I'm glad this was put up and we have a new peak to look at. Very solid work, the movement in Zoness, Macbeth, and Venom 2 were clean as hell. 25:34 to 25:50 were my favorite movement parts of this entire TAS.
yo same I audibly gasped the first time I saw that alley oop spin dunk, like I've done some crazy shit with the tank by mistake but that was so fucking insane and crisp by god
Can you explain the times the player instantly restarts a level, kills themselves, and/or lets enemies live? They'll be playing like a mad god, then suddenly blow past some baddies and smash into walls until they die for no apparent reason
@@spiderplant Gaining points before hitting the checkpoint and dying, respawning enemies next time you restart. There are very very few areas where this can happen, but they do exist.
"We're gonna break through that fleet!" *entire enemy fleet is already routing, star fox hot in pursuit spewing death everywhere as his co pilots watch with blank expressions*
Imagine Andross in this situation. He's going about on his conquering schemes and then suddenly, he gets a distress signal from corneria and then sees the entire massacre of his troops coming from a singular, abnormally twitchy fox as his planets are liberated one by one and then 5 minutes later, star fox barges in on his door and BERATES the life out of Andross before he can even say a word. Great TAS but oh my god the absolute massacre that was this speedrun madr it even better
Imagine if the Allies made it to Berlin and went into Hitler's bunker and it turned out he was a giant floating head and hands. Fortunately, most of Germany's leading "giant disembodied head and hands" scientists had already fled Germany to escape antisemitism and were in Arizona, hard at work on turning Roosevelt into a GFH&H (Giant Floating Head and Hands) in an effort codenamed the "Bronx Project". However, FDR's death put the program on hold and the war was over soon after, so, thankfully, no commander-in-chief has had to become a GFH&H.
Venom 2 was basically if Goku landed on Namek a little earlier, knocked out Vegeta, Gohan, and Krillin, and then spent the next 5 minutes dodging the entire Ginyu Force while committing fraud by spamming Solar Flare over and over before knocking them all out.
I just realized that if Solar's 999 hits are allowed (which is a glitch that takes absurdly long so I understand why it wouldn't) and Katina + Solar could replace Aquas + Zoness, then Meteo can get more hits than Sector Y (when taking the warp) and could replace that. So with glitches, the best path is Corneria -> Meteo -> Katina -> Solar -> Macbeth -> A6 -> Venom. Sounds much more painful though so glitchless is better.
Not specifically related to the TAS, but I always felt like Sector Z and Macbeth should've switched places on the map, with Macbeth being on the Hard path and Z being on the Medium path. Story-wise, it would make sense too. If you get past Zoness without being spotted, you can launch an attack on the supply depot at Macbeth. But if you're spotted, then you get ambushed at Sector Z. Beating Macbeth by destroying the supply depot is much harder than stopping 6 missiles from hitting Great Fox. Plus then the true hard path will have you using the Arwing, Blue Marine, and Landmaster. Also then you would have a Sector on each path (X on easy, Y on hard, Z on medium).
My personal headcanon is the following: given how flashy, "preferring doing things their own way" and kinda sarcastic the team is, the route they take is the following: accomplished Corneria, select meteo for the lols, take the warp to show off, help Bill in Katina, go to sector X and show off taking a second warp to arrive in the venom in the flashiest way possible, get ambushed in Sector Z due to being careless but saving great fox anyway making the team enter serious mode, and then finish the game in area 6 and venom 2.
This is exactly my thoughts! I was just about to type a reply about Macbeth being a Hard Path mission instead. It’s definitely a harder stage by comparison to Sector Z, at least in my experience.
@@XeroLimitGaming Yeah I do. I also know and can see that he's lost wings at several points in this very video and it looked like he was coming close to doing the same in the escape sequence.
@@omaridaniels8427 Honestly I played Star Fox 64 for a fren before, flew through the tunnel escape perfectly, then fake-panicked and smashed boh wings off and brought fox down to a one-hit kill right at the end. It was glorious
@@XeroLimitGaming a TAS is still a person making choices. They didn't have to do it that smoothly or closely, they dropped wings plenty of times before.
27:42 I love this game and I played it a ton as a kid but I only now realize how silly some of these boss designs are. "I didn't expect to have to use this!" well, I hope not, it's a metal butterfly kite thing attached to a train.
amazing to watch, and it was a treat to read your commentary and explanation behind the strategies. thank you so much for the hard work you put into creating this
I never realized until today that a charge shot kill gets you that extra kill. I completed normal and hard mode on the original SF64 with all gold medals but man was it hard for some missions. Knowing this would have made it way easier. Good job!
To be even more specific, splash damage applied to an enemy from the charge shot counts as an extra hit. Even if it doesn’t kill the enemy (or in some cases, the enemy is already dead) Not only does the TAS avoid locking onto enemies, but it avoids hitting enemies directly altogether, usually by hitting walls but sometimes by distancing the shot just outside of range. It also abuses the dead robots in Corneria, for example.
To be even more specific than that, you get an extra hit if the radius of the charge shot hits the enemy, but not the charge shot itself. In some rare cases you can lock on to an enemy and still get the extra hit if there's a wall nearby or the enemy is close to the ground and the charge shot ends up hitting the terrain, but the most consistent approach is to use Z + R to prevent locking on. This requires some finesse, as the unfocused charge shot has a set time before it detonates. Unless there's terrain nearby that you can shoot, you need to manage your location and timing carefully so that the radius hits the enemy in midair. This is why there are several seemingly random somersaults throughout the run.
What an insane, jaw-dropping TAS. Laughed so hard every time Katt got shot at. And nothing could have prepared me for that Star Wolf fight. Well done! Subscribing for more hilarious, incredible swag strats in TAS ❤
@@joshuahouse5084 There's still an insane amount of work put into this run. They're playing the game frame by frame and using the most optimal movement and strategies; some that they needed to figure out themselves. If you look at the tasvideos link in the video description, you can see that they had to rerecord (rewind) over 50 thousand times. Aquas alone took two months to complete so this run likely would have taken closer to a year to finish. A lot of people think TAS means that a bot plays the game for them perfectly, it's not. Everything is still done manually in completely different ways that would not be obvious to someone who would readily dismiss it without doing any research themselves.
After just recently getting 100%, this was a very fun watch on the first level already. Seeing those loads of +5’s is insane haha! On top of the ship destruction confusing me too. The things you can do in a TAS are pretty insane
Amazing job! I feel bad for finding out about you late and not being able to share my pre-pillar Aquas strats, we probably could have got you to 4,200. Either way this is an absolute masterpiece and a pleasure to watch. Thank you so much for the hard work and showing this old community some new strats
VERY cool TAS. Now I have to wonder how much of this amazing maneuvering is frame-perfect and how much is just skillful stuff I never even tried. Like getting both the bomb and the laser upgrade on Corneria via somersault.
@@westinbrail8326 oh yeah, been doing it since I was a kid, but I just found out I've been throwing it so late, I have a much better chance if I throw it early like they do in this TAS
@@XHUERO3tool assisted speedrun, or to elaborate further, basically they will run scripts to do near impossible/impossible inputs to show the theoretical perfect gameplay. I'm not sure how much of this run is scripted or human input, as there is some randomness in sf64 that I'm not sure a script could be able to accomplish
Honestly my favorite video game of all time. This had some funny moments, awesome flying and amazing shooting. Was a pleasure to watch, thanks for the video man!
I’m gonna be honest I totally forgot about the top route. I always got the bottom and then middle but never the top…I really never seen half those stages, I am amazed - also amazing score/run!
General Pepper: "We need your help Star Fox; Andross has declared WAR! He's inva-" Fox: "He f***ed up." *Channel Closes* *Somewhere on Venom* Announcer: "Good Luck" Andross: "...who said that?" 👀
I know it likely isn't going to happen anytime soon but the StarFox universe has GREAT potential to be expanded upon on the Nintendo Switch. I'd like them to make a game that's AT LEAST 20hrs long. This game is so short yet so good.
Why? Star Fox is an arcadey game that’s meant to replicate sci fi ship battles. Turning it into some padded out repetitive 20 hour game defeats the whole the purpose.
I remember reading a video game magazine as a kid showing off the best scores from interviews with the staff involved with Star Fox 64 then deciding I was going to surpass the "unbeatable" score. I still remember the course I took to get a 2100+ hit score... I was so proud to "game" the mission course with the change course option... Corneria waterfall path -> change course to Meteo to get the secret warp path -> Katina for the massive air battle -> change course to Sector X -> warp path to Sector Z -> change course to Macbeth -> switcher kill on boss -> get to the big fight in Area 6 -> hard mode Venom. Never did get recognition from the photo I sent to the magazine for beating their unbeatable score.
@@westinbrail8326 Then I must have did Sector Z or maybe I did the normal path to Macbeth.... it was about 25 years ago now I did this... I do remember Meteo was key to my strategy because I could get a good 600 hits in that sector thanks to the warp and all the asteroids. Wish I still had my N64 and games.. my mother decided to let her friend borrow it for their kid to play because they were robbed... and I never got the console and games back, as everything got pawned.
@@SynchronizorVideos I believe it's to kill the same enemies multiple times. You shoot the enemies, then hit the checkpoint which saves your score, then suicide, and then the enemies near the checkpoint are back and you get double credit.
Alright, I knew a few of these tricks, but you took them to a whole new level while linking them all in one play through. Amazing to watch! I was able to get over 2700 points back in the day, and ticked multiple friends off in 4 player death matches, but you sir are next level! It never occurred to me to off myself at the checkpoint in order to get the respawn points.
this is stylie as F yo and I picked up more than a few tricks for the future. Holy crap. The style before the corneria boss lol, or just doing the opposite of what peppy says, always good. This game still is just as good as it was all those years ago. It holds up! Nice TAS
I made General Pepper say what before but that was with scores between 1300 to 1500 been years so I don't remember the exact ranges but I was almost expecting him to say something different after this score.
Back then, I don't think the developers would have fathomed it, but, these days, there are games that reference speedrunning/TAS/etc, and it would have been neat to hear General Pepper speak on the crazy-high score. I can already hear the videos now: "Did you know in Star Fox 64 if you get an impossibly high score, General Pepper will literally say 'What the fuck, Fox?' when he views the invoice at the end of the game? Let's listen..."
Man I have such a huge urge to play this again. Just bring me back to the day I was sitting in front of the family CRT listening to the menu's ambience and exploring all the pathways to play!
If there's anything I don't really understand about the way scorerunning works in this game, it's why kills from your allies don't count towards the score. Currently your only real incentive to keep them alive is the medals (And I guess Slippy revealing enemy health bars), so why not have them make it easier to get a higher score too?
It hardstops. You can see this empirically using the Solar 999 points strat, demonstrated in a video by zallard titled "Starfox 64 - Solar [999 hits] (The longest boss fight in history)". I wish I could link it but then the comment would get shadow deleted for some reason.
It actually makes sense within the context of computer integers that it wouldn't wrap over, since 999 is only a decimal representation, and that value is in no danger of overflowing even a 16-bit integer any time soon. From there you can imagine a few scenarios: 1. The developers anticipate 999 being surpassed and include a check so that the value doesn't increase if it's at the max value; 2. They don't put a cap on it, or there is some way to get around that check. In the latter case you often see some graphical glitches happen. In older 8-bit games the letters often become sprite data nearby or junk data. Or take Ocarina of Time with Link's hearts on the upper display. Getting more than the max hearts causes the game to keep drawing extra hearts on the second row until it wraps around the screen. That messes with memory of course, so if you add enough of them the game will get unstable. Or maybe a third scenario where the value keeps increasing silently but the display stops updating at 999. 😅 I'm assuming they actually did put an actual cap on it though.
I know none of us cared to do the math when we were kids after we beat the game, but on the Invoice screen it cost General Pepper $64 an enenmy shot to pay Mercenary Unit Star Fox. Cool Easter Egg with making a reference to the games platform Nintendo 64.
Ten year old me: "I'm going to grab every upgrade in the game so I can beat Andross's true form!" Westin Brail's TAS: "These wings are kinda getting in the way." *Proceeds to blow them up to go faster*
I knew an older gentleman he helped keep me off the streets and I can tell you he could do this in his sleep with out the internet to tell him this stuff simply amazing!
Almost kills Falco and Slippy on the first mission
Peppy: You're becoming more like your father!
Peppy experiencing Pigma PTSD moment
"Just shoot him now so he can't betray you later"
Punished Peppy Hare timeline wen?
XD
"Alone and dead"
親父も仲間を攻撃してた解釈面白いw
After defeating was Andross !
Let's be real. I don't know the value of a sp$, but if it's anywhere comparable to USD, paying a bit over $250,000 to have a mercenary company single handedly win your war campaign is an incredible steal.
Star Fox Zero (the reboot for Wii U) shows ten times the payout that 64 does. Which means that the final payout would be nearly 2.7 million sp$.
I'm not sure if even that amount would be enough even in the Lylat system, but it would definitely be better.
@@steam-powereddolphin5449 Then again, given the gameplay of zero... the price increase is worthy all the trouble.
This game was released in 1997. If you adjust for inflation then it comes out to 502,757.06.
Considering that each of those ships are easily worth trillions of dollars, this is a complete rip off for Fox and the crew.
Maybe he should have looked for a better deal rather than saving this system. He probably accepted the lower wage because it is personal with his father being a victim of Pigma's betrayal.
This game came out for nes in 93 and 250,000 would be a nice chunk, over 20 years ago
Fuck yeah. I was just thinking that. 250k would be a steal for the US military to pay to just wipe out an enemy. Hell, we'd give them 500k.
Lmao the Attack Carrier captain yelling “WHO ARE YOU GUYS” feels so valid after Fox wordlessly melts his ship in like 8 seconds
Similarly, it's funny to see Fox deliver such casual lines right before he destroys the entire Lylat system. Zero emotion.
It got a solid laugh out of me, thats for sure.
Who are you guys? A time-bending, all knowing, perfectionist who, before you even showed up, knew exactly where to place each and every shot fired faster than a creature of mere flesh and blood could accomplish.
Thats TAS for ya. Send a panic signal to Andross to get the hell out of the system. Somehow I doubt that'd be enough...
We're Star Fox!
"At first, General Pepper thought little about the 'landing a charge shot in the proximity of an enemy unit, but not directly hitting them counts as a kill' clause in Star Fox's contract, only that he found the wording to be strange.
Corneria would ultimately be saved from Andross, only to fall into economic collapse... by a technicality.
Star Fox's final message to the people of Corneria before leaving them to their fate was, 'Dolla dolla bill, yo.'
Corneria would become a destitute wasteland, nigh indistinguishable from Venom, within the following year."
Great TAS by the way! I'm glad you saw it through to the end!
Don’t for get the clause where he has to pay for blowing up rocks on other planets. Fox snuck that one right under his nose.
@@Drazil100 I can imagine how much The bill was after this omg General pepper had to of not been happy 😅😅😅😅😅😅😅
@@Drazil100 is this not real cuz it is tool assist almost like someone using an ambot
@@joshuahouse5084
That's just the 'predictable' risk of hiring >. Should have left this to real pilots.
@@mill2712 is this not real actually someone that Did this without cheats or anything
“Don’t let any of them through!”
*And Fox took that literally*
He took that personally 🤣🤣🤣
Lmao
@@ChrisNIN644191 hits times 64 is $268,224 amount due they would take home the amount due $268,224 or do they to pay $268,224 and they take home nothing.
this is the most satisfying video on the internet
nah that's the kill la kill video you didn't make cuz your take on it was so bad even the youtube essay audience would've laughed
@@RaymondoPerson nah it's the video love letter your dad didn't make because you're such a disappointment that he couldn't bear the shame of acknowledging you as his offspring
@@RaymondoPersonThis is the most irrelevant petty jab I think I've ever seen.
@@RaymondoPersondork
:3 breadtube crumbs in the comments ♥
That star wolf battle
You busted them up REEEALLL good
I know Pigma says "bust you up" but I always crack up because it's so close to "fuck you up"
Me and my best friend would crack up so hard because during Pigma’s line on the shield generator level on my old game cartridge his partner would always cut him off at the end of “Daddy screamed real good before he DIED” and sound like “Daddy screamed reaaaaal good before he DAH!!!!” XD
Imagine those from Star Wolf seeing how Fox gets rid of his team so quickly and without mercy to proceed to humiliate them and despite having him surrounded by four, not giving him even a scratch XD
Hey! I knew I recognize your channel from somewhere - you got that Croc Main Theme jammin' on there.
"You're good, but I'm better" Wolf says as his entire team is incapable of landing a single hit at point blank range.
That's how dogfights work.
Bro, I was CRYING with laughter on that part! 😂
@@bigdaddyjh2002 ikr? It's simply hilarious when arrogant npc dialogue gets insta-dunked.
General Pepper after paying Starfox's bill: "Starfox, we are in debt."
"USE THE BRAKES!"
@@Mister_Clean USE THE ECONOMIC BOOST TO GET THROUGH!
DO A MARKET CORRECTION!!
LOL!
@@Matthew10950 *Watch where you're investing!*
I remember so vividly playing Venom II as a kid and one of the Star Wolf pilots flew into a pillar immediately after the cutscene ended. I believe this took out the pilot too. I couldn't believe it, I had no idea how or why it happened, and I couldn't reproduce it no matter how many times I tried.
Did it look anything like this? th-cam.com/video/AA772oNdaKc/w-d-xo.html
I think it's because one of the Star Wolf members shot the pilot that crashed into the pillar. Wolfen IIs can phase through objects and pillars unless they're shot which triggers their hurtbox that can destroy them with a single collision with anything
I saw this happen on one of the Star Wolf battles one time
@@Whitesnake273it’s true
Every copy of Star Fox 64 is personalized.
“It’s time to try our new weapon”
1 sec later: “Cocky little freaks!” 😂
AaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
I love how Slippy says "enemy shield analyzed" just in time for Fox to wipe that particular mech out of existence.
@@stapler942 Enemy shield analyzed. It's not very good.
Ded NOBIGSURPRISE😏
The fact that he managed to kill that boss with the single laser in such a short time makes it even more impressive!
Whoever decided to make splash damage give you more points than actual hits is an *insane fool.*
meh, seems kinda smart and opened the advance strats, made medaling easier, made the flashy stuff and skillful shots also rewarding, but they never envisioned it would be abused to this kind of state haha. So awesome.
It's an arcade game. They went for the massive arcade scoring methods.
I like how nobody realized you were referencing one of Falco's quotes. I'm sorry for your loss, beardalaxy
@@penguinjay lmfao “abused” 😭😂 you ain’t lying tho haha
@@trashlambo I got it after hearing is an insane fool.
i see this TAS guy everywhere how is he so good at video games
I heard he is the son of that AAA guy who kept having the top score in every arcade
@@affegpus4195Tas lore (:
That GameShark dude was good too until he got canceled after the allegations of him permanently destroying games
It's short for testosterone assisted speedrun.
"Enemy shield analyzed"
"What enemy, Slippy?"
An absolute joy to watch. I actually laughed out loud at the final Star Wolf fight.
Rumor has, somebody busted up somebody REAL good!
The way he disrespects Andrew with that final break was hilarious.
Star Fox 64 was SUPER overdue for a new score TAS with all of the new strategies that were found by the score running community over the years. I'm glad this was put up and we have a new peak to look at.
Very solid work, the movement in Zoness, Macbeth, and Venom 2 were clean as hell. 25:34 to 25:50 were my favorite movement parts of this entire TAS.
yo same I audibly gasped the first time I saw that alley oop spin dunk, like I've done some crazy shit with the tank by mistake but that was so fucking insane and crisp by god
@@Trickatrogsame here
Can you explain the times the player instantly restarts a level, kills themselves, and/or lets enemies live? They'll be playing like a mad god, then suddenly blow past some baddies and smash into walls until they die for no apparent reason
@@spiderplant Gaining points before hitting the checkpoint and dying, respawning enemies next time you restart.
There are very very few areas where this can happen, but they do exist.
"We're gonna break through that fleet!"
*entire enemy fleet is already routing, star fox hot in pursuit spewing death everywhere as his co pilots watch with blank expressions*
Imagine Andross in this situation. He's going about on his conquering schemes and then suddenly, he gets a distress signal from corneria and then sees the entire massacre of his troops coming from a singular, abnormally twitchy fox as his planets are liberated one by one and then 5 minutes later, star fox barges in on his door and BERATES the life out of Andross before he can even say a word.
Great TAS but oh my god the absolute massacre that was this speedrun madr it even better
And for some reason Fox sounds like a controller anytime he moves at all.
"I'll teach ye some respect"
Fox: *Immediately begins the disrespect*
Smash bros taught him well
"Hey Einstein!!!.....I'm Glad I'm on your side!!!"
The craziest thing about Star Fox is how readily we accepted that the main antagonist is a disembodied floating head / brain / eyes
The way I always looks at is while star fox may be mostly sci-fi there also at least some but of magic/magi-tek going on
Was Andross always that big?
I think it's implied in some form or comic he's turned himself into a bioweapon
Imagine if the Allies made it to Berlin and went into Hitler's bunker and it turned out he was a giant floating head and hands. Fortunately, most of Germany's leading "giant disembodied head and hands" scientists had already fled Germany to escape antisemitism and were in Arizona, hard at work on turning Roosevelt into a GFH&H (Giant Floating Head and Hands) in an effort codenamed the "Bronx Project". However, FDR's death put the program on hold and the war was over soon after, so, thankfully, no commander-in-chief has had to become a GFH&H.
@@darknight1220 Oh, for sure. The Star Fox Adventure games definitely support that theory.
General Pepper has come to regret that bounty on trick shots.
this truly deserves a terminalmontage animation
Venom 2 would just be 30 seconds of his signature explosion.
@@nealio6458at venom that’s not possible to not get hit while doing that with all 4 star wolf team members
@@joshuahouse5084 ok but no the tas proves it's theoretically possible and the animation being proposed is about the tas and not a casual player
They already made one.
@@padmanproduction66505they mean one that shows off this specific path.
ok that star wolf fight was hilarous with all of them shit talking and failling to land hits
Funniest part of the entire run hands down
Best part is that they didn't even realize all of the damage taken was coming _from themselves_
Sounds like a lot of scenarios I've encountered online gaming.
Those who talk the biggest have the smallest game, lol
Falco: "Someone's gonna pay for all of this..."
Fox: "Yeah, General Pepper is gonna pay us 268,224 space bucks for this lmao"
Pepper: "WhaaAAAT?!"
@@MrGamer8000get using reward get highscore
“Step on the g…”
“NOOO, hit the brakes!!!”
I can't stopppppppp ittttttttttttttttttttttttt
Hit+50
All aircraft report!
Venom 2 was basically if Goku landed on Namek a little earlier, knocked out Vegeta, Gohan, and Krillin, and then spent the next 5 minutes dodging the entire Ginyu Force while committing fraud by spamming Solar Flare over and over before knocking them all out.
Venom 2 was when Carnage fought Goku.
It took me a long time to be able to hit a score of 1200. Then I stumble upon this... I know it's a TAS but holy damn that's amazing.
TotaL amonut due sp 268224$
Seeing how he gets my best score in aquatics, with a lot of effort I achieved 1510 and I know it's a pain but it was epic😂
My best is only 1033, i got it from CO-ME-KA-SO-MA-A6-VE
I just realized that if Solar's 999 hits are allowed (which is a glitch that takes absurdly long so I understand why it wouldn't) and Katina + Solar could replace Aquas + Zoness, then Meteo can get more hits than Sector Y (when taking the warp) and could replace that. So with glitches, the best path is Corneria -> Meteo -> Katina -> Solar -> Macbeth -> A6 -> Venom. Sounds much more painful though so glitchless is better.
Peppy shoots down three enemy aircraft. "I got three!"
Fox shoots the same robot three times. "Me too!"
Not specifically related to the TAS, but I always felt like Sector Z and Macbeth should've switched places on the map, with Macbeth being on the Hard path and Z being on the Medium path.
Story-wise, it would make sense too. If you get past Zoness without being spotted, you can launch an attack on the supply depot at Macbeth. But if you're spotted, then you get ambushed at Sector Z.
Beating Macbeth by destroying the supply depot is much harder than stopping 6 missiles from hitting Great Fox. Plus then the true hard path will have you using the Arwing, Blue Marine, and Landmaster.
Also then you would have a Sector on each path (X on easy, Y on hard, Z on medium).
My personal headcanon is the following: given how flashy, "preferring doing things their own way" and kinda sarcastic the team is, the route they take is the following: accomplished Corneria, select meteo for the lols, take the warp to show off, help Bill in Katina, go to sector X and show off taking a second warp to arrive in the venom in the flashiest way possible, get ambushed in Sector Z due to being careless but saving great fox anyway making the team enter serious mode, and then finish the game in area 6 and venom 2.
Maybe I'm just bad at the game, but I remember Sector Z's mission of stopping missles to be hard as diamond, much harder than the MacBeth mission.
@@GamingTopTen probably because it has a fail state and because it's on the hard path you don't play it as often.
This is exactly my thoughts! I was just about to type a reply about Macbeth being a Hard Path mission instead.
It’s definitely a harder stage by comparison to Sector Z, at least in my experience.
Sector Z is harder. Especially getting the medal.
That Starwolf battle surprised the crap out of me. Awesome run
Imagine how Andross must feel, seeing his life's work just being shat on
Smooth tunnel flying during the escape sequence on Venom. I kept on thinking 'He is THAT close to taking off one of those wings!'
... You do know what "tool assisted" means, right?
@@XeroLimitGaming Yeah I do. I also know and can see that he's lost wings at several points in this very video and it looked like he was coming close to doing the same in the escape sequence.
@@omaridaniels8427 Honestly I played Star Fox 64 for a fren before, flew through the tunnel escape perfectly, then fake-panicked and smashed boh wings off and brought fox down to a one-hit kill right at the end. It was glorious
@@XeroLimitGaming a TAS is still a person making choices. They didn't have to do it that smoothly or closely, they dropped wings plenty of times before.
General Pepper was setting up his noose during the star wolf battle
27:42 I love this game and I played it a ton as a kid but I only now realize how silly some of these boss designs are. "I didn't expect to have to use this!" well, I hope not, it's a metal butterfly kite thing attached to a train.
A flying laser cannon hooked up to a mobile battery on a train?
If it had artillery capabilities it'd be analogous to railway guns.
Glad you managed to get in one "cocky little freaks" at 9:43
amazing to watch, and it was a treat to read your commentary and explanation behind the strategies. thank you so much for the hard work you put into creating this
Wait, where's the commentary??
Love how Fox just blasts his teammates in order to take on Star Wolf alone
What a chad
I'm going in alone from here 😎
Lol
"youre becoming more like your father"
TAS or not, nearly 800 plus hits in two different levels is INSANE
LMAO he milked the HIT out of the Star Wolf
Gotta love the dialog interrupts. I miss that game/console so much.
Thanks for this awesome run. 💐
I never realized until today that a charge shot kill gets you that extra kill. I completed normal and hard mode on the original SF64 with all gold medals but man was it hard for some missions. Knowing this would have made it way easier. Good job!
To be more specific is an unfocused charge shot kill, if you lock-on the enemy you lose one extra point
To be even more specific, splash damage applied to an enemy from the charge shot counts as an extra hit. Even if it doesn’t kill the enemy (or in some cases, the enemy is already dead)
Not only does the TAS avoid locking onto enemies, but it avoids hitting enemies directly altogether, usually by hitting walls but sometimes by distancing the shot just outside of range. It also abuses the dead robots in Corneria, for example.
To be even more specific than that, you get an extra hit if the radius of the charge shot hits the enemy, but not the charge shot itself. In some rare cases you can lock on to an enemy and still get the extra hit if there's a wall nearby or the enemy is close to the ground and the charge shot ends up hitting the terrain, but the most consistent approach is to use Z + R to prevent locking on. This requires some finesse, as the unfocused charge shot has a set time before it detonates. Unless there's terrain nearby that you can shoot, you need to manage your location and timing carefully so that the radius hits the enemy in midair. This is why there are several seemingly random somersaults throughout the run.
The intended medalling technique still involved charge shots, cos group kills are better score, but this is next level.
Es imposible cargar el poder tan rapido, seguro usa un cheat.
What an insane, jaw-dropping TAS. Laughed so hard every time Katt got shot at. And nothing could have prepared me for that Star Wolf fight.
Well done! Subscribing for more hilarious, incredible swag strats in TAS ❤
This tas is incredible. Not all of them have to be speedruns to be exciting and interesting. Great job!
Using TAS is it not like using an ambot bet this wasn't done with a N 64 controller
@@joshuahouse5084 it's done frame by frame on a computer with saved inputs. this is definitely not done on an n64 controller.
@@wat5713 yeah no way anyone would ever get a 4000 + Total it's not possible may be 3000 is
@@joshuahouse5084 i thought I was good. my best is 2735 but damn
@@joshuahouse5084 There's still an insane amount of work put into this run. They're playing the game frame by frame and using the most optimal movement and strategies; some that they needed to figure out themselves. If you look at the tasvideos link in the video description, you can see that they had to rerecord (rewind) over 50 thousand times. Aquas alone took two months to complete so this run likely would have taken closer to a year to finish.
A lot of people think TAS means that a bot plays the game for them perfectly, it's not. Everything is still done manually in completely different ways that would not be obvious to someone who would readily dismiss it without doing any research themselves.
Many have tried and failed and I never thought the day would come where I'd finally see this being done.
After just recently getting 100%, this was a very fun watch on the first level already.
Seeing those loads of +5’s is insane haha!
On top of the ship destruction confusing me too.
The things you can do in a TAS are pretty insane
me happy with my final score of 800... this run is insane. nice job!
Amazing job! I feel bad for finding out about you late and not being able to share my pre-pillar Aquas strats, we probably could have got you to 4,200.
Either way this is an absolute masterpiece and a pleasure to watch. Thank you so much for the hard work and showing this old community some new strats
VERY cool TAS. Now I have to wonder how much of this amazing maneuvering is frame-perfect and how much is just skillful stuff I never even tried. Like getting both the bomb and the laser upgrade on Corneria via somersault.
That particular trick is very doable
@@westinbrail8326 oh yeah, been doing it since I was a kid, but I just found out I've been throwing it so late, I have a much better chance if I throw it early like they do in this TAS
What is TAS
@@XHUERO3Tool Assisted Speedrun.
@@XHUERO3tool assisted speedrun, or to elaborate further, basically they will run scripts to do near impossible/impossible inputs to show the theoretical perfect gameplay. I'm not sure how much of this run is scripted or human input, as there is some randomness in sf64 that I'm not sure a script could be able to accomplish
Considering this came out in 1997, the amount of $268,224 in 1997 is roughly around $509,000 in 2023 value. Worth every cent.
so cool to see. probably my favorite n64 game of all time
Have 7 missions ?
Oh man, I remember playing this as a kid for high score. Insane work, this was so cool to watch!
Pretty smooth flying fox
When Melee Fox hops in a R-Wing
*Arwing
@@Mac14329 errrm actually ☝️🤓
I remember geeking out on this game sooooo hard when I was a kid.
Honestly my favorite video game of all time. This had some funny moments, awesome flying and amazing shooting. Was a pleasure to watch, thanks for the video man!
26:47 Fox immediately proves Slippy wrong in the funniest way possible.
Unbelievable! It feels like I only "scraped the surface" of this game as a child! I learned so many things from your video. Thank you very much!
I’m gonna be honest I totally forgot about the top route. I always got the bottom and then middle but never the top…I really never seen half those stages, I am amazed - also amazing score/run!
4:51
Falco: I'm fine. You OK over there, Fox?
says falco with a health bar almost as thin as the last breath he's gasping on
To quote a certain Concordat:
[X] Defeat the Venomian Army
[X] COMMIT FRAUD
General Pepper: "We need your help Star Fox; Andross has declared WAR! He's inva-"
Fox: "He f***ed up."
*Channel Closes*
*Somewhere on Venom*
Announcer: "Good Luck"
Andross: "...who said that?" 👀
I know it likely isn't going to happen anytime soon but the StarFox universe has GREAT potential to be expanded upon on the Nintendo Switch. I'd like them to make a game that's AT LEAST 20hrs long. This game is so short yet so good.
Longest is probably star fox adventures
Why? Star Fox is an arcadey game that’s meant to replicate sci fi ship battles. Turning it into some padded out repetitive 20 hour game defeats the whole the purpose.
I remember reading a video game magazine as a kid showing off the best scores from interviews with the staff involved with Star Fox 64 then deciding I was going to surpass the "unbeatable" score.
I still remember the course I took to get a 2100+ hit score... I was so proud to "game" the mission course with the change course option...
Corneria waterfall path -> change course to Meteo to get the secret warp path -> Katina for the massive air battle -> change course to Sector X -> warp path to Sector Z -> change course to Macbeth -> switcher kill on boss -> get to the big fight in Area 6 -> hard mode Venom.
Never did get recognition from the photo I sent to the magazine for beating their unbeatable score.
Interesting... but if you take the warp on Sector X you can't change course to Macbeth. Your only options are Sector Z or Titania.
@@westinbrail8326 Then I must have did Sector Z or maybe I did the normal path to Macbeth.... it was about 25 years ago now I did this... I do remember Meteo was key to my strategy because I could get a good 600 hits in that sector thanks to the warp and all the asteroids.
Wish I still had my N64 and games.. my mother decided to let her friend borrow it for their kid to play because they were robbed... and I never got the console and games back, as everything got pawned.
Shogun: "It's time to try our new weapon."
Star Fox: "How bout NO!!"
TAS be like: "Having blue lasers is too helpful, let me suicide and go back to basic lasers for that added challenge."
I mean, if all your shots are gonna be charged shots, you may as well!
It's to reset at three bombs.
@@SynchronizorVideos I believe it's to kill the same enemies multiple times. You shoot the enemies, then hit the checkpoint which saves your score, then suicide, and then the enemies near the checkpoint are back and you get double credit.
@@SouthpawHarebut i saw them ignoring several enemies to do it
42:13 D-d-d-d-d-d-d-d-drop the bass!
Man, it's been ages since i went to Macbeth from Zoness. I completely forgot that Katt shows up there!
Great job!
Alright, I knew a few of these tricks, but you took them to a whole new level while linking them all in one play through. Amazing to watch! I was able to get over 2700 points back in the day, and ticked multiple friends off in 4 player death matches, but you sir are next level!
It never occurred to me to off myself at the checkpoint in order to get the respawn points.
this is stylie as F yo and I picked up more than a few tricks for the future. Holy crap. The style before the corneria boss lol, or just doing the opposite of what peppy says, always good. This game still is just as good as it was all those years ago. It holds up! Nice TAS
The entirety of venom is the most jank-ass thing I've ever seen and I love it.
I made General Pepper say what before but that was with scores between 1300 to 1500 been years so I don't remember the exact ranges but I was almost expecting him to say something different after this score.
Back then, I don't think the developers would have fathomed it, but, these days, there are games that reference speedrunning/TAS/etc, and it would have been neat to hear General Pepper speak on the crazy-high score.
I can already hear the videos now:
"Did you know in Star Fox 64 if you get an impossibly high score, General Pepper will literally say 'What the fuck, Fox?' when he views the invoice at the end of the game? Let's listen..."
Man I have such a huge urge to play this again.
Just bring me back to the day I was sitting in front of the family CRT listening to the menu's ambience and exploring all the pathways to play!
If there's anything I don't really understand about the way scorerunning works in this game, it's why kills from your allies don't count towards the score. Currently your only real incentive to keep them alive is the medals (And I guess Slippy revealing enemy health bars), so why not have them make it easier to get a higher score too?
this would've made the sector Z medal as free as fortuna's medal and thats it i think. devs were probably lazy
I’m so glad I actually get to see a full game TAS of this game.
I loved the part where you went Rambo on Katt in Macbeth
this dude is a born pilot !!! pleasure to watch
34:20 most satisfying moment
TerminalMontage's Melee Fox's recollection of the Lylat Wars.
26:54 - Fox, you gotta lay off the booze while driving the "LandMaster"!
6:31 "Pretty smooth flyin' Fox."
41:13 When Pigma really thought he was gonna bust a TAS bot up real good only to immediately find out that isn't happening
just seeing it grab the bomb and the laset with the loop at the start was badass
Man that's almost as good as a run i had back in the day, only difference was i started in 2nd gear.
Pretty smooth flying, Fox.
I've been playing this game for decades and I didn't even know it was possible to get over 800 hits in Area 6 - TAS or not that's impressive!
He got the medal before he got through the first line!
wow, the area 6 boss fight was insane!
50:48
General Pepper: What!
Amazing.
Very impressive game knowledge and input plotting. I don't understand the deaths right after checkpoints on a few levels though.
To respawn with 3 bombs
This was epic. Thank you
" I'll go it alone from here. " - after shooting down everyone else in the Galaxy
Amazing TAS. Congrats!
Does the score hard stop at 999 or would it run over to 0 if you got a single point more?
It hardstops. You can see this empirically using the Solar 999 points strat, demonstrated in a video by zallard titled "Starfox 64 - Solar [999 hits] (The longest boss fight in history)". I wish I could link it but then the comment would get shadow deleted for some reason.
@@GarryDumblowski damn I hate that lol
It actually makes sense within the context of computer integers that it wouldn't wrap over, since 999 is only a decimal representation, and that value is in no danger of overflowing even a 16-bit integer any time soon.
From there you can imagine a few scenarios: 1. The developers anticipate 999 being surpassed and include a check so that the value doesn't increase if it's at the max value; 2. They don't put a cap on it, or there is some way to get around that check. In the latter case you often see some graphical glitches happen. In older 8-bit games the letters often become sprite data nearby or junk data. Or take Ocarina of Time with Link's hearts on the upper display. Getting more than the max hearts causes the game to keep drawing extra hearts on the second row until it wraps around the screen. That messes with memory of course, so if you add enough of them the game will get unstable.
Or maybe a third scenario where the value keeps increasing silently but the display stops updating at 999. 😅 I'm assuming they actually did put an actual cap on it though.
35:05 WAS CRAAZYY GOOODDDDD
I know none of us cared to do the math when we were kids after we beat the game, but on the Invoice screen it cost General Pepper $64 an enenmy shot to pay Mercenary Unit Star Fox. Cool Easter Egg with making a reference to the games platform Nintendo 64.
Ten year old me: "I'm going to grab every upgrade in the game so I can beat Andross's true form!"
Westin Brail's TAS: "These wings are kinda getting in the way." *Proceeds to blow them up to go faster*
36:16 Lol they just keep going on and on 😂
I knew an older gentleman he helped keep me off the streets and I can tell you he could do this in his sleep with out the internet to tell him this stuff simply amazing!