3D water physics and more - Timberborn Update 6 brings big changes

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  • เผยแพร่เมื่อ 21 ก.ค. 2024
  • Timberborn Update 6 landed on Experimental and it is a big update with fundamental changes to the type of things that you can build in the game. With the addition of 3d water, sluice gates, over hangs, and more there are a lot of crazy new things that you can build.
    In this video I go over the new 3d water physics and the new structural buildings (sluice gates!). For each, I explain how they work and give some examples and ideas of what this practically means for building.
    Also in this update are Wonders and tail tattoos, but in this video I just concentrate on the new structural buildings.
    Steam:
    store.steampowered.com/app/10...
    Update Notes:
    store.steampowered.com/news/a...
    #timberborn #strategygames #colonybuilder #strategy #letsplay #gaming
    0:00 - Intro
    0:27 - 3D water physics
    1:41 - Overhangs and Platforms
    2:28 - Overhang examples
    4:09 - Vertical power
    5:30 - Treehouse Example
    5:50 - Impermeable Floor
    8:45 - Sluice gates
    11:17 - Sluice gate water farm example
    11:50 - Sluice gate bad-tide example
    12:35 - Pipes and communicating vessels
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ความคิดเห็น • 160

  • @0x0404
    @0x0404 16 วันที่ผ่านมา +231

    Hmm. Plants should need nearby light so you can't quite cover it all over but could still do an aqueduct over it

    • @Petq011
      @Petq011 16 วันที่ผ่านมา +29

      Technically, they should, but it's fine, because by the time you have enough resources to do that, it's already "far enough" into the game.
      In other games, you'll have researched hydroponics or something like that by then.
      If anything, We should get "sun lamps" or something like that and still let us make the farm under our cities.
      I've been wanting to do that for so long.
      Or even like, put grass/dirt on top of houses and plant some food on the roofs, kind of like, roof gardens... like they have in some places.

    • @NineEyeRon
      @NineEyeRon 15 วันที่ผ่านมา +17

      Hopefully the devs address this in the future.
      For now we can just set our own rules, I know I will.

    • @hipeopleidkwhatisgoingon
      @hipeopleidkwhatisgoingon 14 วันที่ผ่านมา +1

      shhhhhh

    • @gabewilliams380
      @gabewilliams380 12 วันที่ผ่านมา

      I think the same, I was just playing and had trees growing underneath my massive iron platforms for buildings

    • @UNaMon
      @UNaMon 9 วันที่ผ่านมา

      That was my immediate thought too, they need to add sunlight into the model.
      Too bad Extract burns with a green flame or we could have used that to grow our plants...
      Love the idea of using dirt to make roof gardens.

  • @nurmr
    @nurmr 16 วันที่ผ่านมา +157

    Also note that water will only flow through Sluice gates in one direction. This makes it possible to build dams where water won't flow out of the input side if the input water level drops below the height of the dam.

    • @TheLoiteringKid
      @TheLoiteringKid 15 วันที่ผ่านมา +4

      One way valves you say? ::Homer Simpson noises::
      My builds always devolve into>
      >before bad tide: big dam/reservoir with a single wide full height outlet abusing the 2.2 flow rate of a tile edge to ensure a constant flow of exactly 2.2 units of water flow(or 4.4/6.6, you get the idea) out into the irrigation network till the dam was empty or otherwise, and taking off as much power as I could/needed in the meen time.
      That slowly evolved to completely defeating the "anti perpetual motion" mechanics, and would be pumping the spent water back into the dam and the only loss was evaporation/direct use or overfilling.
      >After bad tide: All the above except the perpetual motion machine went in-front of the dam inlet to power the pumps that filter and feed the dam, that outlets back to the filters again resulting in once again only clean water loss being evaporation, direct use, or overfilling the reservoir.
      What it is looking like after 3d water: a couple of those sluice gates and the filtering is set on the inlet side(hell of a lot cheaper/easier then a mechanical pump), wonder what the flow rate is on a sluice gate?, I beleave they said they abandoned the anti perpetual motion "solution" that initially implemented(the resistance each wheel added or whatever), and pumps are 2 blocks longer now, took two of the three usable levels from a water pimp to power itself with the last layer being your over unity take off, if nothing else changed two more water layers makes it two layers to power the pumps and three to take off and be industrious little beavers with.

  • @yaroslavpanych2067
    @yaroslavpanych2067 15 วันที่ผ่านมา +31

    8:30 finally realistic beaver home

  • @hyperon_ion9423
    @hyperon_ion9423 16 วันที่ผ่านมา +141

    I kind of hope that they make it so that crops and trees will require sunlight, or at the very least lose efficiency if they’re covered.
    Being able to just “bury” your fields sounds really lame. Maybe they could add greenhouses like the hanging gardens that require more resources or something to work.

    • @FlyingFox86
      @FlyingFox86 16 วันที่ผ่านมา +10

      And while they are at it, they could finally have the sun move independently of the camera.

    • @ZeddTheBuilder
      @ZeddTheBuilder  16 วันที่ผ่านมา +53

      I think it is tempered somewhat by the cost of the overhangs - you would need a pretty solid economy before you could cover your crops that way. Personally I think I would like the reverse: buildings underneath and crops on the roof tops. I wondering if at some point we'll have the ability to place soil or farmable plots on top of solid structures.

    • @FlyingFox86
      @FlyingFox86 16 วันที่ผ่านมา +22

      @@ZeddTheBuilder I think that would be the best solution. Require sunlight for crops for realism, but give us planters to place on rooftops.
      Maybe add a crop that doesn't require sunlight, like mushrooms.

    • @Panboy2k
      @Panboy2k 16 วันที่ผ่านมา +1

      id see this as an oversight and id put money on them doing a patch to kill the carrots if they are in daytime shadow all the time.

    • @Random_Tech-Priest
      @Random_Tech-Priest 16 วันที่ผ่านมา +2

      @@FlyingFox86it’s a good thing that mushrooms are already in the game then

  • @jimburlington8488
    @jimburlington8488 16 วันที่ผ่านมา +13

    I know it's not relevent to the video but I've always pronounced the c in sluice as an s I've never heard it pronounced as an f before, just regional variation I guess

    • @Jenn-ri4ld
      @Jenn-ri4ld 16 วันที่ผ่านมา +4

      I just wrote it off as a minor speach impediment. It really should be said like loose with a leading S.

    • @ZeddTheBuilder
      @ZeddTheBuilder  16 วันที่ผ่านมา +5

      That’s a mispronunciation on my part that made it through my post editing 😨

    • @justinwhite2725
      @justinwhite2725 14 วันที่ผ่านมา +2

      Thanks, to me it sounded like he was saying 'sleuth gate'

  • @ZeddTheBuilder
    @ZeddTheBuilder  17 วันที่ผ่านมา +27

    Kudos to the Timberborn development team for adding support for 3D water. I'm really looking forward to this release.
    in this video I concentrated on the water and new structural buildings, but there a a few other additions including Wonders, Tattoos, and some tweaks to vertical water pumps. For the full details, check out the release notes: store.steampowered.com/news/app/1062090?emclan=103582791465548220&emgid=4236280100277465743

  • @targetdreamer257
    @targetdreamer257 16 วันที่ผ่านมา +14

    One thing I notice is that you can make a vertical water wheel power system. Build levies all around a water source, fresh of bad water, so the water is contained until you get high up. Then set up aqueducts that travel back and forth. Each end of one drops water into the aqueduct underneath it. Then the water is routed back the other way. Instead of having to spread out to get water flow you can use a small amount of land for the system. you could even put Gravity Batteries to drop over the side.
    It would be a VERY late game to accomplish because all the metal you would need but it is possible.

  • @adammurdoch1708
    @adammurdoch1708 15 วันที่ผ่านมา +8

    the underground pipe i didnt think the physics was that complete this update is more epic than i thought

  • @Pryvyd9
    @Pryvyd9 16 วันที่ผ่านมา +8

    Now we can make underground rivers and caves.

    • @mephInc
      @mephInc 13 วันที่ผ่านมา +1

      I have a scrap metal mine completely submerged in a lake with a tunnel up to the surface.

  • @FredTUK
    @FredTUK 16 วันที่ผ่านมา +15

    Finally a coherent and concise summary of updates! I’ve been looking for a good video like this since the update has come out

  • @FlyingFox86
    @FlyingFox86 16 วันที่ผ่านมา +26

    As I understand it, this update makes it possible to pump water upwards. Normally, if you build a pipe that climbs a hill, the water obviously won't flow upwards. However, if you completely seal off the source blocks so that water can only go through the pipe, the water will be pumped through it.
    Haven't tested this myself yet though.

    • @ZeddTheBuilder
      @ZeddTheBuilder  16 วันที่ผ่านมา +16

      I just did a quick test and yes you can. Once sealed, water will fill the pipe and can go upwards at pipe bends. It acted similar to the pipe example near the end of this video.

    • @FlyingFox86
      @FlyingFox86 16 วันที่ผ่านมา +5

      @@ZeddTheBuilder Great! Thanks for confirming. That means you can build some really high water reservoirs without having to build the reservoir around the source blocks or using pumps.

    • @dstods
      @dstods 16 วันที่ผ่านมา +1

      im using it to great success on the map with all the craters and large pools to prevent bad tides from affecting the main water source by diverting it upwards and away

  • @boboke8060
    @boboke8060 16 วันที่ผ่านมา +14

    You should now be able to have pumps in large reservoirs under the water so they can take water from the entire reservoir if you use the new plates and build a structure around the pump itself so it doesn’t get flooded
    Basically 1 pump a few block above the bottom of the reservoir that’s able to utilize all the water no matter which level the water is at or how deep the reservoir may be

    • @harry68784
      @harry68784 16 วันที่ผ่านมา

      Plates are not going to work, as they let water through, if it rises from below.
      So you have to put levees on the platforms.

    • @ZeddTheBuilder
      @ZeddTheBuilder  16 วันที่ผ่านมา +10

      @harry68784 - Good news! They just patched that on experimental. Impermeable floors are now solid from top and bottom.

    • @adamt195
      @adamt195 15 วันที่ผ่านมา +3

      You could just make a little thing like he did in the video here with the aquaponics farm. Have a little sluice pond and have your pumps off of that.

    • @boboke8060
      @boboke8060 15 วันที่ผ่านมา

      @@adamt195yeah but that’s the easy solution lol

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      Put your pump next to the reservoir and have a sluice at the bottom feed a small pool for the pump to utilize.

  • @Algonquinthebear
    @Algonquinthebear 11 วันที่ผ่านมา +1

    wonderful recap! I played a full game on experimental 6 and didn't realize just how useful the sluices were

  • @Klondike1000
    @Klondike1000 16 วันที่ผ่านมา +2

    Nice review of the update. One of the best I've seen explaining the sluice gates. Thanks.

  • @abyssal_phoenix
    @abyssal_phoenix 14 วันที่ผ่านมา +1

    I didn't think of putting the floors on buildings. Having an aquaduct go through your town may be a bit more nice looking if you can use your existing buildings as an foundation!

  • @WackoMcGoose
    @WackoMcGoose 17 ชั่วโมงที่ผ่านมา

    Dang. Timberborn taking another step toward "Dwarf Fortress, but 3D and with beavers", those water physics are quite Uristian 👍

  • @ashleysmithirl
    @ashleysmithirl 16 วันที่ผ่านมา

    Awesome walkthrough of the new update. TYSM!

  • @ComradeCarbon
    @ComradeCarbon 7 วันที่ผ่านมา

    That tank fluid mechanics at the end is honestly crazy 🤯

  • @swellest
    @swellest 14 วันที่ผ่านมา

    Awesome video. Excited to see Whitewater take advantage of these features. The underground pipes are so cool!

  • @jasonjazzz5
    @jasonjazzz5 16 วันที่ผ่านมา +5

    huge update, been having a lot of fun playing it

  • @magnanimus9692
    @magnanimus9692 16 วันที่ผ่านมา

    That was concise & well presented. Subbed.

  • @benkai09
    @benkai09 13 วันที่ผ่านมา

    Oh man just discovered you this morning and Ive already caught up D=
    Update 6 is gonna be amaving for the game

  • @Mr_AbdulRehman
    @Mr_AbdulRehman 16 วันที่ผ่านมา +1

    Best explanation. Loved it. ❤

  • @30mlofreality51
    @30mlofreality51 16 วันที่ผ่านมา

    Another great video. You are very good at clearly explaining the new features in a way that is entertaining and informative. I would not be surprised if you were a teacher or trainer IRL

  • @argetlam--1860
    @argetlam--1860 15 วันที่ผ่านมา

    that is awesome ! great news, I'm so thrilled to see this game finaly allowing me to manage water this way ! How exciting !

  • @v2mrstevenofv259
    @v2mrstevenofv259 16 วันที่ผ่านมา

    Great work on the video man

  • @MrGrannyStylez
    @MrGrannyStylez 16 วันที่ผ่านมา

    omg yes! I was waiting for this ❤

  • @fjshdf
    @fjshdf 14 วันที่ผ่านมา

    Very nice. Looking forward to this and the mods i use updating to support it

  • @jones81381
    @jones81381 5 วันที่ผ่านมา

    Another benefit of the sluice gates that I found is that they only allow water to flow in a single direction so you can divert badwater tides to existing badwater rivers and use sluice gates at the point where the diversion channel feeds into the river to prevent the river from flowing into your diversion channel when there's no badwater being diverted.

  • @astrosoup
    @astrosoup 57 นาทีที่ผ่านมา

    “Finding a way to make it performant” indeed

  • @olaff4223
    @olaff4223 16 วันที่ผ่านมา +2

    I haven't checked in on my last colony, but seeing these new changes makes me excited to make a new colony. And I'm fine with all of this being end game. That's the reward for creating this world. End game should be about fun.
    And here's another edit.
    With aqueducts and vertical power, we can now build mega and hive, cybeaver punk. I also hope the devs throw modders some love.

  • @ricorommeldumaplin4822
    @ricorommeldumaplin4822 16 วันที่ผ่านมา

    This update is definitely interesting to see in a future playthrough I'm already excited for it

  • @kategoss5454
    @kategoss5454 11 วันที่ผ่านมา

    omg that last overflow looked like a siphoning effect, like the one a toilet u-bend employs. If this level of water physics is in the game, that means we can pump water uphill...

  • @SilverLight1.8e308
    @SilverLight1.8e308 13 วันที่ผ่านมา

    13:46 Such overflow is water hammer. It's so cool.

  • @BruceNightly
    @BruceNightly 14 วันที่ผ่านมา

    It's about time! Been waiting for the devs to make these water changes for over a year.

  • @drakedge2000
    @drakedge2000 16 วันที่ผ่านมา +1

    Dang I reached the end of the line here! That update looks sweet!

  • @orfredymelobeltran5237
    @orfredymelobeltran5237 3 วันที่ผ่านมา

    OMG this HUGE love it been hoping for somthing like this is awesome love this game

  • @chrisrose5853
    @chrisrose5853 16 วันที่ผ่านมา

    Seeing these new changes are awesome, the vertical power shafts will make pumping projects so much more efficient 😊

  • @Draythix
    @Draythix 11 วันที่ผ่านมา

    I'm really excited about the water level automation. Having to constantly fiddle with opening and closing dams is one of the things that kept me from playing much in the late game.

  • @danilooliveira6580
    @danilooliveira6580 12 วันที่ผ่านมา

    now I feel like this game is worth playing, amazing update

  • @ehrenrohbock901
    @ehrenrohbock901 8 วันที่ผ่านมา +1

    This is probably the biggest update yet for our beaver friends.

  • @Bamamarama
    @Bamamarama 16 วันที่ผ่านมา

    Wow, this is huge!

  • @SonicChaocc
    @SonicChaocc วันที่ผ่านมา +1

    Just wait when the devs added a mechanic where plants and trees needs sunlight to grow

    • @brianmiller1077
      @brianmiller1077 วันที่ผ่านมา

      Then they can do seasons!!

  • @ZamTx1
    @ZamTx1 15 วันที่ผ่านมา

    Awesome demo vid

  • @Armorlord04
    @Armorlord04 5 วันที่ผ่านมา

    Being beavers, one of the things I thought would work would be the stackable buildings being able to hold back water as part of large dams (was also surprised at even slight flooding making all buildings unusable). I mean, they're beavers. They build that homes in dams and live on the water.
    Hopefully the waterproofing can at least get housing and warehouses back into the dam action.

  • @GurniHallek
    @GurniHallek 8 วันที่ผ่านมา

    What a brilliant update! Probably the best so far.

  • @canuckster24
    @canuckster24 16 วันที่ผ่านมา

    So many great updates. Verticle power shafts! Finally!

  • @AbeYoung
    @AbeYoung 6 วันที่ผ่านมา

    Great update 6 video.
    Hoping you do a long format build.

    • @ZeddTheBuilder
      @ZeddTheBuilder  3 วันที่ผ่านมา

      Thanks! I'm planning on doing a long-play through once released. I have a feeling it won't be backwards compatible with old maps so am going to wrap up the Whitewater series on update 5 first.

  • @Spoon80085
    @Spoon80085 14 วันที่ผ่านมา +3

    I lowkey wish the Sluice gate was less powerful, or at least required more engineering to access its more powerful features, like if you had some sort of sensor or something that you'd have to mechanically connect.
    I'd also be interested in lower tech overhangs, maybe wooden ones with weight limits or something.

  • @Leo_17.0.2
    @Leo_17.0.2 15 วันที่ผ่านมา

    Ich kann das Update kaum erwarten. :)

  • @Vision06
    @Vision06 16 วันที่ผ่านมา +7

    Farmland should need sunlight 😕

    • @brianmiller1077
      @brianmiller1077 วันที่ผ่านมา

      If they add that they can add seasons - more light in the summer, less in the winter.

  • @ratelslangen
    @ratelslangen 14 วันที่ผ่านมา +1

    Finally i can build proper polders.
    Also theoretically with waterproof floors and platforms you could build an entire city, dome it over and put a lake on top of it.
    Hell, aside from the food and wood, you can build a proper multi settlement hive city with platforms and waterproof stuff.

  • @mephInc
    @mephInc 13 วันที่ผ่านมา

    I'm currently in the process of flattening an entire map and building a completely "under" water city.
    The water reserves are 5 high and the entire width and length of the map with a series of locks to automatically bring water down to the surface.

  • @FiendWS6
    @FiendWS6 16 วันที่ผ่านมา +5

    You can bring the vertical power shafts directly to the building and then connect buildings directly to other buildings like before.

  • @JerryDerGlatzkopf
    @JerryDerGlatzkopf 5 วันที่ผ่านมา

    wow thats really nice. cant wait to use some of these things :D but im still new to that game so i first need to play through a map ^^ can you explain to me how to proper manage in/export with districts? i messed that up somehow. got massiv supply in one disctrict but the other one dont get these. there are enough beavers and i set the things i need to "import allways" but stil nothing is getting there. would be nice to get an explainer video or so 😁

  • @laughingvampire7555
    @laughingvampire7555 16 วันที่ผ่านมา

    we can now make water pump case, like a stair case but with pumps, to have a water reservoir that is at the maximum height and maximum depth so we can minimize the water evaporation.

  • @Dj992Music
    @Dj992Music วันที่ผ่านมา

    The whole time playing this game I've been wishing for aquaducts!! I can't wait, however, I am kind of sad by how much this update is going to completely change the game!

  • @danielsime911
    @danielsime911 16 วันที่ผ่านมา +3

    Tbh it's kind of more accurate to real beavers to put their houses in the river.

    • @magnanimus9692
      @magnanimus9692 16 วันที่ผ่านมา +2

      Heck you can prob even have whole underwater cities and farms. Get like a bioshock beaver community going.

  • @NibNa5ty
    @NibNa5ty 5 วันที่ผ่านมา

    Hell yeah. Its like a new game

  • @DarkEyedBlues
    @DarkEyedBlues 12 วันที่ผ่านมา

    im going to need a lot more logs

  • @chillenium
    @chillenium 14 วันที่ผ่านมา

    This makes the Dutch in me proud

  • @Dragonlord7012
    @Dragonlord7012 7 วันที่ผ่านมา

    I wonder if there is a way to use sluice gates to 'pump' water uphill.

  • @annewolfe8461
    @annewolfe8461 13 วันที่ผ่านมา

    SLUICE RHYMES WITH JUICE

  • @wolframstahl1263
    @wolframstahl1263 5 วันที่ผ่านมา

    A while ago I almost bought the game, and this specific feature missing was why I didn't.
    Guess I'll have to get it now.
    Definitely excited by the update, they smashed through my expectations with this! All I wanted was stackable waterways, I didn't expect communicating vessels, but seeing them in game gets me really hyped!

    • @ZeddTheBuilder
      @ZeddTheBuilder  3 วันที่ผ่านมา

      Building aqueducts was one of the first things I tried to build when I first got the game and I was disappointed it wasn't supported - happy to see support for it land!

  • @xenotrixx
    @xenotrixx 13 วันที่ผ่านมา

    Now we need Dynamite that can dig tunnels through a mountain. =)
    If thats not in the Game by now.

  • @abyssal_phoenix
    @abyssal_phoenix 14 วันที่ผ่านมา

    There is only one thing i want now to be coming asap too: "airlock" gates for dams. Or at least something like tunnels. It would be significantly more (for the beavers to walk) through certain bodies of water with a tunnel or something than having to for example take a walk around it or having stairs and a bridge over it.
    I can imagine it being a late game structure, but I suspect it may come one day :)

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      You can most certainly build tunnels now. I have a mine that's completely under a lake with dry tunnels going down to it.

    • @abyssal_phoenix
      @abyssal_phoenix 13 วันที่ผ่านมา

      @@mephInc that is true actually! Didn't think of that. still would like placeable tunnel structures though:)

    • @mephInc
      @mephInc 13 วันที่ผ่านมา +1

      @@abyssal_phoenix
      Yeah, it is kinda poopy that tunnels have to be 3 wide but they do work.
      You can also build pipes and push water uphill ;)

  • @jorgeofthej6928
    @jorgeofthej6928 12 วันที่ผ่านมา

    @8:35 this would force all beavers to have the wet fur perk wheb leaving their home.

  • @Repcak95
    @Repcak95 15 วันที่ผ่านมา +1

    They should also create a wallversion off the impermeable floor

    • @justinwhite2725
      @justinwhite2725 14 วันที่ผ่านมา +1

      You can use levees or most other solid buildings.

  • @xcheeseface
    @xcheeseface 16 วันที่ผ่านมา +1

    Are you able to put floodgates ontop of platforms? Cause then you could make a multitier dam i think.

    • @ZeddTheBuilder
      @ZeddTheBuilder  16 วันที่ผ่านมา

      Yes you can! If you combine platforms and overhangs you can making dams that hang over other parts of your city.

  • @Mostafa-vs8bd
    @Mostafa-vs8bd 5 วันที่ผ่านมา

    Hi
    Can you make suction in pioe too?
    I mean tge weight of water in pipe pull water from behinde and make siphon.

    • @ZeddTheBuilder
      @ZeddTheBuilder  3 วันที่ผ่านมา

      I don't think suction/siphons work but haven't it in a scenario yet

    • @Mostafa-vs8bd
      @Mostafa-vs8bd 2 วันที่ผ่านมา

      @@ZeddTheBuilder can you test it in one video?

  • @justinwhite2725
    @justinwhite2725 14 วันที่ผ่านมา

    Sluice gates do a thing I've wanted for a very long time. The 'pipes' are also useful for the ways I've tried to build things in the past.
    Edit: i just saw your video from last week - they will help with your aqua farm issues. No more having to remember to raise the floodgates.

  • @squirlsand
    @squirlsand 16 วันที่ผ่านมา

    You can make coruscant now

  • @Petq011
    @Petq011 16 วันที่ผ่านมา +1

    5:25 So they encorporated that mod with the power shafts going up, but only halfway, not adding the junctions on them?
    I guess we're still using a mod for that minor addition then? 😂

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      Thank you. They added these and I could swear I already had them lol

  • @grezamisoit
    @grezamisoit 14 วันที่ผ่านมา

    Insane !!
    Do you know if the performance have been improved as well ?

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      Certainly not. I have around 500 beavers and 250 bots and the pathing crawls when trying to add new routes.
      Same with time of day changes.

  • @shooterdefronvrps2
    @shooterdefronvrps2 16 วันที่ผ่านมา

    i didnt knew the game didnt allow for aqueducts before, outside of not having means to building them

  • @gustavmeier1953
    @gustavmeier1953 16 วันที่ผ่านมา

    Can you place dirt on the metal platforms?

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      No dirt

  • @antonstezhkin5991
    @antonstezhkin5991 5 วันที่ผ่านมา

    🤩

  • @Justan669
    @Justan669 12 วันที่ผ่านมา

    They should introduce LEDS or lights that consume power to light up crops underneath those platforms

    • @brianmiller1077
      @brianmiller1077 วันที่ผ่านมา

      Could be the ironteeth version of beehives.

  • @christiaanventer8183
    @christiaanventer8183 15 วันที่ผ่านมา

    I can see underground pipes being used to take water over very long distances to other town centers on large maps. Just a deep 1x1 and a water pump to use like a well point. Far away water has been an issue for me in multiple maps.

    • @justinwhite2725
      @justinwhite2725 14 วันที่ผ่านมา

      Don't even need a water pump, just use a sluice gate.

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      ​@@justinwhite2725
      Yes but you can also pump water uphill using pipes as well

  • @flyingpanhandle
    @flyingpanhandle 13 วันที่ผ่านมา

    sleuth or sluice gates?

  • @Khether0001
    @Khether0001 16 วันที่ผ่านมา +1

    When is this update scheduled to go live?

    • @starwhip7697
      @starwhip7697 16 วันที่ผ่านมา +1

      It's available to play on the experimental branch, no specific release time yet as far as I know

  • @WillDa713
    @WillDa713 16 วันที่ผ่านมา

    how do you place buildings in a way that they're not grey and awaiting construction materials? I see you're using the dev console but so do i and the only way ive found to get closer to a "creative mode" is to place the greyed out building, then click it, then click the finish now button... instead of having it appear directly, colored, built and ready for use

    • @ZeddTheBuilder
      @ZeddTheBuilder  16 วันที่ผ่านมา

      If you hold down the control key on your keyboard while you are building it will insert the building prebuilt! It works for resources like food and trees too. I always forget and end up having to delete the preview

    • @WillDa713
      @WillDa713 15 วันที่ผ่านมา

      @@ZeddTheBuilder thank you so much!! And thank you for the upload as well, i learned what the first option of the sluice was about as well as how to pronounce that word lol

    • @ZeddTheBuilder
      @ZeddTheBuilder  15 วันที่ผ่านมา +1

      No worries! I think my pronunciation was a bit off in the video: I think its supposed to be more like “sloos”, similar to “loose”

  • @sperzieb00n
    @sperzieb00n 14 วันที่ผ่านมา

    someone should see if they could make a ram pump with the new one direction sluice gates

    • @mephInc
      @mephInc 13 วันที่ผ่านมา

      You can

  • @Asha_man_Shane
    @Asha_man_Shane 3 วันที่ผ่านมา

    Sleuth gates?! It's sluice gate my good sir.

    • @ZeddTheBuilder
      @ZeddTheBuilder  3 วันที่ผ่านมา

      I didn't catch my mispronunciation until after the video release and got well roasted in the comments for it!

  • @bobingabout
    @bobingabout 15 วันที่ผ่านมา

    From what I've seen of this update, it's awesome.
    I want to try it, but there's 1 small problem. It doesn't work on Windows 7, which is literally the only negative thing I have to say about this update.
    I've tried to get Windows 10 working on this computer, it really doesn't like it, so I guess this is motivation for me to try harder.

  • @Trifler500
    @Trifler500 14 วันที่ผ่านมา +1

    A lot of this is really cool. However, I greatly dislike having the ability to build platforms over the farms. Plants need sunlight. Covering them should not be possible without causing the crops to fail.

  • @FrietjeOorlog
    @FrietjeOorlog 10 วันที่ผ่านมา

    Can you build dirt on top of platforms now? That way you can build all your storage under a farm or forest, and still have the plants and trees on top.
    Edit: No you can't. That's a shame.

  • @ashardalondragnipurake
    @ashardalondragnipurake 3 วันที่ผ่านมา

    dont like the platforms over farms
    should probably check if there is something over it to simulate blocking sunlight
    seems this update removed a lot of the limitations
    wich also removes the need for creative solutions
    and that is kindof the fun of the game

  • @warzip1581
    @warzip1581 12 วันที่ผ่านมา

    You mean we can finally make water dams in a game were you manage beavers to make dams without having still water flooding my base ?

  • @TK-11538
    @TK-11538 15 วันที่ผ่านมา +1

    "Sleuth" gates?

    • @ZeddTheBuilder
      @ZeddTheBuilder  15 วันที่ผ่านมา +2

      It's a very inquisitive gate! I didn't realize until after publishing that its pronounced "sloos"

  • @whoislookup
    @whoislookup 12 วันที่ผ่านมา

    That c in Sluice is pronounced the same as c in city not cat

  • @rthomp03
    @rthomp03 13 วันที่ผ่านมา +7

    Sluice is pronounced like juice. NOT Sleuth. That's a different word entirely. These gates do not investigate crimes.

  • @aone9050
    @aone9050 3 วันที่ผ่านมา

    SLEU-SSS NOT SLEUTHHH AAAAAAA

  • @TheRealXartaX
    @TheRealXartaX วันที่ผ่านมา

    Wow I thought they'd never do this, considering it was a flaw inherent in their engine. The lack of 3d water physics was why I delegated the game to the dustbin of mediocrity. This changes everything.

  • @HappyGingerWolf
    @HappyGingerWolf 12 วันที่ผ่านมา +1

    Not really a fan of some of these features, it seems like it removes alot the challenge, and encourages ruining the aesthetics of the game, especially those overhang platforms
    If you can build over any building, what's the point of unbuildable buildings?

  • @biopoepzakjesvideos672
    @biopoepzakjesvideos672 16 วันที่ผ่านมา

    Already is😂