I busted 100 BEAVER MYTHS in Timberborn!

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  • เผยแพร่เมื่อ 9 ต.ค. 2024
  • Now all the beaver myths in Timberborn have been busted, check out update 6 here:
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ความคิดเห็น • 216

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  5 ชั่วโมงที่ผ่านมา +15

    Hope you enjoy nearly an hour of brand new content!! Check out Timberborn update 6 here:
    store.steampowered.com/app/1062090/Timberborn/?Creator&RCE&

    • @FamousWolluf
      @FamousWolluf 5 ชั่วโมงที่ผ่านมา +3

      No need to ask if we want more content #hyped

    • @dancinglizard6034
      @dancinglizard6034 5 ชั่วโมงที่ผ่านมา +1

      will you make a "Obenseuer" video one day ?

    • @qirex3093
      @qirex3093 4 ชั่วโมงที่ผ่านมา

      Loved this video 😂😂

    • @Lesani
      @Lesani 3 ชั่วโมงที่ผ่านมา +1

      The only obvious thing missing was: putting a Windmill in an enclosed room like the plants

    • @nathhenn8966
      @nathhenn8966 3 ชั่วโมงที่ผ่านมา

      Yo 2:28 you still needed 3 times the water source to get the same power. UNBUSTED

  • @vincentsolus9227
    @vincentsolus9227 4 ชั่วโมงที่ผ่านมา +83

    09:15 there is a huge chance that, that height is the maximum that anything can go in the game

    • @Blackwing2345635
      @Blackwing2345635 3 ชั่วโมงที่ผ่านมา

      It actually is, there is nothing rendered out of map bounds. The same for the sides. That's why if you put dam or floodgate right on the edge - you won't see any water, though it is flowing.
      Earlier there was a bug, that if you put them on the edge - they will not stop the flow at any level, but even now I'm not building them on the edge, because it is easier to tell what's going on when you can see if water flows through them.

  • @TheChoncho212
    @TheChoncho212 5 ชั่วโมงที่ผ่านมา +55

    The geysers hit the height limit, and go off the map. That's why they cut off at the top.

    • @LunaliBrighteyes
      @LunaliBrighteyes 3 ชั่วโมงที่ผ่านมา +1

      It will go to any height, it's because there's a maximum flow rate for waterfalls, so more water flowing in than the number of waterfalls means the water goes up.

  • @Xcess91
    @Xcess91 3 ชั่วโมงที่ผ่านมา +7

    Myth, Matt refuses to learn of the Stream Gauge despite many times doing experiments regarding flow or depth.

  • @life3431
    @life3431 2 ชั่วโมงที่ผ่านมา +5

    18:52 why are you apologizing. We love Paddy

  • @rainyjimbo
    @rainyjimbo 4 ชั่วโมงที่ผ่านมา +19

    16:03 Matt finally learns how to use the view layers!

    • @-SaKage
      @-SaKage 3 ชั่วโมงที่ผ่านมา +2

      New myth: Matt is never gonna use stream gauges, so he does not need to eyeball water levels

    • @thisbymaster
      @thisbymaster 2 ชั่วโมงที่ผ่านมา

      @@-SaKage Glad I am not the only one facepalming everytime he eyeballs water levels.

  • @JoggleBoi
    @JoggleBoi 2 ชั่วโมงที่ผ่านมา +4

    Imagine if the capping would make the wood explode causing a massive storm of poo or the poo would spurt out the top like a geyser 5:54

  • @JuddMan03
    @JuddMan03 4 ชั่วโมงที่ผ่านมา +15

    CMS is probably cubic metres per second, a measure of throughput

  • @Dominator_0211
    @Dominator_0211 3 ชั่วโมงที่ผ่านมา +5

    8:15 getting serious creeper world vibes here. Maybe you could make those pyramids with bad water sources to simulate emitters, and then use water pumps like anti-creep dispensers. The beavers could then act as the energy with paths as power lines.

  • @FlyingFox86
    @FlyingFox86 3 ชั่วโมงที่ผ่านมา +4

    The geyser has nothing to do with water pressure, but with the limitation in water flow over a single edge, which is 2.2 cms. On your first pyramid, the top was 4x4 blocks, meaning 16 edges that the water can flow off, so a total of 35.2 cms. If the source block output more than that, the water will have no where else to go but up.
    This also explains why making the hole smaller had no effect, you still had a 4x4 top, with 16 small waterfalls.

  • @JoggleBoi
    @JoggleBoi 2 ชั่วโมงที่ผ่านมา +1

    17:46 you could have seen if they made more power to figure that out lol

  • @Arelium
    @Arelium 3 ชั่วโมงที่ผ่านมา +4

    56:14 They use "Direct Pathfinding" meaning they'll use the shortest route possible, directly to their target. Building targeta require a pathway which they'll follow the shortest one possible to the target using the pathway which is why they don't use shortcuts to get to work, eat, drink, rest etc.

  • @theroadstopshere
    @theroadstopshere 5 ชั่วโมงที่ผ่านมา +10

    A full hour of Timberborn testing the new water simulation physics and busting myths? And on a Thirsty Thursday, no less? My hydrologic simulator soul is deeply pleased
    The geyser demonstration alone has already convinced me that I need to spin up a new colony and see if I can build an aesthetically pleasing geyser-- I can see what they've done to feign the water pressure release, and I need to test whether it's source-dependant only or surface-area (as in flat surface atop geyser spout) dependant as well.
    Now Devs, HEAR MY PLEA: A specifically hydrophilic beaver clan with water-dependent breeding mechanics and unique underwater/water-adjacent tech. I'd happily buy a DLC clan of water-logged (get it?) beavers.

  • @nekochanmomo5484
    @nekochanmomo5484 5 ชั่วโมงที่ผ่านมา +9

    Myth. Water will drain off the map if it goes above build hight. That's why your poocano didn't geyser as high.

  • @ikrIkarus
    @ikrIkarus 4 ชั่วโมงที่ผ่านมา +4

    Matt channelling his inner Josh, though what he does is to orderly.

  • @impaladesu
    @impaladesu 4 ชั่วโมงที่ผ่านมา +5

    11:25 " aaaah balls"😂😂

  • @RealAndySkibba
    @RealAndySkibba 5 ชั่วโมงที่ผ่านมา +6

    Timber-Thursday! Yay.
    Excited for more Update 6 gameplay

  • @Zerotan
    @Zerotan 3 ชั่วโมงที่ผ่านมา +2

    Is a beaver immortal while commuting? Old age? Disease? Can you juggle a beaver on a commute so it lives forever?

  • @JoggleBoi
    @JoggleBoi 2 ชั่วโมงที่ผ่านมา +1

    39:59 SEA WHAT HAPPENS HAHAHHAHAH SO FUNNY 😂😂😂😂😂😂😂😂😂 AND THERES WATER

  • @joehemmann1156
    @joehemmann1156 2 ชั่วโมงที่ผ่านมา

    For the infinite power myth, it's nothing to do with friction. When you don't have pumps, there's nothing stopping the water level from reaching equilibrium where it stops flowing. The pumps lower the water at the end and raise it at the start, keeping the water level at a gradient and making it flow to try to even out.

  • @Benji_Toshi
    @Benji_Toshi 2 ชั่วโมงที่ผ่านมา

    I thought it was a special compilation But NO WAW matt is always working extra hard for us, truly unmatchable

  • @TWBRollie
    @TWBRollie 3 ชั่วโมงที่ผ่านมา +2

    25:30 i love how he thinks it's centimeters squared instead of cubid meters per second

  • @0megaming
    @0megaming 2 ชั่วโมงที่ผ่านมา

    After turning the poocano-map into a completely green land, here´s a challenge for next round on a large map (choose a really big map)
    Goal of the challenge is to sustain a beaver colony with more, than 669 beavers and to make it to season 100 at least.
    By my hardhat, you would be an architect not to accept this challenge, MATT! ^^ And give Paddy a cuddle from me :3

  • @darklordofsword
    @darklordofsword 5 ชั่วโมงที่ผ่านมา +4

    Anyone else think its weird that the industry-focused IronTeeth only get the Badwater Discharge, but the FolkTails get that AND the Badwater Rig?
    Also, the geyser height is limited by the builf height, Matt.

    • @michavandenenk5167
      @michavandenenk5167 5 ชั่วโมงที่ผ่านมา +2

      the it discharge is more powerful though, since it also allows for emitting during the dry season (which is useful for continuous power).

    • @darklordofsword
      @darklordofsword 5 ชั่วโมงที่ผ่านมา

      Oh, and; the water DOES go into the ground. "Evaporation" in the game is more like leaking.

  • @AKStovall
    @AKStovall 2 ชั่วโมงที่ผ่านมา

    41:17 - Skye Storm proved this in his last build (Update 6 Mountain range hard mode), where he built a perpetual power machine that produced almost 450k hp using water wheels and badwater.

  • @guingstongg1287
    @guingstongg1287 4 ชั่วโมงที่ผ่านมา +2

    a minute of silence for all the beavers killed in this video 🤣

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  4 ชั่วโมงที่ผ่านมา +2

      Only a minute, for all those lives!?!?

    • @guingstongg1287
      @guingstongg1287 4 ชั่วโมงที่ผ่านมา

      @@RealCivilEngineerGaming if we all do it it should compensate

  • @Zocht-Kocht
    @Zocht-Kocht 4 ชั่วโมงที่ผ่านมา +1

    24:00 the devs casually adding adwanced Air pressure physics

  • @LunaliBrighteyes
    @LunaliBrighteyes 3 ชั่วโมงที่ผ่านมา

    I think the first myth is related to fresh water and badwater flowing from normal sources. At one point (and I think it's still the case, but not sure) water flow increased during badtides, resulting in increased power.

  • @michaelmurray2595
    @michaelmurray2595 3 ชั่วโมงที่ผ่านมา

    Matt: Unity uses a pathfinding alogrithm; therefore. the beavers know where the target location is before the set off.

    • @OctyabrAprelya
      @OctyabrAprelya 3 ชั่วโมงที่ผ่านมา

      I think the paths make a huge role in making the game less taxing in pathfinding crunching

  • @tomkeks502
    @tomkeks502 3 ชั่วโมงที่ผ่านมา

    I really LOVE the editing of this video... Your editor did a great job. The cuts, the animations, the sounds... perfect! 🙂

  • @DaftyBoi412
    @DaftyBoi412 4 ชั่วโมงที่ผ่านมา +8

    Shallow water doesn't evaporate faster per-say, water with more surface area exposed to the air will evaporate faster, which is actually acurate to real life. It just so happens that an effect of this in game is that; Water that is deeper, as well as the same physical volume, will last longer against evaporation due to the diminished surface area exposed to the air.
    For example: If you had a 2x2x2 vs a 1x1x1, the 2x2x2 water would of lost 4 cubic tiles of water in the same time the 1x1 lost 1 cubic tile, even though the 2x2x2 is deeper. It's all about surface area, and not depth. It just looks like depth is effecting it because of how it works out when you have the same physical amount of water with different amounts of surface area interfacing with the air, like in your 1x1x2 in two different orentations example. However it's really just the 1x1x2 layed flat has twice the surface area exposed to air, so it evaporates twice as fast. ;)

    • @blacke4dawn
      @blacke4dawn 4 ชั่วโมงที่ผ่านมา +1

      Was going to make the same point.
      A fairer test to see if depth actually affected it would be to have holes of same surface area but different depth and see how long each takes to evaporate one "layers" worth of water.

    • @kilianatra9772
      @kilianatra9772 3 ชั่วโมงที่ผ่านมา

      Your comment is true, but I think the game is coded differently. If you follow SkyeStrome he explains it in his recent Timberborn season because he had a lot of problems with evaporation. Water tile evaporation is measured by the surrounding tiles. A 1x1 water tile surrounded by normal tiles, like the deep one in the video, has a 100% evaporation rate. From there, each water tile surrounding that water tile subtracts from that 100%, I don't know how much though. But that is the main reason why the 1x1 tile evaporates faster in the video than the 2x2. Skye had to really think of a solution and experimented a lot. That experiment should be done again with the same-sized holes. I think shallow water evaporates at the same rate as deep ones, except when it's really low levels.

    • @MikrySoft
      @MikrySoft 2 ชั่วโมงที่ผ่านมา

      @@kilianatra9772 To add to that, a really shallow (like 0.2 tile) water has something like 10,000% evaporation rate

    • @lapisanyta
      @lapisanyta 2 ชั่วโมงที่ผ่านมา

      @@kilianatra9772This effect did show up in this video, when the shallow water pool dried out, the deep water one had evaporated more than 1 tile, so the evaporate rate is smaller for bigger surface area, but the total water evaporated become more as well

  • @portera31
    @portera31 5 ชั่วโมงที่ผ่านมา +5

    What is your opinion on architect beavers?

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  5 ชั่วโมงที่ผ่านมา +4

      They will be shamed and provide power for the engineering beavers

    • @portera31
      @portera31 5 ชั่วโมงที่ผ่านมา +1

      @@RealCivilEngineerGaming Sounds productive and renewable, you could use their tears as hydropower!

  • @dogysbone
    @dogysbone 3 ชั่วโมงที่ผ่านมา +1

    Please make a arcetects Tests greedy Cup.

  • @astron800
    @astron800 4 ชั่วโมงที่ผ่านมา +1

    I think there’s a cap on how high water can flow, hence why the water and badwater geysers had a consistent height.

  • @Blackwing2345635
    @Blackwing2345635 3 ชั่วโมงที่ผ่านมา

    57:27 it also doesn't care about obstructions. You can put them under the ground or in a tower - it will be the same

  • @deadymonkgaming9652
    @deadymonkgaming9652 4 ชั่วโมงที่ผ่านมา +1

    German cursing!!!! 😂 9:33

  • @darknessblades
    @darknessblades 2 ชั่วโมงที่ผ่านมา

    I got a myth,
    You can't build underwater and make a Atlantis safe zone that is completely dry

  • @Cam_GivesUpOnLife
    @Cam_GivesUpOnLife 3 ชั่วโมงที่ผ่านมา

    Idea: rename the series to Timberbusters, then you get to start with TH-cam’s catchiest intro 2.0

  • @dracoargentum9783
    @dracoargentum9783 3 ชั่วโมงที่ผ่านมา +1

    8:04 all throughout this I was thinking of Bowie and Queen…

  • @hotrodhunk7389
    @hotrodhunk7389 4 ชั่วโมงที่ผ่านมา

    I almost feel like these make it too easy.
    Like the awesome perfect changes This is probably one of the best developed games I've ever played.
    The community feedback constantly working on it and proving it This is the way early access should work for all games.
    It was insane before like without having vertical power shafts and stuff like that.
    But it really made you think outside the box to build some of those amazing structures.
    Just getting your beavers to the job site would be a chore sometimes. 😂😂😂

  • @brandonlaird6876
    @brandonlaird6876 2 ชั่วโมงที่ผ่านมา

    Architect Cole was let out of the dam shaming wheel to say hello? It's obviously been a long time since your last polybridge video. Hopefully your bridges don't collapse with that soft (s)pine 🤣
    Also, epic montage of beavercide. Cole/10 👏

  • @MartysRandomStuff
    @MartysRandomStuff 4 ชั่วโมงที่ผ่านมา

    I've seen the immortality on a path thing happen with bots, where they have to reach their destination and run off a path to explode to bits. Didn't know it also happens with beavers.

  • @qirex3093
    @qirex3093 5 ชั่วโมงที่ผ่านมา +1

    Love the confirmation/busted animations

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  5 ชั่วโมงที่ผ่านมา +3

      Thanks, shoutout to editor Cole (he's fairly new) for creating those!

  • @A.A.R0N
    @A.A.R0N 2 ชั่วโมงที่ผ่านมา

    Big thank you to Editor Cole

  • @5Andysalive
    @5Andysalive 4 ชั่วโมงที่ผ่านมา

    that one vs 3 wheels thing is actually quite interesting.

  • @gamerman11x
    @gamerman11x 3 ชั่วโมงที่ผ่านมา

    Does this mean the smallest map colony is over already? We didn't even get a bridge review yet 😢

  • @MrAvaissi
    @MrAvaissi 4 ชั่วโมงที่ผ่านมา

    New myth for busting: Beaver can age up to 1000 days while commuting.

  • @xEternalEnigmax
    @xEternalEnigmax 4 ชั่วโมงที่ผ่านมา

    After that minecraft video drop, you better play it again. These demands must be met.

  • @PyrotheFlareon
    @PyrotheFlareon 2 ชั่วโมงที่ผ่านมา

    Can't wait to see RCE play the next season of Timberborners in Turkish! Gotta make the most of those new features. /sarcasm

  • @Emon01063
    @Emon01063 4 ชั่วโมงที่ผ่านมา

    with the pooworld you reminded me of "Let's game it out". He actually spend hours to torture the game to the extreme point.🤣🤣 Nice video. Love Timberborn.😍😍

    • @OctyabrAprelya
      @OctyabrAprelya 3 ชั่วโมงที่ผ่านมา +1

      -"only one way to find out!"
      -spends hours to make a huge construction
      -makes a huge maze spanning the entire map
      If you think about it, they're not that disimilar 🤣

  • @antimateriaali
    @antimateriaali 4 ชั่วโมงที่ผ่านมา +1

    Next engineer your way into Green Hell

  • @Slake1
    @Slake1 2 ชั่วโมงที่ผ่านมา

    LAYER BUTTON! You can press and drag on the layer number up and down for a faster layer shifting. Also, You couldve measured with a guage. Height, flow. Youre welcome :)

  • @RavenDravenek
    @RavenDravenek 5 ชั่วโมงที่ผ่านมา +3

    CMS is cubic meters per second, not centimeters squared. It’s a speed measure, not volume.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  4 ชั่วโมงที่ผ่านมา

      Ahh interesting, that makes sense- I just assumed the depth of the water had an effect on the power produced- probably something I should have myth busted haha

    • @joaomaria2398
      @joaomaria2398 4 ชั่วโมงที่ผ่านมา

      @@RealCivilEngineerGaming Answered like an architect!!

    • @OctyabrAprelya
      @OctyabrAprelya 3 ชั่วโมงที่ผ่านมา

      Why is it not m3/s then? Is this an engineering thing?

    • @RavenDravenek
      @RavenDravenek 3 ชั่วโมงที่ผ่านมา

      @@OctyabrAprelya you’d have to ask the devs, but I’d guess it’s because hp/m3/s seems more technical and some people might get scared off of a game if it seems too complicated.

    • @ikrIkarus
      @ikrIkarus 3 ชั่วโมงที่ผ่านมา

      Well technically it's lightspeed*meters*seconds, they should use proper unit notation if they are so inclined to put stuff like that

  • @darkphoenix2004
    @darkphoenix2004 4 ชั่วโมงที่ผ่านมา

    Since the water source can have different water preasure settings (at least when you turn on dev mode) it can be different per map.

  • @chadmckean9026
    @chadmckean9026 4 ชั่วโมงที่ผ่านมา

    Next season as a myth buster; A beaver architect makes a better engineer than RCE, there is a multiplayer mod, RCE vs Skye Storme
    what better way to show off the native mod support

  • @mihagomiunik2758
    @mihagomiunik2758 5 ชั่วโมงที่ผ่านมา +3

    Matt! What are your thoughts on computer engineers?

    • @OctyabrAprelya
      @OctyabrAprelya 3 ชั่วโมงที่ผ่านมา +1

      Hope civil engineers see us with a better light than electric engineers 😅

  • @Stormy4221-ft3sn
    @Stormy4221-ft3sn 2 ชั่วโมงที่ผ่านมา

    i think the geysers were hitting the map "ceiling", that's why the pooramyd didn't go higher.

  • @Real28
    @Real28 4 ชั่วโมงที่ผ่านมา

    Shit you not, 1min before the "you can't park there" bit, I had just texted a friend some idiot parked in the middle of the road and captioned it "can't park there"
    Was at a stop light. So funny.

  • @daviddonahoe1303
    @daviddonahoe1303 4 ชั่วโมงที่ผ่านมา

    I love infinite power. I have created a power station with every build since I discovered it. You just need to make sure it auto fills to combat evaporation. takes a bit of room though. you could do this ever since pumps were introduced.

  • @TomsBackyardWorkshop
    @TomsBackyardWorkshop 4 ชั่วโมงที่ผ่านมา

    Bad water caps allow you to let bad water flow during droughts so you can have power all the time.

    • @chadmckean9026
      @chadmckean9026 4 ชั่วโมงที่ผ่านมา

      that is IT only, BTW FT get bad water cap, IT get bad water dome; the dome allows inf bad water, cap does not

  • @thomblueart8448
    @thomblueart8448 4 ชั่วโมงที่ผ่านมา

    its always worrying when you call it poo water considering how red the liquid is!

  • @joaquimrocha9494
    @joaquimrocha9494 3 ชั่วโมงที่ผ่านมา

    The Haulers and Debris myth is just nonsense... 26:18 you can clearly see that the ruble "can be gathered by builders" in the description of said ruble.
    If gatherers could do it, it either said so on the description, or that phrase noting the builders wouldn't be there at all...

  • @kenobi7584
    @kenobi7584 5 ชั่วโมงที่ผ่านมา +2

    Timberborn!

  • @OctyabrAprelya
    @OctyabrAprelya 4 ชั่วโมงที่ผ่านมา

    I'd love to see Matt play Oxygen Not Included. Kind of similar game 😅

  • @walkir2662
    @walkir2662 4 ชั่วโมงที่ผ่านมา

    8:27 Kerbal Space Program meets Timberborn :)

  • @nuclearmedicineman6270
    @nuclearmedicineman6270 4 ชั่วโมงที่ผ่านมา

    Do windmills need wind? Could you save some space on a map by digging a hole for them and covering them up?

  • @laura-xe5le
    @laura-xe5le 4 ชั่วโมงที่ผ่านมา

    07:12 sounds like something an architect would say...

  • @ImNotHacker-pt9xp
    @ImNotHacker-pt9xp 4 ชั่วโมงที่ผ่านมา

    i really love this update... good job devs

  • @BenLubar
    @BenLubar 2 ชั่วโมงที่ผ่านมา

    60hp/cms means 60 horsepower per cubic meter per second, not per centimeter squared

  • @Alex-fy7sc
    @Alex-fy7sc 4 ชั่วโมงที่ผ่านมา

    i think you invented hell beaver when you tested the commuting thing ...

  • @geckman2022
    @geckman2022 2 ชั่วโมงที่ผ่านมา

    Awesome, I tried the update a bit earlier and it's great.

  • @emil3672
    @emil3672 4 ชั่วโมงที่ผ่านมา

    i wonder if i"I love walking" would have survived if water was available

  • @TheMajorStranger
    @TheMajorStranger 4 ชั่วโมงที่ผ่านมา

    RCE keep forgetting there's a water gauge in the game, no need to eyeball it you're an engineer not an architect!

  • @randomcracka3
    @randomcracka3 3 ชั่วโมงที่ผ่านมา

    I don't think he had enough water in it when he took the pumps away. The pumps were way close to the wheels that the gates.

  • @SittingDemon-c6l
    @SittingDemon-c6l 4 ชั่วโมงที่ผ่านมา

    "hp/cms" must be "hp / (cm/sec)", I guess... And cm/sec is just speed (of water). And some "engineers" don't know it...

  • @peetjvv
    @peetjvv 5 ชั่วโมงที่ผ่านมา +1

    Still don't think Matt's noticed the message the devs left him on the Iron Teeth badwater dome.

    • @qirex3093
      @qirex3093 5 ชั่วโมงที่ผ่านมา

      I didn’t see it either…

    • @peetjvv
      @peetjvv 3 ชั่วโมงที่ผ่านมา

      @@qirex3093 can see it at 4:50

    • @LordDragox412
      @LordDragox412 2 ชั่วโมงที่ผ่านมา

      @@peetjvv It's not for him. It says "Only real civil engineers are allowed nearby". /s

  • @zachary_smith84
    @zachary_smith84 2 ชั่วโมงที่ผ่านมา

    I believe the proper term for a poo geyser is a "gusher"

  • @Boigboi88
    @Boigboi88 3 ชั่วโมงที่ผ่านมา

    I think the Greedy Cup would of worked as intended if you used a Sluice facing inward in the middle

    • @OctyabrAprelya
      @OctyabrAprelya 3 ชั่วโมงที่ผ่านมา +1

      I think it wouldn't work because atmospheric pressure isn't coded in the game, only gravity.

    • @Boigboi88
      @Boigboi88 2 ชั่วโมงที่ผ่านมา

      @@OctyabrAprelya That's fair, be funny if it did work tho

  • @ImNotHacker-pt9xp
    @ImNotHacker-pt9xp 4 ชั่วโมงที่ผ่านมา

    12:54 that is the high limit btw

  • @I-Gelato-I
    @I-Gelato-I 5 ชั่วโมงที่ผ่านมา +1

    Try making a water siphon

  • @jameslloydatwil7905
    @jameslloydatwil7905 5 ชั่วโมงที่ผ่านมา

    That reminds me. I have to switch back from experimental instance to production instance.

  • @skrymerU
    @skrymerU 4 ชั่วโมงที่ผ่านมา

    I have always interpreted 'CMS' m³/s (meter squared per second). But I might be wrong.

  • @alexneff
    @alexneff 3 ชั่วโมงที่ผ่านมา

    Welcome back to timberborners ...

  • @petiertje
    @petiertje 4 ชั่วโมงที่ผ่านมา

    Make a geyser WITH a water wheel, infinite power.

  • @qirex3093
    @qirex3093 5 ชั่วโมงที่ผ่านมา

    YAY! TIMBERBORN!🦫

  • @I-Gelato-I
    @I-Gelato-I 5 ชั่วโมงที่ผ่านมา +1

    Try making the Devious cup

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  5 ชั่วโมงที่ผ่านมา +1

      watch the entire video first haha

    • @I-Gelato-I
      @I-Gelato-I 4 ชั่วโมงที่ผ่านมา +1

      @@RealCivilEngineerGamingI just finished watching great video 👍

  • @F0XD1E
    @F0XD1E 2 ชั่วโมงที่ผ่านมา

    Send that log pumper on Mr bones wild ride

  • @Xcess91
    @Xcess91 3 ชั่วโมงที่ผ่านมา

    5:10 Redirecting is still alot cheaper

  • @DuOpig
    @DuOpig 5 ชั่วโมงที่ผ่านมา

    Geysers were hitting map height limit.

  • @TheKlink
    @TheKlink 4 ชั่วโมงที่ผ่านมา

    perhaps the poocano hit the map height limit?

  • @liberalideas8224
    @liberalideas8224 2 ชั่วโมงที่ผ่านมา

    oooo, Thai support. I got a game I can play with my girl now :) Very nice.

  • @makimaki500
    @makimaki500 4 ชั่วโมงที่ผ่านมา

    I feel like there's just a max limit to how tall stuff can get so the geysers or scheissers are limited in height

  • @catman64k
    @catman64k 2 ชั่วโมงที่ผ่านมา

    RCE doesn't know water gauges

  • @JamesWelker-u6h
    @JamesWelker-u6h 5 ชั่วโมงที่ผ่านมา +1

    dude i love your videos keep them up also you should play manorlords

  • @dr.chungusphd108
    @dr.chungusphd108 5 ชั่วโมงที่ผ่านมา

    Did you find the clint? I heard stories about that magical thing.

  • @deltacx1059
    @deltacx1059 5 ชั่วโมงที่ผ่านมา

    We have had these features for a while

  • @whitetailprince
    @whitetailprince 2 ชั่วโมงที่ผ่านมา

    so, if you use watertight tiles as the floor, and ceiling, and levee the sides, would the water still evaporate?

  • @xammax_4331
    @xammax_4331 2 ชั่วโมงที่ผ่านมา

    im pretty shure that geisers can't go higher than the max build height. ie big volcano smol water spout

  • @svofanatic3642
    @svofanatic3642 4 ชั่วโมงที่ผ่านมา

    Guess this means tiny map season is done.... Now I'm upset

  • @gabrielladesantis2752
    @gabrielladesantis2752 2 ชั่วโมงที่ผ่านมา

    Would the perpetual water evaporate though after a certain amount of time? Or does it not evaporate since it’s moving?