60 Tips I Wish I Knew Before Playing Timberborn

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024
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ความคิดเห็น • 71

  • @ToadieZzz
    @ToadieZzz  2 หลายเดือนก่อน +18

    Gang, I learned something WAY fun about Timberborn while I was streaming yesterday! You can change your beavers' colours!?!? 👀Going to make a Short about it very soon, but if you want to catch these "aha" moments live, find me on Twitch: www.twitch.tv/toadiezzz

    • @josipaugustan9747
      @josipaugustan9747 หลายเดือนก่อน

      Why don’t u use a kod for naming bewers after patrion?

    • @josipaugustan9747
      @josipaugustan9747 หลายเดือนก่อน

      Members

    • @dodatkidominecrafta4762
      @dodatkidominecrafta4762 หลายเดือนก่อน

      about changing the spawn place
      technically you can just do the same with map editor

    • @josipaugustan9747
      @josipaugustan9747 หลายเดือนก่อน

      @ Yes you can do it like thath but where Are u gona keep all the saved maps(4 difrent starts for ech map)? And it wuld be more useful for the TH-cama.

  • @KarolOfGutovo
    @KarolOfGutovo 2 หลายเดือนก่อน +28

    "It's not the kind of game where [...] one item makes everything easier"
    Sluice gate: "Top o'the morning to ya"

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน +3

      @@KarolOfGutovo Haha, damn. You got me there. 😅

  • @mrjblacc85
    @mrjblacc85 2 หลายเดือนก่อน +8

    #53 is WILD I've been playing this game for over a year and I had NO IDEA!
    Thanks!

  • @KalisaFox
    @KalisaFox 2 หลายเดือนก่อน +7

    Another good tip, build your decorations so they cover your homes, beavers sleeping will max out their need for it well sleeping, you can also utilize this vertically, a shrub 2-3 buildings high will still provide the bonus to the homes at the bottom. This can get you to pretty high wellbeing scores pretty early with very little resource invesments.
    My ironteeth initial home build usually consists of 6 homes at the bottom, with 2 in the top middle area, i put roofing on the top middle homes, then a clock and statues on said roofing, then have a shrub, lamp, bust, and braiser setup around the lower level under the platforms that covers all the homes (usually 2 of each is enough to cover the entire 8 homes) and then usually put in 4 rooftop terrace on the other spots up there, but theres tons of ways to utilize decorations around homes.
    This way its very easy to at least get all the aesthetics covered very easily, which is 9 well being on its own, then if you eventually tie in the awe statues to also overlap with the homes it goes much higher.

  • @TC-cq7oc
    @TC-cq7oc 2 หลายเดือนก่อน +12

    An extra tip for Folktails: Timberbots make great builders! If you have a hauling post and a builder post both staffed by robots, and then deliver fuel and construction supplies to the places where you are building, then the builders will never need to go home and can stay on site until the structure is completed even when building on a remote corner of the map. This is much more efficient than live beavers (who need to sleep) and the Iron Teeth's Ironbots (who need to recharge from the power grid)

  • @foxpopuli6982
    @foxpopuli6982 23 วันที่ผ่านมา

    This is absolutely BRILLIANT! Many of these I'd figured out on my own playthrough but I picked up a good 7-8 things I knew absolutely NOTHING about. Thank you!

  • @qianbang_
    @qianbang_ 2 หลายเดือนก่อน +6

    The adult tree repopulate is a nice tips. No wonder sometimes there're tree seedlings that I didn't intend to plant

  • @notbotheredable
    @notbotheredable 2 หลายเดือนก่อน +6

    My number 1 tip, that you have not already covered is to build a single small wood storage. They are super cheap and beavers can only pick up rubble if there is a storage. In a wood shortage the ability to recover resources from non-essential buildings can be a game saver.
    They take logs to build, so once you have run out it is too late to build one.

    • @Random_Banshee
      @Random_Banshee หลายเดือนก่อน

      That to me is the most annoying thing, WHY can‘t builders get resources from rubble piles especially if they‘re closer to the construction site than the next storage, or why can‘t haulers bring stuff from piles directly to construction sites if any are active and need the resource…
      Genuinely love the game but that is infuriating, npc pathing and the AI in general needs some work. Heck i‘ve seen dehydrated beavers LEAVE the water pump they work at and even had water in it, in order to walk halfway across the district to a water tank that wasn‘t even the closest one. This wouldn‘t be as much of a problem if it didn‘t grind water acquisition to a halt since the pump workers get interrupted ten times a day to run for water, which in turn makes the dehydration issue worse. Not to mention crashing the whole rest of the economy as well. Just drink the godforsaken river water at that point but nooo they rather die from dehydration

    • @urkerab
      @urkerab 18 วันที่ผ่านมา +1

      I am reminded of a certain channel where there was no storage and no way to recover materials from rubble, but we don't talk about... anyway, I would suggest building at least a small storage for every resource that you build with for this reason, not just logs.

  • @familhagaudir8561
    @familhagaudir8561 2 หลายเดือนก่อน +11

    9:00 "wild" adult trees ( no planting tile set under them ) will only seed on an empty, fertile square. This means if you don't remove stumps from cut trees next to the preserved ones, they won't grow over stumps.
    You can "erase" stumps and dead bushes by putting a path on it and then delete the path ( shift + del to skip the confirmation window ). Or ask beavers to do it with the "remove ressource" tool ( careful not to ask them to remove trees and seedlings...).

  • @jcrazy9008
    @jcrazy9008 2 หลายเดือนก่อน +5

    im already familiar with this game from others playing but you did an awesome job of explaining everything , great video

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน +2

      @@jcrazy9008 Appreciate you!

  • @raingaming8
    @raingaming8 2 หลายเดือนก่อน +4

    For folktails, I prioritize shelter after all the needs are running for the population growth. For Iron Teeth, I can defer them for as long as I want lol

  • @atle2008
    @atle2008 2 หลายเดือนก่อน +3

    As a returning player these tips are really good. I learned a lot. Thanks

  • @Boompiee
    @Boompiee หลายเดือนก่อน

    The folktails motto thing at the end cracked me up! Thanks for that. And thanks for the whole video, very helpful!

  • @MaxMitchell-mo1cq
    @MaxMitchell-mo1cq 2 หลายเดือนก่อน +18

    300 Hrs into Timberborn & its only today I learn I can connect my windmills from below. Everyone can learn something from this Video. :)

    • @i-refuse-to-set-a-username
      @i-refuse-to-set-a-username 2 หลายเดือนก่อน +6

      Clearly this man doesn't read every single update and dev log while playing the experimental branch

  • @Rhinjiva
    @Rhinjiva 2 หลายเดือนก่อน +3

    I've been playing since first launch but only today I learned that adult trees can reproduce. Never bothered to look all the shortcut so I learned about x, t, and the tab ones. I always used the icons on top right instead of those. as well as for the eye button / shift or ctrl+H. and most importantly, I've never noticed / cared about the water irrigation zone optimal size.
    Thaaaaaank you
    Edit1: I subbed and went to watch what was on your channel, and I see ALL the games I looooove. why didn't I found you sooner girl wow.

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน

      @@Rhinjiva 💙💙💙 So glad to be a bit of help!

  • @PauxloE
    @PauxloE 2 หลายเดือนก่อน +2

    13:50 I think you need to try out the Water beaver mod. No easy power connections there.
    18:30 I've heard that these double paths increase the lag, as now the engine has a lot more work to calculate the optimal path for beavers to take. I guess that doesn't matter too much at the beginning, but might become problematic when your districts get larger.
    19:48 I think there is a mod for assigning names automatically when beavers are born, based on a name list you can configure. (I don't know which one, only seen people using this on TH-cam.)

  • @Incognitus-Umbra
    @Incognitus-Umbra 2 หลายเดือนก่อน +1

    awesome, so glad to see you playing Timberborn

  • @JessicaWilliams-zu6nt
    @JessicaWilliams-zu6nt 2 หลายเดือนก่อน

    #17 overhangs and stairs is an incredible tip!! I will be using this one for sure!! Great video, thank you 😊

  • @urkerab
    @urkerab 18 วันที่ผ่านมา

    Related to the tree repopulation tip is that when you're planting trees for their secondary produce (mangrove fruits, pine resin, chestnuts or maple syrup) then don't worry if your forester can't reach the entire are you wanted to plant, instead once it's finished planting, unmark that area, and the trees will spread naturally. I saw one content creator fill a large lake with mangroves this way; it was quite impressive!

  • @Bdawg71692
    @Bdawg71692 2 หลายเดือนก่อน

    Thank you for your beaver tips Toadie! I’m glad I subbed to “beaver facts, with Toadie” praise the beaver! \o/

  • @AuTo69420
    @AuTo69420 2 หลายเดือนก่อน +3

    I am also surprised at the lack of chasing beaver jokes

  • @chellee
    @chellee หลายเดือนก่อน +2

    "Beavers can swim", I dont need to ask, I'm sure it was similar to that face palm moment I had. 🤦‍♀️😂🤣 so glad I'm not the only one.

    • @ToadieZzz
      @ToadieZzz  หลายเดือนก่อน

      I love this for us.

  • @jonathane3823
    @jonathane3823 14 วันที่ผ่านมา

    Explaining the pausing homes made me realize just why so many beavers were lost to the water shortage

  • @CraigH999
    @CraigH999 หลายเดือนก่อน

    Thanks for the great tips!

  • @zul448
    @zul448 หลายเดือนก่อน

    Very helpful beginner vid, thanks

  • @jonathane3823
    @jonathane3823 14 วันที่ผ่านมา

    Slowly diving in started this game and started over over 3 times now seeking guidance and pleased with comedy, the bit on the arrow direction i felt cool knowing off the cuff. The "beavers can travel in water don't ask me" felt like a direct attack bc AND I OOP. I'm restarting again tn more water paths and less pointless bridges

  • @psiah9889
    @psiah9889 2 หลายเดือนก่อน +2

    ...if I'd've noticed the flip building button it would have saved me a huge amount of space and stress on my last build. I completely redid several layouts because doors didn't line up where I wanted...

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน +1

      @@psiah9889 RIGHT?!?!

  • @redshooterfun
    @redshooterfun 2 หลายเดือนก่อน +1

    I didn't realize the pumps stop by themselves during a bad tide; I was turning them off manually. 😂

  • @AuTo69420
    @AuTo69420 2 หลายเดือนก่อน

    Thank you for this you amazing creature! I purchased a license for this game ( I cry having to say that) a while ago I think because of you actually, just reminded me I have it lmao

  • @s7umpf
    @s7umpf หลายเดือนก่อน

    This is a helpful video abuuht Timberborn.

  • @NathanWetter
    @NathanWetter หลายเดือนก่อน

    best tipp ever: shift + alt + z = Developer mode. for those who wonna have fun :)

  • @bubbles69138
    @bubbles69138 หลายเดือนก่อน

    hehehe don't take this as a troll, creepy, or anything like that... But.. I love the aboot :D

  • @urkerab
    @urkerab 18 วันที่ผ่านมา

    Oh, and while I think of it, another tip is to build swimming pools/lidos and showers in your hydration pools.

  • @FabioCapela
    @FabioCapela 18 วันที่ผ่านมา

    You don't need to be that strict with contamination settings. Contamination under 5% is completely harmless (thus why it's the default setting), and for canals without beaver access you can let up to 50% contaminated water through without causing the land around to get contaminated. Setting the limits higher allows you to flush contaminated water faster after the badtide and get usable, non-dangerous water back to your beavers faster.

  • @brendanvanecko582
    @brendanvanecko582 หลายเดือนก่อน

    Wile not ideal I’ve noticed that you can just use one district, and offset the range with builders and haulers, in combination with stockpiles.

  • @zeroflowne
    @zeroflowne 6 วันที่ผ่านมา

    Hey, is this Dragon Quest Builders music?

  • @bigpace
    @bigpace 2 หลายเดือนก่อน +3

    Aboot ❤

    • @undefinedusername
      @undefinedusername หลายเดือนก่อน

      As a Canadian, I'm not really into this fake accent business. She pronounces doubt, drought, out, etc. with proper Canadian raising. It's only about that gets the fake stereotypical aboot pronunciation. You don't hear her saying drooght or doobt. She's not the only Canadian on TH-cam who does this type of thing, and it makes it hard to watch the videos.

  • @sinomirneja771
    @sinomirneja771 2 หลายเดือนก่อน

    Great video.
    But man, it's amazing how I detect no accents, until aboot hit me in the face! XD

  • @laughingvampire7555
    @laughingvampire7555 2 หลายเดือนก่อน

    at the beginning I build a single farm and when all the crop is ready for harvest switch to prioritize harvest and once they are done set it back to planting.

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน +1

      @@laughingvampire7555 I can see this working for sure! I typically enjoy a 'set it and forget it' play style if I'm doing a casual playthrough.

  • @virlomientreri6970
    @virlomientreri6970 หลายเดือนก่อน

    Was sad to see there is no Timberborn playlist on your channel. :(

  • @HistoricHistoryHaven
    @HistoricHistoryHaven 2 หลายเดือนก่อน

    I normally click 24hr days at start to get things done. for about 12 days. then they do 20hrs.

  • @brownmasao
    @brownmasao หลายเดือนก่อน

    04:35 "Nice"

  • @bjorn1583
    @bjorn1583 20 วันที่ผ่านมา

    dont forget a wet beaver is a happy beaver

  • @ChrisAnn...
    @ChrisAnn... 2 หลายเดือนก่อน

    I've noticed that my beavers will go all the way back to where they live to eat and drink, even though I put food and water everywhere for them. Is that just the game mechanics?

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน +1

      @@ChrisAnn... Hm, I'm not versed enough to answer this with 100% confidence, but I wonder if it has to do with the pathfinding and the other food/water spots being occupied at the time that beaver decides they need grub?
      This is definitely a guess though - I've seen my beaves get their food and water from the various sources pretty often!

    • @ChrisAnn...
      @ChrisAnn... 2 หลายเดือนก่อน

      @ToadieZzz Interesting, that's definitely something to think about. I can try a few things and watch what happens. Thanks for answering me. I appreciate it greatly.

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน

      @@ChrisAnn... 💙💙💙

  • @EvilNecroid
    @EvilNecroid 2 หลายเดือนก่อน

    11:57 um why?

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน +2

      The hauler &or inventors? If you have extra beavers in your colony who may not always have more important work to do, hauling or researching are things that they can fall back on that generally always need doing. Having just a couple slots at high priority ensures they're always happening at least a bit, while having many slots at low priority means the job is always available as an extra, but not taking priority over more important things.

    • @bobthecomputerguy
      @bobthecomputerguy 2 หลายเดือนก่อน

      If the built in storage of a building or flag fills up, the beaver working the building will haul the goods to a warehouse. While hauling, they aren't working. So you always want a dedicated hauler or 3 for efficiency (high priority). The lower priority hauling building can then fill and empty based on if there are extra beavers.

  • @jasonjazzz5
    @jasonjazzz5 หลายเดือนก่อน

    there's a mod for that last tip ;)

  • @enderpumpkin13
    @enderpumpkin13 2 หลายเดือนก่อน +1

    Why do you have so few subscribers? And why am I not one of them?

    • @ToadieZzz
      @ToadieZzz  2 หลายเดือนก่อน

      @@enderpumpkin13 : ) You're very kind!

  • @bobtahoma
    @bobtahoma 16 วันที่ผ่านมา

    How abooot that

  • @dodatkidominecrafta4762
    @dodatkidominecrafta4762 หลายเดือนก่อน

    What is happening with the audio in this video? voice is changing his loudness, which I find disturbing

  • @PlagueXKill3R
    @PlagueXKill3R หลายเดือนก่อน

    "Aboot"

  • @SecretLars
    @SecretLars 18 วันที่ผ่านมา

    A boot.