This was extremely useful. Exactly what I was looking for, as someone who literally used Blender for the first time in my life. Other videos use full blown characters to explain this, and/or presume some degree of prerequisite knowledge about some of the tools and the interface, but yours really touched everything I needed to know, and I was able to fully create my own animation. Thank you so much. My infuriating search for the right tutorial ends here :)
Everything you've included in this tutorial is so above and beyond any other tutorial on this topic. Accounts like Imphenzia get far too much credit for telling you *what* to do but not *why* you need to do it, so whenever an error pops up, as a beginner, it's impossible to work out why the error came up and how to fix it meaning that most of the time, you just have to start again and it wastes hours and hours of time. Your tutorials are flawless. I can understand the "whys" as a result and see where I went wrong when using the other tutorials. You also have a perfect tempo when explaining. V grateful.
I overlooked this video because of the quality but then had to come back. This video is the only one that explained rigging so i could unerstand it. Thank you.!!
this gut not only explained how bones work in one of the simplest ways I've seen so far, BUT he also just explained basically the entirety of animation too! Jolly good show!
This was so helpful! Exactly what I was looking for. I love your teaching style and really appreciate not having distracting music in the background. Thank you very much!!
I was searching quite some time for a simple tutorial on the basic concepts of rigging, and here I found it, finally. Thank you for the very good explanation!
This is so great, thank you i finally got to understand it properly. Great explanation for total begginers. I wish everyone could explain stuff the way you do.
thanks, i just got a bit comf with general shape modeling tools, now I'm interested in rigging some of my models. I'm glad that you said it is close to the modeling tools, but it has it's own curve of learning to follow now.
I don't seem to understand why every tutorial I find about armatures seems to omit single-object meshes. How am I supposed to parent individual bones to objects if the thing I want the armature to control is ONE object? I can't parent the one object to every single bone because then all of them control the mesh as a whole, not the individual parts of the mesh I want it to. I even watched a tutorial on rigging a human mesh but it was a low-poly one made up of seperate objects, so it didn't cover single-object meshes like human scans.
omg thanks so much for finally making a beginner friendly rigging been testing my waters in a simple animation test and will defently follow along. :D can you please go over camera following object for example like how the intro to the myst game works please.
Question, after clicking the bone, then selecting the vertices, then selecting assign, and I come out of it and there's no connection (?????). This is with a grease pencil object. Completely stuck. I've been watching other videos. . . nothing. Thanks if you have time to answer.
Thank you for making this. Some feedback for you: You spent most of the video explaining parent child relationships - which you even stated we can do the exact same thing with regular objects. I still don’t know what a bone is exactly.. WHY do I want to use it? What is it for? What are the characteristics of a bone and armature? What differentiates it from regular objects? What is “pose mode”? You didnt explain any of this which is fundamental for beginning to understand this toolset.
idk if I'm being stupid but no matter what I do I can't make a bone. It says it's there but it just doesn't exist. So I have a similar problem to you. No video is really explaining anything for me.
@@lordrivnatria8561 Yes... it's very common for someone to understand how the mechanics of something in blender works, but its MUCH rarer for someone to have the skillset and ability to TEACH it to a large group of people who don't.
@@jasonnehceis3267 I was being really stupid, but the reasoning is because I was trying to teach myself while going to far ahead of my skill level. I figured out finally last night how to get the bones to work and forgot to come back and get rid of my comment complaining. Maybe the videos I was watching were explaining that I had to go into layout mode which I found by clicking on the plus button that’s at the top middle of the screen.
Also I don’t know if you found your answer or if anyone else is still looking for one, but bones are like our bones where they move your model, before they can do that they need to be all connected. I made my patent by pressing e on the head or tail of the first bone, when you make your skeleton and it’s inside of your model try control or command p then click auto weight. That should make it in pose mode so you can move the bone you want which moves that part of the model.
why is what i see as menu's in 2.93 so different to what is shown on all the tutorials, no options other than armature in the add menu for me??? So frustrated as none of the physics ever seem to be what are shown on the tutorials??
hello my friend, why I can't connect between two bones? I don't have the option "offset" all I have is the "connect" option, how can I find the way to connect between to bones with offset
Hi... Nice tutorial for beginner. How to un-parent the objects? How to attach the head of the second bone to tail of the first bone? I want the same as the extruded from the tail of the bone(5:52).
Why does the pyramid scale bigger when moving the pivot, or doesn't it matter? (I assume you hide the bone anyways in rendering stage, it's not by default "transparent" from final view) Or is the bone by default always hidden no matter the animation render, etc...
Bones are only there to be visuals for posing purposes. I don't even think you can show the bones in any kind of render that isn't just exporting the viewport as an image.
Okay so, I had a model that was already rigged, but then I fixed the model using CATS and it deleted some of my arm bones. I used this tutorial to try and reattach new arm bones, which I did, but now the Mesh is not moving with them. some of it is, but more of it is stretching. How do I fix this? Keep in mind, I've worked on this model before, and never had this problem... only last time I worked on it, I used an older version of Blender. Blender 2.79.
This was extremely useful. Exactly what I was looking for, as someone who literally used Blender for the first time in my life. Other videos use full blown characters to explain this, and/or presume some degree of prerequisite knowledge about some of the tools and the interface, but yours really touched everything I needed to know, and I was able to fully create my own animation. Thank you so much. My infuriating search for the right tutorial ends here :)
Everything you've included in this tutorial is so above and beyond any other tutorial on this topic. Accounts like Imphenzia get far too much credit for telling you *what* to do but not *why* you need to do it, so whenever an error pops up, as a beginner, it's impossible to work out why the error came up and how to fix it meaning that most of the time, you just have to start again and it wastes hours and hours of time. Your tutorials are flawless. I can understand the "whys" as a result and see where I went wrong when using the other tutorials. You also have a perfect tempo when explaining. V grateful.
I overlooked this video because of the quality but then had to come back. This video is the only one that explained rigging so i could unerstand it. Thank you.!!
this gut not only explained how bones work in one of the simplest ways I've seen so far, BUT he also just explained basically the entirety of animation too! Jolly good show!
Yo pops
This was so well made. Please continue to get more advanced. There is not enough tutorials on constraints and armatures in blender
1 year later and I strongly agree
pro trick : you can watch series at Flixzone. Been using it for watching lots of of movies during the lockdown.
@Kaleb Lawrence definitely, I've been watching on Flixzone for since december myself :)
I've been looking for days for a clear tutorial on parenting bones to objects. Thank you very much.
This was such a lifesaver! I've been trying to learn how to rig for the whole day. This is the type of detail I need as a beginner.
This was so helpful! Exactly what I was looking for. I love your teaching style and really appreciate not having distracting music in the background. Thank you very much!!
*Great tutorial* .
Yes the basic is always the most important knowledge ❗👍
Please, more 😊😊
Thank you bro, this is the clearest and best tutorial on this i could find so far.
Very clear & simple! Easy to follow! Excellent! Thank You!
Thank you so much for this tutorial, I couldn't find so many other short bone rigging tutorials as good as this!
Nicely done. Clear and lots of detailed examples.
I was searching quite some time for a simple tutorial on the basic concepts of rigging, and here I found it, finally. Thank you for the very good explanation!
This is so great, thank you i finally got to understand it properly. Great explanation for total begginers. I wish everyone could explain stuff the way you do.
The best explanation I have seen. Congratulations
Great tutorial! I'll always come back here if I ever forget how the bones work!
Finally… the basic tut i was looking for so long. Thanks a lot!!
Incredible tutorial. I just got into armatures and this helps a lot
definition of perfect tutorial
Thank you for helping me to understand how to use the armature. It helped me a lot :D and I love the content that you make.
thanks, i just got a bit comf with general shape modeling tools, now I'm interested in rigging some of my models. I'm glad that you said it is close to the modeling tools, but it has it's own curve of learning to follow now.
It's the only tutorial that has actually helped me :D
yeah thanks for showing us how to apply that to a mesh, the MOST IMPORTANT PART, wow.
Big Woowww Fir your Tuts as beginner it saves me alot of Time and avoiding Death curve of learning....
Thank you very much, this info is simple but very helpful. Keep up the good work!
Excellent Tutorial..This is my first animation basic idea.. My doubt is clear now.. Thank you :)..
nice tutorial!! Today, I made my first ever cube rig!! I animated it to open up into a flat layout.
greetings from Mexico, very explanatory , simple, compact, simplified and short video, nice job, God bless you, Jesus loves you
I literally couldn't find any of this before. Thank you.
My dog like bone, too, Thanks for the tutorial.
Who keeps clicking ctrl-P in the wrong window and trying to print youtube?
I'm always hitting ctrl-S to save my file and instead i end up saving web pages it's so annoying.
😂😂
@@Nyubug This one. Especially since I'm working on two computers, I'll do something on one, then Ctrl+S on the other.
This was very helpful, I was a bit confused with armature. Thanks!
Thank you dear for the amazing tutorial
Thank you that really helped me to understand the whole thing better :D
Bets simple explanation on the whole of YT!
Will you do more rigging?
thank you so much it was very extremely useful now i can make my own custom armature
Thank you for your clear explanation.
Awesome tutorial. Very easy to follow.
Thanks a lot! Good basic tutorials are sometimes hard to find... 🏆
wow i really needed this !! thank you!!
THANK YOU. Wish I watched this ages ago.
That was a great video 👍👏
welldone .. clear and perfectly explained
Thank you very much for your very good explanation!!!. I learned a lot!
waaaa! its very helpfull..thank you soo much,mate
Thank you, it was very good.
I don't seem to understand why every tutorial I find about armatures seems to omit single-object meshes. How am I supposed to parent individual bones to objects if the thing I want the armature to control is ONE object? I can't parent the one object to every single bone because then all of them control the mesh as a whole, not the individual parts of the mesh I want it to. I even watched a tutorial on rigging a human mesh but it was a low-poly one made up of seperate objects, so it didn't cover single-object meshes like human scans.
Really helpful video. Thank you!
Nice and great tutorial ! Thanks!
Good! Learned something! Thank you!
Thank for posting the basics video
Nice... looking forward to more
omg thanks so much for finally making a beginner friendly rigging been testing my waters in a simple animation test and will defently follow along. :D can you please go over camera following object for example like how the intro to the myst game works please.
So much thanks, MAN!)
Thank you for making this tutorial!!!
Question, after clicking the bone, then selecting the vertices, then selecting assign, and I come out of it and there's no connection (?????). This is with a grease pencil object. Completely stuck. I've been watching other videos. . . nothing. Thanks if you have time to answer.
Thanks a lot for this tutorial
ty for this well-done tutorial
12:02 , Oooh... So the bones need to be duplicated in Edit Mode from a Center bone, I see...
Great tutorial! Thank you.
Great intro. Thanks.
Explained in a very simple and clear way. Thank you.
Im so fucking happy I created my first rig
Nice tutorial new subscriber 😁👍
For real❗️ me too
Fun fact: The square, circle and triangle resembles the old EA (Electronics Arts) logo : ]
Another fun fact, this is also symbolism in freemasonry.
I'll edge to this
Thank you for making this. Some feedback for you: You spent most of the video explaining parent child relationships - which you even stated we can do the exact same thing with regular objects. I still don’t know what a bone is exactly.. WHY do I want to use it? What is it for? What are the characteristics of a bone and armature? What differentiates it from regular objects? What is “pose mode”? You didnt explain any of this which is fundamental for beginning to understand this toolset.
idk if I'm being stupid but no matter what I do I can't make a bone. It says it's there but it just doesn't exist.
So I have a similar problem to you. No video is really explaining anything for me.
@@lordrivnatria8561 Yes... it's very common for someone to understand how the mechanics of something in blender works, but its MUCH rarer for someone to have the skillset and ability to TEACH it to a large group of people who don't.
@@jasonnehceis3267 I was being really stupid, but the reasoning is because I was trying to teach myself while going to far ahead of my skill level. I figured out finally last night how to get the bones to work and forgot to come back and get rid of my comment complaining. Maybe the videos I was watching were explaining that I had to go into layout mode which I found by clicking on the plus button that’s at the top middle of the screen.
Also I don’t know if you found your answer or if anyone else is still looking for one, but bones are like our bones where they move your model, before they can do that they need to be all connected. I made my patent by pressing e on the head or tail of the first bone, when you make your skeleton and it’s inside of your model try control or command p then click auto weight. That should make it in pose mode so you can move the bone you want which moves that part of the model.
Good video, one of the problems I am having is how to reattach two bones to each other so one will pivot of the other.
I need to know how do you make new bones on a pre-existing skeleton specifically a qc skeleton
your a life saver!!!!!
why is what i see as menu's in 2.93 so different to what is shown on all the tutorials, no options other than armature in the add menu for me??? So frustrated as none of the physics ever seem to be what are shown on the tutorials??
Thank you so helpful!
best tutorial
thanks,this video is very useful for me❤❤
This is a great tutorial thanks
for the love of god... i jsut want to connect the two armatures... so they behave like i press e... HELP MEH
is there a faster way to parent objects to bones, instead of going through object mode to pose mode
Super helpful thank you!
super usefull! Thank you!
This is brilliant for this newb
hello my friend, why I can't connect between two bones? I don't have the option "offset" all I have is the "connect" option, how can I find the way to connect between to bones with offset
ctrl + p / alt + p
my bones in blender are 2d.. how can i make it 3d?
Thanks a lot for the tutorial!
i'm encountering a problem . when linking the object to the bone in pose mode the object moves from it's position. how do i fix that ?
Hi...
Nice tutorial for beginner.
How to un-parent the objects?
How to attach the head of the second bone to tail of the first bone? I want the same as the extruded from the tail of the bone(5:52).
Why does the pyramid scale bigger when moving the pivot, or doesn't it matter? (I assume you hide the bone anyways in rendering stage, it's not by default "transparent" from final view) Or is the bone by default always hidden no matter the animation render, etc...
Bones are only there to be visuals for posing purposes. I don't even think you can show the bones in any kind of render that isn't just exporting the viewport as an image.
Okay so, I had a model that was already rigged, but then I fixed the model using CATS and it deleted some of my arm bones. I used this tutorial to try and reattach new arm bones, which I did, but now the Mesh is not moving with them. some of it is, but more of it is stretching. How do I fix this?
Keep in mind, I've worked on this model before, and never had this problem... only last time I worked on it, I used an older version of Blender. Blender 2.79.
This was very enlightening +1 Sub ❤️👍
when i put the bones to my character then i do the: with automatic weight
my character fails down and the bones are above my character why?
ya so uhh when i press shift A, it comes up with the merge tab... I swear my blender is out to get me
mesh tab, i meant mesh tab
If you are using 2.91.0 just click "add" somewhere in top left on your screen
Well-explain I understand it many thanks for you
خیلی ممنونم بسیار عالی . thanks you, great
Do you have any tutorials on how to make a flag banner using bones?
How to turn off symmetry and edit bondes independently?
i dont have a side menu when i hover over armature
Nice! Thank you!
Which software is this? And where can I find it?
Blender it is free
Hi. I followed what you are doing… but my pose mode just disappeared..