Halo 3 Delta Build - Theater file 3

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  • เผยแพร่เมื่อ 7 ม.ค. 2024
  • The Halo 3 Delta Build contains several theater films dating back to March 2007 where Bungie developers can be seen playtesting Halo 3
    This one dates back to March 10th 2007
    Some of the films end prematurely because I believe one or more developers used the debug menu during the session which causes films to stop playing when for example a object is spawned through it
    These were played back on Xenia, hence the higher resolution
    #Halo3 #Halo3Delta #behindthescenes
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ความคิดเห็น • 24

  • @Spendingryan
    @Spendingryan 6 หลายเดือนก่อน +9

    I remember someone pointed out that the charging handle of the assault rifle reciprocates when firing in the older versions of halo 3, and that it no longer moves anymore in release halo 3, you can see the handle moving here.

    • @ihazcheese
      @ihazcheese 6 หลายเดือนก่อน +2

      BLOODY HELL IT'S ALIVE.

  • @jpcarsmedia
    @jpcarsmedia 6 หลายเดือนก่อน +7

    Still not over the water effects from Halo 3

  • @rayrivera59
    @rayrivera59 6 หลายเดือนก่อน +3

    Just saying your work is amazing and is not going unnoticed

  • @annepoetry
    @annepoetry 6 หลายเดือนก่อน +13

    they seemed v proud of the water in the halo 3 dev documentary

    • @annepoetry
      @annepoetry 6 หลายเดือนก่อน +1

      wonder why the reticle goes red in this

    • @lemmingscanfly5
      @lemmingscanfly5 6 หลายเดือนก่อน +10

      Halo 3's water was crazy underlooked.

    • @Kashiiera
      @Kashiiera  6 หลายเดือนก่อน +7

      @@annepoetry Whoever was playing spawned a biped with the debug menu, but theater doesn't capture anything debug menu related so it didn't spawn here

    • @DigitalBroomstick
      @DigitalBroomstick 6 หลายเดือนก่อน +3

      Does that mean that theatre files save when a reticle changes colour? I always thought it’d just change colour based on the playback causing gameplay conditions where the reticle would turn red, not that the reticle turning red would just be another tracked property in the theatre file

    • @kaozspartan9289
      @kaozspartan9289 6 หลายเดือนก่อน +3

      Rightfully so, still some of the best water in gaming.

  • @christopher9291
    @christopher9291 6 หลายเดือนก่อน +1

    The water looks so good

  • @iratepirate3896
    @iratepirate3896 6 หลายเดือนก่อน +4

    I think they set the Forerunner tower to fire too often...

  • @RandomlyQuestionsThings
    @RandomlyQuestionsThings 5 หลายเดือนก่อน +3

    Hey, it would be cool if you added some extra content in Halo 3: CE by adding scraped weapons enemies and allies plus other things that was going on in CE and modernizing them, like take Fireteam Raven for example, the engineers, and among other things.

  • @MauricioJara
    @MauricioJara 6 หลายเดือนก่อน +1

    Did water streams look like that too in the final release of Halo 3? Something about this era of graphics is so visually pleasing for me. Just the right amount of style and fidelity, and easy on the eyes.

    • @natayaway
      @natayaway 6 หลายเดือนก่อน +2

      water streams and movement stayed but they changed the shader and removed real time/screen space reflection captures

  • @lopesj6670
    @lopesj6670 6 หลายเดือนก่อน +2

    Why is there so much ambient noise like in a good way

  • @Cserleo
    @Cserleo 11 วันที่ผ่านมา

    why’d the reticle go red i’m so confused, maybe they where testing AI on Valhalla i remember path finding being present beneath the water outside the map?

  • @TwinkieChief
    @TwinkieChief 4 หลายเดือนก่อน

    I understand that this is dev footage from Bungie about debug stuff but why does it look like the start of an ARG? lol Though the water physics and designs are great here, even if they are a little sharp at times.

  • @MoonBro
    @MoonBro 4 หลายเดือนก่อน

    Is this a masterchief collection mod?

    • @julianjimmerson
      @julianjimmerson 4 หลายเดือนก่อน

      pimps at sea build i think