Halo 3 Delta Build - Theater file 3
ฝัง
- เผยแพร่เมื่อ 7 ม.ค. 2024
- The Halo 3 Delta Build contains several theater films dating back to March 2007 where Bungie developers can be seen playtesting Halo 3
This one dates back to March 10th 2007
Some of the films end prematurely because I believe one or more developers used the debug menu during the session which causes films to stop playing when for example a object is spawned through it
These were played back on Xenia, hence the higher resolution
#Halo3 #Halo3Delta #behindthescenes
Thanks to:
Odusgu
Concasico Woodworks
for being channel members and thanks to:
BotBruh
TurboSimp
ThatOneGuy
Weaver900
Kris Footew
Jacob Brooker
Black Dahaka
Nicolas Crinon
DJ
Samer Deeb
Sparman 117
Ryan Thomas
xkcerberus
Kobalent
Kasper Naz
m0ssyk1m
D
MNS188
Dustin Enoch
iprefernylons
BigBuck1512
TheFro2
Alec Hash
Brandon
Cryptid Domain
Spoutpout
UnbudgingOne675
madrie
Evan Kennedy
Alex Donahoe
for being patreon subscribers! All of your support means a lot to me! :)
Want to support the channel? Consider joining as a member or subscribing to my Patreon page! :)
/ @kashiiera
/ kashiiera - เกม
I remember someone pointed out that the charging handle of the assault rifle reciprocates when firing in the older versions of halo 3, and that it no longer moves anymore in release halo 3, you can see the handle moving here.
BLOODY HELL IT'S ALIVE.
Still not over the water effects from Halo 3
Just saying your work is amazing and is not going unnoticed
they seemed v proud of the water in the halo 3 dev documentary
wonder why the reticle goes red in this
Halo 3's water was crazy underlooked.
@@annepoetry Whoever was playing spawned a biped with the debug menu, but theater doesn't capture anything debug menu related so it didn't spawn here
Does that mean that theatre files save when a reticle changes colour? I always thought it’d just change colour based on the playback causing gameplay conditions where the reticle would turn red, not that the reticle turning red would just be another tracked property in the theatre file
Rightfully so, still some of the best water in gaming.
The water looks so good
I think they set the Forerunner tower to fire too often...
Hey, it would be cool if you added some extra content in Halo 3: CE by adding scraped weapons enemies and allies plus other things that was going on in CE and modernizing them, like take Fireteam Raven for example, the engineers, and among other things.
Did water streams look like that too in the final release of Halo 3? Something about this era of graphics is so visually pleasing for me. Just the right amount of style and fidelity, and easy on the eyes.
water streams and movement stayed but they changed the shader and removed real time/screen space reflection captures
Why is there so much ambient noise like in a good way
why’d the reticle go red i’m so confused, maybe they where testing AI on Valhalla i remember path finding being present beneath the water outside the map?
I understand that this is dev footage from Bungie about debug stuff but why does it look like the start of an ARG? lol Though the water physics and designs are great here, even if they are a little sharp at times.
Is this a masterchief collection mod?
pimps at sea build i think