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Scorpius Heavy Fighter - (Almost) X-Wing of Star Citizen - First Look and Impressions | 3.17.1 PTU
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- เผยแพร่เมื่อ 14 พ.ค. 2022
- Taking a first look at the newest Heavy Fighter from RSI.
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I thought I would show a bit of the Simpit this time. Hopefully it worked out.
🔥
I think they've got the deploy/stowed positions backwards. With the turret in the ventral position and the wings back it reduces the frontal crossection and protects the turret [especially if you are flying solo, theres no need to have the turret sticking up like a head to get shot off]
also would allow it to fit areas with shorter overhead
I think you are spot on for storage - honestly it is something I should have been thinking of as I was already in that mindset when I was talking about being able to independently move the configuration on other ships to fit them in places.
TBH since it only has 1 shield and is only like 500hp more than a light fighter, they should keep the maneuverability the way it is... This should be a light-medium fighter.... Or just give it 2 shields like the vanguards....
Sim pit is absolutely awesome man. Ill have to tune into the twitch sometime as I am curious to ask you just how much it cost you to put this all together!
Please do. I don't have a regular schedule but if you catch me streaming we always try to answer stuff live.
0:28 How is your aim so perfect?!?
Gimbals, plus the target not covering much angular distance on the screen.
what loadout do u have on the santinel? Thx
It changes, depending, but now that staggered fire is in I am trying to use the 4xMVSA and 1xAD5B on the Vanguard.
Why didn't you put size 3 fixed weapons on it. Also i get they wanted x wing but the guns don't need to be on the wings for 250 bucks it shouldn't be so easy to make it useless for solo. Its fire power is awesome for now, but the turret sliding doesn't make sense unless it could go to the bottom of the nose then it might be useful. I cant see the sliding turret being useful in any situation. Any ways its stupid because anything that sliding turret can do so can a 180 degree barrel roll can do.. Just think about that really quick and then think to yourself those are the people developing the game.
Seriously think about it, that's stupidity, you can fly in space and in atmo and still flip the ship upside down and get better range, and a better view in the turret. And sync with the pilot because your closer to the nose of ship.
Some people say well if your running away it has its uses, but with that kind of fire power do you think the rsi scorpus is gonna run away it will be looking for fights. Dumbest thing ive ever seen in this game so far a sliding turret on a med small ship with barely any blind spots... Maybe bigger ships like the carrack or 890.
There does not appear to be a significant difference in S3 fixed vs S2 gimbal due to capacitors and weapon re balancing when looking at sustained damage. I am aware that gimbals can be defeated by certain movements, but if that's the case you could still lock them forward as the situation calls for it with the keybinding.
www.erkul.games/loadout/FOOQoPBy
www.erkul.games/loadout/SIE4iPAf
@@AfterimageFlight I didnt know they changed the s3 damage out put so much. Dps calculator Is saying size 3 do more damage than size 2s but. Some how i believe your answer sounds legit. Guess ill have to do some testing myself.
@@adamielslay3210 if you compare the base loadout to full fixed s3 and 100% to weapons there is only 100dps difference which isnt much but you gain autogimble + better convergence.
@@N0xtron Yeah, and then there's these two:
www.erkul.games/loadout/PpD3w6WP - 985 fixed
www.erkul.games/loadout/HBnLmIRG - 977 gimbaled