0:47 I know it was just a bug when 2 mutants successfully grab the same person at the same time, but I think it would be interesting if mutants had a chance of mistakenly grabbing elites (maulers/ragers/ogryn types) and pummeling them before realizing they grabbed the wrong target. It would make for both a funny and potentially practical mechanic players could take advantage of.
I had an assassination mission once where after we had killed the boss, every single one of us got thrown off the ledge on the left side by a single barrel. And we lost.
This game is such a blessing and you making these compilations are too. I almost got in trouble at work for laughing at the Ogryn pimp slapping that spawn with you watching
god i wish the game would just like remove trappers and dogs if youre solo, its so annoying when u trynna clutch and one of nurgles dogs passes through the whole horde. also wish i could watch ur streams but they always happen when i start school so its mad unfortunate :(
The whole point of disablers is to keep you on your toes when you're operating alone. If they got rid of them, teams would stop acting as such...though infamous solo knife zealots tend to ignore that from the start so they don't count. Admittedly though I wish the mechanics were changed so that you could break yourself out of being pinned by a trapper/hound (as well as hanging from a ledge) without assistance, but it takes considerable time and maybe a bit of health to pull off so you'd want to depend on your team if that option is present. As it currently is, there have been occasional bs moments where a teammate gets netted/pounced in an unreachable location and is stuck there for another 3-4 minutes because mobs aren't drawn to them so they have to wait it out. I don't mind gameplay where you get overrun by the enemy in seconds, but it's frustrating to be stuck doing nothing for a long time (aside from spectating because you're dead).
nah man if u were alone like last casualty, not alone with the squad, coz if u alone with no one to get you up from being trapped it would suck like ass bro@@Yorushima
@@bigsadge747 I'm aware you meant last person standing, and I'm saying that the whole point is to keep you on your toes when you're the last person standing because any slip up with a disabler, even at lower difficulties will end the run and that suspense is more attractive than a handicap to make the run salvageable. It's why successful clutches feel so rewarding: because they're just that bad of a situation. Also, that kinda handicap is something players would abuse pretty hard. If I don't like my team and think I can handle everything myself, I might straight-up decide not to rescue teammates because I hate trappers/hounds more than I hate fighting alone. It's the fact that disablers still show up that makes me want to bring them back, because mistakes with them will be a wipe otherwise.
Mutant ragdolls is just the emperor having fun while watching the rejects fr
0:47 I know it was just a bug when 2 mutants successfully grab the same person at the same time, but I think it would be interesting if mutants had a chance of mistakenly grabbing elites (maulers/ragers/ogryn types) and pummeling them before realizing they grabbed the wrong target. It would make for both a funny and potentially practical mechanic players could take advantage of.
Zealot way:
"KARK IT WE BALL! KARK IT WE BALL! KARK IT WE BALL! KARK IT WE BALL! KARK IT WE BALL!"
slap-stunning monstrosities and hitting mutants with a rock as an Ogryn never gets old
Nothing is more satisfying as an Ogryn than the mutant ragdoll. Pimp slapping Plague Ogryns or Chaos Beasts is a close second though.
I always get nervous in sections with ledges and barrels. The game waits for the perfect moment to throw you off the map
I swear that every other game I'm thrown off the map by a barrel. It's the only time I actually die in this game...
I had an assassination mission once where after we had killed the boss, every single one of us got thrown off the ledge on the left side by a single barrel. And we lost.
out of all the darktide content creators ive watched, you are definitely one of the best. keep up the great work brother
Unc is the funniest fucking guy, he could narrate making breakfast and I'd piss my pants laughing
I beg, more. Haven't laughed this much since the age of apostasy.
This game is such a blessing and you making these compilations are too. I almost got in trouble at work for laughing at the Ogryn pimp slapping that spawn with you watching
I need like, ten more of these to watch. I haven't laughed this hard in so long xD
1:23 boy's bullying chaos spawn and you're just watching
would love to see ur favourite builds for all classes, or just a general darktide video
Need to add a pittle more tube poop.
I love these videos hope you make more
Darktide is a wonderful shitshow
Is fun to watch but oh emperor how I hate barrels
You gonna love Orygn players with rock that can just ragdoll a mutant for our amusement, it's just never not funny lol
Is Garp a common name in game? Cuz I’ve seen garps a few times wondering if that was you I’ve played with xD my zealots name is TheBodyStacker
VACUUM CAPSULE!!
Me love unc
1:02 sound I recognize.
3:31 Typical psykerisms...
5:09 i'm new why is this dog highlited in white? is this a setting or an ability
what is the animation at 4:24 from?
I too wish to know my kindred.
Found it, its Peperami Ad (1993)
god i wish the game would just like remove trappers and dogs if youre solo, its so annoying when u trynna clutch and one of nurgles dogs passes through the whole horde. also wish i could watch ur streams but they always happen when i start school so its mad unfortunate :(
The whole point of disablers is to keep you on your toes when you're operating alone. If they got rid of them, teams would stop acting as such...though infamous solo knife zealots tend to ignore that from the start so they don't count.
Admittedly though I wish the mechanics were changed so that you could break yourself out of being pinned by a trapper/hound (as well as hanging from a ledge) without assistance, but it takes considerable time and maybe a bit of health to pull off so you'd want to depend on your team if that option is present. As it currently is, there have been occasional bs moments where a teammate gets netted/pounced in an unreachable location and is stuck there for another 3-4 minutes because mobs aren't drawn to them so they have to wait it out. I don't mind gameplay where you get overrun by the enemy in seconds, but it's frustrating to be stuck doing nothing for a long time (aside from spectating because you're dead).
nah man if u were alone like last casualty, not alone with the squad, coz if u alone with no one to get you up from being trapped it would suck like ass bro@@Yorushima
@@bigsadge747 I'm aware you meant last person standing, and I'm saying that the whole point is to keep you on your toes when you're the last person standing because any slip up with a disabler, even at lower difficulties will end the run and that suspense is more attractive than a handicap to make the run salvageable. It's why successful clutches feel so rewarding: because they're just that bad of a situation.
Also, that kinda handicap is something players would abuse pretty hard. If I don't like my team and think I can handle everything myself, I might straight-up decide not to rescue teammates because I hate trappers/hounds more than I hate fighting alone. It's the fact that disablers still show up that makes me want to bring them back, because mistakes with them will be a wipe otherwise.
makes sense, also the whole getting out urself thing makes much more sense@@Yorushima