EDIT: nevermind, fixed it, for anyone who is having the same problems, go to spore locale and remove all language maps except US EN. If you use steam simply go to the settings of the game in your library, properties and language. You can only export files in English, for some odd reason. The rest of the video was extremely helpful afterwards :^) probably the best tutorial out there. Thank you man Super helpful video but.. I cannot export with the colladaexport command. It’ll tell me ‘this cheat is not supported in the current language.’ Even after going to the files and making it so the game launches in US English it still says the same thing. I’m super confused
This tutorial is so helpful! TThank you sooo much bro! This deserves so many more likes, but it's probably because not many people are looking for anything spore related anymore :( But seriously, this helped me a lot. Thank you so much!
I have been doing this myself for a while seeing this video now did a very well done job. But I have learnt a few extra crazy things playing with the creatures to make them look amazing especially creatures with their armor and such. Doesn't really require any special things like mods or blender add-ons. Blender has a lot of amazing features my animations are coming along nicely and I cant wait to share them.
Is there any way to have the creature parts stay the same as configured and stretched in the game and not reset to their normal state in blender? Also awesome video, insanly helpful.
Under principled bsdf in the shader editor, there's a slider that controls the "metallic" property. Try sliding it up to max, and the textures should appear (credit to leEvilPlay for finding the solution)
If you are more familiar with Blender, you should be able to weight paint the mesh manually. What you are seeing is probably from automatic mesh weights not working well.
Hi, great video! I tried exporting my creature into Blender, but the texture was completely white even after doing your colour corrections. Any idea on how to fix this?
I have a question, when we create our own model in spore and export it to blender by not changing anything, and exporting it to a game project and publishing it, will it be Copyright?
You will probably not run into trouble unless your selling the game. Spore creatures do use static 3d models for the hands, claws, etc. So I'd expect they can prove copyright from the using that.
Yes, once you are in the paint mode for tribal/civ stage you can open the console and call the collada export command. It is worth saying though that you can't export buildings/ships in unmodded spore
@@bobojo5642 I imported a space stage creature and the colors won't display in viewport shading. The creature is all white. The stuff in the shader editor looks different as well
I'm using 2 programs, the 3D modeling software called "Blender" and the game "Spore". I am also using an add-on in Blender called "Rokoko Studio". Hope this helps
Thank you so much for this, every existing tutorial was severely outdated, and Blender had so many UI changes since then, so this was a great help.
EDIT: nevermind, fixed it, for anyone who is having the same problems, go to spore locale and remove all language maps except US EN.
If you use steam simply go to the settings of the game in your library, properties and language. You can only export files in English, for some odd reason.
The rest of the video was extremely helpful afterwards :^) probably the best tutorial out there. Thank you man
Super helpful video but.. I cannot export with the colladaexport command. It’ll tell me ‘this cheat is not supported in the current language.’ Even after going to the files and making it so the game launches in US English it still says the same thing. I’m super confused
This tutorial is so helpful! TThank you sooo much bro! This deserves so many more likes, but it's probably because not many people are looking for anything spore related anymore :( But seriously, this helped me a lot. Thank you so much!
i imported it and it didnt have a texture i even pressed the button
I have been doing this myself for a while seeing this video now did a very well done job. But I have learnt a few extra crazy things playing with the creatures to make them look amazing especially creatures with their armor and such. Doesn't really require any special things like mods or blender add-ons. Blender has a lot of amazing features my animations are coming along nicely and I cant wait to share them.
can you make a blender 2.79 spore tutorial without using the cycles?
Is there any way to have the creature parts stay the same as configured and stretched in the game and not reset to their normal state in blender? Also awesome video, insanly helpful.
im trying to figure this out too
I am not 100% sure but I did look a bit at using this to export animations:
sporemodder.wordpress.com/sporemodder/
@@bobojo5642 it would be halpful if you could make a vidio on it to reatsh more ppl.
5:49
Que botones debo presionar? No logro entender
Thank you very much, the solution I was looking for, for the textures it helped
mine exported without textures, am i doing something wrong?
Under principled bsdf in the shader editor, there's a slider that controls the "metallic" property. Try sliding it up to max, and the textures should appear (credit to leEvilPlay for finding the solution)
@@Jell_DoesStuff Thank you so much for putting this here.
thanks, wondering if theres a fix for rotating the bones squishing the mesh? like the arms join with flatten when bending
If you are more familiar with Blender, you should be able to weight paint the mesh manually.
What you are seeing is probably from automatic mesh weights not working well.
Hi, great video! I tried exporting my creature into Blender, but the texture was completely white even after doing your colour corrections. Any idea on how to fix this?
i thinks it the version
i got the solution
there is a parameter in shade editor, name metal, try changing it
@@leEvilIdiot Hi, new to blender, so how do you do this? (edit nvm., figured it out)
@@Jell_DoesStuff happy to hear
the rokoko option don't appears for my, help me please
It is a blender add-on, go to the Edit->Preferences_>Addons and search for it there
If the colors seem muted, use a "Diffuse" Shader instead of the "Principled BSDF" shader that shows up by default.
I have a question, when we create our own model in spore and export it to blender by not changing anything, and exporting it to a game project and publishing it, will it be Copyright?
yes bro
that is actually a really good question, I have no idea but your probably fine because of how old spore is
You will probably not run into trouble unless your selling the game. Spore creatures do use static 3d models for the hands, claws, etc.
So I'd expect they can prove copyright from the using that.
does this work for tribal/civ/space stage creatures?
Yes, once you are in the paint mode for tribal/civ stage you can open the console and call the collada export command.
It is worth saying though that you can't export buildings/ships in unmodded spore
@@bobojo5642 I imported a space stage creature and the colors won't display in viewport shading. The creature is all white. The stuff in the shader editor looks different as well
What the name of application?
I'm using 2 programs, the 3D modeling software called "Blender" and the game "Spore". I am also using an add-on in Blender called "Rokoko Studio". Hope this helps
I can make a model for vrchat?
vrchat actually takes .blend files, so your good!
Thats cool as fuck
yes it is
Pᵣₒmₒˢᵐ 🙌