Can you make FAKE Pokémon in BLENDER?

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 48

  • @MeloniestNeon
    @MeloniestNeon ปีที่แล้ว +9

    As the world's Number 1 Dratini fan and someone absolutely terrified of 3D modeling, this video was awesome! Your tutorials and tips are all really nice for easing people into how 3D modeling works.

  • @kunibertrandolf1886
    @kunibertrandolf1886 ปีที่แล้ว +9

    Absolutely insanely well explained steps and descriptions, instant subscrition!
    Also a lovely Laguna model at the end

  • @YassiR3D
    @YassiR3D ปีที่แล้ว +11

    I also believe in the supremacy of cell shading!!! Nice model it turned out awesome🤩

  • @MaxBurnHeart
    @MaxBurnHeart ปีที่แล้ว +2

    I love your used techniques. Your explanations were also clear and informative!
    Incredibly underrated video.

  • @captaincabri
    @captaincabri ปีที่แล้ว

    Teaching skill level over 9000...really well done

    • @captaincabri
      @captaincabri ปีที่แล้ว

      Would definitely buy courses if any, to support your channel

  • @jakejake6029
    @jakejake6029 ปีที่แล้ว +3

    5:02 is the process of NPR material node set up, thank me later

  • @joegurtartz
    @joegurtartz ปีที่แล้ว +4

    in blender 3.5.1 the mixRBG node is replaced by the mix color node and is currently unsearchable you have to go to the color tab to find it.

  • @terrible204
    @terrible204 ปีที่แล้ว +1

    Amazing video! I wish you could do a more in-depth tutorial on how to actually start doing retopology..

  • @MemeSalt
    @MemeSalt ปีที่แล้ว +1

    underrated youtuber

  • @blacknoisyblue
    @blacknoisyblue ปีที่แล้ว +1

    Im hooked to your channel

  • @MoonisHavn
    @MoonisHavn หลายเดือนก่อน

    Very cool video.

  • @Soshiplayz
    @Soshiplayz ปีที่แล้ว

    Lovely video. I just wish you had talked about how you add colors to the model.

  • @rngesuzz6777
    @rngesuzz6777 ปีที่แล้ว +1

    i rarely write comments. But this was very helpful! Ecspecially the info concerning the use in a game engine. Maybe this is too much to ask for but i would really like to see how you attempt to make this game ready for unity or UE

  • @bullsmashgamingliveogsmoke1737
    @bullsmashgamingliveogsmoke1737 ปีที่แล้ว +2

    Wtff. ACTUALLY WTFFF. I LARENT FULL BLENDER FROM U... THANKS U SOO MUCH.. ur soo underrated

  • @unaddan
    @unaddan 6 หลายเดือนก่อน

    cell shading is life

  • @Superphelan1
    @Superphelan1 ปีที่แล้ว

    Howdy, love the tutorial. Exactly the kind of help I’m looking for. I’m wondering though how you are taking the different elements (ears etc..) and disconnecting them from the model to use as other body parts??

  • @wolf-marks9353
    @wolf-marks9353 ปีที่แล้ว

    This video is amazing

  • @EazyTiger
    @EazyTiger ปีที่แล้ว

    hey dude I love your vids and have been massively helpful with learning how to create Pokemon, do you have any tutorials anywhere for modelling tips or guides I want to try character/ creature modelling but down know where to start.

  • @SystemBD
    @SystemBD 11 หลายเดือนก่อน +2

    2:13 NSFL warning required!

  • @chinglun77
    @chinglun77 10 หลายเดือนก่อน

    May I ask how do you do the orb? Is that part of the textures or the a different shader?

  • @isaacleeflang
    @isaacleeflang ปีที่แล้ว

    Awesome!

  • @darkwalkervisiondominguez1691
    @darkwalkervisiondominguez1691 ปีที่แล้ว +1

    I need 0 to pro how use blender make for you or how make fakemon but very slow

  • @michealbrown2547
    @michealbrown2547 9 หลายเดือนก่อน +1

    Anyone know of a good tutorial to go from the block out to remesh/retopology phase? (For game characters/assets).

    • @VertexArcade
      @VertexArcade  9 หลายเดือนก่อน +1

      I do want to make a video on Retopology at some point but the main thing is to start as low poly as possible, use 4, 6 or 8 vertices around all of your major landmarks, so eyes, mouth, nose, ears, horns etc. then it's just a matter of connecting those areas

    • @michealbrown2547
      @michealbrown2547 9 หลายเดือนก่อน

      Thank you very much. Gorgeous art, by the way.

  • @VIAmotionpictures
    @VIAmotionpictures 6 หลายเดือนก่อน

    That's really cool, I've been wondering though, is there a reason people don't make their own pokemon animations. Like if you made the models more stylized and directed your own pokemon episode or battles in 3D?

    • @VertexArcade
      @VertexArcade  6 หลายเดือนก่อน +1

      You could certainly do that but it would be a lot of work! You would have to obviously plan it, model the Pokemon, model the environment, animate the battle, make any FX, then do sound design and music, but if those are things you're comfortable with, then go for it! It could definitely be a niche market to gain a following

    • @VIAmotionpictures
      @VIAmotionpictures 6 หลายเดือนก่อน

      @VertexArcade Oh yeah. There would be a lot of additional things to consider, which could take an enormous amount of time and not to mention computing power haha. I assumed people didn't do it for copyright reasons, being afraid that Nintendo would strike it down or something like that. Could this happen too? Also thank you so much for answering. I really appreciate it 🙏

    • @VertexArcade
      @VertexArcade  6 หลายเดือนก่อน +1

      @VIAmotionpictures if you made your own pokemon designs they definitely couldn't come after you. You could also just make them as a showcase of your animations skills, or to learn animation, and as long as you're not making money from it, it would be fine to use actual Pokemon designs

  • @olive548
    @olive548 ปีที่แล้ว +4

    wait can't you use grease pencil for outline ?

    • @VertexArcade
      @VertexArcade  ปีที่แล้ว +6

      Yeah you could! But Grease Pencil wouldn't transfer over to a game engine where the Solidify method would

  • @Romar-io
    @Romar-io ปีที่แล้ว

    do you ever plan on making like a few simple tutorials for people who would like to get into the blender and just 3d modeling in general?

  • @rblxjond2
    @rblxjond2 หลายเดือนก่อน

    0:37 how did u rotate the dragonair?

    • @VertexArcade
      @VertexArcade  หลายเดือนก่อน

      In Edit Mode, I placed the 3D cursor near the middle of the model where I want to rotate around (Shift + Right Click to move the cursor). Then I select the tip of the tail, and at the top of screen change the Pivot point to 3D Cursor, now when I rotate the tail, instead of rotating the tip of the tail, it will rotate around the 3D Cursor, and we can use proportional editing (O) to control how much of the model will move when we rotate!

    • @rblxjond2
      @rblxjond2 หลายเดือนก่อน

      @@VertexArcade ah thanks

  • @leotello864
    @leotello864 11 หลายเดือนก่อน

    YES! I can make a very bad fake pokemon.

  • @Jacobgames-n2r
    @Jacobgames-n2r 12 วันที่ผ่านมา

    how do you put it IN the game

  • @rblxjond2
    @rblxjond2 หลายเดือนก่อน

    how to see the menu at 5:00

    • @VertexArcade
      @VertexArcade  หลายเดือนก่อน

      Shift+A will bring up the Add menu while you're in the shader editor!

    • @rblxjond2
      @rblxjond2 หลายเดือนก่อน

      @@VertexArcade thank you

  • @maskridercomeback7464
    @maskridercomeback7464 ปีที่แล้ว

    Hello, your video is very inspirational. I also want to make a channel dedicated to fan-art Pokemon, similar to yours. But I just wonder, can I monetize the channel? Am I having a problem with copyright?

  • @mdjackhan
    @mdjackhan ปีที่แล้ว

    5:26

  • @Quenniboi
    @Quenniboi ปีที่แล้ว +6

    you said "x and y" but showed "sun and moon"😭

    • @marcogarripoli9405
      @marcogarripoli9405 7 หลายเดือนก่อน +4

      He Said sun and Moon or x and y
      Its the Same Generation
      With the Same Style

    • @tjmixmasta
      @tjmixmasta 3 หลายเดือนก่อน

      They're talking about the cut at @3:00 , but agreed the style is quite similar between the two

    • @benjaminmcgovern188
      @benjaminmcgovern188 หลายเดือนก่อน

      ​@marcogarripoli9405 sun and moon is gen 7 and x&y are gen 6