Yeah...sadly if it does come out that may be the case. In a way I am glad there is currently no Spore 2 because Spore feels like its in its own little bubble away from all the modern BS. Oh well...
I was thinking about this, I really really hope that if there’s a 2nd spore it isn’t riddled with microtransactions and pay to win content. I hope the game you play is the game you pay for, once, on steam or whatever. I want it to carry on the spirit of of creativity and the fun of evolutionary speculation
Main is an exception, and honestly Spore has the rudiments for something like this. Most people here are talking about the new editors, but I think we need to focus on how they work with each other. Their synergies and how they can be explored and experimented with, similar to how builds are done in Isaac.
Played some spore yesterday. It's like 2 games in one full of creativity. It fills a niche that hasn't been filled yet, even without online connectivity on steam
Spore 2 wishlist: Cell Stage Aquatic Stage (why wasnt this a thing?) More detailed Land stage Tribal stage Literally a full Command and Conquer campaign Literally a game of stellaris with all DLCs, but if you invade an enemy planet, you need to play a game of Halo Wars 2, but in order to use any vehicles, you need to design them first in Space Engineers It takes 2300 years to finish one playthrough
If you're expecting a game of Stellaris equivalent with all dlcs your expectations would be disappointed. Stellaris can only achieve that because of the post launch dlc, the amount of time it would take to have the game with all of those features before launch the game would have taken an extremely long time to make. Not justifying the prices of said dlc though, they would work better as updates to the game. But my point is that much content before launch would be kind of insane if we're talking all Stellaris dlc
In an ideal world, EA would realize that the mantra for the development of Spore 2 should be "Creative Freedom", and invest in that. They would add more editors (plants, huts, music, playable planets), more customization for your species (dimorphism, personality traits, multiple outfits, voice pitch), official mod support, community servers, unlimited complexity and boundless editor by default, and have part of their monetization on *extremely* sofisticated mod dev tools, to the point where someone skilled enough could create their own game mode. Unlike most people, i'm honestly not against part packs being put in DLCs as long as they are truly unique but still have the same stats as the core parts, exactly like the Creepy & Cute pack where they add more of everything but the parts are properly balanced. But of course, this is not an ideal world. They will do everything in their power to kill modding, they will charge 50 dollars for a super exclusive and limited "level 20 strike" part, they will put the later stages in DLCs, and remove the original Spore from their digital stores so people can't even go back to it.
@@TheChronic-h2y despite having a pretty shit computer, the fame doesn’t crash that much for me. Occasionally, yes, but i also save the game a lot because i know it does.
I love the terraforming stage where you have to make the planets habitable for creatures. I haven't found any other game that you can do this sort of thing. Every planet requiring different environments really interested me. If they added more to that stage made it more indepth I would be happy 😊
Indeed there is very small amount of games where you can actually terraform. Heres is my small list: - Terragenesis is a mobile terraforming game - Universe Sandbox is a pc simulation with orbital bodies (recently you can do terraforming on some way) - Haegemonia Legions of iron or Heritage of Solon let you do also terraform planets and it's a strategy game mainly - Sim Life - Sim Earth also let you do these, old games from maxis as well. - Planetcrafter let you do some degree to terraform, fps type of game to collect materials, mine and terraform the planet you landed. - Starsector with mods also let you terraform a planet to make farming colony also strategy-rpg game - Ufo Afterlight also let you terraform Mars, this game is a tactical rpg like X-com. - Pax Imperia is a space strategy where you can terraform planets too - Master of Orion 1-2 space strategy where you can also terraform planets - Galactic civilization series also space strategy where you can terraform - Stellaris space strategy where you can terraform too. I am not sure these kind of games interests you but I hope this helps a little bit. Now I think only these games are good or select any of the space strategy games where you can terraform. In Spore it's visually appealing in most other games I mentionned above you can just start a progress and it will end somewhere.
Terraria biomes work kind of this way: if you place sand enough, you get a desert. Enough tumbs go for a graveyard. Enough clouds go for a sky island. It feels that Terraria has a deeper layer system, because the entire planet biome isn’t shifting at once.
@@gweltazlemartret6760 I do love terraria but it's more an exploration game than a terraforming game. I love games where you have to cross breed also to get other species. I loved plant tycoon for that. I love more of the science of forming different climates and adapting different species of animals and plants. If they went more in-depth with it like having an encyclopedia of animals/ plants and you have to figure out what would be compatible together. Kind of like a puzzle to work out how the environment will thrive I think it would be amazing. Maybe not everyones cup of tea but I think it would be interesting.
@@beckyharris01 I know Terraria isn’t "spore-y" enough, I just wanted to mention that, since it’s a missing piece from Minecraft. Reus works kind of this way too, but it’s shallow as hell. If anything, Spore 2 could be your go-to, otherwise I can’t remember mainstream titles to hint.
The DRM was the main reason I pirated Spore back in the day... I ordered the game, and afterwards read that you were only allowed a couple of installs. When I received the game in the mail, I straight up returned it. I don't remember how long I had to wait for a cracked version, but it wasn't that long. Especially after having to wait that long after the E3 2005 demo. Did bought the game since in a steam sale, but for a fraction of the price. Anti-piracy drove people to piracy...
I hope that the vibe of Spore would be carried into any sequels. The UI, the music, the sound design, the generally whimsical vibe, etc. Just making it an evolution simulator with editors would really kill the game for me. I'd also want the existing stages to get fleshed out as opposed to getting more stages. More parts and color options would be great too.
Seems like thrive, the sapling , Elysian eclipse, all these games are threatening a title ea saw as dormant and no money in and now they’re threatened by not capitalizing on what they threw out maxis for
One of the biggest issues with Spore is it's essentially several different games running on the same engine smashed into one game. It sounds great on paper and they executed it the best they can but if you want every stage to feel meaningful you almost would have to make every stage a game by itself and try to have one game allow you to 'import' save data from the others. I remember reading about Spore and following its development and how it originally was going to be there were other 'stages' of the game and other editors that were cut from the original game. The underwater stage and a 'city' stage, then there's the plant editor that if I recall is still in the game, it's just hidden away. This new dev team might be here to fix old issues and/or do maintenance/moderation but I really hope for something more.
I agree with that. In the video I mentioned how i wasn't a fan of the Galactic Adventures expansion. The reasons are the fact they used the creature stage engine for it. The visuals looked AWFUL even for a game from 2009, the physics sucked, the gameplay of it was boring. All because that recycled engine.
For real. The scope is too much for just one game and engine to handle. Making Spore a series would also allow the later stages to get more development time. The only thing I'd miss is the seamless feel of seeing all of the save files in one shared galaxy
I don't think these days the engine is a problem anymore. We're getting better genralist engines every year. Unreal and Unity are good examples of this. But the scope of Spore is so ridiculously large any competent designer would agree it's almost impossible to make both good and profitable. The development cost is just too high. But maybe, just maybe you could do it in the Total War: Warhammer formula. Essentially do every stage as a standalone game and a grand combined campaign for those who own all of them.
I would LOVE to have a Spore 2 that basically takes the formula of Spore, updates the graphics, adds more detail (especially to the later stages), makes it less cartoony / leans more into scifi, and better integrates Galactic Adventures into the base game. Given the state of the gaming industry, would I trust a big corp like EA not to make it pay-to-win? Ehhhhhhhhh
and still no only mod i would need- to remove all maxis creations or at least creatures. completely eradicate them from my sporepedia. i hate seeing mupid staggy annoying ass face every time im in the creature stage. most of them are so ugly
@@kbasyt create 200 creatures and you'll basically never encounter a maxis creation ever again. Except in cell stage, because maxis hates you. Sign up for spore and just download user creations if you're too lazy to just create a bunch of guys. I only have like 30 creatures and maxis creatures are rare, I'm actually tired of seeing my own creations where they shouldn't be.
Well, that would certainly be one of if not the biggest Suprise in gaming history at this point. I am curious as to what this NEW TEAM is going to be up to.
In Stellaris’ defense, while they have too many DLC, a lot of them are just visual stuff, and when they do add big content, usually the main pillars of that DLC are free updates to the game and the DLC adds extras for the hardcore players to enjoy. And Paradox has the absolutely S-tier policy of host-dlc sharing, so if you wanted to play with friends, only the host needs to actually have the dlc, and all the content therein is applied to everyone in that game.
Oh god please be true. I want this new team to fix all the glitches that crash the game while playing the main game or just creating creatures, adventures, etc. This is one of my favorite games ever and I want to see a new version of this game like this as well. Also make a remastered version of Darkspore free from DRM please
Hopefully it is, well...I say hopefully but what I mean is hopefully AND it wont be milked to all hell. But this is EA we're talking about but then again who knows? Thanks for watching!
Honestly, I am not sure if I want this to become a reality. With what EA notoriously does with new titles, I have no faith they will not botch this game by trying to turn it into some live service scam riddled with gambleware, or another DEI trap.
I hope there is biomes or pollution civilization stage Maybe apocalypses that can happen to your world like meteor strike or or a cooling trend that make your world into ice world
@Pinky1925-ze2jn that would be awesome! Originally I believe there supposed to be multiple civilization stages. We need a medieval stage and stuff too.
@@BrokenCircle1 there was supose to ocean stage and more accurate civilization stage (like making tools, building camps etc). Also rather that loading, bettwen stages it acted more like age of empires or civilization games. But internal conflict in a team and EA "more casual" aproach won. This is why after creature stage game feels kinda thrown in on last few months. This is reason why i bounced off this game.
I think that Spore's greatest strength is the fact that it has no depth. No story means we are forced to decide what the story is for ourselves. Our empire's motivations, the significance of the Grox, what systems are most important to the empire and why, is all up to the player. In one game I decided that Grox ships had a way of fighting the gravity of the deep core and my scientist could repurpose this device into a superweapon (1 downed grox ship = 1 Gravity Pulse) In another game I had competing feudal lords within my spacefaring empire, some focused their attention on green spice planets, others on "fortress systems" which were systems with 4 or more planets that were fortified with Uber turrets and each of my lords had different ships that they utilized. I spent a lot of time using Spore's blank canvas to paint my own pictures that weren't constrained by a preset lore. With that said, Spore 2 shouldn't do the same thing. If I want to play a game with a depth that I decide for myself then Spore already exists in all its glory. If they're not adding next-level creation tools, graphics, game play, and missions then it needs to add story.
this is excellently put together and i have a really similar outlook on spore too! it's the game that gives you a blank wall and a pack of crayons with lots of colors and then just leaves you to entertain yourself. tbh, i think i did spent more time not playing spore as is, but rather drawing my creatures, designing a flag for them, thinking up a culture, etc etc. spore's motto is "create your own universe", after all. i'll always cherish this little gem of a game for giving me an outlet for creativity.
@@B1-997 Only if they make serious changes to the space stage, i don't wanna pay 60$ for what amounts to a higher resolution version of the game I already own. I already don't notice the settings being on low so a graphics update wouldn't do shit for me.
You're very right to be skeptical of EA when it comes to a possible Spore 2. Let's see what this new team does with the Spore we have now. If EA is planning not to make The Sims 5 because of the extensive amount of creations in The Sims 4... There exists a real chance that the same might happen with Spore. If EA takes the same approach, considering the amount of creations in the Sporepedia to be a barrière to making Spore 2, I'm sorry to say but I really see them using this as an excuse to just make more DLCs for Spore instead.
i can basically promise they aren't going to start pumping out DLC for a 15 year old 32bit game with effectively no playerbase... at least not without first making it F2P and updating the servers
Honestly yeah, Spore 2 should have every feature that Spore currently has, and honestly it would be good if they delivered some of the features that were originally promised for Spore such as the aquatic stage (or just have this be part of the creature stage)
I honestly doubt it. A new spore like game would be very hard to make, and even if they were able to, there's no telling that they'd do it well, possibly tanking the reputation of an expensive game to make. It'd barely make any sense to make a spore 2, it'd cost a lot, and the chance of failure is extremely high. I dont see a company like EA doing that, if they can just make safer games.
It's not really hard to make at all, maxis did it with a ham sandwich and while they were in the midst of being bought out: 15 years ago. A random youtuber made an analogue in the course of a few months with no budget. Your standards are too low.
@@TheChronic-h2y If its so easy to make, why hasn't it been made yet? there are fans who are quite passionate, and yet any REAL spore-like game has either failed or is still very early on in development despite being worked on for years. And im pretty sure that version that the youtuber made you're talking about- if i recall, really only had the character creator in common. could be wrong, but thats what i remember.
@@thematriarch-cyn Because EA is sitting on the IP. As for the creature creator, what exactly is unique about spore other than evolution and creature creation? I know that I personally skip the space stage so what are you looking for, a tribal and civiliation stage? In my eyes they already made an analogue, proving it's not that hard. Tribal and Civ mechanics aren't that complicated either. Should the TH-camr decide to add that to the game he could pretty easily. And btw they did make it, 15 years ago. That proves that it can't actually be that hard if they made it before minecraft was out. Do you think maxis was uniquely gifted here? How do you explain spore existing in the first place with what we'd consider ancient technology? And while no 1:1 spore game exists Sapling literally does most of what people like spore for. Pretty sure that was made by a single guy, too.
@@TheChronic-h2y I would actually be looking for a space stage. Civ and tribal too. Pretty much everything. Its modern day, the company doesn't have hardware to blame for any shortcomings, and trust me, there would be shortcomings. You'd basically have to make spore, but merge it with no mans sky, an actually good RTS and probably so much more. Its not that Spore is impossible to make, its just that a company like EA doesn't have any excuses for not having it actually be good. Also, EA doesn't own the rights to any evolution game. A 1:1 spore-like wouldn't be violating any laws.
Spore on Nintendo DS had a pretty decent story idea in a way that evolving and exploring other planets made sense, hopefully they can do something like that again in the future
the fact that they're doing *anything* with spore is a huge high note on it's own but that they would hire a new team to work on it AND set up a new discord? the odds lean heavily towards either a flat yes, or at least testing the waters, like you said. but here's the question, do we even WANT spore 2 without Will Wright to lie to us about features for the entire development?
@@BrokenCircle1 and the game would have taken another 5 years of development. Will wright lying about features is a meme though. Him and Peter Molyneux both are responsible for WAY overpromising on their games.
What stages I want to expect from spore 2: Molecule Stage Cell Stage Aquatic Stage Creature Stage Tribal Stage City Stage Terraforming Stage Solar System Stage Galaxy Stage Universe Stage (Nope, we don't need multiverse and anything beyond that. People will spend their whole lives on colonizing the universe. To colonize the multiverse we would need to dedicate for that multiple generation's.)
if EA wanted to make tons of money, they should focus on making a spore 2 sequel because sandbox games are huge still. I uploaded creations in spore, when it first came out to a few years back. but it should organically flow like cell -> fish/amphibian -> creature -> tribals -> cities -> solar system -> galaxy. And if it includes those stages again it should be expanded on so that its not a linear quest line based on A B C on how your creature evolves.
Wait, since I first started playing, like, in 2010, I've NEVER been able to make a spore account, I just assumed the game was old enough by then that the servers were already down, you're telling me, I should have been able to make an account, and participate in the sharing of creations, but the piracy protection of a game I legally owned, made it so I missed out on that, for a decade and a half? Great.
Original Spore had to scrap so many concepts to become barely finished at it's launch time, we are already got robbed we just didn't see it. This game is a mere spark of the original vision of the designer Creator. They got on development hell pretty bad on this project, it almost never came to light.
if there is something that a like about spore is how customizable it is, if spore 2 is gonna have a story i pray to whoever is above for it to be really moldable or there being LOTS of paths to take, i don't want to follow a dumb AAA story and be locked to follow it
well... The original spore had a problem with creative freedom. They were basically going around in circles with so many possibilities and complex ideas that made them ran out of time. They wanted to make an "everything-simulator", but in the end they decided to cut a lot of features and simplify the gameplay, make it more intuitive and childish. They had freedom, but they lacked organization. (Forgive my english, I'm Argentinean)
@mistertrui Very good English, don't worry. Thanks for watching. Yeah I see what you mean. I liked Spore alot and I think it did have alot of creative freedom in terms of what you could build...gameplay was at times limited especially in the...tribal stage.
If they make the space stage on the scale of KSP and use the actual topographical maps of the Sol system planets and moons and also add dwarf planets and allowed use to build underwater like they said in the Spore original demo and basically expanded the city over time instead of being only so much room to build and a Technology tree for civilization phase too so it we can have different levels of technological progress like we did in our own world and such.
I think it'd be cool to see more alternate paths for civilization stage. Medieval or like a sort of old west thing would be cool in addition to modern history.
A next new Spore game would make sense, since nowadays people love to share character creations and game creations. Like Fortntie Creative, Garry's Mod, Roblox and even Minecraft. Though, i feel a next Spore game would be a bit too ambitious? Spore itself is like an all in one game being put into one whole package. Expending the Cell level & Creature level like how they originally planned during the 2005 GDC, would probably require a lot of development time, since those levels were kinda lacking depth in the final retail version. Plus I'd love to see more innovation on the Space level. For the RTS Level (the Tribe and Civilization level, aka the Age of Empire style level). I guess that requires a lot of polish and testing, including a handful of RTS veterans who knows who to design that style of game.
something i want in spore 2 is better combat. (creature combat to be specific) cuz its litteraly just spamming all the attacks you can. and with attacks that stun you just have to whait a bit longer than the cooldown and the enemy is stunlocked. ranged attacks could also be improved. all the ranged attacks in the game do basicly the same thing just with differend damage. they shoot something that chases the enemy making it impossible to dodge.
Dude, this is some serious misinformation. I have personally been in contact with the new dev team. It is not hard to see why a sequel isn't happening. The team is small, very small. It's like 9-ish people, who are spread among a few other games in addition to Spore. We'd be lucky to see any content added to the *existing* game, let alone a whole new one. Spore cost tens of millions of dollars and took 8 years with a full staff of developers. Maxis doesn't even exist anymore, none of the original devs still work at EA, and given how ambitious a sequel would have to be to meet expectations (the game we got is insanely ambitious and still fell short of expectations. After 16 years expectations would be even higher) it is safe to say that EA is not going to ever consider a proper sequel to the game. Your video is based on absolutely nothing, it's complete speculation yet you're framing it as if it's a fact. The idea that a dev team now working on the game implies the existence of a sequel in the works is completely ridiculous. The simple fact is that the game still makes EA enough money to justify keeping the servers online and the game functioning. It pulls in a couple thousand dollars a day. That's it, that's the entire reason there's a dev team now. And you could've just asked. The official announcement is worded in more corporate-speak because it has to be, but in private we mods of the discord server have been told explicitly there is no plans for a sequel whatsoever. So oh well. Please do like, an ounce of research before spreading stuff like this
Can confirm, as another person in contact with the new developer team, there is currently no plans of a sequel. Sure, that could change in the future, who knows? But absolutely not right now
@@BrokenCircle1 My problem was never the speculation, my problem is your framing of this speculation as at all likely when it's not. Your description says "realistically probably" in regards to its likelihood. You also say "it is likely that maxis has pitched to EA or vice versa the idea of a spore sequel". Your title and thumbnail is priming the audience to expect that there is news that makes a spore sequel probable. Like it or not if you frame your speculation as likely, people are going to run with it. I can even see this happening in this very comments section, people are taking your speculation as likely and getting hyped over it. This is blatantly irresponsible if you have nothing concrete to base your speculation on.
Well its just my opinion that it will eventually happen one way or another and I make that very clear early in the video if people don't watch it that's their problem not mine. You're just mad that I'm actually doing something with myself and making content that goes somewhere instead of flexing being a Discord (and possibly reddit) moderator. Take a shower, get some air, drink a glass of water. Might help you.
looks at the disaster that is sims i certainly hope not id still rather wait for thrive than spore 2 also one thing to mention, dungeon keeper "not the best record" my ass
yeah so pretty much funny story, i have a time machine ea is making a spore remaster in the year 2027 as well as finally finishing up the spore movie and then giving everyone 1 million dollars. ... Just kidding, someone got a dm from a supposed EA employee that Spore was apparently under new management, however the sender couldn't provide more details. Remaining skeptical, we waited for life-signs on the staging servers, social medias and website. I made 2 memes as a joke, one that said "It's Spover" in case the email was fake and we were being trolled, and the titular "we're so baxis" which i would post if we got the first confirmation of the claims. Needless to say...
A proper SPORE 2 would be a full on simulation, in which you could build an intergalactic empire but also in classic EA fashion tour your creation in first person as a proper character in the ground. This should also be the approach for the "animal" stage, it should be FOREMOST a strategy game with simulation elements
this is what I always wanted from the space stage as a kid, I know there's the hologram upgrade you can get, but you can't interact with the world, and galactic adventures are instance based levels, not actually happening on any of the planets.
if true this is NOT a good thing for anyone who still wants to play spore at all. a spore sequel will INEVITABLY be a horrific microtransaction-infested restrictive dissapointing mess to rival even the worst issues of the original game, because as everyone seems to be forgetting *ea is at the helm of the whole thing*. and on top of that if a spore 2 comes out, whether it's good or not (it won't be, because modern game industry, and because ea) ea WILL ABSOLUTELY still shut down the original servers and de-list it from all platforms in order to force people to play the new one. this is not good news. the ideal amount of attention for ea to give spore is just barely enough to pay the bills to keep the servers on but not quite enough to care enough to go through the trouble of doing the paperwork to fully shut it down, because anything more than that would have them remembering it exists enough to either bother getting rid of it or realize they can sabotage it for money. again, THEY WILL SHUT DOWN THE ORIGINAL AND PROBABLY EVEN REMOVE IT FROM PEOPLE'S COMPUTERS IF THERE IS A SEQUEL, ESPECIALLY IF THE SEQUEL DOES BAD. this is standard practice with game companies at this point, no matter how scummy it is. it's what happened to angry birds.
@@redguydhmis i have not heard literally anything about any laws anywhere being made against companies shutting down old games' servers when the sequel comes out, nor about preventing companies from de-listing games or taking games people already own out of their libraries
I am probably a month late to the party, but I want to provide what I expect to see for a Spore sequel: General: - QOL Improvements to sporepedia, and nothing else (like you said) - Hard Mode makes it so if you or a bunch of your species dies, you lose permanently. - Overall more choices and improvements Cell Stage: - Pretty much the same, except... - To progress, you must have the most cells, instead of the biggest. After all, animals and plants are MULTICELLULAR. - For ALL stages, you can choose to stay behind forever until you're ready to go. Animal Stage: This one is more detailed: - Aquatic, Terrestrial, and Aerial body parts and options - New and unique animals, better AI systems for behaviour of defence, hunting, herding, etc. - Extinction and disaster events, which sets back player progression if they can't survive. This also leads to more difficulty in finding food sources, which can lower your population for a while. - For different bodyplans and motifs, you have freedom to change. But for normal, and hard mode... any time you stick to a basic bodyplan and make changes, you have a counter that restricts you from making certain body changes (Normal has 1-2 punishment turns, Hard has 1-5). After that, you're free to get goofy with body plans in the normal game. - Continental and planet shifting, otherwise known as procedural changes to the environment. Nothing TOO crazy, but something to spice up stuff. Tribal/Civilization Stage: Something like Mount & Blade: Bannerlord. - You can switch between the 3rd person town/tribe manager and the 1st person campaigner. - The 3rd person part is the same as before, except you have more choices on how to deal with enemies and allies - The 1st person part allows you to act like in the animal stages, except you can hunt and fight back in person. - More options for weapons, instruments, gifts, buildings, vehicles, etc. Space Stage: - Pretty much like what you said, except takes two aspects from No Man's Sky: - Unique planet types, including some inhospitable or dangerous places - Fleet missions which grant you gifts of units or artifacts on your discovery (which you can either go on yourself or have it be AFK, but not when out of game)
I hope that there is a spore 2, and that it is exactly how you describe, I would love for the to be more flavour for the seperate ages, and maybe a just a once off gamemode for stuff like the tribal and civ age agaisnt or with other players, a rework of the space age is a must, and I'm hoping that if it comes out it's everything i hope for. if they add DLC that should be part of the main game i'll be so mad.
As much as I'd love a Spore remake or sequel, we all know for a fact that it will be just like recent Sims: instead of taking all content forward and improving on it, they cut tons of vital base systems out of the base game to sell back later as overpriced DLC. Remember how Sims 4 released a base game with no pools? I loved Spore since it was released, but my biggest gripe with it has always been Space Stage, as odd as it may sound. It always felt too constricting being bound to only your one ship, especially once you start exploring and colonizing and meeting other empires and then issues pop up everywhere constantly, all that you have to personally go resolve with your one ship. When you bring up Stellaris, that is the perfect way to solve my main issue with Space Stage - decentralizing control and letting you do things anywhere, not always tied to your one single ship. If there was to be a Spore 2, I'd love to see them flesh out stages we have, and maybe add more. Bring back the Aquatic stage, flesh out Tribal and City more, and split Space into Stellar and Empire. Have Stellar be like how Space is now, where you control only one specific ship; but then have Empire where you control like Stellaris, where you directly control everything everywhere all at once, without being bound to a single ship.
Spore came out just narrowly avoiding microtransactions. Get ready to pay a fee per creature part for Spore 2 in the best case scenario. Space stage? Either not included because "We're so hard working but it's just too hard" or fobbed off to half arsed DLC. This will not be good. No one in the modern gaming industry is capable of making good games anymore.
Good shit list (not indie exclusive): WH40K Space Marine 2 Hypnospace Outlaw Warframe Baldur's Gate 3 (Anything Larian from Original Sin 1 and onwards is rock solid) Deep Rock Galactic Lethal Company Hi-Fi Rush RimWorld Robocop: Rogue City (janky AA game that nails the feel of being RovoCop, clearly a loveletter by the developers). TREPANG2 Disco Elysium These are the ones that comes to mind right now. If you look beyond surface level there are amazing games.
You know even if they kept the old graphics but just added new parts and made the engine a lot more stable so that you could have better and more complex creatures. Most people would be happy. Maybe they could have a more dedicated creature stage and fishing age. But other than that the game is kind of perfect for what it's trying to do. Over complicate It and it'll push people away
@@gamingplus2884 They still have their copy, but not my money, and if we have to get used to "not owning our games", then they should get used to " not owning our wallets".
I haven't played Spore, but I really like watching Spore videos. And I have some ideas: What if we left the civillization and space stage out and instead improve the tribal stage? We can focus everything on one planet, have a cell stage, an aquatic creature stage, a land creature stage, and a early-civillization stage. Which consists of starting as nomads, going from upgrading your DNA to learning new technology through challenges, and settling down to make your first tribe. Which can be reformed into a pseudo-kingdom where can no longer migrate. With starting the bronze age being the endgame goal. Perhaps you can set win conditions, and once you do you can restart the world as a microscopic lifeform, except the kingdom you've built now exists as a persistent faction. So we can have a continuously evolving world. I think the most important thing will be to make the gameplay diverse enough. Make the world dynamic and chaotic and introduce a way for other civillizations to start and collapse while you play, and I'd think it would be a pretty interesting game. As for DLC you could add unique evolutionary origins, like cave lifeforms evolving to plot the overthrowing of the overworld, or sillicon lifeforms that live in a sort of hellish fiery cave environmetn deep underground with their own gameplay mechanics from the cell to early-civillization stage that unique to them. Or have a sentient plantlike species with its own mechanics completely different to every other lifeform.
I’d be happy with just an update to Spore to support modern Resolutions. The UI is TINY on any displays higher then 1080p so proper UI scaling would be great
If they do a Spore sequal, I want them to expand on the stages, add more transitional stages. The original concept had Cell > Aquatic > Creature > Tribe > Town > City > Space, yet what we got was Cell > Creature > Tribe > City > Space. Plus the original concept graphics was so much nicer and detailed than the final product. Also I'm still a bit peeved that the Cyborg DLC was exclusive to an event so all the Cyborg parts are locked for everyone that did not partake in the event that was country specific to add. Also there was a glitch that if you deleted a planet the amount of playable saves reduced so if you did not pay attention you could have accidently made the game unplayable by destroying all the worlds on the menu.
I think some form of multiplayer would be an incredible addition. Just imagine a massively multiplayer universe, where every vacant world has the potential to have a player evolve on it, where they eventually reach space stage and find other players that were there before them.
I like how age of wonders 4 handled dlc. Each dlc comes with a free update for everyone. Any updated mechanics are in the free update, as well as more options for the random generators.
if they make a spore 2, i hope they add the aquatic stage, and make the cell and creature stage longer and shorten the space stage. As a kid i was always so disappointed that the creature stage was *so* short while the space stage was *so* painfully long. I'd also love the ability to play in multiplayer worlds, playing as my creatures along with other people's creatures. Not sure how each stage would work exactly, but i'd *KILL* for a multiplayer creature stage. PvP could be pretty neat too
"2013" but you're right,EA fucked up the SimCity series with it's greed and it will do with the sims, let's hope spore don't get involved too into EA bullshit
Negative shit aside I’m still extremely excited to see the game has hope. Never in a million years did I think they would even touch Spore again. Even if at the end of the day we just get an updated re master of the current game. It gives me hope the game won’t be nuked
It makes sense to make another Spore game when you realize that a cult following of players on top of a massive community of people who love watching people play on TH-cam and Twitch but don’t have the game themselves, and that it can be profitable to capitalize on all the cult fans plus the potential fans that will come out of hundreds of millions of views Spore content has gotten on TH-cam. It’d certainly do better than Dustborn and Concord.
I want SCIENCE Spore that was shown in the 2006008 Demos, with procedural limbs, gore, aquatic stage, Tribal Hut Editor, Plant Editor and much more interactivity between creatures and civilizations.
Spore 2 has the potential to be like Eve. If they manage to extend the space stage to something bigger that would make the game so much better. I always felt space stage had so much potential but it’s understandable it was cut short due to the game’s release year, it was ahead of its time.
I for once wish EA all the best. I want them to succeed and make Spore 2 great. Honestly this have great potential since you can put like 10-30 people on the project and make great and relatively low budget AA game. I would like to imagine world where big publishers once again dip their toes into AA games. Not everything needs to be big budget AAA that either makes millions or lose them.
something i want for spore 2 is that we could mske music in it or do art lkie you can spraypaint on cars or place stickers oin it like a mouph for a jet like plane players wood create cool designs with it
Game developers do not lie "all the time", they lie most of the time. Even so, stating "there are no sequels at this time" is also not a lie, it is the truth; there are no sequels planned right now, check back again later. Few companies have truly lied about plans for a sequel - Only one that comes to mind is Epic Games (pre-Evil Epic and even pre-Ugly Epic), whom since the time of UT3's release, it's founder Tim Sweeny stated "There will be no plans for an Unreal Tournament sequel at this time, or in the future." - which immediately was a dead giveaway LIE (the "in the future" part).
i would love it if there were fleets instead of 1 singular ship and you could get a very op empire but the enemies were also really strong, like the grox not being a total pushover if you have everything maxxed out or enemy empires actually being able to develop and new empires you find across space were actually somewhat developed rather than having like 2 planets
i've been waiting for news like this for years!! even if they just continue supporting the current game, i'll be so happy :3 If they do make a sequel, i hope they keep generally the same gameplay style throughout, but just add more things to it (as a example, aquatic areas and more quests in the creature stage) as i really like the relaxing and almost zen-like nature of the gameplay.
Unplanned story time: This game was a MONUMENTAL aspect of my childhood. I had just started middle school when Spore came out, and when Galactic Adventures was released I thought it was the greatest shit ever. The amount of time I sunk into the Spore Forums (The Sporums as they were called) was quite impactful, for it was where I discovered my love for storybuilding...even if I wasn't very good at it back then in hindsight, but you don't grow up without reflecting on your past experiences and cringing every now and then! Naturally I moved on from the game when it went into decline after the Bot Parts fiasco and some random retrospective video on Spore brought me back into the game on a nostalgia trip in 2021 where I got back into adventure building for a bit until I bricked my game messing about with part mods and promptly gave up. Trying to return to it now thanks to stories from current online acquaintances and youtubers like Ambiguous Amphibian, I've discovered that a combination of the forced EA Account requirement and my old email address used to build my old account having long since gone defunct (and probably some glitching out of that fucking infamous DRM) I've somehow permanently lost my old account without being banned, plus the sporums had apparently been deleted entirely and replaced with a page on the EA website some months after I left (not surprised, there was like one designated survivor Admin and a single digit count of active users by that point.) Honestly surprised the current website still exists with its reduced functionality and current age, with many pages no longer redirecting correctly or popping up blank, and while part of me is cautiously optimistic and hopeful for a sequel or complete remaster of this game, I know the odds are far from impossible but extremely improbable, and the likelihood of making an inferior if not outright abysmal product is astoundingly high. For now I intend to enjoy one more nostalgia trip until it inevitably burns out and I move on to something else. If there is a Spore 2 released to critical acclaim you can bet all the spice in the Galaxy that I'm going to look into it and enjoy something new while simultaneously reminiscing on the days of old both from the Golden age of the internet and a core aspect of growing up for me. TL;DR, I'm one of the old guard who used to enjoy this game growing up until it continue failing to live up to its potential, and while the nostalgia trips have been fun and I'm hopeful for a successful sequel to Spore, I'm not holding my breath
I think one major feature of Spore, that should not be missed, is the simplicity and very intuitive Creator UI. You could make cool stuff with little effort and at the end, the results will still look very unique and special. The coloring tool was also well made. You could one-click the textures or make your own color combinations. I think the tribal and civilization era creature's look customization was the weakest, because it lacked things you could wear and fit on your very alien lookin creature, but it was least of the cons. I also think that the simplicity of stats mechanics made the game very easy to play. If you start putting percentages or Paradox game's type stats - this will ruin the fun for a lot of fans. It's just amazing how they made a PEGI 12+ game that was fun for adults also. Spore is a combination of many good features and details that are linked with each other. If Spore 2 misses some of the core mechanics - the whole game experience could shatter.
Cant wait to buy parts with actual money instead of DNA points
Yeah...sadly if it does come out that may be the case. In a way I am glad there is currently no Spore 2 because Spore feels like its in its own little bubble away from all the modern BS. Oh well...
@@anonymousobserver6508 that's even worse than the sims
I was thinking about this, I really really hope that if there’s a 2nd spore it isn’t riddled with microtransactions and pay to win content. I hope the game you play is the game you pay for, once, on steam or whatever.
I want it to carry on the spirit of of creativity and the fun of evolutionary speculation
I fave a feeling that it will be like the Sim4 dlcs where it will have small part packs costing 20 dollars
Nothing that mods won’t fix
alot of people forget that spore came out before minecraft
Spore to me is a part of the old internet.
Main is an exception, and honestly Spore has the rudiments for something like this. Most people here are talking about the new editors, but I think we need to focus on how they work with each other. Their synergies and how they can be explored and experimented with, similar to how builds are done in Isaac.
I came out before spore
Because it wasn't nearly as good
@@TheLuigiBrother77 Yeah, Spore was ahead of it's time
To this day, Spore has a 24-hour player count peak about 10x higher than Dustborn's all-time peak.
@@Spicycannibal not even including ea players
Played some spore yesterday. It's like 2 games in one full of creativity. It fills a niche that hasn't been filled yet, even without online connectivity on steam
Dawg it’s like 800 people 😭
@@Spicycannibal seeing this video made me play another round of spore haha :D
There are like 6 games I return to and spore is one of them.
God, please no. Modern EA making Spore 2 is the equivalent of reanimating the corpse of your loved one using AI
is that a pm reference
you people bring skynet on yourselves then wonder why the AI revolts.
They did a wonderful job with dead space remake
there's several iconic creations
also stop shitting on AI, goddamn.
you don't get to be surprised when it skynets from mistreatment.
@@funnyfisj if I see one more pm sleeper agent I'm gonna start tweaking
Get ready for the season 1 battle pass where you unlock the ability to have eyeballs at tier 100
@@Thunderstar7 Ok, but hear me out. A battle royal system where every couple minutes you get a certain amount of DNA
@@cheeseant2574 no.
@@cheeseant2574In spore.
In spore??
In spore????
In spore??????
Doe
I can only imagine the microtransactions... it might even be live service
That would be EA for ya.... sigh...
Want to evolve a climbing Species?
Only 50$
@@Firestar-TV Wait wait, I got a even WORSE IDEA.
Each Species is a NFT.
Spicebux tm: used to buy evolutions and parts for your creature
Oh god please no...no...NOOOOOOO.
On a serious note...yeah it could be that way but I just hope it isn't.
Spore 2 wishlist:
Cell Stage
Aquatic Stage (why wasnt this a thing?)
More detailed Land stage
Tribal stage
Literally a full Command and Conquer campaign
Literally a game of stellaris with all DLCs, but if you invade an enemy planet, you need to play a game of Halo Wars 2, but in order to use any vehicles, you need to design them first in Space Engineers
It takes 2300 years to finish one playthrough
Its hard to make auch game but 100% this is the way games gonna be in future
I need games where you need to evolve and ascend to finish them
If you're expecting a game of Stellaris equivalent with all dlcs your expectations would be disappointed. Stellaris can only achieve that because of the post launch dlc, the amount of time it would take to have the game with all of those features before launch the game would have taken an extremely long time to make. Not justifying the prices of said dlc though, they would work better as updates to the game. But my point is that much content before launch would be kind of insane if we're talking all Stellaris dlc
@@irecordwithaphone1856 what sort of fool would take this comment seriously?
Honestly fleshing out the space stage more would be so amazing
testing the waters like the aquatic stage hehe
i need that update and so many more 😭
WE NEED the aquatic stage
You know what, bring back the underwater route, which the aquatic stage was the start of.
multicellular aquatic stage when
In an ideal world, EA would realize that the mantra for the development of Spore 2 should be "Creative Freedom", and invest in that. They would add more editors (plants, huts, music, playable planets), more customization for your species (dimorphism, personality traits, multiple outfits, voice pitch), official mod support, community servers, unlimited complexity and boundless editor by default, and have part of their monetization on *extremely* sofisticated mod dev tools, to the point where someone skilled enough could create their own game mode.
Unlike most people, i'm honestly not against part packs being put in DLCs as long as they are truly unique but still have the same stats as the core parts, exactly like the Creepy & Cute pack where they add more of everything but the parts are properly balanced.
But of course, this is not an ideal world. They will do everything in their power to kill modding, they will charge 50 dollars for a super exclusive and limited "level 20 strike" part, they will put the later stages in DLCs, and remove the original Spore from their digital stores so people can't even go back to it.
Sadly you're probably right.
Honestly, in an ideal world, EA wouldnt exist
@@hellohello-fs7wespittin' straight fact
In an ideal world ea would make a sequel to spore with all the bells and whistles the original spore was supposed to have...
Bold of you to assume they won’t just pull an Overwatch.
my biggest concern with a spore 2 is that it will have a million DLC purchases and parts are in lootboxes
@@FroggBoy1 yeah but lootboxes are illegal in many countries now so it would prob be straight up pay to unlock.
@@stevenwebb3475 eh more likely selling part packs for stages both as it makes sense and would be easily sell, would still be better than bot parts.
In creature stage the parts were literally in lootboxes which were bones you found on the ground. Game way ahead of its time
@@andrewrecard5857 ok true but you didnt have to pay $2 for each one
PLEASE EA MAKE SPORE GOOD, ITS MY CHILDHOOD
Spore IS good
But it could be better, i hope it gets even better
It's EA. It'll be an insult to the original that's overpriced and stuffed to the brim with microtransactions
Mine too
@@tikimillie it's hard to say the game is good when it crashes so frequently. at least in FNV you can't crash WHILE saving.
@@TheChronic-h2y despite having a pretty shit computer, the fame doesn’t crash that much for me. Occasionally, yes, but i also save the game a lot because i know it does.
I love the terraforming stage where you have to make the planets habitable for creatures. I haven't found any other game that you can do this sort of thing. Every planet requiring different environments really interested me. If they added more to that stage made it more indepth I would be happy 😊
@@beckyharris01 I feel the same about. The one big reason I played it originally
Indeed there is very small amount of games where you can actually terraform. Heres is my small list:
- Terragenesis is a mobile terraforming game
- Universe Sandbox is a pc simulation with orbital bodies (recently you can do terraforming on some way)
- Haegemonia Legions of iron or Heritage of Solon let you do also terraform planets and it's a strategy game mainly
- Sim Life - Sim Earth also let you do these, old games from maxis as well.
- Planetcrafter let you do some degree to terraform, fps type of game to collect materials, mine and terraform the planet you landed.
- Starsector with mods also let you terraform a planet to make farming colony also strategy-rpg game
- Ufo Afterlight also let you terraform Mars, this game is a tactical rpg like X-com.
- Pax Imperia is a space strategy where you can terraform planets too
- Master of Orion 1-2 space strategy where you can also terraform planets
- Galactic civilization series also space strategy where you can terraform
- Stellaris space strategy where you can terraform too.
I am not sure these kind of games interests you but I hope this helps a little bit. Now I think only these games are good or select any of the space strategy games where you can terraform. In Spore it's visually appealing in most other games I mentionned above you can just start a progress and it will end somewhere.
Terraria biomes work kind of this way: if you place sand enough, you get a desert. Enough tumbs go for a graveyard. Enough clouds go for a sky island.
It feels that Terraria has a deeper layer system, because the entire planet biome isn’t shifting at once.
@@gweltazlemartret6760 I do love terraria but it's more an exploration game than a terraforming game. I love games where you have to cross breed also to get other species. I loved plant tycoon for that. I love more of the science of forming different climates and adapting different species of animals and plants. If they went more in-depth with it like having an encyclopedia of animals/ plants and you have to figure out what would be compatible together. Kind of like a puzzle to work out how the environment will thrive I think it would be amazing. Maybe not everyones cup of tea but I think it would be interesting.
@@beckyharris01 I know Terraria isn’t "spore-y" enough, I just wanted to mention that, since it’s a missing piece from Minecraft.
Reus works kind of this way too, but it’s shallow as hell. If anything, Spore 2 could be your go-to, otherwise I can’t remember mainstream titles to hint.
The DRM was the main reason I pirated Spore back in the day... I ordered the game, and afterwards read that you were only allowed a couple of installs. When I received the game in the mail, I straight up returned it. I don't remember how long I had to wait for a cracked version, but it wasn't that long. Especially after having to wait that long after the E3 2005 demo.
Did bought the game since in a steam sale, but for a fraction of the price.
Anti-piracy drove people to piracy...
Pretty much
My disc copy of Spore is a paperweight because of the DRM.
@@EightOneGulf isn't buying it on steam the same thing it's just a DRM key you have access to
My reaction
Old EA : hell yeah
New Ea : Leave it alone
And the difference between them is what? Ea was always greedy.
uh... I don't think there ever was a difference.
There a difference between
I want money.
And
*I WANT ALL MONEY IN THE WORLD!*
@@stanggang4610 Spore was ruined by EA the first time.
Oh boy, I can't believe that the "Beak #12" body part is on sale for 7.99$ today!
I hope that the vibe of Spore would be carried into any sequels. The UI, the music, the sound design, the generally whimsical vibe, etc. Just making it an evolution simulator with editors would really kill the game for me. I'd also want the existing stages to get fleshed out as opposed to getting more stages. More parts and color options would be great too.
It's gotta be simultaneously one of the most fleshed out evolution sims *and* an absolute fever trip
Seems like thrive, the sapling , Elysian eclipse, all these games are threatening a title ea saw as dormant and no money in and now they’re threatened by not capitalizing on what they threw out maxis for
I am surprised Trive is even alive every time I hear about it.
I forgot The Sapling even existed.
Elysian Eclipse is one I am actively following.
One of the biggest issues with Spore is it's essentially several different games running on the same engine smashed into one game. It sounds great on paper and they executed it the best they can but if you want every stage to feel meaningful you almost would have to make every stage a game by itself and try to have one game allow you to 'import' save data from the others. I remember reading about Spore and following its development and how it originally was going to be there were other 'stages' of the game and other editors that were cut from the original game. The underwater stage and a 'city' stage, then there's the plant editor that if I recall is still in the game, it's just hidden away. This new dev team might be here to fix old issues and/or do maintenance/moderation but I really hope for something more.
I agree with that. In the video I mentioned how i wasn't a fan of the Galactic Adventures expansion. The reasons are the fact they used the creature stage engine for it. The visuals looked AWFUL even for a game from 2009, the physics sucked, the gameplay of it was boring. All because that recycled engine.
For real. The scope is too much for just one game and engine to handle. Making Spore a series would also allow the later stages to get more development time. The only thing I'd miss is the seamless feel of seeing all of the save files in one shared galaxy
Could do it similar to Mass Effect. Though, that’s giving them too much “creative liberty.”
I don't think these days the engine is a problem anymore. We're getting better genralist engines every year. Unreal and Unity are good examples of this. But the scope of Spore is so ridiculously large any competent designer would agree it's almost impossible to make both good and profitable. The development cost is just too high.
But maybe, just maybe you could do it in the Total War: Warhammer formula. Essentially do every stage as a standalone game and a grand combined campaign for those who own all of them.
I would LOVE to have a Spore 2 that basically takes the formula of Spore, updates the graphics, adds more detail (especially to the later stages), makes it less cartoony / leans more into scifi, and better integrates Galactic Adventures into the base game.
Given the state of the gaming industry, would I trust a big corp like EA not to make it pay-to-win? Ehhhhhhhhh
Agreed. Thanks for watching.
The only thing keeping spore alive in the modern day is it's modding community. Now we have more hope than ever.
EA deleted minę spore copy from origin because I installed dark injection 😔
@@anticorn6635 more hope than ever that ea would murder the game
and still no only mod i would need- to remove all maxis creations or at least creatures. completely eradicate them from my sporepedia. i hate seeing mupid staggy annoying ass face every time im in the creature stage. most of them are so ugly
@@adamlisiewicz1777 they cant legally do that
@@kbasyt create 200 creatures and you'll basically never encounter a maxis creation ever again. Except in cell stage, because maxis hates you. Sign up for spore and just download user creations if you're too lazy to just create a bunch of guys. I only have like 30 creatures and maxis creatures are rare, I'm actually tired of seeing my own creations where they shouldn't be.
Well, that would certainly be one of if not the biggest Suprise in gaming history at this point. I am curious as to what this NEW TEAM is going to be up to.
Me too! Thanks for watching
In Stellaris’ defense, while they have too many DLC, a lot of them are just visual stuff, and when they do add big content, usually the main pillars of that DLC are free updates to the game and the DLC adds extras for the hardcore players to enjoy.
And Paradox has the absolutely S-tier policy of host-dlc sharing, so if you wanted to play with friends, only the host needs to actually have the dlc, and all the content therein is applied to everyone in that game.
Oh god please be true. I want this new team to fix all the glitches that crash the game while playing the main game or just creating creatures, adventures, etc. This is one of my favorite games ever and I want to see a new version of this game like this as well. Also make a remastered version of Darkspore free from DRM please
Hopefully it is, well...I say hopefully but what I mean is hopefully AND it wont be milked to all hell. But this is EA we're talking about but then again who knows? Thanks for watching!
Honestly, I am not sure if I want this to become a reality. With what EA notoriously does with new titles, I have no faith they will not botch this game by trying to turn it into some live service scam riddled with gambleware, or another DEI trap.
Nah, if it became true it would just be yet another IP that EA will butcher.
@@jabloko992 I mean, in the past few years they've been better than Ubisoft, Sony, and Blizzard so maaaaybe it won't be terrible?
@@derpidius6306we can only hope, not the biggest EA fan but I know of their history dating back to when they were first founded
I hope there is biomes or pollution civilization stage Maybe apocalypses that can happen to your world like meteor strike or or a cooling trend that make your world into ice world
@Pinky1925-ze2jn that would be awesome! Originally I believe there supposed to be multiple civilization stages. We need a medieval stage and stuff too.
@@BrokenCircle1 there was supose to ocean stage and more accurate civilization stage (like making tools, building camps etc). Also rather that loading, bettwen stages it acted more like age of empires or civilization games. But internal conflict in a team and EA "more casual" aproach won. This is why after creature stage game feels kinda thrown in on last few months. This is reason why i bounced off this game.
I think that Spore's greatest strength is the fact that it has no depth. No story means we are forced to decide what the story is for ourselves. Our empire's motivations, the significance of the Grox, what systems are most important to the empire and why, is all up to the player.
In one game I decided that Grox ships had a way of fighting the gravity of the deep core and my scientist could repurpose this device into a superweapon (1 downed grox ship = 1 Gravity Pulse)
In another game I had competing feudal lords within my spacefaring empire, some focused their attention on green spice planets, others on "fortress systems" which were systems with 4 or more planets that were fortified with Uber turrets and each of my lords had different ships that they utilized.
I spent a lot of time using Spore's blank canvas to paint my own pictures that weren't constrained by a preset lore.
With that said, Spore 2 shouldn't do the same thing. If I want to play a game with a depth that I decide for myself then Spore already exists in all its glory. If they're not adding next-level creation tools, graphics, game play, and missions then it needs to add story.
I think lore might work better than plot for the sandbox nature of spore, cryptic back story mystery would work better than a fix plot.
this is excellently put together and i have a really similar outlook on spore too! it's the game that gives you a blank wall and a pack of crayons with lots of colors and then just leaves you to entertain yourself. tbh, i think i did spent more time not playing spore as is, but rather drawing my creatures, designing a flag for them, thinking up a culture, etc etc.
spore's motto is "create your own universe", after all. i'll always cherish this little gem of a game for giving me an outlet for creativity.
Spore was my childhood, I would love to see it updated/remade or anything like that
Me too but only if its done right
If they remaster spore instead of another whole game i would be stoked.
@@B1-997 Only if they make serious changes to the space stage, i don't wanna pay 60$ for what amounts to a higher resolution version of the game I already own. I already don't notice the settings being on low so a graphics update wouldn't do shit for me.
You're very right to be skeptical of EA when it comes to a possible Spore 2. Let's see what this new team does with the Spore we have now. If EA is planning not to make The Sims 5 because of the extensive amount of creations in The Sims 4... There exists a real chance that the same might happen with Spore. If EA takes the same approach, considering the amount of creations in the Sporepedia to be a barrière to making Spore 2, I'm sorry to say but I really see them using this as an excuse to just make more DLCs for Spore instead.
i can basically promise they aren't going to start pumping out DLC for a 15 year old 32bit game with effectively no playerbase...
at least not without first making it F2P and updating the servers
Yeah we'll just have to wait and see.
@@The_gaming_gazimon A finger curls on the monkey's paw...
I'm still gonna get those dlcs
@@The_gaming_gazimon It's possible they don't even have the source code anymore
No, don't give me hope... Old EA is long dead, now it's just another soulless company that will tarnish Spore's legacy
Their are only soulless companies, the only question is would we get a solid game?
@@burningbronze7555 Arrowhead and Hello Games Studios are pretty alright.
Honestly yeah, Spore 2 should have every feature that Spore currently has, and honestly it would be good if they delivered some of the features that were originally promised for Spore such as the aquatic stage (or just have this be part of the creature stage)
I honestly doubt it. A new spore like game would be very hard to make, and even if they were able to, there's no telling that they'd do it well, possibly tanking the reputation of an expensive game to make. It'd barely make any sense to make a spore 2, it'd cost a lot, and the chance of failure is extremely high. I dont see a company like EA doing that, if they can just make safer games.
Fair enough, anything is possible one way or another.
It's not really hard to make at all, maxis did it with a ham sandwich and while they were in the midst of being bought out: 15 years ago. A random youtuber made an analogue in the course of a few months with no budget. Your standards are too low.
@@TheChronic-h2y If its so easy to make, why hasn't it been made yet? there are fans who are quite passionate, and yet any REAL spore-like game has either failed or is still very early on in development despite being worked on for years. And im pretty sure that version that the youtuber made you're talking about- if i recall, really only had the character creator in common. could be wrong, but thats what i remember.
@@thematriarch-cyn Because EA is sitting on the IP. As for the creature creator, what exactly is unique about spore other than evolution and creature creation? I know that I personally skip the space stage so what are you looking for, a tribal and civiliation stage? In my eyes they already made an analogue, proving it's not that hard. Tribal and Civ mechanics aren't that complicated either. Should the TH-camr decide to add that to the game he could pretty easily. And btw they did make it, 15 years ago. That proves that it can't actually be that hard if they made it before minecraft was out. Do you think maxis was uniquely gifted here? How do you explain spore existing in the first place with what we'd consider ancient technology?
And while no 1:1 spore game exists Sapling literally does most of what people like spore for. Pretty sure that was made by a single guy, too.
@@TheChronic-h2y I would actually be looking for a space stage. Civ and tribal too. Pretty much everything. Its modern day, the company doesn't have hardware to blame for any shortcomings, and trust me, there would be shortcomings. You'd basically have to make spore, but merge it with no mans sky, an actually good RTS and probably so much more. Its not that Spore is impossible to make, its just that a company like EA doesn't have any excuses for not having it actually be good.
Also, EA doesn't own the rights to any evolution game. A 1:1 spore-like wouldn't be violating any laws.
1k players daily is really good for a 15 year old game, and the online community is still pretty large
Spore on Nintendo DS had a pretty decent story idea in a way that evolving and exploring other planets made sense, hopefully they can do something like that again in the future
the fact that they're doing *anything* with spore is a huge high note on it's own
but that they would hire a new team to work on it AND set up a new discord? the odds lean heavily towards either a flat yes, or at least testing the waters, like you said.
but here's the question, do we even WANT spore 2 without Will Wright to lie to us about features for the entire development?
I don't think he lied I think EA had changed the game, I think if he had his way we'd have gotten alot more.
@@BrokenCircle1 and the game would have taken another 5 years of development.
Will wright lying about features is a meme though. Him and Peter Molyneux both are responsible for WAY overpromising on their games.
What stages I want to expect from spore 2:
Molecule Stage
Cell Stage
Aquatic Stage
Creature Stage
Tribal Stage
City Stage
Terraforming Stage
Solar System Stage
Galaxy Stage
Universe Stage
(Nope, we don't need multiverse and anything beyond that. People will spend their whole lives on colonizing the universe. To colonize the multiverse we would need to dedicate for that multiple generation's.)
I would be overjoyed if spore 2 ever becomes a thing I love that game I grew up on it and played countless hours on it
Yeah but EA...
@@Knobbler but modding community can fix it
If spore 2 comes out i will tweak
if EA wanted to make tons of money, they should focus on making a spore 2 sequel because sandbox games are huge still. I uploaded creations in spore, when it first came out to a few years back. but it should organically flow like cell -> fish/amphibian -> creature -> tribals -> cities -> solar system -> galaxy. And if it includes those stages again it should be expanded on so that its not a linear quest line based on A B C on how your creature evolves.
Interesting idea. Thanks for watching.
Wait, since I first started playing, like, in 2010, I've NEVER been able to make a spore account, I just assumed the game was old enough by then that the servers were already down, you're telling me, I should have been able to make an account, and participate in the sharing of creations, but the piracy protection of a game I legally owned, made it so I missed out on that, for a decade and a half?
Great.
I pray they dont screw this up I LOVED spore as a kid
10:58 Steam workshop support for mods is a must
Any kind of decent mod support would be great!
Original Spore had to scrap so many concepts to become barely finished at it's launch time, we are already got robbed we just didn't see it. This game is a mere spark of the original vision of the designer Creator. They got on development hell pretty bad on this project, it almost never came to light.
if there is something that a like about spore is how customizable it is, if spore 2 is gonna have a story i pray to whoever is above for it to be really moldable or there being LOTS of paths to take, i don't want to follow a dumb AAA story and be locked to follow it
or add a story to everything but not make it related to your creatures
well... The original spore had a problem with creative freedom. They were basically going around in circles with so many possibilities and complex ideas that made them ran out of time. They wanted to make an "everything-simulator", but in the end they decided to cut a lot of features and simplify the gameplay, make it more intuitive and childish. They had freedom, but they lacked organization.
(Forgive my english, I'm Argentinean)
@mistertrui Very good English, don't worry. Thanks for watching.
Yeah I see what you mean. I liked Spore alot and I think it did have alot of creative freedom in terms of what you could build...gameplay was at times limited especially in the...tribal stage.
The Aquatic stage is something I want to see in Spore 2 for sure.
If they make the space stage on the scale of KSP and use the actual topographical maps of the Sol system planets and moons and also add dwarf planets and allowed use to build underwater like they said in the Spore original demo and basically expanded the city over time instead of being only so much room to build and a Technology tree for civilization phase too so it we can have different levels of technological progress like we did in our own world and such.
I think that the progression in the new game can take even more non-linear approach than Spore 1
I think it'd be cool to see more alternate paths for civilization stage. Medieval or like a sort of old west thing would be cool in addition to modern history.
4:23 i think you might have an incoming transmission
@@pingusmingus Just one or two. Maybe 3.
I will buy all the microtransactions EA, I swear! just make the game 😭😭
teras make more spore content!!!! 😠
MAKE A VIDEO AS PLAYING AS A CRABB!!!
Ngl I thought u quit spore
A next new Spore game would make sense, since nowadays people love to share character creations and game creations. Like Fortntie Creative, Garry's Mod, Roblox and even Minecraft.
Though, i feel a next Spore game would be a bit too ambitious? Spore itself is like an all in one game being put into one whole package. Expending the Cell level & Creature level like how they originally planned during the 2005 GDC, would probably require a lot of development time, since those levels were kinda lacking depth in the final retail version. Plus I'd love to see more innovation on the Space level.
For the RTS Level (the Tribe and Civilization level, aka the Age of Empire style level). I guess that requires a lot of polish and testing, including a handful of RTS veterans who knows who to design that style of game.
something i want in spore 2 is better combat. (creature combat to be specific) cuz its litteraly just spamming all the attacks you can. and with attacks that stun you just have to whait a bit longer than the cooldown and the enemy is stunlocked. ranged attacks could also be improved. all the ranged attacks in the game do basicly the same thing just with differend damage. they shoot something that chases the enemy making it impossible to dodge.
Yes this.
spore doesn't need a second game, it needs to be expanded
Dude, this is some serious misinformation. I have personally been in contact with the new dev team. It is not hard to see why a sequel isn't happening.
The team is small, very small. It's like 9-ish people, who are spread among a few other games in addition to Spore. We'd be lucky to see any content added to the *existing* game, let alone a whole new one. Spore cost tens of millions of dollars and took 8 years with a full staff of developers. Maxis doesn't even exist anymore, none of the original devs still work at EA, and given how ambitious a sequel would have to be to meet expectations (the game we got is insanely ambitious and still fell short of expectations. After 16 years expectations would be even higher) it is safe to say that EA is not going to ever consider a proper sequel to the game.
Your video is based on absolutely nothing, it's complete speculation yet you're framing it as if it's a fact. The idea that a dev team now working on the game implies the existence of a sequel in the works is completely ridiculous. The simple fact is that the game still makes EA enough money to justify keeping the servers online and the game functioning. It pulls in a couple thousand dollars a day. That's it, that's the entire reason there's a dev team now.
And you could've just asked. The official announcement is worded in more corporate-speak because it has to be, but in private we mods of the discord server have been told explicitly there is no plans for a sequel whatsoever. So oh well.
Please do like, an ounce of research before spreading stuff like this
Can confirm, as another person in contact with the new developer team, there is currently no plans of a sequel.
Sure, that could change in the future, who knows? But absolutely not right now
@error_found Of course it's speculation that's the whole point.
Also 'misinformation' and 'I am a discord mod'. Says alot lol
@@BrokenCircle1 My problem was never the speculation, my problem is your framing of this speculation as at all likely when it's not.
Your description says "realistically probably" in regards to its likelihood. You also say "it is likely that maxis has pitched to EA or vice versa the idea of a spore sequel". Your title and thumbnail is priming the audience to expect that there is news that makes a spore sequel probable.
Like it or not if you frame your speculation as likely, people are going to run with it. I can even see this happening in this very comments section, people are taking your speculation as likely and getting hyped over it. This is blatantly irresponsible if you have nothing concrete to base your speculation on.
Well its just my opinion that it will eventually happen one way or another and I make that very clear early in the video if people don't watch it that's their problem not mine.
You're just mad that I'm actually doing something with myself and making content that goes somewhere instead of flexing being a Discord (and possibly reddit) moderator. Take a shower, get some air, drink a glass of water. Might help you.
Good lord
I swear this is going to be like the sims 4 where it costs 2000 dollars just to play the full game
looks at the disaster that is sims
i certainly hope not
id still rather wait for thrive than spore 2
also one thing to mention, dungeon keeper
"not the best record" my ass
Never heard of dungeon keeper. No need for the hostility. I did point out the issues, like I said I'm skeptical.
@@BrokenCircle1 "No need for the hostility"
wat
I want the Spore that Will Wright talked about. Not the watered down version that we got...
0:43 mom look im in a video
yeah so pretty much funny story, i have a time machine ea is making a spore remaster in the year 2027 as well as finally finishing up the spore movie and then giving everyone 1 million dollars.
...
Just kidding, someone got a dm from a supposed EA employee that Spore was apparently under new management, however the sender couldn't provide more details. Remaining skeptical, we waited for life-signs on the staging servers, social medias and website. I made 2 memes as a joke, one that said "It's Spover" in case the email was fake and we were being trolled, and the titular "we're so baxis" which i would post if we got the first confirmation of the claims.
Needless to say...
now we pray that EA is doing something and that EA wont EA shit up
YES YES YES... realize its EA no No NO!
A proper SPORE 2 would be a full on simulation, in which you could build an intergalactic empire but also in classic EA fashion tour your creation in first person as a proper character in the ground. This should also be the approach for the "animal" stage, it should be FOREMOST a strategy game with simulation elements
this is what I always wanted from the space stage as a kid, I know there's the hologram upgrade you can get, but you can't interact with the world, and galactic adventures are instance based levels, not actually happening on any of the planets.
Geralt: "fuck"
I hope there'll be a Spore 2 so I can turn it into Halo in the space stage all over again
if true this is NOT a good thing for anyone who still wants to play spore at all. a spore sequel will INEVITABLY be a horrific microtransaction-infested restrictive dissapointing mess to rival even the worst issues of the original game, because as everyone seems to be forgetting *ea is at the helm of the whole thing*. and on top of that if a spore 2 comes out, whether it's good or not (it won't be, because modern game industry, and because ea) ea WILL ABSOLUTELY still shut down the original servers and de-list it from all platforms in order to force people to play the new one. this is not good news. the ideal amount of attention for ea to give spore is just barely enough to pay the bills to keep the servers on but not quite enough to care enough to go through the trouble of doing the paperwork to fully shut it down, because anything more than that would have them remembering it exists enough to either bother getting rid of it or realize they can sabotage it for money.
again, THEY WILL SHUT DOWN THE ORIGINAL AND PROBABLY EVEN REMOVE IT FROM PEOPLE'S COMPUTERS IF THERE IS A SEQUEL, ESPECIALLY IF THE SEQUEL DOES BAD. this is standard practice with game companies at this point, no matter how scummy it is. it's what happened to angry birds.
Luckily there's recently been a new law passed that companies can't do this anymore. At worst we'll get a shitty spore 2 and spore 1 will stay
@@redguydhmis Really? Citation needed.
Perhaps. I'm surprised the original servers have stayed up as long as they have but I can definitely see the potential issues.
@@redguydhmis i have not heard literally anything about any laws anywhere being made against companies shutting down old games' servers when the sequel comes out, nor about preventing companies from de-listing games or taking games people already own out of their libraries
@@Idkpleasejustletmechangeit Proposed? So in reality, it is actually a bill that has not even passed yet?
I am probably a month late to the party, but I want to provide what I expect to see for a Spore sequel:
General:
- QOL Improvements to sporepedia, and nothing else (like you said)
- Hard Mode makes it so if you or a bunch of your species dies, you lose permanently.
- Overall more choices and improvements
Cell Stage:
- Pretty much the same, except...
- To progress, you must have the most cells, instead of the biggest. After all, animals and plants are MULTICELLULAR.
- For ALL stages, you can choose to stay behind forever until you're ready to go.
Animal Stage: This one is more detailed:
- Aquatic, Terrestrial, and Aerial body parts and options
- New and unique animals, better AI systems for behaviour of defence, hunting, herding, etc.
- Extinction and disaster events, which sets back player progression if they can't survive. This also leads to more difficulty in finding food sources, which can lower your population for a while.
- For different bodyplans and motifs, you have freedom to change. But for normal, and hard mode... any time you stick to a basic bodyplan and make changes, you have a counter that restricts you from making certain body changes (Normal has 1-2 punishment turns, Hard has 1-5). After that, you're free to get goofy with body plans in the normal game.
- Continental and planet shifting, otherwise known as procedural changes to the environment. Nothing TOO crazy, but something to spice up stuff.
Tribal/Civilization Stage: Something like Mount & Blade: Bannerlord.
- You can switch between the 3rd person town/tribe manager and the 1st person campaigner.
- The 3rd person part is the same as before, except you have more choices on how to deal with enemies and allies
- The 1st person part allows you to act like in the animal stages, except you can hunt and fight back in person.
- More options for weapons, instruments, gifts, buildings, vehicles, etc.
Space Stage:
- Pretty much like what you said, except takes two aspects from No Man's Sky:
- Unique planet types, including some inhospitable or dangerous places
- Fleet missions which grant you gifts of units or artifacts on your discovery (which you can either go on yourself or have it be AFK, but not when out of game)
I hope that there is a spore 2, and that it is exactly how you describe, I would love for the to be more flavour for the seperate ages, and maybe a just a once off gamemode for stuff like the tribal and civ age agaisnt or with other players, a rework of the space age is a must, and I'm hoping that if it comes out it's everything i hope for. if they add DLC that should be part of the main game i'll be so mad.
Agreed. Thanks for watching.
As much as I'd love a Spore remake or sequel, we all know for a fact that it will be just like recent Sims: instead of taking all content forward and improving on it, they cut tons of vital base systems out of the base game to sell back later as overpriced DLC. Remember how Sims 4 released a base game with no pools?
I loved Spore since it was released, but my biggest gripe with it has always been Space Stage, as odd as it may sound. It always felt too constricting being bound to only your one ship, especially once you start exploring and colonizing and meeting other empires and then issues pop up everywhere constantly, all that you have to personally go resolve with your one ship.
When you bring up Stellaris, that is the perfect way to solve my main issue with Space Stage - decentralizing control and letting you do things anywhere, not always tied to your one single ship.
If there was to be a Spore 2, I'd love to see them flesh out stages we have, and maybe add more. Bring back the Aquatic stage, flesh out Tribal and City more, and split Space into Stellar and Empire. Have Stellar be like how Space is now, where you control only one specific ship; but then have Empire where you control like Stellaris, where you directly control everything everywhere all at once, without being bound to a single ship.
Spore came out just narrowly avoiding microtransactions. Get ready to pay a fee per creature part for Spore 2 in the best case scenario. Space stage? Either not included because "We're so hard working but it's just too hard" or fobbed off to half arsed DLC. This will not be good. No one in the modern gaming industry is capable of making good games anymore.
I don't think that last part is true. Trepang2 only came out last year and that game is fantastic. No microtransactions or anything.
Clearly you haven't heard about Indie games.
Good shit list (not indie exclusive):
WH40K Space Marine 2
Hypnospace Outlaw
Warframe
Baldur's Gate 3 (Anything Larian from Original Sin 1 and onwards is rock solid)
Deep Rock Galactic
Lethal Company
Hi-Fi Rush
RimWorld
Robocop: Rogue City (janky AA game that nails the feel of being RovoCop, clearly a loveletter by the developers).
TREPANG2
Disco Elysium
These are the ones that comes to mind right now. If you look beyond surface level there are amazing games.
You know even if they kept the old graphics but just added new parts and made the engine a lot more stable so that you could have better and more complex creatures. Most people would be happy. Maybe they could have a more dedicated creature stage and fishing age. But other than that the game is kind of perfect for what it's trying to do. Over complicate It and it'll push people away
@TexanIthorian Fair enough. Me personally I'd like to see a bit more features.
MILLIONS MUST PIRATE SPORE 2! 👈😮
No!
@@emersonp.machado5258 Fair point, even pirating is still some support, let's just not buy it. 🤯
@@SunnyMitten No! Piracy is stealing!
@@gamingplus2884 They still have their copy, but not my money, and if we have to get used to "not owning our games", then they should get used to " not owning our wallets".
i have my hopes up for a new spore game but if it falls through or falls flat we will always still have spore to work with.
Spore was a massive part of my childhood, and if EA/the developers can pull it off I think I'll cry from joy
It's EA. It'll be a mobile exclusive with microtransactions or something xD
@@AlienTreeGuy That is the worst outcome, and I can only hope it doesnt come true
I haven't played Spore, but I really like watching Spore videos. And I have some ideas:
What if we left the civillization and space stage out and instead improve the tribal stage? We can focus everything on one planet, have a cell stage, an aquatic creature stage, a land creature stage, and a early-civillization stage. Which consists of starting as nomads, going from upgrading your DNA to learning new technology through challenges, and settling down to make your first tribe. Which can be reformed into a pseudo-kingdom where can no longer migrate. With starting the bronze age being the endgame goal. Perhaps you can set win conditions, and once you do you can restart the world as a microscopic lifeform, except the kingdom you've built now exists as a persistent faction. So we can have a continuously evolving world. I think the most important thing will be to make the gameplay diverse enough. Make the world dynamic and chaotic and introduce a way for other civillizations to start and collapse while you play, and I'd think it would be a pretty interesting game.
As for DLC you could add unique evolutionary origins, like cave lifeforms evolving to plot the overthrowing of the overworld, or sillicon lifeforms that live in a sort of hellish fiery cave environmetn deep underground with their own gameplay mechanics from the cell to early-civillization stage that unique to them. Or have a sentient plantlike species with its own mechanics completely different to every other lifeform.
I’d be happy with just an update to Spore to support modern Resolutions.
The UI is TINY on any displays higher then 1080p so proper UI scaling would be great
EA's def gonna just turn it into a mobile game cash grab
If they do a Spore sequal, I want them to expand on the stages, add more transitional stages.
The original concept had Cell > Aquatic > Creature > Tribe > Town > City > Space, yet what we got was Cell > Creature > Tribe > City > Space.
Plus the original concept graphics was so much nicer and detailed than the final product.
Also I'm still a bit peeved that the Cyborg DLC was exclusive to an event so all the Cyborg parts are locked for everyone that did not partake in the event that was country specific to add.
Also there was a glitch that if you deleted a planet the amount of playable saves reduced so if you did not pay attention you could have accidently made the game unplayable by destroying all the worlds on the menu.
I think some form of multiplayer would be an incredible addition. Just imagine a massively multiplayer universe, where every vacant world has the potential to have a player evolve on it, where they eventually reach space stage and find other players that were there before them.
That might be cool depending on how they do it.
Spore should really take an inspiration of Humankind: The Odyssey. It's almost like an advanced creature stage, it has sooooo much potential!
I like how age of wonders 4 handled dlc. Each dlc comes with a free update for everyone. Any updated mechanics are in the free update, as well as more options for the random generators.
I am both delighted and terrified
My thoughts exactly
if they make a spore 2, i hope they add the aquatic stage, and make the cell and creature stage longer and shorten the space stage. As a kid i was always so disappointed that the creature stage was *so* short while the space stage was *so* painfully long.
I'd also love the ability to play in multiplayer worlds, playing as my creatures along with other people's creatures. Not sure how each stage would work exactly, but i'd *KILL* for a multiplayer creature stage. PvP could be pretty neat too
i dont want another sim city 2015 situation, but i cant but help hope
Same
"2013" but you're right,EA fucked up the SimCity series with it's greed and it will do with the sims, let's hope spore don't get involved too into EA bullshit
Negative shit aside I’m still extremely excited to see the game has hope. Never in a million years did I think they would even touch Spore again. Even if at the end of the day we just get an updated re master of the current game. It gives me hope the game won’t be nuked
It makes sense to make another Spore game when you realize that a cult following of players on top of a massive community of people who love watching people play on TH-cam and Twitch but don’t have the game themselves, and that it can be profitable to capitalize on all the cult fans plus the potential fans that will come out of hundreds of millions of views Spore content has gotten on TH-cam. It’d certainly do better than Dustborn and Concord.
@@guts60 I think the ET game could do better than concord.
@ Oh yeah, definitely
I think a good dlc would be adding the original idea of spore where you go in an aquatic creature stage
I want SCIENCE Spore that was shown in the 2006008 Demos, with procedural limbs, gore, aquatic stage, Tribal Hut Editor, Plant Editor and much more interactivity between creatures and civilizations.
Damn imagine spore 2 being an NFT game
Spore 2 has the potential to be like Eve. If they manage to extend the space stage to something bigger that would make the game so much better. I always felt space stage had so much potential but it’s understandable it was cut short due to the game’s release year, it was ahead of its time.
I for once wish EA all the best. I want them to succeed and make Spore 2 great.
Honestly this have great potential since you can put like 10-30 people on the project and make great and relatively low budget AA game.
I would like to imagine world where big publishers once again dip their toes into AA games. Not everything needs to be big budget AAA that either makes millions or lose them.
We need mirco stage
Spore scavenger you and outhers players must take what you can find and bring it back to your at first planet then solar system
Them saying they're not working on a sequel could also mean it could be a remake, which would be kinda cool too
something i want for spore 2 is that we could mske music in it or do art lkie you can spraypaint on cars or place stickers oin it like a mouph for a jet like plane players wood create cool designs with it
Game developers do not lie "all the time", they lie most of the time. Even so, stating "there are no sequels at this time" is also not a lie, it is the truth; there are no sequels planned right now, check back again later. Few companies have truly lied about plans for a sequel - Only one that comes to mind is Epic Games (pre-Evil Epic and even pre-Ugly Epic), whom since the time of UT3's release, it's founder Tim Sweeny stated "There will be no plans for an Unreal Tournament sequel at this time, or in the future." - which immediately was a dead giveaway LIE (the "in the future" part).
Spore combined with the most modern gaming technology and Unreal Engine could be revolutionary
Unreal engines is a huge pile of steamy _____
Id love to see a Spore 2, With it having better capabilities: More ages, All time periods let you 3rd person instead of top down, ect.
Spore is so special, even if its lucking in some ways, you feel the magic it has and you want to play it, or return to play it again
i would love it if there were fleets instead of 1 singular ship and you could get a very op empire but the enemies were also really strong, like the grox not being a total pushover if you have everything maxxed out or enemy empires actually being able to develop and new empires you find across space were actually somewhat developed rather than having like 2 planets
Yes I agree empires should be much bigger. I'd also think it would be nice if they were a bit more scarce, less common but can grow bigger.
i've been waiting for news like this for years!! even if they just continue supporting the current game, i'll be so happy :3
If they do make a sequel, i hope they keep generally the same gameplay style throughout, but just add more things to it (as a example, aquatic areas and more quests in the creature stage) as i really like the relaxing and almost zen-like nature of the gameplay.
been waiting for a sequel for way too long, just imagining what a sequel would look like
I would love to see roblox's lower skybox to have your spore character when you open them both
Unplanned story time: This game was a MONUMENTAL aspect of my childhood. I had just started middle school when Spore came out, and when Galactic Adventures was released I thought it was the greatest shit ever. The amount of time I sunk into the Spore Forums (The Sporums as they were called) was quite impactful, for it was where I discovered my love for storybuilding...even if I wasn't very good at it back then in hindsight, but you don't grow up without reflecting on your past experiences and cringing every now and then!
Naturally I moved on from the game when it went into decline after the Bot Parts fiasco and some random retrospective video on Spore brought me back into the game on a nostalgia trip in 2021 where I got back into adventure building for a bit until I bricked my game messing about with part mods and promptly gave up.
Trying to return to it now thanks to stories from current online acquaintances and youtubers like Ambiguous Amphibian, I've discovered that a combination of the forced EA Account requirement and my old email address used to build my old account having long since gone defunct (and probably some glitching out of that fucking infamous DRM) I've somehow permanently lost my old account without being banned, plus the sporums had apparently been deleted entirely and replaced with a page on the EA website some months after I left (not surprised, there was like one designated survivor Admin and a single digit count of active users by that point.)
Honestly surprised the current website still exists with its reduced functionality and current age, with many pages no longer redirecting correctly or popping up blank, and while part of me is cautiously optimistic and hopeful for a sequel or complete remaster of this game, I know the odds are far from impossible but extremely improbable, and the likelihood of making an inferior if not outright abysmal product is astoundingly high. For now I intend to enjoy one more nostalgia trip until it inevitably burns out and I move on to something else. If there is a Spore 2 released to critical acclaim you can bet all the spice in the Galaxy that I'm going to look into it and enjoy something new while simultaneously reminiscing on the days of old both from the Golden age of the internet and a core aspect of growing up for me.
TL;DR, I'm one of the old guard who used to enjoy this game growing up until it continue failing to live up to its potential, and while the nostalgia trips have been fun and I'm hopeful for a successful sequel to Spore, I'm not holding my breath
I think one major feature of Spore, that should not be missed, is the simplicity and very intuitive Creator UI.
You could make cool stuff with little effort and at the end, the results will still look very unique and special.
The coloring tool was also well made. You could one-click the textures or make your own color combinations.
I think the tribal and civilization era creature's look customization was the weakest, because it lacked things you could wear and fit on your very alien lookin creature, but it was least of the cons.
I also think that the simplicity of stats mechanics made the game very easy to play. If you start putting percentages or Paradox game's type stats - this will ruin the fun for a lot of fans.
It's just amazing how they made a PEGI 12+ game that was fun for adults also.
Spore is a combination of many good features and details that are linked with each other. If Spore 2 misses some of the core mechanics - the whole game experience could shatter.