2-Hit Confirms: Everything You Need To Know + High Level Applications

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 97

  • @InfernoOmni
    @InfernoOmni หลายเดือนก่อน +43

    *sniff sniff* someone cooked here

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +5

      Haha this man knows

    • @luischeco3009
      @luischeco3009 หลายเดือนก่อน

      Young man. What you doing here?

    • @diegocervantes8632
      @diegocervantes8632 หลายเดือนก่อน +1

      Omni is in the SF community? Who do u play?

    • @Kevinterell
      @Kevinterell หลายเดือนก่อน

      Omni is here

    • @ShinRaChamploo
      @ShinRaChamploo หลายเดือนก่อน

      Omni?!

  • @MarvelousMorrion
    @MarvelousMorrion หลายเดือนก่อน +8

    These type of vids are great for all skill levels 🔥 I’ve done too many hits in my hit confirms during auto pilot when I could’ve done two hits ,thanks Chris F especially that high level OS completely blew my mind I never thought of that.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +3

      That’s what I was aiming for so I’m glad you thought so! Thx!

  • @eliholland1365
    @eliholland1365 หลายเดือนก่อน +8

    Premier place for fundamental SF6 knowledge.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Thank you!

  • @sofiane99
    @sofiane99 หลายเดือนก่อน +2

    Thanks for the vidéo and taking Ryu as an example !

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      My pleasure!

  • @anonymousanonymous3669
    @anonymousanonymous3669 หลายเดือนก่อน +1

    This tutorial is incredibly helpful. I'm currently struggling with the 1400~1500 range and often find myself repeatedly using the light punch. I think it would be best for me to return to training mode and follow your guidance.
    By the way, in this video 00:03:26 should I set the block to 'random' instead of 'block all'?

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Glad it helped!
      If you’re in master I wouldn’t worry about copying my training mode settings exactly, you can be more free with it and set it as you want

  • @mustang12345
    @mustang12345 หลายเดือนก่อน

    Incredible as usual ! Like the OS at the end, as you said it is used a lot now at top level.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      That OS is so strong, I don’t think capcom will leave it like this in the next patch

  • @sonictrain1
    @sonictrain1 หลายเดือนก่อน +1

    Great video as always Mr. F

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Glad you enjoyed it!

  • @Demondzeta
    @Demondzeta หลายเดือนก่อน

    I'm always watching ypour videos. Even though you don't do KOF videos anymore I actually find ways of applying this to KOF.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Thank you so much! Means a lot!
      I’ll be back to SNK games when the new Garou comes out

  • @liaonardo_me
    @liaonardo_me หลายเดือนก่อน +1

    Fantastic tutorial! You save my life!

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Glad I could help!

    • @affinity601
      @affinity601 หลายเดือนก่อน

      @@liaonardo_me same. I was drowning until i realized i had room to 2a~2a. The water didnt react giving my turn back to swim out of neutral

  • @GTCvDeimos
    @GTCvDeimos หลายเดือนก่อน

    This is probably the single most important SF6 video in my (pathetic, gold ranked) world. I def need help registering my confirms. THANKS!

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Thank you, but gold is *not* pathetic. IMO self deprecation is one of the worse things you can do and will hold back your progress! Don’t compare yourself to others and instead focus on things to work on - like 2 hit confirms

    • @GTCvDeimos
      @GTCvDeimos หลายเดือนก่อน

      @Chris_F know of any good tutorials on 2-hit confirms? 🤣

  • @Jilien
    @Jilien หลายเดือนก่อน

    Awesome vid as always. Thank you Chris

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      My pleasure! Thx for watching

  • @ouyangwanyue
    @ouyangwanyue หลายเดือนก่อน

    perfect video!got many new knowledge!

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Glad it was helpful!

  • @Flexium_GG
    @Flexium_GG หลายเดือนก่อน +2

    Perfect timing

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Great!

  • @leonardsmiley4572
    @leonardsmiley4572 หลายเดือนก่อน

    Very dope intel. This is solid!

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Glad you like it!

  • @HorfSnorf
    @HorfSnorf หลายเดือนก่อน

    you're so creative with training mode dude. This stuff is gold

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      SF6 training mode is amazing, it’s easy to be creative bc it lets you do so much!

  • @MiloDelMal
    @MiloDelMal วันที่ผ่านมา

    I cannot figure out how to make the first recording.
    Is it just holding down back for about 35 frames?
    Because mine always blocks. 3:30

  • @erikbofo2649
    @erikbofo2649 หลายเดือนก่อน +2

    Great video

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Thank you!

  • @wildwanderer2717
    @wildwanderer2717 หลายเดือนก่อน +1

    Another great video!😊

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Thank you 🙏🏼

  • @jacobg2394
    @jacobg2394 หลายเดือนก่อน

    Thanks great video

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Very welcome!

  • @PieceofPeace
    @PieceofPeace หลายเดือนก่อน

    Weird question, but do you know if there are any good guides regarding how to utilize dash/backdash effectively (specifically as a movement option)? I just can't figure out how to use it intuitively -- especially when we're talking about close/mid range neutral

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Not that I know of. Backdashing is usually used to quickly create space between you and the opponent or to counter a meaty throw attempt in the corner on your wakeup. Forward dash can be used to quickly close space or for set play sequences after you knockdown the opponent

    • @conan870
      @conan870 20 วันที่ผ่านมา

      For back dash, one good timing to use it is after you did a minus punch/kick to prevent a low mk+dr/jump.

  • @joelmyers427
    @joelmyers427 หลายเดือนก่อน

    Do you think there’s value in 3 hit light strings on hit/block vs 2 hits? Great video as always

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Absolutely! The top tiers are all able to use 3 lights and still apply mix in some way, it’s an incredibly important thing in this game

    • @purplegold1988
      @purplegold1988 หลายเดือนก่อน

      I use 3 hit LP string to DP and when i have it to a level 3. Just beat someone to end the match that way yesterday.

  • @remylebeau34
    @remylebeau34 หลายเดือนก่อน

    Another great video mate thank you 👍 hopefully I can work on this since my confirms are pretty good but my light attack strings get blown up all the time 😂

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Let me know how much this helped once you practice it, would love to know

    • @remylebeau34
      @remylebeau34 หลายเดือนก่อน

      @Chris_F *m bison voice* of course!

  • @daviounwells8994
    @daviounwells8994 23 ชั่วโมงที่ผ่านมา

    Is there a certain frame amount I have to set my dummy on block? It’s currently blocking every light I throw at it

  • @chronoxiong
    @chronoxiong หลายเดือนก่อน

    This video applies to me. I keep struggling with my 2 hit confirms. No wonder I am stuck in Diamond! Darn!

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      I’m sure you’ll rank up if you practice this!

  • @jettmanas
    @jettmanas หลายเดือนก่อน

    Good info. I can do cLPx2>special.
    Ok, I get it a few times, but never 10. Fun vid.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      I don’t mean this in a negative way at all but I think I explained it clearly so I’m not quite sure how else to explain the settings to make it easier for you. If you need extra help just ask

    • @jettmanas
      @jettmanas หลายเดือนก่อน

      @@Chris_F Managed to get it to work & edited the comment. It can take a while on advanced submenu details when balancing multiple games w/limited time. Maybe I can still do vs. if can't get 10 in a row (did one match). You're impressive w/this stuff. 😉

  • @purplegold1988
    @purplegold1988 หลายเดือนก่อน

    I use 3 hit LP string to a DP and then to a Level 3 when i have it. I do need to add this 2 hit string to tatsu

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Light Tatsu ender is *much* better than DP outside of KO situations

    • @purplegold1988
      @purplegold1988 หลายเดือนก่อน

      @@Chris_Ftrue. Thanks again for this vid. What really helped is how you showed the options on practice mode. Ive been doing Random Block and could not figure out how to do all blocks

  • @HockeyLova4Lyfe
    @HockeyLova4Lyfe หลายเดือนก่อน

    How can I force a crosscut?
    Obviously with a shoto you may be able to walk forward and then DP the correct way, but I main Guile and sometimes the flash kick will either come out the wrong way or by the time he turns around their jump is safe from my flash kick.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Check this short, I have a guile example midway through!
      How to crosscut DP #streetfighter6 #sf6 #streetfighter
      th-cam.com/users/shortsczoSfxZyCy8?feature=share

  • @heathenmonk1249
    @heathenmonk1249 หลายเดือนก่อน

    Amazing

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Thanks!

  • @YvngGuilty
    @YvngGuilty หลายเดือนก่อน

    Can’t they stuff the drive rush and convert off that counter hit?

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Of course, there’s always a counter to any option you present. The important part is adding more variety to your kit

  • @MrDaki2807
    @MrDaki2807 หลายเดือนก่อน

    What about single hit confirms off medium and heavy buttons?

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      How To Hit Confirm: 4 Minute Beginner-Intermediate Guide (SF6 Tutorial)
      th-cam.com/video/HIlFiomABSs/w-d-xo.html

    • @MrDaki2807
      @MrDaki2807 หลายเดือนก่อน

      @Chris_F thanks

  • @johnpreston230
    @johnpreston230 หลายเดือนก่อน

    Will you cover other games in the future? Fatal Fury? Your channel is amazing, so I wonder if this content will only be available for SF6.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      I’m planning on releasing tekken 8 content again soon and yes, I’ll be covering the new garou game if it comes out. SF6 is my main game which is why I release so many videos for it.

  • @EAprima
    @EAprima หลายเดือนก่อน

    Now I'm trying hard to one-hit confirm, which is incredibly difficult.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      1-hit confirm off lights?? That’s very, very difficult and not even that important in this game so I wouldn’t worry about it. Confirming a medium or heavy is important though

    • @EAprima
      @EAprima หลายเดือนก่อน

      ​@@Chris_F That's right! Weak is the best option for executing a counter attack when the opponent is close-up, especially when the opponent performed a special such as Akuma's A-Flame. It's ridiculous though for Ryu lack of options means he is often trying to perform the near impossible of fitting a 4 frame weak attack into a 1-2 frame counter window. It goes to show you need to really know the frame data in this game. However, even then that can only help so much as Ryu is dealing against S & A tier characters that can mix-up every attack they do which leaves you continuously guessing (the 50/50 guessing part is what I hate the most in this game as it's done way too much). If I can put it another way, it's like S & A tiers are 3-dimensional characters and B, C and D tier characters are 1-dimensional characters. This means you are having two different gameplay philosophies trying to combat each other, which explains why all the tournaments are always seeing the same rank results since game launch.
      Indeed. One hit confirming a strong attack is what I'm trying to do more, such as what I call Ryu's Shotgun which is Heavy Punch into Lvl1/2. The key though is because of the move execution and the fact it's a one-hit confirm, it is near impossible to perform a shotgun in a way that it doesn't activate if the opponent blocked the move if you input it the "normal" way. So the workaround to achieving it is to take advantage of the Heavy Punch buffer window animation itself by inputting the directions but delay pressing heavy punch by a few milliseconds. That way, you can be sure that there is a confirmed hit before pressing heavy punch at the last second. Just in case you are not sure with what I mean (I think you definitely know because you're the man), please quickly to go 21:11secs in the "My Road to Master rank Ryu" video that is located in my channel (should be the third video). You'll see me playing against Luke where I did the Shotgun move. I was so happy when it came out.
      I got a long way to go though, trying to get the best out of Ryu that mostly have negative match-ups and only a few equal match-ups and doing it all on a 17-years old 6-button Arcade stick (Virtua Stick High Grade) that isn't working very well.

  • @albieribetancourt16
    @albieribetancourt16 หลายเดือนก่อน +1

    Does all this still apply on 3 it confirms Even though your pushed back farther?

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +4

      Yes and no, depends heavily on your character and the matchup.
      Point of this video is that, if you’re aiming for higher level play, you need to be able to hit confirm after 2 hits. It’s an essential skill.

    • @albieribetancourt16
      @albieribetancourt16 หลายเดือนก่อน

      @@Chris_F Thanks! This is what i was missing on my geif Love your content!

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      @albieribetancourt16 thank you so much! More to come

  • @colafgc
    @colafgc หลายเดือนก่อน

    is there a reason you used a dummy recording instead of just setting the dummy to random block?

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +3

      I think I explained it briefly in the video, but with random guard, the dummy will block the first hit but get hit by the second hit which can kind of mess up your reactions. My method avoids that issue

  • @ghhdgjjfjjggj
    @ghhdgjjfjjggj หลายเดือนก่อน

    So THAT'S what the light button is for...

  • @andrethompson9265
    @andrethompson9265 หลายเดือนก่อน +1

    Craig come quick chris f has a new video out. Get the pen and paper 🤓

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Bro who is this Craig you speak of

    • @andrethompson9265
      @andrethompson9265 หลายเดือนก่อน

      @Chris_F from the movie Friday

  • @Raine247
    @Raine247 หลายเดือนก่อน +1

    9:30 why does this work? You're negative after two jabs.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +2

      Great question!
      This is because I’m *chaining* lights, which means I’m cancelling late into the recovery frames into another light attack. This is a frame trap and will catch opponents pushing buttons. Btw, this ONLY works with lights as medium and heavy attacks cannot be chained from themselves

  • @affinity601
    @affinity601 หลายเดือนก่อน

    Channel interaction

    • @Chris_F
      @Chris_F  หลายเดือนก่อน +1

      Appreciate it!

    • @affinity601
      @affinity601 หลายเดือนก่อน

      @ np! Thanks for keeping educational content alive in the “new patch tier list” meta. Not that i dont enjoy that brainrot lmao

  • @carlosabad9183
    @carlosabad9183 หลายเดือนก่อน

    sweeeeeeeeeeet guide

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Thx!

  • @albieribetancourt16
    @albieribetancourt16 หลายเดือนก่อน

    WWWW

  • @gorillamackz582
    @gorillamackz582 หลายเดือนก่อน

    you give us this info for free lol

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      Education should be free

  • @igotdembombs
    @igotdembombs หลายเดือนก่อน

    Training mode question
    How do you lab instant air moves on wakeup? Like labbing to beat blanka wakeup airball or chun legs.

    • @Chris_F
      @Chris_F  หลายเดือนก่อน

      You need to record that sequence and then set it as a reversal option