Nicely done. Right now it looks like you’re using a non-linear deformer on the tongue mesh to get that “wave” effect. You’ll get better results if you have so sort of rotation applied to the individual joints (like an autoswim), that way the tongue will maintain the same length.
Nicely done. Right now it looks like you’re using a non-linear deformer on the tongue mesh to get that “wave” effect. You’ll get better results if you have so sort of rotation applied to the individual joints (like an autoswim), that way the tongue will maintain the same length.
thanks for the comment! the sine deformer was added more for fun than for the need) next time will definitely try following your advice!
thank you so much for the fast replay and i really like the way how u rig it
thank you!
could u tell me plz which software u used to rig that tongue 3ds max maya blender etc ?
hi! all done in maya