Hey, nothing wring with that. I just made a rolling rover. As in a Mun lander that has wheels on all sides and can drive when falling over sideways. It also has enough RCS thrust to lift off, orient itself in any direction, and do sick backflips. So it can land and take off horizontally and vertically, and even backwards.
The SLS is such a Kerbal-esque design tho... Take the fuel tank and SRBs from the space shuttle, slap on a Delta IV upper stage, and top it off with a re-skinned Apollo capsule. Totally not limited to the stock Kerbal parts!
InventorZahran 327 the N-1 was just the human way of saying, we don’t have big enough parts, so let’s add MOAR BOOSTERS! :D The Saturn 5 and Delta were just humans getting TweakScale.
A few months ago, I tried to build a space shuttle orbiter-like vehicle that could land on the moon and fly back. It wasn't as impressive as this SSTO plane, but it did work. Could this work in real life I wonder?
1. the Kerbal Space program is 10 times smaller than the real Solar system 2.normaly you stay with fule in orbit if you land on the mun because you need lesser fuel 3. a ssto is cheaper but needs more fuel 4. A falcon havy will be cheaper
@@thunderbird1921 Yes, but we are a while from being able to use rockets just like normal airplanes and we have MUCH much mode experience with building rockets than spaceplanes.
@Geekimus Prime Earth's radius is ~ 6300km and kerbin's radius is 600km. Mass of kerbin is 5.29e25 grams. So the gravity is same as Earth ASL in equator.
Hey Matt, I just covered the Exodus Space AstroClipper - a 2-stage spaceplane - which will try to build this in reality. I'll pass along your video so they can learn from your techniques.
@Caiden Samuel They're using TWO bots now (I've noticed that response every time the first spam reply appears). Clever. Sadly, nobody on this video will be falling for it.
this guy is actually super good. why? he does not beg for subs or likes, he actually has a good personality, he has a nice voice, he does not copy anyone, he is unique and there are so many other reasons why I like these videos by him.
That day you realised that burning fuel is producing CO2 and other greenhouse gases. This is not to mention that nuclear propulsion is used which will generate some sort of pollutant(even if radiation is controlled)
Hey Matt, about the Delta V funkiness for the Munar injection burn- I've actually had the same issue myself. Because all the engines are in the same stage it is calculating them all together. If you separate the types of engines between two stages, it will calculate with the current stage. If you want to get an accurate readout, you simply need to separate the Rapiers from the nuclear and move the stages around as needed. Hope this helps!
I've had that bug before with the delta V estimation time; a fix I regularly use is go back to the KSC, then return to your craft via tracking station. This is usually at least a temporary fix
I don't have OCD myself, but I honestly really appreciate that you didn't misuse the term OCD there. A lot of people don't even realise what it actually is, and it's nice to see someone who actually understands that and is polite about it. Thanks
Matt, the reason why the maneuver node got confused during your munar injection burn and mun capture burn is because of the mode of the rapier engines. If you switch them to air breathing, the maneuver nodes will fix themselves. This is because the game calculates delta v using the engines which are able to burn, even if they are off. Switching into air breathing mode in a vaccum will force the game to only calculate the delta v of the nuclear engines.
Infected_Hunter0 Genius more like actual science: introduce myself. Cmon bruh. U really think that a game would be harder than actual astrodynamics and rocket engineering?
1:19 He says they're easy, but in the many many years I've been playing this game, I've never once been able to get an ssto to even make it out of the atmosphere before running out of fuel and crashing D:
Me: celebrates landing on mun with an extra 2000 delta v needed for landing on the mun AND going back for a tiny lander that can’t even go back to Kerbin Matt: easily goes to the mun and back using a SSTO
When the manouver node doesn’t work then turn the R.A.I.P.I.E.R engines to air breathing mode... then it would’nt take delta v from them Works every time for me😂😉
When you were aerobraking and said the word "satisfactory" my brain decided to combine KSP and Satisfactory in my head with elements of Factorio. Wow. I have never been more impressed by my imagination.
Nuclear engines aren't run by reactors, it's run by running hydrogen over uranium heating the fuel, causing thrust when ejected out of a rocket nozzle. 4:38
Since I am a chemistry Nerd, I am easily relatable to this Except the part about Hydrogen over uranium. If Nuclear engines use Nuclear reactors. They would need to have a large amount of Uranium, Plutonium, and Thorium to run for long distances. Although they could of used the type of Nuclear reactor that feeds itself. And nuclear reactors are way too big. Edit: Sorry I got a little bit too carried away.
Nuclear engines ARE reactors. Inside happens a reaction. That's why they are called reactors. The reaction there is gas is heated up and the exhausted thru the nozzle. The thermonuclear reaction (aka fission) is that heats up the gas.... therefor nuclear reactor
@@delta9827 you Not only get carried awy but nerded all wrong. Get Back to a textbook and read the chemestry stuff again als. Based on this comment i'd Not even give you a D in your Score....
Specific impulse is everything. When you unlock engines with higher ISP, the lower ISP engines become basically obsolete. That is, unless you absolutely need them to escape a planet's or moon's surface, or for manœuverability.
Anyone of Matt’s subscribers “it has been irrefutably proven that Matt decides to chug 4 sugar filled drinks before he makes a video” he just has so much energy in his videos. Yet not too much, unlike my cousin who starts screaming when he has sugar. I’m actually a type 1 diabetic and so gimme all of the sugar jokes you got! I have 300+ units of insulin, so get to it!
You should make a big space station that has a parabolic orbit which, at one point on it’s orbit, is about as close to the Sun as Moho, and on another point, out further than Eeloo
Thrust is actually the more correct term for what you are doing. For example in aircraft a prop has power levers, a jet has thrust levers. Rockets produce thrust, engines produce power.
Matt, could you design a interplanetary heavy cargo dropship with swiveled engine mounts,a big cargo hold and a ramp? like the dropships from the Alien movies, curious to see if such design has some practicality to it. I mean, who needs rockets if you can have a dropship right ;-)
There is also an option in the settings (i think its advanced burn times) and it shows when you reach that 50% point of the burn time and its adjustable if you maybe wanna do 2 burns in 2 orbits
I think what fixed the maneuver node burn thing is that you used up all of the oxidizer for the rapier engines so that the game wasn’t calculating them any more
Thanks so much! I used your tutorial and had a flip happy plane found this and it has worked so far! thanks! got to space and with a few SRBs found a duna way that did not get me adrift in the system of duna
The reason your maneuver nodes were not working as you were hoping was because you had oxidizer for the rapiers still. Precisely why the maneuver nodes worked on the way home because you used the rest of the oxidizer on your launch from the mun.
I personally prefer to trust the KER readouts for maneuver nodes and delta-V, since it generally is more correct. Not too sure if it also would have glitched out like the built-in one did in this video, though.
Had a similar maneuver node problem with an SSTO . It seemed like the game got confused with the leftover oxidizer and the single stage so that it thought that only the Rapier engines were available
11:10 Matt if you had never said this, I would have just assumed "throst" was just the fancy RP way of saying "thrust", like how "clerk" sounds like "clark".
They should be in the same place, if the center of lift is further forward than the canter of mass it'll want to nose up and it's further back it'll want to nose down.
You can, change and add to the staging inflight, and I would not be surprised if you were to place the rapiers in a new 'no.1' stage, the estimated burntime in the nodes would then be correctly calculated. The problem "got fixed" when the oxidizer ran out...
I'm pretty new to Kerbal and so far I love it. Thank you for all your insightful and entertaining videos, Matt. I've launched my first few satellites into orbit, but I'm mostly interested in experimenting with aerodynamics and airplanes. Does anyone know if ground effect is a thing in Kerbal? If so it would be interesting to build an ekranoplan/ground effect vehicle.
hello, i just want to point out: SSTOs with air-breathing engines, as a matter of fact, would do its flame-out stage a lot earlyer than KSP. also, the efficiency would decrease the higher the altitude that the SSTO woule be at. another SSTO idea would to make a conventional rocket, not drop stages, and be really effecent at it. could be launched from airplane?
I bought this game a while back but never played it. Your videos always make it look super interesting and fun! I'm about to dive in for the first time!
1) I really appreciate the sped-up VAB at the beginning of the missions. Please keep this in future videos. I definitely miss it looking at the old ones. 2) I notice your wings are straight on instead of angled up slightly. Do you ever give the wings a mounting angle?
I loved the video, here's a cool video Idea, you could build a dry dock space station like "Kerbal Space Command" did. It would also be awesome if you did a few tutoruals slightly more advanced than Lowne Aerospace 2, like a manned return mission to laythe or surface bases etc.
If you manually limit the thrust on the rapiers to 0 rather than just deactivating them it should fix your maneuver node problem. Happens to me all the time.
Space shuttle: Takes off vertically and lands horizontally.
Matt's SSTO: Takes off horizontally and lands vertically on the moon.
Matt: WELL YOU SEE-
It makes sense, there are no runways on the moon.
Horizontally both ways?
Hey, nothing wring with that.
I just made a rolling rover.
As in a Mun lander that has wheels on all sides and can drive when falling over sideways.
It also has enough RCS thrust to lift off, orient itself in any direction, and do sick backflips.
So it can land and take off horizontally and vertically, and even backwards.
@@GG-sd2dr BUILDONEUSINGWINGS
Captain: "Attention passengers, we are starting the suicide burn phase. We should arrive at the mun in a few seconds."
Passengers: "SAY WHAT!?!?"
When you know nothing about planes and the captain starts using weird terminology
Lol
I'm not sure I'd be any happier if the captain used the term "hoverslam", instead! Aaaaack!
Lol
"NASA is looking for a New generation of Mun landers"
NASA is playing KSP
The SLS is such a Kerbal-esque design tho... Take the fuel tank and SRBs from the space shuttle, slap on a Delta IV upper stage, and top it off with a re-skinned Apollo capsule. Totally not limited to the stock Kerbal parts!
InventorZahran 327 the N-1 was just the human way of saying, we don’t have big enough parts, so let’s add MOAR BOOSTERS! :D
The Saturn 5 and Delta were just humans getting TweakScale.
@@InventorZahran those srbs look just like the clysedale srbs though fr
Matt Lowne: "...An SSTO to the mun!"
Me: *likes immediately*
A few months ago, I tried to build a space shuttle orbiter-like vehicle that could land on the moon and fly back. It wasn't as impressive as this SSTO plane, but it did work. Could this work in real life I wonder?
1. the Kerbal Space program is 10 times smaller than the real Solar system
2.normaly you stay with fule in orbit if you land on the mun because you need lesser fuel
3. a ssto is cheaper but needs more fuel
4. A falcon havy will be cheaper
@@thunderbird1921 Yes, but we are a while from being able to use rockets just like normal airplanes and we have MUCH much mode experience with building rockets than spaceplanes.
@Geekimus Prime Atleast Kerbin has the same gravity as earth but for a smaller radius.
@Geekimus Prime Earth's radius is ~ 6300km and kerbin's radius is 600km. Mass of kerbin is 5.29e25 grams. So the gravity is same as Earth ASL in equator.
" I'm 59% sure it's going to work."
You had a chance, Matt. You had a chance.
My thoughts exactly. I'm so disappointed.
Damnit..
A 59% chance
I'm 69% sure it's going to work...
I heard that as 69 lol
Hey Matt, I just covered the Exodus Space AstroClipper - a 2-stage spaceplane - which will try to build this in reality. I'll pass along your video so they can learn from your techniques.
Wdym
Love your videos
@Caiden Samuel They're using TWO bots now (I've noticed that response every time the first spam reply appears). Clever. Sadly, nobody on this video will be falling for it.
this guy is actually super good. why? he does not beg for subs or likes, he actually has a good personality, he has a nice voice, he does not copy anyone, he is unique and there are so many other reasons why I like these videos by him.
Nobody:
Matt: Solving global warming with SSTOs
That day you realised that burning fuel is producing CO2 and other greenhouse gases. This is not to mention that nuclear propulsion is used which will generate some sort of pollutant(even if radiation is controlled)
@@alanmakoso1115 I think that a nuclear engines irl would use some light fuel like hydrogen. So, pollution due to fuel would not be a problem
Just use entirely nuclear engines, no fuel burned equals no greenhouse gasses emitted.
That’s not a problem if you made the fuel Out of CO2 and water in the first place.
@@donut5818 If a Nuclear Engine were to explode, it would be the same as a Nuclear Explosion. It would be real life Fallout.
Who else thinks Matt Lowne sometimes sounds like grian
i was about to say that
Who likes roblox
@@fadedspace now that's a r/nobodyasked
@@olympique3256 looked at your channel and wanted to call you a wuss
@RockySeeker 8330 only if you play roblox
Americans: yay a morning with a new Matt video
British: LET ME SLEEEPPP
American here, it's like 5-8PM ish here
Hold on.... Erusean, what are you doing here?
Pizza Reed12 ahahahahahahaha
Hey Matt, about the Delta V funkiness for the Munar injection burn- I've actually had the same issue myself. Because all the engines are in the same stage it is calculating them all together. If you separate the types of engines between two stages, it will calculate with the current stage. If you want to get an accurate readout, you simply need to separate the Rapiers from the nuclear and move the stages around as needed. Hope this helps!
Yes, this trick works. Splitting the unused engines off into a new upper stage in the staging column fixes the delta-V calculation.
And it corrected itself when the oxidiser was used up, not due to rebooting ksp
You can also get around this by keeping the air intakes open, and leaving the rapiers active but in air-breathing mode.
It was just because of the left over oxidizer.
The other thing you can do is set the throttle for the Rapiers to 0, and then they won't be taken into account, leftover oxidizer notwithstanding.
One of my favorite daily routines is to watch Matt Lowne KSP videos on a Saturday morning with a cup of coffee.
Yep
Yep
Yup
you do scratch????
“ my wonderful voice to hear with your earbuds “ my favourite quote
Here’s a challenge, put an artificial gravity station as close to the sun as can be in orbit. Also if your reading this I like you videos.
Grass Stratzenblitz already did that.
Thats flippin awesome
Stratenblitz made one called Kerbol 0.
@space nerd yes but he didn't use breaking ground so matt could probably make something cooler to go along with it
Nice name
I've had that bug before with the delta V estimation time; a fix I regularly use is go back to the KSC, then return to your craft via tracking station. This is usually at least a temporary fix
Matt, I’ve just recently found your channel and am really enjoying your videos!
Everytime I watch one of Matt's videos, I get inspired and play ksp, only to realize how trash I am )=
IKR?
@@MisterItchy dude for real I started playing again because I never was able to make it into orbit and I did... But then idk what to do...
Same here lol
Jujubean same feeling
@@slengor8257 Try getting an orbit around the Sun, or put a Space Station around it.
Hey can you do a tutorial on propellers and how to use them effectively?
There are plenty of existing tutorials on how to make stock propellers in vanilla KSP.
no
no
Yes
HOW THE FREAK DID YOU GET THE DLC'S TO WORK!?
I don't have OCD myself, but I honestly really appreciate that you didn't misuse the term OCD there. A lot of people don't even realise what it actually is, and it's nice to see someone who actually understands that and is polite about it. Thanks
@Matt: "SSTO are easy to build in real life as they are in KSP!"
Me: "You just said it."
Matt, the reason why the maneuver node got confused during your munar injection burn and mun capture burn is because of the mode of the rapier engines. If you switch them to air breathing, the maneuver nodes will fix themselves.
This is because the game calculates delta v using the engines which are able to burn, even if they are off. Switching into air breathing mode in a vaccum will force the game to only calculate the delta v of the nuclear engines.
this is so cool just like all your stuff, Matt Lowne. love your vids!
"i'm 59% sure it's going to work" me designing any of my KSP rockets
Me designing literally any ksp craft
I mean matt is not that bad. He could have put another 10% on there
I am 0% sure that my craft will work
I am -100% sure That i will ever get to moon :/
@@Spolarvatska I agree that you will never go to the moon
Someone how complex can rockets and space be. ksp: Allow me to introduce myself
Infected_Hunter0 Genius more like actual science: introduce myself. Cmon bruh. U really think that a game would be harder than actual astrodynamics and rocket engineering?
Everyday Astronaut: SSTO's Suck!
Matt: SSTO to the Mun!!
1:19 He says they're easy, but in the many many years I've been playing this game, I've never once been able to get an ssto to even make it out of the atmosphere before running out of fuel and crashing D:
Me: celebrates landing on mun with an extra 2000 delta v needed for landing on the mun AND going back for a tiny lander that can’t even go back to Kerbin
Matt: easily goes to the mun and back using a SSTO
I think how good a ssto looks directly influences how well it works
Real
When the manouver node doesn’t work then turn the R.A.I.P.I.E.R engines to air breathing mode... then it would’nt take delta v from them
Works every time for me😂😉
Genius
I'm pretty sure the delta-v readout solved itself when he used all of the oxidizer so the RAPIER engines couldn't work anymore.
@Kyp Durron but the thing i said works... and then you dont have to burn all the oxidiser at accent
Lmao yes instead of turning rapiers off just switch them to air breathing so they turn on only on return
That Vernier engine thrust was fantastic! I will definitely keep them in mind now.
Very planey plane Matt! Good job!
When you were aerobraking and said the word "satisfactory" my brain decided to combine KSP and Satisfactory in my head with elements of Factorio. Wow. I have never been more impressed by my imagination.
Matt lowne space industry the only company that make you go to the mun for a dollars,giy you are so creative this is incredible
It's like the Concorde, the SR-71 Blackbird and a NASA Shuttle had a child of the future. Beautiful.
I LOVE the landing procedure. Land vertical, tip over, small burn to dampen impact 😂😂😂
It's funny, this exact week I tried (and failed, I confess) to build an SSTO for 10 tourists for the Mun (and Minmus).
Thanks for doing that for me ^^
The Craft looks really cool. It reminds me of the NX test craft from Star Trek: Enterprise
Nasa: we need more employees
Me: let me Introduce you to
*Trumpet noises*
Matt
My mans corble Kerman still needs saved from dubs if u need a blunderbirds:)!
Nuclear engines aren't run by reactors, it's run by running hydrogen over uranium heating the fuel, causing thrust when ejected out of a rocket nozzle. 4:38
this
Nuclear fusion engines get even crazier with variable isp deuterium stuff
Since I am a chemistry Nerd, I am easily relatable to this
Except the part about Hydrogen over uranium. If Nuclear engines use Nuclear reactors.
They would need to have a large amount of Uranium, Plutonium, and Thorium to run for long distances.
Although they could of used the type of Nuclear reactor that feeds itself. And nuclear reactors are way too big.
Edit: Sorry I got a little bit too carried away.
@Theminecraftmanishere 8000 cringe bro, cringe
Nuclear engines ARE reactors.
Inside happens a reaction. That's why they are called reactors.
The reaction there is gas is heated up and the exhausted thru the nozzle.
The thermonuclear reaction (aka fission) is that heats up the gas.... therefor nuclear reactor
@@delta9827 you Not only get carried awy but nerded all wrong. Get Back to a textbook and read the chemestry stuff again als.
Based on this comment i'd Not even give you a D in your Score....
Me: "Can't even make a working aircraft"
Matt: NASA if you’re watching-
NASA: takes notes aggressively
We are honoured to recieve this epic free content
bunch of kerbals: *stuck on duna*
Matt: makes another SSTO to Mun
Specific impulse is everything. When you unlock engines with higher ISP, the lower ISP engines become basically obsolete. That is, unless you absolutely need them to escape a planet's or moon's surface, or for manœuverability.
Anyone of Matt’s subscribers “it has been irrefutably proven that Matt decides to chug 4 sugar filled drinks before he makes a video” he just has so much energy in his videos. Yet not too much, unlike my cousin who starts screaming when he has sugar. I’m actually a type 1 diabetic and so gimme all of the sugar jokes you got! I have 300+ units of insulin, so get to it!
You should make a big space station that has a parabolic orbit which, at one point on it’s orbit, is about as close to the Sun as Moho, and on another point, out further than Eeloo
that wouldn't be parabolic, it would have eccentricity < 1
if it was truly parabolic it wouldn't come back
Thrust is actually the more correct term for what you are doing. For example in aircraft a prop has power levers, a jet has thrust levers. Rockets produce thrust, engines produce power.
Thanks alot Matt!! I have exams this week and i didn't get a good score. But this video made my day :D
I just found this channel and subbed about a month ago but gosh darn I can't stop watching. Keep up the good work, I look forward to your next video!
your kerbin orbit entry was smooth!
Matt, could you design a interplanetary heavy cargo dropship with swiveled engine mounts,a big cargo hold and a ramp?
like the dropships from the Alien movies, curious to see if such design has some practicality to it.
I mean, who needs rockets if you can have a dropship right ;-)
Sounds impractical but I think I know what you’re saying. Would be interesting to see
This is the earliest I've ever been.
There is also an option in the settings (i think its advanced burn times) and it shows when you reach that 50% point of the burn time and its adjustable if you maybe wanna do 2 burns in 2 orbits
I have a series of jets that I make called "wyverns" I did that because I made the wings shaped like stuka wings.
I bet that looks pretty sick! WEEEEEEEEEEEEEEERRRRRRRRWWWWWWWWWWW
Jesus, that landing on the Mun was so damn smooth
I don't know why but i really like the aesthetics and shape of the Mk.2 parts.
Mk2 is easier to fly than mk3 cus mk2 parts give you lift
First video I finished!! ( Watched 4 months ago ) you inspired me to play ksp more!!!
When you get Matt lownes videos on Friday night rather than Saturday: AMERICA
FUCK YEAH
11:26 my friend when I'm in a discord call with him and it's silent so he breaks the silence by saying something insane.
I think what fixed the maneuver node burn thing is that you used up all of the oxidizer for the rapier engines so that the game wasn’t calculating them any more
Amazing video, you deserve more subscribers
Who doesn't get back to Matt to be on Blunderbirds. Madness.
Your commentary was really good in this video!
Thanks so much! I used your tutorial and had a flip happy plane found this and it has worked so far! thanks! got to space and with a few SRBs found a duna way that did not get me adrift in the system of duna
I think activating the Rapier engine repaired the delta-v too. It must have re-read the the currently active engines and fixed itself
The reason your maneuver nodes were not working as you were hoping was because you had oxidizer for the rapiers still. Precisely why the maneuver nodes worked on the way home because you used the rest of the oxidizer on your launch from the mun.
I personally prefer to trust the KER readouts for maneuver nodes and delta-V, since it generally is more correct. Not too sure if it also would have glitched out like the built-in one did in this video, though.
I’m new to the Channel and I don’t know what SSTO stands for oh and I love your channel ❤️
This... puts a smile on my face
Thanks for the respect for us OCD sufferers, lovely video as always ❤️❤️❤️
Had a similar maneuver node problem with an SSTO . It seemed like the game got confused with the leftover oxidizer and the single stage so that it thought that only the Rapier engines were available
That mun landing was 👌
Holy crab that thing look awesome!
Next time the game sound effects disappear in the recording I vote for noise effects coutesy of Matt!
Great video !
11:10 Matt if you had never said this, I would have just assumed "throst" was just the fancy RP way of saying "thrust", like how "clerk" sounds like "clark".
You make me laugh, Matt. Keep up the good work. KSP player with 3000 hrs here.
Love the content Matt! Does anyone know where centre of mass should be in relation to centre of lift, my SSTO's keep back flipping after takeoff...
They should be in the same place, if the center of lift is further forward than the canter of mass it'll want to nose up and it's further back it'll want to nose down.
dude you leaving mun looked like the mun was saying:change the world, my final message, goodbye *windows xp shutdown sound*
You can, change and add to the staging inflight, and I would not be surprised if you were to place the rapiers in a new 'no.1' stage, the estimated burntime in the nodes would then be correctly calculated.
The problem "got fixed" when the oxidizer ran out...
I'm from Brazil. I love your vídeos !!!!
Very good video, I liked the design of the SSTO
Nice SSTO, looks cool
Matt you the best gamer, i love you
Thanks for that OCD clarification Matt! Much love
Butter that landing Matt🤣🤣
Yes, I gladly smash that like button. I almost always forget to smash it so Im glad you tell me to !
You have some skills my man.
I'm pretty new to Kerbal and so far I love it. Thank you for all your insightful and entertaining videos, Matt. I've launched my first few satellites into orbit, but I'm mostly interested in experimenting with aerodynamics and airplanes. Does anyone know if ground effect is a thing in Kerbal? If so it would be interesting to build an ekranoplan/ground effect vehicle.
hello, i just want to point out:
SSTOs with air-breathing engines, as a matter of fact, would do its flame-out stage a lot earlyer than KSP.
also, the efficiency would decrease the higher the altitude that the SSTO woule be at.
another SSTO idea would to make a conventional rocket, not drop stages, and be really effecent at it. could be launched from airplane?
I bought this game a while back but never played it. Your videos always make it look super interesting and fun! I'm about to dive in for the first time!
congratulation on 400k sub.💕😃
1) I really appreciate the sped-up VAB at the beginning of the missions. Please keep this in future videos. I definitely miss it looking at the old ones.
2) I notice your wings are straight on instead of angled up slightly. Do you ever give the wings a mounting angle?
Very well done, sir! -Tips hat-
The navball Dv thing was because the game realized that you couldnt use the rapiers anymore. You ran them out of oxidizer.
I loved the video, here's a cool video Idea, you could build a dry dock space station like "Kerbal Space Command" did. It would also be awesome if you did a few tutoruals slightly more advanced than Lowne Aerospace 2, like a manned return mission to laythe or surface bases etc.
I'm living +02:00
You are a Brit so
Why you not sleeping
Why I don't sleeping
But it's a good vid
If nasa had Matt ( and wasn't cut down by the Senate) we would be living on Mars already
Regardless, at least we still have SpaceX!
@@3ctjhseolere lol yeah
If you manually limit the thrust on the rapiers to 0 rather than just deactivating them it should fix your maneuver node problem. Happens to me all the time.