7:01 In the bottom left, there is a frame where you can see the ring whizzing by the ship. Imagine if you hit it in timewarp. That would've been funny.
"We chose to go to Minmus NOT to advance the scientific knowledge of our race, but to establish wether or not it does indeed taste like mint ice cream" Matt, that in itself is advancing the kerbal's scientific knowledge.
Debris in KSP has some quantum mechanics vibe to it - it only de-orbits when you observe it. Same applies to parachutes sometimes. I once tried to deploy a rover from a plane, and it kept crushing into the ground. So I had to circle around it after deployment and only then it's parachutes worked fine.
Or if the periapsis is below the 'camera change' altitude (about 24km for Kerbin), the game will auto-deorbit it for you. If it's above that cutoff then it will stay in a perpetual "needs to be observed to deorbit" condition.
@@MattLowne EVE for 1.8.1 works with 1.9 (I know because I've been using it for 3 months now) but scatterer did update. I don't see a new EVE update tho, and the last one (for 1.8.1/1.9) was released in October last year. PS, I saw that you were trying to click the rock on Minmus at 10:34. To pick up a rock, get a kerbal up close and right-click him/her. Assuming its a small rock and not a large surface feature and that you are close enough, there will be an option to "pick up *whatever the rock is, e.g. Laythe stone*". The kerbal will play a cute animation of him/her hacking away at the rock and then will produce a science menu. The rock will then disappear. Transmitting the data will yield 0 of the science while recovering it will give you the same amount of science as a surface sample on that planet.
Fun fact, i recently landed on minmus. Coming in. crew report. (roughly) "You look at the minty green surface of minmus, you wonder if it tastes like mint? You realize you are hungry now." Surface sample, minmus flats (iirc, not the dark green area, one of the higher flats) "You sneak a taste of the surface sample, it does not taste like mint." Quotes are not exact. But recent.
I would think that a smaller SSTO which could connect to a hyper-ring for interplanetary flight would be cool, just like the appollo system for returning to earth
@Zwenk Wiel Sure it is. It got to orbit without discarding any parts. The fact that it left some parts in LKO while going off to some other destination doesn't make it not an SSTO, just makes it a multi-part ship. The entire ship got to orbit, and the entire ship came back to the ground.
I love this! Love the fact you are making it backwards with the ring being the "short range" mode, and the ship alone being the long range... That's brilliant! Imma steal the idea I think. Not the design, but the basic idea.
What's really cool is that the Delta 7-B Æthersprite-class light interceptors (by Kuat Systems Engineering) used by the Jedi early in the Clone Wars and the Eta 2 Actis-class light interceptors (also by Kuat Systems) used by the Jedi later in the Clone Wars both use the hyperdrive ring system (Come to think of it, Kuat Systems probably has a patent on the design). The difference is that the Eta 2 hyperdrive ring has 6 engines while the Delta 7-B hyperdrive ring has only 2.
By the way: One of the fan-made space planes available for free on the in-game community vehicle catalog is a Delta 7-B interceptor, and I think it would be cool if you tried making a Hyperdrive Ring for it.
I checked the wiki, and apparently the hyperspace rings for Kuat-brand interceptors aren't made by Kuat. The two-engine version for the Delta 7-B is the Syliure-31 (also compatible with the Delta-12 Skysprite) while the Eta 2's use the larger, six-engine Syliure-45. Both models of transport ring are manufatcured by TransGalMeg.
@@Nr15121 I could be wrong but I think high G maneuvers like the airocobra do work against some or most missiles, but killing your energy like that would certainly put you in a disadvantaged position and would probably lead you to your demise just as the missile would
My favorite thing about Star Wars is that all the tech actually has a use, like R2-D2 isn’t just a little cute robot it actually functions as a sort of computer AI for ships
Wonderful job! Regarding debris, I've noticed that if you leave a piece of debris on a degrading orbit and "ride it down", it behaves as expected. However, often if you travel away from the separate stage, the game will remember its sub-orbital trajectory, but it won't lower its appoapsis unless you select the debris from the tracking center. I suspect that the game removes physics from objects that isn't in the immediate vicinity of the player's object to save on resources.
Thank you for doing a grammatically correct intro, "welcome to another" SO many youtubers say "welcome back to a new" or something similar, but like, if it's new then I'm not coming back to it, you could say welcome back to my channel for a new whatever, idk why it irks me so but it does and I feel bad about it but I also still feel that way so..
Matt, the reason you have debris still loitering around Kerbin is because once you're beyond render zone about 3 KMs away from another ship or part of a ship, the atmospheric physics will not apply to that piece. Example, a debris piece with apoapsis of 80 Km and and periapsis of 20 Km will hold that infinitely unless you switch to that debris piece in tracking center or manually delete.
Some years ago I made a similar ring, but it's purpose was to bring small SSTO planes to Laythe. The planes did not have delta V to make interplanetary flight, because they would serve as transport between an orbital space station at Laythe and a ground base. So the ring was always out of atmosphere, going to Laythe and back carrying planes.
Matt's Ring may have the high ground, but he underestimate my Lazybird's power ( imgur.com/gallery/azEcAoV ) - Craft file: kerbalx.com/Mars-Bound_Hokie/Lazybird (posted 1.5 months ago)
I did this the other way around. Built a hauler that stays in orbit indefinite and gets payload modules from the surface to drag to different destinations. Saves me the trouble of launching nuclear engines, laboratory, orbital experiments and all the stuff every time. Just had to finance that one huge rocket to launch the hauler but now i have a "real" spaceship.
Regarding the debris: I think it comes down to the physics range - when you drop stages, any objects/debris on a (non-surface-collision) sub-orbital trajectory get ignored from the physics calculations once you're out of range, and that includes atmospheric drag, so it paradoxically stays in a non-decaying sub-orbital path. I've had that loads of times.
Hence the reason the tie fighters were kept inside the star destroyers. Because only a few tie craft had warp drives like the advanced tie and heavy tie.
17:30 I did a minmus mission and one of my pieces of debris had a periapsis of 30km or something but it still showed up on the map screen for way later
Before watching this video, I had the exact opposite idea. The space plane flies into low orbit where a station holds the hyper rings and fuel. The space plane docks to the ring which then flies the craft to another planet and parks in low orbit while the plane descends or at another fueling/holding station.
I watched the prequels recently and had the same idea to try and build one of these but I had no idea on how to go about it, so I didn't. Kudos to you for being a KSP master and making one.
18:00 this is exactly what happens. if you leave a vessel when its periapsis is greater then 0 then the ship will "go on rails". its orbit does not change so all you have to do is go back to the vessel and just wait until it enters atmosphere assuming you left its periapsis less then 70km. sometimes it will already be in atmosphere when you enter and it is very exciting watching the physics engine trying to work out orbital velocity at only 10 km from the surface and every thing just explodes instantly and the sometime the camera just goes nuts in the process.
I've noticed the debris problem to, basically, the debris won't be slowed down by the atmosphere unless you watch it, or it's on an actual collision course with the planet's surface. Orbits that pass through the upper atmosphere will not decay unless you actually play as the object.
LKO Debris only gets cleaned up automatically if it drops below 20km altitude. Above that, but under 70km you can either switch to it so that atmospheric drag gets applied degrading it's orbit, or you can just delete it. As a rule, when I'm going for clean space, I delete any debris which has a Periapsis below 70km as that would *eventually* deorbit.
Did something similar to this a few years ago cept the other way around, the ring was for getting around the solar system while the ssto was for atmospheric flight / getting off planets :P
I know that when your periapsis is in the atmosphere, but above a certain altitude (don't ask me exactly), KSP will treat debris as if it was in orbit without atmospheric drag. I regularly leave first stages in an 80~50km orbit to squeeze as much delta-V as possible out of them, and find I have a lot of debris left in these orbits. I usually make a session of it, and when I have about half a dozen around Kerbin I will individually 'fly' them down at 4x speed. It's quite cathartic in it's own little way.
Kinda wish you added a drill to the spacecraft so you could refuel the ascension ring out in space. Maybe also make an ascension ring delivery system for Eve so you can easily land there.
My experience with space debis is that if you deorbit it but the PE is above ground and the debirs will on encounther the athmosphere the game will simulate it as if there wouldn't be an athmosphere. You can easily deorbit them by switching to them and time warp until they are in the athmosphere so that they will burn up.
hey matt! at the start of the video when you said the lowne lazy method of docking doesn't work with these two crafts you were slightly wrong... when docking the two crafts, insert the command vessel into the holding "box" and sit still once the docking ports are relatively aligned. once the previous step is completed, select the docking port on the ship and select the option "control from here". enable SAS and select the other docking port as the target. do the same on the ring craft and then use RCS to move them closer and they will align. this might work... I'm not 100% sure but I think it might. p.s i am a console player and I assume this will work on pc!
The ring could be used as refueling station or re-entry rescue spacecraft.Just dock it to refuel or if the station has full fuel, but some spacecraft without fuel, only monopropellant, can dock it, start the engines and start re-entry.
Fun fact, the Jedi starfighter is a delta-7 and was liked by the Jedi presumably because of its manouverability and was later swapped for the Eta-2 Actis-class light interceptor
I’ve noticed that with the debris as well. If something is on a sub-orbital trajectory but you’re not actively playing it it will just ride on a rail forever. I will periodically go to the tracking station and either select debris and play through the re-entry or more likely just destroy it if it’s on a sub-orbital trajectory. If it is indeed in orbit then I’ll launch a grabber craft to go knock it out of orbit. Do wish KSP would fix this though.
I love the idea of having a few of these in orbit, and designing all of your SSTO’s or rockets around this, so all you need is to get it into orbit, then dock with the ring and go anywhere in the solar system.
I like the idea of the Hyper-Ring in the prequel trilogy, since Jedi Starfighters are meant to be very light, unarmored interceptors without any fancy systems (aside from an Astromech to handle onboard subsystems) since the pilot uses the Force to find and target the enemy so not having a hyperdrive makes it much lighter. I think the A-Wing, an equivalent GCW craft, also lacks hyperdrive compared to the X-Wing (multirole) and Y-Wing (Fighter Bomber)
Build a two stage plane that can go to eve surface and back. - both stages need to be individual planes. - First stage may be left on eve surface without kerbals in it for future eve ascents. - Mining only alowed on eve surface. - One launch. - Only stock parts
If you look at the orbits of your debris, you'll probably find that they have periapses inside the atmosphere. When you de-orbit something such that it doesn't hit the ground, but does pass through the atmosphere, when you switch away from that vessel KSP forgets to run the atmospheric drag simulation and so thinks it's still in orbit. If you click fly on such a peice of debris, it will fall out of orbit as long as you watch it.
There are debris because when you leave a piece of debris on a suborbital trajectory with the periapsis above the altitude where anything despawns if unloaded, it won't slow down at all because it's unloaded
the debris thing is that its on a sub orbital trajectory but because its left the game thinks its still safe or something but youd have to control them and timewarp to clear them out of space
Imagine this design when we actually have multiple solar systems in KSP 2.
Can't wait for ksp 2 to release.
Just make the Ascension Ring larger, and the spacecraft itself moar fuel and engines, and you will have a true Star Wars craft
Just use mods
@@nighpaw4651 mods are cool but nah. ksp 2 is going to be fun as hell
Astro I just realized
Why are star wars spacecraft aerodynamic
7:01 In the bottom left, there is a frame where you can see the ring whizzing by the ship. Imagine if you hit it in timewarp. That would've been funny.
Bionic vision!!!!
How could you see that???
How on earth does one see that?!?
@@oliverjackson792 because it’s obvious? 🤨
You go through shit when in time warp
"We chose to go to Minmus NOT to advance the scientific knowledge of our race, but to establish wether or not it does indeed taste like mint ice cream"
Matt, that in itself is advancing the kerbal's scientific knowledge.
But it’s not useless like TEsTiNg tHe aTmOsPheRe of DUNA or sAmPliNg DRes!!
Science isn't about "why?"
It's about "why not?"
@@michaelfixedsys7463 or "can we eat/touch it without immediate death, if we do why?
I think kerbal space program science experiments mainly include taste tests.
Rapaiz tu é poliglota?
Ahh yes, the two KSP DLC's, Making ground, and breaking history.
*breaking history*
The most illegal DLC ever
NOW WITH ARSON!
The normal dude 1833 breaking history, includes Apollo 13 and that one challenger mission
Ethereal Forest “that one challenger mission” -Ethereal Forest 2k20
you know the one
@Astro Alexandria 2: Electric boogaloo
Me, a yank about to go to sleep:
Matt Lowne: I dont think so!
Simon Kimberly jokes on you we here in Russia need not sleep!
As an English citizen I drink too much tea to sleep
I’m an Aussie so this was posted at about 8:00pm
Lemmonsy for me this was right around 2 am. West coast.
1 day ago, its 23:06 in GMT +5:30 here
Star Wars: revenge of Jeb
Star Wars: Revenge of the jebadi(ah)
@@MBR228 F
Send the blunderbirds to rescue my cousin Jeb!
@@Jonnaman Return of the Jebi
Matt Lowne episode VII: revenge of the kraken
Debris in KSP has some quantum mechanics vibe to it - it only de-orbits when you observe it.
Same applies to parachutes sometimes. I once tried to deploy a rover from a plane, and it kept crushing into the ground. So I had to circle around it after deployment and only then it's parachutes worked fine.
Schrodinger's debris
@@brokedeaddog It's in orbit and on the ground at the same time
Or if the periapsis is below the 'camera change' altitude (about 24km for Kerbin), the game will auto-deorbit it for you. If it's above that cutoff then it will stay in a perpetual "needs to be observed to deorbit" condition.
Just fly very low to the ground so it is in physics range untill it hits the ground and u should be fine
I used to stick parachutes on my boosters so they could be recovered, but of course the chutes never deployed so it was a waste
How did you not finish that train of thought with "We choose to go to Minmus, not because it is hard, but because it is easy!"?
Cuz that would just be true lol
I said that same thing in my head!
"the only planets in the system you can't use your EVA pack on are tylo, eve, and laythe, and jool for all you smartasses out there"
wHaT aBOuT kErBIn
technically you can USE it anywhere. It just won't get you anywhere in some places.
@@makssachs8914 yes
Jakob AP Does the sun look like a planet 😑
and tylo and laythe are not planets
@@ibimssss at this point why not call it that
Oh, btw: EVE and Scatterer and also AVP are now updated to KSP 1.9.
Are they? Since when? Ok thats nice!
They will be a fine addition to my gamedata folder
@@MattLowne EVE for 1.8.1 works with 1.9 (I know because I've been using it for 3 months now) but scatterer did update. I don't see a new EVE update tho, and the last one (for 1.8.1/1.9) was released in October last year.
PS, I saw that you were trying to click the rock on Minmus at 10:34. To pick up a rock, get a kerbal up close and right-click him/her. Assuming its a small rock and not a large surface feature and that you are close enough, there will be an option to "pick up *whatever the rock is, e.g. Laythe stone*". The kerbal will play a cute animation of him/her hacking away at the rock and then will produce a science menu. The rock will then disappear. Transmitting the data will yield 0 of the science while recovering it will give you the same amount of science as a surface sample on that planet.
@@kevinzheng7373 Whoa thanks!
Fun fact, i recently landed on minmus.
Coming in. crew report. (roughly)
"You look at the minty green surface of minmus, you wonder if it tastes like mint? You realize you are hungry now."
Surface sample, minmus flats (iirc, not the dark green area, one of the higher flats)
"You sneak a taste of the surface sample, it does not taste like mint."
Quotes are not exact. But recent.
*downloads craft*
ah, yes, a fine addition to my collection
Me after downloading it
Me to the Kraken: I HAVE THE HIGH GROUND
Hello there
ErniE 7 GENERAL KENOBI
@Unity the negotiator
@@dylpepperino3746 General Grievous, you're shorter than I expected
I would think that a smaller SSTO which could connect to a hyper-ring for interplanetary flight would be cool, just like the appollo system for returning to earth
@Zwenk Wiel Sure it is. It got to orbit without discarding any parts. The fact that it left some parts in LKO while going off to some other destination doesn't make it not an SSTO, just makes it a multi-part ship. The entire ship got to orbit, and the entire ship came back to the ground.
7:26
Jebediah: (takes off helmet to taste the mint ice cream on minmus)
mmm yes tastes like S U F F O C A T I O N
You can always tell when you're about to enter the hwhiskey review, everything just becomes a little more classy all of a sudden.
No! You can't just make working SSTO's like that!
haha SSTO go zoom
I love this
"A good ring to it." alright fine take my like but it doesn't mean i'm happy about it!
r/angryupvote
I love this! Love the fact you are making it backwards with the ring being the "short range" mode, and the ship alone being the long range... That's brilliant! Imma steal the idea I think. Not the design, but the basic idea.
Matt’s sstos: has round wings
Me: Surprised
Matt’s sstos: has removable wings
Me: Leaving the room...
xD
Matt’s sstos: has wings that can move in there own. Me: HOW THE HECK!?!?
6:47 you almost said “it’s an awkward docking, ‘cause you’ve got to go through a little ‘hole’ ”.
@Triffty maybe that was a relative or maybe him when he was young, or maybe he is actually 5.
@Milo Banks thats not a subreddit
3:00 that moment when you realize how strong Jeb is
yeah
What's really cool is that the Delta 7-B Æthersprite-class light interceptors (by Kuat Systems Engineering) used by the Jedi early in the Clone Wars and the Eta 2 Actis-class light interceptors (also by Kuat Systems) used by the Jedi later in the Clone Wars both use the hyperdrive ring system (Come to think of it, Kuat Systems probably has a patent on the design). The difference is that the Eta 2 hyperdrive ring has 6 engines while the Delta 7-B hyperdrive ring has only 2.
By the way: One of the fan-made space planes available for free on the in-game community vehicle catalog is a Delta 7-B interceptor, and I think it would be cool if you tried making a Hyperdrive Ring for it.
I checked the wiki, and apparently the hyperspace rings for Kuat-brand interceptors aren't made by Kuat. The two-engine version for the Delta 7-B is the Syliure-31 (also compatible with the Delta-12 Skysprite) while the Eta 2's use the larger, six-engine Syliure-45. Both models of transport ring are manufatcured by TransGalMeg.
9:06 inspiring talk...
*inspired of Star wars starfighters*
Oh, I see you’re a kerbal of culture
"Unrealistic sharp turn to kill some velocity"
It's called "Aerocobra" and is actually used by fighter jet pilots to dodge missles huh
Hit the brakes, fly right by.
if you blow up technically your killing something, might not be your velocity
It’s an air show maneuver only it has no practical combat applications notching and countermeasures dodge missiles cobras get you killed
@@Nr15121 I could be wrong but I think high G maneuvers like the airocobra do work against some or most missiles, but killing your energy like that would certainly put you in a disadvantaged position and would probably lead you to your demise just as the missile would
@@infinity9646 that would depend but generally notching is the best option
I love how Jeb just flips around half way up the ladder so that he's now climbing it upside down. That is such a kerbal way to climb a ladder.
It sounds like a mix between Obi wan’s ship and a Saber from Halo Reach
My favorite thing about Star Wars is that all the tech actually has a use, like R2-D2 isn’t just a little cute robot it actually functions as a sort of computer AI for ships
Generally tech does have uses, don't they?
Listen here Matt I was about to go to sleep then this popped up and now I gotta watch it. I love you but if I pass out during the day it’s on you. :P
"Oh I don't think so"
Jesus same thing here
Luckily I don't sleep
Wonderful job! Regarding debris, I've noticed that if you leave a piece of debris on a degrading orbit and "ride it down", it behaves as expected. However, often if you travel away from the separate stage, the game will remember its sub-orbital trajectory, but it won't lower its appoapsis unless you select the debris from the tracking center. I suspect that the game removes physics from objects that isn't in the immediate vicinity of the player's object to save on resources.
Thank you for doing a grammatically correct intro, "welcome to another"
SO many youtubers say "welcome back to a new" or something similar, but like, if it's new then I'm not coming back to it, you could say welcome back to my channel for a new whatever, idk why it irks me so but it does and I feel bad about it but I also still feel that way so..
Matt, the reason you have debris still loitering around Kerbin is because once you're beyond render zone about 3 KMs away from another ship or part of a ship, the atmospheric physics will not apply to that piece. Example, a debris piece with apoapsis of 80 Km and and periapsis of 20 Km will hold that infinitely unless you switch to that debris piece in tracking center or manually delete.
I laughed at the start when he said SSTO but
15:15 "That was a good sentence, right there."
A banger of a sentence right after, as well.
...So is Minmus mint-flavoured after all?
It tastes like salt mint and rocks.
It that order
Yes, and nothing can change that
No, the EVA reports say that it doesn’t. It’s probably just ice crystals, but I bet if you diluted it, it would be the best mint ice cream anyone had
@@cupofspiders5830 and the most expensive
Owen Sauve oh yeah... bob gets a discount tho
Some years ago I made a similar ring, but it's purpose was to bring small SSTO planes to Laythe.
The planes did not have delta V to make interplanetary flight, because they would serve as transport between an orbital space station at Laythe and a ground base.
So the ring was always out of atmosphere, going to Laythe and back carrying planes.
Yesssss! Epicc ship! the ring was a really awesome looking thing, glad you built it!
Your the sea dragon so that coming from you is big.
Have you ever tried a Laphroaig? The 10 year old is one of my favorites!
Given the review he just gave and stated preferences, I don't think he'd be a fan.
First kerbal here
Seriously though this ship concept is really epic
how is your comment from 20 minutes ago but the video was posted 15 minutes ago wtf???
PenguAviation sometimes the numbers don’t change
An embellished two stage rocket?
Matt's Ring may have the high ground, but he underestimate my Lazybird's power ( imgur.com/gallery/azEcAoV )
- Craft file: kerbalx.com/Mars-Bound_Hokie/Lazybird (posted 1.5 months ago)
I think Matt is the only person who would talk about whiskey while performing docking procedures
“Armchair astronomers through and through.”
Had me dying.
I did this the other way around.
Built a hauler that stays in orbit indefinite and gets payload modules from the surface to drag to different destinations.
Saves me the trouble of launching nuclear engines, laboratory, orbital experiments and all the stuff every time.
Just had to finance that one huge rocket to launch the hauler but now i have a "real" spaceship.
**cries in dreams by joakim karud**
I love my *Making Ground* and *Breaking History* DLCs
Love it! My quarantine sleep schedule has allowed me to finally start seeing your videos right as they come out haha
I’m watching this at 3...
Pm! Got you!!!
Regarding the debris: I think it comes down to the physics range - when you drop stages, any objects/debris on a (non-surface-collision) sub-orbital trajectory get ignored from the physics calculations once you're out of range, and that includes atmospheric drag, so it paradoxically stays in a non-decaying sub-orbital path.
I've had that loads of times.
*Crucial docking procedure that determines whether the crew gets back safely*
"So about this tasty bourbon"
Hence the reason the tie fighters were kept inside the star destroyers. Because only a few tie craft had warp drives like the advanced tie and heavy tie.
17:30 I did a minmus mission and one of my pieces of debris had a periapsis of 30km or something but it still showed up on the map screen for way later
Yeah they dont exist until you look at them lol
By far the coolest thing you’ve done. Can’t wait to see it in KSP 2!
"Minmus is my favorite place to go because it is easy"
Me, who struggles to get to the mun:
A N G E R Y
Before watching this video, I had the exact opposite idea. The space plane flies into low orbit where a station holds the hyper rings and fuel. The space plane docks to the ring which then flies the craft to another planet and parks in low orbit while the plane descends or at another fueling/holding station.
Last time I was this early was [INSERT FUNNY HERE]
Insert funny here. Ok did it
[My girlfriend was very dissappointed]
@@manganvbg90 My wife's boyfriend gave me Doom Eternal and Animal Crossing New Horizon as a present today!
Well....,never
Last time I was this early I was caught in Tiananmen Square Massacre
I watched the prequels recently and had the same idea to try and build one of these but I had no idea on how to go about it, so I didn't. Kudos to you for being a KSP master and making one.
I'll try spinning, that's a good trick!
true
18:00 this is exactly what happens. if you leave a vessel when its periapsis is greater then 0 then the ship will "go on rails". its orbit does not change so all you have to do is go back to the vessel and just wait until it enters atmosphere assuming you left its periapsis less then 70km. sometimes it will already be in atmosphere when you enter and it is very exciting watching the physics engine trying to work out orbital velocity at only 10 km from the surface and every thing just explodes instantly and the sometime the camera just goes nuts in the process.
Matt: Hello everyone
My dog irl: *Freaks out thinking there is someone in my house*
I've noticed the debris problem to, basically, the debris won't be slowed down by the atmosphere unless you watch it, or it's on an actual collision course with the planet's surface. Orbits that pass through the upper atmosphere will not decay unless you actually play as the object.
Danny: "Breaking Ground, Literally."
Matt Lowne: "Making Ground"
Me: "Matt Lowne is the Kraken Slayer."
xD
LKO Debris only gets cleaned up automatically if it drops below 20km altitude. Above that, but under 70km you can either switch to it so that atmospheric drag gets applied degrading it's orbit, or you can just delete it.
As a rule, when I'm going for clean space, I delete any debris which has a Periapsis below 70km as that would *eventually* deorbit.
What if you launched a few more missions with just ascension rings, so there would be a ring in orbit of each planet for landing
Did something similar to this a few years ago cept the other way around, the ring was for getting around the solar system while the ssto was for atmospheric flight / getting off planets :P
Me: watching the video with good commentary
10 minutes later
Matt: no, whiskey
I know that when your periapsis is in the atmosphere, but above a certain altitude (don't ask me exactly), KSP will treat debris as if it was in orbit without atmospheric drag. I regularly leave first stages in an 80~50km orbit to squeeze as much delta-V as possible out of them, and find I have a lot of debris left in these orbits.
I usually make a session of it, and when I have about half a dozen around Kerbin I will individually 'fly' them down at 4x speed. It's quite cathartic in it's own little way.
Oh. Ma. Goddddd. I never realized how much you sound like Stewie Griffin until you said Whiskey! Lol! Also, this is a freaking AMAZEBALLS craft!
Glad I'm not the only one who felt like Stewie was giving the hwhiskey review
11:05 "this commentary I've just kind of been winging it really." Perfect summary of all of matt's ksp videos.
The *3* dislikes are flat earthers (is earther spelt like that??)
Nah they're sequel trilogy fans
Matt Lowne haha
So uncivilized...
Kinda wish you added a drill to the spacecraft so you could refuel the ascension ring out in space.
Maybe also make an ascension ring delivery system for Eve so you can easily land there.
I'm still not sure why you bother with the KSP content in the background of your otherwise superb whisky reviews.
Well, some rockets *did* run on alcohol (low grade stuff, worry not), so of all vehicles rockets and whisky seem fine together
Soooo... its a reverse Hyper-Ring? Love it!
My experience with space debis is that if you deorbit it but the PE is above ground and the debirs will on encounther the athmosphere the game will simulate it as if there wouldn't be an athmosphere. You can easily deorbit them by switching to them and time warp until they are in the athmosphere so that they will burn up.
hey matt! at the start of the video when you said the lowne lazy method of docking doesn't work with these two crafts you were slightly wrong... when docking the two crafts, insert the command vessel into the holding "box" and sit still once the docking ports are relatively aligned. once the previous step is completed, select the docking port on the ship and select the option "control from here". enable SAS and select the other docking port as the target. do the same on the ring craft and then use RCS to move them closer and they will align.
this might work... I'm not 100% sure but I think it might.
p.s i am a console player and I assume this will work on pc!
I really hope you continue with this idea, as it was a great one to watch
The ring could be used as refueling station or re-entry rescue spacecraft.Just dock it to refuel or if the station has full fuel, but some spacecraft without fuel, only monopropellant, can dock it, start the engines and start re-entry.
Matt never ceases to amaze me in the different video ideas for background kerbal space program
Fun fact, the Jedi starfighter is a delta-7 and was liked by the Jedi presumably because of its manouverability and was later swapped for the Eta-2 Actis-class light interceptor
I’ve noticed that with the debris as well. If something is on a sub-orbital trajectory but you’re not actively playing it it will just ride on a rail forever. I will periodically go to the tracking station and either select debris and play through the re-entry or more likely just destroy it if it’s on a sub-orbital trajectory. If it is indeed in orbit then I’ll launch a grabber craft to go knock it out of orbit. Do wish KSP would fix this though.
I love starwars! The clone wars came back but sadly the episodes ended at 6
Was expecting that craft to be a VTOL with those landing legs at the back (also looked a bit like the "Coléoptère" VTOL from the 60s)
This is my favorite tv-commercial from the 1960's about the future of spacetravel
This is my favorite thing from Star Wars, thank you
"Jebediah stayed rock-steady and didn't come... close to blacking out"
Good giggle on that one. Definitely enjoyed stumbling into this channel
I love the idea of having a few of these in orbit, and designing all of your SSTO’s or rockets around this, so all you need is to get it into orbit, then dock with the ring and go anywhere in the solar system.
Amazing video and graceful vehicle! Landing was great!!!
It's impressive how you always nail the KSC from orbit.
Thank you for doing a Star Wars thing I haven’t seen anyone else do this
I like the idea of the Hyper-Ring in the prequel trilogy, since Jedi Starfighters are meant to be very light, unarmored interceptors without any fancy systems (aside from an Astromech to handle onboard subsystems) since the pilot uses the Force to find and target the enemy so not having a hyperdrive makes it much lighter. I think the A-Wing, an equivalent GCW craft, also lacks hyperdrive compared to the X-Wing (multirole) and Y-Wing (Fighter Bomber)
Amazing idea and build. Well done. I'm really enjoying the content you are creating with KSP!
I dont thinks anyone understands how much the "lowne lazy method of docking" has helped me. I just did you apollo mun mission totorial and wow.
Lol hearing you mention Scott cracks me up - you two need to do a collaboration!!
8:20 and Duna. Don’t forget lovely Duna. EVA thrust isn’t enough there either.
Build a two stage plane that can go to eve surface and back.
- both stages need to be individual planes.
- First stage may be left on eve surface without kerbals in it for future eve ascents.
- Mining only alowed on eve surface.
- One launch.
- Only stock parts
Watching Matt for KSP: 🚫
Watching Matt for whiskey reviews: ✔
2:33 congratulations, this pun made me subscribe. Keep up the great content
If you look at the orbits of your debris, you'll probably find that they have periapses inside the atmosphere. When you de-orbit something such that it doesn't hit the ground, but does pass through the atmosphere, when you switch away from that vessel KSP forgets to run the atmospheric drag simulation and so thinks it's still in orbit. If you click fly on such a peice of debris, it will fall out of orbit as long as you watch it.
There are debris because when you leave a piece of debris on a suborbital trajectory with the periapsis above the altitude where anything despawns if unloaded, it won't slow down at all because it's unloaded
I really like this concept I'd really like to see you explore more desighns around
matte lowne-
HUGE space station
ring SSTO
kraken drive SSTO
me-
rocket just barely to orbit
orbital SSTOs
only 1 rocket that can reach the moon
I love these ships which are built the *Kerbal* way
the debris thing is that its on a sub orbital trajectory but because its left the game thinks its still safe or something but youd have to control them and timewarp to clear them out of space