KSP: Stock SCIENCE PLANE to EVE! (Breaking Ground DLC)

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  • เผยแพร่เมื่อ 12 ก.ค. 2019
  • Hello friends! This week I'll be trying out the new DLC part by taking a prop-powered craft to the purple planet! The aircraft itself was very inspired by the Lockheed P-38 Lightning, in case it wasn't obvious :P
    Buy my clothes!............►goo.gl/bVprwh
    Instagram......................► / mattlowne
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    Craft file:
    mega.nz/#!YNsXia6R!DgA-naLfn2...
    Crash Montage:
    • Attempting to Land a P...
    Mods:
    Gameplay: Kerbal Engineer Redux; Better Time Warp; Camera Tools
    Visual: Scatterer; Environmental Visual Enhancements; Stock Visual Enhancements; Stock Visual Terrain
  • เกม

ความคิดเห็น • 723

  • @WwZa7
    @WwZa7 5 ปีที่แล้ว +1410

    First we had space rockets
    Than we got airplanes and jets
    Now we have propelers...
    In 3 years we will have horses.

    • @TotoDG
      @TotoDG 5 ปีที่แล้ว +68

      Don’t forget cars and trains!

    • @michaelburke9137
      @michaelburke9137 4 ปีที่แล้ว +52

      Eventually we will have boats and swimming

    • @TotoDG
      @TotoDG 4 ปีที่แล้ว +38

      No offence, but they already *have* boats and swimming. Well, sort of…

    • @dudeman4514
      @dudeman4514 4 ปีที่แล้ว +22

      Eventually we will have walking

    • @michaelburke9137
      @michaelburke9137 4 ปีที่แล้ว +16

      @@dudeman4514 then crawling

  • @darkner2390
    @darkner2390 5 ปีที่แล้ว +1120

    Matt made a plane that isn't an SSTO.
    There's a first time for everything.

    • @weasle2904
      @weasle2904 5 ปีที่แล้ว +31

      I don't understand the attention that SSTO designs get... Realistically, they're not that great. Using conventional rocket technology, it just means taking all the extra useless weight in empty tanks, and possibly different types of engines and propulsion systems.
      The price saved in reuseable is ruined by the limited potential all the extra weight causes. Especially since, with modern rockets, we're perfectly capable of recovering and reusing spent stages (SpaceX)

    • @danielr8257
      @danielr8257 5 ปีที่แล้ว +25

      @@weasle2904 SSTOs can be more efficient since the ascent uses atmospheric engines and if you use solely nuclear engines on the orbit stage, since you don't need to carry oxidizer and the specific impulse is much higher than it would be on a regular rocket, saving money on fuel and possibly sacrificing some range (though staging off some empty fuel tanks would still probably be better and the savings are questionable)
      also they appeal to our unsophisticated monkey brains (almost all space video games and movies use single-stage spacecrafts (that also resemble planes in some way))

    • @weasle2904
      @weasle2904 5 ปีที่แล้ว +5

      @@danielr8257 Nuclear engines are considered conventional technology. Doesn't improve the argument, in fact SSTOs due to their worse payload capacity would likely work worse with nuclear engines due to the high weight. Recovering all stages in a shuttle style orbit vehicle would be the best as it's the most efficient. Which is exactly what Starship is.

    • @danielr8257
      @danielr8257 5 ปีที่แล้ว +16

      @@weasle2904 I was pointing out how an SSTO could be more fuel and money efficient. Also, in KSP, SSTOs can be better because it's harder to recover spent stages in KSP. The SSTO concept does not specify that you don't use nuclear engines.

    • @winneracc
      @winneracc 5 ปีที่แล้ว

      Darkner and a last

  • @kspencerian
    @kspencerian 5 ปีที่แล้ว +437

    Reboot "Life on Laythe!" Do it! Should be awesome. A propeller tutorial would be nice, too.

    • @gddeltaa
      @gddeltaa 5 ปีที่แล้ว +4

      Kevin Spencer do you not have the breaking ground dlc? If you don’t I have no idea. But, I recommend the Airplane Plus mod, as it brings tons of propellers

    • @atardisdu
      @atardisdu 5 ปีที่แล้ว +1

      I mean, with the new update you can right click on the propellers and "deploy" them. Slap them on a rotor and you've got yourself an engine for a plane.

    • @kspencerian
      @kspencerian 5 ปีที่แล้ว +10

      @@gddeltaa Yes, I have the DLC. But "just slapping on" propellers doesn't make them work. A bit more tutoring is needed, and Matt is an excellent teacher, and I might get him out of his SSTO comfort zone and into something he doesn't do much with: rovers.

    • @fiveoneecho
      @fiveoneecho 5 ปีที่แล้ว

      Kevin Spencer try verifying your game files? It should be straight forward from the part menu

    • @kspencerian
      @kspencerian 5 ปีที่แล้ว +9

      @@fiveoneecho There's nothing wrong with my game files. I'm simply in need of configuration advice. Matt is actually a far better tutor than he gives himself credit for.

  • @outcry27
    @outcry27 5 ปีที่แล้ว +545

    Are you using a joystick to fly? Your SSTO landings always look so dang smooth compared to the usual keyboard tapping method, lol.

    • @Joesolo13
      @Joesolo13 4 ปีที่แล้ว +117

      Using Trim by holding alt or even just hitting caps lock to make the controls 'marginal' can help

    • @royrequireswifi488
      @royrequireswifi488 4 ปีที่แล้ว +34

      Use caps lock

    • @Vizzix
      @Vizzix 3 ปีที่แล้ว +11

      why are people complaining about landing? I dont use any tricks to land and I still do it 12/10

    • @Alkaloid-Odin
      @Alkaloid-Odin 3 ปีที่แล้ว +17

      @@ImSorryAmanai chill man

    • @emmeXXtreme
      @emmeXXtreme 3 ปีที่แล้ว +1

      @@royrequireswifi488 god I wish I didn't had to discover this myself ahahah

  • @ross498
    @ross498 5 ปีที่แล้ว +228

    Matt you can bind the motors to the throttle so that you have finer control over your speed. Love the vid!

    • @geriko29
      @geriko29 5 ปีที่แล้ว +2

      may I ask how?

    • @ross498
      @ross498 5 ปีที่แล้ว +21

      Go to the actions tab, select your motors and open up the main throttle group. You can then click on the rpm limit and the torque limit to bind them. It should work👍

    • @vapidaether
      @vapidaether 4 ปีที่แล้ว +13

      A month late. But maybe someone will see this? You can bind more to the action buttons. In fact, to make the most effective plan, you kinda need to. The only flyable fixed-wing prop I made, I had to bind the RPM limit to the throttle. I also set the props to deploy and toggled the authority limit through U/D translate controls, which offers better speed control at different altitudes.

    • @yurigagarin3014
      @yurigagarin3014 4 ปีที่แล้ว +2

      Thanks I didnt know that! I was trying to build an osprey without that lmao

    • @throwback19841
      @throwback19841 4 ปีที่แล้ว +2

      Another tip: map the propeller authority to another axis if you have it (HOTAS) so you can control the prop pitch more precisely. You can adjust the pitch on the fly to squeeze more speed out as you accelerate. This is how real props work. Similar to the U/D tip above but more control. You can use the aero overlay to visually see the effect this has.

  • @spiritwolf5792
    @spiritwolf5792 4 ปีที่แล้ว +11

    4:32
    It's actually still called "re-entry" for some reason.
    For example, for landers landing on Mars, NASA still talks of "re-entry heating".

  • @stevengoodale7539
    @stevengoodale7539 5 ปีที่แล้ว +34

    Life on Laythe was actually the series that got me into this channel so I’d love to see it rebooted or continued in some way.

    • @Pharry_
      @Pharry_ 4 ปีที่แล้ว

      Steven Goodale Hey same

  • @Tang0Down
    @Tang0Down 5 ปีที่แล้ว +75

    Fly a stock propeller plane under the 2 bridges at the KSC and land it on the Heli Pad for them bonus points

    • @JoNJamEz1
      @JoNJamEz1 5 ปีที่แล้ว +5

      Remember he did that once and it took him like 30 minutes and an entire video

    • @Tang0Down
      @Tang0Down 5 ปีที่แล้ว

      XxgamingnukexX Gaming but with the new propellers...

    • @Pharry_
      @Pharry_ 4 ปีที่แล้ว +1

      Tang0Down Then shoot a rocket car at it

    • @erridkforname
      @erridkforname 4 ปีที่แล้ว

      This would need swivel mounts to VTOL then

  • @_Meriwether
    @_Meriwether 5 ปีที่แล้ว +38

    Grandchild of the P38 Lightning has been to university and takes its gap year on Eve.

    • @nottelling8129
      @nottelling8129 3 ปีที่แล้ว +1

      @Steffen Piersma he literally said in the description that it was inspired by the P-38 lightning

  • @binkymagnus
    @binkymagnus 4 ปีที่แล้ว +13

    i think the Eve would be an awesome place for airships since the atmosphere is so dense

  • @nkk8621
    @nkk8621 5 ปีที่แล้ว +201

    Why has he not sent a Kesla Koadster to space?
    Or at least make it into an SSTO

    • @CardZed
      @CardZed 5 ปีที่แล้ว +7

      @Erin Edelweiss Kelongated Kusketeer

    • @nkk8621
      @nkk8621 5 ปีที่แล้ว +5

      @Erin Edelweiss no its Elon kerman
      Only Keanu Keeves gets a legit name

    • @nkk8621
      @nkk8621 5 ปีที่แล้ว +2

      @Erin Edelweiss lol I just designed a completely-not-glitchy sports car to try and deliver to the helicopter pad on the top of that big square thing

    • @Iron-Jupiter
      @Iron-Jupiter 4 ปีที่แล้ว +1

      Yes

    • @Iron-Jupiter
      @Iron-Jupiter 4 ปีที่แล้ว +1

      Erin Edelweiss huh

  • @_motho_
    @_motho_ 5 ปีที่แล้ว +9

    Man... I gotta say, KSP is really becoming a masterpiece. I remember when they “released” it and it was just so buggy. But after that one update that was literally just “we fixed the game lmao” it has really just become great.

    • @pranavarvind4281
      @pranavarvind4281 4 ปีที่แล้ว +2

      Especially with all the amazing mods.

  • @stefansrhaug8690
    @stefansrhaug8690 5 ปีที่แล้ว +183

    send one to duna. I dare you.

    • @littledoggy2136
      @littledoggy2136 5 ปีที่แล้ว +58

      Me: The atmosphere is too thin for props though
      KSP and Matt: *o b s e r v e*

    • @stefansrhaug8690
      @stefansrhaug8690 5 ปีที่แล้ว +6

      LittleDoggy ok good when I saw the notification it looked like you didnt get the joke. Good you did.

    • @luizfernando4497
      @luizfernando4497 4 ปีที่แล้ว +3

      I can send it to duna, it just wont fly

    • @justanotheryoutubechannel
      @justanotheryoutubechannel 3 ปีที่แล้ว +1

      I’m working on this personally, it’s really difficult to pull off but after successfully managing an Eve plane and sending it all the way there I’ve been experimenting with flying on Duna. I’ve found it requires much more micromanaging of the propeller angle (in my case using an axis group) then a plane on Kerbin, and 75* seems to work better than the typical 60* on Kerbin. Lift is also difficult, but I’ve found a biplane configuration works quite well. Unfortunately, so far simply getting enough atmosphere is really difficult since it’s so thin, even in the lowlands I’ve only been able to manage small hops at 40-50m/s with a maximum altitude of 20m and maximum distance of 500m. I think ducted fans may be the answer as propellers just don’t get enough air.

  • @danielr8257
    @danielr8257 5 ปีที่แล้ว +25

    traditional "stock-props" will be remembered
    (someone without breaking grounds will still make them though)

    • @everettrailfan
      @everettrailfan 5 ปีที่แล้ว +3

      wait everyone actually buys the dlc?

    • @torade100
      @torade100 5 ปีที่แล้ว +3

      I think I might still use them, and it is actually because of eve, since reaction wheels generate a small fraction of the body torque, and that means you can use smaller and lighter 1 engine planes that fit behind a 10m heatshield. They are also much more energy efficient, you can run >20 reaction wheels with 8 RTG's. Now the actual propeller blades look very interesting

    • @alspezial2747
      @alspezial2747 5 ปีที่แล้ว +1

      @@torade100
      how do you actually control the old ones? every time i tried it was like starting them ones and they will run indefinitely.

    • @torade100
      @torade100 5 ปีที่แล้ว

      @@alspezial2747 you can either put a SAS capable probe core in the rotor and engage it to stop the rotor from spinning, or you can also set the blades "deployed" position to one that generates no thrust, this works regardless of the speed of the motor.

    • @andrewjones3439
      @andrewjones3439 4 ปีที่แล้ว +1

      Xbox one players still will breaking ground not out

  • @cjtheotter
    @cjtheotter 4 ปีที่แล้ว +3

    17:00 Really nice shot of the plane flying away!

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 ปีที่แล้ว +3

    I built an Eve plane myself the other day, it was a really fun mission and it flies great, and the propellers just look so cool! The re-entry was a mess as always as Eve’s atmosphere sucks SO MUCH, but I eventually made it on attempt 17. Unfortunately then I realised I’d forgotten the parachutes, which could’ve been a massive disaster, but luckily Eve’s atmosphere is good for slowing down, and when I was down to 400m/s I just decoupled everything which was instant and without a hitch, then dived down with the plane and simply flew to the ground and landed safely. It was totally unexpected, my original plan was a parachute landing but this was way more fun and very lucky that it worked. The main difference between our designs is that I had enough solar panels for constant flight, smaller engines to reduce power usage and keep similar speed, and an RTG to keep the probe core and reaction wheel running at night. I also used Axis and Action groups to have full control of all the main engine and propeller variables which helped a lot, plus triple the battery power. I also used a twin engine design though to avoid the torque and rolling issues that propellers tend to have.

  • @philconey11
    @philconey11 4 ปีที่แล้ว +2

    If you place larger landing gear as the mains and smaller landing gear as the tail-wheel you'll have an aircraft more suited for landing in rough terrain. It protects the propellers and provides a high angle of attack for approach that allows you to land extremely slowly. Food-for-thought.

  • @andrewdenton4186
    @andrewdenton4186 5 ปีที่แล้ว +59

    Matt, what about a propeller powered plane with folding wings similar to those used on aircraft carriers?
    Something like that might fit better in a fairing/descent stage?

    • @casualgamerclips
      @casualgamerclips 4 ปีที่แล้ว +1

      An F-4U Corsair?

    • @Sp00kq
      @Sp00kq 4 ปีที่แล้ว

      Stuka!

    • @freevbucks8019
      @freevbucks8019 4 ปีที่แล้ว

      You can, but you need to add a fuckload of servos and struts.

    • @Joesolo13
      @Joesolo13 4 ปีที่แล้ว

      @@freevbucks8019 only 2 hinges really

    • @vegasspaceprogram6623
      @vegasspaceprogram6623 4 ปีที่แล้ว +1

      @@casualgamerclips not neccaseraly. An intellectual would know that a wing folding system such as a tbm avenger would be more space efficient....

  • @perialis2970
    @perialis2970 4 ปีที่แล้ว +20

    Imagine having propellers in Jupiter
    *mach 3*

    • @tristangreene8581
      @tristangreene8581 4 ปีที่แล้ว +3

      *Motor just refuses to spin whatsoever due to air resiatance*

    • @mateigameruls.a.3321
      @mateigameruls.a.3321 4 ปีที่แล้ว

      Tristan Greene r/wooosh

    • @thanos8641
      @thanos8641 4 ปีที่แล้ว +2

      @@mateigameruls.a.3321 how

    • @blandpotato2847
      @blandpotato2847 4 ปีที่แล้ว +1

      @@mateigameruls.a.3321 how

  • @eekee6034
    @eekee6034 2 ปีที่แล้ว +2

    Every time I see a video on Eve, I worry about my first Eve mission which is en route without any heat shields at all. The plan is to make the gentlest entry possible, using the rhino-powered transfer stage to kill off speed where necessary, then when its fuel is depleted, release the very light-weight and relatively large-winged solar drone plane to fly the rest of the way. The real problem is the worry which has slowly built up over the many months this mission has been en route; fast-forwarding interrupted while I work on other complex plans. It's not really a good way to play the game, although it is pretty cool to see a degree of busyness in the tracking station. Once, there were even enough vessels in the same place that the game's overwhelming sense of desolation and emptyness was diminished. It really felt like colonizing the star system had begun. :)

  • @kerbonaut2059
    @kerbonaut2059 5 ปีที่แล้ว +33

    'Discord their loved ones'
    Spoken like a true Gamer Matt!

  • @Leekodot15
    @Leekodot15 5 ปีที่แล้ว +3

    Gottu love the fact that you can slipstream/break the sound barrier/whatever using only a propeller plane.

  • @littledoggy2136
    @littledoggy2136 5 ปีที่แล้ว +3

    Thank you, I've finally had an answer to how to use propeller planes after atleast 4 hours of trying to get them to work with the turboshaft. (all i had to do was deploy the props, yes i am dummy dum dum)

  • @aron_w
    @aron_w 5 ปีที่แล้ว +30

    Yay Matt Lowne video!
    I knew this video would come because I saw the video on your extra channel.

    • @nkk8621
      @nkk8621 5 ปีที่แล้ว +2

      FBI wants to know your location

    • @user-rg1ch8ep4s
      @user-rg1ch8ep4s 5 ปีที่แล้ว +1

      @@nkk8621 Matt Lowne*

  • @nejcboh5701
    @nejcboh5701 5 ปีที่แล้ว

    Oooohhhh the part ten minutes in whe u opened up the parachute was soooo cool cuz outsid my house its raining and big rain drops are banging on the windows and there is wind so it sounds very immerssive

  • @pokeistaken6740
    @pokeistaken6740 5 ปีที่แล้ว +10

    hey matt, i have a challenge for you, Rescue a ship stranded in space and bring it back to kerbin. (note the rocket that's stuck in space is without a docking part)

  • @martinrom1392
    @martinrom1392 4 ปีที่แล้ว +1

    I think the term "reentry" can be used in both occasions, because you reenter an atmosphere from the vacuum of space.

  • @fiveoneecho
    @fiveoneecho 5 ปีที่แล้ว +9

    Matt, my dude, bind the prop speed to a KAL controller so you can control the power setting with one bar! You could also just bind it to the translation axis or something, but I’m assuming you didn’t do that for a reason!

  • @wulferikgebhardt5312
    @wulferikgebhardt5312 5 ปีที่แล้ว +8

    I´ve been waiting YEARS for this! That´s the good stuff!

    • @wulferikgebhardt5312
      @wulferikgebhardt5312 5 ปีที่แล้ว

      @Reggaeman YO Well, yes. About as long as I waited for stock propellers.

  • @benwang1275
    @benwang1275 5 ปีที่แล้ว +4

    You can put those engine to action"throttle bar" so that you can control with throttle.

  • @quoniam426
    @quoniam426 2 ปีที่แล้ว

    Another way I discovered to bring heavy payloads on Eve is to build a lifting body with wing parts, kinda like the belly of a space shuttle. It works like a charm, no heat shield is even needed, works either if you are coming at orbital speed or slower. Just make sure to balance it right so it naturally keeps the lifting body towards the front or at an angle to slow down progressively, if necessary use ore container as balancing factor. I recently brang a big rover (drilling/ISRU) to refuel landed ships on Eve as a precursor to a crewed mission, it worked on the first try ! I of course added parachutes to the payload, and once detached, the lifting body was so well designed that it landed next to my payload intact ! (Eve atmosphere is so helping).

  • @CupcakesLanders
    @CupcakesLanders 5 ปีที่แล้ว +1

    Nice! Man, I'm really gonna have to get my hands on this update!

    • @Chris-it4fe
      @Chris-it4fe 5 ปีที่แล้ว

      Yeah I'm really looking forward to that

  • @Guardian_Arias
    @Guardian_Arias 5 ปีที่แล้ว

    Custom Axis # will actual act like throttles and play well with xbox triggers or just incrementally change the state of something whether be motors, pistons, or hinges.

  • @backblast5813
    @backblast5813 4 ปีที่แล้ว

    I am a year late but you can use the controller for the robotic parts to actually pre program the collective on the blades as well and control the throttle too to find the perfect ratio while having fine control over it

  • @kieverlutz9030
    @kieverlutz9030 5 ปีที่แล้ว

    Amazing!

  • @failtv5442
    @failtv5442 5 ปีที่แล้ว

    nice video, as always

  • @GiantSavage117
    @GiantSavage117 5 ปีที่แล้ว +2

    Now I want to see someone make a flying rover like the NASA planned Dragonfly mission to Titan in KSP.
    If your not aware of this mission, here's the scoop. NASA plans to send a flying drone to Titan somewhere around 2026, I think. The drone will have 8 rotors, a full suit of sensors and scientific instruments, be RTG powered, and is supposed to be about the size of the curiosity rover. Its basically a small car sized remote control camera drone. I believe the drone is expected to last for 2-3 years, baring any accidents or malfunctions.
    Because of Titans denser atmosphere, flying around is much more efficient than trying to navigate the rather rough and unpredictable ground conditions.
    Iv made unkerbaled electric rotor craft using mods that could do what Matt was doing here, basically gliders and planes, but I am horrible with planes in KSP and they take hours of trial and error to get right for me. VTOL craft are a hundred times worse and I try to avoid them like the plague to my sanity that they are.

  • @RichRacc
    @RichRacc 5 ปีที่แล้ว +3

    This was a great video. I had no idea they added props.

    • @everettrailfan
      @everettrailfan 5 ปีที่แล้ว

      You know you have to pay for it, right? lol

  • @FunnyAnimatoFilms
    @FunnyAnimatoFilms 5 ปีที่แล้ว +1

    I love the giant Laythe rocket idea.

  • @charlesmayberry2825
    @charlesmayberry2825 3 หลายเดือนก่อน +1

    I would like to point out due to the nature of how orbits work, any planet that is on a smaller orbit would be "behind Kerbin" just that ratio of Kerbin and Moho's orbits is large enough that it's so far behind that it's "ahead" so to speak.
    For those that don't know and I imagine most people here will, the smaller the orbit around a gravitational body, the faster the object moves, so if you're coming from a slower orbit trying to intercept a faster orbiting body you need to start your transfer before that body gets to you because it's moving faster. Moho is far enough in though that completes an orbit during the transfer, so you are actually launching with it behind you -250 ish degrees), it just orbits fast enough to come back around by the time you get there, creating the "it's ahead". So while technically it's Ahead of Kerbin angularly, it's actually behind from the orbital perspective.
    Likewise transferring to any body that is in a larger orbit around Kerbol, you leave with it ahead of you, because you're moving faster than the body you're intercepting. Just wanted to share the thought. When matt said Eve was the only exception my immediate thought was "well yes, and no at the same time."
    So there is a useless explanation to something that doesn't matter lol

  • @brendanhenderson6999
    @brendanhenderson6999 5 ปีที่แล้ว

    Just Look at that Touchdown. Sooooo beautiful. :D

  • @fox406
    @fox406 4 ปีที่แล้ว

    To land planes on Eve I use a burn above the atmosphere to slow down quite a bit below orbital speed and I find it pretty easy to glide down with large craft, not sure if you considered that.

  • @reinerjung1613
    @reinerjung1613 4 ปีที่แล้ว +1

    Playing the game the "right" way? I thought misusing components or building ridiculous large and oddly shaped crafts is the right way. However, I learned a new thing again. Wonderful.

  • @HDxEXoThERMiA
    @HDxEXoThERMiA 4 ปีที่แล้ว +3

    Kerbal Scientist: "Where we're going, we don't need nodes."

  • @MrCrackbear
    @MrCrackbear 5 ปีที่แล้ว

    the heat shields flip out because they're clipping and you're tumbling because the rear of the plane is facing forward which is where most of the drag is going to be since all of the symmetrical heat shields cancel each other's drag out

  • @leeterthanyou
    @leeterthanyou 5 ปีที่แล้ว

    4:29 the words you're looking for is Entry, Descent, and Landing (a-la MRO Curiosity's EDL team at NASA JPL).

    • @TheHill512
      @TheHill512 5 ปีที่แล้ว

      Yep, I was thinking the same thing.

  • @doodle9495
    @doodle9495 5 ปีที่แล้ว

    Ypu know you can set a minimum and maximum speed for the props and switch between them for a keybind for more controlled thrust, and thst minimm is seperate from turning them off

  • @Cenourafnord
    @Cenourafnord 4 ปีที่แล้ว

    Ficou muito bom hein, e haja paciência com os escudos de calor :D

  • @salih-khan
    @salih-khan 4 ปีที่แล้ว +1

    cant wait for KSP 2 imaging what he can do then and with multiplayer well that speaks for itself

  • @patrickbeyer8909
    @patrickbeyer8909 5 ปีที่แล้ว

    so many awesome new ways to travel on planets.

  • @gamereditor59ner22
    @gamereditor59ner22 5 ปีที่แล้ว

    Interesting...🤔 Thank you for the information and keep it up!!

  • @louiskim8755
    @louiskim8755 4 ปีที่แล้ว +1

    For rescuing your own vessels you should make a new name for it like the Roaring Thunders or something

  • @ur_pilot_4_2day82
    @ur_pilot_4_2day82 3 ปีที่แล้ว

    that end screen was the best end screen shot yet

  • @davydovua
    @davydovua 4 ปีที่แล้ว

    Matt, when you discussed putting either electric or fuel-powered motors, I have to say that traditional fuel-powered turboprops will not work on Eve, since they are airbreathing. They only work in oxygenated atmospheres, that is on Kerbin and on Laythe.

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 3 ปีที่แล้ว +3

    I’m working on a Duna plane at the moment, it’s really difficult to pull off but after successfully managing an Eve plane and sending it all the way there I’ve been really interested in flying on Duna. I’ve found it requires much more micromanaging of the propeller angle (in my case using an axis group) then a plane on Kerbin, and 75* seems to work better than the typical 60* on Kerbin. Lift is also difficult, but I’ve found a biplane configuration works quite well. Unfortunately, so far simply getting enough atmosphere is really difficult since it’s so thin, even in the lowlands I’ve only been able to manage small hops at 40-50m/s with a maximum altitude of 20m and maximum distance of 500m. I think ducted fans may be the answer as propellers just don’t get enough air.

    • @thesteelrodent1796
      @thesteelrodent1796 2 ปีที่แล้ว

      on Duna you need 4 times more lift and prop force than you do on Kerbin, so regular propellers and wings simply won't work unless you have a lot more. Using the helicopter rotors as propellers may work (similar to an Osprey), but either way you need a fairly big aircraft to fly on Duna

  • @bjornseine2342
    @bjornseine2342 5 ปีที่แล้ว +2

    Good job choosing the electric engines, you would have been really bummed out if you had flown the plane to eve only to figure out it requires intake air :D

  • @bengrogan9710
    @bengrogan9710 5 ปีที่แล้ว +1

    Have you tried out the hinge joints for collapsible wings in normal fairings yet?

  • @nathanishungryanimations7206
    @nathanishungryanimations7206 4 ปีที่แล้ว

    15:34 BUTTER LANDING!
    Swiss001: *heavy breathing*

  • @finnyjam8252
    @finnyjam8252 4 ปีที่แล้ว

    I'd use the new rotating bits to make folding wings, which would make the whole heat shield mess easier to deal with, whilst also making the rocket thinner.

  • @kikonaut5970
    @kikonaut5970 5 ปีที่แล้ว

    That taildragger undercarriage configuration is fresh

  • @delayed_control
    @delayed_control 5 ปีที่แล้ว +8

    You can just map rotor RPM to throttle using axis action groups...

  • @odiltm259
    @odiltm259 4 ปีที่แล้ว +3

    Woa no one has mentioned that he sent a p38 lightning to another planet

  • @tiagodagostini
    @tiagodagostini 2 ปีที่แล้ว +1

    Just a correciton that is NOT a turbopropeller. Turbo propeller is a TURBINE that makes a propeler move. This is a simple propeller plane as the propeler is directly into the engine.

  • @mehp6107
    @mehp6107 5 ปีที่แล้ว +1

    You should make a helicopter base on laythe. Like a quad rotor to fly around and land on the small islands.

  • @aleramone23
    @aleramone23 5 ปีที่แล้ว

    My venera project to send Jebediah to eve and back on stock was similar to yours, like a footbal of inflated heatshields. Eve is a hard planet to come back to.

  • @TheHill512
    @TheHill512 5 ปีที่แล้ว

    Y’know, you could have put a pilot in the front cockpit, (and maybe even another in the cockpit just behind it,) and the scientist and the engineer in the passenger module in the very back. That’s right. You had room for two more kerbals and you didn’t even know it. Oh yeah, great accomplishment by the way.

  • @brockgowling-hammond7361
    @brockgowling-hammond7361 5 ปีที่แล้ว +12

    I'm all for a Life of lythe season 2

  • @freevbucks8019
    @freevbucks8019 4 ปีที่แล้ว +1

    Matt, actually the engines don't guzzle up that much, you have to bind the torque to an axis group and manage consuption and torque, Also set the prop angles with throttle, you could even brake with it by doing reverse! The thing is, that it's art of trial and error

  • @TheRumbles13
    @TheRumbles13 4 ปีที่แล้ว +3

    Oh man now i have to convince the wife i need more DLC

  • @swiftspooner66
    @swiftspooner66 3 ปีที่แล้ว

    I wonder if those are radial engine's or inline engines, radials will probably be the ideal choice for this situation and just judging from the shape of the engines that does look like what they are

  • @lokotro019
    @lokotro019 5 ปีที่แล้ว

    I just subed and love your vids!

  • @teslacamman811
    @teslacamman811 4 ปีที่แล้ว

    Matt: I don’t like leaving space junk everywhere. Also Matt: ‘leaves deployable science equipment on eve’

  • @RetirededKat
    @RetirededKat 4 ปีที่แล้ว +5

    Ah my favorite television show: "Matt Lowne Plays Kerbal Space Program and Uploads the Footage to the Internet"

  • @Spessforce
    @Spessforce 5 ปีที่แล้ว

    You could have made the wings fold inward to reduce the width, to reduce the need for a ton of heat shields.

  • @gryphonelliott2087
    @gryphonelliott2087 5 ปีที่แล้ว +2

    Everyone's always talking about the Lightning, whereas I find the P-61 Black Widow more visually appealing.

  • @Kerbiter
    @Kerbiter 5 ปีที่แล้ว +1

    Use control surface authority to regulate thrust, and seems like you have too powerful motors, might want to reduce the motor size.

  • @cheesehelmet100
    @cheesehelmet100 4 ปีที่แล้ว

    Bit late on the comment, maybe someone will read. Easy mode entry to Eve can be accomplished by putting the plane into a massive fairing at take off from Kerbin, and keep it in it. I put your plane into a fairing like this and was able to get to Eve surface first time

  • @peacebrothersgv7627
    @peacebrothersgv7627 4 ปีที่แล้ว

    5:00 looks kinda cool

  • @RUSHGAMINGGamesVlogsChallanges
    @RUSHGAMINGGamesVlogsChallanges 5 ปีที่แล้ว

    yaaaaay another videooooooooooooo yeeeeeeeaaaaaahhh

  • @PNolandS
    @PNolandS 5 ปีที่แล้ว

    Suggestion: Why not make it with two engines (one in the front, one in the back) and give it folding wings? You could then possibly fit the whole thing in an enclosed space. I also feel that this would make entering Eve’s atmosphere less of a pain. Something like a Do 335 with folding wings similar to the F4F (look up these aircraft for examples)

  • @elmong9124
    @elmong9124 5 ปีที่แล้ว +1

    You can make the motor speed or motor torque to throttle, it makes the controls much easier

  • @everettrailfan
    @everettrailfan 5 ปีที่แล้ว +97

    "Stock"
    "DLC"
    *_WHAT MADMAN ARE YOU?!?!?!?!_*

    • @wazda6488
      @wazda6488 4 ปีที่แล้ว +4

      PacificPlanespotter / RailfanReaper dlc is kinda stock because it's not a mod

    • @numnut1516
      @numnut1516 4 ปีที่แล้ว +8

      DLC is stock, it’s not a mod

    • @Sp00kq
      @Sp00kq 4 ปีที่แล้ว +3

      It's not 3rd party mods and something offered by the devs, so I guess in a way it's stock

    • @Joesolo13
      @Joesolo13 4 ปีที่แล้ว

      @@gooer2887 still stock for people that bought the game early :p

    • @bigreddaman5988
      @bigreddaman5988 4 ปีที่แล้ว

      @@gooer2887 A camaro zl1 is still stock even though you payed for all the options lol

  • @adrianoluca1435
    @adrianoluca1435 5 ปีที่แล้ว

    Love to all. super creative.

  • @lynchkid003
    @lynchkid003 5 ปีที่แล้ว +1

    This is a perfect setup to another blunder birds build. Bonus points if you can recover the whole craft

    • @thecloz23
      @thecloz23 5 ปีที่แล้ว

      same thoughts

  • @TRC98
    @TRC98 3 ปีที่แล้ว

    I did one on career mode and stock, 6 electric engines and tonnes of solar panels and it flies forever and (sort of) well!

  • @FritzOFN
    @FritzOFN 4 ปีที่แล้ว

    How about a folding wing design that will fold out to make more of a sail plane, with more solar cells on the wings And bigger battery-pack maybe?

  • @alexcutforth2604
    @alexcutforth2604 5 ปีที่แล้ว

    Nice

  • @atc423
    @atc423 5 ปีที่แล้ว +3

    matt you made a plane on eve
    cool

  • @4DCResinSmoker
    @4DCResinSmoker 4 ปีที่แล้ว

    Would be nice if you went into detail on the props / rotors. Currently all attempts to product counter rotating props creates a situation where the 2nd "rotors" thrust vector is reversed. This is despite the propeller rotation and thrust begin correct.

  • @3DRC-707
    @3DRC-707 5 ปีที่แล้ว +4

    Yes please redo a colonization type series with 1.7.3

  • @arasvaichas2536
    @arasvaichas2536 4 ปีที่แล้ว +1

    Are the solar panels on the wings broken from walking on them? I found that they break really easily, but they don't show up as broken visually.

  • @officialqzf
    @officialqzf 5 ปีที่แล้ว

    You can bind rotor power to the main throttle now!

  • @Pharry_
    @Pharry_ 4 ปีที่แล้ว +1

    I can imagine the guy at mission control freaking out and firing Matt for designing this stupid rocket while the plane spins in Eve’s atmosphere. Kinda like Door Monster’s KSP sketches.

  • @jacobbotfield6167
    @jacobbotfield6167 5 ปีที่แล้ว

    Nice.

  • @salvator4295
    @salvator4295 4 ปีที่แล้ว

    From the looks of it, I would recommend Kerbal Joint Reeinfrocement mod...

  • @bryank5523
    @bryank5523 5 ปีที่แล้ว

    next time should add the vids of the 'random bad luck' moments n glitching and other classic kerbal moments

  • @Thecoomzoom
    @Thecoomzoom 4 ปีที่แล้ว

    I fucking love your videos! How are you so good?! How long have you played? Ps keep it up bro :D

  • @FockeWulfStudios
    @FockeWulfStudios 5 ปีที่แล้ว

    can you do a tutorial for the helicopter blades and prop? its very hard getting them to work properly

  • @gangstacat1173
    @gangstacat1173 5 ปีที่แล้ว +1

    I hate it when i see other people go to Eve like it’s nothing, because i can’t

  • @Brixxter
    @Brixxter 5 ปีที่แล้ว

    you can put the rotors in the main throttle action group