I used to have the Sega CD version. Silpheed was one of the gems on the system. Great graphics and music, and the cutscenes were particularly impressive.
I have been reading the comments below and there are many different opinions on the version that they like. For me, I grew up in the MS-DOS version and I was able to modify the sounds and able to play it better. Usually when I play SILPHEED, I mute the firing sounds and listen to the music.. The music is the best..
you did the same thing as i did. i was pretty glad that "mute sound effects" seemed to be a default feature of many MS DOS games back then. i think 70% of my love for the game was for the music -- i even recorded my PC playing the music on cassette tape using a stereo! to my seven year old self, the music felt cosmic and urgent and beautiful (loved the end credits so much!) in a way that i couldn't believe could exist.
The Sega CD Silpheed was a sequel game regardless of no additional subtitle to tell it apart from the original. Totally different story, timeline and spacecraft that you flew in.
I still remember how it played on the IBM PS/1, because the music was like a lullaby xylophone. Xacalite speaking was also very clear, I was able to understand his intro speech just before I learned to read.
I vote for the Seca CD version ;-) The intro to this game is classic! the shooter itself is pretty good as well, sure it relied on the flashy 3D backgrounds to impress, but it's still a goos schump (I'd say it holds up at least as well as the original StarFox, to which it was often compared back then). Oh, the beginning of the last level was pretty epic as well, I just can't get this sound bite out of my head after all these years: "Look at the size of that thing!" before some bit boss comes up to us... and the stage with the giant space battle in the background! ... wow...
+dava00007 Dat cargo ship explosion. I was 15 years old, i was unable to close my mouth for like three hours. I will never forget this game for such reasons.
Definitely a Remake with the Apple II GS version as the basis for it. Honestly that's the best version (when you're not watching a slowed down version of it) of Silpheed.
Don't know too much about the Apple II but who would of thought that the speech would of easily surpassed the other systems. If I'd of play the Apple version of this back in the day I would of absolutely loved it, for sure. Nice one!!!
If I remember right, the Ensoniq chip used in the IIGS was pretty powerful for that computer. It was capable of storing some rather high-quality samples for its time.
Alongside that it has a superior sound hardware, the speech in the IIGS version was re-recorded by the American developers, while the other versions use the original Japanese sample.
The PC-88 version used to be my favourite game on the system until I found Final Crisis! The FM-7 version is one of the only games I've played on the system, it's basically the same as the PC-88 version except with a few extra high-colour graphics that the PC-88 version doesn't have... The Sega CD version is fine too, I should probably play it some more...
wingnut4427 I was FM-7 owner and so disappointed when it was announced that Silpheed was going to be released for 77AV or later models. The emulators today are quite well made to cover all the models up in the FM-7 family. For more information about the FM-7 family, check en.wikipedia.org/wiki/FM-7.
Few?! LOL. I wish you to know more about it ;) But IMO there's no doubt that it has one of the best library ever & even more since it's not an individual system but an add-on to an already existing console.
The CoCo 3 version is supposed to have palette animated side walls. Not that it made it any better. The cart would also run on a CoCo 2 (without the animated walls) but it would have even less colors on screen than what's being shown in this video. I think CoCo 2 compatibility was a Radio-Shack requirement. It used precious space on the (32K?) ROM cart, and probably resulted in a crappier CoCo 3 version.
*Best version:* Graphics: DOS Sound: Apple IIgs *Worst version:* Graphics: TRS-80 Sound: TRS-80 If I count the Mega CD as the same game, then obviously it has the best sound and graphics. Not sure if I ought to, though, it doesn't feel like the same game. *Surprises:* How good the TRS-80 Color Comuter version was! Could this have played on the Dragon? How glitchy the Apple IIgs version is. Ooh the sound on the FM-7 version! And it's less glitchy than the IIgs! How awful the speech on the PC is, why is it so much worse than the music? Is the Mega CD version the same game? *What could have been:* If only there was an Amiga version... or a C64 version... or a Spectrum version... or an Amstrad version... If only Apple pushed the IIgs like they should have. So much lost potential in that platform, they really should have held the Mac back until they managed to get colour on it.
I can explain why the Apple IIGS version seems glitchy. The stock CPU has a maximum speed of 2.8 Mhz, so there are slowdowns when things get heavy. However, there were aftermarket accelerator cards with faster CPUs starting at 7 Mhz, which makes a huge difference! But whether you used the stock or aftermarket CPUs, the IIGS version of Silpheed never crashed on me and impressed my friends that had the MS-DOS version for obvious reasons.
Really shoulda shown the difference between the sound available on the Dos version as well as it was highly reliant on your sound hardware(And if you bought the sierra mt 32 release stuff, oh god).
+justletmeuseit It's a bit of a feat to just draw the video at the same time as the live-rendered graphics, since drawing the video (full-screen, too!) to the screen is CPU intensive. The Sega CD was super-bottlenecked by the fact that it had to do all of its communication though the expansion port on the bottom, and the Sega CD had to copy large amounts of data into the Genesis VRAM (unlike the 32X, which can just draw things straight to the screen, no bottleneck at all). The background FMVs in Silpheed are probably some of the highest quality on the machine, too. It's really one of the most technically impressive games for the system, and a showcase of its power. Even the real-time visuals are impressive alone, they're relatively large and quite smooth.
It has a nice presentation and is actually a fairly decent shooter/rail shooter, but I'd say Core was better at utilizing Sega CD hardware.. too bad they made mediocre games
Thanks for this. Was the Apple IIgs recording really using the stock sound hardware? Sounds somewhere between Adlib and MT-32 on the PC, with the best digitized speech as well - impressive! I really like the (albeit poorly-translated) backstory in the FM-7 version, which sets the scene for the player representing a desperate mission by a solitary pilot to thwart an interstellar military coup; the soundtrack really fits this mood too. The Sega CD version seems to set an opposite tone, which comes off a bit bland by comparison.
Man the speech for the (dos version) sounds like a drive through window lol !! While the PC-88 and FM-7 sound like jibber jabber to me,good music though.Still the sega-cd version for the win ~_^
You should have at least used MUNT to emulate the MT-32 for the DOS version. It SHOULD sound like this: Silpheed with MT-32 music and Sound Blaster sound
The sega cd version was obviously influenced by starfox. Yes I know the game did come out before starfox but the enhanced cd version wasn't really the same game and was released a few months after starfox so.....
My rank from Best to Worst 1. Sega CD (by far the best, but it really is kinda a brand new game, but still this destroys the rest in all aspects including the gameplay) 2. PC-88 (graphically pleasing for the capabilities of this system and pretty fast with passable music) 3. FM-7 (music is superior to that of the PC-88, but everything else is inferior in some way) 4. DOS 5. TRS CoCo 6. Apple II GS
The Coco3 version was extremely crappy. They didn't even bother creating decent graphics for the Coco3. Hey, they had access to a resolution of 320x225 x16 colors from a palette of 64, and it doesn't show in the game.
Oh come on, it's not really fair to show the DOS version with the PC speaker. If you had an Adlib or a Soundblaster it would have sounded every bit as good as the original versions. Of course the PC speaker version sucked.
I tweaked DOS Box for 4 hours trying to get the sound to work & even used multiple variants to try & get it.. It would not work. You win some & you lose some.
It is very rare to find a decent port of a Japanese game on a North American or European microcomputer; and silpheed was no different...All Silpheed ports made for western machines are absolutely horrible and expendable!
I used to have the Sega CD version. Silpheed was one of the gems on the system. Great graphics and music, and the cutscenes were particularly impressive.
I have been reading the comments below and there are many different opinions on the version that they like. For me, I grew up in the MS-DOS version and I was able to modify the sounds and able to play it better. Usually when I play SILPHEED, I mute the firing sounds and listen to the music.. The music is the best..
you did the same thing as i did. i was pretty glad that "mute sound effects" seemed to be a default feature of many MS DOS games back then. i think 70% of my love for the game was for the music -- i even recorded my PC playing the music on cassette tape using a stereo! to my seven year old self, the music felt cosmic and urgent and beautiful (loved the end credits so much!) in a way that i couldn't believe could exist.
The Sega CD was so much more advanced and different really that it should of been called Silpheed 2 or Super Silpheed.
The Sega CD Silpheed was a sequel game regardless of no additional subtitle to tell it apart from the original. Totally different story, timeline and spacecraft that you flew in.
The only thing that wouldnt make it a sequel is it uses the same music
This has to be one of the few examples of a sega cd that made proper use of the hardware. A taste of what the console could've been.
Mega-Silpheed :)
I was like "YOOOOOOOOOOOOOO,"when dude man had an actual voice!
I didn't realize Silpheed was a lot older than the Sega CD version
I still remember how it played on the IBM PS/1, because the music was like a lullaby xylophone. Xacalite speaking was also very clear, I was able to understand his intro speech just before I learned to read.
25:59
"I can't shake 'em, dammit!" XD
I vote for the Seca CD version ;-)
The intro to this game is classic! the shooter itself is pretty good as well, sure it relied on the flashy 3D backgrounds to impress, but it's still a goos schump (I'd say it holds up at least as well as the original StarFox, to which it was often compared back then).
Oh, the beginning of the last level was pretty epic as well, I just can't get this sound bite out of my head after all these years: "Look at the size of that thing!" before some bit boss comes up to us... and the stage with the giant space battle in the background! ... wow...
+dava00007 Dat cargo ship explosion. I was 15 years old, i was unable to close my mouth for like three hours. I will never forget this game for such reasons.
What impressed the most is/was that: Sega CD do Not runs polygons in 3D environment.
I have always associated Silpheed with the Sega CD, so seeing this on "ancient" systems like the TSR-80 and Apple II was pretty trippy.
Dave Bautistaroid There isn't an apple 2 version in this video. Only a IIGS version. The 2GS is an upgraded apple 2.
I love Silpheed, thanks for showing all the different versions!
+Cody R
I was lucky to get the Mega CD version. One hell of a game.
It took me a while to work out video locations.
Good work again.
That Fujitsu/NEC intro music is pretty dank.
Oh nice. I've always loved the seductive sound of the FM-7's music.
the Fujitsu and sega cd ports look really rad. I had only played the DOS version.
Silpheed on the sega CD looks like a PS1 game
I am very impressed
More specifically it reminds me of Starblade
who could ever forget such awesome fx like popping, farting, or clapping noises.
I had the Apple II GS version. The gameplay was a little choppy, but the sound was incredible for its time.
Had the Sega CD Version.
Robert Lopresti I have the Japanese version
Should have used the MT32 emulator for the DOS version.
+Schule04 and digital sounds from v3.2
How many ages hence, shall this our lofty scene be acted over. In states unborn and accents yet unknown. ^_^
They should of so made a sequel to this and a remake.
Definitely a Remake with the Apple II GS version as the basis for it. Honestly that's the best version (when you're not watching a slowed down version of it) of Silpheed.
Don't know too much about the Apple II but who would of thought that the speech would of easily surpassed the other systems. If I'd of play the Apple version of this back in the day I would of absolutely loved it, for sure. Nice one!!!
If I remember right, the Ensoniq chip used in the IIGS was pretty powerful for that computer. It was capable of storing some rather high-quality samples for its time.
The IIgs is barely getting through the 3D graphics, though.
Alongside that it has a superior sound hardware, the speech in the IIGS version was re-recorded by the American developers, while the other versions use the original Japanese sample.
Desmaad
It can be fixed with an accelerator card.
It was expensive unfortunately.
The PC-88 version used to be my favourite game on the system until I found Final Crisis!
The FM-7 version is one of the only games I've played on the system, it's basically the same as the PC-88 version except with a few extra high-colour graphics that the PC-88 version doesn't have...
The Sega CD version is fine too, I should probably play it some more...
This game is just cool any way you play.
YOU CANNOT DESTROY ME AS LONG AS I HAVE GLOIRE
It was for FM-77AV, not for FM-7...
It emulated on the FM-7 So I would imagine that it was compatible on both computers.
wingnut4427 I was FM-7 owner and so disappointed when it was announced that Silpheed was going to be released for 77AV or later models. The emulators today are quite well made to cover all the models up in the FM-7 family. For more information about the FM-7 family, check en.wikipedia.org/wiki/FM-7.
*watches the wireframe portion on the IIGS section* Man, that poor 65C816... It really needed the boost to 7mhz..
The FM-7 version of the game listed in this video is actually one for FM-77AV.
omg at the trs-80 ver lol sega cd for the win
Apple 2GS version sounds Great!
Most definitely the sega cd, one of the few great games for the system
Few?! LOL. I wish you to know more about it ;) But IMO there's no doubt that it has one of the best library ever & even more since it's not an individual system but an add-on to an already existing console.
The FM-7/PC8801 music's pretty good.
The CoCo 3 version is supposed to have palette animated side walls. Not that it made it any better.
The cart would also run on a CoCo 2 (without the animated walls) but it would have even less colors on screen than what's being shown in this video.
I think CoCo 2 compatibility was a Radio-Shack requirement. It used precious space on the (32K?) ROM cart, and probably resulted in a crappier CoCo 3 version.
Can someone explain why the Fujitsu FM-7 sounds to similar to the genesis?
I don't know. Maybe both systems share the same sound chips.
*Best version:*
Graphics: DOS
Sound: Apple IIgs
*Worst version:*
Graphics: TRS-80
Sound: TRS-80
If I count the Mega CD as the same game, then obviously it has the best sound and graphics. Not sure if I ought to, though, it doesn't feel like the same game.
*Surprises:*
How good the TRS-80 Color Comuter version was! Could this have played on the Dragon?
How glitchy the Apple IIgs version is.
Ooh the sound on the FM-7 version! And it's less glitchy than the IIgs!
How awful the speech on the PC is, why is it so much worse than the music?
Is the Mega CD version the same game?
*What could have been:*
If only there was an Amiga version... or a C64 version... or a Spectrum version... or an Amstrad version...
If only Apple pushed the IIgs like they should have. So much lost potential in that platform, they really should have held the Mac back until they managed to get colour on it.
I can explain why the Apple IIGS version seems glitchy. The stock CPU has a maximum speed of 2.8 Mhz, so there are slowdowns when things get heavy. However, there were aftermarket accelerator cards with faster CPUs starting at 7 Mhz, which makes a huge difference! But whether you used the stock or aftermarket CPUs, the IIGS version of Silpheed never crashed on me and impressed my friends that had the MS-DOS version for obvious reasons.
whats the music at 0:05 from?
Trs80 version is obviously the best, no competition.
The mega cd version is pretty impressive though.
Where is Silpheed on a Tandy 1000 with its unique sound chip?
that poor Apple 2 GS. i can almost smell it overheating as it struggled to get through that intro!
Really shoulda shown the difference between the sound available on the Dos version as well as it was highly reliant on your sound hardware(And if you bought the sierra mt 32 release stuff, oh god).
The SEGA CD version looked great but it was all background movies. The true rendering done by SEGA CD hardware was so-so.
+justletmeuseit
It's a bit of a feat to just draw the video at the same time as the live-rendered graphics, since drawing the video (full-screen, too!) to the screen is CPU intensive.
The Sega CD was super-bottlenecked by the fact that it had to do all of its communication though the expansion port on the bottom, and the Sega CD had to copy large amounts of data into the Genesis VRAM (unlike the 32X, which can just draw things straight to the screen, no bottleneck at all).
The background FMVs in Silpheed are probably some of the highest quality on the machine, too.
It's really one of the most technically impressive games for the system, and a showcase of its power.
Even the real-time visuals are impressive alone, they're relatively large and quite smooth.
It has a nice presentation and is actually a fairly decent shooter/rail shooter, but I'd say Core was better at utilizing Sega CD hardware.. too bad they made mediocre games
Thanks for this. Was the Apple IIgs recording really using the stock sound hardware? Sounds somewhere between Adlib and MT-32 on the PC, with the best digitized speech as well - impressive! I really like the (albeit poorly-translated) backstory in the FM-7 version, which sets the scene for the player representing a desperate mission by a solitary pilot to thwart an interstellar military coup; the soundtrack really fits this mood too. The Sega CD version seems to set an opposite tone, which comes off a bit bland by comparison.
Love it! Thanks for the video. SEGA CD version changed the song and background soundtrack... which should make it a different game (sequel?).
Are you ready to compare the classic blaster arcade from Williams
There aren't any versions out there. :(
en.wikipedia.org/wiki/Blaster_%28video_game%29
The digitised speech in the ibm ps2 version seems superior to the other versions (disregarding the sega cd of course)
The sega CD version has rapped the other versions!
Man the speech for the (dos version) sounds like a drive through window lol !! While the PC-88 and FM-7 sound like jibber jabber to me,good music though.Still the sega-cd version for the win ~_^
You should have at least used MUNT to emulate the MT-32 for the DOS version. It SHOULD sound like this:
Silpheed with MT-32 music and Sound Blaster sound
There was also a DOS version for the IBM PS/1 with PCM sound effects. It was pretty cool.
th-cam.com/video/1_MnGB8x1Aw/w-d-xo.html
Wait, Did they use the same FM Synthesizer In the FM-77 Version as the PC-88? Just wondering.
SEGA CD
0:51 - 2:50 Jimmy, what's noise you're making in the bathroom? What's taking you so long in there?
19:00 Now that is fucking creepy!
I prefer SlipHeed the lost planet on PS2. Most ports for SlipHeed are good.
The sega cd version was obviously influenced by starfox. Yes I know the game did come out before starfox but the enhanced cd version wasn't really the same game and was released a few months after starfox so.....
It was probably also influenced by Starblade
Takeshi Miyaji's got some fuckin' stones if he thinks he can rip off William Shakespeare and we're not gonna notice
The MS-DOS version sounds like pac-man LOL
For some reason, magazines really hated the Sega CD version. I wonder why...
segaretro.org/Silpheed seems rather appreciated here, in Europe, & the game was also well regarded in Japan.
My rank from Best to Worst
1. Sega CD (by far the best, but it really is kinda a brand new game, but still this destroys the rest in all aspects including the gameplay)
2. PC-88 (graphically pleasing for the capabilities of this system and pretty fast with passable music)
3. FM-7 (music is superior to that of the PC-88, but everything else is inferior in some way)
4. DOS
5. TRS CoCo
6. Apple II GS
The FM-7 form 1982 beats the CRAPPLE version
FM-*77AV was a later hardware.
TRS-80 I never knew. Forget about Apple IIgs version, I think SegaCD nailed it.
sega cd is the best
..Shakespeare?
sega CD
@@mastersproutgamer9327 six years later....🙄
@@mastersproutgamer9327 i was much faster. i won 😎
falta el silpheed de 360 y el de ps2 que es el mejor para mi
SHIELD ADVANCE
The Coco3 version was extremely crappy. They didn't even bother creating decent graphics for the Coco3. Hey, they had access to a resolution of 320x225 x16 colors from a palette of 64, and it doesn't show in the game.
The CoCo version is horrible, good God.
Oh come on, it's not really fair to show the DOS version with the PC speaker. If you had an Adlib or a Soundblaster it would have sounded every bit as good as the original versions. Of course the PC speaker version sucked.
I tweaked DOS Box for 4 hours trying to get the sound to work & even used multiple variants to try & get it.. It would not work. You win some & you lose some.
wingnut4427 Well, fair enough. I didn't know. I apologize for being a dick.
I didn't take it as being dickish. Played it out in my mind like playful sarcasm. lol
Silpheed for DOS only supported the Ad-Lib and MT-32 for music. Sound effects were always on the PC Speaker.
But it is using adlib?? At least it sounds like it. Only the sound effects are pc speaker.
I used to have the TRS-80 CoCo version. That version is truly one of the worst games ever made. "tick tick tick tick tick . ."
PS2
click click
wow the apple 2GS sucks balls
SEGA CD versión ,copy of star fox
It is very rare to find a decent port of a Japanese game on a North American or European microcomputer; and silpheed was no different...All Silpheed ports made for western machines are absolutely horrible and expendable!