Well, that's not pixel art, it's polygon-based, which is a very good thing in REminiscence since it can be upscaled effortlessly to any size. Also those FMV cutscenes have some horrible framerate and design.
Sega CD had the best music though and seems to be the only one that plays during gameplay. I think that is more important than the cut scenes and therefore consider it to be the best version.
yeah.. the stuttering & clipping issues are a big part of why this video was delayed for so long. That & I was trying to get other clips from other computers & couldn't do it. So that's why I went ahead & released it.
Amiga has far better music than any other version, Megadrive is the more playable and PC version is more colourful but musics are awful. Sad that no version offered a mix of the three 😉
Played and loved the Amiga version. The box proudly boasted about the 24 frames per second animations, a HUGE deal back then. I also remember the manual was a stretched shape and read like a travel brochure for Titan travel. It still confuses me when I see all other versions Conrad wears a red shirt, I always remember him wearing a white one.
Thanks for posting this. If you are ever playing a Flashback game and don't know on which platform, just have a look at the colour of the guard's coat. PC=brown, Amiga=blue/purple, Acorn=Green/brown, SEGACD=Pink
Absolutely love the Genesis version of this game. I feel it's the best version. Music fits perfectly with that Genesis/Mega Drive sound. Haven't tried the Sega CD version tho
The music fits in the Genesis because the music from the original version (MS-DOS) was based in the SoundBlaster Chip (YM3812) that is a sound chip very similar to the one from the Sega Genesis (YM2612)
What I really don't like about the CD-versions are the cinematics. In my opinion they clash horribly with the artistic design of the main game and thus create a disconnect that affects the overall experience negatively.
Those cutscenes were simply mind-blowing to see on the Genesis and SNES. It's absolutely incredible that they were able to do that on those systems. Imagine people reactions if they had done the same on the NES, something that may have actually happened if the game been released just 1 or 2 years earlier. It's almost guaranteed they would have had to use a special chip of some sort, and there probably still would have had to be some alterations made on top of that, but I bet they could have done it.
***** Agreed. I mean, it is a little faster then the NES, but the Genesis had been out for 2 years, and Nintendo had to have known how fast it was. To use such a slow CPU while making everything else superior to the Genesis is quite curious. They could have easily made it way faster then the Genesis. The only reason I can think of why they may have done it is to keep the price down.
***** Well, you have to be fair. While there is no denying that CPU power gave the Genesis a big edge, it wasn't and isn't everything. If it was truly the be-all and end-all of a system, then the SNES would have totally flopped and had no good games on it whatsoever. Instead, the SNES went toe-to-toe with the Genesis and eventually won the war(but not by much). So while the Genesis was nearly 3X as fast, had Sonic, Streets of Rage, Golden Axe, Phantasy Star, Toejam & Earl, Wonder Boy, had better sports games(so I've heard), and had the Sega CD(which failed, but is awesome and highly underrated), the SNES had Mario, Zelda, Donkey Kong, Mega Man X, Final Fantasy, Dragon Quest, a superior controller with more buttons(although Sega later released a controller that is arguably just as good if not better), and enhancement chips like the Super FX. So yeah, I'd say they were pretty evenly matched.
The Mega Drive version is actually the original, but publishing delays meant it was released after the Amiga port. Same situation with Mega Turrican / Turrican 3 - the Amiga version is the port despite coming out first.
hmm, i like these videos, somebody shows game play while not narcissistically babbling hyperbole over it. YAY No really some one should buy this dude a pizza.
Actually those cut scenes are in the amiga version, it's just that you have to install the game onto a hard drive in order to see them. They're turned off if you play the game from floppy disk. This is to reduce loading times and disk swapping
Andrew Potts you are spot on . although I do recall that you still can activate the cut scenes even on floppy only, on the option screens.Being an Amiga fan, I hate the machine being sold short. :)
Andrew Potts I played the game on an A500 back in the day (no hard drive) and it definitely had cut scenes. Perhaps they were turned off in this video?
Always felt the megadrive version was the best it had the whole deal the sounds and music were good it handled nicely, those cd versions with those god awful intro cinematics looked more like they detract from the game rather than add.
Having just relaunched the old Mac version, I can say this is clearly the most advanced version of all. This version has a higher resolution and the graphics are really more detailed, both in cutscenes and in-game. Too bad it's not in this video because it would be a nice comparison.
The SNES version is toooo slow. But the Jaguar is quite funny: it's so fast that I would ask "what the hell happened?" at the end of the cutscene, LOL! xD
***** You don't know what you're talking about. The SNES had the most dedicated hardware, but not the most powerful. Yes, the sound chip was better, the color palette was great. It had to be, since it was released 2 years after the competitor, but the CPU (clocked at 3.58 MHz) was very slow and a very well known bottleneck by programmers. That's why most of the games works on a low resolution (256×224). If you want to compare just with the Genesis, the Sega console has a faster 16/32-bit Motorola 68000 CPU (clocked at 7.6 MHz) with a 8-bit Z80 sub-processor. The problem with the Genesis is the lack of dedicated functions, so it was up to the programmer to make special effects and stuff, depending on the programmer's skill. But that gave them freedom, because it was very similar to the arcade boards of the late 1980's. That's why you can see a homebrew games like Pier Solar with "Mode 7" like effects, more on-screen colors and no slowdown whatsoever. And for the "scenes slower for cinematic reasons" argument... stop right there, I don't want to facepalm myself. Why the CD versions are faster if they could make a more cinematic intro? I mean, if you love the SNES, fine! I still have mine, so I understand you. But I'll not make a biased observation just because I like a console.
So it looks like the original/definitive version of the game is either the Amiga (first released) or Mega Drive/Genesis (first developed). Either way, those both have a special flavor that the others only try to emulate. I grew up on the Genesis version, but YMMV.
It is number one of my top 100 games. I Wish to get proper remake with good character animations. I was playing this on my Amiga, now I have this on GOG, playing this every single year.
I never understood why this game had such bad samples for the sounds in ALL platforms. It is like they recorded it for the Amiga and stood with the same for the rest of the ports. Thanks for the comparison!
@Gaming History Source : thanks for this very nice comparison of many versions of Flashback ! ^- Your description of the game says one thing wrong : this game was not initially developped for the AMIGA. It was developped for the Megadrive/Genesis, and then ported by Delphine Software on the AMIGA, and a bit later on the PC MS-DOS. Because of the time to produce the cartridges for the Megadrive, it might have been released on the Amiga first, but it is definitely a game developped for the Megadrive ;). All the other versions were developped by other companies (by the England based company Tiertex for several of them), in my oppinion too quickly and sometimes without the expected level of quality. Those conversions were released by US-Gold, without the final cut (or seal of quality) that Delphine Software would have asked if they had been submit ;).
This game's recipe: Ingredients: Pitfall, Prince of Persia, Another World. Each 1pcs, put all of them in mixer and mix for 1-2 min. For CD version, add crappy laserdisc 1 pcs. Note: Best Serve cold. Honorable mention: "Only Amiga makes it possible" : "YOU PICK UP THE HOLOCUBE, no YOU STEPPED ON DOGSH*T, MY BAD."
I was surprised to see that the Jaguar version had the same shortened intro sequence as the other console releases. I also would've sworn the Amiga version had the full intro, but I guess I was mistaken. You'd think that for a game that boasted its cinematic qualities that they would've sprung for at least a 16Mb cart instead of the 12Mb they used, and then they could have cut out less.
As most ports for the Archies, all graphics come from machines with inferior specs like the Amiga and ST, and no enhancements are made to use the superior capabilities of the Archimedes (256 colour screen modes, 8 channels with 7 stereo positions). Even in 16 colour modes the Archies could show sprites and backgrounds with more colours than on the ST or Amiga because the Archies use chunky graphics modes, and thus each pixel on screen could be among all 16 colours or at least 15 colours (keep logical colour 0 for transparency if you use a lazy sprite plotting routine) and not with restrictions as on the ST or Amiga because of the planar system and also limited colours per hardware sprite for the Amiga. Remember there was no real market for games on the Archies, it's why there aren't many demonstrating its true power for gaming. See the Scorpius game demo on TH-cam to understand what a well programmed Archie can do in 2D.
Idk what kind of version you are playing on the Amiga but you are missing the cutscenes and the small r2-d2 like droids that are there on the game I have right in front of me
This is one of those games where the versions for the Sharp X68K and the PC Engine appear to be missing, those platforms could have done with versions of this game... as could the CD32!
Never played this one much, but I remember always contemplating the juxtaposition of rotoscoped cutscenes spliced with Prince of Persia clone platforming.
I will try the Sega CD since it has some new music and animations. I played the Sega Mega Drive version to death. And also the snes and amiga version. But I always liked the Sega version best
The Macintosh version is the most notably different because they redid the entire game in a higher resolution to the point where you can see the main character's eyes and nose, mouth, sideburns.
Haven't you skipped Amiga version by accident? ;) There's not even a comparison - Megadrive intro sounds like old Casio keyboard, Amiga intro sounds like proper music with crisp drums and pianos ;) I don't like myself fanboying but in case of this game I just don't believe what I'm reading here :D
God the SNES intro is painful to watch, and the Jaguar version runs too fast even though the sound is awful! The Sega CD version is my favorite because of the background music and processing power.
Sega Genesis/Megadrive, the best by far. It has tight controls, kick-ass music, sound effects and in-game cutscene sounds that I have yet to hear on PC. It was developed using Amiga, sure, but the aim of Paul Cuisset was the Genesis from the start, the PC thing only happened because of Delphine Software's deal with U.S Gold. The gimmick at the time was to have a CD-ROM game on a cartridge, not floppy disks, let alone defeat is purpose with a CD release. It was meant for the Mega Drive/Genesis. Not saying that the magenta shirt ports are bad, they're great! But the best experience is Sega Cartridge.
For me this wasn't anywhere near as interesting as Another World... Although I might be a little bitter, was so disappointed that this never came to the ST. That was such a shitty time for Atari fans, we felt like beggers, just hoping that games like Zool and Flashback would be released - All the while ST Format getting skinnier and skinnier every month like a crack-adled whore still charging £5 for a floppy disk job and hopeless denial. That era (Amiga included of course) didn't evolve into the PC market or merge into it - it died - Consoles took over and we had a really fucking long gap between the death of the 16-bits, and PC's being bearable to use. Sorry, this game brings back some bad 90's memories!
yeah. I generally focus on games where they is a large difference. But There are differences. Sound for example. Another thing is in the sprites. In some versions Conrad is wearing a red shirt & in others He's wearing white. Some of the enemies are wearing brown & some are wearing purple. Some cut scenes clock at different speeds or have a slightly different aspect ratio. But in general I agree & the entire time I was producing this I wondered if it was even worth doing.
The snes version has slow jerky animation for the cut scenes. I was really disappointed when I first saw that. Still not sure why, is it a processor thing?
Lantern Jaw Yes the CPU of the Snes was at around 3.5mhz where the Genesis CPU was 7.5mhz, actually if you keep playing when there are lots of enemies on screen, the SNES sloooows down. SNES had better colors, that's about it. Genesis was near PC's of that era. And Jaguar was a beast for its time, sadly it flopped, it had great sound in this game!
The original game is the Amiga version, the other games are ports, The best flashback version is the MAC 68k version,it plays in high resolution etc, but the MAC version is not in this video
All versions were apparently quite good. One thing though, I don't like those "enchanced cutscenes" at all. Loved Flashback on PC as it was so fluid, but still I prefered Amiga version. It had better sounds and there was something about those scanlines and colors that actually don't translate at all into this video.
Genesis/MegaDrive version is by FAR the superior version of this game. Animation and sound quality are immensely better, but I do like the extended cinematics of the DOS version. The 3DO version is the best "CD" version of the game.
You forgot to mention the Gameboy Advance version which was a homebrew conversion project blessed by the original game's programmer using the original source code.
New request: Star Cruiser by Arsys Software. Number of versions: 5 NEC PC-8801 NEC PC-9801 Sharp X1 Sharp X68000 Sega Mega Drive And Star Cruiser II has PC-98 and FM Towns home computer versions, but that's not enough for one episode of Let's Compare; however, it can be added to the Star Cruiser episode, much like some other Let's Compare episodes like Contra and Raiden.
It's funny how the cut scenes from the original game look more stylised and considerably less dated that the pre-rendered CD ROM versions.
That's why i love 2d pixelart. It never gets old.
Well, that's not pixel art, it's polygon-based, which is a very good thing in REminiscence since it can be upscaled effortlessly to any size. Also those FMV cutscenes have some horrible framerate and design.
The Sega Genesis version is one of my favorite games of all time!
The Amiga version is how I remember this as a kid and watching through this now, the Amiga music kicked ass!
Sega CD had the best music though and seems to be the only one that plays during gameplay. I think that is more important than the cut scenes and therefore consider it to be the best version.
These 3D pre-rendered cutscenes sure aged poorly.
Whoever thought they're better than the original stylish animations must have been drunk.
Agree.
In those days the latest was always coolest I guess.
The graphics still look the same as 25 years ago.
Mega drive version is a work of art.
yeah.. the stuttering & clipping issues are a big part of why this video was delayed for so long. That & I was trying to get other clips from other computers & couldn't do it. So that's why I went ahead & released it.
Loved the Genesis version growing up tho I now prefer Flashback on the Sega CD. I really like the musical score in that one.
Is is possible to turn off the background music in the Sega CD version?
@@MikenoronhaWhy in God's name would you want to do that?
I own the Amiga, PC, SNES and Genesis version....I prefer the Genesis version
the transition of game scenes is more fast in genesis, I think.
Amiga has far better music than any other version, Megadrive is the more playable and PC version is more colourful but musics are awful. Sad that no version offered a mix of the three 😉
Amiga Rules
Played and loved the Amiga version. The box proudly boasted about the 24 frames per second animations, a HUGE deal back then. I also remember the manual was a stretched shape and read like a travel brochure for Titan travel. It still confuses me when I see all other versions Conrad wears a red shirt, I always remember him wearing a white one.
Thanks for posting this. If you are ever playing a Flashback game and don't know on which platform, just have a look at the colour of the guard's coat. PC=brown, Amiga=blue/purple, Acorn=Green/brown, SEGACD=Pink
Absolutely love the Genesis version of this game. I feel it's the best version. Music fits perfectly with that Genesis/Mega Drive sound. Haven't tried the Sega CD version tho
Matt Logsdon agree, until the remasters.
The music fits in the Genesis because the music from the original version (MS-DOS) was based in the SoundBlaster Chip (YM3812) that is a sound chip very similar to the one from the Sega Genesis (YM2612)
I think when it comes to music the amiga is a step above everything else. Even the cd releases. It have a lot more cinematic and dramatic character.
The Amiga music is amazing. It even wouldn't sound odd if it was used in a Flashback movie.
SNES version had pretty good music but the Megadrive had better animation.
Archimedes was a beast back in the day
I had this gem for the sega genesis. It is to this day one of my favorites.
thank you for including the Jaguar port!
SEGA CD for the music/soundtrack.
JAGUAR for the fastest & smoothest opening animation scenes.
What I really don't like about the CD-versions are the cinematics. In my opinion they clash horribly with the artistic design of the main game and thus create a disconnect that affects the overall experience negatively.
DOS, windows and Amiga for the win. Even the latest one is fantastic
Those cutscenes were simply mind-blowing to see on the Genesis and SNES. It's absolutely incredible that they were able to do that on those systems. Imagine people reactions if they had done the same on the NES, something that may have actually happened if the game been released just 1 or 2 years earlier. It's almost guaranteed they would have had to use a special chip of some sort, and there probably still would have had to be some alterations made on top of that, but I bet they could have done it.
*****
Agreed. I mean, it is a little faster then the NES, but the Genesis had been out for 2 years, and Nintendo had to have known how fast it was. To use such a slow CPU while making everything else superior to the Genesis is quite curious. They could have easily made it way faster then the Genesis. The only reason I can think of why they may have done it is to keep the price down.
***** Well, you have to be fair. While there is no denying that CPU power gave the Genesis a big edge, it wasn't and isn't everything. If it was truly the be-all and end-all of a system, then the SNES would have totally flopped and had no good games on it whatsoever. Instead, the SNES went toe-to-toe with the Genesis and eventually won the war(but not by much). So while the Genesis was nearly 3X as fast, had Sonic, Streets of Rage, Golden Axe, Phantasy Star, Toejam & Earl, Wonder Boy, had better sports games(so I've heard), and had the Sega CD(which failed, but is awesome and highly underrated), the SNES had Mario, Zelda, Donkey Kong, Mega Man X, Final Fantasy, Dragon Quest, a superior controller with more buttons(although Sega later released a controller that is arguably just as good if not better), and enhancement chips like the Super FX. So yeah, I'd say they were pretty evenly matched.
The Mega Drive version is actually the original, but publishing delays meant it was released after the Amiga port.
Same situation with Mega Turrican / Turrican 3 - the Amiga version is the port despite coming out first.
Mega drive is the only version he wears White shirt, others, it's Red... Even tho in cgi versions showing him with White shirt during cutscenes
I love how nowadays, we get better graphics rendered in real time than the prerendered stuff from almost ten years ago.
hmm, i like these videos, somebody shows game play while not narcissistically babbling hyperbole over it. YAY No really some one should buy this dude a pizza.
I'll take a pizza ! :D
+Tim Thompson I heartily agree. Pizza for both of ya.
Oh man, The Amiga version suffered a bit, just black text saying: "You pick up the holocube."
Actually those cut scenes are in the amiga version, it's just that you have to install the game onto a hard drive in order to see them. They're turned off if you play the game from floppy disk. This is to reduce loading times and disk swapping
Andrew Potts you are spot on . although I do recall that you still can activate the cut scenes even on floppy only, on the option screens.Being an Amiga fan, I hate the machine being sold short. :)
Andrew Potts I played the game on an A500 back in the day (no hard drive) and it definitely had cut scenes. Perhaps they were turned off in this video?
Best of both worlds: Reminiscence with PC data files and Amiga music files.
Thanks for the tip. PC as in DOS version or the newer steam one?
O Mega Drive dá uma surra em todas as versoes apresentadas!
Man the SNES version has brutal slow down.
You are comparing versions through emulators. What kind of comparison is that?
drunkensailor112 A fair one?
Not a fair one. Original hardware or nothing.
@8bit NES Cutscene Has nothing to do with being old. If you're gonna do a comparison, do it right grasshopper.
ren of heavens
@@GustoTheGamer Beverly hills wharf
That glorious mega drive music...
+ben owen gems is by no means shitty. it's just that some studios were too lazy to do more with it then generic fart noises.
SNES/JAGUAR for graphics. AMIGA for music and SFX
Thanks for this video
Thank you for this comment. You wouldn't believe how critical some people are about this video. 0_0
Always felt the megadrive version was the best it had the whole deal the sounds and music were good it handled nicely, those cd versions with those god awful intro cinematics looked more like they detract from the game rather than add.
Having just relaunched the old Mac version, I can say this is clearly the most advanced version of all. This version has a higher resolution and the graphics are really more detailed, both in cutscenes and in-game. Too bad it's not in this video because it would be a nice comparison.
In the Amiga version you could shoot and get shot at enemies off-screen, making it the most difficult version
Flashback is a great game. First played it on my bro's snes many eons ago :)
Love flashback. Had at least 4 of these versions. It also had a reboot on xbox 360.
I don't understand why the 3DO version doesn't have music.
Dos was the best version by far. The Amiga has a lot of ups but also just as many downs
Nope, DOS version has retarded sound.
The SNES version is toooo slow. But the Jaguar is quite funny: it's so fast that I would ask "what the hell happened?" at the end of the cutscene, LOL! xD
And the Amiga version is very impressive.
***** You don't know what you're talking about. The SNES had the most dedicated hardware, but not the most powerful. Yes, the sound chip was better, the color palette was great. It had to be, since it was released 2 years after the competitor, but the CPU (clocked at 3.58 MHz) was very slow and a very well known bottleneck by programmers. That's why most of the games works on a low resolution (256×224).
If you want to compare just with the Genesis, the Sega console has a faster 16/32-bit Motorola 68000 CPU (clocked at 7.6 MHz) with a 8-bit Z80 sub-processor. The problem with the Genesis is the lack of dedicated functions, so it was up to the programmer to make special effects and stuff, depending on the programmer's skill. But that gave them freedom, because it was very similar to the arcade boards of the late 1980's. That's why you can see a homebrew games like Pier Solar with "Mode 7" like effects, more on-screen colors and no slowdown whatsoever.
And for the "scenes slower for cinematic reasons" argument... stop right there, I don't want to facepalm myself. Why the CD versions are faster if they could make a more cinematic intro? I mean, if you love the SNES, fine! I still have mine, so I understand you. But I'll not make a biased observation just because I like a console.
***** Ok, now I really don't know if were kidding, but that's ok.
The classic!
So it looks like the original/definitive version of the game is either the Amiga (first released) or Mega Drive/Genesis (first developed). Either way, those both have a special flavor that the others only try to emulate. I grew up on the Genesis version, but YMMV.
Megadrive is so perfect
It is number one of my top 100 games. I Wish to get proper remake with good character animations. I was playing this on my Amiga, now I have this on GOG, playing this every single year.
There's the nintendo switch version for the 25th anniversary of the game, but AFAIK there's no significative change to animations
Dat dramatic music when picking up items!!!
And here I thought the Zelda series made it dramatic.
Just Amazing. One of my fav games EVER. Thanks A lot man!
Is this the search for identity?
I never understood why this game had such bad samples for the sounds in ALL platforms. It is like they recorded it for the Amiga and stood with the same for the rest of the ports. Thanks for the comparison!
One of my fave all time games. :)
@Gaming History Source : thanks for this very nice comparison of many versions of Flashback ! ^-
Your description of the game says one thing wrong : this game was not initially developped for the AMIGA. It was developped for the Megadrive/Genesis, and then ported by Delphine Software on the AMIGA, and a bit later on the PC MS-DOS. Because of the time to produce the cartridges for the Megadrive, it might have been released on the Amiga first, but it is definitely a game developped for the Megadrive ;).
All the other versions were developped by other companies (by the England based company Tiertex for several of them), in my oppinion too quickly and sometimes without the expected level of quality. Those conversions were released by US-Gold, without the final cut (or seal of quality) that Delphine Software would have asked if they had been submit ;).
Best version is the Mega/Sega CD version IMO, followed by the Mega Drive/Genesis version.
EnforcerX71 Same here.
Grew up with the Mega Drive version, so I consider that the best of the ports.
This game's recipe:
Ingredients:
Pitfall, Prince of Persia, Another World. Each 1pcs, put all of them in mixer and mix for 1-2 min.
For CD version, add crappy laserdisc 1 pcs.
Note: Best Serve cold.
Honorable mention:
"Only Amiga makes it possible" : "YOU PICK UP THE HOLOCUBE, no YOU STEPPED ON DOGSH*T, MY BAD."
Hello he misses the Fujitsu FM Towns version thanks for this video !
JAGUAR Win! It's 64bit!!
Jaguar version plays like crap with the shitty controller.
Megadrive/genesis version is the best choice.
I was surprised to see that the Jaguar version had the same shortened intro sequence as the other console releases. I also would've sworn the Amiga version had the full intro, but I guess I was mistaken. You'd think that for a game that boasted its cinematic qualities that they would've sprung for at least a 16Mb cart instead of the 12Mb they used, and then they could have cut out less.
Curious, the Archimedes versions colour is way off compared to the others? Pretty weird I thought it could do 256 colour on screen.
As most ports for the Archies, all graphics come from machines with inferior specs like the Amiga and ST, and no enhancements are made to use the superior capabilities of the Archimedes (256 colour screen modes, 8 channels with 7 stereo positions).
Even in 16 colour modes the Archies could show sprites and backgrounds with more colours than on the ST or Amiga because the Archies use chunky graphics modes, and thus each pixel on screen could be among all 16 colours or at least 15 colours (keep logical colour 0 for transparency if you use a lazy sprite plotting routine) and not with restrictions as on the ST or Amiga because of the planar system and also limited colours per hardware sprite for the Amiga.
Remember there was no real market for games on the Archies, it's why there aren't many demonstrating its true power for gaming.
See the Scorpius game demo on TH-cam to understand what a well programmed Archie can do in 2D.
Had the Sega cd Version. It did not skip like that?
Idk what kind of version you are playing on the Amiga but you are missing the cutscenes and the small r2-d2 like droids that are there on the game I have right in front of me
This is one of those games where the versions for the Sharp X68K and the PC Engine appear to be missing, those platforms could have done with versions of this game... as could the CD32!
Never played this one much, but I remember always contemplating the juxtaposition of rotoscoped cutscenes spliced with Prince of Persia clone platforming.
I will try the Sega CD since it has some new music and animations.
I played the Sega Mega Drive version to death. And also the snes and amiga version. But I always liked the Sega version best
The Macintosh version is the most notably different because they redid the entire game in a higher resolution to the point where you can see the main character's eyes and nose, mouth, sideburns.
Megadrive was the best sounding of the bunch. The base really defined the music for Flashback. All the others simply don't sound as good.
Haven't you skipped Amiga version by accident? ;) There's not even a comparison - Megadrive intro sounds like old Casio keyboard, Amiga intro sounds like proper music with crisp drums and pianos ;) I don't like myself fanboying but in case of this game I just don't believe what I'm reading here :D
Я когда в первые в 1999 году увидел версию на 3DO просто охренел ! Это была большая разница от Sega MD2 !
God the SNES intro is painful to watch, and the Jaguar version runs too fast even though the sound is awful! The Sega CD version is my favorite because of the background music and processing power.
Yeah, I wish they would have kept the 3d rendered scenes for the sega cd, so it wasn't wouldn't have framerate issues like the gen/snes versions
>Leinad: He's using bootleg emulators. SNES and Jag versions don't run that sloppy on the actual hardware.
The Jaguar version of this game definitely seems to be the best.
The dithering is terrible in the cutscenes for the Sega CD version .
The white shirt versions are better than the red shirt ones.
The best platforms DOS and Sega CD...
Sega Genesis/Megadrive, the best by far.
It has tight controls, kick-ass music, sound effects and in-game cutscene sounds that I have yet to hear on PC.
It was developed using Amiga, sure, but the aim of Paul Cuisset was the Genesis from the start, the PC thing only happened because of Delphine Software's deal with U.S Gold.
The gimmick at the time was to have a CD-ROM game on a cartridge, not floppy disks, let alone defeat is purpose with a CD release.
It was meant for the Mega Drive/Genesis.
Not saying that the magenta shirt ports are bad, they're great! But the best experience is Sega Cartridge.
Super Nintendo for me
Jaguar>Genesis/Mega Drive>SNES
Can you tell me why CDI version is widescreen ?
How does the Atari Jaguar version rank?
Amiga and (both) Sega
For me this wasn't anywhere near as interesting as Another World... Although I might be a little bitter, was so disappointed that this never came to the ST. That was such a shitty time for Atari fans, we felt like beggers, just hoping that games like Zool and Flashback would be released - All the while ST Format getting skinnier and skinnier every month like a crack-adled whore still charging £5 for a floppy disk job and hopeless denial. That era (Amiga included of course) didn't evolve into the PC market or merge into it - it died - Consoles took over and we had a really fucking long gap between the death of the 16-bits, and PC's being bearable to use.
Sorry, this game brings back some bad 90's memories!
I feel your pain and had to eventually give in and buy a PS1 in the drought years
Yep, totally agree. I have to confess though, I eventually whored myself and jumped over to the Amiga, after seeing what I was missing out on.
Flashback had a sequel called Fade to Black which references Another World, making them a sort of trilogy.
@@krashd Another World had a sequel: Heart of the Alien.
Nice, but the versions were really near-identical.
Only the (inappropriate) 3d intro for the cd versions is different.
yeah. I generally focus on games where they is a large difference. But There are differences. Sound for example. Another thing is in the sprites. In some versions Conrad is wearing a red shirt & in others He's wearing white. Some of the enemies are wearing brown & some are wearing purple. Some cut scenes clock at different speeds or have a slightly different aspect ratio. But in general I agree & the entire time I was producing this I wondered if it was even worth doing.
Gaming History Source No, please do continue, i'm your loyal fan, and loooove watching your videos!!! It's a walk down the memory lane :D
The snes version has slow jerky animation for the cut scenes. I was really disappointed when I first saw that. Still not sure why, is it a processor thing?
Lantern Jaw Yes the CPU of the Snes was at around 3.5mhz where the Genesis CPU was 7.5mhz, actually if you keep playing when there are lots of enemies on screen, the SNES sloooows down. SNES had better colors, that's about it. Genesis was near PC's of that era. And Jaguar was a beast for its time, sadly it flopped, it had great sound in this game!
The original game is the Amiga version, the other games are ports, The best flashback version is the MAC 68k version,it plays in high resolution etc, but the MAC version is not in this video
All versions were apparently quite good. One thing though, I don't like those "enchanced cutscenes" at all. Loved Flashback on PC as it was so fluid, but still I prefered Amiga version. It had better sounds and there was something about those scanlines and colors that actually don't translate at all into this video.
Was the sound really that bad on the CD-i or was it just clipping?
THIS GAME IS MY NOSTALGIA FOOD
Dos has different/extra scenes... Gotta play it....
I'm shocked at the intro frame rate on the consoles but I know the jag version does not run that fast.
* You pick up holocube *
love this game
Any reason you had the amiga cutsceens turned off?
Why is the Windows 95 version so choppy?
DOS version, hands down.
*PHILIPS has 1x L , not* 2
Except for the cutscenes, all versions seem pretty much identical.
Suggestion: a Let's compare for the game Another World :)
Genesis/MegaDrive version is by FAR the superior version of this game. Animation and sound quality are immensely better, but I do like the extended cinematics of the DOS version. The 3DO version is the best "CD" version of the game.
I wonder if Nintendo got the design of the GC from this game.
You forgot to mention the Gameboy Advance version which was a homebrew conversion project blessed by the original game's programmer using the original source code.
Sorry, forgive me, it's late. I was thinking of Another World.
Hey, Symbian and Maemo were two different operating systems by Nokia. Maemo was a special flavour of Debian Linux for ARM. Symbian was...Symbian.
yeah .. I typoed & forgot the '&' in there.
New request: Star Cruiser by Arsys Software.
Number of versions: 5
NEC PC-8801
NEC PC-9801
Sharp X1
Sharp X68000
Sega Mega Drive
And Star Cruiser II has PC-98 and FM Towns home computer versions, but that's not enough for one episode of Let's Compare; however, it can be added to the Star Cruiser episode, much like some other Let's Compare episodes like Contra and Raiden.
all gameplay look the same to me (sounds are different)
have you already compared another world ?
No but it is on My to do list.
Gaming History Source Nice ! TY !!!
PC DOS for the Win!