Create FPS Character Arms in Blender

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  • เผยแพร่เมื่อ 28 มิ.ย. 2024
  • There is a lot to cover in this, as I go over the full process of creating a set of FPS Character arms that can be used in Unreal Engine 💪
    ==========================================
    ADDONS for Blender
    Bone Layer Manager: fin.gumroad.com/l/STdb
    Bone Rename: vfxgrace.gumroad.com/l/NTwVB
    RetopoFlow3: blendermarket.com/products/re...
    UV Packmaster2: blendermarket.com/products/uv...
    RESOURCES
    Hyper's old tutorials: • [OUTDATED] Blender | 1...
    Thriftdonut: • How to make FPS Animat...
    Anatomy for Sculptors Book: amzn.to/3C4WDhw
    Perrick's Art of Effective Rigging in Blender: blendermarket.com/products/th...
    Perrick's New Course: blendermarket.com/products/al...
    [Several of the paid resource and addon linked above are affiliated, so thank you in advance for supporting the channel]
    ==========================================
    00:00 - Intro
    02:15 - BaseMesh Creation
    03:45 - RetopoFlow
    06:40 - Gloves
    07:45 - UV Packmaster
    08:55 - Texturing
    10:20 - Rigging
    13:25 - Setup Weapon
    15:00 - Start Animating
    ==========================================
    ARTSTATION - www.artstation.com/tosmo
    DISCORD - / discord
    INSTAGRAM - / tosmo_art
    SKETCHFAB- sketchfab.com/tosmo
    ==========================================
    GEAR n' STUFF
    Mic: amzn.to/3jOdtdZ
    Camera: amzn.to/3GGpUCC
    Wacom Tablet: amzn.to/311tHKc
    Huion Tablet (Cheaper Option): amzn.to/3BobkM7
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ความคิดเห็น • 27

  • @Mulbson
    @Mulbson ปีที่แล้ว +5

    I love all the blender tutorials and all have their playback speed to 2x.

  • @redbaron5916
    @redbaron5916 ปีที่แล้ว +3

    Thank you so much, you have no idea how much help this is

  • @FishEggs64
    @FishEggs64 5 หลายเดือนก่อน +1

    Bro thank you so much, couldn't find any tutorials with custom arms

  • @LunarBulletDev
    @LunarBulletDev 2 ปีที่แล้ว

    Maaaaan this video is golden!!! Very useful!

  • @efaz6809
    @efaz6809 2 ปีที่แล้ว +2

    This… is amazing. Thank you

  • @panpesek8036
    @panpesek8036 2 ปีที่แล้ว

    I needed this tutorial

  • @jacktomlinson215
    @jacktomlinson215 6 หลายเดือนก่อน

    Perfect tutorial 😊

  • @itsfun2990
    @itsfun2990 2 ปีที่แล้ว

    Wooo huu finally got what I wanted...

  • @sillyninja65
    @sillyninja65 ปีที่แล้ว

    that retopology was orgasmic

  • @codextrp4012
    @codextrp4012 ปีที่แล้ว

    I hath already made a hand model and rigged it but I got stuck on the gloves part as it was overlapping with the hand and scaling it messed it up, thanks dude

  • @tranceraisch5786
    @tranceraisch5786 2 ปีที่แล้ว +1

    Great Tutorial. When I parent my weapon to the right hand everything works fine but as soon as I parent the Left hand to the weapon, when I try to move the right hand in pose mode, It seems like its not parented anymore and the movement is sharp and glitchy. Any ideas why?

  • @georgeKir
    @georgeKir 2 ปีที่แล้ว +4

    Hey great tutorial , one question tho after i do the hand annimations how do i attach them again to the rest of the body? Thanks in advance

    • @Tosmo
      @Tosmo  2 ปีที่แล้ว

      Now you should build the the rig from the ground up because it is likely best for your bone heirarchy when you get into your game engine. But you can also use the same "Child of" constraint to parent the arm to the rest of body as I did with gun to the hands.

  • @reidaslaranjas6961
    @reidaslaranjas6961 2 ปีที่แล้ว +3

    Skyrim reference == Like

  • @lesotho886
    @lesotho886 ปีที่แล้ว

    How can i animate my camera to move with a the reload etc

  • @lince8848
    @lince8848 2 ปีที่แล้ว +1

    👍

  • @coreyw1245
    @coreyw1245 2 ปีที่แล้ว

    whaaaa...

  • @soorenaasl9519
    @soorenaasl9519 2 ปีที่แล้ว +1

    hello friend. thanks for this greate tutorial.
    i have a problem and my problem is:
    my animations look great inside of blender but when i export them bone positions gets weird when i import them in ue4
    they are broken even i reimport them is blender
    imagin a AK47 reload animation. when my character get out them game its ok in blender but in exported fbx the hand that gets the mag out is way off and its look like the mag is flying.
    do you know what is my problem?
    thanks

    • @Tosmo
      @Tosmo  2 ปีที่แล้ว

      I was having issue like this as well when I created this. It's been a while since I worked with this, but I think you have to make sure you are setting your animation constraints back to to whatever their default value is when you create a new action, other they carry over to the next action that your animating.

  • @randycheow4268
    @randycheow4268 2 ปีที่แล้ว

    Can you male a tutorial video on how to make the equipment used by soldiers such as plate carriers, webbing, vests, pouches etc

  • @patriotaRBC
    @patriotaRBC 2 ปีที่แล้ว +2

    So, this isn't a full course

  • @ezpz4646
    @ezpz4646 2 ปีที่แล้ว

    setting the gun root bone as the parent of the hands just doesn't fking work. Why isn't it working? When I then move the gun root bone the gun moves but the hands don't follow. They just stay there.

  • @PixellateYT
    @PixellateYT 2 ปีที่แล้ว +1

    Hey this is unfair my first comment disappeared. Nice tutorial tho

    • @Tosmo
      @Tosmo  2 ปีที่แล้ว +1

      Lol, algorithms thought you were a spam bot 🤣

    • @PixellateYT
      @PixellateYT 2 ปีที่แล้ว +1

      @@Tosmo ig I will go with both jokes
      Speed is me
      There are no oogway - Master Accident

  • @badscientist42069
    @badscientist42069 ปีที่แล้ว +3

    I don't really see how this is helpful to anyone who doesn't already know what they're doing. It skips over basically everything.

  • @shrekrab
    @shrekrab ปีที่แล้ว

    this exlains literally nothing