More stuff with vellum www.dropbox.com/s/96p2jepuo0g... Black Friday sale - 26th Nov - 3rd Dec 2020 www.rohandalvi.net/ Link to patreon / rohandalvicreates regards Rohan gumroad.com/rohandalvi
Neat video. Using weld instead of stitch equally works fine. The "weld" attribute from the weld constraint can be manipulated in DOPs as well. My two cents. Thanks for sharing the stuff you share
Hi Rohan, thanks for your detailed explanation,it's help a lot for us. Can you demonstrate h17 soft constraints in rbd like deformable steel destruction?
Such a clear introduction. Can it interact with other solvers by multi-solver? Houdini's biggest advantage is flexible solver interaction, but I'm still using H16.5, so I can't test by myself
Dude, you don't need Marvelous Designer any more- Houdini has replaced it. That's what Vellum was built for! Check out the release videos. Also for continuous emission just watch Entagma's intro to vellum videos they have one dedicated to that
Yeah, I need to figure out how to do the cloth stuff. I don't think it's a replacement for Marvelous as yet. Marvelous is custom built for clothes. It got so many features that makes designing complex clothes really simple, especially stuff like adding zippers ,buttons, stitches and pockets. Also UV mapping in Marvelous is pretty much automatic. and its very easy to learn as well. I don't think Marvelous designer has anything to worry about from Houdini just yet. :) I will checkout the entagma videos. I've seen two of those. I haven't seen the continuous emission stuff as yet.
Rohan Dalvi yes you’re probably right it’s not a full replacement but they’ve definitely started implementing the tools. Was more saying that to do the test you talked about at the end you wouldn’t need Marv Des
Help, I do not want to glue but they glue automatically.... Are you able to figure out this? The file here: drive.google.com/file/d/1IjNANUFi7Hat4pmGAh0sjQ7SjvXGc93T/view?usp=sharing
Fantastic! Love the way you teach things.
Thanks again Rohan!
Man, this is cool! Thanks for that!
Thanks maestro
Amazing, thank you!
Awesome man ! Thx alot !!
The Indian Wizard. Thanks soo much.
Neat video. Using weld instead of stitch equally works fine. The "weld" attribute from the weld constraint can be manipulated in DOPs as well. My two cents. Thanks for sharing the stuff you share
Ah the yahoo mail ! Old good days lol
Thanks for the video.
Hi Rohan, thanks for your detailed explanation,it's help a lot for us. Can you demonstrate h17 soft constraints in rbd like deformable steel destruction?
I can barely use bullet. Deformable steel is a distant dream :P
Such a clear introduction. Can it interact with other solvers by multi-solver?
Houdini's biggest advantage is flexible solver interaction, but I'm still using H16.5, so I can't test by myself
It doesn't interact directly with other stuff. I'm sure there must be a workaround but it won't be simple.
Rohan Dalvi Yeah I understand, I just saw a demo vimeo.com/295779592 about interacting with fluid.
Dude, you don't need Marvelous Designer any more- Houdini has replaced it. That's what Vellum was built for! Check out the release videos. Also for continuous emission just watch Entagma's intro to vellum videos they have one dedicated to that
Yeah, I need to figure out how to do the cloth stuff. I don't think it's a replacement for Marvelous as yet. Marvelous is custom built for clothes. It got so many features that makes designing complex clothes really simple, especially stuff like adding zippers ,buttons, stitches and pockets. Also UV mapping in Marvelous is pretty much automatic. and its very easy to learn as well. I don't think Marvelous designer has anything to worry about from Houdini just yet. :)
I will checkout the entagma videos. I've seen two of those. I haven't seen the continuous emission stuff as yet.
Rohan Dalvi yes you’re probably right it’s not a full replacement but they’ve definitely started implementing the tools. Was more saying that to do the test you talked about at the end you wouldn’t need Marv Des
Thank you bro, you are awesome. make a tutorial houdini engine for maya please.
I’m so sorry but I laugh out loud when you call that man Alexander weed hahaha, nice tutorial man thanks!
Help, I do not want to glue but they glue automatically.... Are you able to figure out this? The file here: drive.google.com/file/d/1IjNANUFi7Hat4pmGAh0sjQ7SjvXGc93T/view?usp=sharing