Slightly advanced vellum

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • More stuff with vellum
    www.dropbox.com/s/96p2jepuo0g...
    Black Friday sale - 26th Nov - 3rd Dec 2020
    www.rohandalvi.net/
    Link to patreon
    / rohandalvicreates
    regards
    Rohan
    gumroad.com/rohandalvi

ความคิดเห็น • 20

  • @ShawnWang
    @ShawnWang 5 ปีที่แล้ว

    Fantastic! Love the way you teach things.

  • @Josh_Foster
    @Josh_Foster 5 ปีที่แล้ว +1

    Thanks again Rohan!

  • @MaryCarrozzino
    @MaryCarrozzino 4 ปีที่แล้ว

    Man, this is cool! Thanks for that!

  • @affectreflect
    @affectreflect 5 ปีที่แล้ว +1

    Thanks maestro

  • @MESHQuality
    @MESHQuality 5 ปีที่แล้ว

    Amazing, thank you!

  • @sam7777
    @sam7777 5 ปีที่แล้ว +1

    Awesome man ! Thx alot !!

  • @sams_3d_stuff
    @sams_3d_stuff 5 ปีที่แล้ว

    The Indian Wizard. Thanks soo much.

  • @kwesikennedy3113
    @kwesikennedy3113 5 ปีที่แล้ว +1

    Neat video. Using weld instead of stitch equally works fine. The "weld" attribute from the weld constraint can be manipulated in DOPs as well. My two cents. Thanks for sharing the stuff you share

  • @angosalvo5734
    @angosalvo5734 5 ปีที่แล้ว +1

    Ah the yahoo mail ! Old good days lol
    Thanks for the video.

  • @VickyCsc
    @VickyCsc 5 ปีที่แล้ว +1

    Hi Rohan, thanks for your detailed explanation,it's help a lot for us. Can you demonstrate h17 soft constraints in rbd like deformable steel destruction?

    • @rohandalvi
      @rohandalvi  5 ปีที่แล้ว

      I can barely use bullet. Deformable steel is a distant dream :P

  • @tomjerry84
    @tomjerry84 5 ปีที่แล้ว +1

    Such a clear introduction. Can it interact with other solvers by multi-solver?
    Houdini's biggest advantage is flexible solver interaction, but I'm still using H16.5, so I can't test by myself

    • @rohandalvi
      @rohandalvi  5 ปีที่แล้ว

      It doesn't interact directly with other stuff. I'm sure there must be a workaround but it won't be simple.

    • @tomjerry84
      @tomjerry84 5 ปีที่แล้ว

      Rohan Dalvi Yeah I understand, I just saw a demo vimeo.com/295779592 about interacting with fluid.

  • @n000Face
    @n000Face 5 ปีที่แล้ว +2

    Dude, you don't need Marvelous Designer any more- Houdini has replaced it. That's what Vellum was built for! Check out the release videos. Also for continuous emission just watch Entagma's intro to vellum videos they have one dedicated to that

    • @rohandalvi
      @rohandalvi  5 ปีที่แล้ว

      Yeah, I need to figure out how to do the cloth stuff. I don't think it's a replacement for Marvelous as yet. Marvelous is custom built for clothes. It got so many features that makes designing complex clothes really simple, especially stuff like adding zippers ,buttons, stitches and pockets. Also UV mapping in Marvelous is pretty much automatic. and its very easy to learn as well. I don't think Marvelous designer has anything to worry about from Houdini just yet. :)
      I will checkout the entagma videos. I've seen two of those. I haven't seen the continuous emission stuff as yet.

    • @n000Face
      @n000Face 5 ปีที่แล้ว

      Rohan Dalvi yes you’re probably right it’s not a full replacement but they’ve definitely started implementing the tools. Was more saying that to do the test you talked about at the end you wouldn’t need Marv Des

  • @joeluisferrolopez5261
    @joeluisferrolopez5261 5 ปีที่แล้ว

    Thank you bro, you are awesome. make a tutorial houdini engine for maya please.

  • @user-lj3be2rf8w
    @user-lj3be2rf8w 5 ปีที่แล้ว

    I’m so sorry but I laugh out loud when you call that man Alexander weed hahaha, nice tutorial man thanks!

  • @HangYuriYangFX
    @HangYuriYangFX 5 ปีที่แล้ว

    Help, I do not want to glue but they glue automatically.... Are you able to figure out this? The file here: drive.google.com/file/d/1IjNANUFi7Hat4pmGAh0sjQ7SjvXGc93T/view?usp=sharing