Even though they didn’t update the Machina to be any louder than previous max of 16 players, the fact that it plays a server wide sound effect that gets louder the more players it kills was always its coolest feature. No other game out there will earrape an entire server just because a player killed 12 Heavies stacked on the cart with 1 shot
No, because in other games, the players would be earraped by the 12 heavies yelling about the sniper, the lack of cover against the sniper, the lack of teammates defending them from the sniper, and dave.
@@memoman_yt Same after the bot crisis I haven't really played on valve official servers I did play a couple games recently like 5 o think and surprisingly I only ran into 1 cheater (at least I think he was cheating considering he was a scout using the shortstop and he somehow one shot me with a crit from like 15-20 meters away Which is not possible unless all pellets hit Which at that range is very unlikely to happen and I was even at full health so I was fairly confident he was cheating )
@@johanes8867 maybe only some of the resistances? Alternatively, maybe theres a failsafe to prevent it from not filling at all? Can someone get a tf2 scientist on the case?
The weirdness with the carbine's crikey meter is a great example of a general rule of thumb: Though you don't need to try to find Source spaghetti in this game, if you dig deep enough, you _will_ find it.
It's not a spaghetty problem it's more of a problem with crikey being +36% dmg, and the weapon having -25% shooting speed so it's like, an 11% increase, not much Imo, it just needs to have a shorter mag and then it'd be actualyl good
To quickly answer your question, the most broken mannpower-up in normal TF2 the answer is regen/king. Regen is straight up busted on pyro and heavy and king is a worse version of regen except its effects are sheared to nearby teammates, imagen a heavy with tegen begin supported by a medic with king. Me timbers shiverin at the thought...
Regeneration is probably the single most overrated powerup in Mannpower. In base TF2 it would be a 5 layer burrito of busted, but in Mannpower there are so many powerups that make your damage output hit absurd levels that it isn't anywhere close to enough to keep you alive. I mean when Precision lets heavy do almost 400DPS from mid-range a regen user will just get obliterated before they're able to get in range of a Heavy to kill him in a similar time, even if they use the grappling hook. Even with a medic with king, 108 health per second just isn't enough to survive.
If the target touched a health pack or other form of status removal, the shiv's bleed would not have been taken into effect. Therefore, its minimum damage is not " 8 with 24 total bleed damage " its " 8 with the first tick of bleed before the target removes the bleed "
Just so you know, you can boost the DPS of weapons even higher by using "addcond 72" which doubles firing rate and reloading rate, plus stacks with Haste from Mannpower
the machina is bad if you use it like a dumbass otherwise it is the most fun weapon theres a reason headshots arent that good with the machina it's because you cant really headshot the whole enemy team it is made for you to kill a heavy, their pocket medic, a random soldier, a demoman who failed a trimp, a scout that got unlucky, two number 9s, a number 30, and a shake all in one hit
My guess in regards to the Crikey charge is that, while the damage numbers you see and inflict are rounded up, maybe the crikey meter itself is still basing its charge off of whatever decimal number you get from shooting a target under all those resistances? Would need some math to figure out but it does seem like at some point in the process it's ignoring some of those resistances
Very good stuff! But there is one thing that kinda makes me wonder. If we assume that highest damage in TF2 is ALL OF TF2, then back in the Soldier/Demoman video, wouldn't highest Half-Zatoichi damage be against a overhealed (from a kill) or even non overhealed Samurai Demo bot? Non overhealed it has 650 HP,and with overheal from a kill it can have 975, so you know.
You could add mini-crits to a strength powered huntsman while lighting the arrow on fire to deal extra damage with the huntsman. When you eventually do spy, you can perform the commonly known immortal sapper glitch to double the damage over time effects on a single building. Just for fun
hey, the bushwhacka with mini crits and strength should do 780dmg against a FOS heavy. strength affects only mini crits, but crit damage can then be applied after the swing.
sniper’s highest damage is only achieved when you’re hitting back to back headshots and damage the ego of the enemy team-making them question whether or not you’re cheating
6:53 I initially thought the Huntsman Bodyshot damage was 40, but nope. TF2 is weird and only nerfs the charge damage down to 120. Weird game design. I get it now. Let's move on. - - - - - - I originally said. Last I checked - the base damage of the Huntsman is 40, while the Sniper Rifle is 50.
0:46 the machine isn’t the only sniper rifle than can shoot through enemies. If he was using any other sniper rifle in that clip, it still would’ve killed the medic (dispite what the machina’s stats would have you believe)
You talking about the Machina at the start makes me kinda want to have another season of those balance change ideas videos. Weappn reviews could be good too but eh that’s sorta generic.
In terms of powerups causing havoc, Haste on Soldier is really fun, especially with the Bazooka or the Air Strike (fun fact it combines with the killstreak of the Air Strike for a max of 12 rockets in one mag)
The Carbine gaining charge is likely from how damage is rounded. 0 damage gaining charge doesn’t make sense, but 0.285 damage being rounded to 0 does create an opportunity to gain charge.
Sounds like while damage rounds down, the damage for the Carbine doesn’t do any rounding at all? Like it’s using the exact value with all the decimal places.
I’m curious how much damage an explosive headshot would do if you packed the room full of robots, idk if you use mvm for these but I just thought this might boost his damage a ton if you could fit a ton of robots into a small space
I think the reason that the carbine charges like that is because meters go off of how much damage it should be doing plus or minus ramp-up and falloff. In other words, damage-charging meters ignore resistances. I'm not 100% sure about this however, let me know if I'm wrong so I can stop spreading misinformation.
I have an idea for the lowest damage spy can do, so the backstabbing does 6x the players health right? Well, if the enemy is 1 hp then it does 6 which is not a lot, but stack on resistances then maybe it could go to like 3 or smth
9:40 all other sniper rifles can shoot multiple players, dispite what the machina’s stats would have you believe (But it doesn’t make the cool sound 😢)
If you guys want to be deaf and have the highest damage using the machina, try lining all 50 heavies up with the same setup, AND having each one a single kill from domination. You will get the penetration sound 50 times and 50 dominations. Watch your ears burn
Fun fact the macina is not the highest base damage in the game Its the half z (i cant spell it) because it does 3 times the base health of any other soldier or demo using that same weapon
The machina needs some one stat buff for ignoring medic's vaccinator and heavy's fist of steel that piercing through bullet when headshot. That weapon SHOULD functions like that.
@@casualchaofan5364 they dont use machina for cheater bots. Also, Its impractical use to hit those laggy cheaters. Some are bots, some of them are actually legit cheaters with medic bots.
HELL YEAH NEW DAMAGE VIDEO WOOOO also how the fuck is a strange SHOOTING STAR worth less than a strange MACHINA while having 2 of 3 KILLSTREAK VERSION WORTH EVEN LESS THAN BASE, all while the price of the strange killstreak Machinas are BACKWARDS with strange PROFESSIONAL KILLSTREAK Machinas worth LESS than REGULAR STRANGE MACHINAS WHAT THE FUCK IS HAPPENING AT THE STEAM MARKET
🔥 Get Wanted: Dead with a HUUUGE DISCOUNT of up to 67% off and check out the latest patch: bit.ly/SquimJim_WD
Nah.
Wrong, the most damage he can do is yelling the N word at demo
spoken like a true sellout hack fraud
@@UnpaidInternNo.9472 thats in the spy video 🤫🤫🤫
Uh, Squim? You might want to redo the Soldier max damage video due to the 100-player limit.
Even though they didn’t update the Machina to be any louder than previous max of 16 players, the fact that it plays a server wide sound effect that gets louder the more players it kills was always its coolest feature.
No other game out there will earrape an entire server just because a player killed 12 Heavies stacked on the cart with 1 shot
No, because in other games, the players would be earraped by the 12 heavies yelling about the sniper, the lack of cover against the sniper, the lack of teammates defending them from the sniper, and dave.
@IDidtItLikeThisFrenchEddition who the hell is Dave lol
@@FurinadeFontaine-u3l the guy yelling knows.
I sure as hell don't.
@@FurinadeFontaine-u3l the f2p engineer
@@Xioverzethe f2p engi playing on a steam deck. So, me.
I cant fucking believe Heavy makes an angry face when he's shot at high health and a scared face when he's shot at low health
Jesus Christ valve
imagine being so good at the game that you use the players face animations to tell their hp mid combat
atlast i can headshot the kunai spies in 100x servers
Are those servers even full?
belive it or not some people spent 2k hours in those goofy servers
@@chilchuck. thats me after bots apeard
@@memoman_yt Same after the bot crisis I haven't really played on valve official servers
I did play a couple games recently like 5 o think and surprisingly I only ran into 1 cheater (at least I think he was cheating considering he was a scout using the shortstop and he somehow one shot me with a crit from like 15-20 meters away
Which is not possible unless all pellets hit
Which at that range is very unlikely to happen and I was even at full health so I was fairly confident he was cheating )
Maybe the Carbine took less than 100 shots to charge because the charge gained is calculated before resistances are?
If that was the case it would take 13 shots at lowest ramp up
@@johanes8867 maybe only some of the resistances? Alternatively, maybe theres a failsafe to prevent it from not filling at all?
Can someone get a tf2 scientist on the case?
@@johanes8867 How did you get 13?
@@ClonedGamer001I wish it only took 13
@@ClonedGamer001 i got messed up with pistol least damage, which is 13. Wiki states carbine deals 4-5 at worst so it's 20-25 shots needed
The weirdness with the carbine's crikey meter is a great example of a general rule of thumb: Though you don't need to try to find Source spaghetti in this game, if you dig deep enough, you _will_ find it.
Im guessing the crikey meter increases based on the damage it would’ve done before resistances
@@SJrad
Then it would have charged in 25 shots at minimum.
I think the carbine doesn't round the damage delt when determining crikey gained.
It's not a spaghetty problem
it's more of a problem with crikey being +36% dmg, and the weapon having -25% shooting speed
so it's like, an 11% increase, not much
Imo, it just needs to have a shorter mag and then it'd be actualyl good
To quickly answer your question, the most broken mannpower-up in normal TF2 the answer is regen/king. Regen is straight up busted on pyro and heavy and king is a worse version of regen except its effects are sheared to nearby teammates, imagen a heavy with tegen begin supported by a medic with king. Me timbers shiverin at the thought...
I love tegen, it’s a great power up.
You got to see haste on a upgraded mvm solly.
Then on a Machine Attacks solider, a straight up stream of Rockets.
king also gives you a fire rate buff
@@Subject_Keter Haste + MVM Air Strike = *ROCKET TSUNAMIIIII*
Regeneration is probably the single most overrated powerup in Mannpower.
In base TF2 it would be a 5 layer burrito of busted, but in Mannpower there are so many powerups that make your damage output hit absurd levels that it isn't anywhere close to enough to keep you alive.
I mean when Precision lets heavy do almost 400DPS from mid-range a regen user will just get obliterated before they're able to get in range of a Heavy to kill him in a similar time, even if they use the grappling hook. Even with a medic with king, 108 health per second just isn't enough to survive.
If the target touched a health pack or other form of status removal, the shiv's bleed would not have been taken into effect.
Therefore, its minimum damage is not " 8 with 24 total bleed damage " its " 8 with the first tick of bleed before the target removes the bleed "
fun fact: sniper has a sniper rifle!
Norway
norway
Funner fact: if right click the rifle zooms in!
😲
Norway
pro tip: if you dont have enough kidneys to buy a strange machina equip the vita-saw
Just so you know, you can boost the DPS of weapons even higher by using "addcond 72" which doubles firing rate and reloading rate, plus stacks with Haste from Mannpower
This series is (mostly) assuming "normal" gameplay conditions, which means addcond commands are only used for convenience (for example crit boosts)
#2 sniper over here, I LOVE the machina, one of my favourite weapons in the game, I love collateral kills
the machina is bad if you use it like a dumbass otherwise it is the most fun weapon
theres a reason headshots arent that good with the machina
it's because you cant really headshot the whole enemy team
it is made for you to kill a heavy, their pocket medic, a random soldier, a demoman who failed a trimp, a scout that got unlucky, two number 9s, a number 30, and a shake
all in one hit
6:26 We in the business call this a Grizzco Charger moment!
My guess in regards to the Crikey charge is that, while the damage numbers you see and inflict are rounded up, maybe the crikey meter itself is still basing its charge off of whatever decimal number you get from shooting a target under all those resistances? Would need some math to figure out but it does seem like at some point in the process it's ignoring some of those resistances
Very good stuff! But there is one thing that kinda makes me wonder. If we assume that highest damage in TF2 is ALL OF TF2, then back in the Soldier/Demoman video, wouldn't highest Half-Zatoichi damage be against a overhealed (from a kill) or even non overhealed Samurai Demo bot? Non overhealed it has 650 HP,and with overheal from a kill it can have 975, so you know.
That would be a interesting little sub series for MVM wackiness/ upgrades
Can’t wait for the finale of this series, been a wild ride.
You could add mini-crits to a strength powered huntsman while lighting the arrow on fire to deal extra damage with the huntsman.
When you eventually do spy, you can perform the commonly known immortal sapper glitch to double the damage over time effects on a single building.
Just for fun
hey, the bushwhacka with mini crits and strength should do 780dmg against a FOS heavy. strength affects only mini crits, but crit damage can then be applied after the swing.
WTF happened to the shooting star? when I was trading with them they were barely worth 10 keys. Glad I kept one for myself, I guess
sniper’s highest damage is only achieved when you’re hitting back to back headshots and damage the ego of the enemy team-making them question whether or not you’re cheating
What about hitting them with a Jarate that's been renamed to "Peepee Pisspiss Boy"?
@@SquimJimmann milk when?
0:37
Deadpool: *laughs in infinite kidneys*
They’re all filled with cancer though
0:58
Spy that got bodyshot through heavy: HUH?
other random player: bot
yeah, that feels about right when using the Machina
sniper bots seeing this: thanks for the tip
@@krowta2062It's called *humor*
6:53 I initially thought the Huntsman Bodyshot damage was 40, but nope. TF2 is weird and only nerfs the charge damage down to 120. Weird game design.
I get it now. Let's move on.
- - - - - -
I originally said.
Last I checked - the base damage of the Huntsman is 40, while the Sniper Rifle is 50.
nope, that is just flat out wrong, it's 50
You could check again
No, the huntsman only has a 20% damage decrease on fully charged shots.
Otherwise, it's the same damage as the Stock Sniper Rifle.
aye nice shot man 0:53 ggs
The #1 sniper mug is cool. But Is there a blue #2 sniper? Mug?
I found a #1 sniper mug in its box still at a goodwill and Im so upset cause I accidentally broke it.
0:46 the machine isn’t the only sniper rifle than can shoot through enemies. If he was using any other sniper rifle in that clip, it still would’ve killed the medic (dispite what the machina’s stats would have you believe)
You mean with MVM upgrades? Cause only the Machina penetrates normally.
i never heard heavy saying
"use bullet, no one outsmart bullet"
or
" who send all theze children to fight"
You talking about the Machina at the start makes me kinda want to have another season of those balance change ideas videos. Weappn reviews could be good too but eh that’s sorta generic.
In terms of powerups causing havoc, Haste on Soldier is really fun, especially with the Bazooka or the Air Strike (fun fact it combines with the killstreak of the Air Strike for a max of 12 rockets in one mag)
Why is there a random loud beep at the last second of the video?
The Carbine gaining charge is likely from how damage is rounded. 0 damage gaining charge doesn’t make sense, but 0.285 damage being rounded to 0 does create an opportunity to gain charge.
What is the name of the background music at 3:40??? I have been looking for that music for months.
Precision on sniper is straight up even more cancer than regular sniper.
If each Machina headshot dealt 1346 damage and killed 50 Heavies, it'd have dealt 67,300 damage.
The REAL finale shoukd be the highest and lowest damage with Saxton Hale, that is if he can even pick up power ups
Did you know: Sniper has a melee
Sounds like while damage rounds down, the damage for the Carbine doesn’t do any rounding at all? Like it’s using the exact value with all the decimal places.
I was kinda hoping for explosive headshot to be counted but good god is that big number
Strength power up used to work with full crits but a demoknight main made ValVe nerf it to work with mini crits
did the math because i wanted to know, if a machina sniper shot 99 warrior spirit heavies (so max amount of opponents) itd deal 133,254 damage
I’m curious how much damage an explosive headshot would do if you packed the room full of robots, idk if you use mvm for these but I just thought this might boost his damage a ton if you could fit a ton of robots into a small space
Just a heads up, a video I saw where people tried to do a 99 player machina chain kill, it crashed the server.
Yeah.
Great video!
I think the reason that the carbine charges like that is because meters go off of how much damage it should be doing plus or minus ramp-up and falloff. In other words, damage-charging meters ignore resistances.
I'm not 100% sure about this however, let me know if I'm wrong so I can stop spreading misinformation.
I have an idea for the lowest damage spy can do, so the backstabbing does 6x the players health right? Well, if the enemy is 1 hp then it does 6 which is not a lot, but stack on resistances then maybe it could go to like 3 or smth
I once got 990 ish damage with huntsman against marasmus. Might want to look into that
I have like The huntsman and stock, I really want the Machina because of its design
3:43 is that a spy
That idea of testing Mann power in real games would be really cool I just suggest class limits
I was about to go to bed, but that can wait.
7:02 you could’ve done “+attack ; -attack” in console.
The most damage dealt was to my ears done by collateral kill sound from the machina
Doesnt maximum machina damage rely entirely on how many people are in a line?
9:40 all other sniper rifles can shoot multiple players, dispite what the machina’s stats would have you believe
(But it doesn’t make the cool sound 😢)
If you think about it, aren't bullets just tiny, extremely fast arrows?
If you guys want to be deaf and have the highest damage using the machina, try lining all 50 heavies up with the same setup, AND having each one a single kill from domination. You will get the penetration sound 50 times and 50 dominations. Watch your ears burn
The bloke with the bakemon pfp
Every time I see a TF2 video I get this urge to chug a root beer float is that bad? 🍺
WOO NEW ONE OF THESE
Fun fact the macina is not the highest base damage in the game
Its the half z (i cant spell it) because it does 3 times the base health of any other soldier or demo using that same weapon
by that logic, stock knife
you gotta make a saxton hale vid for the true finale
I just left the discord server and this banger drops lmao
What about pyro lighting the arrow? Then the arrow can be double resisted by vaccinator and fire damage surely does more damage
Ok, quick question. What is the difference between strange weapons, and regular ones in tf2?
Strange weapons count your kills or any other countable effects like amounts healed
Strange weapons / cosmetics track kills and points gained. That's it
I got a stupid idea what if we do a #savetf2 again but instead of #savetf2 it's about the heavy update maybe it could work
how do you get mannpower power ups with console?
i have no idea so please tell me
You know you're old when seventh gen consoles are considered "classic" and you grew up with 4th and 5th gen
Let’s not forget the damage the Machina does to your eardrums!
Highest damage? Just quickscope.
Charger.
The Machina takes the win for highest AND lowest damge.
Because if you shoot someone without the scope it does 0 damage.
crusaders crossbow takes lowest, it does negative to teammates
OK I NEED to know how exactly Crikey meter is filled. Nothing about that segment made any sense.
probably that it doesn’t count the resistances and rampon/falloff
Wake up babe, new Squimjim video
do it host a custom server and give every one one type of power up and see what happens please
1:07 not true. A heavy with overheal and chocolate will survive a normal sniper rifle fully charged headshot
The Dalokohs Bar has never increased max overheal. It caps at 450 even after you eat it. It always has.
@@SquimJim I’ll have to check that myself
Literally made the huntsman an automatic bow and arrow wtf
Why are you no longer called after breakfast
The machina needs some one stat buff for ignoring medic's vaccinator and heavy's fist of steel that piercing through bullet when headshot. That weapon SHOULD functions like that.
Bots would be impossible to kill then
@@casualchaofan5364 they dont use machina for cheater bots.
Also, Its impractical use to hit those laggy cheaters. Some are bots, some of them are actually legit cheaters with medic bots.
how do you see the dps?
Oh I didn't know this was a knew video until i checked the comments
I watched this after breakfast 💯
but what a bout tf2 vs tfc class?
What is this server?
this was definitely a squim moment
And Jar of piss doesn't affect those numbers in meaningful way, right?
Pretty good
Your jarates weapon name is "PeePee PissPss Boy"?
I thought I was the only one
why mini crits to max smg damage not crits
Strength + mini-crits will do more than crits on a weapon with ramp up.
your forgot about how much damg jarate does
What about the steak sandwich damage vulnerability?
That damage vulnerability is ignored if the attack is a crit or mini-crit, unfortunately. So it wouldn't make a difference.
@@SquimJim I could have sworn it would raise the base damage?
I am Pyro. I became real.
Go back
@@OctovenderReal to where?
@@pyrofromtf2 being fake
@@OctovenderReal nope.
Holy mackerel
A moment of silence for all the poor Warriors Spirit Heavies slaughtered for our amusement 🙏
Nothig could beat the emotional damage of unbalanced class!
Shame precision never worked on MVM
What about 100 player server
2:21 SPONSORED GARBAGE POLICE
Believe it or not, everyone needs a source of income.
If you want free content, then shut it. Or get off of TH-cam.
@americanmapping832 i am doing this FOR YOU dumbass
precision machina sniper 99v1?
Sniper is so busted but also fun
HELL YEAH NEW DAMAGE VIDEO WOOOO
also how the fuck is a strange SHOOTING STAR worth less than a strange MACHINA while having 2 of 3 KILLSTREAK VERSION WORTH EVEN LESS THAN BASE, all while the price of the strange killstreak Machinas are BACKWARDS with strange PROFESSIONAL KILLSTREAK Machinas worth LESS than REGULAR STRANGE MACHINAS WHAT THE FUCK IS HAPPENING AT THE STEAM MARKET