TF2 Bug Busters: Sniper Bugs

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  • เผยแพร่เมื่อ 1 ก.พ. 2025

ความคิดเห็น • 540

  • @SquibGourmand
    @SquibGourmand 2 ปีที่แล้ว +1968

    To celebrate this newest episode, I will be recreating Jarate in real life. Then i’ll drink it to test for authenticity!

    • @SquimJim
      @SquimJim  2 ปีที่แล้ว +584

      You all saw the comment, folks! Don't let him get out of it now!

    • @somerandomguyintheinternet
      @somerandomguyintheinternet 2 ปีที่แล้ว +66

      Dear god.

    • @cactisiusninja
      @cactisiusninja 2 ปีที่แล้ว +41

      Mon Dieu!

    • @Wigion
      @Wigion 2 ปีที่แล้ว +37

      @@somerandomguyintheinternet theres more

    • @BinkusTheThird
      @BinkusTheThird 2 ปีที่แล้ว +27

      @@Wigion NO!

  • @chefpyroisin
    @chefpyroisin 2 ปีที่แล้ว +362

    Wait a minute... This isn't hit movie Bug Buster released in 1998...

  • @Misuune
    @Misuune 2 ปีที่แล้ว +267

    I miss having the "stab stab stab" duels with people, seeing who dies to RNG or spams their taunt key the longest. Two snipers stuck in a stun pose, yapping non-stop "stab stab stab" for like 30 seconds then one of them dying is peak Team Fortress 2 gameplay.

    • @admiraltonydawning3847
      @admiraltonydawning3847 2 ปีที่แล้ว +16

      Nah, peak is forming figures with chains of snipers yapping "stabe-stabe-stabe".

    • @fujiwaranonekobiodrando1257
      @fujiwaranonekobiodrando1257 ปีที่แล้ว +6

      I'm sad when they fixed it

    • @posthistoricdino422
      @posthistoricdino422 ปีที่แล้ว +4

      that's called a staring contest

    • @wuzzle22
      @wuzzle22 19 วันที่ผ่านมา

      You can still do it actually, but using the regular taunt key won't do it, you have to use the other taunt key because, yes, there are two taunt keys, I think it's called the contextual action key

  • @Randoo_ALT
    @Randoo_ALT ปีที่แล้ว +15

    8:08 sniper really just opened the gates to the underworld by ending 16 clones of him

  • @Orthane
    @Orthane 2 ปีที่แล้ว +520

    I'm so sad you didn't mention the "stab stab stab" spam from two Huntsman snipers spamming G. Neither of them will ever be able to finish their taunt so they'll both just sit stunned saying "stab stab stab" over and over again until one of them stops spamming G

    • @SquimJim
      @SquimJim  2 ปีที่แล้ว +180

      I tried that and it wasn't working! I doubt that part of it was ever fixed but for me one always just got the kill

    • @dirksdead
      @dirksdead 2 ปีที่แล้ว +53

      It became patched a while ago, now it’s just bait someone to stun you first and you win

    • @crippledwings
      @crippledwings 2 ปีที่แล้ว +23

      @@SquimJim if you move the camera it will move where the stab is being aimed (like heavy pow haha straight up or down) so to win those kinds of fights just leg go of the joystick and hope the enemy sniper doesnt know moving the camera for a funny screenshot angle will be his downfall

    • @Iciclefairy
      @Iciclefairy 2 ปีที่แล้ว +4

      @@dirksdead when was it patched?

    • @MrLocurito
      @MrLocurito 2 ปีที่แล้ว +5

      @@SquimJim i tested this when the taunt pop up menu was new, if you have no taunts equiped the pop up menu for taunts don't show up, allowing to do the stab stab stab bug.

  • @LinksYTLink
    @LinksYTLink 2 ปีที่แล้ว +113

    The Bug where the Jarate on the Cozy Camper became invisible at certain angles USED to be entirely true, but Valve fixed that one fairly recently.

  • @reagansido5823
    @reagansido5823 2 ปีที่แล้ว +305

    So wait, if the Machina can trigger a penetration kill from shooting through your own teammate, and shooting through multiple enemy's can cause the unique sound effect to stack multiple times, then does that mean you could headshot 16 enemies through 15 teammates and trigger the sound effect even MORE?

    • @SquimJim
      @SquimJim  2 ปีที่แล้ว +180

      Thats a good question! I'm going to have to try that out.

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 2 ปีที่แล้ว +23

      Max trollege

    • @evangonzalez7732
      @evangonzalez7732 2 ปีที่แล้ว +91

      @@SquimJim You won't need to make a video on it, when you try I'm pretty sure it's gonna be so loud we'll all be able to hear it wherever we are.

    • @LazyBuddyBan
      @LazyBuddyBan 2 ปีที่แล้ว +4

      rip earphones

    • @SuperCaitball
      @SuperCaitball 2 ปีที่แล้ว +6

      No, it doesn't work that way. The sound effect only triggers on kills occurring after a pierce, not on individual pierces. If anything piercing any number of teammates just means you get +1 sound instance, as the first player killed would now be a penetration kill where it wouldn't have been before.

  • @someguywholikespotatoesowo7000
    @someguywholikespotatoesowo7000 2 ปีที่แล้ว +42

    Now we wait for the six hour long documentary “Bug Busters : Mann vs Machine”

  • @Seanderson3
    @Seanderson3 2 ปีที่แล้ว +88

    I love how the Machina's multi-kill fanfare sound becomes the sound of a nuclear warhead exploding once it hits 16 kills

    • @wildhunter939
      @wildhunter939 2 ปีที่แล้ว +33

      Honestly if you get 16 people in one shot you deserve to have it sound like a Super Bowl stadium is cheering you on

    • @braindamagegood
      @braindamagegood 2 ปีที่แล้ว +1

      yes

  • @purplehaze2358
    @purplehaze2358 2 ปีที่แล้ว +499

    If the huntsman can still attack while stunned, doesn’t that mean it’s a soft counter for the old sandman?

    • @scarymonsters524
      @scarymonsters524 2 ปีที่แล้ว +110

      No but you can actually do literally any taunt while stunned, including special taunts that move you forward automatically, like the Conga.
      In other words, you can escape a tauntkill / the old cleaver combo by congaing away.

    • @rordongamsay8478
      @rordongamsay8478 2 ปีที่แล้ว +40

      New objective in life, escape a Skewer by congaing

    • @ErevanDB
      @ErevanDB 2 ปีที่แล้ว +5

      Bright, you finally made sense.

    • @dr.bright2437
      @dr.bright2437 2 ปีที่แล้ว

      idk me maybe it is

    • @scraub8913
      @scraub8913 2 ปีที่แล้ว +5

      @@scarymonsters524 p2w omg

  • @FishyButters
    @FishyButters 2 ปีที่แล้ว +8

    To answer your question at around 17:00 about why one player kept getting the kill, I believe shounic made a video analyzing this phenomenon. It has something to do with priorities of who joined first and it affects other aspects like teleporters too

  • @bobbyferg9173
    @bobbyferg9173 2 ปีที่แล้ว +150

    My favorite part about the Machina is when you sometimes hear the incredibly loud and repeated multi kill noise in the middle of a game.
    I hope that bug stays around forever (unlike the Wheatley Sapper voice line spam bug that is unfortunately now gone)

    • @tygerpyro500
      @tygerpyro500 2 ปีที่แล้ว +1

      How’d this man comment 13 hours ago, the videos been out for 1 minute 😂

    • @certifiedgigachad8419
      @certifiedgigachad8419 2 ปีที่แล้ว +2

      I have the same question y'know

    • @ClonedGamer001
      @ClonedGamer001 2 ปีที่แล้ว +4

      @@tygerpyro500 Channel members get videos early

    • @trashmann480
      @trashmann480 2 ปีที่แล้ว +5

      @@tygerpyro500 time travel duh

    • @TwunnyPhaiv
      @TwunnyPhaiv 2 ปีที่แล้ว

      man I'm so glad that exploit got fixed, that shit made me want to kill myself

  • @monsieurm3989
    @monsieurm3989 2 ปีที่แล้ว +63

    16:50 shonic tested something similar to who gets the kill first based on different weapons types. I think for hitscan like the sniper rifle it was always the player who joined the server first

  • @xray8012
    @xray8012 2 ปีที่แล้ว +17

    The reason why the Sentry Buster's legs are the only visible part that gets Jarate'd is because its actually a Caber Demo with a seperate Bomb model

  • @staceyurick1467
    @staceyurick1467 2 ปีที่แล้ว +12

    The only guess i have for the bug at 12:15 is that the game checks to see if you are holding the self aware beauty mark when its thrown, and if you swap to something different the game thinks “oh he doesnt have the beauty mark so make it throw the jarate model”

  • @JIJI_o7
    @JIJI_o7 2 ปีที่แล้ว +42

    For the didgeridrongo taunt it's possible the flame particle is under the floor. It seems to appear a fair distance from the hand in other taunts and maybe sniper sitting on the ground with his arm pointed a little downward it could end up lower than floor level.

  • @doxxek
    @doxxek 2 ปีที่แล้ว +13

    If you land a headshot with the Sydney Sleeper while kritz charged or during humiliation, it will register as a headshot and even show it as a headshot in the killfeed. I wonder if that would let it contribute to the "Flight Canceled" achievement.

  • @warmongerous
    @warmongerous 2 ปีที่แล้ว +9

    The huntsman arrow extinguishing upon entering water definitely used to be true, I used to see it all the time way back in the day, around 2011 or so. It didn't affect the arrow igniting people, but it looked like it was a normal arrow. The other bug that I remember definitely existing a long time ago was the bugle being held up one from the soldier video; he used to keep the bugle held to his mouth in first person until you let it go, and not put back to his side

  • @UseroneGaming
    @UseroneGaming ปีที่แล้ว +3

    Honestly I love this one at 8:00
    It’s like the better you do, the harder they cheer. With no limit 😅

  • @imlegos2153
    @imlegos2153 2 ปีที่แล้ว +9

    Additional note;
    Being stunned also resets your action. So you can huntsman taunt dual for effectively an eternity just saying 'stab stab stab' over and over.

  • @Orthane
    @Orthane 2 ปีที่แล้ว +27

    I just realized that the bread inside the jars for Sniper and Scout have miserable lives. Sniper pisses on you and Scout uhhh.... pours spoiled milk on you? Yeah.... let's just go with that.

    • @therealevilmudbug
      @therealevilmudbug 2 ปีที่แล้ว

      Yeah... because it's "Milk."

    • @cheddartaco
      @cheddartaco 2 ปีที่แล้ว +5

      according to lore it's radioactive cow milk, but much like uno rules, just because it's official doesn't make it universally agreed upon

  • @l_ukers
    @l_ukers 2 ปีที่แล้ว +9

    A TH-cam named shounic made a video asking the exact question of what happens when two players fire at the same time, it goes in depth into the code and is really well made

  • @privatechan23
    @privatechan23 2 ปีที่แล้ว +17

    5:25 I feel like the real bug should be "sydney sleeper shots can sometimes decide not to extinguish burning teammates for no reason whatsoever"

    • @tonyf3431
      @tonyf3431 2 ปีที่แล้ว +4

      that one may be because your teammates aren't lag-compensated, so you have to shoot where the server thinks they are and not where your screen says they are.

  • @shaveme2991
    @shaveme2991 2 ปีที่แล้ว +179

    For the first achievement bug discussing shooting someone at the exact same time (~16:20), a youtuber named "Shounic" actually made a video discussing this topic. In general, he has many videos about how tf2 works in its calculations and whatnot. I'd recommend both that video and his channel in general. Extremely interesting. I'll see if I can find the link to video, but I'm kinda lazy so no promises.
    Found it. Video is named, "What happens if two people kill someone or each other simultaneously? (in tf2)" by Shounic
    The link is m.th-cam.com/video/9NeknAtFkFg/w-d-xo.html

    • @maywolf9443
      @maywolf9443 2 ปีที่แล้ว +13

      I was looking for this comment thank you

    • @That_Guy977
      @That_Guy977 2 ปีที่แล้ว +1

      also, i have gotten that achievement with both me and the other sniper using sniper rifles before, and we did both die, just a testament to that being possible in practice

    • @chadspamton2159
      @chadspamton2159 2 ปีที่แล้ว +2

      I was literally just about to say this

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 ปีที่แล้ว +1

      sigsev made videos on the jarate physics

    • @Lerre
      @Lerre 2 ปีที่แล้ว +3

      @@That_Guy977 you wouldn't go on the internet and lie would you?

  • @Johnden
    @Johnden ปีที่แล้ว +2

    On the subject of how the game decides a tie breaker, shounic made a great video about how the game handles assists. I think for kills the game picks the player that joined the server first.

  • @cryojack1337
    @cryojack1337 2 ปีที่แล้ว +7

    i know another bug with the classic: while charging and scoped, if you inspect your rifle [ Default: "f" ] the laser moves around as if the sniper rifle is being inspected

  • @SuperCaitball
    @SuperCaitball 2 ปีที่แล้ว +2

    14:41 This is actually a bug involving incorrect Z-buffering. The Jarate isn't invisible, it's just that the game is incorrectly drawing the sniper rifle on top of it. How a game determines what order to draw 3D objects in is known as a Z buffer. The "Z" in this case referring to the pixel's perceived distance from the camera, with the X and Y being the horizontal and vertical dimensions of the camera. Translucent textures are notorious for having Z-buffer issues in many rendering engines, as the renderer needs to render everything beyond said texture before it, which can be a nightmare to decipher. The loadout preview renders objects in a different way from the rest of the game: it's gotta have a transparent background to place it on a UI panel, it needs to be lit in a completely different way, and it can't show up in the gameworld you're potentially currently in, or be affected by effects and lighting in it. Thus, the game may be confused as to what is actually behind the translucent Jarate texture.

  • @Jayy0360
    @Jayy0360 2 ปีที่แล้ว +3

    Seriously I can't understand why you aren't at least 10x more popular. your content has always been very high quality and entertaining I really wish you the best with gaining the fame you deserve

  • @lorddootinator4332
    @lorddootinator4332 2 ปีที่แล้ว +1

    16:45 the way tf2 determines who got the shot is by the order of who joined when, damage and points, lag compensation and ping, as well as the server itself. Basically not even valve can tell you who shot first.

  • @casikle
    @casikle 2 ปีที่แล้ว +4

    great video as always, I love learning about all these little quirks in the game and can’t wait for the pyro and engineer videos, the map bugs idea sounds great too and I would love to see it

  • @alextheumbreon1363
    @alextheumbreon1363 2 หลายเดือนก่อน

    8:00 I love how they get louder for the first and second one, but then on the third, you just open the gates to hell.

  • @Dr._Heinz_Doofenshmirtz
    @Dr._Heinz_Doofenshmirtz 2 ปีที่แล้ว +3

    the one at 14:15 also applies to botkiller flamethowers (at least from what I've personally seen) the head moves around very slowly
    another bug with botkiller flamethrowers is that the flame is missing on the weapon model

  • @SharkBeret
    @SharkBeret 2 ปีที่แล้ว +7

    8:02 ok but honestly if you collateral 6 players in a single shot you deserve to hear that sound

  • @renquital
    @renquital 2 ปีที่แล้ว +5

    I remember how half a year ago, when I just started playing TF2, I got dead reckoning achievement while playing with a sniper rifle. I didn't even know that huntsman existed. I don't remember exactly how it happened, but I'm sure this bug is possible

  • @ieuanakbar3753
    @ieuanakbar3753 2 ปีที่แล้ว +1

    10:42 I noticed that If you start charging with the classic then taunt and continue charging once you stop taunting the rifles laser will stay in place and you can walk around without it, after firing a shot the laser will return to the gun

  • @goofyahdemoman1134
    @goofyahdemoman1134 2 ปีที่แล้ว +2

    4:32 Wow, a free unusual effect!

  • @BlazingShadowSword
    @BlazingShadowSword 2 ปีที่แล้ว +8

    I remember the huntsman arrow being extinguished from water a long time ago, it was also only visual. So maybe that was fixed so that the arrow was always lit? Or my memory is going.

  • @therealspamton.g.spamton1997
    @therealspamton.g.spamton1997 2 ปีที่แล้ว +1

    3:06 "Wait a minute, if we're underwater, how can-"

  • @angel89775
    @angel89775 2 ปีที่แล้ว +1

    At 15:17, where it mentions world view, it most likely is talking about using true view models, otherwise known as world view models, which is a command that makes your game render your weapons and (annoyingly) unusual effects on your own screen, which means you get some wacky images and sometimes annoying stuff happening like unusual effects blocking your screen.

    • @SquimJim
      @SquimJim  2 ปีที่แล้ว

      Just tried that out but it looks the same. When using cl_first_person_uses_world_model 1 it is technically using the 3rd person models that other players normally see so it shouldn't make a difference. But I did check to make sure!

    • @angel89775
      @angel89775 2 ปีที่แล้ว

      @@SquimJim Alright, I wasn't trying to say that you didnt do it wrong, i was more mentioning that you didnt attempt something that i had thought of, thanks for checking though.

    • @SquimJim
      @SquimJim  2 ปีที่แล้ว

      ​@@angel89775 Oh no worries! It was worth checking out just to make sure.

  • @moronribbons5774
    @moronribbons5774 ปีที่แล้ว +2

    13:07 It's possible this one might've referred to (and only worked with) a full razorback, if it drops a full sized gib when it's wearer dies and it hasn't been broken.
    Did that ever get tested too?

  • @Subject_Keter
    @Subject_Keter 2 ปีที่แล้ว +22

    All i know is, there used to be a bug where Huntsman Arrows would get stuck in friendly buildings and on destruction, fly out and destory anyone. I did 30k to a Hale once and to watch him instantly melt was worth it.

    • @Subject_Keter
      @Subject_Keter 2 ปีที่แล้ว +6

      Also there a feature in MVM where a Robot not moving after a bit will be killed since it isnt "working properly" and made killing the MVM bosses fun.

    • @stevens.286
      @stevens.286 2 ปีที่แล้ว

      Really?

    • @Subject_Keter
      @Subject_Keter 2 ปีที่แล้ว +1

      @@stevens.286 Yep, if you need a visual showing of it, go look at how Minecraft arrows react to Sand dropping. And now imagine the Arrows can go like 3 feet out and still do full crit dmg

  • @darthvaderbutwayshittier7054
    @darthvaderbutwayshittier7054 2 ปีที่แล้ว +5

    Time to rush to the wiki to fix all of them.

  • @reagansido5823
    @reagansido5823 2 ปีที่แล้ว +1

    0:43 "Lets get ready to bumble."
    oh god the cheese.

  • @sirscribbs5993
    @sirscribbs5993 2 ปีที่แล้ว +2

    The Sydney Sleeper in MvM has always had bugs with it, it used to have recursive explosive headshot that would be able to deal infinite damage. Which Sigsegv also has a video demonstrating.

  • @salmuttotabreabittlecochicarac
    @salmuttotabreabittlecochicarac ปีที่แล้ว +1

    The jarate assist one reminds me of if you are doing the gunslinger contract and get an assist with the other player using their main weapon, it counts toward kill with primary, even if it was a sentry assist.

  • @Orthane
    @Orthane 2 ปีที่แล้ว +2

    I've just starting getting back into TF2 again and I'm a Sniper main, so perfect timing.

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 2 ปีที่แล้ว +2

    Weird sniper/spy bug I encountered. The headshot kill icon and the counter on the scoreboard is dependent on the shot dealing critical damage, not just on hitting the head. This means 2 things:
    - A Vaccinator or Battalion's Backup charge will make it appear as a normal kill regardless of circumstances.
    - If you receive a crit boost you can make them count the shot as a headshot even if under normal circumstances the weapon shouldn't have been able to headshot (this includes being too far in range for the Ambassador, not fully charged Classic shot, any sidney sleeper shot, unscoped shots from all non-classic rifles).
    Minicrit boosts won't work for this, you need a full crit. That's also why the Sidney Sleeper never displays the icon despite it being able to headshot since Blue Moon. This also means that a hypothetical sniper rifle that minicrits when it would normally crit would also be affected by this error. I haven't been able to test if strange versions of those weapons have their headshot kill parts affected by this as well.
    Fun trivia about this bug. The TF2 Wikia has blacklisted this bug, for some unknown reason, and regularly deletes any references to it despite it being clearly a bug.

  • @lu7ky
    @lu7ky 2 ปีที่แล้ว +2

    So for the machina double tracer, that works mostly on maps like balloon race etc where the object you are on is moving quickly

  • @FireKomodow
    @FireKomodow ปีที่แล้ว +1

    16:33 can confirm you can die and kill the enemy when both useing the default sniper rifle

  • @moronribbons5774
    @moronribbons5774 2 ปีที่แล้ว +1

    4:12 so THATS why crit flares do almost full 90 damage to demos with shields, I figure.

  • @Tangus
    @Tangus 2 ปีที่แล้ว +2

    4:48 I actually put this bug on the wiki! I can confirm that the infinite loop by holding M1 and M2 has something to do with if holding holding down the mouse is registered as multiple concurrent clicks or just one.

  • @lucashill7612
    @lucashill7612 2 ปีที่แล้ว +1

    SquimJim be like:
    MYTH: The Razorback is awful.
    "Well..."**copy-pastes the razorback video**
    MYTH CONFIRMED

  • @tk337h
    @tk337h 2 ปีที่แล้ว +2

    10:17 i don't think valve knows either

  • @crimsonkahn4689
    @crimsonkahn4689 2 ปีที่แล้ว +2

    Are you going to put the dispenser A-pose bug in the engineer video(pick up a melee as any class while standing inside a dispenser)

  • @SnowOwlStrike
    @SnowOwlStrike 2 ปีที่แล้ว +1

    I think what they meant with the Cleaner's Carbine one is when you use the worldview model as your first person pov

  • @gamergary4093
    @gamergary4093 2 ปีที่แล้ว +2

    I’ve noticed a bug not listed is when you taunt when holding m1 with the classic, the laser disconnects from the rifle, and stays until shot or swapping weapons

  • @Nightmare_52
    @Nightmare_52 ปีที่แล้ว +1

    What does the machina fanfare sound like if you kill the 99 other people in a 100 person server

  • @GuyFromCanada
    @GuyFromCanada 2 ปีที่แล้ว +1

    Straight up did not know you could activate the focus meter at any time for the heatmaker. 1,500 hours, and I did not know that.

  • @BeengoVEVO
    @BeengoVEVO 2 ปีที่แล้ว

    Bug: Headshotting 16 people at once with the machine clogs the gates of hell since so many people are dying at once that you can hear the screams of the damned

  • @michaell33t14
    @michaell33t14 2 ปีที่แล้ว +3

    The Last Wave can be earned by taunting with SMG. Btw, You can unlock The Last Wave and Be Polite at the same time by taunting any special taunts, for example, The Schadenfreude. And Shoot The Breeze unlocks if you shoot dead ringer spy with SMG.

  • @disposable_income_andy
    @disposable_income_andy 2 ปีที่แล้ว

    sound based bugs like the machina one arent due to the rifle itself, but the fact the same sound is playing at the exact same time in more than once instance. usually, it's fucking hilarious, deafens everyone on the map and drowns out all other noise for a sec.

  • @salty1355
    @salty1355 2 ปีที่แล้ว +1

    15:29 maybe they meant when you're using cl_first_person_uses_world_model

  • @skeptic_lemon
    @skeptic_lemon 2 ปีที่แล้ว

    Shounic has actually posted like 2 or 3 videos just detailing what happens when you kill each other with hitscan weapons at the exact same time, and it varies a lot. It often favours the first person to join the server and for almost all cases it's consistent in which player dies.

  • @grummdoesstuff2983
    @grummdoesstuff2983 2 ปีที่แล้ว +2

    surprised the bug about sniper stretching out that one mushroom hat with his melee taunt wasn't mentioned anywhere.

  • @gracenantaya8394
    @gracenantaya8394 2 ปีที่แล้ว

    Man, videos of this quality deserve more success

  • @tronitt
    @tronitt 2 ปีที่แล้ว +2

    2:15
    If you hit the "Exit match" button while in the menu, you can actually move and shoot. I'm sure that with some modded hud, you could just shoot from the menu.
    Edit: you can't move, but you can still shoot for some reason.

  • @JustPeaYShooty
    @JustPeaYShooty ปีที่แล้ว +1

    14:25 I'm sure that happens with all the jigglebones in the Loadout menu, at least it also occurs with the Botkillers

  • @Critical_Hit
    @Critical_Hit 2 ปีที่แล้ว +1

    Wow, that Hitman Heatmaker’s feature was unknown to me the whole time. I waited until the bar was full every time I had it equipped

  • @sirreginaldfishingtonxvii6149
    @sirreginaldfishingtonxvii6149 2 ปีที่แล้ว +1

    17:10
    It's an emu! It's a ute!
    No, it's _Jarate Man!_

  • @ocsanik502
    @ocsanik502 2 ปีที่แล้ว

    Can't wait for engineer bugs, There will be no shortage there.
    Here's a few that may or may not be on the wiki:
    If an enemy engineer places a teleporter exit against their spawn door and you survive being tefragged (either have over 1k hp, phlogistonator mmph taunt, or ubercharge) then you can both walk towards the spawn door together.
    Thin spawn door brushes can have teleporters placed through them.
    Severe server desync can let engineers place teleporters through cealings and in some cases walls.

  • @AlkoholOgerLeonElektronik67
    @AlkoholOgerLeonElektronik67 ปีที่แล้ว +1

    16:26 it is true with cheats/bots from what I've seen, insta-killing each other rarely at the exact same moment. Not sure if it's human viable though.

  • @tylercoon1791
    @tylercoon1791 2 ปีที่แล้ว +1

    Wait a minute....this isn’t my favorite 1998 comedy/horror film staring Randy Quaid!

  • @acrail
    @acrail 2 ปีที่แล้ว

    The single employee Valve hired to update TF2 closely analyzing this vid rn

  • @DestroyedClone2
    @DestroyedClone2 2 ปีที่แล้ว +4

    4:34 For the lit arrow with the taunt, maybe for the digeridoo the position of the bow is underneath the player? It can probably be tested on a platform with space below it.
    15:20 For the "world view", there's a console command that replace's the player's first person viewmodel with the world's (cl_first_person_uses_world_model 1), so maybe that's what it meant. Is the result the same?

  • @cadenbarrett9903
    @cadenbarrett9903 2 ปีที่แล้ว

    19:03 yeah.. pyro is buggy but engineer oh boy, engineer has so many map related bugs, like being able to get an enemy spy into his teams spawn on a few maps, on badwater he can build a teleporter out of bounds, etc. heck for the past few scream fortresses most of the bug fixing the devs did after released was to prevent engineers from glitching out of bounds

  • @Enthusiastik295
    @Enthusiastik295 2 ปีที่แล้ว

    The 16 snipers when they die: summons satan

  • @drucy.
    @drucy. 2 ปีที่แล้ว

    The first one also works with the Meat Grinder kill taunt (Gunslinger default taunt).
    You reverse taunt-kill the engi if you're fast enough.

  • @moronribbons5774
    @moronribbons5774 2 ปีที่แล้ว

    6:47 this would also explain why EH damage seems to ignore resistances enemy bots have (most notably FoS heavies taking 150 as expected from it)

  • @solgerWhyIsThereAnAtItLooksBad
    @solgerWhyIsThereAnAtItLooksBad 2 ปีที่แล้ว +1

    I dont think that the Sydney Sleeper having no headshots in its stats is a bug, since iirc the game doesnt count it as one, just as a normal minicrit

  • @froyo4u
    @froyo4u 2 ปีที่แล้ว

    I believe the cleaner's carbine bug about the misaligned muzzle flash was referring to using first person world view (cl_first_person_uses_world_model 1) and not literally looking at it as another player. I have not checked, but just something to note

  • @TwiliPaladin
    @TwiliPaladin 2 ปีที่แล้ว

    Dude used the Machina to open a portal to Hell.

  • @pepelagarto8110
    @pepelagarto8110 11 หลายเดือนก่อน +1

    16:36 thats just not true,
    I got dead reckoning that way o a sniper battle on 2fort

  • @DoctorRogue
    @DoctorRogue 2 ปีที่แล้ว

    3:10 I actually can confirm that this either used to be a bug, or still is and it just dependent on settings.

  • @Caterman_the_pomson_enjoyer
    @Caterman_the_pomson_enjoyer 8 หลายเดือนก่อน +1

    It seems nobody saw that in 18:28 sniper had the classic equiped in the bottom left model instead of the sydney sleeper

  • @Bradorks
    @Bradorks ปีที่แล้ว

    16:33 This has happened to me a few times before actually. It’s really cool when it happens.

  • @DarkWolper
    @DarkWolper 2 ปีที่แล้ว

    As far as I know, of you penetrate a Teammate, or not only shows the double kill icon but also if your weapon is strange, it counts as two kills on the count

  • @dominicesquivel3901
    @dominicesquivel3901 2 ปีที่แล้ว

    I think killsphilup did the whole “if two player shoot each other at the same time who wins” in CSGO a few years back. I would think it would be pretty similar results

  • @LilithWolf_
    @LilithWolf_ 2 ปีที่แล้ว

    Snipers' Darwins Danger Shield will resist lit huntsman arrows, which makes huntsman duels terribly one side if one of the players has a 'considerate' pyro lighting all their arrows on fire

  • @davysauseslayer1294
    @davysauseslayer1294 2 ปีที่แล้ว

    the part with the two snipers shooting at the same time but only one dieing is based on server join status

  • @jacobboggs71
    @jacobboggs71 2 ปีที่แล้ว

    I love the Machina sound effect glitch because it feels appropriate. Yeah getting two kills in one shot is awesome and deserves getting cheered for, but getting more kills in one deserves louder cheers to the same degree of how many people you killed. Yes I know it's annoying but if you ask me it's a dopamine rush like no other

  • @MuichirouTokito416
    @MuichirouTokito416 2 ปีที่แล้ว +1

    8:08 R.I.P my ears and my earphones aswell

  • @Henrix1998
    @Henrix1998 2 ปีที่แล้ว

    No kidding, it took me about 4000 hours to realise you can activate Hitman's Heatmaker any time

  • @Ringtail
    @Ringtail 2 ปีที่แล้ว

    one minor issue I've never seen mentioned is that when Scout holds mad milk the liquid in the bottle sloshes around depending on your movement, but when Sniper holds jarate the liquid is static. it's not much but it bugs me.

  • @TheAzorg
    @TheAzorg 2 ปีที่แล้ว

    Snipers killing each other at the same time - there is a video explaining this.
    If I recall correctly, some weapons (bullet based?) Hit target first if the player shooting them connected to the server first and other (explosion based??) Do it the other way, meaning if you connected last you will be rewarded with a kill.
    I don't remember this correctly but it went something like that.

  • @PigeonofTheFrogs
    @PigeonofTheFrogs ปีที่แล้ว

    Explosive Headshot is, in fact, repurposed bleed damage. If you kill a robot with the detonation, it makes a Bleed effect kill icon.

  • @ron35
    @ron35 2 ปีที่แล้ว

    I actually experienced the Machina's bug with the second shot appearing when recoiling, but with the classic and its semi-tracer. It actually happened earlier today without me knowing why it happened.

  • @KimFareseed
    @KimFareseed 2 ปีที่แล้ว

    17:28
    Was how I earned my Huntsman. Did not know about that bug, was on Degroot Keep.

  • @llmkursk8254
    @llmkursk8254 2 ปีที่แล้ว

    Not sure if it says it on the wiki, but there’s a visual bug with Pyro head replacements and cosmetics such as the glasses on the That 70’s Chapeau. If the hat is in the first cosmetic slot, the head replacement (such as a Foster’s Facade) will show “over” the glasses, as if they were invisible lenses.
    You can fix this on your own by ordering the head replacement above the That 70’s Chapeau. If it still has the layering issue, just switch to a different loadout and then come back. Not sure if the same happens outside the loadout menu, but I wouldn’t be surprised.

  • @metalclawsteelheart
    @metalclawsteelheart ปีที่แล้ว +1

    Now do the machina stack with 100 players.

  • @henke37
    @henke37 2 ปีที่แล้ว

    When in doubt, blame lag compensation. Especially when it comes to resolving ties about who shot first.